From 2f1f6d8075857b202881c2390572d4bbd4064978 Mon Sep 17 00:00:00 2001 From: IntegerLimit <103940576+IntegerLimit@users.noreply.github.com> Date: Sun, 23 Apr 2023 21:17:38 +1000 Subject: [PATCH] Change Snowchestite's byproduct from chalcopyrite to caesium Fixes https://github.com/Nomi-CEu/nomi-ceu/issues/336, by giving a lot more caesium per mission. This should end up with around 195 more caesium than needed for snowchestite proc per mission, scaling with better macerators. Document highlighting ratios, and therefore what is needed to balance caesium, made by @Mayplely. Co-Authored-By: Maplely <126857319+mayplely@users.noreply.github.com> --- overrides/scripts/materials.zs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/overrides/scripts/materials.zs b/overrides/scripts/materials.zs index fe380ec..7eca6fb 100644 --- a/overrides/scripts/materials.zs +++ b/overrides/scripts/materials.zs @@ -410,7 +410,7 @@ var snowchestite = MaterialBuilder(32060, "snowchestite") .flags("disable_decomposition") .color(0x274c9f).iconSet("shiny") .components([ * 3, * 1]) - .addOreByproducts(, , ) + .addOreByproducts(, , ) .build(); var caesium_hydroxide = MaterialBuilder(32061, "caesium_hydroxide")