From 454f3c5f30fa3bfc6fa48382b7f09b70275d1585 Mon Sep 17 00:00:00 2001 From: smallming675 Date: Sat, 5 Oct 2024 09:39:47 +0800 Subject: [PATCH] Misc Questbook Fixes and Improvements (#1007) [QB] Co-authored-by: smallming --- .../expert/betterquesting/DefaultQuests.json | 1241 ++++++++-------- .../normal/betterquesting/DefaultQuests.json | 1244 ++++++++++------- .../config/betterquesting/DefaultQuests.json | 1244 ++++++++++------- .../saved_quests/ExpertQuests.json | 1241 ++++++++-------- tools/storage/savedQBPorter.json | 172 ++- 5 files changed, 2947 insertions(+), 2195 deletions(-) diff --git a/overrides/config-overrides/expert/betterquesting/DefaultQuests.json b/overrides/config-overrides/expert/betterquesting/DefaultQuests.json index 111e2e8..d07accc 100644 --- a/overrides/config-overrides/expert/betterquesting/DefaultQuests.json +++ b/overrides/config-overrides/expert/betterquesting/DefaultQuests.json @@ -540,7 +540,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "The most basic cables, such as these §6Red Alloy Cables§r, can be wrapped in their §6Rubber§r insulation by hand.\n\nMore advanced types of cables will require an §3Assembling Machine§r and liquid §9Rubber§r, but you can do it the simple way for now.\n\n§2GT cables now support RF conversion natively! You can plug an RF machine into an EU cable directly and it will convert the energy. You cannot, however, plug an §dRF§r power souce directly into an §dEU§r cable.", + "desc:8": "The most basic cables, such as these §6Red Alloy Cables§r, can be wrapped in their §6Rubber§r insulation by hand.\n\nMore advanced types of cables will require an §3Assembling Machine§r and liquid §9Rubber§r, but you can do it the simple way for now.\n\n§2GT cables now support RF conversion natively! You can plug an RF machine into an EU cable directly and it will convert the energy. You cannot, however, plug an §dRF§r power source directly into an §dEU§r cable.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -695,8 +695,8 @@ }, "10:10": { "preRequisites:11": [ + 148, 209, - 245, 539 ], "properties:10": { @@ -1668,7 +1668,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "(§oThis quest accepts either a Steam Dynamo or a Large Bronze Boiler.§r)\n\nYour first major crafting project!\n\nThe §6Steam Dynamo§r will be your source of §dpower§r for the early game. It requires §9Water§r and burnable fuel like §6Coal§r or §6Sugar Cane§r to produce power.\n\nYou can also choose to make §6Basic Steam Turbines§r to generate EU directly.\n\nKeep in mind that §eDynamos only output power when burning through fuel§r, and §6only the block attached directly to the coil will get provided with power§r.\n\nYou can also use §6Large Bronze Boilers§r to produce steam for use in §6Steam Turbines§r or §bTurbine Conversion§r-augmented §6Steam Dynamos§r. Each one produces 800 mB steam per tick, which is equivalent to 400 EU/t or 1600 RF/t. They are significantly more expensive, however.", + "desc:8": "(§oThis quest accepts either a Steam Dynamo or a Large Bronze Boiler.§r)\n\nYour first major crafting project!\n\nThe §6Steam Dynamo§r will be your source of §dpower§r for the early game. It requires §9Water§r and burnable fuel like §6Coal§r or §6Sugar Cane§r to produce power.\n\nYou can also choose to make §6Basic Steam Turbines§r to generate EU directly.\n\nKeep in mind that §eDynamos only output power when burning through fuel§r, and §6only the block attached directly to the coil will get provided with power§r.\n\nYou can also use §6Large Bronze Boilers§r to produce steam for use in §6Steam Turbines§r or §bTurbine Conversion§r-augmented §6Steam Dynamos§r. Each one produces 800 mB steam per tick, which is equivalent to 400 EU/t or 1600 RF/t. They are significantly more expensive, however.\n\n§cThe Large Bronze Boiler is not available to you right now as it requires a LV assembler for making the buses and hatches.\n\n§aNote: 1 EU of energy \u003d 2 mb of steam \u003d 4 RF, use this when planning your early power setup.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -4048,7 +4048,7 @@ 2 ], "preRequisites:11": [ - 246, + 255, 328, 386 ], @@ -4244,7 +4244,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "The §3Experience Obelisk§r is a mass storage device for player experience in the form of §9Liquid XP§r.\n\nVia the GUI you can insert or extract levels as needed, as well as configure interactions with neighboring blocks (as is typical of §bEnderIO§r machines).\n\nLiquid XP can also be pumped in directly from your automation such as §3Fluid Extractors§r.", + "desc:8": "The §3Experience Obelisk§r is a mass storage device for player experience in the form of §9Liquid XP§r.\n\nVia the GUI you can insert or extract levels as needed, as well as configure interactions with neighboring blocks (as is typical of §bEnderIO§r machines).\n\nLiquid XP can also be pumped in directly from your automation such as §3Extractors§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -6036,7 +6036,8 @@ }, "100:10": { "preRequisites:11": [ - 51 + 51, + 81 ], "properties:10": { "betterquesting:10": { @@ -6146,7 +6147,8 @@ }, "102:10": { "preRequisites:11": [ - 51 + 51, + 81 ], "properties:10": { "betterquesting:10": { @@ -6329,7 +6331,8 @@ }, "105:10": { "preRequisites:11": [ - 51 + 51, + 81 ], "properties:10": { "betterquesting:10": { @@ -8929,7 +8932,8 @@ }, "153:10": { "preRequisites:11": [ - 93 + 93, + 540 ], "properties:10": { "betterquesting:10": { @@ -9121,6 +9125,7 @@ 60, 91, 836, + 895, 1040 ], "properties:10": { @@ -9772,8 +9777,7 @@ }, "168:10": { "preRequisites:11": [ - 164, - 165 + 184 ], "properties:10": { "betterquesting:10": { @@ -10206,68 +10210,51 @@ } }, "176:10": { - "preRequisites:11": [ - 173, - 922 - ], + "preRequisites:11": [], "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "A simple combination of §9Nitrogen§r and §9Oxygen§r, the two most common elements in the air, yet this substance is very toxic. Chemistry is weird.", + "desc:8": "Unused Gap Quest. Prevents Overriding Of IDs.", "globalshare:1": 0, "icon:10": { - "Count:3": 1, + "Count:3": 0, "Damage:2": 0, "OreDict:8": "", - "id:8": "forge:bucketfilled", - "tag:10": { - "Amount:3": 1000, - "FluidName:8": "nitrogen_dioxide" - } + "id:8": "minecraft:air" }, "ignoresview:1": 0, - "ismain:1": 1, - "issilent:1": 0, - "lockedprogress:1": 1, - "name:8": "Nitrogen Dioxide", + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Gap", "partysinglereward:1": 0, - "questlogic:8": "OR", + "questlogic:8": "AND", "repeat_relative:1": 1, "repeattime:3": -1, "simultaneous:1": 0, "snd_complete:8": "minecraft:entity.player.levelup", "snd_update:8": "minecraft:entity.player.levelup", "tasklogic:8": "AND", - "visibility:8": "ALWAYS" + "visibility:8": "HIDDEN" } }, "questID:3": 176, "rewards:9": {}, "tasks:9": { "0:10": { - "autoConsume:1": 0, - "consume:1": 0, - "groupDetect:1": 0, - "ignoreNBT:1": 0, "index:3": 0, - "requiredFluids:9": { - "0:10": { - "Amount:3": 1000, - "FluidName:8": "nitrogen_dioxide" - } - }, - "taskID:8": "bq_standard:fluid" + "taskID:8": "bq_standard:checkbox" } } }, "177:10": { "preRequisiteTypes:7": [ - 0, + 2, 2, 2 ], "preRequisites:11": [ - 176, + 173, 224, 826 ], @@ -10322,6 +10309,10 @@ } }, "178:10": { + "preRequisiteTypes:7": [ + 2, + 0 + ], "preRequisites:11": [ 177, 180 @@ -11700,8 +11691,7 @@ }, "202:10": { "preRequisites:11": [ - 208, - 210 + 208 ], "properties:10": { "betterquesting:10": { @@ -11829,13 +11819,11 @@ "204:10": { "preRequisiteTypes:7": [ 2, - 0, 0 ], "preRequisites:11": [ 116, - 208, - 210 + 208 ], "properties:10": { "betterquesting:10": { @@ -12120,8 +12108,7 @@ }, "208:10": { "preRequisites:11": [ - 209, - 210 + 209 ], "properties:10": { "betterquesting:10": { @@ -13078,7 +13065,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§9Hydrogen§r and §9Nitrogen§r combine together to make §9Ammonia§r.\n\nAn easy way to get Nitrogen is to centrifuge §9Air§r, which will require you to build an §3Air Collector§r. You could also electrolyze §6Saltpeter§r, distill §9Fermented Biomass§r in a §3Distillation Tower§r, or get huge amounts from §2distlling Liquid Air in a Distillation Tower.§r.", + "desc:8": "§9Hydrogen§r and §9Nitrogen§r combine together to make §9Ammonia§r.\n\nAn easy way to get Nitrogen is to centrifuge §9Air§r, which will require you to build an §3Air Collector§r. You could also electrolyze §6Saltpeter§r, distill §9Fermented Biomass§r in a §3Distillation Tower§r, or get huge amounts from §2distilling Liquid Air in a Distillation Tower.§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -14598,9 +14585,9 @@ "251:10": { "preRequisites:11": [ 234, - 315, 386, - 407 + 407, + 583 ], "properties:10": { "betterquesting:10": { @@ -14654,7 +14641,7 @@ }, "252:10": { "preRequisites:11": [ - 314 + 253 ], "properties:10": { "betterquesting:10": { @@ -14762,7 +14749,7 @@ }, "254:10": { "preRequisites:11": [ - 316 + 750 ], "properties:10": { "betterquesting:10": { @@ -17117,7 +17104,7 @@ "simultaneous:1": 0, "snd_complete:8": "minecraft:entity.player.levelup", "snd_update:8": "minecraft:entity.player.levelup", - "tasklogic:8": "AND", + "tasklogic:8": "OR", "visibility:8": "ALWAYS" } }, @@ -17147,6 +17134,30 @@ } }, "taskID:8": "bq_standard:retrieval" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "entryLogic:8": "AND", + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 8, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "packageddraconic:marked_basic_injector" + }, + "1:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "packageddraconic:fusion_crafter" + } + }, + "taskID:8": "bq_standard:retrieval" } } }, @@ -22800,7 +22811,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§bGregTech§r adds a very versatile way of augmenting machines with §aMachine Covers§r. Covers are \"upgrades\" that you can put on any GregTech machine, chest, or drum to expand its functionality. These are seperate on each side of the machine, meaning you can have up to six different covers! To work with covers, you\u0027ll need to make yourself a §aScrewdriver§r to configure covers, and a §aCrowbar§r to remove covers without having to break the machine. This quest accepts a §aScrewdriver§r and §aCrowbar§r made from any material.\n\nHere\u0027s a list of some covers there are in the game, and what they do:\n\n- §lConveyor§r: transfers items continuously to or from an adjacent inventory.