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          "name:8": "§2Genesis",
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          "name:8": "Iron Supply",
          "desc:8": "§c§rOres in §5Nomifactory§f exist in large clusters, or \u0027§eveins§f\u0027. These veins are scattered around the world, and are relatively common. §2The upgraded HV Electric Prospector\u0027s Scanner you were given will tell you the types of ores you can find within a 7x7 chunk area!\n§r\nWhile the Scanner requires energy to work, you are unlikely to deplete its battery. That said, the quest book will later guide you towards making §2an HV Battery§r to charge §aHV tools §rin your inventory.\n\nIn order to proceed, you\u0027ll need to locate a source of §6Iron§f. You have a few options. §6Magnetite§f veins are higher up and contain large amounts of iron, as well as some §6Vanadium§f and §6Gold§f. Another good source of iron is §6Limonite§f veins, which contain several types of iron. Finally, §6Pyrite§f can be found paired with §6Copper§f in several types of veins.\n\n§6Wrought Iron§f is obtained simply by §esmelting Iron a second time§f. It has more durability than Iron, so it is better for making tools, but §cdo not convert your entire Iron supply over to Wrought Iron§f. The two materials are not interchangeable and you\u0027ll need Iron or Wrought Iron as demanded by various recipes."
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          "name:8": "Mining Hammers",
          "desc:8": "§aMining Hammers§r offer a relatively cheap way to mine out areas much faster. They clear a 3x3 of blocks and mine quickly, so they\u0027re absolutely worth investing your first few ingots of metal into§..\n\n§2GTCEu now has Mining Hammers natively! You can craft them with any GT tool material."
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          "name:8": "§2Cables",
          "desc:8": "The most basic cables, such as these §6Red Alloy Cables§f, can be wrapped in their §6Rubber§f insulation by hand.\n\nMore advanced types of cables will require an §3Assembling Machine§f and liquid §9Rubber§f, but you can do it the simple way for now.\n\n§2GT cables now support RF conversion natively! You can plug an RF machine into an EU cable directly and it will convert the energy."
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          "name:8": "Distillation Tower",
          "desc:8": "With tier three circuits in hand, it\u0027s time to make a §3Distillation Tower§r, which is the gatekeeper for more advanced plastics like §6Epoxy§r and doing petrochemistry.\n\nThe Distillation Tower is a highly flexible multiblock structure, able to be anywhere from §62 blocks high to up to 13 high§r (12 fluid outputs). The way that it works is that each level of the tower after the first will output an additional fluid from the recipe. §cAny output fluids in excess of available buses are voided§r. \n\nWhat you need the Distillation Tower for initially is to break down §9Biomass§r into §9Ethanol§r and §9Water§r. This recipe only has two outputs, so a §ethree-block-high Distillation Tower§r is just fine (the quest materials are for such a tower; if you want to build it bigger, you will need §ean additional 7 casings and 1 fluid output per floor§r).\n\nAny recipe with more than two fluids (like §9Oil§r) will need a larger tower. Make sure to increase the height of your tower to accommodate all of the outputs you want to keep. Also check the voltage requirements of the recipes, as many Distillation Tower recipes need higher voltages than MV. §eYou can swap out your Energy Input for a higher tier one when that time comes§r.\n\nThe tower we\u0027ll be building at first is 3x3x3, with a hollow center. §6Fluid Input Hatch§r §emust go in the very center of the bottom 3x3 layer§r. The §6controller§r goes in the middle of an outer edge of the bottom layer. The §6Output Bus§r and an §6Energy Input Hatch§r can go wherever you can fit them on the bottom layer. The rest of the 3x3 must be filled with §6Clean Stainless Steel Casings§r. Each level above that is a ring of 7 Clean Stainless Steel Casings, one §6Fluid Output§r and nothing in the center, except for the topmost layer which needs an eighth casing to fill in the center, capping off the top."
