modded7/README.md

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# nomi-ceu
[![Curseforge](http://cf.way2muchnoise.eu/full_594351_downloads.svg)](https://www.curseforge.com/minecraft/modpacks/nomi-ceu) [![Curseforge](http://cf.way2muchnoise.eu/versions/For%20MC_557242_all.svg)](https://www.curseforge.com/minecraft/modpacks/nomi-ceu)
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Port of [Nomifactory](https://github.com/Nomifactory/Nomifactory) 1.3 to the [GregTech CE Unofficial](https://github.com/GregTechCEu/GregTech) generation of GT mods, with updated quests, progression and minor balance changes to adapt to CEu's changes.
- Overhauled circuit progression closely following CEu stock
- Multiblock versions of nearly all machines, including EBF, Freezer and DT, processing up to 256 recipes in parallel
- New processing chains for Naquadah, Advanced SMDs, Crystal Chips, and more
- Fixed lots of unpleasant CE-ness - fixed infinite Amp bug, different ore stone types don't clog up your inventory, etc.
- Super-performant emissive effects on machines, coil blocks, the Fusion Reactor, and more
Update qb from #186, and update GTCEu, GCYM and AE2 (#185) * Mention how it isn't complete * Edit mode off * Finish Cobbleworks Line Also slightly rephrased Quests design. * Fix Steam Grinder quest in HM Was requesting Bronze Hulls instead of Machine Hulls. * Hide Half Ships in NM * Change Readme to Nomicoins * Mention processing lines tab in README.md * Change DML to DME * Re-organise cobbleworks chain Also deleted random blank quest * Re-organise Cobbleworks again Also made the last quest of each chain (exception, cobbleworks) not be silent, so that you can know that the whole chain is complete. * Add new tier two missions to qb * NM Stuff State clearly if a quests' task logic is 'OR' Rename GT Tools quest to GregTech Electric Tools Explain AE2 autocrafting Emphasize Hatch and Bus Mechanics Redo Naq Proc again Explain main features of JEI Utils * Update TODO list * Small Changes [Both HM and NM] Remove mention of DML in Fish Oil Quest [HM] Improve Pulsating Polymer Clay Processing Line [NM] Remove excess colour changes in new 'Setting Up Autocrafting' quest [NM] * Some changes Get ready to add PE and PVC chain Fix qb in accordance with CEu 2.5.0 Fixed some prerequisites * Seem to fix CT errors Will check again later. * Update Mods (GTCEu, GCYM, AE2) * try to fix ct scripts agan * Finally fix all ct errors Tested on both NM and HM. * 1.5 * Revert "1.5" This reverts commit 978cea98acc230dda35ca60ecfd59fe1ef2419cf. * HM Fixes Fixes HM tools quests with GTCEu 2.5 Fixes LV electrolyser description being misinformative * HM fixes fixes HM tool quests with GTCEU 2.5 and other * More HM Fixes Fixes Genesis quest, and changes towards new early game progression * Fix up Genesis quest, edit off * Ready for release Remove traces of Ethylene chain, will get it for next update * Remove final traces of PE and PVC chain * remove extra wood pulp recipe * ethylene and diode quest + minor Co-authored-by: tracer4b <61507029+tracer4b@users.noreply.github.com>
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- Updated questbook to guide you through all the new stuff, including a completely new chapter, the Processing Lines Tab, to give you more info, useful tips and a visual representation of different processing lines, both new and old
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- lots more...
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## Mod compatibility info
nomi-ceu comes with compatibility scripts for the following mods. You can drop them into the mods folder and their recipes will be adjusted accordingly.
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- [AE2 Fluid Crafting Rework](https://www.curseforge.com/minecraft/mc-mods/ae2-fluid-crafting-rework)
- [Compact Machines](https://www.curseforge.com/minecraft/mc-mods/compact-machines)
- [Flux Networks](https://www.curseforge.com/minecraft/mc-mods/flux-networks)
- [Lazy AE2](https://www.curseforge.com/minecraft/mc-mods/lazy-ae2)
- [Project Red - Illumination](https://www.curseforge.com/minecraft/mc-mods/project-red-illumination)
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\* Note: If you are adding these mods via the CurseForge app, remove the copy of non-Extended Life AE2 it might automatically download.
