re-impl difficulty lock (#146)
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@ -707,6 +707,16 @@
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"projectID": 285612,
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"fileID": 3133651,
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"required": true
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},
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{
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"projectID": 342584,
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"fileID": 3533131,
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"required": true
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},
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{
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"projectID": 390886,
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"fileID": 3220701,
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"required": true
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}
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]
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}
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23
overrides/config-overrides/expert/difficultylock.cfg
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23
overrides/config-overrides/expert/difficultylock.cfg
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@ -0,0 +1,23 @@
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# Configuration file
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general {
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# Priority 2: Sets the difficulty in any world to easy when enabled.
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B:forceEasy=false
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# Priority 4: Sets the difficulty in any world to hard when enabled.
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B:forceHard=false
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# Priority 3: Sets the difficulty in any world to normal when enabled.
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B:forceNormal=false
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# Priority 1: Sets the difficulty in any world to peaceful when enabled.
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B:forcePeaceful=true
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# When enabled, also sets the difficulty in worlds where it has already been locked.
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B:shouldChangeDifficultyWhenAlreadyLocked=false
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# When enabled, locks the difficulty in any world so it cannot be changed.
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B:shouldLockDifficulty=true
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}
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23
overrides/config-overrides/normal/difficultylock.cfg
Normal file
23
overrides/config-overrides/normal/difficultylock.cfg
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@ -0,0 +1,23 @@
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# Configuration file
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general {
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# Priority 2: Sets the difficulty in any world to easy when enabled.
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B:forceEasy=false
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# Priority 4: Sets the difficulty in any world to hard when enabled.
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B:forceHard=false
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# Priority 3: Sets the difficulty in any world to normal when enabled.
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B:forceNormal=false
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# Priority 1: Sets the difficulty in any world to peaceful when enabled.
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B:forcePeaceful=false
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# When enabled, also sets the difficulty in worlds where it has already been locked.
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B:shouldChangeDifficultyWhenAlreadyLocked=false
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# When enabled, locks the difficulty in any world so it cannot be changed.
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B:shouldLockDifficulty=false
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}
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23
overrides/config/difficultylock.cfg
Normal file
23
overrides/config/difficultylock.cfg
Normal file
@ -0,0 +1,23 @@
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# Configuration file
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general {
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# Priority 2: Sets the difficulty in any world to easy when enabled.
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B:forceEasy=false
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# Priority 4: Sets the difficulty in any world to hard when enabled.
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B:forceHard=false
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# Priority 3: Sets the difficulty in any world to normal when enabled.
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B:forceNormal=false
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# Priority 1: Sets the difficulty in any world to peaceful when enabled.
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B:forcePeaceful=false
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# When enabled, also sets the difficulty in worlds where it has already been locked.
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B:shouldChangeDifficultyWhenAlreadyLocked=false
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# When enabled, locks the difficulty in any world so it cannot be changed.
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B:shouldLockDifficulty=false
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}
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