\n\n- §lPump§r: is much like a §aConveyor§r, but for fluids.\n\n- §lRobotic Arm§r: is much like §aConveyor§r, but has two additional modes:\n* §eKeep Exact§r: moves items to keep a stock of at most the specified number of items\n* §eSupply Exact§r: transfers precisely the specified number of items per operation.\nThis cover is very useful for crafting automation.\n\n- §lFluid Regulator§r: is like a §aRobotic Arm§r, but works with fluids instead of items.\n\n- §lShutter§r: prevents automation from interacting with a specific side of a machine.\n\n- §lDetector§r: Available in §aItem§r, §aFluid§r, §aEnergy§r, and §aActivity§r flavours. Emits a Redstone signal depending on the status of whatever it\u0027s detecting.\n\n- §lAdvanced Detectors§r: Available as §aItem§r, §aFluid§r, §aEnergy§r, or §aActivity§r, these covers can emit redstone in more ways than their normal counterparts. Specifically, the §aItem§r, §aFluid§r, and §aEnergy§r advanced detectors can emit a latched redstone signal based on the amount of item/fluid between a set min and max, or they can emit redstone signals proportional to the amount of item/fluids between a set min and max. The §aAdvanced Activity Detector§r emits redstone proportional to a machines progress on a recipe\n\n- §lDigital Interface§r: A graphical display for the machine\u0027s current status. Can display things like contained fluids, energy levels, etc.\n\nCovers that move items or fluids can have a §aFilter§r placed inside them. These modify the functionality of covers in ways explained in their own quests.", + "desc:8": "§bGregTech§r adds a very versatile way of augmenting machines with §aMachine Covers§r. Covers are \"upgrades\" that you can put on any GregTech machine, chest, or drum to expand its functionality. These are seperate on each side of the machine, meaning you can have up to six different covers! To work with covers, you\u0027ll need to make yourself a §aScrewdriver§r to configure covers, and a §aCrowbar§r to remove covers without having to break the machine. This quest accepts a §aScrewdriver§r and §aCrowbar§r made from any material.\n\n§eMost covers also have a ULV version, offering a cheaper alternative to LV covers in early game, though they operate slightly slower.§r\n\nHere\u0027s a list of some covers there are in the game, and what they do:\n\n- §lConveyor§r: transfers items continuously to or from an adjacent inventory.\n\n- §lPump§r: is much like a §aConveyor§r, but for fluids.\n\n- §lRobotic Arm§r: is much like §aConveyor§r, but has two additional modes:\n* §eKeep Exact§r: moves items to keep a stock of at most the specified number of items\n* §eSupply Exact§r: transfers precisely the specified number of items per operation.\nThis cover is very useful for crafting automation.\n\n- §lFluid Regulator§r: is like a §aRobotic Arm§r, but works with fluids instead of items.\n\n- §lShutter§r: prevents automation from interacting with a specific side of a machine.\n\n- §lDetector§r: Available in §aItem§r, §aFluid§r, §aEnergy§r, and §aActivity§r flavours. Emits a Redstone signal depending on the status of whatever it\u0027s detecting.\n\n- §lAdvanced Detectors§r: Available as §aItem§r, §aFluid§r, §aEnergy§r, or §aActivity§r, these covers can emit redstone in more ways than their normal counterparts. Specifically, the §aItem§r, §aFluid§r, and §aEnergy§r advanced detectors can emit a latched redstone signal based on the amount of item/fluid between a set min and max, or they can emit redstone signals proportional to the amount of item/fluids between a set min and max. The §aAdvanced Activity Detector§r emits redstone proportional to a machines progress on a recipe\n\n- §lDigital Interface§r: A graphical display for the machine\u0027s current status. Can display things like contained fluids, energy levels, etc.\n\nCovers that move items or fluids can have a §aFilter§r placed inside them. These modify the functionality of covers in ways explained in their own quests.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -28242,7 +28253,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "The §3Naquadah Reactor Mk1§r is a structure used to generate considerable amounts of EU power from decaying §6Enriched Naquadah§r or §6Naquadria§r into §6Lead§r.\n\n§6Sneak-right click§r the controller to enable the in-world preview.", + "desc:8": "The §3Naquadah Reactor§r is a structure used to generate considerable amounts of EU power from decaying §6Enriched Naquadah§r or §6Naquadria§r into §6Lead§r.\n\nIt has two versions, the §3Naquadah Reactor Mk1§r and the §3Naquadah Reactor Mk2§r. The latter produces significantly more power, but costs a large amounts of §dOmnium§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -28254,7 +28265,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Naquadah Reactor Mk1", + "name:8": "Naquadah Reactor", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -28262,7 +28273,7 @@ "simultaneous:1": 0, "snd_complete:8": "minecraft:entity.player.levelup", "snd_update:8": "minecraft:entity.player.levelup", - "tasklogic:8": "AND", + "tasklogic:8": "OR", "visibility:8": "ALWAYS" } }, @@ -28316,7 +28327,61 @@ }, "6:10": { "Count:3": 1, - "Damage:2": 1231, + "Damage:2": 1252, + "OreDict:8": "", + "id:8": "gregtech:machine" + } + }, + "taskID:8": "bq_standard:retrieval" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "entryLogic:8": "AND", + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 32105, + "OreDict:8": "", + "id:8": "gregtech:machine" + }, + "1:10": { + "Count:3": 13, + "Damage:2": 9, + "OreDict:8": "", + "id:8": "gcym:large_multiblock_casing" + }, + "2:10": { + "Count:3": 3, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "gregtech:meta_block_compressed_27" + }, + "3:10": { + "Count:3": 1, + "Damage:2": 4, + "OreDict:8": "", + "id:8": "extendedcrafting:storage" + }, + "4:10": { + "Count:3": 16, + "Damage:2": 1, + "OreDict:8": "", + "id:8": "gregtech:transparent_casing" + }, + "5:10": { + "Count:3": 16, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "appliedenergistics2:spatial_pylon" + }, + "6:10": { + "Count:3": 1, + "Damage:2": 1243, "OreDict:8": "", "id:8": "gregtech:machine" } @@ -31546,7 +31611,7 @@ "id:8": "nomilabs:meta_ingot" }, "ignoresview:1": 0, - "ismain:1": 0, + "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, "name:8": "Signalum Ingots", @@ -32708,7 +32773,6 @@ "605:10": { "preRequisites:11": [ 564, - 606, 607 ], "properties:10": { @@ -37003,25 +37067,23 @@ } }, "684:10": { - "preRequisites:11": [ - 28 - ], + "preRequisites:11": [], "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§6String§r and §6Coal Dust§r can be baked together into a §6Carbon Mesh§r in an §3Alloy Furnace§r.\n\nCombine that with §6Pulsating Dust§r to get a §6Pulsating Mesh§r.\n\nThis will not be needed now. In fact, its only use is for §6Solar Panels§r. The §6Carbon Mesh§r has some uses though.", + "desc:8": "Unused Gap Quest. Prevents Overriding Of IDs.", "globalshare:1": 0, "icon:10": { - "Count:3": 1, + "Count:3": 0, "Damage:2": 0, "OreDict:8": "", - "id:8": "nomilabs:pulsatingmesh" + "id:8": "minecraft:air" }, "ignoresview:1": 0, - "ismain:1": 1, - "issilent:1": 0, - "lockedprogress:1": 1, - "name:8": "Pulsating Mesh", + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Gap", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -37030,35 +37092,15 @@ "snd_complete:8": "minecraft:entity.player.levelup", "snd_update:8": "minecraft:entity.player.levelup", "tasklogic:8": "AND", - "visibility:8": "ALWAYS" + "visibility:8": "HIDDEN" } }, "questID:3": 684, "rewards:9": {}, "tasks:9": { "0:10": { - "autoConsume:1": 0, - "consume:1": 0, - "entryLogic:8": "AND", - "groupDetect:1": 0, - "ignoreNBT:1": 0, "index:3": 0, - "partialMatch:1": 1, - "requiredItems:9": { - "0:10": { - "Count:3": 1, - "Damage:2": 500, - "OreDict:8": "", - "id:8": "gregtech:meta_item_1" - }, - "1:10": { - "Count:3": 1, - "Damage:2": 0, - "OreDict:8": "", - "id:8": "nomilabs:pulsatingmesh" - } - }, - "taskID:8": "bq_standard:retrieval" + "taskID:8": "bq_standard:checkbox" } } }, @@ -37792,25 +37834,23 @@ } }, "696:10": { - "preRequisites:11": [ - 519 - ], + "preRequisites:11": [], "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "The §3Naquadah Reactor Mk2§r is an upgraded reactor that can generate immense amounts of EU energy from the same types of fuels as the Mk1. The materials it requires are similar to the Mk1, and you can almost reuse the same structure. Make sure you are prepared for the UV power output by adding a §6UV Energy Output Hatch§r.\n\nThis is a pretty expensive structure though, as it needs blocks of §dOmnium§r.\n\n§6Sneak-right click§r the controller to enable the in-world preview.", + "desc:8": "Unused Gap Quest. Prevents Overriding Of IDs.", "globalshare:1": 0, "icon:10": { - "Count:3": 1, - "Damage:2": 32105, + "Count:3": 0, + "Damage:2": 0, "OreDict:8": "", - "id:8": "gregtech:machine" + "id:8": "minecraft:air" }, "ignoresview:1": 0, "ismain:1": 0, - "issilent:1": 0, - "lockedprogress:1": 1, - "name:8": "Naquadah Reactor Mk2", + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Gap", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -37819,47 +37859,15 @@ "snd_complete:8": "minecraft:entity.player.levelup", "snd_update:8": "minecraft:entity.player.levelup", "tasklogic:8": "AND", - "visibility:8": "ALWAYS" + "visibility:8": "HIDDEN" } }, "questID:3": 696, "rewards:9": {}, "tasks:9": { "0:10": { - "autoConsume:1": 0, - "consume:1": 0, - "entryLogic:8": "AND", - "groupDetect:1": 0, - "ignoreNBT:1": 0, "index:3": 0, - "partialMatch:1": 1, - "requiredItems:9": { - "0:10": { - "Count:3": 1, - "Damage:2": 4, - "OreDict:8": "", - "id:8": "extendedcrafting:storage" - }, - "1:10": { - "Count:3": 3, - "Damage:2": 13, - "OreDict:8": "", - "id:8": "nomilabs:meta_block_compressed_6" - }, - "2:10": { - "Count:3": 1, - "Damage:2": 32105, - "OreDict:8": "", - "id:8": "gregtech:machine" - }, - "3:10": { - "Count:3": 1, - "Damage:2": 1233, - "OreDict:8": "", - "id:8": "gregtech:machine" - } - }, - "taskID:8": "bq_standard:retrieval" + "taskID:8": "bq_standard:checkbox" } } }, @@ -40256,7 +40264,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "The §3Universal Crystallizer§r can make §6Crystal Matrix Ingots§r at about a ninth of the §6Diamond§r cost, makes §6Wyvern§r and §6Awakened Cores§r and §6Awakened Draconium§r far faster than §3Fusion Crafting§r, and crafts §6Empowered Blocks§r without hassle.