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# Configuration file
general {
##########################################################################################################
# client options
#--------------------------------------------------------------------------------------------------------#
# Config options for client-only features
##########################################################################################################
"client options" {
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# Whether or not to enable Emissive Textures for Electric Blast Furnace Coils when the multiblock is working.
# Default: false
B:coilsActiveEmissiveTextures = true
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# The default color to overlay onto machines.
# 16777215 (0xFFFFFF in decimal) is no coloring (like GTCE).
# 13819135 (0xD2DCFF in decimal) is the classic blue from GT5 (default).
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# Min: 0
# Max: 16777215
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I:defaultPaintingColor = 13819135
# The default color to overlay onto Machine (and other) UIs.
# 16777215 (0xFFFFFF) is no coloring (like GTCE).
# 13819135 (0xD2DCFF in decimal) is the classic blue from GT5 (default).
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# Min: 0
# Max: 16777215
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I:defaultUIColor = 13819135
# Whether to hook depth texture. Has no effect on performance, but if there is a problem with rendering, try disabling it.
# Default: true
B:hookDepthTexture = true
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# Whether or not to enable Emissive Textures for GregTech Machines and multiblock parts.
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# Default: true
B:machinesEmissiveTextures = true
# Overrides the MC total playable sounds limit. MC's default is 28, which causes problems with many machine sounds at once
# If sounds are causing large amounts of lag, try lowering this.
# If sounds are not working at all, try setting this to the lowest value (28).
# Default: 512
# Min: 28
# Max: 2048
I:maxNumSounds = 512
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# The color to use as a background for the Multiblock Preview JEI Page.
# Default: 13027014 (0xC6C6C6), which is JEI's background color.
# Min: 0
# Max: 16777215
I:multiblockPreviewColor = 13027014
# The color to use for the text in the Multiblock Preview JEI Page.
# Default: 3355443 (0x333333), which is minecraft's dark gray color.
# Min: 0
# Max: 16777215
I:multiblockPreviewFontColor = 3355443
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# Prevent optical and laser cables from animating when active.
# Default: false
B:preventAnimatedCables = false
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# Prevent tooltips from blinking for better visibility
B:preventBlinkingTooltips = false
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# Resolution level for fragment shaders.
# Higher values increase quality (limited by the resolution of your screen) but are more GPU intensive.
# Default: 2
# Min: 0.0
# Max: 5.0
D:resolution = 2.0
# Terminal root path.
# Default: {.../config}/gregtech/terminal
S:terminalRootPath = gregtech/terminal
# Whether or not sounds should be played when crafting with tools.
# Default: true
B:toolCraftingSounds = true
# Whether or not sounds should be played when using tools outside of crafting.
# Default: true
B:toolUseSounds = true
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# Whether to use the Spray Can color in UIs when a machine is painted.
# Default: true
B:useSprayCanColorInUI = true
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"gui config" {
# The scrolling speed of widgets
# Default: 13
# Min: 1
# Max: 2147483647
I:scrollSpeed = 13
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# If progress bars should move smoothly.
# False is incremental like the Minecraft furnace.
# Default: true
B:smoothProgressBars = true
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}
"armor hud location" {
# Sets HUD location
# 1 - left-upper corner
# 2 - right-upper corner
# 3 - left-bottom corner
# 4 - right-bottom corner
# Default: 1
# Min: 1
# Max: 4
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I:hudLocation = 3
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# Horizontal offset of HUD.
# Default: 0
# Min: 0
# Max: 100
I:hudOffsetX = 0
# Vertical offset of HUD.
# Default: 0
# Min: 0
# Max: 100
I:hudOffsetY = 0
}
##########################################################################################################
# shader options
#--------------------------------------------------------------------------------------------------------#
# Config options for Shaders and Post-processing Effects
##########################################################################################################
"shader options" {
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# Particle config option for the Assembly Line
B:assemblyLineParticles = true
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# The base brightness of the bloom.
# It is similar to strength
# This value should be smaller than highBrightnessThreshold.
# OUTPUT = BACKGROUND + BLOOM * strength * ({base} + LT + (1 - BACKGROUND_BRIGHTNESS)*(HT-LT)))
# Default: 0.1
# Min: 0.0
# Max: 1.7976931348623157E308
D:baseBrightness = 0.1
# Bloom Algorithm
# 0 - Simple Gaussian Blur Bloom (Fast)
# 1 - Unity Bloom
# 2 - Unreal Bloom
# Default: 2
# Min: 0
# Max: 2
I:bloomStyle = 2
# Whether or not to enable Emissive Textures with bloom effect.
# Default: true
B:emissiveTexturesBloom = true
# The brightness after bloom should not exceed this value. It can be used to limit the brightness of highlights (e.g., daytime).
# OUTPUT = BACKGROUND + BLOOM * strength * (base + LT + (1 - BACKGROUND_BRIGHTNESS)*({HT}-LT)))
# This value should be greater than lowBrightnessThreshold.
# Default: 0.5
# Min: 0.0
# Max: 1.7976931348623157E308
D:highBrightnessThreshold = 0.5
# The brightness after bloom should not smaller than this value. It can be used to limit the brightness of dusky parts (e.g., night/caves).
# OUTPUT = BACKGROUND + BLOOM * strength * (base + {LT} + (1 - BACKGROUND_BRIGHTNESS)*(HT-{LT})))
# This value should be smaller than highBrightnessThreshold.
# Default: 0.2
# Min: 0.0
# Max: 1.7976931348623157E308
D:lowBrightnessThreshold = 0.2
# Mipmap Size.
# Higher values increase quality, but are slower to render.
# Default: 5
# Min: 2
# Max: 5
I:nMips = 5
# Blur Step (bloom range)
# Default: 1
# Min: 0.0
# Max: 1.7976931348623157E308
D:step = 1.0
# Bloom Strength
# OUTPUT = BACKGROUND + BLOOM * {strength} * (base + LT + (1 - BACKGROUND_BRIGHTNESS)*(HT-LT)))
# Default: 2
# Min: 0.0
# Max: 1.7976931348623157E308
D:strength = 1.5
# Whether to use shader programs.
# Default: true
B:useShader = true
##########################################################################################################
# fusion reactor
#--------------------------------------------------------------------------------------------------------#
# Bloom config options for the fusion reactor.
##########################################################################################################
"fusion reactor" {
# The base brightness of the bloom.
# It is similar to strength
# This value should be smaller than highBrightnessThreshold.
# OUTPUT = BACKGROUND + BLOOM * strength * ({base} + LT + (1 - BACKGROUND_BRIGHTNESS)*(HT-LT)))
# Default: 0.1
# Min: 0.0
# Max: 1.7976931348623157E308
D:baseBrightness = 0.0
# Bloom Algorithm
# 0 - Simple Gaussian Blur Bloom (Fast)
# 1 - Unity Bloom
# 2 - Unreal Bloom
# Default: 2
# Min: 0
# Max: 2
I:bloomStyle = 1
# The brightness after bloom should not exceed this value. It can be used to limit the brightness of highlights (e.g., daytime).
