From 021a81f013f7ef50d65edf1defd649dec1293784 Mon Sep 17 00:00:00 2001 From: m2r1k5 <61507029+m2r1k5@users.noreply.github.com> Date: Sun, 27 Mar 2022 22:07:08 +0800 Subject: [PATCH] TE config file in hardmode overrides --- .../config/cofh/thermalexpansion/common.cfg | 721 ++++++++++++++++++ 1 file changed, 721 insertions(+) create mode 100644 hardmode config overrides/config/cofh/thermalexpansion/common.cfg diff --git a/hardmode config overrides/config/cofh/thermalexpansion/common.cfg b/hardmode config overrides/config/cofh/thermalexpansion/common.cfg new file mode 100644 index 0000000..aa34d2b --- /dev/null +++ b/hardmode config overrides/config/cofh/thermalexpansion/common.cfg @@ -0,0 +1,721 @@ +# Configuration file + +Device { + # If TRUE, most Devices will no longer have Auto-Input functionality. Not recommended, but knock yourself out. + B:DisableAutoInput=false + + # If TRUE, most Devices will no longer have Auto-Output functionality. Not recommended, but knock yourself out. + B:DisableAutoOutput=false + + # If TRUE, Devices are securable. + B:Securable=false + + WaterGen { + B:Enable=true + + # If TRUE, the Aqueous Accumulator will act as an Infinite Source and will also function in the Nether. + B:Infinite=true + + # If TRUE, the Aqueous Accumulator will produce water very slowly even without adjacent source blocks. + B:PassiveGeneration=true + } + + Nullifier { + B:Enable=true + } + + HeatSink { + B:Enable=true + } + + Tapper { + B:Enable=false + + # Adjust this value to set the number of cycles Phyto-Gro lasts. [range: 2 ~ 64, default: 8] + I:FertilizerDuration=8 + + # If TRUE, the Arboreal Extractor will REQUIRE Phyto-Gro to operate. + B:RequireFertilizer=false + } + + Fisher { + # Adjust this value to set the number of cycles Aqua-Chow lasts. [range: 2 ~ 64, default: 8] + I:BaitDuration=8 + B:Enable=true + + # If TRUE, the Aquatic Entangler will REQUIRE Aqua-Chow to operate. + B:RequireBait=false + } + + ItemBuffer { + B:Enable=true + } + + FluidBuffer { + B:Enable=true + } + + Lexicon { + B:Enable=false + } + + XpCollector { + B:Enable=true + + # Adjust this value to change the capture radius for the Insightful Condenser. [range: 2 ~ 16, default: 5] + I:Radius=5 + } + + Diffuser { + B:Enable=true + + # Adjust this value to change the area effect radius when Lingering Potion fluid is used in a Decoctive Diffuser. [range: 2 ~ 16, default: 8] + I:LingeringPotionRadius=8 + + # Adjust this value to change the area effect radius when Potion fluid is used in a Decoctive Diffuser. [range: 2 ~ 16, default: 4] + I:PotionRadius=4 + + # Adjust this value to change the area effect radius when Splash Potion fluid is used in a Decoctive Diffuser. [range: 2 ~ 16, default: 6] + I:SplashPotionRadius=6 + } + + Factorizer { + B:Enable=false + } + + MobCatcher { + B:Enable=false + + # Adjust this value to change the capture radius for the Creature Encaptulator. [range: 2 ~ 16, default: 5] + I:Radius=4 + } + + ItemCollector { + B:Enable=true + + # Adjust this value to change the capture radius for the Vacuumulator. [range: 2 ~ 16, default: 5] + I:Radius=5 + } + +} + + +Dynamo { + # If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid. + B:ClassicCrafting=false + + # If TRUE, Dynamo Augment Slot scaling will use a custom set of values rather than default behavior (1/level). + B:CustomAugmentScaling=true + + # If TRUE, Dynamo RF/t (POWER) scaling will use a custom set of values rather than default behavior. The default custom configuration provides a reasonable alternate progression. + B:CustomPowerScaling=true + + # If TRUE, Dynamos are securable. + B:Securable=true + + # If TRUE, Dynamos will have much smaller internal energy (RF) storage. Generation speed will no longer scale with internal energy. + B:SmallStorage=false + + # If TRUE, Dynamos are upgradable. If disabled, be sure and change the Augment Progression. + B:Upgradable=true + + # If TRUE, Dynamos can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion. + B:UpgradeKitCrafting=true + + ########################################################################################################## + # AugmentSlots + #--------------------------------------------------------------------------------------------------------# + # Adjust