88 lines
5.9 KiB
Plaintext
88 lines
5.9 KiB
Plaintext
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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VisualStudioVersion = 16.0.28315.86
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{94A6C6F3-99B3-346E-9557-ABF9D4064DBD}"
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{8E2F6A87-1826-34F4-940C-CC23A48F9FE4}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AgeTestingGrounds", "Intermediate\ProjectFiles\AgeTestingGrounds.vcxproj", "{DFBD60EA-74C2-46F6-81FC-A872B8103321}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE4", "Intermediate\ProjectFiles\UE4.vcxproj", "{C71D6D25-F2CB-4FE5-B76B-DD6C9E136385}"
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Visualizers", "Visualizers", "{1CCEC849-CC72-4C59-8C36-2F7C38706D4C}"
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ProjectSection(SolutionItems) = preProject
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..\..\..\..\..\Program Files\Epic Games\UE_4.25\Engine\Extras\VisualStudioDebugging\UE4.natvis = ..\..\..\..\..\Program Files\Epic Games\UE_4.25\Engine\Extras\VisualStudioDebugging\UE4.natvis
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EndProjectSection
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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DebugGame Editor|IOS = DebugGame Editor|IOS
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DebugGame Editor|Win32 = DebugGame Editor|Win32
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DebugGame Editor|Win64 = DebugGame Editor|Win64
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DebugGame|IOS = DebugGame|IOS
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DebugGame|Win32 = DebugGame|Win32
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DebugGame|Win64 = DebugGame|Win64
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Development Editor|IOS = Development Editor|IOS
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Development Editor|Win32 = Development Editor|Win32
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Development Editor|Win64 = Development Editor|Win64
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Development|IOS = Development|IOS
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Development|Win32 = Development|Win32
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Development|Win64 = Development|Win64
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Shipping|IOS = Shipping|IOS
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Shipping|Win32 = Shipping|Win32
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Shipping|Win64 = Shipping|Win64
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{DFBD60EA-74C2-46F6-81FC-A872B8103321}.DebugGame Editor|IOS.ActiveCfg = Invalid|Win32
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{DFBD60EA-74C2-46F6-81FC-A872B8103321}.DebugGame Editor|Win32.ActiveCfg = Invalid|Win32
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{DFBD60EA-74C2-46F6-81FC-A872B8103321}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64
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{DFBD60EA-74C2-46F6-81FC-A872B8103321}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64
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{DFBD60EA-74C2-46F6-81FC-A872B8103321}.DebugGame|IOS.ActiveCfg = IOS_DebugGame|Win32
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{DFBD60EA-74C2-46F6-81FC-A872B8103321}.DebugGame|IOS.Build.0 = IOS_DebugGame|Win32
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{DFBD60EA-74C2-46F6-81FC-A872B8103321}.DebugGame|Win32.ActiveCfg = DebugGame|Win32
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{DFBD60EA-74C2-46F6-81FC-A872B8103321}.DebugGame|Win32.Build.0 = DebugGame|Win32
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{DFBD60EA-74C2-46F6-81FC-A872B8103321}.DebugGame|Win64.ActiveCfg = DebugGame|x64
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{DFBD60EA-74C2-46F6-81FC-A872B8103321}.DebugGame|Win64.Build.0 = DebugGame|x64
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{DFBD60EA-74C2-46F6-81FC-A872B8103321}.Development Editor|IOS.ActiveCfg = Invalid|Win32
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{DFBD60EA-74C2-46F6-81FC-A872B8103321}.Development Editor|Win32.ActiveCfg = Invalid|Win32
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{DFBD60EA-74C2-46F6-81FC-A872B8103321}.Development Editor|Win64.ActiveCfg = Development_Editor|x64
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{DFBD60EA-74C2-46F6-81FC-A872B8103321}.Development Editor|Win64.Build.0 = Development_Editor|x64
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{DFBD60EA-74C2-46F6-81FC-A872B8103321}.Development|IOS.ActiveCfg = IOS_Development|Win32
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{DFBD60EA-74C2-46F6-81FC-A872B8103321}.Development|IOS.Build.0 = IOS_Development|Win32
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{DFBD60EA-74C2-46F6-81FC-A872B8103321}.Development|Win32.ActiveCfg = Development|Win32
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{DFBD60EA-74C2-46F6-81FC-A872B8103321}.Development|Win32.Build.0 = Development|Win32
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{DFBD60EA-74C2-46F6-81FC-A872B8103321}.Development|Win64.ActiveCfg = Development|x64
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{DFBD60EA-74C2-46F6-81FC-A872B8103321}.Development|Win64.Build.0 = Development|x64
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{DFBD60EA-74C2-46F6-81FC-A872B8103321}.Shipping|IOS.ActiveCfg = IOS_Shipping|Win32
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{DFBD60EA-74C2-46F6-81FC-A872B8103321}.Shipping|IOS.Build.0 = IOS_Shipping|Win32
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{DFBD60EA-74C2-46F6-81FC-A872B8103321}.Shipping|Win32.ActiveCfg = Shipping|Win32
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{DFBD60EA-74C2-46F6-81FC-A872B8103321}.Shipping|Win32.Build.0 = Shipping|Win32
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{DFBD60EA-74C2-46F6-81FC-A872B8103321}.Shipping|Win64.ActiveCfg = Shipping|x64
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{DFBD60EA-74C2-46F6-81FC-A872B8103321}.Shipping|Win64.Build.0 = Shipping|x64
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{C71D6D25-F2CB-4FE5-B76B-DD6C9E136385}.DebugGame Editor|IOS.ActiveCfg = BuiltWithUnrealBuildTool|Win32
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{C71D6D25-F2CB-4FE5-B76B-DD6C9E136385}.DebugGame Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
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{C71D6D25-F2CB-4FE5-B76B-DD6C9E136385}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
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{C71D6D25-F2CB-4FE5-B76B-DD6C9E136385}.DebugGame|IOS.ActiveCfg = BuiltWithUnrealBuildTool|Win32
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{C71D6D25-F2CB-4FE5-B76B-DD6C9E136385}.DebugGame|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
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{C71D6D25-F2CB-4FE5-B76B-DD6C9E136385}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
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{C71D6D25-F2CB-4FE5-B76B-DD6C9E136385}.Development Editor|IOS.ActiveCfg = BuiltWithUnrealBuildTool|Win32
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{C71D6D25-F2CB-4FE5-B76B-DD6C9E136385}.Development Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
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{C71D6D25-F2CB-4FE5-B76B-DD6C9E136385}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
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{C71D6D25-F2CB-4FE5-B76B-DD6C9E136385}.Development|IOS.ActiveCfg = BuiltWithUnrealBuildTool|Win32
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{C71D6D25-F2CB-4FE5-B76B-DD6C9E136385}.Development|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
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{C71D6D25-F2CB-4FE5-B76B-DD6C9E136385}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
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{C71D6D25-F2CB-4FE5-B76B-DD6C9E136385}.Shipping|IOS.ActiveCfg = BuiltWithUnrealBuildTool|Win32
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{C71D6D25-F2CB-4FE5-B76B-DD6C9E136385}.Shipping|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
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{C71D6D25-F2CB-4FE5-B76B-DD6C9E136385}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(NestedProjects) = preSolution
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{C71D6D25-F2CB-4FE5-B76B-DD6C9E136385} = {94A6C6F3-99B3-346E-9557-ABF9D4064DBD}
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{DFBD60EA-74C2-46F6-81FC-A872B8103321} = {8E2F6A87-1826-34F4-940C-CC23A48F9FE4}
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EndGlobalSection
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EndGlobal
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