\n\nThis is the final machine you will make, and the most costly. You will need §d12 Hearts of a Universe§r and §d80 Chaos Shards§r, among others.\n\nIt requires a small amount of Enriched Naquadah to run, and an immense amount of power - but with §6Creative RF Source§r, it shouldn\u0027t be a problem.", + "desc:8": "The §3Universal Crystallizer§r can make §6Crystal Matrix Ingots§r at about a ninth of the §6Diamond§r cost, makes §6Wyvern§r and §6Awakened Cores§r and §6Awakened Draconium§r far faster than §3Fusion Crafting§r, and crafts §6Empowered Blocks§r without hassle.\n\nThis is the final machine you will make, and the most costly. You will need §d12 Hearts of a Universe§r and §d80 Chaos Shards§r, among others.\n\nThis Multiblock, unlike most others, accepts §aLaser Hatches§r as energy input, overclocking it up to §d4096A of UV§r power.\n\nIt requires a small amount of Enriched Naquadah to run, and an immense amount of power - but with §6Creative RF Source§r, it shouldn\u0027t be a problem.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -41977,7 +41985,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "These are the basic cables used by §3Applied Energistics§r to transport network connectivity. Due to the fact that channels are disabled, these cables will be your main method of transporting network connectivity, rather than the dense cables.\n\nThese cables do not share blockspace with conduits or cables for other mods, so they can be somewhat unweildy to build with, but they do accept §3Applied Energistics §6Facades§r, so they can be hidden very easily.\n\nLater you can make a variant of the cable that can share blockspace with §3Ender IO§r conduits.", + "desc:8": "These are the basic cables used by §3Applied Energistics§r to transport network connectivity. Due to the fact that channels are disabled, these cables will be your main method of transporting network connectivity, rather than the dense cables.\n\nThese cables do not share blockspace with conduits or cables for other mods, so they can be somewhat unwieldy to build with, but they do accept §3Applied Energistics §6Facades§r, so they can be hidden very easily.\n\nLater you can make a variant of the cable that can share blockspace with §3Ender IO§r conduits.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -42030,7 +42038,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§oNote: this quest accepts Silicone Rubber or Styrene-Butadiene Rubber.\n\n§9Rubber§r has been sufficient for making cables so far, but you will soon discover that this basic type of rubber won\u0027t withstand more than §2Extreme Voltage§r. Higher quality rubber is necessary to properly insulate your wires.\n\nThere are two better types of rubber, and you will eventually need to make both of them. §eThese can also be used for insulating lower voltage wires more efficiently, requiring less fluid§r!\n\n§2Both Styrene-Butadiene Rubber (SBR) and Silicone Rubber (SiR) can wrap any Cable tier.§r However, SBR requires petrochemistry infrastructure you may not have yet, and is not mandatory until you are making late-game components. On the other hand, SiR can conveniently be made from chemicals you are already familiar with, but coats wires less efficiently. By setting this up now, you won\u0027t have to change your wire coating material later!\n\nTo make Silicone Rubber, you will need to create §6Polydimethylsiloxane Dust§r in one of several ways, then mix it with §6Sulfur§r in a §3Chemical Reactor§r. You can then coat wires with it in an §3Assembling Machine§r.\n\n§2To make Styrene-Butadiene Rubber, you will need to create Raw Styrene-Butadiene Rubber Dust in one of several ways, then mix it with Sulfur in a Chemical Reactor. This produces more liquid than Silicone Rubber, as well as being a more efficient way to coat wires.", + "desc:8": "§oNote: this quest accepts Silicone Rubber or Styrene-Butadiene Rubber.\n\n§9Rubber§r has been sufficient for making cables so far, but you will soon discover that this basic type of rubber won\u0027t withstand more than §2Extreme Voltage§r. Higher quality rubber is necessary to properly insulate your wires.\n\nThere are two better types of rubber, and you will eventually need to make both of them. §eThese can also be used for insulating lower voltage wires more efficiently, requiring less fluid§r!\n\n§2Both Styrene-Butadiene Rubber (SBR) and Silicone Rubber (SiR) can wrap any Cable tier.§r However, SBR requires petrochemistry infrastructure you may not have yet, and is not mandatory until you are making late-game components. On the other hand, SiR can conveniently be made from chemicals you are already familiar with, but coats wires less efficiently. By setting this up now, you won\u0027t have to change your wire coating material later!\n\nTo make Silicone Rubber, you will need to create §6Polydimethylsiloxane Dust§r in one of several ways, then mix it with §6Sulfur§r in a §3Chemical Reactor§r. You can then coat wires with it in an §3Assembling Machine§r.\n\nTo make §9Styrene-Butadiene Rubber§r, you will need to create §6Raw Styrene-Butadiene Rubber Dust§r in one of several ways, then mix it with §6Sulfur§r in a §3Chemical Reactor§r. This produces more liquid than §6Silicone Rubber§r, as well as being a more efficient way to coat wires.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -43153,7 +43161,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Around this point, you will need large quantities of §6Hydrogen§r and §6Oxygen§r.\n\nThe first way that comes to mind is electrolysing §9Water§r, but that is §cextremely slow and inefficient§r.§r.\n\nInstead, the best way of making early game §6Oxygen§r is §6Silicon Dioxide§r.\n\n§6Hydrogen§r is a bit trickier, but you can put §6Methane§r and §6Water§r together in a §3Chemical Reactor§r. §6Methane§r can be obtained from §6pyroluse byproducts§r, or via §6petrochemistry§r, although there are many sources. You can also recombine your methane after reacting it with water, although this process is somewhat inefficient.\n\nFor now, you could obtain the first couple of buckets of §9Hydrogen§r needed to set up petrochemistry by electrolyzing §9Methane§r from §6centrifuging§r various biological materials, or various ores like §6Limonite§r. Electrolyzing various dusts provides early §9Oxygen§r.", + "desc:8": "Around this point, you will need large quantities of §6Hydrogen§r and §6Oxygen§r.\n\nThe first way that comes to mind is electrolysing §9Water§r, but that is §cextremely slow and inefficient§r.§r.\n\nInstead, the best way of making early game §6Oxygen§r is §6Silicon Dioxide§r.\n\n§6Hydrogen§r is a bit trickier, but you can put §6Methane§r and §6Water§r together in a §3Chemical Reactor§r. §chowever this requires a HV Chemical Reactor§r. §6Methane§r can be obtained from §6Pyrolyse byproducts§r, or via §6Petrochemistry§r, although there are many sources. You can also recombine your methane after reacting it with water, although this process is somewhat inefficient.\n\nFor now, you could obtain the first couple of buckets of §9Hydrogen§r needed to set up petrochemistry by electrolyzing §9Methane§r from §6centrifuging§r various biological materials, or various ores like §6Limonite§r. Electrolyzing various dusts provides early §9Oxygen§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -43212,7 +43220,7 @@ ], "preRequisites:11": [ 154, - 166, + 184, 226, 835 ], @@ -43389,8 +43397,46 @@ "rewards:9": {}, "tasks:9": { "0:10": { + "autoConsume:1": 0, + "consume:1": 0, + "entryLogic:8": "AND", + "groupDetect:1": 0, + "ignoreNBT:1": 0, "index:3": 0, - "taskID:8": "bq_standard:checkbox" + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "appliedenergistics2:interface" + }, + "1:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "appliedenergistics2:molecular_assembler" + }, + "2:10": { + "Count:3": 1, + "Damage:2": 340, + "OreDict:8": "", + "id:8": "appliedenergistics2:part" + }, + "3:10": { + "Count:3": 8, + "Damage:2": 52, + "OreDict:8": "", + "id:8": "appliedenergistics2:material" + }, + "4:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "appliedenergistics2:crafting_storage_4k" + } + }, + "taskID:8": "bq_standard:retrieval" } } }, @@ -44787,7 +44833,8 @@ }, "834:10": { "preRequisites:11": [ - 96 + 96, + 540 ], "properties:10": { "betterquesting:10": { @@ -47779,9 +47826,12 @@ } }, "888:10": { + "preRequisiteTypes:7": [ + 0, + 1 + ], "preRequisites:11": [ - 161, - 166, + 184, 826 ], "properties:10": { @@ -49673,7 +49723,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§2This is new to CEu! Before, you could only distil Liquid Air.\n\n§9Ender Air§r, collected from a §3Gas Collector§r, can be sent into the §3Vacuum Freezer§r to turn it into §9Liquid Ender Air§r.\n\n§9Liquid Ender Air§r can be sent into a §2Distillation Tower§r to break it down into its components.\n\n§2Liquid Air and Liquid Nether Air give different useful components too.", + "desc:8": "§2This is new to CEu! Before, you could only distill Liquid Air.\n\n§9Ender Air§r, collected from a §3Gas Collector§r, can be sent into the §3Vacuum Freezer§r to turn it into §9Liquid Ender Air§r.\n\n§9Liquid Ender Air§r can be sent into a §2Distillation Tower§r to break it down into its components.\n\n§2Liquid Air and Liquid Nether Air give different useful components too.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -54442,7 +54492,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§3World Accelerators§r accelerate the ticks of any non-GregTech machine adjacent to them. This is handy for §dDraconic Evolution Fusion§r, which is a slow process otherwise.\n\nThe §6HV§r WA accelerates by 8x, the §5EV§r WA accelerates by 16x, and the §1IV§r WA accelerates by 32x. They require an input of 8A of their voltage tier. Be sure to right-click the WA once with a §aScrewdriver§r to set it to §eTile Entity Mode§r, otherwise it will accelerate random ticks in a radius around it instead.\n\nMake them in an §3Assembly Line§r with some very advanced components.", + "desc:8": "§3World Accelerators§r accelerate the ticks of any non-§bGregTech§r machine adjacent to them. This is extremely handly especially in endgame, allows for immense speedup of §6Draconic Evolution Fusion Crafting, NuclearCraft Fission Reactors, Solar Panels, Resonators§r and more!