Update gregtech.cfg

This commit is contained in:
tracer4b 2022-10-16 01:34:37 +08:00
parent 677c7ebdbe
commit 3ba35cce2d

View File

@ -212,6 +212,59 @@ general {
B:useShader=true
}
##########################################################################################################
# heat effect
#--------------------------------------------------------------------------------------------------------#
# Bloom config options for the heat effect (cable burning).
##########################################################################################################
"heat effect" {
# The base brightness of the bloom.
# It is similar to strength
# This value should be smaller than highBrightnessThreshold.
# OUTPUT = BACKGROUND + BLOOM * strength * ({base} + LT + (1 - BACKGROUND_BRIGHTNESS)*(HT-LT)))
# Default: 0.1
# Min: 0.0
# Max: 1.7976931348623157E308
D:baseBrightness=0.0
# Bloom Algorithm
# 0 - Simple Gaussian Blur Bloom (Fast)
# 1 - Unity Bloom
# 2 - Unreal Bloom
# Default: 2
# Min: 0
# Max: 2
I:bloomStyle=2
# The brightness after bloom should not exceed this value. It can be used to limit the brightness of highlights (e.g., daytime).
# OUTPUT = BACKGROUND + BLOOM * strength * (base + LT + (1 - BACKGROUND_BRIGHTNESS)*({HT}-LT)))
# This value should be greater than lowBrightnessThreshold.
# Default: 0.5
# Min: 0.0
# Max: 1.7976931348623157E308
D:highBrightnessThreshold=1.4
# The brightness after bloom should not smaller than this value. It can be used to limit the brightness of dusky parts (e.g., night/caves).
# OUTPUT = BACKGROUND + BLOOM * strength * (base + {LT} + (1 - BACKGROUND_BRIGHTNESS)*(HT-{LT})))
# This value should be smaller than highBrightnessThreshold.
# Default: 0.2
# Min: 0.0
# Max: 1.7976931348623157E308
D:lowBrightnessThreshold=0.6
# Bloom Strength
# OUTPUT = BACKGROUND + BLOOM * {strength} * (base + LT + (1 - BACKGROUND_BRIGHTNESS)*(HT-LT)))
# Default: 2
# Min: 0.0
# Max: 1.7976931348623157E308
D:strength=1.1
# Whether to use shader programs.
# Default: true
B:useShader=true
}
}
}
@ -296,10 +349,25 @@ general {
# Max: 2147483647
I:centralMonitorEuCost=8
# Whether machines should explode when overloaded with power.
# Default: true
# Whether multiblocks should ignore all cleanroom requirements.
# This does nothing if B:enableCleanroom is false.
# Default: false
B:cleanMultiblocks=false
B:doExplosions=false
# Whether machines explode in rainy weather or when placed next to certain terrain, such as fire or lava
# Default: false
B:doTerrainExplosion=false
# Whether machines or boilers damage the terrain when they explode.
# Note machines and boilers always explode when overloaded with power or met with special conditions, regardless of this config.
# Default: true
B:doesExplosionDamagesTerrain=true
# Whether to enable the cleanroom, required for various recipes.
# Default: true
B:enableCleanroom=true
# Whether to enable High-Tier Solar Panels (IV-UV). They will not have recipes.
# Default: false
B:enableHighTierSolars=true