# OUTPUT = BACKGROUND + BLOOM * strength * (base + LT + (1 - BACKGROUND_BRIGHTNESS)*({HT}-LT)))
# This value should be greater than lowBrightnessThreshold.
# Default: 0.5
# Min: 0.0
# Max: 1.7976931348623157E308
D:highBrightnessThreshold = 1.3
# The brightness after bloom should not smaller than this value. It can be used to limit the brightness of dusky parts (e.g., night/caves).
# OUTPUT = BACKGROUND + BLOOM * strength * (base + {LT} + (1 - BACKGROUND_BRIGHTNESS)*(HT-{LT})))
# This value should be smaller than highBrightnessThreshold.
# Default: 0.2
# Min: 0.0
# Max: 1.7976931348623157E308
D:lowBrightnessThreshold = 0.3
# Bloom Strength
# OUTPUT = BACKGROUND + BLOOM * {strength} * (base + LT + (1 - BACKGROUND_BRIGHTNESS)*(HT-LT)))
# Default: 2
# Min: 0.0
# Max: 1.7976931348623157E308
D:strength = 1.5
# Whether to use shader programs.
# Default: true
B:useShader = true
}
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##########################################################################################################
# heat effect
#--------------------------------------------------------------------------------------------------------#
# Bloom config options for the heat effect (cable burning).
##########################################################################################################
"heat effect" {
# The base brightness of the bloom.
# It is similar to strength
# This value should be smaller than highBrightnessThreshold.
# OUTPUT = BACKGROUND + BLOOM * strength * ({base} + LT + (1 - BACKGROUND_BRIGHTNESS)*(HT-LT)))
# Default: 0.1
# Min: 0.0
# Max: 1.7976931348623157E308
D:baseBrightness = 0.0
# Bloom Algorithm
# 0 - Simple Gaussian Blur Bloom (Fast)
# 1 - Unity Bloom
# 2 - Unreal Bloom
# Default: 2
# Min: 0
# Max: 2
I:bloomStyle = 2
# The brightness after bloom should not exceed this value. It can be used to limit the brightness of highlights (e.g., daytime).
# OUTPUT = BACKGROUND + BLOOM * strength * (base + LT + (1 - BACKGROUND_BRIGHTNESS)*({HT}-LT)))
# This value should be greater than lowBrightnessThreshold.
# Default: 0.5
# Min: 0.0
# Max: 1.7976931348623157E308
D:highBrightnessThreshold = 1.4
# The brightness after bloom should not smaller than this value. It can be used to limit the brightness of dusky parts (e.g., night/caves).
# OUTPUT = BACKGROUND + BLOOM * strength * (base + {LT} + (1 - BACKGROUND_BRIGHTNESS)*(HT-{LT})))
# This value should be smaller than highBrightnessThreshold.
# Default: 0.2
# Min: 0.0
# Max: 1.7976931348623157E308
D:lowBrightnessThreshold = 0.6
# Bloom Strength
# OUTPUT = BACKGROUND + BLOOM * {strength} * (base + LT + (1 - BACKGROUND_BRIGHTNESS)*(HT-LT)))
# Default: 2
# Min: 0.0
# Max: 1.7976931348623157E308
D:strength = 1.1
# Whether to use shader programs.
# Default: true
B:useShader = true
}
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}
}
##########################################################################################################
# compatibility options
#--------------------------------------------------------------------------------------------------------#
# Config options for Mod Compatibility
##########################################################################################################
"compatibility options" {
# Whether to hide facades of all blocks in JEI and creative search menu.
# Default: true
B:hideFacadesInJEI = true
# Whether to hide filled cells in JEI and creative search menu.
# Default: true
B:hideFilledCellsInJEI = true
# Specifies priorities of mods in Ore Dictionary item registration.
# First ModID has highest priority, last has lowest. Unspecified ModIDs follow standard sorting, but always have lower priority than the last specified ModID.
# Default: ["minecraft", "gregtech"]
S:modPriorities <
minecraft
gregtech
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nomilabs
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>
# Whether Gregtech should remove smelting recipes from the vanilla furnace for ingots requiring the Electric Blast Furnace.
# Default: true
B:removeSmeltingForEBFMetals = true
##########################################################################################################
# energy compat options
#--------------------------------------------------------------------------------------------------------#
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# Config options regarding GTEU compatibility with AE2
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##########################################################################################################
"energy compat options" {
# Enable GTEU to FE (and vice versa) Converters.
# Default: false
B:enableFEConverters = true
# GTEU to Forge Energy ratio for converting EU to FE.
# Affects native conversion and Converters.
# Default: 4 FE == 1 EU
# Min: 1
# Max: 16
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I:euToFeRatio = 4
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# Forge Energy to GTEU ratio for converting FE to EU.
# Only affects converters.
# Default: 4 FE == 1 EU
# Min: 1
# Max: 16
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I:feToEuRatio = 4
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# The energy consumption of ME Hatch/Bus.
# Default: 1.0AE/t
# Min: 0.0
# Max: 10.0
D:meHatchEnergyUsage = 1.0
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# Enable Native GTEU to Forge Energy (RF and alike) on GT Cables and Wires.
# This does not enable nor disable Converters.
# Default: true
B:nativeEUToFE = true
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# The interval between ME Hatch/Bus interact ME network.
# It may cause lag if the interval is too small.
# Default: 2 sec
# Min: 1
# Max: 80
I:updateIntervals = 40
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}
}
##########################################################################################################
# machine options
#--------------------------------------------------------------------------------------------------------#
# Config options for GT Machines, Pipes, Cables, and Electric Items
##########################################################################################################
"machine options" {
# Additional Fluids to allow in GT Boilers in place of Water or Distilled Water.
# Useful for mods like TerraFirmaCraft with different Fluids for Water
# Default: none
S:boilerFluids <
>
# The EU/t drain for each screen of the Central Monitor.
# Default: 8
# Min: 0
# Max: 2147483647
I:centralMonitorEuCost = 8
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# Whether multiblocks should ignore all cleanroom requirements.
# This does nothing if B:enableCleanroom is false.
# Default: false
B:cleanMultiblocks = false
# Whether machines explode in rainy weather or when placed next to certain terrain, such as fire or lava
# Default: false
B:doTerrainExplosion = false
# Whether machines or boilers damage the terrain when they explode.
# Note machines and boilers always explode when overloaded with power or met with special conditions, regardless of this config.
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# Default: true
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B:doesExplosionDamagesTerrain = true
# Whether to enable the cleanroom, required for various recipes.
# Default: true
B:enableCleanroom = true
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# Whether to enable High-Tier Solar Panels (IV-UV). They will not have recipes.
