Update gregtech.cfg
This commit is contained in:
parent
677c7ebdbe
commit
3ba35cce2d
@ -212,6 +212,59 @@ general {
|
|||||||
B:useShader=true
|
B:useShader=true
|
||||||
}
|
}
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# heat effect
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Bloom config options for the heat effect (cable burning).
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
"heat effect" {
|
||||||
|
# The base brightness of the bloom.
|
||||||
|
# It is similar to strength
|
||||||
|
# This value should be smaller than highBrightnessThreshold.
|
||||||
|
# OUTPUT = BACKGROUND + BLOOM * strength * ({base} + LT + (1 - BACKGROUND_BRIGHTNESS)*(HT-LT)))
|
||||||
|
# Default: 0.1
|
||||||
|
# Min: 0.0
|
||||||
|
# Max: 1.7976931348623157E308
|
||||||
|
D:baseBrightness=0.0
|
||||||
|
|
||||||
|
# Bloom Algorithm
|
||||||
|
# 0 - Simple Gaussian Blur Bloom (Fast)
|
||||||
|
# 1 - Unity Bloom
|
||||||
|
# 2 - Unreal Bloom
|
||||||
|
# Default: 2
|
||||||
|
# Min: 0
|
||||||
|
# Max: 2
|
||||||
|
I:bloomStyle=2
|
||||||
|
|
||||||
|
# The brightness after bloom should not exceed this value. It can be used to limit the brightness of highlights (e.g., daytime).
|
||||||
|
# OUTPUT = BACKGROUND + BLOOM * strength * (base + LT + (1 - BACKGROUND_BRIGHTNESS)*({HT}-LT)))
|
||||||
|
# This value should be greater than lowBrightnessThreshold.
|
||||||
|
# Default: 0.5
|
||||||
|
# Min: 0.0
|
||||||
|
# Max: 1.7976931348623157E308
|
||||||
|
D:highBrightnessThreshold=1.4
|
||||||
|
|
||||||
|
# The brightness after bloom should not smaller than this value. It can be used to limit the brightness of dusky parts (e.g., night/caves).
|
||||||
|
# OUTPUT = BACKGROUND + BLOOM * strength * (base + {LT} + (1 - BACKGROUND_BRIGHTNESS)*(HT-{LT})))
|
||||||
|
# This value should be smaller than highBrightnessThreshold.
|
||||||
|
# Default: 0.2
|
||||||
|
# Min: 0.0
|
||||||
|
# Max: 1.7976931348623157E308
|
||||||
|
D:lowBrightnessThreshold=0.6
|
||||||
|
|
||||||
|
# Bloom Strength
|
||||||
|
# OUTPUT = BACKGROUND + BLOOM * {strength} * (base + LT + (1 - BACKGROUND_BRIGHTNESS)*(HT-LT)))
|
||||||
|
# Default: 2
|
||||||
|
# Min: 0.0
|
||||||
|
# Max: 1.7976931348623157E308
|
||||||
|
D:strength=1.1
|
||||||
|
|
||||||
|
# Whether to use shader programs.
|
||||||
|
# Default: true
|
||||||
|
B:useShader=true
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
@ -296,10 +349,25 @@ general {
|
|||||||
# Max: 2147483647
|
# Max: 2147483647
|
||||||
I:centralMonitorEuCost=8
|
I:centralMonitorEuCost=8
|
||||||
|
|
||||||
# Whether machines should explode when overloaded with power.
|
# Whether multiblocks should ignore all cleanroom requirements.
|
||||||
# Default: true
|
# This does nothing if B:enableCleanroom is false.
|
||||||
|
# Default: false
|
||||||
|
B:cleanMultiblocks=false
|
||||||
B:doExplosions=false
|
B:doExplosions=false
|
||||||
|
|
||||||
|
# Whether machines explode in rainy weather or when placed next to certain terrain, such as fire or lava
|
||||||
|
# Default: false
|
||||||
|
B:doTerrainExplosion=false
|
||||||
|
|
||||||
|
# Whether machines or boilers damage the terrain when they explode.
|
||||||
|
# Note machines and boilers always explode when overloaded with power or met with special conditions, regardless of this config.
|
||||||
|
# Default: true
|
||||||
|
B:doesExplosionDamagesTerrain=true
|
||||||
|
|
||||||
|
# Whether to enable the cleanroom, required for various recipes.
|
||||||
|
# Default: true
|
||||||
|
B:enableCleanroom=true
|
||||||
|
|
||||||
# Whether to enable High-Tier Solar Panels (IV-UV). They will not have recipes.
|
# Whether to enable High-Tier Solar Panels (IV-UV). They will not have recipes.
|
||||||
# Default: false
|
# Default: false
|
||||||
B:enableHighTierSolars=true
|
B:enableHighTierSolars=true
|
||||||
|
Loading…
x
Reference in New Issue
Block a user