§r\n\nThe §6HV§r WA accelerates by 8x, the §5EV§r WA accelerates by 16x, and the §1IV§r WA accelerates by 32x. They require an input of 6A of their voltage tier. Be sure to right-click the WA once with a §aScrewdriver§r to set it to §eTile Entity Mode§r, otherwise it will accelerate random ticks in a radius around it instead.\n\nMake them in an §3Assembly Line§r with some very advanced components.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -54996,6 +55046,12 @@ "Damage:2": 1410, "OreDict:8": "", "id:8": "gregtech:machine" + }, + "4:10": { + "Count:3": 1, + "Damage:2": 3, + "OreDict:8": "", + "id:8": "gregtech:computer_casing" } }, "taskID:8": "bq_standard:retrieval" @@ -55295,7 +55351,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§aLasers§r are §dGregTech§r\u0027s native solution to high-volume power transfer. Each power tier starting at §1IV§r has §aLaser Hatches§r capable of transferring §d256A§r, §d1,024A§r and §d4,096A§r of their voltage\u0027s power!\n\nEnergy in the Laser Network flows from §aLaser Sources§r through §6Laser Transmitting Cables§r to §aLaser Targets§r. All these must be in a straight line - lasers don\u0027t bend, after all. Similarly to other power-related blocks, the tier of the §aLaser Target§r must not be lower than the tier of the §aLaser Source§r.\n\nYou can choose to use these when moving power between §3Active Transformers§r and your §3Power Substation§r.", + "desc:8": "§aLasers§r are §dGregTech§r\u0027s native solution to high-volume power transfer. Each power tier starting at §1IV§r has §aLaser Hatches§r capable of transferring §d256A§r, §d1,024A§r and §d4,096A§r of their voltage\u0027s power!\n\nEnergy in the Laser Network flows from §aLaser Sources§r through §6Laser Transmitting Cables§r to §aLaser Targets§r. All these must be in a straight line - lasers don\u0027t bend, after all. Similarly to other power-related blocks, the tier of the §aLaser Target§r must not be lower than the tier of the §aLaser Source§r.\n\n§aLasers§r are also used to power some end-game multiblocks like the §6Universal Crystallizer§r, allowing them to receive up to §d4096A of UV§r power.\n\nYou can choose to use these when moving power between §3Active Transformers§r and your §3Power Substation.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -57093,6 +57149,158 @@ "taskID:8": "bq_standard:checkbox" } } + }, + "1077:10": { + "preRequisites:11": [ + 6 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "the §6Void Satchel§r automatically voids any item going into its inventory. Useful for voiding excess §6Cobblestone§r or §6Netherrack§r when mining.\n\nCan be §bconfigured§r with sneak-right click and set to §aauto-pickup items§r according to its filter by activating it (default key: §bV§r).\n\n§cBe sure to configure the satchel correctly before turning on auto-pickup to avoid voiding valuables!", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 100, + "OreDict:8": "", + "id:8": "thermalexpansion:satchel", + "tag:10": { + "Accessible:1": 1 + } + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 0, + "lockedprogress:1": 1, + "name:8": "Void Satchel", + "partysinglereward:1": 0, + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "AND", + "visibility:8": "CHAIN" + } + }, + "questID:3": 1077, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "autoConsume:1": 0, + "consume:1": 0, + "entryLogic:8": "AND", + "groupDetect:1": 0, + "ignoreNBT:1": 1, + "index:3": 0, + "partialMatch:1": 0, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 100, + "OreDict:8": "", + "id:8": "thermalexpansion:satchel", + "tag:10": { + "Accessible:1": 1 + } + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "1078:10": { + "preRequisites:11": [ + 859 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§2Gregicality Multiblocks§r features a complex system for parallel processing of materials. It all starts with the §6Parallel Control Hatch§r, which is required for the machine to process multiple recipes at once. Higher-tier §6Parallel Hatches§r allow for more parallel processes. §eAdditionally, you can open its GUI to configure the number of parallels the multiblock is allowed to handle. However, this has limited functionality.§r\n\nParallel Mechanics work by essentially “downclocking” the recipe when it can, doubling its speed and quadrupling the number of parallels. §cThis means you cannot parallelize recipes of the same tier as your machine.§r For example, putting a §64x Parallel Hatch§r into an §3IV Multiblock§r running EV recipes allows it to process four recipes at once. However, it cannot parallelize IV recipes due to them being the same tier as the machine. Moreover, §cYou also need enough items and fluids in order to properly parallel.§r\n\n§eNote: This parallelization mechanic also affects recipes with chanced outputs.§r", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 2050, + "OreDict:8": "", + "id:8": "gregtech:machine" + }, + "ignoresview:1": 0, + "ismain:1": 1, + "issilent:1": 0, + "lockedprogress:1": 0, + "name:8": "Parallelization Machanics", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "AND", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 1078, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + } + }, + "1079:10": { + "preRequisites:11": [ + 918 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "There are more uses to your newly-crafted §3Quantum Link Chamber§r, including being able to §amove your AE2 connection across dimensions.§r\n\nTo start, simply drop 1 §6Singularity§r and 1 §6Ender Dust§r and create an explosion nearby. This will create 2 §6Quantum Entangled Singularities§r.\n\nMake 2 §3Quantum Rings,§r 1 at your base and another at a remote location. Put 1 of each §6Entangled Singularity§r into the respective §3Quantum Rings§r and it will allow the other side to access the main network.\n\n§cMake sure to provide the other side with power in order for the connection to be formed!", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "appliedenergistics2:quantum_link" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 0, + "lockedprogress:1": 0, + "name:8": "Interdimensional Networking", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "AND", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 1079, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "autoConsume:1": 0, + "consume:1": 0, + "entryLogic:8": "AND", + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 0, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 2, + "Damage:2": 48, + "OreDict:8": "", + "id:8": "appliedenergistics2:material" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } } }, "questLines:9": { @@ -57459,139 +57667,132 @@ "y:3": 436 }, "49:10": { - "id:3": 684, - "sizeX:3": 24, - "sizeY:3": 24, - "x:3": -504, - "y:3": 80 - }, - "50:10": { "id:3": 774, "sizeX:3": 24, "sizeY:3": 24, "x:3": -940, "y:3": 128 }, - "51:10": { + "50:10": { "id:3": 779, "sizeX:3": 36, "sizeY:3": 36, "x:3": -588, "y:3": 402 }, - "52:10": { + "51:10": { "id:3": 787, "sizeX:3": 24, "sizeY:3": 24, "x:3": -560, "y:3": 160 }, - "53:10": { + "52:10": { "id:3": 788, "sizeX:3": 36, "sizeY:3": 36, "x:3": -540, "y:3": 402 }, - "54:10": { + "53:10": { "id:3": 789, "sizeX:3": 36, "sizeY:3": 36, "x:3": -540, "y:3": 354 }, - "55:10": { + "54:10": { "id:3": 805, "sizeX:3": 24, "sizeY:3": 24, "x:3": -604, "y:3": 232 }, - "56:10": { + "55:10": { "id:3": 814, "sizeX:3": 24, "sizeY:3": 24, "x:3": -692, "y:3": 80 }, - "57:10": { + "56:10": { "id:3": 815, "sizeX:3": 24, "sizeY:3": 24, "x:3": -940, "y:3": 184 }, - "58:10": { + "57:10": { "id:3": 819, "sizeX:3": 36, "sizeY:3": 36, "x:3": -492, "y:3": 402 }, - "59:10": { + "58:10": { "id:3": 890, "sizeX:3": 36, "sizeY:3": 36, "x:3": -444, "y:3": 306 }, - 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"49:10": { + "48:10": { "id:3": 760, "sizeX:3": 24, "sizeY:3": 24, "x:3": 660, "y:3": 672 }, - "50:10": { + "49:10": { "id:3": 761, "sizeX:3": 24, "sizeY:3": 24, "x:3": 660, "y:3": 552 }, - "51:10": { + "50:10": { "id:3": 762, "sizeX:3": 36, "sizeY:3": 36, "x:3": 654, "y:3": 498 }, - "52:10": { + "51:10": { "id:3": 763, "sizeX:3": 18, "sizeY:3": 18, "x:3": 637, "y:3": 459 }, - "53:10": { + "52:10": { "id:3": 922, "sizeX:3": 24, "sizeY:3": 24, "x:3": 264, "y:3": 720 }, - "54:10": { + "53:10": { "id:3": 1074, "sizeX:3": 24, "sizeY:3": 24, "x:3": 540, "y:3": 552 }, - "55:10": { + "54:10": { "id:3": 1075, "sizeX:3": 24, "sizeY:3": 24, @@ -63764,6 +63888,13 @@ "sizeY:3": 24, "x:3": 162, "y:3": 390 + }, + "72:10": { + "id:3": 1079, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -120, + "y:3": 294 } } } diff --git a/overrides/config-overrides/normal/betterquesting/DefaultQuests.json b/overrides/config-overrides/normal/betterquesting/DefaultQuests.json index 7d25de2..b60e023 100644 --- a/overrides/config-overrides/normal/betterquesting/DefaultQuests.json +++ b/overrides/config-overrides/normal/betterquesting/DefaultQuests.json @@ -617,7 +617,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "The most basic cables, such as these §6Red Alloy Cables§r, can be wrapped in their §6Rubber§r insulation by hand.\n\nMore advanced types of cables will require an §3Assembling Machine§r and liquid §9Rubber§r, but you can do it the simple way for now.\n\n§2CEu has GT6-style pipes and cables on by default. §rYou will need to use §aWire Cutters§r to connect each side of a cable to machines or other cables. Placing it against the machine or cable automatically connects it as well. The same behaviour follows for GT pipes, whose tool is the §aWrench§r.\nThis can save you from energy or fluids going the wrong way. But if you don\u0027t like this, disable the config option for \"GT6 style pipes and cables\" in the GregTech config file.\n\n§2GT cables now support RF conversion natively! §rYou can plug an §dRF§r machine into an §dEU§r cable directly and it will convert the energy. You cannot, however, plug an §dRF§r power souce directly into an §dEU§r cable.", + "desc:8": "The most basic cables, such as these §6Red Alloy Cables§r, can be wrapped in their §6Rubber§r insulation by hand.\n\nMore advanced types of cables will require an §3Assembling Machine§r and liquid §9Rubber§r, but you can do it the simple way for now.