the number of augments that Dynamos have at any given Level. + # Progression will be checked for validity - upgrading a block cannot result in fewer slots. + ########################################################################################################## + + AugmentSlots { + # Augment Slots for Level 0 Dynamos. [range: 0 ~ 9, default: 0] + I:Level0=2 + + # Augment Slots for Level 1 Dynamos. [range: 0 ~ 9, default: 1] + I:Level1=4 + + # Augment Slots for Level 2 Dynamos. [range: 0 ~ 9, default: 2] + I:Level2=6 + + # Augment Slots for Level 3 Dynamos. [range: 0 ~ 9, default: 3] + I:Level3=8 + + # Augment Slots for Level 4 Dynamos. [range: 0 ~ 9, default: 4] + I:Level4=9 + } + + ########################################################################################################## + # CustomPowerScaling + #--------------------------------------------------------------------------------------------------------# + # ADVANCED FEATURE - ONLY EDIT IF YOU KNOW WHAT YOU ARE DOING. + # Values are expressed as a percentage of Base Power; Base Scale Factor is 100 percent. + # Values will be checked for validity and rounded down to the nearest 10. + ########################################################################################################## + + CustomPowerScaling { + # Scale Factor for Level 1 Dynamos. [range: 100 ~ 400, default: 150] + I:Level1=150 + + # Scale Factor for Level 2 Dynamos. [range: 100 ~ 900, default: 250] + I:Level2=250 + + # Scale Factor for Level 3 Dynamos. [range: 100 ~ 1600, default: 400] + I:Level3=500 + + # Scale Factor for Level 4 Dynamos. [range: 100 ~ 2500, default: 600] + I:Level4=1000 + } + + Steam { + # Adjust this value to change the Energy generation (in RF/t) for a Steam Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 1000, default: 40] + I:BasePower=40 + B:Enable=true + } + + Magmatic { + # Adjust this value to change the Energy generation (in RF/t) for a Magmatic Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 1000, default: 40] + I:BasePower=60 + B:Enable=true + } + + Compression { + # Adjust this value to change the Energy generation (in RF/t) for a Compression Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 1000, default: 40] + I:BasePower=60 + B:Enable=false + } + + Reactant { + # Adjust this value to change the Energy generation (in RF/t) for a Reactant Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 1000, default: 40] + I:BasePower=250 + B:Enable=true + } + + Enervation { + # Adjust this value to change the Energy generation (in RF/t) for an Enervation Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 1000, default: 40] + I:BasePower=80 + B:Enable=false + } + + Numismatic { + # Adjust this value to change the Energy generation (in RF/t) for a Numismatic Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 1000, default: 40] + I:BasePower=500 + B:Enable=true + } + +} + + +Item { + + Capacitor { + # Adjust this value to change the amount of Energy (in RF) stored by a Basic Flux Capacitor. This base value will scale with item level. [range: 10000 ~ 10000000, default: 1000000] + I:BaseCapacity=1000000 + + # Adjust this value to change the amount of Energy (in RF/t) that can be received by a Basic Flux Capacitor. This base value will scale with item level. [range: 100 ~ 1000000, default: 2000] + I:BaseReceive=2000 + + # Adjust this value to change the amount of Energy (in RF/t) that can be sent by a Basic Flux Capacitor. This base value will scale with item level. [range: 100 ~ 1000000, default: 1000] + I:BaseSend=1000 + B:Enable=true + } + + Reservoir { + # Adjust this value to change the amount of Fluid (in mB) stored by a Basic Reservoir. This base value will scale with item level. [range: 2000 ~ 100000, default: 10000] + I:BaseCapacity=10000 + B:Enable=false + } + + Satchel { + B:Enable=true + } + + Augment { + # If TRUE, the recipe for the Compactor's Coin Specialization is enabled. [default: true] + B:AugmentCompactorCoin=true + + # If TRUE, the recipe for the Compactor's Gear Specialization is enabled. [default: true] + B:AugmentCompactorGear=true + + # If TRUE, the recipe for the Extruder's