Update gregtech.cfg (s)
This commit is contained in:
parent
d358a982cc
commit
0f85315188
@ -16,11 +16,15 @@ general {
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# The default color to overlay onto machines.
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# 16777215 (0xFFFFFF in decimal) is no coloring (like GTCE).
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# 13819135 (0xD2DCFF in decimal) is the classic blue from GT5 (default).
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# Min: 0
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# Max: 16777215
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I:defaultPaintingColor=13819135
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# The default color to overlay onto Machine (and other) UIs.
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# 16777215 (0xFFFFFF) is no coloring (like GTCE).
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# 13819135 (0xD2DCFF in decimal) is the classic blue from GT5 (default).
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# Min: 0
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# Max: 16777215
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I:defaultUIColor=13819135
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# Whether to hook depth texture. Has no effect on performance, but if there is a problem with rendering, try disabling it.
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@ -39,6 +43,21 @@ general {
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# Max: 2048
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I:maxNumSounds=512
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# The color to use as a background for the Multiblock Preview JEI Page.
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# Default: 13027014 (0xC6C6C6), which is JEI's background color.
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# Min: 0
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# Max: 16777215
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I:multiblockPreviewColor=13027014
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# The color to use for the text in the Multiblock Preview JEI Page.
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# Default: 3355443 (0x333333), which is minecraft's dark gray color.
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# Min: 0
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# Max: 16777215
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I:multiblockPreviewFontColor=3355443
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# Prevent tooltips from blinking for better visibility
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B:preventBlinkingTooltips=false
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# Resolution level for fragment shaders.
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# Higher values increase quality (limited by the resolution of your screen) but are more GPU intensive.
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# Default: 2
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@ -97,6 +116,9 @@ general {
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##########################################################################################################
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"shader options" {
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# Particle config option for the Assembly Line
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B:assemblyLineParticles=true
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# The base brightness of the bloom.
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# It is similar to strength
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# This value should be smaller than highBrightnessThreshold.
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@ -212,6 +234,59 @@ general {
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B:useShader=true
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}
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##########################################################################################################
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# heat effect
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#--------------------------------------------------------------------------------------------------------#
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# Bloom config options for the heat effect (cable burning).
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##########################################################################################################
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"heat effect" {
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# The base brightness of the bloom.
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# It is similar to strength
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# This value should be smaller than highBrightnessThreshold.
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# OUTPUT = BACKGROUND + BLOOM * strength * ({base} + LT + (1 - BACKGROUND_BRIGHTNESS)*(HT-LT)))
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# Default: 0.1
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# Min: 0.0
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# Max: 1.7976931348623157E308
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D:baseBrightness=0.0
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# Bloom Algorithm
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# 0 - Simple Gaussian Blur Bloom (Fast)
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# 1 - Unity Bloom
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# 2 - Unreal Bloom
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# Default: 2
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# Min: 0
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# Max: 2
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I:bloomStyle=2
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# The brightness after bloom should not exceed this value. It can be used to limit the brightness of highlights (e.g., daytime).
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# OUTPUT = BACKGROUND + BLOOM * strength * (base + LT + (1 - BACKGROUND_BRIGHTNESS)*({HT}-LT)))
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# This value should be greater than lowBrightnessThreshold.
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# Default: 0.5
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# Min: 0.0
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# Max: 1.7976931348623157E308
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D:highBrightnessThreshold=1.4
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# The brightness after bloom should not smaller than this value. It can be used to limit the brightness of dusky parts (e.g., night/caves).
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# OUTPUT = BACKGROUND + BLOOM * strength * (base + {LT} + (1 - BACKGROUND_BRIGHTNESS)*(HT-{LT})))
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# This value should be smaller than highBrightnessThreshold.
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# Default: 0.2
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# Min: 0.0
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# Max: 1.7976931348623157E308
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D:lowBrightnessThreshold=0.6
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# Bloom Strength
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# OUTPUT = BACKGROUND + BLOOM * {strength} * (base + LT + (1 - BACKGROUND_BRIGHTNESS)*(HT-LT)))
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# Default: 2
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# Min: 0.0
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# Max: 1.7976931348623157E308
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D:strength=1.1
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# Whether to use shader programs.
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# Default: true
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B:useShader=true
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}
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}
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}
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@ -296,9 +371,24 @@ general {
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# Max: 2147483647
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I:centralMonitorEuCost=8
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# Whether machines should explode when overloaded with power.
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# Whether multiblocks should ignore all cleanroom requirements.
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# This does nothing if B:enableCleanroom is false.