\n\n§2CEu has GT6-style pipes and cables on by default. §rYou will need to use §aWire Cutters§r to connect each side of a cable to machines or other cables. Placing it against the machine or cable automatically connects it as well. The same behaviour follows for GT pipes, whose tool is the §aWrench§r.\nThis can save you from energy or fluids going the wrong way. But if you don\u0027t like this, disable the config option for \"GT6 style pipes and cables\" in the GregTech config file.\n\n§2GT cables now support RF conversion natively! §rYou can plug an §dRF§r machine into an §dEU§r cable directly and it will convert the energy. You cannot, however, plug an §dRF§r power source directly into an §dEU§r cable.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -795,8 +795,8 @@ }, "10:10": { "preRequisites:11": [ + 148, 209, - 245, 539 ], "properties:10": { @@ -1951,7 +1951,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "(§oThis quest accepts either a Steam Dynamo or a Large Bronze Boiler.§r)\n\nYour first major crafting project!\n\nThe §6Steam Dynamo§r will be your source of §dpower§r for the early game. It requires §9Water§r and burnable fuel like §6Coal§r or §6Sugar Cane§r to produce power.\n\nYou\u0027ll need a small bit of §6Silver§r for this dynamo. If you haven\u0027t found a §6Galena vein§r yet (which is where Silver is), then consider \"buying\" some §6Silver Ore§r using §dNomicoins§r. You won\u0027t need a ton of silver and lead just yet, so it won\u0027t bankrupt you.\n\nKeep in mind that §eDynamos only output power when burning through fuel, and only the block attached directly to the coil will get provided with power§r.\n\nYou can also use §6Large Bronze Boilers§r to produce steam for use in §6Steam Turbines§r or §bTurbine Conversion§r-augmented §6Steam Dynamos§r. Each one produces 800 mB steam per tick, which is equivalent to 400 EU/t or 1600 RF/t. They are significantly more expensive, however.", + "desc:8": "(§oThis quest accepts either a Steam Dynamo or a Large Bronze Boiler.§r)\n\nYour first major crafting project!\n\nThe §6Steam Dynamo§r will be your source of §dpower§r for the early game. It requires §9Water§r and burnable fuel like §6Coal§r or §6Sugar Cane§r to produce power.\n\nYou\u0027ll need a small bit of §6Silver§r for this dynamo. If you haven\u0027t found a §6Galena vein§r yet (which is where Silver is), then consider \"buying\" some §6Silver Ore§r using §dNomicoins§r. You won\u0027t need a ton of silver and lead just yet, so it won\u0027t bankrupt you.\n\nKeep in mind that §eDynamos only output power when burning through fuel, and only the block attached directly to the coil will get provided with power§r.\n\nYou can also use §6Large Bronze Boilers§r to produce steam for use in §6Steam Turbines§r or §bTurbine Conversion§r-augmented §6Steam Dynamos§r. Each one produces 800 mB steam per tick, which is equivalent to 400 EU/t or 1600 RF/t. They are significantly more expensive, however.\n\n§aNote: 1 EU of energy \u003d 2 mb of steam \u003d 4 RF, use this when planning your early power setup.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -4820,7 +4820,7 @@ 0 ], "preRequisites:11": [ - 246, + 255, 328, 386 ], @@ -5072,7 +5072,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "The §3Experience Obelisk§r is a mass storage device for player experience in the form of §9Liquid XP§r.\n\nVia the GUI you can insert or extract levels as needed, as well as configure interactions with neighboring blocks (as is typical of §bEnderIO§r machines).\n\nLiquid XP can also be pumped in directly from your automation such as §3Fluid Extractors§r.", + "desc:8": "The §3Experience Obelisk§r is a mass storage device for player experience in the form of §9Liquid XP§r.\n\nVia the GUI you can insert or extract levels as needed, as well as configure interactions with neighboring blocks (as is typical of §bEnderIO§r machines).\n\nLiquid XP can also be pumped in directly from your automation such as §3Extractors§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -7281,7 +7281,8 @@ }, "100:10": { "preRequisites:11": [ - 51 + 51, + 81 ], "properties:10": { "betterquesting:10": { @@ -7417,7 +7418,8 @@ }, "102:10": { "preRequisites:11": [ - 51 + 51, + 81 ], "properties:10": { "betterquesting:10": { @@ -7640,7 +7642,8 @@ }, "105:10": { "preRequisites:11": [ - 51 + 51, + 81 ], "properties:10": { "betterquesting:10": { @@ -10751,7 +10754,8 @@ }, "153:10": { "preRequisites:11": [ - 93 + 93, + 540 ], "properties:10": { "betterquesting:10": { @@ -12318,81 +12322,51 @@ } }, "176:10": { - "preRequisites:11": [ - 173, - 952 - ], + "preRequisites:11": [], "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "A simple combination of §9Nitrogen§r and §9Oxygen§r, the two most common elements in the air, yet this substance is very toxic. Chemistry is weird.", + "desc:8": "Unused Gap Quest. Prevents Overriding Of IDs.", "globalshare:1": 0, "icon:10": { - "Count:3": 1, + "Count:3": 0, "Damage:2": 0, "OreDict:8": "", - "id:8": "forge:bucketfilled", - "tag:10": { - "Amount:3": 1000, - "FluidName:8": "nitrogen_dioxide" - } + "id:8": "minecraft:air" }, "ignoresview:1": 0, - "ismain:1": 1, - "issilent:1": 0, - "lockedprogress:1": 1, - "name:8": "Nitrogen Dioxide", + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Gap", "partysinglereward:1": 0, - "questlogic:8": "OR", + "questlogic:8": "AND", "repeat_relative:1": 1, "repeattime:3": -1, "simultaneous:1": 0, "snd_complete:8": "minecraft:entity.player.levelup", "snd_update:8": "minecraft:entity.player.levelup", "tasklogic:8": "AND", - "visibility:8": "ALWAYS" + "visibility:8": "HIDDEN" } }, "questID:3": 176, - "rewards:9": { - "0:10": { - "index:3": 0, - "rewardID:8": "bq_standard:item", - "rewards:9": { - "0:10": { - "Count:3": 1, - "Damage:2": 0, - "OreDict:8": "", - "id:8": "nomilabs:nomicoin5" - } - } - } - }, + "rewards:9": {}, "tasks:9": { "0:10": { - "autoConsume:1": 0, - "consume:1": 0, - "groupDetect:1": 0, - "ignoreNBT:1": 0, "index:3": 0, - "requiredFluids:9": { - "0:10": { - "Amount:3": 1000, - "FluidName:8": "nitrogen_dioxide" - } - }, - "taskID:8": "bq_standard:fluid" + "taskID:8": "bq_standard:checkbox" } } }, "177:10": { "preRequisiteTypes:7": [ - 1, + 2, 2, 2 ], "preRequisites:11": [ - 176, + 173, 224, 826 ], @@ -12460,6 +12434,10 @@ } }, "178:10": { + "preRequisiteTypes:7": [ + 1, + 0 + ], "preRequisites:11": [ 177, 180 @@ -14111,8 +14089,7 @@ }, "202:10": { "preRequisites:11": [ - 208, - 210 + 208 ], "properties:10": { "betterquesting:10": { @@ -14266,13 +14243,11 @@ "204:10": { "preRequisiteTypes:7": [ 2, - 0, 0 ], "preRequisites:11": [ 116, - 208, - 210 + 208 ], "properties:10": { "betterquesting:10": { @@ -14609,8 +14584,7 @@ }, "208:10": { "preRequisites:11": [ - 209, - 210 + 209 ], "properties:10": { "betterquesting:10": { @@ -15758,7 +15732,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§9Hydrogen§r and §9Nitrogen§r combine together to make §9Ammonia§r.\n\nAn easy way to get Nitrogen is to centrifuge §9Air§r, which will require you to build an §3Air Collector§r. You could also electrolyze §6Saltpeter§r, distill §9Fermented Biomass§r in a §3Distillation Tower§r, or get huge amounts from §2distlling Liquid Air in a Distillation Tower.§r.", + "desc:8": "§9Hydrogen§r and §9Nitrogen§r combine together to make §9Ammonia§r.\n\nAn easy way to get Nitrogen is to centrifuge §9Air§r, which will require you to build an §3Air Collector§r. You could also electrolyze §6Saltpeter§r, distill §9Fermented Biomass§r in a §3Distillation Tower§r, or get huge amounts from §2distilling Liquid Air in a Distillation Tower.§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -17622,9 +17596,9 @@ "251:10": { "preRequisites:11": [ 234, - 315, 386, - 407 + 407, + 583 ], "properties:10": { "betterquesting:10": { @@ -17691,7 +17665,7 @@ }, "252:10": { "preRequisites:11": [ - 314 + 253 ], "properties:10": { "betterquesting:10": { @@ -17826,7 +17800,7 @@ }, "254:10": { "preRequisites:11": [ - 316 + 750 ], "properties:10": { "betterquesting:10": { @@ -20681,7 +20655,7 @@ "simultaneous:1": 0, "snd_complete:8": "minecraft:entity.player.levelup", "snd_update:8": "minecraft:entity.player.levelup", - "tasklogic:8": "AND", + "tasklogic:8": "OR", "visibility:8": "ALWAYS" } }, @@ -20724,6 +20698,30 @@ } }, "taskID:8": "bq_standard:retrieval" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "entryLogic:8": "AND", + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 8, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "packageddraconic:marked_basic_injector" + }, + "1:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "packageddraconic:fusion_crafter" + } + }, + "taskID:8": "bq_standard:retrieval" } } }, @@ -27218,7 +27216,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§bGregTech§r adds a very versatile way of augmenting machines with §aMachine Covers§r. Covers are \"upgrades\" that you can put on any GregTech machine, chest, or drum to expand its functionality. These are seperate on each side of the machine, meaning you can have up to six different covers! To work with covers, you\u0027ll need to make yourself a §aScrewdriver§r to configure covers, and a §aCrowbar§r to remove covers without having to break the machine. This quest accepts a §aScrewdriver§r and §aCrowbar§r made from any material.\n\nHere\u0027s a list of some covers there are in the game, and what they do:\n\n- §lConveyor§r: transfers items continuously to or from an adjacent inventory.\n\n- §lPump§r: is much like a §aConveyor§r, but for fluids.\n\n- §lRobotic Arm§r: is much like §aConveyor§r, but has two additional modes:\n* §eKeep Exact§r: moves items to keep a stock of at most the specified number of items\n* §eSupply Exact§r: transfers precisely the specified number of items per operation.\nThis cover is very useful for crafting automation.\n\n- §lFluid Regulator§r: is like a §aRobotic Arm§r, but works with fluids instead of items.\n\n- §lShutter§r: prevents automation from interacting with a specific side of a machine.\n\n- §lDetector§r: Available in §aItem§r, §aFluid§r, §aEnergy§r, and §aActivity§r flavours. Emits a Redstone signal depending on the status of whatever it\u0027s detecting.