43 lines
1020 B
C++
43 lines
1020 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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// Sets default values
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#include "AgeTestingGrounds/Public/ColoredCube.h"
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#include "Materials/MaterialInstanceDynamic.h"
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#include "Materials/MaterialInterface.h"
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#include "Components/StaticMeshComponent.h"
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AColoredCube::AColoredCube()
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{
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// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
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PrimaryActorTick.bCanEverTick = true;
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}
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// Called when the game starts or when spawned
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void AColoredCube::BeginPlay()
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{
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Super::BeginPlay();
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auto Cube = FindComponentByClass<UStaticMeshComponent>();
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auto Material = Cube->GetMaterial(0);
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DynamicMaterial = UMaterialInstanceDynamic::Create(Material, NULL);
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Cube->SetMaterial(0, DynamicMaterial);
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}
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// Called every frame
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void AColoredCube::Tick(float DeltaTime)
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{
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Super::Tick(DeltaTime);
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float Blend = .05f + FMath::Cos(GetWorld()->TimeSeconds/2);
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DynamicMaterial->SetScalarParameterValue(TEXT("Blend"), Blend);
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}
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