# Default: false
B:enableHighTierSolars = true
# Whether to enable the Maintenance Hatch, required for Multiblocks.
# Default: true
B:enableMaintenance = true
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# Whether to enable Assembly Line research for recipes.
# Default: true
B:enableResearch = true
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# Whether to enable World Accelerators, which accelerate ticks for surrounding Tile Entities, Crops, etc.
# Default: true
B:enableWorldAccelerators = true
# Energy use multiplier for electric items.
# Default: 100
I:energyUsageMultiplier = 100
# Whether to use GT6-style pipe and cable connections, meaning they will not auto-connect unless placed directly onto another pipe or cable.
# Default: true
B:gt6StylePipesCables = true
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# If High Tier (>UV-tier) GT content should be registered.
# Items and Machines enabled with this config will have missing recipes by default.
# This is intended for modpack developers only, and is not playable without custom tweaks or addons.
# Other mods can override this to true, regardless of the config file.
# Default: false
B:highTierContent = false
# Minimum distance betweeb Long Distance Fluid Pipe Endpoints
# Default: 50
I:ldFluidPipeMinDistance = 50
# Minimum distance between Long Distance Item Pipe Endpoints
# Default: 50
I:ldItemPipeMinDistance = 50
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# Whether to play machine sounds while machines are active.
# Default: true
B:machineSounds = true
# Steam to EU multiplier for Steam Multiblocks.
# 1.0 means 1L Steam -> 1 EU. 0.5 means 2L Steam -> 1 EU.
# Default: 0.5
D:multiblockSteamToEU = 0.5
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# Whether the Assembly Line should require the item inputs to be in order.
# Default: true
B:orderedAssembly = true
# Whether the Assembly Line should require the fluid inputs to be in order.
# This does nothing if B:orderedAssembly is false.
# Default: false
B:orderedFluidAssembly = false
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# Divisor for Recipe Duration per Overclock.
# Default: 2.0
# Min: 2.0
# Max: 3.0
D:overclockDivisor = 2.0
# Blacklist of machines for the Processing Array.
# Add the unlocalized Recipe Map name to blacklist the machine.
# Default: All machines allowed
S:processingArrayBlacklist <
>
# Whether insufficient energy supply should reset Machine recipe progress to zero.
# If true, progress will reset.
# If false, progress will decrease to zero with 2x speed
# Default: false
B:recipeProgressLowEnergy = false
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# Block to replace mined ores with in the miner and multiblock miner.
# Default: minecraft:cobblestone
S:replaceMinedBlocksWith = minecraft:cobblestone
# Whether to require a Wrench, Wirecutter, or other GregTech tools to break machines, casings, wires, and more.
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# Default: false
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B:requireGTToolsForBlocks = false
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# Whether Steam Multiblocks should use Steel instead of Bronze.
# Default: false
B:steelSteamMultiblocks = false
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# List of TileEntities that the World Accelerator should not accelerate.
# GregTech TileEntities are always blocked.
# Entries must be in a fully qualified format. For example: appeng.tile.networking.TileController
# Default: none
S:worldAcceleratorBlacklist <
>
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}
##########################################################################################################
# miscellaneous options
#--------------------------------------------------------------------------------------------------------#
# Config options for miscellaneous features
##########################################################################################################
"miscellaneous options" {
# Whether to enable more verbose logging.
# Default: false
B:debug = false
# Chance with which flint and steel will create fire.
# Default: 50
# Min: 0
# Max: 100
I:flintChanceToCreateFire = 100
# Setting this to true makes GTCEu ignore error and invalid recipes that would otherwise cause crash.
# Default: true
B:ignoreErrorOrInvalidRecipes = true
# Whether to enable a login message to players when they join the world.
# Default: true
B:loginMessage = true
# Whether to give the terminal to new players on login
# Default: true
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B:spawnTerminal = false
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# Whether to enable Special Event features (e.g. Christmas, etc).
# Default: true
B:specialEvents = true
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}
##########################################################################################################
# recipe options
#--------------------------------------------------------------------------------------------------------#
# Config Options for GregTech and Vanilla Recipes
##########################################################################################################
"recipe options" {
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# How many Multiblock Casings to make per craft. Either 1, 2, or 3.
# Default: 2
# Min: 1
# Max: 3
I:casingsPerCraft = 1
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# Whether to disable the Vanilla Concrete from Powder with Water behavior, forcing the GT recipe.
# Default: false
B:disableConcreteInWorld = false
# Whether to remove Block/Ingot compression and decompression in the Crafting Table.
# Default: false
B:disableManualCompression = false
# Whether to make the Flint and Steel recipe require steel parts.
# Default: true.
B:flintAndSteelRequireSteel = true
# Whether to generate Flawed and Chipped Gems for materials and recipes involving them.
# Useful for mods like TerraFirmaCraft.
# Default: false
B:generateLowQualityGems = false
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# Recipes for items like Iron Doors, Trapdoors, Anvil require Iron Plates, Rods, and more.
# Default: false
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B:hardAdvancedIronRecipes = true
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# Whether to make coloring blocks like Concrete or Glass harder.
# Default: false
B:hardDyeRecipes = false
# Whether to make Glass related recipes harder. Default: true
Restore Hard Recipes for HM (#530)
Closes #506 #498 #497 by copying over the 1.6 config.
/* CHANGELOG STUFF */
[BUG]
[HM]
[IGNORE]
checks = { compareNot = "1.7-alpha-1" }
[IGNORE]
[FIXUP]
[[fixes]]
sha = "bd58b9072f45d647734ae66168cbd27bf9b2f220"
newTitle = "Update GT and Related Mods for 1.7"
newBody = """
[EXPAND]
[[messages]]
messageTitle = \"Update GT to 2.7.4\"
messageBody = \"\"\"
[BREAKING]
[DETAILS]
details = [
\\"**Lots of Recipes have been moved to the Assembly Line, and now require Assembly Line Research**\\",
\\"**Recipe Changes, such as:**\\",
\\"\\"\\"
[DETAILS]
details = [
\\\\"Maintenance Hatch Assembler Recipe: Circuit changed from 1 -> 8\\\\",
\\\\"Hatch and Bus Recipe Changes\\\\",
\\\\"And more... Check your machines!\\\\"
]
[DETAILS]
\\"\\"\\",
\\"Adds Assembly Line Research\\",
\\"Adds ME Hatches and Buses, for combining Multiblocks with AE Networks\\",
\\"Adds Filtered Output Hatches\\",
\\"Adds EU Multiblock Power Storage\\",
\\"Adds Multiblock Transformer and Laser Power Transfer\\",
\\"Adds Long Distance Pipes\\",
\\"Creating Waypoints in the Prospector\\",
\\"Fixing many bugs\\",
\\"And many more!\\"
]
[DETAILS]
\"\"\"
[[messages]]
messageTitle = \"Multiblock Changes\"
messageBody = \"\"\"
[BREAKING]
[DETAILS]
details = [
\\"Multiblocks now have a **maximum of 2 Energy Hatches** (Down from 3)\\",
\\"All Custom Multiblocks, such as Naquadah Reactors and Multiverse Projectors, now have **minimum casing requirements** and need a **maintenance hatch**\\",
\\"Naquadah Reactors now have a **maximum of 1 Dynamo Hatch**\\",
\\"Some Custom Multiblocks now allow for Distinct Buses Mode\\",
\\"All Custom Multiblocks now have custom Front Overlays\\",
\\"Reworked & Improved Multiblock UIs\\"
]
[DETAILS]
\"\"\"
[EXPAND]
"""
[FIXUP]
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B:hardGlassRecipes = true
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# Recipes for Buckets, Cauldrons, Hoppers, and Iron Bars require Iron Plates, Rods, and more.