\n\n- §lAdvanced Detectors§r: Available as §aItem§r, §aFluid§r, §aEnergy§r, or §aActivity§r, these covers can emit redstone in more ways than their normal counterparts. Specifically, the §aItem§r, §aFluid§r, and §aEnergy§r advanced detectors can emit a latched redstone signal based on the amount of item/fluid between a set min and max, or they can emit redstone signals proportional to the amount of item/fluids between a set min and max. The §aAdvanced Activity Detector§r emits redstone proportional to a machines progress on a recipe\n\n- §lDigital Interface§r: A graphical display for the machine\u0027s current status. Can display things like contained fluids, energy levels, etc.\n\nCovers that move items or fluids can have a §aFilter§r placed inside them. These modify the functionality of covers in ways explained in their own quests.", + "desc:8": "§bGregTech§r adds a very versatile way of augmenting machines with §aMachine Covers§r. Covers are \"upgrades\" that you can put on any GregTech machine, chest, or drum to expand its functionality. These are seperate on each side of the machine, meaning you can have up to six different covers! To work with covers, you\u0027ll need to make yourself a §aScrewdriver§r to configure covers, and a §aCrowbar§r to remove covers without having to break the machine. This quest accepts a §aScrewdriver§r and §aCrowbar§r made from any material.\n\n§eMost covers also have a ULV version, offering a cheaper alternative to LV covers in early game, though they operate slightly slower.§r\n\nHere\u0027s a list of some covers there are in the game, and what they do:\n\n- §lConveyor§r: transfers items continuously to or from an adjacent inventory.\n\n- §lPump§r: is much like a §aConveyor§r, but for fluids.\n\n- §lRobotic Arm§r: is much like §aConveyor§r, but has two additional modes:\n* §eKeep Exact§r: moves items to keep a stock of at most the specified number of items\n* §eSupply Exact§r: transfers precisely the specified number of items per operation.\nThis cover is very useful for crafting automation.\n\n- §lFluid Regulator§r: is like a §aRobotic Arm§r, but works with fluids instead of items.\n\n- §lShutter§r: prevents automation from interacting with a specific side of a machine.\n\n- §lDetector§r: Available in §aItem§r, §aFluid§r, §aEnergy§r, and §aActivity§r flavours. Emits a Redstone signal depending on the status of whatever it\u0027s detecting.\n\n- §lAdvanced Detectors§r: Available as §aItem§r, §aFluid§r, §aEnergy§r, or §aActivity§r, these covers can emit redstone in more ways than their normal counterparts. Specifically, the §aItem§r, §aFluid§r, and §aEnergy§r advanced detectors can emit a latched redstone signal based on the amount of item/fluid between a set min and max, or they can emit redstone signals proportional to the amount of item/fluids between a set min and max. The §aAdvanced Activity Detector§r emits redstone proportional to a machines progress on a recipe\n\n- §lDigital Interface§r: A graphical display for the machine\u0027s current status. Can display things like contained fluids, energy levels, etc.\n\nCovers that move items or fluids can have a §aFilter§r placed inside them. These modify the functionality of covers in ways explained in their own quests.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -33087,7 +33085,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "The §3Naquadah Reactor Mk1§r is a structure used to generate considerable amounts of EU power from decaying §6Enriched Naquadah§r or §6Naquadria§r into §6Lead§r.\n\n§6Sneak-right click§r the controller to enable the in-world preview.", + "desc:8": "The §3Naquadah Reactor§r is a structure used to generate considerable amounts of EU power from decaying §6Enriched Naquadah§r or §6Naquadria§r into §6Lead§r.\n\nIt has two versions, the §3Naquadah Reactor Mk1§r and the §3Naquadah Reactor Mk2§r. The latter produces significantly more power, but costs a large amounts of §dOmnium§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -33099,7 +33097,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Naquadah Reactor Mk1", + "name:8": "Naquadah Reactor", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -33107,7 +33105,7 @@ "simultaneous:1": 0, "snd_complete:8": "minecraft:entity.player.levelup", "snd_update:8": "minecraft:entity.player.levelup", - "tasklogic:8": "AND", + "tasklogic:8": "OR", "visibility:8": "ALWAYS" } }, @@ -33174,7 +33172,61 @@ }, "6:10": { "Count:3": 1, - "Damage:2": 1231, + "Damage:2": 1252, + "OreDict:8": "", + "id:8": "gregtech:machine" + } + }, + "taskID:8": "bq_standard:retrieval" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "entryLogic:8": "AND", + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 32105, + "OreDict:8": "", + "id:8": "gregtech:machine" + }, + "1:10": { + "Count:3": 13, + "Damage:2": 9, + "OreDict:8": "", + "id:8": "gcym:large_multiblock_casing" + }, + "2:10": { + "Count:3": 3, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "gregtech:meta_block_compressed_27" + }, + "3:10": { + "Count:3": 1, + "Damage:2": 4, + "OreDict:8": "", + "id:8": "extendedcrafting:storage" + }, + "4:10": { + "Count:3": 16, + "Damage:2": 1, + "OreDict:8": "", + "id:8": "gregtech:transparent_casing" + }, + "5:10": { + "Count:3": 16, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "appliedenergistics2:spatial_pylon" + }, + "6:10": { + "Count:3": 1, + "Damage:2": 1243, "OreDict:8": "", "id:8": "gregtech:machine" } @@ -36890,7 +36942,7 @@ "id:8": "nomilabs:meta_ingot" }, "ignoresview:1": 0, - "ismain:1": 0, + "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, "name:8": "Signalum Ingots", @@ -38317,7 +38369,6 @@ "605:10": { "preRequisites:11": [ 564, - 606, 607 ], "properties:10": { @@ -44547,25 +44598,23 @@ } }, "696:10": { - "preRequisites:11": [ - 519 - ], + "preRequisites:11": [], "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "The §3Naquadah Reactor Mk2§r is an upgraded reactor that can generate immense amounts of EU energy from the same types of fuels as the Mk1. The materials it requires are similar to the Mk1, and you can almost reuse the same structure. Make sure you are prepared for the UV power output by adding a §6UV Energy Output Hatch§r.\n\nThis is a pretty expensive structure though, as it needs blocks of §dOmnium§r. Maybe wait until after you get the §dCreative Tank§r?\n\n§6Sneak-right click§r the controller to enable the in-world preview.", + "desc:8": "Unused Gap Quest. Prevents Overriding Of IDs.", "globalshare:1": 0, "icon:10": { - "Count:3": 1, - "Damage:2": 32105, + "Count:3": 0, + "Damage:2": 0, "OreDict:8": "", - "id:8": "gregtech:machine" + "id:8": "minecraft:air" }, "ignoresview:1": 0, "ismain:1": 0, - "issilent:1": 0, - "lockedprogress:1": 1, - "name:8": "Naquadah Reactor Mk2", + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Gap", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -44574,60 +44623,15 @@ "snd_complete:8": "minecraft:entity.player.levelup", "snd_update:8": "minecraft:entity.player.levelup", "tasklogic:8": "AND", - "visibility:8": "ALWAYS" + "visibility:8": "HIDDEN" } }, "questID:3": 696, - "rewards:9": { - "0:10": { - "index:3": 0, - "rewardID:8": "bq_standard:item", - "rewards:9": { - "0:10": { - "Count:3": 1, - "Damage:2": 0, - "OreDict:8": "", - "id:8": "nomilabs:nomicoin100" - } - } - } - }, + "rewards:9": {}, "tasks:9": { "0:10": { - "autoConsume:1": 0, - "consume:1": 0, - "entryLogic:8": "AND", - "groupDetect:1": 0, - "ignoreNBT:1": 0, "index:3": 0, - "partialMatch:1": 1, - "requiredItems:9": { - "0:10": { - "Count:3": 1, - "Damage:2": 4, - "OreDict:8": "", - "id:8": "extendedcrafting:storage" - }, - "1:10": { - "Count:3": 3, - "Damage:2": 0, - "OreDict:8": "", - "id:8": "gregtech:meta_block_compressed_27" - }, - "2:10": { - "Count:3": 1, - "Damage:2": 32105, - "OreDict:8": "", - "id:8": "gregtech:machine" - }, - "3:10": { - "Count:3": 1, - "Damage:2": 1233, - "OreDict:8": "", - "id:8": "gregtech:machine" - } - }, - "taskID:8": "bq_standard:retrieval" + "taskID:8": "bq_standard:checkbox" } } }, @@ -45778,7 +45782,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "When you first started the pack, we told you that ore doubling can wait, and that\u0027s true... But you will need to start doing some rudimentary ore processing for §ebyproducts§r.\n\nByproducts are additional materials that can only be obtained from processing ores in certain machines. For example, there is no \"Gallium Ore\" or \"Arsenic Ore\". You get §6Gallium§r and §6Arsenic §ras a byproduct from processing other ores.\n\nOres have various means of processing, and eventually you\u0027ll use machine pipelines to process ores in specific ways to optimize what byproducts you gain. You can look at the §6Ore Byproduct Page§r of an ore in §bJEI§r, accessed by pressing \u0027U\u0027 on an ore and navigating to the byproduct tab, to see the required route to obtain desired byproducts.\n\nThe relevant machines are as follows:\n\n- §3Macerator§r: turns ores into §6Crushed Ores§r, Crushed Ores into §6Impure Dusts§r, and §6Purified Crushed Ores§r into §6Pure Dusts§r. Higher tiers of macerators have byproduct slots and gain a chance to get a full pile of byproduct from ores and both types of crushed ores.\n\n- §3Ore Washer§r: cleans Crushed Ores with §9Water§r, making Purified Crushed Ores§r, and 1/3 of a byproduct dust. Using §9Distilled Water§r makes them go faster. §2You can also perform a simple wash with this similar to Cauldron washing, which is extremely fast, but grants no byproducts.§r\n\n- §3Chemical Bath§r: §2uses Sodium Persulfate or Mercury to purify certain ores, granting a chance to yield a full pile of a byproduct.\n\n§r- §3Centrifuge§r: separates Pure or Impure dusts into the final material, producing 1/9 byproduct dust.\n\n- §3Electrolyzer§r: uses power to split compounds into individual elements, sometimes gaining useful byproducts in the process. §2Be warned that certain dusts may be better to directly smelt instead of electrolyze!§r\n\n- §3Thermal Centrifuge§r: not to be confused with the regular Centrifuge. §2Less slow and power-hungry now, but still so. However, it yields 1/3 byproduct dust, and macerating the Centrifuged Ore can grant a special third byproduct.\n\n§2- Sifter: filters high-quality Gems from Purified Crushed gem Ores for an overall higher yield.\n\n- Electromagnetic Separator: filters magnetic metals from certain ores, increasing their yields.§r\n\nYour first forays into ore processing for byproducts will be the Electrolyzer and the Centrifuge.", + "desc:8": "When you first started the pack, we told you that ore doubling can wait, and that\u0027s true... But you will need to start doing some rudimentary ore processing for §ebyproducts§r.