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          "name:8": "Simple GregTech Automation",
          "desc:8": "You can easily automate most §bGregTech§r machines with §aME Interfaces§r and processing §aPatterns§r early on by using the machines\u0027 auto-output feature.\n\nUse a §aGregTech Wrench§r to relocate the output side of a machine where you want it to be, right-click it with a §aGregTech Screwdriver§r to permit input on the output face, then put an ME Interface on that side of the machine.\n\nYou can also permit input from the output side by shift-right-clicking with a screwdriver on the output side via the machine grid.\n\nRight-click the machine and enable item auto-output (§6orange box§r in the bottom-left corner of the GUI).\n\nNow, stuff the ME Interface with processing patterns. The next time you order an item, the ME Interface will push ingredients into the machine, and the machine will push outputs back into the Interface once they\u0027re ready, completing the craft. No need to use conduits or import buses!"
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          "desc:8": "This modpack has §aCrafting Calculators§r. It has a steep learning curve, but once you manage to learn how to use it, it\u0027s going to be your trusty companion in calculating recipe costs.\n\nCraft yourself one and hit the book button in the top-left corner for a quick overview of how it works.\n\n§2The GTCEu Terminal also has an in-built equivalent to the Crafting Calculator, which you may use instead if you prefer."
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          "name:8": "Automating Extended Crafting",
          "desc:8": "Now that you have §6Osmium§r and §6Iridium§r from the §6Tier Four Micro Miner§r, you can begin automating §bExtended Crafting§r recipes. While it is possible to use §6Automation Interfaces§r for this task, you have access to something §nvastly§r better§r: §bPackagedExCrafting§r.\n\nTo begin, you\u0027ll need to craft one of each extended §3Package Crafter§r listed on the right. Put an §3Unpackager§r on top of each one, and then a §3Packager§r on top of each Unpackager. These are all AE2 devices, so you\u0027ll need to connect them to an ME Network.\n\nNext, right-click the §3Package Recipe Encoder§r, and you should see a button saying \"Processing\": this button cycles through recipe types, including the various Extended Crafting tables. You\u0027ll have to choose the appropriate table for the recipe you want to encode.\n\n§6Holders§r must be encoded in pairs: one for the Packager, and one for the Unpackager. Select the appropriate table for the recipe, look up the recipe you want to encode, and press §6[+]§r in §bJEI§r to fill it in. Put two Holders in the top-left slot and press Save to encode the recipe to both of them. Finally, put each Holder into the respective machines.\n\nIf you\u0027ve done everything correctly, you should see the item appear as craftable in a Terminal.\n\nWhile it might seem that the crafting process is slow, §ePackagedAuto is excellent at parallelizing§r. You can surround an Unpackager with Crafters and it will use all of them. It\u0027s also possible to add more Unpackagers with Crafters to keep up with the Packager, as long as the Holders are all the same.\n\n"
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          "desc:8": "Using plain §3Steam Dynamos§f is pretty inefficient.\n\nIt\u0027s strongly recommended to make §aaugments§r. With these, you can turn one Steam Dynamo into a §3steam boiler§f, and two other Steam Dynamos into §3steam turbines§f. The ratio is always §a1:2§r if all Dynamos are equally upgraded.\n\nThis greatly increases the overall efficiency and the amount of power produced, from §a40 RF/t§r per basic steam dynamo to §a320 RF/t§r per set of three augmented dynamos."