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# Default: false
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B:cleanMultiblocks=false
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B:doExplosions=false
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# Whether machines explode in rainy weather or when placed next to certain terrain, such as fire or lava
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# Default: false
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B:doTerrainExplosion=false
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# Whether machines or boilers damage the terrain when they explode.
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# Note machines and boilers always explode when overloaded with power or met with special conditions, regardless of this config.
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# Default: true
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B:doExplosions=true
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B:doesExplosionDamagesTerrain=true
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# Whether to enable the cleanroom, required for various recipes.
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# Default: true
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B:enableCleanroom=true
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# Whether to enable High-Tier Solar Panels (IV-UV). They will not have recipes.
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# Default: false
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@ -347,13 +437,25 @@ general {
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# Default: false
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B:recipeProgressLowEnergy=false
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# Whether to require a Wrench to break machines.
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# Block to replace mined ores with in the miner and multiblock miner.
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# Default: minecraft:cobblestone
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S:replaceMinedBlocksWith=minecraft:cobblestone
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# Whether to require a Wrench, Wirecutter, or other GregTech tools to break machines, casings, wires, and more.
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# Default: false
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B:requireGTToolsForBlocks=false
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B:requireWrenchForMachines=false
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# Whether Steam Multiblocks should use Steel instead of Bronze.
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# Default: false
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B:steelSteamMultiblocks=false
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# List of TileEntities that the World Accelerator should not accelerate.
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# GregTech TileEntities are always blocked.
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# Entries must be in a fully qualified format. For example: appeng.tile.networking.TileController
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# Default: none
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S:worldAcceleratorBlacklist <
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>
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}
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##########################################################################################################
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@ -410,6 +512,10 @@ general {
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# Default: false
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B:generateLowQualityGems=false
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# Recipes for items like Iron Doors, Trapdoors, Anvil require Iron Plates, Rods, and more.
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# Default: false
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B:hardAdvancedIronRecipes=false
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# Whether to make coloring blocks like Concrete or Glass harder.
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# Default: false
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B:hardDyeRecipes=false
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@ -417,7 +523,7 @@ general {
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# Whether to make Glass related recipes harder. Default: true
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B:hardGlassRecipes=true
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# Recipes for items like Iron Doors, Trapdoors, Buckets, Cauldrons, Hoppers, and Iron Bars require Iron Plates, Rods, and more.
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# Recipes for Buckets, Cauldrons, Hoppers, and Iron Bars require Iron Plates, Rods, and more.
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# Default: true
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B:hardIronRecipes=true
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@ -462,9 +568,6 @@ general {
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# Whether to nerf Wood crafting to 2 Planks from 1 Log, and 2 Sticks from 2 Planks.
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# Default: false
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B:nerfWoodCrafting=true
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# Whether Wrenches should require Plates instead of Ingots to craft.
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# Default: false
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B:plateWrenches=true
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# Whether to remove Vanilla Block Recipes from the Crafting Table.
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@ -479,10 +582,14 @@ general {
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##########################################################################################################
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"tool and armor options" {
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# Should EV and IV Drills be enabled, which may cause lag when used on low-end devices?
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# Default: true
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B:enableHighTierDrills=true
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# Random chance for electric tools to take actual damage
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# Default: 10%
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# Min: 0
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# Max: 100
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I:rngDamageElectricTools=10
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# Advanced Electric Jetpack Voltage Tier.
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# Default: 3 (HV)
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# Min: 0
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@ -16,11 +16,15 @@ general {
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# The default color to overlay onto machines.
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# 16777215 (0xFFFFFF in decimal) is no coloring (like GTCE).
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# 13819135 (0xD2DCFF in decimal) is the classic blue from GT5 (default).
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# Min: 0
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# Max: 16777215
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I:defaultPaintingColor=13819135
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# The default color to overlay onto Machine (and other) UIs.
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# 16777215 (0xFFFFFF) is no coloring (like GTCE).
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# 13819135 (0xD2DCFF in decimal) is the classic blue from GT5 (default).
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# Min: 0
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# Max: 16777215
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I:defaultUIColor=13819135
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# Whether to hook depth texture. Has no effect on performance, but if there is a problem with rendering, try disabling it.
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@ -39,6 +43,21 @@ general {
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# Max: 2048
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I:maxNumSounds=512
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# The color to use as a background for the Multiblock Preview JEI Page.
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# Default: 13027014 (0xC6C6C6), which is JEI's background color.
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# Min: 0
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# Max: 16777215
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I:multiblockPreviewColor=13027014
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# The color to use for the text in the Multiblock Preview JEI Page.
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# Default: 3355443 (0x333333), which is minecraft's dark gray color.