Sedimentary Specialization is enabled. [default: true] + B:AugmentExtruderSedimentary=true + + # If TRUE, the recipe for the Furnace's Food Specialization is enabled. [default: true] + B:AugmentFurnaceFood=false + + # If TRUE, the recipe for the Furnace's Ore Specialization is enabled. [default: true] + B:AugmentFurnaceOre=false + + # If TRUE, the recipe for the Furnace's Pyrolysis Specialization is enabled. [default: true] + B:AugmentFurnacePyrolysis=false + + # If TRUE, the recipe for the Pulverizer's Petrotheum Specialization is enabled. [default: true] + B:AugmentPulverizerPetrotheum=false + + # If TRUE, the recipe for the Refinery's Potion Specialization is enabled. [default: true] + B:AugmentRefineryPotion=false + + # If TRUE, the recipe for the Smelter's Pyrotheum Specialization is enabled. [default: true] + B:AugmentSmelterPyrotheum=false + } + +} + + +Machine { + # If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid. + B:ClassicCrafting=false + + # If TRUE, Machine Augment Slot scaling will use a custom set of values rather than default behavior (1/level). + B:CustomAugmentScaling=false + + # If TRUE, Machine Total RF (ENERGY) scaling will use a custom set of values rather than default behavior (no scaling). The default custom configuration provides an alternate progression where machines use 5% additional total RF per tier. + B:CustomEnergyScaling=true + + # If TRUE, Machine RF/t (POWER) scaling will use a custom set of values rather than default behavior. The default custom configuration provides a reasonable alternate progression. + B:CustomPowerScaling=true + + # If TRUE, Machines will no longer have Auto-Input functionality. Not recommended, but knock yourself out. + B:DisableAutoInput=false + + # If TRUE, Machines will no longer have Auto-Output functionality. Not recommended, but knock yourself out. + B:DisableAutoOutput=false + + # If TRUE, Machines are securable. + B:Securable=true + + # If TRUE, Machines will have much smaller internal energy (RF) storage. Processing speed will no longer scale with internal energy. + B:SmallStorage=false + + # If TRUE, Machines are upgradable. If disabled, be sure and change the Augment Scaling config options as well. + B:Upgradable=true + + # If TRUE, Machines can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion. + B:UpgradeKitCrafting=true + + ########################################################################################################## + # AugmentSlots + #--------------------------------------------------------------------------------------------------------# + # Adjust the number of augments that Machines have at any given Level. + # Progression will be checked for validity - upgrading a block cannot result in fewer slots. + ########################################################################################################## + + AugmentSlots { + # Augment Slots for Level 0 Machines. [range: 0 ~ 9, default: 0] + I:Level0=0 + + # Augment Slots for Level 1 Machines. [range: 0 ~ 9, default: 1] + I:Level1=1 + + # Augment Slots for Level 2 Machines. [range: 0 ~ 9, default: 2] + I:Level2=2 + + # Augment Slots for Level 3 Machines. [range: 0 ~ 9, default: 3] + I:Level3=3 + + # Augment Slots for Level 4 Machines. [range: 0 ~ 9, default: 4] + I:Level4=4 + } + + ########################################################################################################## + # CustomPowerScaling + #--------------------------------------------------------------------------------------------------------# + # ADVANCED FEATURE - ONLY EDIT IF YOU KNOW WHAT YOU ARE DOING. + # Values are expressed as a percentage of Base Power; Base Scale Factor is 100 percent. + # Values will be checked for validity and rounded down to the nearest 10. + ########################################################################################################## + + CustomPowerScaling { + # Scale Factor for Level 1 Machines. [range: 100 ~ 400, default: 150] + I:Level1=150 + + # Scale Factor for Level 2 Machines. [range: 100 ~ 900, default: 250] + I:Level2=250 + + # Scale Factor for Level 3 Machines. [range: 100 ~ 1600, default: 400] + I:Level3=400 + + # Scale Factor for Level 4 Machines. [range: 