Add Quest For FindMyItemsAndFluids (#1074)

[QB]
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smallming675 2024-10-17 19:30:20 +08:00 committed by GitHub
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5 changed files with 208 additions and 8 deletions

View File

@ -5735,7 +5735,7 @@
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"desc:8": "§9Ethylene§r is a hydrocarbon made from §2either severely-cracking and distilling Light Fuel, or§r dehydrating §9Ethanol§r with §9Sulfuric Acid§r in a §3Chemical Reactor§r. It is an extremely important chemical in the production of plastics.\n\n§9Polyethylene (PE)§r is the most common category of plastic, made from polymers of §9Ethylene§r. Adding §9Oxygen§r in a §3Chemical Reactor§r recreates (with some artistic license) early accidental synthesis of Polyethylene.\n\nWhen you have large amounts of §6Rutile§r and §6Bauxite§r (probably after you visit the Moon) you can consider using §9Titanium Tetrachloride§r as a catalyst to improve your Polyethylene yields. For now it\u0027s not a great idea, as in addition to its Overworld rarity, you need it for §6Titanium§r.\n\n§cPhthalic Anhydride§r acts as an alternative to §9Titanium Tetrachloride§r for increasing plastic yields.",
"desc:8": "§9Ethylene§r is a hydrocarbon made from §2either severely cracking and distilling Light Fuel, or§r dehydrating §9Ethanol§r with §9Sulfuric Acid§r in a §3Chemical Reactor§r. It is an extremely important chemical in the production of plastics.\n\n§9Polyethylene (PE)§r is the most common category of plastic, made from polymers of §9Ethylene§r. Adding §9Oxygen§r in a §3Chemical Reactor§r recreates (with some artistic license) early accidental synthesis of Polyethylene.\n\nWhen you have large amounts of §6Rutile§r and §6Bauxite§r (probably after you visit the Moon) you can consider using §9Titanium Tetrachloride§r as a catalyst to improve your Polyethylene yields. For now it\u0027s not a great idea, as in addition to its Overworld rarity, you need it for §6Titanium§r.\n\n§cPhthalic Anhydride§r acts as an alternative to §9Titanium Tetrachloride§r for increasing plastic yields.",
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"desc:8": "§6Kanthal§r is an alloy of §6Iron§r, §6Aluminium§r, and §6Chrome§r.\n\nThis alloy is cooked in an §3Electric Blast Furnace§r into a §6Hot Kanthal Ingot§r which will damage you if it is held. To prevent this damage and obtain the desired ingot, the Hot Ingot must be cooled in a §3Chemical Bath§r or §3Vacuum Freezer§r.\n\nIt is best to directly route this Hot Ingot from the §6Output Bus§r of your Blast Furnace to the §3Chemical Bath§r, or once you get it, the §6Input Bus§r of your §3Vacuum Freezer§r via conduits or an §6Ore Dictionary Filter§r set to \u0027ingotHot*\u0027 with a high piority.",
"desc:8": "§6Kanthal§r is an alloy of §6Iron§r, §6Aluminium§r, and §6Chrome§r.\n\nThis alloy is cooked in an §3Electric Blast Furnace§r into a §6Hot Kanthal Ingot§r which will damage you if it is held. To prevent this damage and obtain the desired ingot, the Hot Ingot must be cooled in a §3Chemical Bath§r or §3Vacuum Freezer§r.\n\nIt is best to directly route this Hot Ingot from the §6Output Bus§r of your Blast Furnace to the §3Chemical Bath§r, or once you get it, the §6Input Bus§r of your §3Vacuum Freezer§r via conduits or an §6Ore Dictionary Filter§r set to \u0027ingotHot*\u0027 with a high priority.",
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"desc:8": "§2Item Pipes are back in GTCEu! They will transport items instantly through them.§r\n\nThis quest accepts a §bGregTech §6Item Pipe§r of any material, and size and of both normal and restrictive variants.\n\nTheir advantage over §bEnderIO §6Item Conduits§r is their far higher §6throughput§r. An unupgraded EIO Item Conduit transports §38 items per second§r, and up to §3128§r when upgraded. In comparison, small low-tier Item Pipes can transfer §364 items per second§r, and those made from later materials can transfer multiple stacks per second.\n\nFurthermore, with a §6Robot Arm§r cover, these can do perfect §3Round-Robin§r, equally splitting the items between the §eDestinations§r.\n\nFor now, the recommended material to use for these is §6Tin§r.\n\nThey don\u0027t §3auto-extract§r by themselves, so you have to use §6Conveyor§r covers etc. with them.\n\nThe priority mechanics are more complicated, so skip ahead if you are not interested:\nA §eDestination§r will have a §3Routing Value§r calculated, which is the sum of all §3Routing Values§r of the individual Pipes to that §eDestination§r. Whichever §eDestination§r has the lowest §3Routing Value§r will be the one selected for Insertion.\n§6Restrictive Pipes§r typically have the lowest §3Priority§r for insertion due to their higher §3Routing Value§r.",
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"desc:8": "§5Nomi-CEu§r also features §bFind My Items and Fluids.§r A mod that allows you to search any nearby inventories for §6Item§r and §9Fluids§r. Originally, you were able to do this with §bExtra Utilities 2§r, but it didn\u0027t support searching for fluids.\n\nThis mod features two hotkeys: §eT§r for searching items and §eY§r for searching fluids. To start, simply press §eT§r while hovering an item inside a GUI or with §bJEI§r. Any inventories containing the specified item will §6Emit a particle effect§r.\n\nWhile pressing §eY§r while hovering any fluid inside a GUI, any tanks or buckets containing the specified fluid will also emit a particle effect.\n\nNote that the said mod only matches the type of item, not §eMetadata§r or §eNBT§r. For example, when you search with said mod using a §6GregTech Wrench§r, it will match any GregTech wrench made from any material.\n\n§cKeep in mind nothing will happen if there are no fluids/items of that type nearby!§r",
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View File