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# Default: true
B:hardIronRecipes = true
# Whether to make miscellaneous recipes harder.
# Default: false
Restore Hard Recipes for HM (#530)
Closes #506 #498 #497 by copying over the 1.6 config.
/* CHANGELOG STUFF */
[BUG]
[HM]
[IGNORE]
checks = { compareNot = "1.7-alpha-1" }
[IGNORE]
[FIXUP]
[[fixes]]
sha = "bd58b9072f45d647734ae66168cbd27bf9b2f220"
newTitle = "Update GT and Related Mods for 1.7"
newBody = """
[EXPAND]
[[messages]]
messageTitle = \"Update GT to 2.7.4\"
messageBody = \"\"\"
[BREAKING]
[DETAILS]
details = [
\\"**Lots of Recipes have been moved to the Assembly Line, and now require Assembly Line Research**\\",
\\"**Recipe Changes, such as:**\\",
\\"\\"\\"
[DETAILS]
details = [
\\\\"Maintenance Hatch Assembler Recipe: Circuit changed from 1 -> 8\\\\",
\\\\"Hatch and Bus Recipe Changes\\\\",
\\\\"And more... Check your machines!\\\\"
]
[DETAILS]
\\"\\"\\",
\\"Adds Assembly Line Research\\",
\\"Adds ME Hatches and Buses, for combining Multiblocks with AE Networks\\",
\\"Adds Filtered Output Hatches\\",
\\"Adds EU Multiblock Power Storage\\",
\\"Adds Multiblock Transformer and Laser Power Transfer\\",
\\"Adds Long Distance Pipes\\",
\\"Creating Waypoints in the Prospector\\",
\\"Fixing many bugs\\",
\\"And many more!\\"
]
[DETAILS]
\"\"\"
[[messages]]
messageTitle = \"Multiblock Changes\"
messageBody = \"\"\"
[BREAKING]
[DETAILS]
details = [
\\"Multiblocks now have a **maximum of 2 Energy Hatches** (Down from 3)\\",
\\"All Custom Multiblocks, such as Naquadah Reactors and Multiverse Projectors, now have **minimum casing requirements** and need a **maintenance hatch**\\",
\\"Naquadah Reactors now have a **maximum of 1 Dynamo Hatch**\\",
\\"Some Custom Multiblocks now allow for Distinct Buses Mode\\",
\\"All Custom Multiblocks now have custom Front Overlays\\",
\\"Reworked & Improved Multiblock UIs\\"
]
[DETAILS]
\"\"\"
[EXPAND]
"""
[FIXUP]
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B:hardMiscRecipes = true
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# Whether to make Redstone related recipes harder.
# Default: false
Restore Hard Recipes for HM (#530)
Closes #506 #498 #497 by copying over the 1.6 config.
/* CHANGELOG STUFF */
[BUG]
[HM]
[IGNORE]
checks = { compareNot = "1.7-alpha-1" }
[IGNORE]
[FIXUP]
[[fixes]]
sha = "bd58b9072f45d647734ae66168cbd27bf9b2f220"
newTitle = "Update GT and Related Mods for 1.7"
newBody = """
[EXPAND]
[[messages]]
messageTitle = \"Update GT to 2.7.4\"
messageBody = \"\"\"
[BREAKING]
[DETAILS]
details = [
\\"**Lots of Recipes have been moved to the Assembly Line, and now require Assembly Line Research**\\",
\\"**Recipe Changes, such as:**\\",
\\"\\"\\"
[DETAILS]
details = [
\\\\"Maintenance Hatch Assembler Recipe: Circuit changed from 1 -> 8\\\\",
\\\\"Hatch and Bus Recipe Changes\\\\",
\\\\"And more... Check your machines!\\\\"
]
[DETAILS]
\\"\\"\\",
\\"Adds Assembly Line Research\\",
\\"Adds ME Hatches and Buses, for combining Multiblocks with AE Networks\\",
\\"Adds Filtered Output Hatches\\",
\\"Adds EU Multiblock Power Storage\\",
\\"Adds Multiblock Transformer and Laser Power Transfer\\",
\\"Adds Long Distance Pipes\\",
\\"Creating Waypoints in the Prospector\\",
\\"Fixing many bugs\\",
\\"And many more!\\"
]
[DETAILS]
\"\"\"
[[messages]]
messageTitle = \"Multiblock Changes\"
messageBody = \"\"\"
[BREAKING]
[DETAILS]
details = [
\\"Multiblocks now have a **maximum of 2 Energy Hatches** (Down from 3)\\",
\\"All Custom Multiblocks, such as Naquadah Reactors and Multiverse Projectors, now have **minimum casing requirements** and need a **maintenance hatch**\\",
\\"Naquadah Reactors now have a **maximum of 1 Dynamo Hatch**\\",
\\"Some Custom Multiblocks now allow for Distinct Buses Mode\\",
\\"All Custom Multiblocks now have custom Front Overlays\\",
\\"Reworked & Improved Multiblock UIs\\"
]
[DETAILS]
\"\"\"
[EXPAND]
"""
[FIXUP]
2023-11-13 18:34:32 +08:00
B:hardRedstoneRecipes = true
2022-05-11 15:37:11 +08:00
# Whether to make Vanilla Tools and Armor recipes harder.
# Excludes Flint and Steel, and Buckets.
# Default: false
Restore Hard Recipes for HM (#530)
Closes #506 #498 #497 by copying over the 1.6 config.
