modded7/README.md

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# Nomi-CEu
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[![Downloads](http://cf.way2muchnoise.eu/full_594351_downloads.svg)](https://www.curseforge.com/minecraft/modpacks/nomi-ceu) [![MC Version](http://cf.way2muchnoise.eu/versions/nomi-ceu.svg)](https://www.curseforge.com/minecraft/modpacks/nomi-ceu)
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[![Discord](https://img.shields.io/discord/927050775073534012?color=7289DA&label=Discord&logo=discord&logoColor=white)](https://discord.com/invite/zwQzqP8b6q)
Port of [Nomifactory](https://github.com/Nomifactory/Nomifactory) 1.3 to [GregTech CEu](https://github.com/GregTechCEu/GregTech) and its related mods, with updated quests, progression and balance changes to adapt to CEu's changes, and to extend on the pack.
## Featuring:
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- Overhauled circuit progression closely following CEu stock
- Multiblock versions of nearly all machines, including EBF, Freezer and DT, processing up to 256 recipes in parallel
- New processing chains for Naquadah, Advanced SMDs, Crystal Chips, and more
- Fixed lots of unpleasant CE-ness - fixed infinite Amp bug, different ore stone types don't clog up your inventory, etc.
- Super-performant emissive effects on machines, coil blocks, the Fusion Reactor, and more
Update qb from #186, and update GTCEu, GCYM and AE2 (#185) * Mention how it isn't complete * Edit mode off * Finish Cobbleworks Line Also slightly rephrased Quests design. * Fix Steam Grinder quest in HM Was requesting Bronze Hulls instead of Machine Hulls. * Hide Half Ships in NM * Change Readme to Nomicoins * Mention processing lines tab in README.md * Change DML to DME * Re-organise cobbleworks chain Also deleted random blank quest * Re-organise Cobbleworks again Also made the last quest of each chain (exception, cobbleworks) not be silent, so that you can know that the whole chain is complete. * Add new tier two missions to qb * NM Stuff State clearly if a quests' task logic is 'OR' Rename GT Tools quest to GregTech Electric Tools Explain AE2 autocrafting Emphasize Hatch and Bus Mechanics Redo Naq Proc again Explain main features of JEI Utils * Update TODO list * Small Changes [Both HM and NM] Remove mention of DML in Fish Oil Quest [HM] Improve Pulsating Polymer Clay Processing Line [NM] Remove excess colour changes in new 'Setting Up Autocrafting' quest [NM] * Some changes Get ready to add PE and PVC chain Fix qb in accordance with CEu 2.5.0 Fixed some prerequisites * Seem to fix CT errors Will check again later. * Update Mods (GTCEu, GCYM, AE2) * try to fix ct scripts agan * Finally fix all ct errors Tested on both NM and HM. * 1.5 * Revert "1.5" This reverts commit 978cea98acc230dda35ca60ecfd59fe1ef2419cf. * HM Fixes Fixes HM tools quests with GTCEu 2.5 Fixes LV electrolyser description being misinformative * HM fixes fixes HM tool quests with GTCEU 2.5 and other * More HM Fixes Fixes Genesis quest, and changes towards new early game progression * Fix up Genesis quest, edit off * Ready for release Remove traces of Ethylene chain, will get it for next update * Remove final traces of PE and PVC chain * remove extra wood pulp recipe * ethylene and diode quest + minor Co-authored-by: tracer4b <61507029+tracer4b@users.noreply.github.com>
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- Updated questbook to guide you through all the new stuff, including a completely new chapter, the Processing Lines Tab, to give you more info, useful tips and a visual representation of different processing lines, both new and old
- Many QoL features - Wiremill can produce any wire, Creative Tank no longer uses fluids, new creative chests and tanks from CEu, etc.
- And more...
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## Server Setup and Information
Details on how to setup a basic server, and some important server admin information, are listed [here.](https://github.com/Nomi-CEu/nomi-ceu/blob/main/serverfiles/README.md)
## Addon Mods
Nomi-CEu comes with addon scripts for the following mods. You can drop them into the mods folder, and their recipes will be adjusted accordingly.