100 ~ 2500, default: 600] + I:Level4=600 + } + + ########################################################################################################## + # CustomEnergyScaling + #--------------------------------------------------------------------------------------------------------# + # ADVANCED FEATURE - ONLY EDIT IF YOU KNOW WHAT YOU ARE DOING. + # Values are expressed as a percentage of Base Energy; Base Scale Factor is 100 percent. + # Values will be checked for validity and rounded down to the nearest 5. + ########################################################################################################## + + CustomEnergyScaling { + # Scale Factor for Level 1 Machines. [range: 100 ~ 400, default: 105] + I:Level1=105 + + # Scale Factor for Level 2 Machines. [range: 100 ~ 900, default: 110] + I:Level2=110 + + # Scale Factor for Level 3 Machines. [range: 100 ~ 1600, default: 115] + I:Level3=115 + + # Scale Factor for Level 4 Machines. [range: 100 ~ 2500, default: 120] + I:Level4=120 + } + + Furnace { + # Adjust this value to change the Energy consumption (in RF/t) for a Redstone Furnace. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20] + I:BasePower=20 + B:Enable=false + } + + Pulverizer { + # Adjust this value to change the Energy consumption (in RF/t) for a Pulverizer. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20] + I:BasePower=20 + B:Enable=false + + # Adjust this value to change the default Ore -> Dust Multiplier for this machine. [range: 1 ~ 8, default: 2] + I:"Ore -> Dust Multiplier"=2 + } + + Sawmill { + # Adjust this value to change the Energy consumption (in RF/t) for a Sawmill. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20] + I:BasePower=20 + B:Enable=false + + # Adjust this value to change the default Log -> Plank Multiplier for this machine. [range: 1.0 ~ 8.0, default: 1.5] + S:"Log -> Plank Multiplier"=1.5 + } + + Smelter { + # Adjust this value to change the Energy consumption (in RF/t) for an Induction Smelter. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20] + I:BasePower=20 + B:Enable=false + } + + Insolator { + # Adjust this value to change the Energy consumption (in RF/t) for a Phytogenic Insolator. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20] + I:BasePower=200 + B:Enable=true + } + + Compactor { + # Adjust this value to change the Energy consumption (in RF/t) for a Compactor. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20] + I:BasePower=20 + B:Enable=true + } + + Crucible { + # Adjust this value to change the Energy consumption (in RF/t) for a Magma Crucible. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 40] + I:BasePower=40 + B:Enable=true + } + + Refinery { + # Adjust this value to change the Energy consumption (in RF/t) for a Fractionating Still. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20] + I:BasePower=20 + B:Enable=false + } + + Transposer { + # Adjust this value to change the Energy consumption (in RF/t) for a Fluid Transposer. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20] + I:BasePower=20 + B:Enable=true + } + + Charger { + # Adjust this value to change the Energy consumption (in RF/t) for an Energetic Infuser. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 40] + I:BasePower=40 + B:Enable=true + + # Adjust this value to change the amount of RF per point of durability in the Energetic Infuser with the Flux Reconstruction augment. [range: 100 ~ 10000, default: 500] + I:RepairEnergy=500 + + # Adjust this value to change the amount of Essence of Knowledge per point of durability in the Energetic Infuser with the Flux Reconstruction augment. [range: 1 ~ 1000, default: 5] + I:RepairFluid=5 + + # Adjust this value to change the wireless range for the Energetic Infuser with the Parabolic Flux Coupling augment. [range: 8 ~ 128, default: 32] + I:WirelessRange=32 + } + + Centrifuge { + # Adjust this value to change the Energy consumption (in RF/t) for a Centrifugal Separator. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20] + I:BasePower=20 + B:Enable=false + } + + Crafter { + # Adjust this value to change the Energy consumption (in RF/t) for a Sequential Fabricator. