modded7/overrides/config/simplyjetpacks.cfg

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# Configuration file
"integration settings" {
# When enabled, Simply Jetpacks will register its Ender IO-based jetpacks and flux packs.
B:"Ender IO integration"=true
# When enabled, Simply Jetpacks will register its RedstoneRepository tier5 jetplate recipes.
B:"Redstone Repository integration"=true
# When enabled, Simply Jetpacks will register its RedstoneArsenal tier5 jetpack recipes.
B:"RedstoneArsenal integration"=true
# When set to a value between 0-100, changes the fuel efficiency bonus of the Enderium Armored Jetplate (Ex: 80 uses fuel at 80% rate
I:"RedstoneRepository Fuel Efficiency Bonus"=80
# When enabled, Simply Jetpacks will register ThermalDynamic items for thruster recipes.
B:"ThermalDynamics integration"=true
# When enabled, Simply Jetpacks will register its Thermal Expansion-based jetpacks and flux packs.
B:"ThermalExpansion integration"=true
# When enabled, Simply Jetpacks will register its Vanilla-based jetpacks.
B:"Vanilla integration"=false
}
"item settings" {
# When enabled, Simply Jetpacks will register some crafting components from Redstone Arsenal to make the Flux-Infused JetPlate craftable if Redstone Arsenal is not installed.
B:"Add Redstone Arsenal items if not installed"=true
# The ID of the Fuel Efficiency enchantment. Set to 0 to disable.
I:"Fuel Efficiency enchant ID"=110
# When enabled, jetpacks will explode and kill their users when they are being used to fly through flammable fluid blocks.
B:"Jetpacks explode in flammable fluid blocks"=false
}
"tuning - basic capacitor pack (eio 1)" {
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=800000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=800
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
I:"Fuel Per Tick Out"=800
}
"tuning - basic flux pack (te 1)" {
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=1500000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=800
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
I:"Fuel Per Tick Out"=800
}
"tuning - capacitor pack (eio 2)" {
# How much fuel is lost from this pack when the user is hit, if armored.
I:"Armor Fuel Per Hit"=100
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:"Armor Reduction"=6
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=4000000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=4000
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
I:"Fuel Per Tick Out"=4000
}
"tuning - conductive iron jetpack (eio 1)" {
# How much fuel is lost from this pack when the user is hit, if armored.
I:"Armor Fuel Per Hit"=80
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:"Armor Reduction"=5
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
B:"Emergency Hover Mode"=false
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=80000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=400
# The amount of fuel that this pack uses every tick when used.
I:"Fuel Usage"=32
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
D:"Sideways Speed"=0.0
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:"Sprint Fuel Usage Multiplier"=1.0
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:"Sprint Speed Multiplier"=1.0
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
D:"Vertical Acceleration"=0.1
# The maximum vertical speed of this jetpack when flying.
D:"Vertical Speed"=0.22
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.14
# The maximum vertical speed of this jetpack when flying in hover mode.
D:"Vertical Speed (Hover Mode)"=0.18
}
"tuning - creative flux pack" {
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:"Armor Reduction"=8
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=200000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=0
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
I:"Fuel Per Tick Out"=50000
}
"tuning - creative jetpack" {
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:"Armor Reduction"=12
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
B:"Emergency Hover Mode"=true
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=200000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=0
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
I:"Fuel Per Tick Out"=50000
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
D:"Sideways Speed"=0.21
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:"Sprint Speed Multiplier"=2.5
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
D:"Vertical Acceleration"=0.15
# The maximum vertical speed of this jetpack when flying.
D:"Vertical Speed"=0.9
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.0
# The maximum vertical speed of this jetpack when flying in hover mode.
D:"Vertical Speed (Hover Mode)"=0.45
}
"tuning - dark soularium jetplate (eio 5)" {
# How much fuel is lost from this pack when the user is hit, if armored.
I:"Armor Fuel Per Hit"=240
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:"Armor Reduction"=12
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
B:"Emergency Hover Mode"=true
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=60000000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=200000
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
I:"Fuel Per Tick Out"=32000
# The amount of fuel that this pack uses every tick when used.
I:"Fuel Usage"=850
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
D:"Sideways Speed"=0.21
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:"Sprint Fuel Usage Multiplier"=6.0
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:"Sprint Speed Multiplier"=2.4
