From 352cd2268722ef9240c41ff93fe89880ae9f28d1 Mon Sep 17 00:00:00 2001 From: ProTriforcer <25221392+ProTriforcer@users.noreply.github.com> Date: Tue, 19 Mar 2024 10:20:25 +0000 Subject: [PATCH] Slightly Increase EB Reach (#662) New Reach: Base: 8x8 (previously 6x6) Upgrade 1: 16x16 (previously 15x15) Upgrade 2: 32x32 (previously 30x30) Upgrade 3/Creative: 64x64 (previously 60x60) [FEATURE] [DETAILS] detail = "Makes Computed Reach Powers of Two." [DETAILS] /* Fixup of Previous Commits */ [FIXUP] [[fixes]] sha = "3f1bc638e6cafc52d17512561827a046b8764ed2" newTitle = "Add SerilizationIsBad Fallback JSON (#666)" newBody = "[SKIP]" [[fixes]] sha = "f11d1790a6d5153ba9938963f590dde2251cf2f2" newTitle = "Update BQu from v4.1.0 to v4.2.1 (#646)" newBody = "[NO CATEGORY]" [FIXUP] --- overrides/config/EffortlessBuilding.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/overrides/config/EffortlessBuilding.cfg b/overrides/config/EffortlessBuilding.cfg index 10058fb..9e60647 100644 --- a/overrides/config/EffortlessBuilding.cfg +++ b/overrides/config/EffortlessBuilding.cfg @@ -8,21 +8,21 @@ reach { # Maximum reach in creative # Keep in mind that chunks need to be loaded to be able to place blocks inside. - I:maxReachCreative=200 + I:maxReachCreative=211 # Maximum reach in survival without upgrades # Reach upgrades are craftable consumables that permanently increase reach. # Set to 0 to disable Effortless Building until the player has consumed a reach upgrade. - I:maxReachLevel0=20 + I:maxReachLevel0=24 # Maximum reach in survival with one upgrade - I:maxReachLevel1=50 + I:maxReachLevel1=51 # Maximum reach in survival with two upgrades - I:maxReachLevel2=100 + I:maxReachLevel2=104 # Maximum reach in survival with three upgrades - I:maxReachLevel3=200 + I:maxReachLevel3=211 }