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20] + I:BasePower=20 + B:Enable=false + } + + Brewer { + # Adjust this value to change the Energy consumption (in RF/t) for a BREWER. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20] + I:BasePower=20 + B:Enable=false + } + + Enchanter { + # Adjust this value to change the Energy consumption (in RF/t) for an Arcane Ensorcellator. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20] + I:BasePower=50 + B:Enable=true + } + + Precipitator { + # Adjust this value to change the Energy consumption (in RF/t) for a Glacial Precipitator. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20] + I:BasePower=20 + B:Enable=true + } + + Extruder { + # Adjust this value to change the Energy consumption (in RF/t) for an Igneous Extruder. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20] + I:BasePower=20 + B:Enable=true + } + +} + + +Plugins { + # If TRUE, support for AbyssalCraft is enabled. [default: true] + B:AbyssalCraft=true + + # If TRUE, support for Actually Additions is enabled. [default: true] + B:"Actually Additions"=true + + # If TRUE, support for Applied Energistics 2 is enabled. [default: true] + B:"Applied Energistics 2"=true + + # If TRUE, support for Astral Sorcery is enabled. [default: true] + B:"Astral Sorcery"=true + + # If TRUE, support for Biomes O' Plenty is enabled. [default: true] + B:"Biomes O' Plenty"=true + + # If TRUE, support for Chisel is enabled. [default: true] + B:Chisel=true + + # If TRUE, support for Computronics is enabled. [default: true] + B:Computronics=true + + # If TRUE, support for Elemental Dimensions is enabled. [default: true] + B:"Elemental Dimensions"=true + + # If TRUE, support for Ender IO is enabled. [default: true] + B:"Ender IO"=true + + # If TRUE, support for EvilCraft is enabled. [default: true] + B:EvilCraft=true + + # If TRUE, support for Extra Alchemy is enabled. [default: true] + B:"Extra Alchemy"=true + + # If TRUE, support for Extra Bees is enabled. [default: true] + B:"Extra Bees"=true + + # If TRUE, support for Extra Trees is enabled. [default: true] + B:"Extra Trees"=true + + # If TRUE, support for Extra Utilities 2 is enabled. [default: true] + B:"Extra Utilities 2"=true + + # If TRUE, support for Familiar Fauna is enabled. [default: true] + B:"Familiar Fauna"=true + + # If TRUE, support for Forestry is enabled. [default: true] + B:Forestry=true + + # If TRUE, support for Gendustry is enabled. [default: true] + B:Gendustry=true + + # If TRUE, support for Gregtech Classic is enabled. [default: true] + B:"Gregtech Classic"=true + + # If TRUE, support for Gregtech Classic Expansion is enabled. [default: true] + B:"Gregtech Classic Expansion"=true + + # If TRUE, support for Ice and Fire is enabled. [default: true] + B:"Ice and Fire"=true + + # If TRUE, support for Immersive Engineering is enabled. [default: true] + B:"Immersive Engineering"=true + + # If TRUE, support for IndustrialCraft 2 is enabled. [default: true] + B:"IndustrialCraft 2"=true + + # If TRUE, support for Integrated Dynamics is enabled. [default: true] + B:"Integrated Dynamics"=true + + # If TRUE, support for Magic Bees is enabled. [default: true] + B:"Magic Bees"=true + + # If TRUE, support for Mowzie's Mobs is enabled. [default: true] + B:"Mowzie's Mobs"=true + + # If TRUE, support for Mystical Agriculture is enabled. [default: true] + B:"Mystical Agriculture"=true + + # If TRUE, support for Mystical Wildlife is enabled. [default: true] + B:"Mystical Wildlife"=true + + # If TRUE, support for Natura is enabled. [default: true] + B:Natura=true + + # If TRUE, support for Pam's BoneCraft is enabled. [default: true] + B:"Pam's BoneCraft"=true + + # If TRUE, support for Pam's HarvestCraft is enabled. [default: true] + B:"Pam's HarvestCraft"=true + + # If TRUE, support for Pam's Redbud Tree is enabled. [default: true] + B:"Pam's Redbud Tree"=true + + # If TRUE, support for Pam's Spooky Tree is enabled. [default: true] + B:"Pam's Spooky Tree"=true + + # If TRUE, support for Plants is enabled. [default: true] + B:Plants=true + + # If TRUE, support for Primal Core is enabled. [default: true] + B:"Primal Core"=true + + # If TRUE, support for Quark is enabled. [default: true] + B:Quark=true + + # If