121 lines
6.3 KiB
INI
121 lines
6.3 KiB
INI
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# Configuration file
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Client {
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# Enables the Grass/Foliage/Water color customizations. This controls whether or not the event handlers get registered.
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B:enableColorOverrides=true
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}
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ConfigHandling {
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# If enabled, then the dimension config ('dimensions.json')
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# will be copied to each save and used from there, to avoid changes in the
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# global/pack config from breaking the saves due to possibly differing settings between worlds.
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# NOTE: This option ONLY affects whether or not the config is automatically _copied to_ each world.
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B:copyDimensionConfigToWorld=true
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# If enabled, then the "main config" ('justenoughdimensions.cfg')
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# will be copied to each save and used from there, to avoid changes in the
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# global/pack config from breaking the saves due to possibly differing settings between worlds.
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# NOTE: This option ONLY affects whether or not the config is automatically _copied to_ each world.
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B:copyMainConfigToWorld=true
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# If enabled, then the dimension config ('dimensions.json')
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# will read from within each world/save, if it exists there.
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# Also see the option 'copyDimensionConfigToWorld' to enable automatically copying it there.
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B:usePerWorldDimensionConfig=false
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# If enabled, then the "main config" ('justenoughdimensions.cfg')
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# will read from within each world/save, if it exists there.
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# Also see the option 'copyMainConfigToWorld' to enable automatically copying it there.
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B:usePerWorldMainConfig=false
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}
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Generic {
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# Enables redirecting the vanilla /time, /weather etc. commands to the JED variants in WorldInfo-overridden dimensions
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B:enableCommandRedirecting=true
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# Enables switching players' gamemode when they enter a dimension which has the ForceGameMode option set to true
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B:enableForcedGameModes=false
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# Enables overriding the initial spawning dimension to something other than dim 0 (overworld).
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B:enableInitialSpawnDimensionOverride=false
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# Enables a bunch of extra logging on the INFO level for registrations etc.
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B:enableLoggingInfo=false
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# If enabled, then a '"biome": "registrynameofbiome"' value in the dimensions.json config will override the
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# BiomeProvider of that dimension with BiomeProviderSingle, using the biome given as the value.
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# This means that the entire dimension will use only that one biome set in the config.
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# To get the registry names of biomes, you can use the TellMe mod (the command '/tellme dump biomes').
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B:enableOverrideBiomeProvider=true
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# If enabled, then a '"WorldProviderOverride": "class name"' value in JED options in the dimensions.json config
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# will override the WorldProvider of that dimension with one created by the provided class name.
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# NOTE: This is normally not recommended!!!
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# This is provided for certain mod compatibility cases,
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# where the other mod is checking the DimensionType against one of the vanilla values, and thus
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# you have to use an "existing_dimensiontype" key in the "dimensiontype" object, instead of
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# registering/defining a new custom entry as you would do normally.
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B:enableOverrideWorldProvider=false
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# Enables "player inventory groups".
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# These groups can be used to separate the player inventories in some dimensions
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# or groups of dimensions. Whenever a player switches dimensions, if the groups
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# in the from and to dimensions are different, then the player inventories will be
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# stored and swapped. The groups can be set in "jed": { "PlayerInventoryGroup": "FooBar" }.
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# You can use an empty string value to automatically set it to "dim_<id>".
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# The default group name for dimensions that don't define anything for it is "__default".
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B:enablePlayerInventoryGroups=false
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# If enabled, then an 'override: true' boolean value for the dimension in
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# the dimensions.json config can be used to override an existing dimension.
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B:enableReplacingRegisteredDimensions=true
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# If enabled, adds custom WorldBorder syncing and removes default linking from other dimensions to the overworld border.
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B:enableSeparateWorldBorders=false
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# If enabled, all dimensions that exist in dimensions.json and have either a"worldinfo" or a "worldinfo_onetime" value present (an empty object is enough),
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# will use separate WorldInfo instances (separate time, weather, world border, gamerules etc.).
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# This works even if the dimension in question isn't registered by this mod
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# (so vanilla, or other mod dimensions can have it too).
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B:enableSeparateWorldInfo=true
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# If enabled, then an 'unregister: true' boolean value for the dimension in
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# the dimensions.json config can be used to unregister existing dimension.
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B:enableUnregisteringDimensions=false
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# If this is non-empty, then the 'generator-settings' value in the DedicatedServer
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# will be set to this value early during the server start.
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# This is required to be able to set a Topography preset via JED.
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S:generatorSettingsOverride=
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# If enabled with the enableInitialSpawnDimensionOverride option, this will be used as the initial spawn dimension ID
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I:initialSpawnDimensionId=0
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# If the players first join into a ForceGameMode dimension, then this option sets the "normal"
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# game mode they should get when they leave that dimension for a non-ForceGameMode dimension.
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# Valid values are: adventure, creative, spectator and survival
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S:normalGameMode=survival
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}
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Version {
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# For the config file copying/replacement to happen, this id
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# in the old per-world config must match the id in the current global/common config,
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# for the automatic config upgrade/override from the global config to the per-world config to happen.
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S:configId=__default
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# Config version tracking.
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# If you are a mod pack developer and need to force a config change
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# for users (when using the per-world configs option), increase the version number here
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# to tell the mod to copy this config version over an existing, older, per-world config.
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# Also note that the 'configId' value should be set to something mod pack specific,
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# basically to tie the per-world configs to the pack in question,
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# and not overwrite the per-world config with one from a different pack.
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# (Although it probably would be extremely rare for anyone to try to load the same world in a different pack...)
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I:version=0
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}
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