\n\nByproducts are additional materials that can only be obtained from processing ores in certain machines. For example, there is no \"Gallium Ore\" or \"Arsenic Ore\". You get §6Gallium§r and §6Arsenic §ras a byproduct from processing other ores.\n\nOres have various means of processing, and eventually you\u0027ll use machine pipelines to process ores in specific ways to optimize what byproducts you gain. You can look at the §6Ore Byproduct Page§r of an ore in §bJEI§r, accessed by pressing \u0027U\u0027 on an ore and navigating to the byproduct tab, to see the required route to obtain desired byproducts.\n\nThe relevant machines are as follows:\n\n- §3Macerator§r: turns ores into §6Crushed Ores§r, Crushed Ores into §6Impure Dusts§r, and §6Purified Crushed Ores§r into §6Pure Dusts§r. Higher tiers of macerators have byproduct slots and gain a chance to get a full pile of byproduct from ores and both types of crushed ores.\n\n- §3Ore Washer§r: cleans Crushed Ores with §9Water§r, making Purified Crushed Ores§r, and 1/3 of a byproduct dust. Using §9Distilled Water§r makes them go faster. §2You can also perform a simple wash with this similar to Cauldron washing, which is extremely fast, but grants no byproducts.§r\n\n- §3Chemical Bath§r: §2uses Sodium Persulfate or Mercury to purify certain ores, granting a chance to yield a full pile of a byproduct.\n\n§r- §3Centrifuge§r: separates Pure or Impure dusts into the final material, §2giving a chance at a full pile of a byproduct.§r\n\n- §3Electrolyzer§r: uses power to split compounds into individual elements, sometimes gaining useful byproducts in the process. §2Be warned that certain dusts may be better to directly smelt instead of electrolyze!§r\n\n- §3Thermal Centrifuge§r: not to be confused with the regular Centrifuge. §2Less slow and power-hungry now, but still so. However, it yields 1/3 byproduct dust, and macerating the Centrifuged Ore can grant a special third byproduct.\n\n§2- Sifter: filters high-quality Gems from Purified Crushed gem Ores for an overall higher yield.\n\n- Electromagnetic Separator: filters magnetic metals from certain ores, increasing their yields.§r\n\nYour first forays into ore processing for byproducts will be the Electrolyzer and the Centrifuge.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -49089,7 +49093,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "These are the basic cables used by §3Applied Energistics§r to transport network connectivity. Due to the fact that channels are disabled, these cables will be your main method of transporting network connectivity, rather than the dense cables.\n\nThese cables do not share blockspace with conduits or cables for other mods, so they can be somewhat unweildy to build with, but they do accept §3Applied Energistics §6Facades§r, so they can be hidden very easily. Keep in mind that a large number of facades leads to FPS lag.\n\nLater you can make a variant of the cable that can share blockspace with §3Ender IO§r conduits.", + "desc:8": "These are the basic cables used by §3Applied Energistics§r to transport network connectivity. Due to the fact that channels are disabled, these cables will be your main method of transporting network connectivity, rather than the dense cables.\n\nThese cables do not share blockspace with conduits or cables for other mods, so they can be somewhat unwieldy to build with, but they do accept §3Applied Energistics §6Facades§r, so they can be hidden very easily. Keep in mind that a large number of facades leads to FPS lag.\n\nLater you can make a variant of the cable that can share blockspace with §3Ender IO§r conduits.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -49155,7 +49159,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§oNote: this quest accepts Silicone Rubber or Styrene-Butadiene Rubber.\n\n§9Rubber§r has been sufficient for making cables so far, but you will soon discover that this basic type of rubber won\u0027t withstand more than §2Extreme Voltage§r. Higher quality rubber is necessary to properly insulate your wires.\n\nThere are two better types of rubber, and you will eventually need to make both of them. §eThese can also be used for insulating lower voltage wires more efficiently, requiring less fluid§r!\n\n§2Both Styrene-Butadiene Rubber (SBR) and Silicone Rubber (SiR) can wrap any Cable tier.§r However, SBR requires petrochemistry infrastructure you may not have yet, and is not mandatory until you are making late-game components. On the other hand, SiR can conveniently be made from chemicals you are already familiar with, but coats wires less efficiently. By setting this up now, you won\u0027t have to change your wire coating material later!\n\nTo make Silicone Rubber, you will need to create §6Polydimethylsiloxane Dust§r in one of several ways, then mix it with §6Sulfur§r in a §3Chemical Reactor§r. You can then coat wires with it in an §3Assembling Machine§r.\n\n§2To make Styrene-Butadiene Rubber, you will need to create Raw Styrene-Butadiene Rubber Dust in one of several ways, then mix it with Sulfur in a Chemical Reactor. This produces more liquid than Silicone Rubber, as well as being a more efficient way to coat wires.", + "desc:8": "§oNote: this quest accepts Silicone Rubber or Styrene-Butadiene Rubber.\n\n§9Rubber§r has been sufficient for making cables so far, but you will soon discover that this basic type of rubber won\u0027t withstand more than §2Extreme Voltage§r. Higher quality rubber is necessary to properly insulate your wires.\n\nThere are two better types of rubber, and you will eventually need to make both of them. §eThese can also be used for insulating lower voltage wires more efficiently, requiring less fluid§r!\n\n§2Both Styrene-Butadiene Rubber (SBR) and Silicone Rubber (SiR) can wrap any Cable tier.§r However, SBR requires petrochemistry infrastructure you may not have yet, and is not mandatory until you are making late-game components. On the other hand, SiR can conveniently be made from chemicals you are already familiar with, but coats wires less efficiently. By setting this up now, you won\u0027t have to change your wire coating material later!\n\nTo make Silicone Rubber, you will need to create §6Polydimethylsiloxane Dust§r in one of several ways, then mix it with §6Sulfur§r in a §3Chemical Reactor§r. You can then coat wires with it in an §3Assembling Machine§r.\n\nTo make §9Styrene-Butadiene Rubber§r, you will need to create §6Raw Styrene-Butadiene Rubber Dust§r in one of several ways, then mix it with §6Sulfur§r in a §3Chemical Reactor§r. This produces more liquid than §6Silicone Rubber§r, as well as being a more efficient way to coat wires.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -50419,7 +50423,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "The §3Assembly Line§r is a particularly unusual multiblock from an automation standpoint. Up until now, it has been possible to dump ingredients into a single input bus. Clearly, this won\u0027t work for the Assembly line, since it has a whole bunch of ULV inputs buses that hold one item stack each.\n\nYou might be tempted to dump everything into a chest and route items around to specific buses with §aItem Conduits§r. You\u0027ll probably find this to be slow, prone to jamming, and inflexible when you want to run different recipes.\n\nIf you\u0027ve unlocked §3The Empowerer§r, you might have considered §aPhantomfaces§r. These would certainly be an improvement over item conduits, but there\u0027s an even better solution.\n\nEnter §aItem Laser Relays§r: these handy tools from §bActually Additions§r allow you to create a virtual inventory out of multiple real ones; that is, you can use them to make other automation think that all of the input buses are the same inventory.\n\n§eOne important thing to note is that lasers appear to be \"placed\" on a particular block but they will interact with all adjacent (non-laser) blocks.§r Take this into account when placing them.\n\nTo start, place a laser on each of the input buses. Then, place the §aItem Interface§r adjacent to the laser on the first input bus. This will serve as the access point to the virtual inventory where you can connect things like an §aME Interface§r.\n\nIf you don\u0027t have enough space in a normal pattern, try using the §6Extended Processing Pattern Terminal§r!\n\nTake your §aLaser Wrench§r and right click the first laser relay, then the second laser relay, to link them together. Repeat this with the second and third relays, third and fourth relays, etc. until they have all been linked together. Now you have a laser network virtualizing all of the input buses!\n\n§cWarning: be careful not to place a second laser on a laser network adjacent to the network\u0027s Item Interface. This will immediately crash your game because it creates a cycle in the network. You will have to either restore from backup or edit the level.dat directly to remove the block to play again.§r\n\nRemember to always use §eBlocking Mode§r when connecting the laser network to on-demand crafting. If you don\u0027t use Blocking Mode, you are likely to accidentally craft something else and jam your Assembly Line.", + "desc:8": "The §3Assembly Line§r is a particularly unusual multiblock from an automation standpoint. Up until now, it has been possible to dump ingredients into a single input bus. Clearly, this won\u0027t work for the Assembly Line, since you are required to insert items in the §ccorrect order§r.\n\nYou might be tempted to dump everything into a chest and route items around to specific buses with §aItem Conduits§r. You\u0027ll probably find this to be slow, prone to jamming, and inflexible when you want to run different recipes.\n\nThere are several better ways to automate ordered items. Described here is an §dAE2§r-based method:\n\n- Place the §3ME Interface§r containing the patterns facing an §3Item P2P§r.\n\n- Connect it to two output Item P2P: one on the first Input Bus, and the other into a §3GT Item Pipe§r network.\n\n- Connect the Item Pipes to all Input Buses, including the first one.\n\nSince ME Interfaces send items in order, this can flawlessly automate ordered inputs. If you don\u0027t have enough space in a normal pattern, try using the §6Extended Processing Pattern Terminal§r!