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          "desc:8": "The §3Farming Station§r is a machine that automates growing and harvesting trees and crops around it, based on what items you put in it.\n\nThe Farming Station will principally collect crops, saplings, and wood, but it will also collect things like §6Apples§r from Oak Trees and §6Sticky Resin§r from Rubber Trees. It can also collect leaves if you want it to.\n\nLike other §bEnderIO§r machines, it requires an §6RF capacitor§r. The quality of capacitor affects the overall size of the farm as well as the speed and energy at which it operates.\n\nYou can configure which crops or tree types will be planted relative to the Farming Station by placing the crop or sapling in the various quadrants in the GUI. Clicking the lock button will ensure that the stack placed there won\u0027t be completely consumed, as that could lead to plants migrating to other quadrants.\n\nIn addition to power, the Farming Station§r requires specific §etools§r (and usually a supply of §9Water§r) to operate. If you\u0027re missing anything, the machine will refuse to operate and displays a message over itself to let you know.\n\nFor planting §6crops§r or §6saplings§r, you need a §aHoe§r.\nFor chopping §6trees§r, you need an §aAxe§r. To collect §6leaves§r, you also need §aShears§r.\n\nTool durability is consumed as the farm performs work, so the tools will eventually break. You can make §aStone Tools§r from a cobblestone generator and some sticks, or even §aDiamond Tools§r using diamonds from your §3Deep Mob Learning§r setup.\n\nAlternately, you can invest in fancier tools such as th§re §aDark Backhoe§r (which is designed for use in the Farming Station), or even unbreakable tools much later like the §aFlux Infused Axe§r and §aOmniwrench§r (shears).\n\nThe Farming Station also has a lesser-known feature: it respects enchantments and upgrades on your tools. Tools with §eEmpowered§r upgrades will be ejected into the output slots when they run out of charge (if they don\u0027t break first). Tools with the §eMending§r enchantment are similarly ejected when they are about to break.\n\nYou can use these properties to your advantage.\n\n"
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          "name:8": "Smart Item Filter",
          "desc:8": "The §6Smart Item Filter§r from §3GregTech§r is an important tool when automating otherwise troublesome machines. It is a cover which filters item transfer based on whether a valid recipe exists for those items in a specified machine.\n\nThis is powerful in combination with movement covers like the §6Robot Arm§r. If you place this filter on the §eElectrolyzer§r mode in a Robot Arm set to §eSupply Exact§r mode, the Robot Arm will transfer precisely the right amounts of all valid items into an §3Electrolyzer§r so it will operate without clogging. There\u0027s no other way to accomplish this feat!\n\nThis filter also has §eSifter§r and §eCentrifuge§r§r modes for use with those machines. It does not have modes for any other machines.\n\nThe §eDefault§r button lets you click it to §eIgnore Fluids§r, which is useful when you have recipes that also require fluids (like §9Hydrogen§r in an Electrolyzer). Since Robot Arms can\u0027t move fluids, it would otherwise prevent the cover from working.\n"
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          "name:8": "Filters",
          "desc:8": "§aFilters§r are a type of machine cover that controls what items or fluids are allowed to pass through it. They can be used directly on the side of a machine to affect external automation or the Machine\u0027s §aAuto-Output Functionality§r.\n\nYou can also §eplace filters inside of other covers§r to control what items or fluids that cover will interact with. When used in a §6Robot Arm§r, §aItem Filters§r make for a powerful automation tool for §ekeeping specific items in stock§r in specific quantities in Machines. With §6Fluid Regulators§r, similar behavior is possible with fluids using a §aFluid Filter§r. For §6Conveyors§r and §6Pumps§r, it simply limits what that cover will move.\n\n§aFilters§r all have 9 configurable slots and whitelist/blacklist modes, and can be applied to multiple sides of machines. When placed inside a §6Robot Arm§r in §eKeep Exact§r or §eSupply Exact§r mode§r, the item count in a filter can be incremented by §eRight Clicking§r and decremented by §eLeft Clicking§r. Holding §eShift§r causes the count to increase/decrease by a factor of 2. This controls the number of each type of item that will be kept in stock or moved at a time.\n\nSimilar controls are available for the §aFluid Filter§r when placed inside a §6Fluid Regulator§r.\n\nAdditionally, the §aOre Dictionary Filter§r§r is a powerful tool that has a specialized filter which uses ore dictionary entries and §2uses regular expressions (regex)§r, e. g. \"§6ingotHot*§r\" will match all hot ingots, \"§6dustRegular*§r\" will match all regular dusts, and \"§6dustTiny*§r\" will match all tiny piles.\n\nAll §bGregTech§r Filters can be configured using ghost items from §bJEI§r."