@ -10974,7 +10974,7 @@
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"desc:8": "§6Kanthal§r is an alloy of §6Iron§r, §6Aluminium§r, and §6Chrome§r.\n\nThis alloy is cooked in an §3Electric Blast Furnace§r into a §6Hot Kanthal Ingot§r which will damage you if it is held. To prevent this damage and obtain the desired ingot, the Hot Ingot must be cooled in a §3Chemical Bath§r or §3Vacuum Freezer§r.\n\nIt is best to directly route this Hot Ingot from the §6Output Bus§r of your Blast Furnace to the §3Chemical Bath§r, or once you get it, the §6Input Bus§r of your §3Vacuum Freezer§r via conduits or an §6Ore Dictionary Filter§r set to \u0027ingotHot*\u0027 with a high piority.",
"desc:8": "§6Kanthal§r is an alloy of §6Iron§r, §6Aluminium§r, and §6Chrome§r.\n\nThis alloy is cooked in an §3Electric Blast Furnace§r into a §6Hot Kanthal Ingot§r which will damage you if it is held. To prevent this damage and obtain the desired ingot, the Hot Ingot must be cooled in a §3Chemical Bath§r or §3Vacuum Freezer§r.\n\nIt is best to directly route this Hot Ingot from the §6Output Bus§r of your Blast Furnace to the §3Chemical Bath§r, or once you get it, the §6Input Bus§r of your §3Vacuum Freezer§r via conduits or an §6Ore Dictionary Filter§r set to \u0027ingotHot*\u0027 with a high priority.",
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"name:8": "Find My Items and Fluids",
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View File