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## Hard mode info
If you want a harder, or perhaps a more "true" GregTech experience, check out the Expert mode. This pack mode is based on the [Self-Torture Edition fork](https://github.com/NotMyWing/Omnifactory-Self-Torture-Edition) of the original pack. Highlights include:
Update qb from #186, and update GTCEu, GCYM and AE2 (#185) * Mention how it isn't complete * Edit mode off * Finish Cobbleworks Line Also slightly rephrased Quests design. * Fix Steam Grinder quest in HM Was requesting Bronze Hulls instead of Machine Hulls. * Hide Half Ships in NM * Change Readme to Nomicoins * Mention processing lines tab in README.md * Change DML to DME * Re-organise cobbleworks chain Also deleted random blank quest * Re-organise Cobbleworks again Also made the last quest of each chain (exception, cobbleworks) not be silent, so that you can know that the whole chain is complete. * Add new tier two missions to qb * NM Stuff State clearly if a quests' task logic is 'OR' Rename GT Tools quest to GregTech Electric Tools Explain AE2 autocrafting Emphasize Hatch and Bus Mechanics Redo Naq Proc again Explain main features of JEI Utils * Update TODO list * Small Changes [Both HM and NM] Remove mention of DML in Fish Oil Quest [HM] Improve Pulsating Polymer Clay Processing Line [NM] Remove excess colour changes in new 'Setting Up Autocrafting' quest [NM] * Some changes Get ready to add PE and PVC chain Fix qb in accordance with CEu 2.5.0 Fixed some prerequisites * Seem to fix CT errors Will check again later. * Update Mods (GTCEu, GCYM, AE2) * try to fix ct scripts agan * Finally fix all ct errors Tested on both NM and HM. * 1.5 * Revert "1.5" This reverts commit 978cea98acc230dda35ca60ecfd59fe1ef2419cf. * HM Fixes Fixes HM tools quests with GTCEu 2.5 Fixes LV electrolyser description being misinformative * HM fixes fixes HM tool quests with GTCEU 2.5 and other * More HM Fixes Fixes Genesis quest, and changes towards new early game progression * Fix up Genesis quest, edit off * Ready for release Remove traces of Ethylene chain, will get it for next update * Remove final traces of PE and PVC chain * remove extra wood pulp recipe * ethylene and diode quest + minor Co-authored-by: tracer4b <61507029+tracer4b@users.noreply.github.com>
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- No DME for easy infinite resources
- Nomicoins can't be spent
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- The Steam Age
- No Creative Tank; instead...
- Stabilized Micro Miners for late-game infinite resources
- Harder recipes for assorted things like Iridium, Graphene, Numismatic Dynamos, and more
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Installation instructions:
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- Install the hardmode config files from [here](https://github.com/tracer4b/nomi-ceu/tree/main/overrides). Restart the pack for this to take effect.
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- Windows users may grab the utility [here](https://raw.githubusercontent.com/tracer4b/nomi-ceu/main/pack-mode-switcher.bat)(right click - save as), save it to the root directory of the pack (the same level as `\config`).
- MacOS and GNU/Linux users can run `curl -O https://raw.githubusercontent.com/tracer4b/nomi-ceu/main/pack-mode-switcher.sh` then verify the contents with your editor of choice before running `chmod +x pack-mode-switcher.sh; sh pack-mode-switcher.sh` in the pack root directory (the one containing `/config`).
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- If you are on an existing world, run `/bq_admin default load` to load the hard mode questbook.
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## Bansoukou
This pack uses two bansoukou patches.
The first one is for [NuclearCraft](https://github.com/tomdodd4598/NuclearCraft), and the second one is for [Draconic Evolution](https://github.com/Draconic-Inc/Draconic-Evolution).
The two patch repos are:
- [NuclearCraft](https://github.com/Exaxxion/NuclearCraft/tree/2.18y-ceu). This fixes GTCEu incompatability with NuclearCraft.
- [Draconic Evolution](https://github.com/IntegerLimit/Draconic-Evolution). This adds the destruct core button, and allows GT blocks in place of DE blocks, in the Energy Core and Reactor.
If there are issues or crashes with Draconic Evolution, please report them to [here](https://github.com/IntegerLimit/Draconic-Evolution/issues) instead of the main Draconic Evolution repo.
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## Credits
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Certain new quests from [GregTech Community Pack](https://github.com/GregTechCEu/GregTech-Community-Pack).
GTCE item-ID to GTCEu item-ID conversion scripts by [brachy84](https://github.com/brachy84).
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Perfect Gem textures from [FurfSky Reborn](http://furfsky.net/). ([Permission](https://ibb.co/bBpksq0) at [this message](https://discord.com/channels/771187253937438762/774353150278369351/938438074503942184) in [FurfSky Reborn server](https://discord.gg/fsr))
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Certain hard mode recipe chains and Magnetron texture from [GCY Science](https://github.com/GregTechCEu/gregicality-science).
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Stabilized miner textures from [Self-Torture Edition](https://github.com/NotMyWing/Omnifactory-Self-Torture-Edition).
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Flux Networks compatibility recipes from [smudgerox](https://github.com/smudgerox).
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Thank you!