TRUE, support for Rustic is enabled. [default: true] + B:Rustic=true + + # If TRUE, support for Tech Reborn is enabled. [default: true] + B:"Tech Reborn"=true + + # If TRUE, support for Terraqueous is enabled. [default: true] + B:Terraqueous=true + + # If TRUE, support for Thaumcraft is enabled. [default: true] + B:Thaumcraft=true + + # If TRUE, support for The Betweenlands is enabled. [default: true] + B:"The Betweenlands"=true + + # If TRUE, support for The One Probe is enabled. [default: true] + B:"The One Probe"=true + + # If TRUE, support for Tinkers' Construct is enabled. [default: true] + B:"Tinkers' Construct"=true + + # If TRUE, support for Traverse is enabled. [default: true] + B:Traverse=true + + # If TRUE, support for Tropicraft is enabled. [default: true] + B:Tropicraft=true + + # If TRUE, support for Twilight Forest is enabled. [default: true] + B:"Twilight Forest"=true + + # If TRUE, support for Underground Biomes is enabled. [default: true] + B:"Underground Biomes"=true +} + + +Storage { + + Cell { + # Adjust this value to change the amount of Energy (in RF) stored by a Basic Cell. This base value will scale with block level. [range: 50000 ~ 20000000, default: 2000000] + I:BaseCapacity=20000000 + + # Adjust this value to change the amount of Energy (in RF/t) that can be received by a Basic Cell. This base value will scale with block level. [range: 100 ~ 10000, default: 1000] + I:BaseReceive=10000 + + # Adjust this value to change the amount of Energy (in RF/t) that can be sent by a Basic Cell. This base value will scale with block level. [range: 100 ~ 10000, default: 1000] + I:BaseSend=10000 + + # If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid. + B:ClassicCrafting=false + + # If TRUE, Energy Cells may be turned into Creative versions using a Creative Conversion Kit. + B:Creative=false + + # If TRUE, Energy Cells are enabled. + B:Enable=true + + # If TRUE, Energy Cells are securable. + B:Securable=true + + # If TRUE, Energy Cells can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion. + B:UpgradeKitCrafting=true + } + + Tank { + # Adjust this value to change the amount of Fluid (in mB) stored by a Basic Tank. This base value will scale with block level. [range: 2000 ~ 1000000, default: 20000] + I:BaseCapacity=50000 + + # If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid. + B:ClassicCrafting=false + + # If TRUE, Tanks may be turned into Creative versions using a Creative Conversion Kit. + B:Creative=false + + # If TRUE, Tanks are enabled. + B:Enable=true + + # If TRUE, Tanks are securable. + B:Securable=true + + # If TRUE, Tanks can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion. + B:UpgradeKitCrafting=false + } + + Cache { + # Adjust this value to change the amount of Items stored by a Basic Cache. This base value will scale with block level. [range: 500 ~ 500000, default: 20000] + I:BaseCapacity=20000 + + # If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid. + B:ClassicCrafting=false + + # If TRUE, Caches may be turned into Creative versions using a Creative Conversion Kit. + B:Creative=false + + # If TRUE, Caches are enabled. + B:Enable=false + + # If TRUE, Caches can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion. + B:UpgradeKitCrafting=false + } + + Strongbox { + # If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid. + B:ClassicCrafting=false + + # If TRUE, Strongboxes may be turned into Creative versions using a Creative Conversion Kit. + B:Creative=false + + # If TRUE, Strongboxes are enabled. + B:Enable=false + + # If TRUE, Strongboxes are securable. + B:Securable=false + + # If TRUE, Strongboxes can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion. + B:UpgradeKitCrafting=false + } + +} + + +Upgrades { + # This sets the minimum upgradeable block tier for Automatic Input functionality. [range: 0 ~ 4, default: 0] + I:LevelAutoInput=0 + + # This sets the minimum upgradeable block tier for Automatic Output functionality. [range: 0 ~ 4, default: 0] + I:LevelAutoOutput=0 + + # This sets the minimum upgradeable block tier for Redstone Control functionality. [range: 0 ~ 4, default: 0] + I:LevelRedstoneControl=0 +} + + +Version { + S:Identifier=5.5.7 +} + +