/* CHANGELOG STUFF */
[BUG]
[HM]
[IGNORE]
checks = { compareNot = "1.7-alpha-1" }
[IGNORE]
[FIXUP]
[[fixes]]
sha = "bd58b9072f45d647734ae66168cbd27bf9b2f220"
newTitle = "Update GT and Related Mods for 1.7"
newBody = """
[EXPAND]
[[messages]]
messageTitle = \"Update GT to 2.7.4\"
messageBody = \"\"\"
[BREAKING]
[DETAILS]
details = [
\\"**Lots of Recipes have been moved to the Assembly Line, and now require Assembly Line Research**\\",
\\"**Recipe Changes, such as:**\\",
\\"\\"\\"
[DETAILS]
details = [
\\\\"Maintenance Hatch Assembler Recipe: Circuit changed from 1 -> 8\\\\",
\\\\"Hatch and Bus Recipe Changes\\\\",
\\\\"And more... Check your machines!\\\\"
]
[DETAILS]
\\"\\"\\",
\\"Adds Assembly Line Research\\",
\\"Adds ME Hatches and Buses, for combining Multiblocks with AE Networks\\",
\\"Adds Filtered Output Hatches\\",
\\"Adds EU Multiblock Power Storage\\",
\\"Adds Multiblock Transformer and Laser Power Transfer\\",
\\"Adds Long Distance Pipes\\",
\\"Creating Waypoints in the Prospector\\",
\\"Fixing many bugs\\",
\\"And many more!\\"
]
[DETAILS]
\"\"\"
[[messages]]
messageTitle = \"Multiblock Changes\"
messageBody = \"\"\"
[BREAKING]
[DETAILS]
details = [
\\"Multiblocks now have a **maximum of 2 Energy Hatches** (Down from 3)\\",
\\"All Custom Multiblocks, such as Naquadah Reactors and Multiverse Projectors, now have **minimum casing requirements** and need a **maintenance hatch**\\",
\\"Naquadah Reactors now have a **maximum of 1 Dynamo Hatch**\\",
\\"Some Custom Multiblocks now allow for Distinct Buses Mode\\",
\\"All Custom Multiblocks now have custom Front Overlays\\",
\\"Reworked & Improved Multiblock UIs\\"
]
[DETAILS]
\"\"\"
[EXPAND]
"""
[FIXUP]
2023-11-13 18:34:32 +08:00
B:hardToolArmorRecipes = true
2022-05-11 15:37:11 +08:00
# Whether to make Wood related recipes harder.
# Excludes sticks and planks.
# Default: false
Restore Hard Recipes for HM (#530)
Closes #506 #498 #497 by copying over the 1.6 config.
/* CHANGELOG STUFF */
[BUG]
[HM]
[IGNORE]
checks = { compareNot = "1.7-alpha-1" }
[IGNORE]
[FIXUP]
[[fixes]]
sha = "bd58b9072f45d647734ae66168cbd27bf9b2f220"
newTitle = "Update GT and Related Mods for 1.7"
newBody = """
[EXPAND]
[[messages]]
messageTitle = \"Update GT to 2.7.4\"
messageBody = \"\"\"
[BREAKING]
[DETAILS]
details = [
\\"**Lots of Recipes have been moved to the Assembly Line, and now require Assembly Line Research**\\",
\\"**Recipe Changes, such as:**\\",
\\"\\"\\"
[DETAILS]
details = [
\\\\"Maintenance Hatch Assembler Recipe: Circuit changed from 1 -> 8\\\\",
\\\\"Hatch and Bus Recipe Changes\\\\",
\\\\"And more... Check your machines!\\\\"
]
[DETAILS]
\\"\\"\\",
\\"Adds Assembly Line Research\\",
\\"Adds ME Hatches and Buses, for combining Multiblocks with AE Networks\\",
\\"Adds Filtered Output Hatches\\",
\\"Adds EU Multiblock Power Storage\\",
\\"Adds Multiblock Transformer and Laser Power Transfer\\",
\\"Adds Long Distance Pipes\\",
\\"Creating Waypoints in the Prospector\\",
\\"Fixing many bugs\\",
\\"And many more!\\"
]
[DETAILS]
\"\"\"
[[messages]]
messageTitle = \"Multiblock Changes\"
messageBody = \"\"\"
[BREAKING]
[DETAILS]
details = [
\\"Multiblocks now have a **maximum of 2 Energy Hatches** (Down from 3)\\",
\\"All Custom Multiblocks, such as Naquadah Reactors and Multiverse Projectors, now have **minimum casing requirements** and need a **maintenance hatch**\\",
\\"Naquadah Reactors now have a **maximum of 1 Dynamo Hatch**\\",
\\"Some Custom Multiblocks now allow for Distinct Buses Mode\\",
\\"All Custom Multiblocks now have custom Front Overlays\\",
\\"Reworked & Improved Multiblock UIs\\"
]
[DETAILS]
\"\"\"
[EXPAND]
"""
[FIXUP]
2023-11-13 18:34:32 +08:00
B:hardWoodRecipes = true
2022-05-11 15:37:11 +08:00
2024-03-24 23:45:47 +11:00
# Whether to make crafting recipes for Bricks, Nether Bricks, Firebricks, and Coke Bricks harder.
2022-05-11 15:37:11 +08:00
# Default: false
Restore Hard Recipes for HM (#530)
Closes #506 #498 #497 by copying over the 1.6 config.
/* CHANGELOG STUFF */
[BUG]
[HM]
[IGNORE]
checks = { compareNot = "1.7-alpha-1" }
[IGNORE]
[FIXUP]
[[fixes]]
sha = "bd58b9072f45d647734ae66168cbd27bf9b2f220"
newTitle = "Update GT and Related Mods for 1.7"
newBody = """
[EXPAND]
[[messages]]
messageTitle = \"Update GT to 2.7.4\"
messageBody = \"\"\"
[BREAKING]
[DETAILS]
details = [
\\"**Lots of Recipes have been moved to the Assembly Line, and now require Assembly Line Research**\\",
\\"**Recipe Changes, such as:**\\",
\\"\\"\\"
[DETAILS]
details = [
\\\\"Maintenance Hatch Assembler Recipe: Circuit changed from 1 -> 8\\\\",
\\\\"Hatch and Bus Recipe Changes\\\\",
\\\\"And more... Check your machines!\\\\"
]
[DETAILS]
\\"\\"\\",
\\"Adds Assembly Line Research\\",
\\"Adds ME Hatches and Buses, for combining Multiblocks with AE Networks\\",
\\"Adds Filtered Output Hatches\\",
\\"Adds EU Multiblock Power Storage\\",
\\"Adds Multiblock Transformer and Laser Power Transfer\\",
\\"Adds Long Distance Pipes\\",
\\"Creating Waypoints in the Prospector\\",
\\"Fixing many bugs\\",
\\"And many more!\\"
]
[DETAILS]
\"\"\"
[[messages]]
messageTitle = \"Multiblock Changes\"
messageBody = \"\"\"
[BREAKING]
[DETAILS]
details = [
\\"Multiblocks now have a **maximum of 2 Energy Hatches** (Down from 3)\\",
\\"All Custom Multiblocks, such as Naquadah Reactors and Multiverse Projectors, now have **minimum casing requirements** and need a **maintenance hatch**\\",
\\"Naquadah Reactors now have a **maximum of 1 Dynamo Hatch**\\",
\\"Some Custom Multiblocks now allow for Distinct Buses Mode\\",
\\"All Custom Multiblocks now have custom Front Overlays\\",
\\"Reworked & Improved Multiblock UIs\\"
]
[DETAILS]
\"\"\"
[EXPAND]
"""
[FIXUP]
2023-11-13 18:34:32 +08:00
B:harderBrickRecipes = true
2022-05-11 15:37:11 +08:00
# Whether to remove charcoal smelting recipes from the vanilla furnace.
# Default: true
Restore Hard Recipes for HM (#530)
Closes #506 #498 #497 by copying over the 1.6 config.