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          "name:8": "Machine Controllers",
          "desc:8": "The §6Machine Controller§r is a cover that manages the operation of §bGregTech§r machines, similar to a §aSoft Hammer§r. These are crucial for §epassive automation§r, where a machine is dedicated to keeping something in stock for you.\n\n\"Machines\" here is broader than you might think. It of course works on single-block machines, but can also be used on §eMultiblock Controllers§r like your §3Electronic Blast Furnace§r. But it\u0027s even more flexible than that: you can use it on any §bGregTech§r block that accepts transfer covers, as long as the controllable cover is placed on it first! This means it also works for things like §6Chests§r, §6Drums§r, and Multiblock inputs.\n\nThe cover works by detecting a §eredstone signal§r. By default, the entire machine will be disabled if a sufficiently strong signal is detected by the cover.\n\nWhen you open the Machine Controller\u0027s GUI with a §aScrewdriver§r, you will see several options for configuring its behavior:\n\nThe strength of the signal required to trigger the Machine Controller is configurable using the top slider.\n\nAnother button allows you to select whether to control the whole machine (where applicable) or a specific cover. This lets you do things like stop moving items into a machine, but also allow the machine to continue working.\n\nSwitching from §eNormal§r to §eInverted§r mode will make the Machine Controller instead disable the machine until it receives the requisite redstone signal. This is often preferable when working with §6Level Emitters§r to prevent machines from starting up if your §eME Network§r is offline.\n\nSome use cases:\n• Control machines through vanilla redstone contraptions or a simple lever.\n\n• The §6Redstone Upgrades§r from §bStorage Drawers§r can be used when outputting into a drawer to make the drawer emit redstone that can control the machine.\n\n• When you progress to digital storage, an §6ME Level Emitter§r or §6ME Fluid Level Emitter§r can be used to emit signal based on specific items or fluids in your network.\n"
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    "791:10": {
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          "name:8": "Processing Array",
          "desc:8": "The §6Processing Array§r is a §bGregTech§r multiblock that allows for processing multiple recipes in parallel in a single stucture and is extremely useful for saving space.\n\nUp to 16 of the same recipe can be processed in parallel by placing the machines for the recipe in exactly one §aMachine Access Interface§r in the multiblock structure, as well as the ingredients and non-consumable items (like §6Integrated Circuits§r) for the recipe you want to process in one or more input buses. While a recipe is running, the Machine Access Interface is §elocked§r and machines cannot be added or removed.\n\nNote that each machine will still draw the full voltage required for the recipe, which may be more than a single §aEnergy Input Hatch§r can provide. This is why the §6Processing Array§r has an astounding Hatch limit, and can support up to §e4 Energy Inputs§r on the structure. This allows you to get the needed 16 Amps of power to the machine from a single tier-appropriate §3CEF§r.\n\nProcessing Arrays distribute their buffered power at the appropriate voltage, so there\u0027s no danger of your machines exploding if you, for example, operate 16 HV machines off one amp of IV power.\n\nBecause the required number of Inputs, Outputs, and Casings is highly variable, this quest only asks you to craft the §6Processing Array Controller§r and the §aMachine Access Interface§r. Make sure your buses and hatches are large enough to hold the ingredients and outputs for the number of parallel crafts you\u0027re attempting, and that you\u0027re providing enough power for all those machines!\n\nAn advanced feature of the Processing Array is §eDistinct Bus Mode§r. This makes the Processing Array only consider a single item input bus at a time when determining whether it can run a recipe. This is useful when recipes for a particular machine require different catalyst items, like §6Integrated Circuits§r on different configurations or §6Extruder Shapes§r.\n\nDistinct Bus Mode may be enabled or disabled via the Processing Array controller by clicking in the designated area.\n\n"
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          "name:8": "Dynamite",
          "desc:8": "§6Dynamite§r is an explosive made from §9Glyceryl Trinitrate§r, which is itself made of §9Glycerol§r and §9Nitration Mixture§r. You can throw dynamite to blow things up, but it is primarily a crafting ingredient you can use in the §3Implosion Compressor§r.\n\n§6TNT§r is another explosive that could be made instead of Dynamite. It\u0027s a stronger explosive so you need fewer TNT per recipe it\u0027s used in relative to dynamite, but it has its own unique processing chain."
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          "name:8": "TNT",
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          "name:8": "Advanced System-on-Chip",
          "desc:8": "The §6Advanced System-on-Chip§r (or §6ASoC§r) is the §2penultimate§r component miniaturization. These unlock the most efficient recipe for producing §2Nanocircuits and §6Quantum Circuits§r.\n\nThe latter circuits must be made in a §aZPM Assembling Machine§r."
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          "name:8": "§2Terminal",
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