{
  "name": "The System Glitch",
  "icon": "deepmoblearning:glitch_heart",
  "category": "3_system_malfunction",
  "sortnum": 0,
  "pages": [
    {
      "type": "text",
      "text": "$(item)System Glitches$() will spawn during $(item)System Malfunctions$() in the $(l:2_trials/1_trials)Trial$(). Higher $(item)Tier$() $(l:2_trials/1_trials)Trials$() have a higher risk of $(item)Malfunctioning$().$(br2)This being is $(c)Highly Aggressive$(), launches $(item)Corrosive Projectiles$() towards their target."
    },
    {
      "type": "entity",
      "entity": "deepmoblearning:glitch",
      "text": "$(item)Beware:$() $(c)Extremely Dangerous$()$(br)Approach with caution.$(br)Drops $(item)Glitch Hearts$()."
    },
    {
      "type": "spotlight",
      "item": "deepmoblearning:glitch_heart",
      "link_recipe": true,
      "anchor": "heart",
      "text": "Will drop from slain $(item)System Glitches$() (Affected by looting).$(br2)This rare commodity is used to create some really kick ass end-game $(l:3_system_malfunction/3_equipment)Equipment$()."
    }
  ]
}