Restore Hard Recipes for HM (#530)

Closes #506 #498 #497 by copying over the 1.6 config.


/* CHANGELOG STUFF */
[BUG]
[HM]
[IGNORE]
  checks = { compareNot = "1.7-alpha-1" }
[IGNORE]

[FIXUP]
[[fixes]]
sha = "bd58b9072f45d647734ae66168cbd27bf9b2f220"
newTitle = "Update GT and Related Mods for 1.7"
newBody = """
  [EXPAND]
  [[messages]]
    messageTitle = \"Update GT to 2.7.4\"
    messageBody = \"\"\"
      [BREAKING]
      [DETAILS]
      details = [
        \\"**Lots of Recipes have been moved to the Assembly Line, and now require Assembly Line Research**\\",
        \\"**Recipe Changes, such as:**\\",
        \\"\\"\\"
          [DETAILS]
          details = [
            \\\\"Maintenance Hatch Assembler Recipe: Circuit changed from 1 -> 8\\\\",
            \\\\"Hatch and Bus Recipe Changes\\\\",
            \\\\"And more... Check your machines!\\\\"
          ]
          [DETAILS]
        \\"\\"\\",
        \\"Adds Assembly Line Research\\",
        \\"Adds ME Hatches and Buses, for combining Multiblocks with AE Networks\\",
        \\"Adds Filtered Output Hatches\\",
        \\"Adds EU Multiblock Power Storage\\",
        \\"Adds Multiblock Transformer and Laser Power Transfer\\",
        \\"Adds Long Distance Pipes\\",
        \\"Creating Waypoints in the Prospector\\",
        \\"Fixing many bugs\\",
        \\"And many more!\\"
      ]
      [DETAILS]
    \"\"\"

  [[messages]]
    messageTitle = \"Multiblock Changes\"
    messageBody = \"\"\"
      [BREAKING]
      [DETAILS]
      details = [
        \\"Multiblocks now have a **maximum of 2 Energy Hatches** (Down from 3)\\",
        \\"All Custom Multiblocks, such as Naquadah Reactors and Multiverse Projectors, now have **minimum casing requirements** and need a **maintenance hatch**\\",
        \\"Naquadah Reactors now have a **maximum of 1 Dynamo Hatch**\\",
        \\"Some Custom Multiblocks now allow for Distinct Buses Mode\\",
        \\"All Custom Multiblocks now have custom Front Overlays\\",
        \\"Reworked & Improved Multiblock UIs\\"
      ]
      [DETAILS]
    \"\"\"
  [EXPAND]
  """
[FIXUP]
This commit is contained in:
CrossTech 2023-11-13 18:34:32 +08:00 committed by GitHub
parent 4f59838993
commit 39355a3382
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@ -577,7 +577,7 @@ general {
B:hardDyeRecipes=false
# Whether to make Glass related recipes harder. Default: true
B:hardGlassRecipes=false
B:hardGlassRecipes=true
# Recipes for Buckets, Cauldrons, Hoppers, and Iron Bars require Iron Plates, Rods, and more.
# Default: true
@ -585,33 +585,33 @@ general {
# Whether to make miscellaneous recipes harder.
# Default: false
B:hardMiscRecipes=false
B:hardMiscRecipes=true
# Whether to make Redstone related recipes harder.
# Default: false
B:hardRedstoneRecipes=false
B:hardRedstoneRecipes=true
# Whether to make Vanilla Tools and Armor recipes harder.
# Excludes Flint and Steel, and Buckets.
# Default: false
B:hardToolArmorRecipes=false
B:hardToolArmorRecipes=true
# Whether to make Wood related recipes harder.
# Excludes sticks and planks.
# Default: false
B:hardWoodRecipes=false
B:hardWoodRecipes=true
# Whether to make crafting recipes for Bricks, Firebricks, and Coke Bricks harder.
# Default: false
B:harderBrickRecipes=false
B:harderBrickRecipes=true
# Whether to remove charcoal smelting recipes from the vanilla furnace.
# Default: true
B:harderCharcoalRecipe=false
B:harderCharcoalRecipe=true
# Whether to make the recipe for the EBF Controller harder.
# Default: false
B:harderEBFControllerRecipe=false
B:harderEBFControllerRecipe=true
# Change the recipe of Rods in the Lathe to 1 Rod and 2 Small Piles of Dust, instead of 2 Rods.
# Default: false
@ -619,11 +619,11 @@ general {
# Whether to nerf the Paper crafting recipe.
# Default: true
B:nerfPaperCrafting=false
B:nerfPaperCrafting=true
# Whether to nerf Wood crafting to 2 Planks from 1 Log, and 2 Sticks from 2 Planks.
# Default: false
B:nerfWoodCrafting=false
B:nerfWoodCrafting=true
B:plateWrenches=true
# Whether to remove Vanilla Block Recipes from the Crafting Table.
@ -746,7 +746,7 @@ general {
# Specifies an additional random number of veins in a section.
# Default: 0
I:additionalVeinsInSection=4
I:additionalVeinsInSection=3
# Should all Stone Types drop unique Ore Item Blocks?
# Default: false (meaning only Stone, Netherrack, and Endstone
@ -770,7 +770,7 @@ general {
# Specifies the minimum number of veins in a section.
# Default: 1
I:minVeinsInSection=4
I:minVeinsInSection=2
# Multiplier for the chance to spawn a Rubber Tree on any given roll. Higher values make Rubber Trees more common.
# Default: 1.0