/* CHANGELOG STUFF */
[BUG]
[HM]
[IGNORE]
checks = { compareNot = "1.7-alpha-1" }
[IGNORE]
[FIXUP]
[[fixes]]
sha = "bd58b9072f45d647734ae66168cbd27bf9b2f220"
newTitle = "Update GT and Related Mods for 1.7"
newBody = """
[EXPAND]
[[messages]]
messageTitle = \"Update GT to 2.7.4\"
messageBody = \"\"\"
[BREAKING]
[DETAILS]
details = [
\\"**Lots of Recipes have been moved to the Assembly Line, and now require Assembly Line Research**\\",
\\"**Recipe Changes, such as:**\\",
\\"\\"\\"
[DETAILS]
details = [
\\\\"Maintenance Hatch Assembler Recipe: Circuit changed from 1 -> 8\\\\",
\\\\"Hatch and Bus Recipe Changes\\\\",
\\\\"And more... Check your machines!\\\\"
]
[DETAILS]
\\"\\"\\",
\\"Adds Assembly Line Research\\",
\\"Adds ME Hatches and Buses, for combining Multiblocks with AE Networks\\",
\\"Adds Filtered Output Hatches\\",
\\"Adds EU Multiblock Power Storage\\",
\\"Adds Multiblock Transformer and Laser Power Transfer\\",
\\"Adds Long Distance Pipes\\",
\\"Creating Waypoints in the Prospector\\",
\\"Fixing many bugs\\",
\\"And many more!\\"
]
[DETAILS]
\"\"\"
[[messages]]
messageTitle = \"Multiblock Changes\"
messageBody = \"\"\"
[BREAKING]
[DETAILS]
details = [
\\"Multiblocks now have a **maximum of 2 Energy Hatches** (Down from 3)\\",
\\"All Custom Multiblocks, such as Naquadah Reactors and Multiverse Projectors, now have **minimum casing requirements** and need a **maintenance hatch**\\",
\\"Naquadah Reactors now have a **maximum of 1 Dynamo Hatch**\\",
\\"Some Custom Multiblocks now allow for Distinct Buses Mode\\",
\\"All Custom Multiblocks now have custom Front Overlays\\",
\\"Reworked & Improved Multiblock UIs\\"
]
[DETAILS]
\"\"\"
[EXPAND]
"""
[FIXUP]
2023-11-13 18:34:32 +08:00
B:harderCharcoalRecipe = true
2022-05-11 15:37:11 +08:00
2024-03-24 23:45:47 +11:00
# Whether to nerf the output amounts of the first circuit in a set to 1 (from 2) and SoC to 2 (from 4).
# Default: false
B:harderCircuitRecipes = true
2022-05-11 15:37:11 +08:00
# Whether to make the recipe for the EBF Controller harder.
# Default: false
Restore Hard Recipes for HM (#530)
Closes #506 #498 #497 by copying over the 1.6 config.
/* CHANGELOG STUFF */
[BUG]
[HM]
[IGNORE]
checks = { compareNot = "1.7-alpha-1" }
[IGNORE]
[FIXUP]
[[fixes]]
sha = "bd58b9072f45d647734ae66168cbd27bf9b2f220"
newTitle = "Update GT and Related Mods for 1.7"
newBody = """
[EXPAND]
[[messages]]
messageTitle = \"Update GT to 2.7.4\"
messageBody = \"\"\"
[BREAKING]
[DETAILS]
details = [
\\"**Lots of Recipes have been moved to the Assembly Line, and now require Assembly Line Research**\\",
\\"**Recipe Changes, such as:**\\",
\\"\\"\\"
[DETAILS]
details = [
\\\\"Maintenance Hatch Assembler Recipe: Circuit changed from 1 -> 8\\\\",
\\\\"Hatch and Bus Recipe Changes\\\\",
\\\\"And more... Check your machines!\\\\"
]
[DETAILS]
\\"\\"\\",
\\"Adds Assembly Line Research\\",
\\"Adds ME Hatches and Buses, for combining Multiblocks with AE Networks\\",
\\"Adds Filtered Output Hatches\\",
\\"Adds EU Multiblock Power Storage\\",
\\"Adds Multiblock Transformer and Laser Power Transfer\\",
\\"Adds Long Distance Pipes\\",
\\"Creating Waypoints in the Prospector\\",
\\"Fixing many bugs\\",
\\"And many more!\\"
]
[DETAILS]
\"\"\"
[[messages]]
messageTitle = \"Multiblock Changes\"
messageBody = \"\"\"
[BREAKING]
[DETAILS]
details = [
\\"Multiblocks now have a **maximum of 2 Energy Hatches** (Down from 3)\\",
\\"All Custom Multiblocks, such as Naquadah Reactors and Multiverse Projectors, now have **minimum casing requirements** and need a **maintenance hatch**\\",
\\"Naquadah Reactors now have a **maximum of 1 Dynamo Hatch**\\",
\\"Some Custom Multiblocks now allow for Distinct Buses Mode\\",
\\"All Custom Multiblocks now have custom Front Overlays\\",
\\"Reworked & Improved Multiblock UIs\\"
]
[DETAILS]
\"\"\"
[EXPAND]
"""
[FIXUP]
2023-11-13 18:34:32 +08:00
B:harderEBFControllerRecipe = true
2022-05-11 15:37:11 +08:00
# Change the recipe of Rods in the Lathe to 1 Rod and 2 Small Piles of Dust, instead of 2 Rods.
# Default: false
B:harderRods = false
# Whether to nerf the Paper crafting recipe.
# Default: true
Restore Hard Recipes for HM (#530)
Closes #506 #498 #497 by copying over the 1.6 config.