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
D:"Vertical Acceleration"=0.15
# The maximum vertical speed of this jetpack when flying.
D:"Vertical Speed"=0.9
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.0
# The maximum vertical speed of this jetpack when flying in hover mode.
D:"Vertical Speed (Hover Mode)"=0.45
}
"tuning - diamond jetpack (vanilla 3)" {
I:"Armor Fuel Per Hit"=160
I:"Armor Reduction"=8
B:"Emergency Hover Mode"=true
I:"Fuel Capacity"=20000000
I:"Fuel Per Tick In"=50000
I:"Fuel Usage"=450
D:"Sideways Speed"=0.19
D:"Sprint Fuel Usage Multiplier"=4.0
D:"Sprint Speed Multiplier"=1.8
D:"Vertical Acceleration"=0.14
D:"Vertical Speed"=0.8
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.005
D:"Vertical Speed (Hover Mode)"=0.4
}
"tuning - electrical steel jetpack (eio 2)" {
# How much fuel is lost from this pack when the user is hit, if armored.
I:"Armor Fuel Per Hit"=100
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:"Armor Reduction"=6
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
B:"Emergency Hover Mode"=false
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=400000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=2000
# The amount of fuel that this pack uses every tick when used.
I:"Fuel Usage"=50
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
D:"Sideways Speed"=0.08
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:"Sprint Fuel Usage Multiplier"=1.0
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:"Sprint Speed Multiplier"=1.0
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
D:"Vertical Acceleration"=0.12
# The maximum vertical speed of this jetpack when flying.
D:"Vertical Speed"=0.3
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.1
# The maximum vertical speed of this jetpack when flying in hover mode.
D:"Vertical Speed (Hover Mode)"=0.18
}
"tuning - energetic jetpack (eio 3)" {
# How much fuel is lost from this pack when the user is hit, if armored.
I:"Armor Fuel Per Hit"=120
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:"Armor Reduction"=7
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
B:"Emergency Hover Mode"=true
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=4000000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=20000
# The amount of fuel that this pack uses every tick when used.
I:"Fuel Usage"=200
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
D:"Sideways Speed"=0.14
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:"Sprint Fuel Usage Multiplier"=2.5
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:"Sprint Speed Multiplier"=1.3
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
D:"Vertical Acceleration"=0.13
# The maximum vertical speed of this jetpack when flying.
D:"Vertical Speed"=0.48
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.03
# The maximum vertical speed of this jetpack when flying in hover mode.
D:"Vertical Speed (Hover Mode)"=0.34
}
"tuning - flux-infused jetplate (te 5)" {
# How much fuel is lost from this pack when the user is hit, if armored.
I:"Armor Fuel Per Hit"=240
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:"Armor Reduction"=12
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
B:"Emergency Hover Mode"=true
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=50000000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=30000
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
I:"Fuel Per Tick Out"=30000
# The amount of fuel that this pack uses every tick when used.
I:"Fuel Usage"=850
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
D:"Sideways Speed"=0.21
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:"Sprint Fuel Usage Multiplier"=6.0
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:"Sprint Speed Multiplier"=2.4
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
D:"Vertical Acceleration"=0.15
# The maximum vertical speed of this jetpack when flying.
D:"Vertical Speed"=0.9
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.0
# The maximum vertical speed of this jetpack when flying in hover mode.
D:"Vertical Speed (Hover Mode)"=0.45
}
"tuning - gold jetpack (vanilla 2)" {
I:"Armor Fuel Per Hit"=80
I:"Armor Reduction"=6
B:"Emergency Hover Mode"=false
I:"Fuel Capacity"=400000
I:"Fuel Per Tick In"=2000
I:"Fuel Usage"=50
D:"Sideways Speed"=0.1
D:"Sprint Fuel Usage Multiplier"=1.0
D:"Sprint Speed Multiplier"=1.0
D:"Vertical Acceleration"=0.12
D:"Vertical Speed"=0.4
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.1
D:"Vertical Speed (Hover Mode)"=0.2
}
"tuning - hardened jetpack (te 2)" {
# How much fuel is lost from this pack when the user is hit, if armored.
I:"Armor Fuel Per Hit"=80
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:"Armor Reduction"=6
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
B:"Emergency Hover Mode"=false
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=3000000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=8000
# The amount of fuel that this pack uses every tick when used.
I:"Fuel Usage"=50
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
D:"Sideways Speed"=0.08
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:"Sprint Fuel Usage Multiplier"=1.0
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:"Sprint Speed Multiplier"=1.0
