Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio Version 16 VisualStudioVersion = 16.0.28315.86 MinimumVisualStudioVersion = 10.0.40219.1 Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{94A6C6F3-99B3-346E-9557-ABF9D4064DBD}" EndProject Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{8E2F6A87-1826-34F4-940C-CC23A48F9FE4}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AgeTestingGrounds", "Intermediate\ProjectFiles\AgeTestingGrounds.vcxproj", "{DFBD60EA-74C2-46F6-81FC-A872B8103321}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE4", "Intermediate\ProjectFiles\UE4.vcxproj", "{C71D6D25-F2CB-4FE5-B76B-DD6C9E136385}" EndProject Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Visualizers", "Visualizers", "{1CCEC849-CC72-4C59-8C36-2F7C38706D4C}" ProjectSection(SolutionItems) = preProject ..\..\..\..\..\Program Files\Epic Games\UE_4.25\Engine\Extras\VisualStudioDebugging\UE4.natvis = ..\..\..\..\..\Program Files\Epic Games\UE_4.25\Engine\Extras\VisualStudioDebugging\UE4.natvis EndProjectSection EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution DebugGame Editor|IOS = DebugGame Editor|IOS DebugGame Editor|Win32 = DebugGame Editor|Win32 DebugGame Editor|Win64 = DebugGame Editor|Win64 DebugGame|IOS = DebugGame|IOS DebugGame|Win32 = DebugGame|Win32 DebugGame|Win64 = DebugGame|Win64 Development Editor|IOS = Development Editor|IOS Development Editor|Win32 = Development Editor|Win32 Development Editor|Win64 = Development Editor|Win64 Development|IOS = Development|IOS Development|Win32 = Development|Win32 Development|Win64 = Development|Win64 Shipping|IOS = Shipping|IOS Shipping|Win32 = Shipping|Win32 Shipping|Win64 = Shipping|Win64 EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution {DFBD60EA-74C2-46F6-81FC-A872B8103321}.DebugGame Editor|IOS.ActiveCfg = Invalid|Win32 {DFBD60EA-74C2-46F6-81FC-A872B8103321}.DebugGame Editor|Win32.ActiveCfg = Invalid|Win32 {DFBD60EA-74C2-46F6-81FC-A872B8103321}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64 {DFBD60EA-74C2-46F6-81FC-A872B8103321}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64 {DFBD60EA-74C2-46F6-81FC-A872B8103321}.DebugGame|IOS.ActiveCfg = IOS_DebugGame|Win32 {DFBD60EA-74C2-46F6-81FC-A872B8103321}.DebugGame|IOS.Build.0 = IOS_DebugGame|Win32 {DFBD60EA-74C2-46F6-81FC-A872B8103321}.DebugGame|Win32.ActiveCfg = DebugGame|Win32 {DFBD60EA-74C2-46F6-81FC-A872B8103321}.DebugGame|Win32.Build.0 = DebugGame|Win32 {DFBD60EA-74C2-46F6-81FC-A872B8103321}.DebugGame|Win64.ActiveCfg = DebugGame|x64 {DFBD60EA-74C2-46F6-81FC-A872B8103321}.DebugGame|Win64.Build.0 = DebugGame|x64 {DFBD60EA-74C2-46F6-81FC-A872B8103321}.Development Editor|IOS.ActiveCfg = Invalid|Win32 {DFBD60EA-74C2-46F6-81FC-A872B8103321}.Development Editor|Win32.ActiveCfg = Invalid|Win32 {DFBD60EA-74C2-46F6-81FC-A872B8103321}.Development Editor|Win64.ActiveCfg = Development_Editor|x64 {DFBD60EA-74C2-46F6-81FC-A872B8103321}.Development Editor|Win64.Build.0 = Development_Editor|x64 {DFBD60EA-74C2-46F6-81FC-A872B8103321}.Development|IOS.ActiveCfg = IOS_Development|Win32 {DFBD60EA-74C2-46F6-81FC-A872B8103321}.Development|IOS.Build.0 = IOS_Development|Win32 {DFBD60EA-74C2-46F6-81FC-A872B8103321}.Development|Win32.ActiveCfg = Development|Win32 {DFBD60EA-74C2-46F6-81FC-A872B8103321}.Development|Win32.Build.0 = Development|Win32 {DFBD60EA-74C2-46F6-81FC-A872B8103321}.Development|Win64.ActiveCfg = Development|x64 {DFBD60EA-74C2-46F6-81FC-A872B8103321}.Development|Win64.Build.0 = Development|x64 {DFBD60EA-74C2-46F6-81FC-A872B8103321}.Shipping|IOS.ActiveCfg = IOS_Shipping|Win32 {DFBD60EA-74C2-46F6-81FC-A872B8103321}.Shipping|IOS.Build.0 = IOS_Shipping|Win32 {DFBD60EA-74C2-46F6-81FC-A872B8103321}.Shipping|Win32.ActiveCfg = Shipping|Win32 {DFBD60EA-74C2-46F6-81FC-A872B8103321}.Shipping|Win32.Build.0 = Shipping|Win32 {DFBD60EA-74C2-46F6-81FC-A872B8103321}.Shipping|Win64.ActiveCfg = Shipping|x64 {DFBD60EA-74C2-46F6-81FC-A872B8103321}.Shipping|Win64.Build.0 = Shipping|x64 {C71D6D25-F2CB-4FE5-B76B-DD6C9E136385}.DebugGame Editor|IOS.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {C71D6D25-F2CB-4FE5-B76B-DD6C9E136385}.DebugGame Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {C71D6D25-F2CB-4FE5-B76B-DD6C9E136385}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {C71D6D25-F2CB-4FE5-B76B-DD6C9E136385}.DebugGame|IOS.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {C71D6D25-F2CB-4FE5-B76B-DD6C9E136385}.DebugGame|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {C71D6D25-F2CB-4FE5-B76B-DD6C9E136385}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {C71D6D25-F2CB-4FE5-B76B-DD6C9E136385}.Development Editor|IOS.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {C71D6D25-F2CB-4FE5-B76B-DD6C9E136385}.Development Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {C71D6D25-F2CB-4FE5-B76B-DD6C9E136385}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {C71D6D25-F2CB-4FE5-B76B-DD6C9E136385}.Development|IOS.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {C71D6D25-F2CB-4FE5-B76B-DD6C9E136385}.Development|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {C71D6D25-F2CB-4FE5-B76B-DD6C9E136385}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {C71D6D25-F2CB-4FE5-B76B-DD6C9E136385}.Shipping|IOS.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {C71D6D25-F2CB-4FE5-B76B-DD6C9E136385}.Shipping|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32 {C71D6D25-F2CB-4FE5-B76B-DD6C9E136385}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE EndGlobalSection GlobalSection(NestedProjects) = preSolution {C71D6D25-F2CB-4FE5-B76B-DD6C9E136385} = {94A6C6F3-99B3-346E-9557-ABF9D4064DBD} {DFBD60EA-74C2-46F6-81FC-A872B8103321} = {8E2F6A87-1826-34F4-940C-CC23A48F9FE4} EndGlobalSection EndGlobal