/* CHANGELOG STUFF */
[BUG]
[HM]
[IGNORE]
checks = { compareNot = "1.7-alpha-1" }
[IGNORE]
[FIXUP]
[[fixes]]
sha = "bd58b9072f45d647734ae66168cbd27bf9b2f220"
newTitle = "Update GT and Related Mods for 1.7"
newBody = """
[EXPAND]
[[messages]]
messageTitle = \"Update GT to 2.7.4\"
messageBody = \"\"\"
[BREAKING]
[DETAILS]
details = [
\\"**Lots of Recipes have been moved to the Assembly Line, and now require Assembly Line Research**\\",
\\"**Recipe Changes, such as:**\\",
\\"\\"\\"
[DETAILS]
details = [
\\\\"Maintenance Hatch Assembler Recipe: Circuit changed from 1 -> 8\\\\",
\\\\"Hatch and Bus Recipe Changes\\\\",
\\\\"And more... Check your machines!\\\\"
]
[DETAILS]
\\"\\"\\",
\\"Adds Assembly Line Research\\",
\\"Adds ME Hatches and Buses, for combining Multiblocks with AE Networks\\",
\\"Adds Filtered Output Hatches\\",
\\"Adds EU Multiblock Power Storage\\",
\\"Adds Multiblock Transformer and Laser Power Transfer\\",
\\"Adds Long Distance Pipes\\",
\\"Creating Waypoints in the Prospector\\",
\\"Fixing many bugs\\",
\\"And many more!\\"
]
[DETAILS]
\"\"\"
[[messages]]
messageTitle = \"Multiblock Changes\"
messageBody = \"\"\"
[BREAKING]
[DETAILS]
details = [
\\"Multiblocks now have a **maximum of 2 Energy Hatches** (Down from 3)\\",
\\"All Custom Multiblocks, such as Naquadah Reactors and Multiverse Projectors, now have **minimum casing requirements** and need a **maintenance hatch**\\",
\\"Naquadah Reactors now have a **maximum of 1 Dynamo Hatch**\\",
\\"Some Custom Multiblocks now allow for Distinct Buses Mode\\",
\\"All Custom Multiblocks now have custom Front Overlays\\",
\\"Reworked & Improved Multiblock UIs\\"
]
[DETAILS]
\"\"\"
[EXPAND]
"""
[FIXUP]
2023-11-13 18:34:32 +08:00
B:nerfPaperCrafting = true
2022-05-11 15:37:11 +08:00
# Whether to nerf Wood crafting to 2 Planks from 1 Log, and 2 Sticks from 2 Planks.
# Default: false
Restore Hard Recipes for HM (#530)
Closes #506 #498 #497 by copying over the 1.6 config.
/* CHANGELOG STUFF */
[BUG]
[HM]
[IGNORE]
checks = { compareNot = "1.7-alpha-1" }
[IGNORE]
[FIXUP]
[[fixes]]
sha = "bd58b9072f45d647734ae66168cbd27bf9b2f220"
newTitle = "Update GT and Related Mods for 1.7"
newBody = """
[EXPAND]
[[messages]]
messageTitle = \"Update GT to 2.7.4\"
messageBody = \"\"\"
[BREAKING]
[DETAILS]
details = [
\\"**Lots of Recipes have been moved to the Assembly Line, and now require Assembly Line Research**\\",
\\"**Recipe Changes, such as:**\\",
\\"\\"\\"
[DETAILS]
details = [
\\\\"Maintenance Hatch Assembler Recipe: Circuit changed from 1 -> 8\\\\",
\\\\"Hatch and Bus Recipe Changes\\\\",
\\\\"And more... Check your machines!\\\\"
]
[DETAILS]
\\"\\"\\",
\\"Adds Assembly Line Research\\",
\\"Adds ME Hatches and Buses, for combining Multiblocks with AE Networks\\",
\\"Adds Filtered Output Hatches\\",
\\"Adds EU Multiblock Power Storage\\",
\\"Adds Multiblock Transformer and Laser Power Transfer\\",
\\"Adds Long Distance Pipes\\",
\\"Creating Waypoints in the Prospector\\",
\\"Fixing many bugs\\",
\\"And many more!\\"
]
[DETAILS]
\"\"\"
[[messages]]
messageTitle = \"Multiblock Changes\"
messageBody = \"\"\"
[BREAKING]
[DETAILS]
details = [
\\"Multiblocks now have a **maximum of 2 Energy Hatches** (Down from 3)\\",
\\"All Custom Multiblocks, such as Naquadah Reactors and Multiverse Projectors, now have **minimum casing requirements** and need a **maintenance hatch**\\",
\\"Naquadah Reactors now have a **maximum of 1 Dynamo Hatch**\\",
\\"Some Custom Multiblocks now allow for Distinct Buses Mode\\",
\\"All Custom Multiblocks now have custom Front Overlays\\",
\\"Reworked & Improved Multiblock UIs\\"
]
[DETAILS]
\"\"\"
[EXPAND]
"""
[FIXUP]
2023-11-13 18:34:32 +08:00
B:nerfWoodCrafting = true
2022-05-11 15:37:11 +08:00
# Whether to remove Vanilla Block Recipes from the Crafting Table.
# Default: false
B:removeVanillaBlockRecipes = false
}
##########################################################################################################
# tool and armor options
#--------------------------------------------------------------------------------------------------------#
# Config options for Tools and Armor
##########################################################################################################
"tool and armor options" {
2023-02-13 17:05:59 +11:00
# Random chance for electric tools to take actual damage
# Default: 10%
# Min: 0
# Max: 100
I:rngDamageElectricTools = 10
2022-05-11 15:37:11 +08:00
# Advanced Electric Jetpack Voltage Tier.
# Default: 3 (HV)
# Min: 0
# Max: 14
I:voltageTierAdvImpeller = 3
# Advanced NanoSuit Chestplate Voltage Tier.
# Default: 3 (HV)
# Min: 0
# Max: 14
I:voltageTierAdvNanoSuit = 3
# Advanced QuarkTech Suit Chestplate Voltage Tier.
# Default: 5 (LuV)
# Min: 0
# Max: 14
I:voltageTierAdvQuarkTech = 6
# Electric Impeller Jetpack Voltage Tier.
# Default: 2 (MV)
# Min: 0
# Max: 14
I:voltageTierImpeller = 2
# NanoSuit Voltage Tier. Default: 3 (HV)
# Min: 0
# Max: 14
I:voltageTierNanoSuit = 3
# NightVision Goggles Voltage Tier. Default: 1 (LV)
# Min: 0
# Max: 14
I:voltageTierNightVision = 1
# QuarkTech Suit Voltage Tier.
# Default: 5 (IV)
# Min: 0
# Max: 14
I:voltageTierQuarkTech = 5
"nanosaber options" {
# The EU/t consumption of the NanoSaber.
# Default: 64
# Min: 1
# Max: 512
I:energyConsumption = 64
# The base damage of the NanoSaber.
# Default: 5.0
# Min: 0.0
# Max: 100.0
D:nanoSaberBaseDamage = 5.0
# The additional damage added when the NanoSaber is powered.
# Default: 20.0
# Min: 0.0
# Max: 100.0
D:nanoSaberDamageBoost = 20.0
# Should Zombies spawn with charged, active NanoSabers on hard difficulty?
# Default: true
B:zombieSpawnWithSabers = true
}
##########################################################################################################
# armorhud
#--------------------------------------------------------------------------------------------------------#
# Armor HUD Location
##########################################################################################################
armorhud {
# Sets HUD location
# 1 - left-upper corner
# 2 - right-upper corner
# 3 - left-bottom corner
# 4 - right-bottom corner
2024-03-24 23:45:47 +11:00
I:hudLocation = 3
2022-05-11 15:37:11 +08:00
# Horizontal offset of HUD [0 ~ 100)
I:hudOffsetX = 0
# Vertical offset of HUD [0 ~ 100)
I:hudOffsetY = 0
}
}
##########################################################################################################
# worldgen options
#--------------------------------------------------------------------------------------------------------#
# Config options for World Generation features
##########################################################################################################
"worldgen options" {
# Allow GregTech to add additional GregTech Items as loot in various structures.
# Default: true
B:addLoot = true
# Specifies an additional random number of veins in a section.
# Default: 0
Restore Hard Recipes for HM (#530)
Closes #506 #498 #497 by copying over the 1.6 config.