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# Min: 0
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# Max: 16777215
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I:multiblockPreviewFontColor=3355443
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# Prevent tooltips from blinking for better visibility
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B:preventBlinkingTooltips=false
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# Resolution level for fragment shaders.
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# Higher values increase quality (limited by the resolution of your screen) but are more GPU intensive.
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# Default: 2
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@ -97,6 +116,9 @@ general {
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##########################################################################################################
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"shader options" {
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# Particle config option for the Assembly Line
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B:assemblyLineParticles=true
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# The base brightness of the bloom.
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# It is similar to strength
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# This value should be smaller than highBrightnessThreshold.
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@ -212,6 +234,59 @@ general {
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B:useShader=true
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}
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##########################################################################################################
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# heat effect
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#--------------------------------------------------------------------------------------------------------#
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# Bloom config options for the heat effect (cable burning).
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##########################################################################################################
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"heat effect" {
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# The base brightness of the bloom.
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# It is similar to strength
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# This value should be smaller than highBrightnessThreshold.
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# OUTPUT = BACKGROUND + BLOOM * strength * ({base} + LT + (1 - BACKGROUND_BRIGHTNESS)*(HT-LT)))
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# Default: 0.1
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# Min: 0.0
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# Max: 1.7976931348623157E308
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D:baseBrightness=0.0
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# Bloom Algorithm
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# 0 - Simple Gaussian Blur Bloom (Fast)
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# 1 - Unity Bloom
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# 2 - Unreal Bloom
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# Default: 2
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# Min: 0
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# Max: 2
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I:bloomStyle=2
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# The brightness after bloom should not exceed this value. It can be used to limit the brightness of highlights (e.g., daytime).
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# OUTPUT = BACKGROUND + BLOOM * strength * (base + LT + (1 - BACKGROUND_BRIGHTNESS)*({HT}-LT)))
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# This value should be greater than lowBrightnessThreshold.
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# Default: 0.5
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# Min: 0.0
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# Max: 1.7976931348623157E308
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D:highBrightnessThreshold=1.4
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# The brightness after bloom should not smaller than this value. It can be used to limit the brightness of dusky parts (e.g., night/caves).
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# OUTPUT = BACKGROUND + BLOOM * strength * (base + {LT} + (1 - BACKGROUND_BRIGHTNESS)*(HT-{LT})))
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# This value should be smaller than highBrightnessThreshold.
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# Default: 0.2
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# Min: 0.0
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# Max: 1.7976931348623157E308
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D:lowBrightnessThreshold=0.6
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# Bloom Strength
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# OUTPUT = BACKGROUND + BLOOM * {strength} * (base + LT + (1 - BACKGROUND_BRIGHTNESS)*(HT-LT)))
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# Default: 2
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# Min: 0.0
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# Max: 1.7976931348623157E308
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D:strength=1.1
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# Whether to use shader programs.
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# Default: true
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B:useShader=true
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}
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}
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}
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@ -296,10 +371,25 @@ general {
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# Max: 2147483647
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I:centralMonitorEuCost=8
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# Whether machines should explode when overloaded with power.
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# Default: true
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# Whether multiblocks should ignore all cleanroom requirements.
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# This does nothing if B:enableCleanroom is false.
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# Default: false
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B:cleanMultiblocks=false
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B:doExplosions=false
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# Whether machines explode in rainy weather or when placed next to certain terrain, such as fire or lava
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# Default: false
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B:doTerrainExplosion=false
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# Whether machines or boilers damage the terrain when they explode.
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# Note machines and boilers always explode when overloaded with power or met with special conditions, regardless of this config.
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# Default: true
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B:doesExplosionDamagesTerrain=true
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# Whether to enable the cleanroom, required for various recipes.
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# Default: true
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B:enableCleanroom=true
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# Whether to enable High-Tier Solar Panels (IV-UV). They will not have recipes.
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# Default: false
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B:enableHighTierSolars=true
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@ -347,13 +437,25 @@ general {
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# Default: false
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B:recipeProgressLowEnergy=false
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# Whether to require a Wrench to break machines.
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# Block to replace mined ores with in the miner and multiblock miner.
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# Default: minecraft:cobblestone
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S:replaceMinedBlocksWith=minecraft:cobblestone
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# Whether to require a Wrench, Wirecutter, or other GregTech tools to break machines, casings, wires, and more.
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# Default: false
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B:requireGTToolsForBlocks=false
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B:requireWrenchForMachines=false
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# Whether Steam Multiblocks should use Steel instead of Bronze.
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# Default: false
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B:steelSteamMultiblocks=false
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# List of TileEntities that the World Accelerator should not accelerate.
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# GregTech TileEntities are always blocked.