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- [AE2 Fluid Crafting Rework](https://www.curseforge.com/minecraft/mc-mods/ae2-fluid-crafting-rework)
- [Compact Machines](https://www.curseforge.com/minecraft/mc-mods/compact-machines)
- [Flux Networks](https://www.curseforge.com/minecraft/mc-mods/flux-networks)
- [Lazy AE2](https://www.curseforge.com/minecraft/mc-mods/lazy-ae2)
- [Project Red - Illumination](https://www.curseforge.com/minecraft/mc-mods/project-red-illumination)
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\* Note: If you are adding these mods via the CurseForge app, remove the extra copy of AE2 (non-extended life), of which it might automatically download.
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## Expert Mode
If you want a harder, or perhaps a more "true" GregTech experience, check out the Expert mode. This pack mode is based on the [Self-Torture Edition fork](https://github.com/NotMyWing/Omnifactory-Self-Torture-Edition) of the original pack.
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### Highlights include:
- Forced Peaceful Mode
- No DME for easy infinite resources
- Nomicoins can't be spent, or obtained
- The Steam Age
- More Focus on GT Power Generation
- No Creative Tank; instead...
- Stabilized Micro Miners for late-game infinite resources
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- Harder recipes for assorted things like Iridium, Graphene, Numismatic Dynamos, and more
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### Installation Instructions:
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\* Note: Scripts will not work on versions <1.6, thus manual installation will be necessary.
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#### Script Installation Instructions:
------
##### Windows:
- Download the script [here](https://raw.githubusercontent.com/Nomi-CEu/nomi-ceu/main/pack-mode-switcher.bat), and save it to the root directory of the pack (the same level as `\config`).
- Run the pack mode switcher in a terminal with `./pack-mode-switcher.bat`
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##### Apple/GNU/Linux:
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- Run `curl -O https://raw.githubusercontent.com/Nomi-CEu/nomi-ceu/main/pack-mode-switcher.sh` to download the file.
- Verify the contents with your editor of choice.
- Run `chmod +x pack-mode-switcher.sh; sh pack-mode-switcher.sh` in the pack root directory (the one containing `/config`).
------
#### Manual installation instructions are available [here](https://github.com/Nomi-CEu/nomi-ceu/blob/main/overrides/README.md).
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## Bansoukou
This pack uses two bansoukou patches.
The first one is for [NuclearCraft](https://github.com/tomdodd4598/NuclearCraft/tree/1.12.2), and the second one is for [Draconic Evolution](https://github.com/Draconic-Inc/Draconic-Evolution/tree/1.12.2).
The two patch repos are:
- [NuclearCraft](https://github.com/Exaxxion/NuclearCraft/tree/2.18y-ceu). This fixes GTCEu incompatability with NuclearCraft.
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- [Draconic Evolution](https://github.com/Nomi-CEu/Draconic-Evolution). This adds the destruct core button, and allows GT blocks in place of DE blocks, in the Energy Core and Reactor.
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If there are issues or crashes with Draconic Evolution, please report them to [here](https://github.com/Nomi-CEu/Draconic-Evolution/issues) instead of the main Draconic Evolution repo.
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## Credits
Original pack by [Exaxxion](https://github.com/Exaxxion).
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Certain new quests from [GregTech Community Pack](https://github.com/GregTechCEu/GregTech-Community-Pack).
GTCE item-ID to GTCEu item-ID conversion scripts by [brachy84](https://github.com/brachy84).
Perfect Gem textures from [FurfSky Reborn](http://furfsky.net/). ([Permission](https://ibb.co/bBpksq0) at [this message](https://discord.com/channels/771187253937438762/774353150278369351/938438074503942184) in [FurfSky Reborn server](https://discord.gg/fsr)).
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Certain hard mode recipe chains and Magnetron texture from [GCY Science](https://github.com/GregTechCEu/gregicality-science).
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Stabilized miner textures from [Self-Torture Edition](https://github.com/NotMyWing/Omnifactory-Self-Torture-Edition).
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Flux Networks compatibility recipes from [smudgerox](https://github.com/smudgerox).
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Thank you!