/* CHANGELOG STUFF */
[BUG]
[HM]
[IGNORE]
checks = { compareNot = "1.7-alpha-1" }
[IGNORE]
[FIXUP]
[[fixes]]
sha = "bd58b9072f45d647734ae66168cbd27bf9b2f220"
newTitle = "Update GT and Related Mods for 1.7"
newBody = """
[EXPAND]
[[messages]]
messageTitle = \"Update GT to 2.7.4\"
messageBody = \"\"\"
[BREAKING]
[DETAILS]
details = [
\\"**Lots of Recipes have been moved to the Assembly Line, and now require Assembly Line Research**\\",
\\"**Recipe Changes, such as:**\\",
\\"\\"\\"
[DETAILS]
details = [
\\\\"Maintenance Hatch Assembler Recipe: Circuit changed from 1 -> 8\\\\",
\\\\"Hatch and Bus Recipe Changes\\\\",
\\\\"And more... Check your machines!\\\\"
]
[DETAILS]
\\"\\"\\",
\\"Adds Assembly Line Research\\",
\\"Adds ME Hatches and Buses, for combining Multiblocks with AE Networks\\",
\\"Adds Filtered Output Hatches\\",
\\"Adds EU Multiblock Power Storage\\",
\\"Adds Multiblock Transformer and Laser Power Transfer\\",
\\"Adds Long Distance Pipes\\",
\\"Creating Waypoints in the Prospector\\",
\\"Fixing many bugs\\",
\\"And many more!\\"
]
[DETAILS]
\"\"\"
[[messages]]
messageTitle = \"Multiblock Changes\"
messageBody = \"\"\"
[BREAKING]
[DETAILS]
details = [
\\"Multiblocks now have a **maximum of 2 Energy Hatches** (Down from 3)\\",
\\"All Custom Multiblocks, such as Naquadah Reactors and Multiverse Projectors, now have **minimum casing requirements** and need a **maintenance hatch**\\",
\\"Naquadah Reactors now have a **maximum of 1 Dynamo Hatch**\\",
\\"Some Custom Multiblocks now allow for Distinct Buses Mode\\",
\\"All Custom Multiblocks now have custom Front Overlays\\",
\\"Reworked & Improved Multiblock UIs\\"
]
[DETAILS]
\"\"\"
[EXPAND]
"""
[FIXUP]
2023-11-13 18:34:32 +08:00
I:additionalVeinsInSection = 3
2022-05-11 15:37:11 +08:00
# Should all Stone Types drop unique Ore Item Blocks?
# Default: false (meaning only Stone, Netherrack, and Endstone
B:allUniqueStoneTypes = false
# Whether to disable Rubber Tree world generation.
# Default: false
B:disableRubberTreeGeneration = false
# Whether to disable Vanilla ore generation in world.
# Default: true
B:disableVanillaOres = false
# Whether veins should be generated in the center of chunks.
# Default: true
B:generateVeinsInCenterOfChunk = false
# Whether to increase number of rolls for dungeon chests. Increases dungeon loot drastically.
# Default: true
B:increaseDungeonLoot = true
# Specifies the minimum number of veins in a section.
# Default: 1
Restore Hard Recipes for HM (#530)
Closes #506 #498 #497 by copying over the 1.6 config.
/* CHANGELOG STUFF */
[BUG]
[HM]
[IGNORE]
checks = { compareNot = "1.7-alpha-1" }
[IGNORE]
[FIXUP]
[[fixes]]
sha = "bd58b9072f45d647734ae66168cbd27bf9b2f220"
newTitle = "Update GT and Related Mods for 1.7"
newBody = """
[EXPAND]
[[messages]]
messageTitle = \"Update GT to 2.7.4\"
messageBody = \"\"\"
[BREAKING]
[DETAILS]
details = [
\\"**Lots of Recipes have been moved to the Assembly Line, and now require Assembly Line Research**\\",
\\"**Recipe Changes, such as:**\\",
\\"\\"\\"
[DETAILS]
details = [
\\\\"Maintenance Hatch Assembler Recipe: Circuit changed from 1 -> 8\\\\",
\\\\"Hatch and Bus Recipe Changes\\\\",
\\\\"And more... Check your machines!\\\\"
]
[DETAILS]
\\"\\"\\",
\\"Adds Assembly Line Research\\",
\\"Adds ME Hatches and Buses, for combining Multiblocks with AE Networks\\",
\\"Adds Filtered Output Hatches\\",
\\"Adds EU Multiblock Power Storage\\",
\\"Adds Multiblock Transformer and Laser Power Transfer\\",
\\"Adds Long Distance Pipes\\",
\\"Creating Waypoints in the Prospector\\",
\\"Fixing many bugs\\",
\\"And many more!\\"
]
[DETAILS]
\"\"\"
[[messages]]
messageTitle = \"Multiblock Changes\"
messageBody = \"\"\"
[BREAKING]
[DETAILS]
details = [
\\"Multiblocks now have a **maximum of 2 Energy Hatches** (Down from 3)\\",
\\"All Custom Multiblocks, such as Naquadah Reactors and Multiverse Projectors, now have **minimum casing requirements** and need a **maintenance hatch**\\",
\\"Naquadah Reactors now have a **maximum of 1 Dynamo Hatch**\\",
\\"Some Custom Multiblocks now allow for Distinct Buses Mode\\",
\\"All Custom Multiblocks now have custom Front Overlays\\",
\\"Reworked & Improved Multiblock UIs\\"
]
[DETAILS]
\"\"\"
[EXPAND]
"""
[FIXUP]
2023-11-13 18:34:32 +08:00
I:minVeinsInSection = 2
2022-05-11 15:37:11 +08:00
# Multiplier for the chance to spawn a Rubber Tree on any given roll. Higher values make Rubber Trees more common.
# Default: 1.0
# Min: 0.0
# Max: 1.7976931348623157E308
D:rubberTreeRateIncrease = 1.0
}
}