Fix Missing DME Sim Chamber Recipes (#848)
[BUG] [IGNORE] checks = { compareBefore = "1.7-beta-5" } [IGNORE]
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@ -746,7 +746,7 @@
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{
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"projectID": 932060,
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"projectID": 932060,
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"fileID": 5583492,
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"fileID": 5586524,
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"required": true
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"required": true
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},
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{
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@ -3,7 +3,6 @@ import com.nomiceu.nomilabs.util.LabsModeHelper
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import gregtech.api.recipes.RecipeBuilder
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import gregtech.api.recipes.RecipeBuilder
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import gregtech.api.recipes.ingredients.GTRecipeInput
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import gregtech.api.recipes.ingredients.GTRecipeInput
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import gregtech.api.recipes.recipeproperties.TemperatureProperty
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import gregtech.api.recipes.recipeproperties.TemperatureProperty
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import net.minecraft.item.ItemStack
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import net.minecraftforge.fluids.FluidStack
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import net.minecraftforge.fluids.FluidStack
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// Lumium
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// Lumium
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@ -0,0 +1,43 @@
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import com.nomiceu.nomilabs.LabsValues
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import com.nomiceu.nomilabs.util.LabsModeHelper
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import mustapelto.deepmoblearning.common.metadata.MetadataDataModel
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import mustapelto.deepmoblearning.common.metadata.MetadataManager
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import net.minecraftforge.fml.common.Loader
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// Only Load if Mode is Normal
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// Adds Recipes for the DME Simulation Chamber
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if (!LabsModeHelper.normal) return
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def models = MetadataManager.dataModelMetadataList
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for (var model : models) {
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if (!Loader.isModLoaded(model.modID)) continue // Edge Case
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int tier = MetadataManager.minDataModelTier
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while (!MetadataManager.isMaxDataModelTier(tier)){
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addDMERecipe(model, tier)
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tier = MetadataManager.getNextDataModelTier(tier)
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}
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// Since this does not include maximum tier...
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addDMERecipe(model, MetadataManager.getNextDataModelTier(tier))
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}
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void addDMERecipe(MetadataDataModel model, int tier) {
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def tierData = MetadataManager.getDataModelTierData(tier)
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if (!tierData.present || !tierData.get().canSimulate) return
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def modelPath = model.dataModelRegistryID
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def living = model.livingMatter
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def pristine = model.pristineMatter
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def eut = model.simulationRFCost / 4
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int chance = tierData.get().pristineChance
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mods.gregtech.dme_sim_chamber.recipeBuilder()
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.dataItem(item("deepmoblearning:${modelPath}"), tier)
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.input(item('deepmoblearning:polymer_clay').item)
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.output(living.item)
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.chancedOutput(pristine, chance * 100, 0) // Chanced Outputs are In Per 100 (100 = 1%)
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.EUt(eut as int)
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.duration(300)
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.buildAndRegister()
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}
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@ -1,88 +0,0 @@
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#packmode normal
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#modloaded deepmoblearning
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import mods.gregtech.recipe.RecipeMap;
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import crafttweaker.data.IData;
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import crafttweaker.world.IFacing;
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import crafttweaker.item.IItemStack;
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import crafttweaker.item.IItemCondition;
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import scripts.common.makeShaped as makeShaped;
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// from DML's config
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val mobs as int[string] = {
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// mob RF/t
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"zombie": 64,
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"skeleton": 64,
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"creeper": 64,
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"spider": 64,
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"slime": 64,
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"witch": 512,
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"blaze": 1024,
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"ghast": 1024,
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"wither_skeleton": 1024,
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"enderman": 2048,
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"wither": 6666,
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"dragon": 6666,
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"shulker": 512,
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"guardian": 1024,
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"thermal_elemental": 1024
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};
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val pristine_types as IItemStack[string] = {
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// mob pristine type
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"zombie": <deepmoblearning:living_matter_overworldian>,
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"skeleton": <deepmoblearning:living_matter_overworldian>,
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"creeper": <deepmoblearning:living_matter_overworldian>,
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"spider": <deepmoblearning:living_matter_overworldian>,
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"slime": <deepmoblearning:living_matter_overworldian>,
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"witch": <deepmoblearning:living_matter_overworldian>,
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"blaze": <deepmoblearning:living_matter_hellish>,
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"ghast": <deepmoblearning:living_matter_hellish>,
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"wither_skeleton": <deepmoblearning:living_matter_hellish>,
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"enderman": <deepmoblearning:living_matter_extraterrestrial>,
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"wither": <deepmoblearning:living_matter_extraterrestrial>,
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"dragon": <deepmoblearning:living_matter_extraterrestrial>,
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"shulker": <deepmoblearning:living_matter_extraterrestrial>,
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"guardian": <deepmoblearning:living_matter_overworldian>,
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"thermal_elemental": <deepmoblearning:living_matter_overworldian>
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};
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val model_prefix = "deepmoblearning:data_model_";
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val pristine_prefix = "deepmoblearning:pristine_matter_";
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//// from DML's config
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//val pristine_chances as int[] = [
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// 5,
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// 10,
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// 20,
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// 30
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//];
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//
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//// from DML's config
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//val maxExperience as int[] = [
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// 0,
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// 50,
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// 250,
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// 500
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//];
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//Recipe for Controller
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// Moved to Groovy
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val DATA_MODEL_MAXIMUM_TIER = 4;
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val PRISTINE_CHANCE_FIXED = 30; // in %
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for mob, cost in mobs {
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dme_sim_chamber.recipeBuilder()
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.duration(301)
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.EUt(cost / 4 as int)
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.inputs(<deepmoblearning:polymer_clay>)
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.notConsumable(itemUtils.getItem(model_prefix + mob).withEmptyTag())
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.outputs(pristine_types[mob])
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.chancedOutput(itemUtils.getItem(pristine_prefix + mob), PRISTINE_CHANCE_FIXED * 100, 0)
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.buildAndRegister();
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}
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