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
D:"Vertical Acceleration"=0.12
# The maximum vertical speed of this jetpack when flying.
D:"Vertical Speed"=0.3
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.1
# The maximum vertical speed of this jetpack when flying in hover mode.
D:"Vertical Speed (Hover Mode)"=0.18
}
"tuning - iron jetpack (vanilla 1)" {
I:"Armor Fuel Per Hit"=80
I:"Armor Reduction"=5
B:"Emergency Hover Mode"=false
I:"Fuel Capacity"=80000
I:"Fuel Per Tick In"=400
I:"Fuel Usage"=32
D:"Sideways Speed"=0.0
D:"Sprint Fuel Usage Multiplier"=1.0
D:"Sprint Speed Multiplier"=1.0
D:"Vertical Acceleration"=0.1
D:"Vertical Speed"=0.22
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.14
D:"Vertical Speed (Hover Mode)"=0.18
}
"tuning - leadstone jetpack (te 1)" {
# How much fuel is lost from this pack when the user is hit, if armored.
I:"Armor Fuel Per Hit"=80
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:"Armor Reduction"=5
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
B:"Emergency Hover Mode"=false
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=800000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=1500
# The amount of fuel that this pack uses every tick when used.
I:"Fuel Usage"=32
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
D:"Sideways Speed"=0.0
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:"Sprint Fuel Usage Multiplier"=1.0
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:"Sprint Speed Multiplier"=1.0
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
D:"Vertical Acceleration"=0.1
# The maximum vertical speed of this jetpack when flying.
D:"Vertical Speed"=0.22
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.14
# The maximum vertical speed of this jetpack when flying in hover mode.
D:"Vertical Speed (Hover Mode)"=0.18
}
"tuning - reinforced flux pack (te 2)" {
# How much fuel is lost from this pack when the user is hit, if armored.
I:"Armor Fuel Per Hit"=100
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:"Armor Reduction"=6
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=12000000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=6000
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
I:"Fuel Per Tick Out"=6000
}
"tuning - reinforced jetpack (te 3)" {
# How much fuel is lost from this pack when the user is hit, if armored.
I:"Armor Fuel Per Hit"=120
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:"Armor Reduction"=7
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
B:"Emergency Hover Mode"=true
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=6000000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=15000
# The amount of fuel that this pack uses every tick when used.
I:"Fuel Usage"=200
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
D:"Sideways Speed"=0.14
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:"Sprint Fuel Usage Multiplier"=2.5
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:"Sprint Speed Multiplier"=1.3
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
D:"Vertical Acceleration"=0.13
# The maximum vertical speed of this jetpack when flying.
D:"Vertical Speed"=0.48
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
D:"Vertical Speed (Hover Mode / Slow Descent)"=0.03
# The maximum vertical speed of this jetpack when flying in hover mode.
D:"Vertical Speed (Hover Mode)"=0.34
}
"tuning - resonant flux pack (te 3)" {
# How much fuel is lost from this pack when the user is hit, if armored.
I:"Armor Fuel Per Hit"=140
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:"Armor Reduction"=7
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=40000000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=20000
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
I:"Fuel Per Tick Out"=20000
}
"tuning - resonant jetpack (te 4)" {
# How much fuel is lost from this pack when the user is hit, if armored.
I:"Armor Fuel Per Hit"=160
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:"Armor Reduction"=8
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
B:"Emergency Hover Mode"=true
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=25000000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=20000
# The amount of fuel that this pack uses every tick when used.
I:"Fuel Usage"=450
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
D:"Sideways Speed"=0.19
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:"Sprint Fuel Usage Multiplier"=4.0
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:"Sprint Speed Multiplier"=1.8
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
D:"Vertical Acceleration"=0.14
# The maximum vertical speed of this jetpack when flying.
D:"Vertical Speed"=0.8
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
D:"Vertical Speed (Hover Mode / Slow Descent)"=0
# The maximum vertical speed of this jetpack when flying in hover mode.
D:"Vertical Speed (Hover Mode)"=0.4
}
"tuning - vibrant capacitor pack (eio 3)" {
# How much fuel is lost from this pack when the user is hit, if armored.
I:"Armor Fuel Per Hit"=140
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:"Armor Reduction"=7
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=20000000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=20000
# The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items.
I:"Fuel Per Tick Out"=20000
}
"tuning - vibrant jetpack (eio 4)" {
# How much fuel is lost from this pack when the user is hit, if armored.
I:"Armor Fuel Per Hit"=160
# How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be.
I:"Armor Reduction"=8
# When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall.
B:"Emergency Hover Mode"=true
# The maximum amount of fuel that this pack can hold.
I:"Fuel Capacity"=20000000
# The amount of fuel that can be inserted into this pack per tick from external sources.
I:"Fuel Per Tick In"=50000
# The amount of fuel that this pack uses every tick when used.
I:"Fuel Usage"=450
# The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode.
D:"Sideways Speed"=0.19
# How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage.
D:"Sprint Fuel Usage Multiplier"=4.0
# How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla.
D:"Sprint Speed Multiplier"=1.8
# The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached.
D:"Vertical Acceleration"=0.14
# The maximum vertical speed of this jetpack when flying.
D:"Vertical Speed"=0.8
# The maximum vertical speed of this jetpack when slowly descending in hover mode.
D:"Vertical Speed (Hover Mode / Slow Descent)"=0
# The maximum vertical speed of this jetpack when flying in hover mode.
D:"Vertical Speed (Hover Mode)"=0.4
}