@ -10974,7 +10974,7 @@
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"desc:8": "§6Kanthal§r is an alloy of §6Iron§r, §6Aluminium§r, and §6Chrome§r.\n\nThis alloy is cooked in an §3Electric Blast Furnace§r into a §6Hot Kanthal Ingot§r which will damage you if it is held. To prevent this damage and obtain the desired ingot, the Hot Ingot must be cooled in a §3Chemical Bath§r or §3Vacuum Freezer§r.\n\nIt is best to directly route this Hot Ingot from the §6Output Bus§r of your Blast Furnace to the §3Chemical Bath§r, or once you get it, the §6Input Bus§r of your §3Vacuum Freezer§r via conduits or an §6Ore Dictionary Filter§r set to \u0027ingotHot*\u0027 with a high piority.",
"desc:8": "§6Kanthal§r is an alloy of §6Iron§r, §6Aluminium§r, and §6Chrome§r.\n\nThis alloy is cooked in an §3Electric Blast Furnace§r into a §6Hot Kanthal Ingot§r which will damage you if it is held. To prevent this damage and obtain the desired ingot, the Hot Ingot must be cooled in a §3Chemical Bath§r or §3Vacuum Freezer§r.\n\nIt is best to directly route this Hot Ingot from the §6Output Bus§r of your Blast Furnace to the §3Chemical Bath§r, or once you get it, the §6Input Bus§r of your §3Vacuum Freezer§r via conduits or an §6Ore Dictionary Filter§r set to \u0027ingotHot*\u0027 with a high priority.",
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"desc:8": "§5Nomi-CEu§r also features §bFind My Items and Fluids.§r A mod that allows you to search any nearby inventories for §6Item§r and §9Fluids§r. Originally, you were able to do this with §bExtra Utilities 2§r, but it didn\u0027t support searching for fluids.\n\nThis mod features two hotkeys: §eT§r for searching items and §eY§r for searching fluids. To start, simply press §eT§r while hovering an item inside a GUI or with §bJEI§r. Any inventories containing the specified item will §6Emit a particle effect§r.\n\nWhile pressing §eY§r while hovering any fluid inside a GUI, any tanks or buckets containing the specified fluid will also emit a particle effect.\n\nNote that the said mod only matches the type of item, not §eMetadata§r or §eNBT§r. For example, when you search with said mod using a §6GregTech Wrench§r, it will match any GregTech wrench made from any material.\n\n§cKeep in mind nothing will happen if there are no fluids/items of that type nearby!§r",
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View File