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# Entries must be in a fully qualified format. For example: appeng.tile.networking.TileController
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# Default: none
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S:worldAcceleratorBlacklist <
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>
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}
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##########################################################################################################
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@ -410,6 +512,10 @@ general {
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# Default: false
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B:generateLowQualityGems=false
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# Recipes for items like Iron Doors, Trapdoors, Anvil require Iron Plates, Rods, and more.
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# Default: false
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B:hardAdvancedIronRecipes=false
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# Whether to make coloring blocks like Concrete or Glass harder.
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# Default: false
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B:hardDyeRecipes=false
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@ -417,7 +523,7 @@ general {
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# Whether to make Glass related recipes harder. Default: true
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B:hardGlassRecipes=false
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|
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# Recipes for items like Iron Doors, Trapdoors, Buckets, Cauldrons, Hoppers, and Iron Bars require Iron Plates, Rods, and more.
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# Recipes for Buckets, Cauldrons, Hoppers, and Iron Bars require Iron Plates, Rods, and more.
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# Default: true
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B:hardIronRecipes=true
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@ -462,10 +568,7 @@ general {
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# Whether to nerf Wood crafting to 2 Planks from 1 Log, and 2 Sticks from 2 Planks.
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# Default: false
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B:nerfWoodCrafting=false
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# Whether Wrenches should require Plates instead of Ingots to craft.
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# Default: false
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B:plateWrenches=false
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B:plateWrenches=true
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# Whether to remove Vanilla Block Recipes from the Crafting Table.
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# Default: false
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@ -479,10 +582,14 @@ general {
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##########################################################################################################
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"tool and armor options" {
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# Should EV and IV Drills be enabled, which may cause lag when used on low-end devices?
|
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# Default: true
|
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B:enableHighTierDrills=true
|
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|
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# Random chance for electric tools to take actual damage
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# Default: 10%
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# Min: 0
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# Max: 100
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I:rngDamageElectricTools=10
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# Advanced Electric Jetpack Voltage Tier.
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# Default: 3 (HV)
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# Min: 0
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|
@ -16,11 +16,15 @@ general {
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# The default color to overlay onto machines.
|
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# 16777215 (0xFFFFFF in decimal) is no coloring (like GTCE).
|
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# 13819135 (0xD2DCFF in decimal) is the classic blue from GT5 (default).
|
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# Min: 0
|
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# Max: 16777215
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I:defaultPaintingColor=13819135
|
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|
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# The default color to overlay onto Machine (and other) UIs.
|
||||
# 16777215 (0xFFFFFF) is no coloring (like GTCE).
|
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# 13819135 (0xD2DCFF in decimal) is the classic blue from GT5 (default).
|
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# Min: 0
|
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# Max: 16777215
|
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I:defaultUIColor=13819135
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|
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# Whether to hook depth texture. Has no effect on performance, but if there is a problem with rendering, try disabling it.
|
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@ -39,6 +43,21 @@ general {
|
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# Max: 2048
|
||||
I:maxNumSounds=512
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|
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# The color to use as a background for the Multiblock Preview JEI Page.
|
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# Default: 13027014 (0xC6C6C6), which is JEI's background color.
|
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# Min: 0
|
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# Max: 16777215
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I:multiblockPreviewColor=13027014
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|
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# The color to use for the text in the Multiblock Preview JEI Page.
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# Default: 3355443 (0x333333), which is minecraft's dark gray color.
|
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# Min: 0
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# Max: 16777215
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I:multiblockPreviewFontColor=3355443
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# Prevent tooltips from blinking for better visibility
|
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B:preventBlinkingTooltips=false
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|
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# Resolution level for fragment shaders.
|
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# Higher values increase quality (limited by the resolution of your screen) but are more GPU intensive.
|
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# Default: 2
|
||||
@ -97,6 +116,9 @@ general {
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##########################################################################################################
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||||
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"shader options" {
|
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# Particle config option for the Assembly Line
|
||||
B:assemblyLineParticles=true
|
||||
|
||||
# The base brightness of the bloom.
|
||||
# It is similar to strength
|
||||
# This value should be smaller than highBrightnessThreshold.
|
||||
@ -427,6 +449,13 @@ general {
|
||||
# Whether Steam Multiblocks should use Steel instead of Bronze.
|
||||
# Default: false
|
||||
B:steelSteamMultiblocks=false
|
||||
|
||||
# List of TileEntities that the World Accelerator should not accelerate.
|
||||
# GregTech TileEntities are always blocked.
|
||||
# Entries must be in a fully qualified format. For example: appeng.tile.networking.TileController
|
||||
# Default: none
|
||||
S:worldAcceleratorBlacklist <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
|
Loading…
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Reference in New Issue
Block a user