re-impl difficulty lock (#146)

This commit is contained in:
tracer4b 2022-12-13 10:22:03 +08:00
parent a2dee3d64a
commit 1afc9f6485
4 changed files with 79 additions and 0 deletions

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@ -707,6 +707,16 @@
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"fileID": 3133651,
"required": true
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"projectID": 342584,
"fileID": 3533131,
"required": true
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"projectID": 390886,
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"required": true
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@ -0,0 +1,23 @@
# Configuration file
general {
# Priority 2: Sets the difficulty in any world to easy when enabled.
B:forceEasy=false
# Priority 4: Sets the difficulty in any world to hard when enabled.
B:forceHard=false
# Priority 3: Sets the difficulty in any world to normal when enabled.
B:forceNormal=false
# Priority 1: Sets the difficulty in any world to peaceful when enabled.
B:forcePeaceful=true
# When enabled, also sets the difficulty in worlds where it has already been locked.
B:shouldChangeDifficultyWhenAlreadyLocked=false
# When enabled, locks the difficulty in any world so it cannot be changed.
B:shouldLockDifficulty=true
}

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@ -0,0 +1,23 @@
# Configuration file
general {
# Priority 2: Sets the difficulty in any world to easy when enabled.
B:forceEasy=false
# Priority 4: Sets the difficulty in any world to hard when enabled.
B:forceHard=false
# Priority 3: Sets the difficulty in any world to normal when enabled.
B:forceNormal=false
# Priority 1: Sets the difficulty in any world to peaceful when enabled.
B:forcePeaceful=false
# When enabled, also sets the difficulty in worlds where it has already been locked.
B:shouldChangeDifficultyWhenAlreadyLocked=false
# When enabled, locks the difficulty in any world so it cannot be changed.
B:shouldLockDifficulty=false
}

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@ -0,0 +1,23 @@
# Configuration file
general {
# Priority 2: Sets the difficulty in any world to easy when enabled.
B:forceEasy=false
# Priority 4: Sets the difficulty in any world to hard when enabled.
B:forceHard=false
# Priority 3: Sets the difficulty in any world to normal when enabled.
B:forceNormal=false
# Priority 1: Sets the difficulty in any world to peaceful when enabled.
B:forcePeaceful=false
# When enabled, also sets the difficulty in worlds where it has already been locked.
B:shouldChangeDifficultyWhenAlreadyLocked=false
# When enabled, locks the difficulty in any world so it cannot be changed.
B:shouldLockDifficulty=false
}