@ -5735,7 +5735,7 @@
"properties:10": {
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"desc:8": "§9Ethylene§r is a hydrocarbon made from §2either severely-cracking and distilling Light Fuel, or§r dehydrating §9Ethanol§r with §9Sulfuric Acid§r in a §3Chemical Reactor§r. It is an extremely important chemical in the production of plastics.\n\n§9Polyethylene (PE)§r is the most common category of plastic, made from polymers of §9Ethylene§r. Adding §9Oxygen§r in a §3Chemical Reactor§r recreates (with some artistic license) early accidental synthesis of Polyethylene.\n\nWhen you have large amounts of §6Rutile§r and §6Bauxite§r (probably after you visit the Moon) you can consider using §9Titanium Tetrachloride§r as a catalyst to improve your Polyethylene yields. For now it\u0027s not a great idea, as in addition to its Overworld rarity, you need it for §6Titanium§r.\n\n§cPhthalic Anhydride§r acts as an alternative to §9Titanium Tetrachloride§r for increasing plastic yields.",
"desc:8": "§9Ethylene§r is a hydrocarbon made from §2either severely cracking and distilling Light Fuel, or§r dehydrating §9Ethanol§r with §9Sulfuric Acid§r in a §3Chemical Reactor§r. It is an extremely important chemical in the production of plastics.\n\n§9Polyethylene (PE)§r is the most common category of plastic, made from polymers of §9Ethylene§r. Adding §9Oxygen§r in a §3Chemical Reactor§r recreates (with some artistic license) early accidental synthesis of Polyethylene.\n\nWhen you have large amounts of §6Rutile§r and §6Bauxite§r (probably after you visit the Moon) you can consider using §9Titanium Tetrachloride§r as a catalyst to improve your Polyethylene yields. For now it\u0027s not a great idea, as in addition to its Overworld rarity, you need it for §6Titanium§r.\n\n§cPhthalic Anhydride§r acts as an alternative to §9Titanium Tetrachloride§r for increasing plastic yields.",
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"desc:8": "§6Kanthal§r is an alloy of §6Iron§r, §6Aluminium§r, and §6Chrome§r.\n\nThis alloy is cooked in an §3Electric Blast Furnace§r into a §6Hot Kanthal Ingot§r which will damage you if it is held. To prevent this damage and obtain the desired ingot, the Hot Ingot must be cooled in a §3Chemical Bath§r or §3Vacuum Freezer§r.\n\nIt is best to directly route this Hot Ingot from the §6Output Bus§r of your Blast Furnace to the §3Chemical Bath§r, or once you get it, the §6Input Bus§r of your §3Vacuum Freezer§r via conduits or an §6Ore Dictionary Filter§r set to \u0027ingotHot*\u0027 with a high piority.",
"desc:8": "§6Kanthal§r is an alloy of §6Iron§r, §6Aluminium§r, and §6Chrome§r.\n\nThis alloy is cooked in an §3Electric Blast Furnace§r into a §6Hot Kanthal Ingot§r which will damage you if it is held. To prevent this damage and obtain the desired ingot, the Hot Ingot must be cooled in a §3Chemical Bath§r or §3Vacuum Freezer§r.\n\nIt is best to directly route this Hot Ingot from the §6Output Bus§r of your Blast Furnace to the §3Chemical Bath§r, or once you get it, the §6Input Bus§r of your §3Vacuum Freezer§r via conduits or an §6Ore Dictionary Filter§r set to \u0027ingotHot*\u0027 with a high priority.",
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@ -15371,7 +15371,7 @@
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"desc:8": "§2Item Pipes are back in GTCEu! They will transport items instantly through them.§r\n\nThis quest accepts a §bGregTech §6Item Pipe§r of any material, and size and of both normal and restrictive variants.\n\nTheir advantage over §bEnderIO §6Item Conduits§r is their far higher §6throughput§r. An unupgraded EIO Item Conduit transports §38 items per second§r, and up to §3128§r when upgraded. In comparison, small low-tier Item Pipes can transfer §364 items per second§r, and those made from later materials can transfer multiple stacks per second.\n\nFurthermore, with a §6Robot Arm§r cover, these can do perfect §3Round-Robin§r, equally spliting the items between the §eDestinations§r.\n\nFor now, the recommended material to use for these is §6Tin§r.\n\nThey don\u0027t §3auto-extract§r by themselves, so you have to use §6Conveyor§r covers etc. with them.\n\nThe priority mechanics are more complicated, so skip ahead if you are not interested:\nA §eDestination§r will have a §3Routing Value§r calculated, which is the sum of all §3Routing Values§r of the individual Pipes to that §eDestination§r. Whichever §eDestination§r has the lowest §3Routing Value§r will be the one selected for Insertion.\n§6Restrictive Pipes§r typically have the lowest §3Priority§r for insertion due to their higher §3Routing Value§r.",
"desc:8": "§2Item Pipes are back in GTCEu! They will transport items instantly through them.§r\n\nThis quest accepts a §bGregTech §6Item Pipe§r of any material, and size and of both normal and restrictive variants.\n\nTheir advantage over §bEnderIO §6Item Conduits§r is their far higher §6throughput§r. An unupgraded EIO Item Conduit transports §38 items per second§r, and up to §3128§r when upgraded. In comparison, small low-tier Item Pipes can transfer §364 items per second§r, and those made from later materials can transfer multiple stacks per second.\n\nFurthermore, with a §6Robot Arm§r cover, these can do perfect §3Round-Robin§r, equally splitting the items between the §eDestinations§r.\n\nFor now, the recommended material to use for these is §6Tin§r.\n\nThey don\u0027t §3auto-extract§r by themselves, so you have to use §6Conveyor§r covers etc. with them.\n\nThe priority mechanics are more complicated, so skip ahead if you are not interested:\nA §eDestination§r will have a §3Routing Value§r calculated, which is the sum of all §3Routing Values§r of the individual Pipes to that §eDestination§r. Whichever §eDestination§r has the lowest §3Routing Value§r will be the one selected for Insertion.\n§6Restrictive Pipes§r typically have the lowest §3Priority§r for insertion due to their higher §3Routing Value§r.",
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@ -57296,6 +57296,48 @@
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"desc:8": "§5Nomi-CEu§r also features §bFind My Items and Fluids.§r A mod that allows you to search any nearby inventories for §6Item§r and §9Fluids§r. Originally, you were able to do this with §bExtra Utilities 2§r, but it didn\u0027t support searching for fluids.\n\nThis mod features two hotkeys: §eT§r for searching items and §eY§r for searching fluids. To start, simply press §eT§r while hovering an item inside a GUI or with §bJEI§r. Any inventories containing the specified item will §6Emit a particle effect§r.\n\nWhile pressing §eY§r while hovering any fluid inside a GUI, any tanks or buckets containing the specified fluid will also emit a particle effect.\n\nNote that the said mod only matches the type of item, not §eMetadata§r or §eNBT§r. For example, when you search with said mod using a §6GregTech Wrench§r, it will match any GregTech wrench made from any material.\n\n§cKeep in mind nothing will happen if there are no fluids/items of that type nearby!§r",
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"name:8": "Find My Items and Fluids",
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"sizeX:3": 24,
"sizeY:3": 24,
"x:3": -192,
"y:3": 168
}
}
},

View File

@ -803,6 +803,10 @@
{
"normal": 1078,
"expert": 1080
},
{
"normal": 1080,
"expert": 1081
}
],
"ignoreQuestsNormal": [