\n\nFurthermore, by connecting an output Item P2P to the first Input Bus, this allows you to use §eBlocking Mode§r as well! This should always be used in Assembly Lines, as if you don\u0027t use Blocking Mode, you can accidentally craft something else and jam your Assembly Line.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -50468,22 +50472,10 @@ "partialMatch:1": 1, "requiredItems:9": { "0:10": { - "Count:3": 10, - "Damage:2": 0, - "OreDict:8": "", - "id:8": "actuallyadditions:block_laser_relay_item" - }, - "1:10": { "Count:3": 1, - "Damage:2": 0, + "Damage:2": 462, "OreDict:8": "", - "id:8": "actuallyadditions:block_item_viewer" - }, - "2:10": { - "Count:3": 1, - "Damage:2": 0, - "OreDict:8": "", - "id:8": "actuallyadditions:item_laser_wrench" + "id:8": "appliedenergistics2:part" } }, "taskID:8": "bq_standard:retrieval" @@ -52523,7 +52515,8 @@ }, "834:10": { "preRequisites:11": [ - 96 + 96, + 540 ], "properties:10": { "betterquesting:10": { @@ -53896,7 +53889,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Coming into §dLudicrous Voltage§r, many new advanced materials will be required to craft items and components. Most of these materials require §6Tungstensteel Coils§r.\n\n§6Ruridit§r is an alloy of Ruthenium and Iridium. It is used in LuV components alongside §6HSS-S§r.\n\n§6Niobium-Titanium§r is the main LuV cable material. Later on, large quantities are required for §6Wetware Circuits§r.\n\n§6Vanadium-Gallium§r is the main ZPM cable material, but it is used now as an advanced conductive material for certain recipes.\n\n§6Osmiridium§r (not from the ore) is used to make the §6Ludicrous Voltage Coil§r, for LuV-tier energy I/O. It is later used to make ZPM components.\n\n§6Indium Tin Barium Titanium Cuprate§r is an LuV superconductor. Its uses are more limited, but it is used in places like the §3Fusion Reactor§r.\n\nFinally, §6Samarium§r is used for LuV+ motors. It is obtained from §6Rare Earth§r.\n\nThese materials take a long time at high temperatures to smelt, so find a way to keep a stock of them.", + "desc:8": "Coming into §dLudicrous Voltage§r, many new advanced materials will be required to craft items and components. Most of these materials require §6RTM-Alloy Coils§r.\n\n§6Ruridit§r is an alloy of Ruthenium and Iridium. It is used in LuV components alongside §6HSS-S§r.\n\n§6Niobium-Titanium§r is the main LuV cable material. Later on, large quantities are required for §6Wetware Circuits§r.\n\n§6Vanadium-Gallium§r is the main ZPM cable material, but it is used now as an advanced conductive material for certain recipes.\n\n§6Osmiridium§r (not from the ore) is used to make the §6Ludicrous Voltage Coil§r, for LuV-tier energy I/O. It is later used to make ZPM components.\n\n§6Indium Tin Barium Titanium Cuprate§r is an LuV superconductor. Its uses are more limited, but it is used in places like the §3Fusion Reactor§r.\n\nFinally, §6Samarium§r is used for LuV+ motors. It is obtained from §6Rare Earth§r.\n\nThese materials take a long time at high temperatures to smelt, so find a way to keep a stock of them.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -54365,6 +54358,10 @@ } }, "859:10": { + "preRequisiteTypes:7": [ + 1, + 0 + ], "preRequisites:11": [ 198, 858 @@ -56269,6 +56266,11 @@ } }, "888:10": { + "preRequisiteTypes:7": [ + 0, + 0, + 1 + ], "preRequisites:11": [ 161, 166, @@ -57876,7 +57878,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§2Wetware and crystal-related processes require some stronger sterilisation.§r\n\nYou will need to build another §3Cleanroom§r to run these recipes inside. Instead of §3Filter Casings§r, use §3Sterilizing Filter Casings§r in the top face.\n\nNote that a Sterile Cleanroom cannot handle recipes which require regular Cleanrooms.", + "desc:8": "§2Wetware and crystal-related processes require some stronger sterilization.§r\n\nYou will need to build another §3Cleanroom§r to run these recipes inside. Instead of §3Filter Casings§r, use §3Sterilizing Filter Casings§r in the top face.\n\nNote that a Sterile Cleanroom cannot handle recipes which require regular Cleanrooms.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -58323,7 +58325,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§2This tab was added to help you visualise and give you tips on making chemicals, among other important things to automate. Use it wisely!§r\n\nEach quest in the tab will give you a description of the machine and the minimum voltage required to run the recipe. Furthermore, although each quest can be completed via a checkbox, all quests in a processing line will auto-complete once you get the item positioned on the right. Either the checkbox or achieving the product will complete the quests.\n\n§oYou may have to hold the item for a few seconds for the whole line to auto-complete.\n\nThis is not complete, and is published out for testing purposes. Currently, only Pulsating Polymer Clay and Cobbleworks are implemented, but more chains are to come. These are Polyethylene and Polyvinyl Chloride, Oil Processing, Epoxy Resin, Rocket Fuel, Polytetrafluoroethylene, High-Octane Gasoline, Cetane-Boosted Diesel, Polybenzimidazole, Naquadah Processing and Platinum Group Processing. If you have any suggestions on other chains or on how to improve this tab, feel free to DM Integer Limit#0458 on Discord or create an issue on GitHub.", + "desc:8": "§2This tab was added to help you visualize and give you tips on making chemicals, among other important things to automate. Use it wisely!§r\n\nEach quest in the tab will give you a description of the machine and the minimum voltage required to run the recipe. Furthermore, although each quest can be completed via a checkbox, all quests in a processing line will auto-complete once you get the item positioned on the right. Either the checkbox or achieving the product will complete the quests.\n\n§oYou may have to hold the item for a few seconds for the whole line to auto-complete.\n\nThis is not complete, and is published out for testing purposes. Currently, only Pulsating Polymer Clay and Cobbleworks are implemented, but more chains are to come. These are Polyethylene and Polyvinyl Chloride, Oil Processing, Epoxy Resin, Rocket Fuel, Polytetrafluoroethylene, High-Octane Gasoline, Cetane-Boosted Diesel, Polybenzimidazole, Naquadah Processing and Platinum Group Processing. If you have any suggestions on other chains or on how to improve this tab, feel free to post your suggestion on Discord in the development thread below #nomi-ceu-general or create an issue on GitHub.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -58481,7 +58483,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§oThis quest completes via checkbox or upon achieving Resonant Clathrate.§r\n\n§oThis step requires a Chemical Reactor at voltage §lMV§o or higher.§r\n\nCombine your §6Quartz§r and §6Resonant Ender§r to make §6Resonant Clathrate§r. One §3Electrolyser§r making §6Quartz§r supports one §3Chemical Reactor §rof the same tier.\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", + "desc:8": "§oThis quest completes via checkbox or upon achieving Resonant Clathrate.§r\n\n§oThis step requires a Chemical Reactor at voltage §lMV§o or higher.§r\n\nCombine your §6Quartz§r and §6Resonant Ender§r to make §6Resonant Clathrate§r. One §3Electrolyzer§r making §6Quartz§r supports one §3Chemical Reactor §rof the same tier.\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -59976,7 +59978,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§2This is new to CEu! Before, you could only distil Liquid Air.\n\n§9Ender Air§r, collected from a §3Gas Collector§r, can be sent into the §3Vacuum Freezer§r to turn it into §9Liquid Ender Air§r.\n\n§9Liquid Ender Air§r can be sent into a §2Distillation Tower§r to break it down into its components.\n\n§2Liquid Air and Liquid Nether Air give different useful components too.", + "desc:8": "§2This is new to CEu! Before, you could only distill Liquid Air.\n\n§9Ender Air§r, collected from a §3Gas Collector§r, can be sent into the §3Vacuum Freezer§r to turn it into §9Liquid Ender Air§r.\n\n§9Liquid Ender Air§r can be sent into a §2Distillation Tower§r to break it down into its components.\n\n§2Liquid Air and Liquid Nether Air give different useful components too.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -60270,7 +60272,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§oThis quest completes via checkbox or upon achieving Silicon Dioxide Dust.\n\nThis step requires a Centrifuge at voltage §lLV§o or higher.§r\n\nSeperate your §6Glass Dust§r into §6Silicon Dioxide Dust§r. Can be electrolysed into useful resources.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "desc:8": "§oThis quest completes via checkbox or upon achieving Silicon Dioxide Dust.\n\nThis step requires a Centrifuge at voltage §lLV§o or higher.§r\n\nSeperate your §6Glass Dust§r into §6Silicon Dioxide Dust§r. Can be electrolyzed into useful resources.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -60500,7 +60502,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§oSilicon Dioxide is an important part of a Processing Line. Visit the Processing Lines Tab to have more info, useful tips and a visual representation of how to passively automate this.§r\n\nAround this point, you will need large quantities of §6Hydrogen§r and §6Oxygen§r.\n\nThe first way that comes to mind is electrolysing §9Water§r, but that is §cextremely slow and inefficient§r.§r.\n\nInstead, the best way of making early game §6Oxygen§r is §6Silicon Dioxide§r.\n\n§6Hydrogen§r is a bit trickier, but you can put §6Methane§r and §6Water§r together in a §3Chemical Reactor§r. §6Methane§r can be obtained from §6pyroluse byproducts§r, or via §6petrochemistry§r, although there are many sources. You can also recombine your methane after reacting it with water, although this process is somewhat inefficient.\n\nFor now, you could obtain the first couple of buckets of §9Hydrogen§r needed to set up petrochemistry by electrolyzing §9Methane§r from §6centrifuging§r various biological materials, or various ores like §6Limonite§r. Electrolyzing various dusts provides early §9Oxygen§r.", + "desc:8": "§oSilicon Dioxide is an important part of a Processing Line. Visit the Processing Lines Tab to have more info, useful tips and a visual representation of how to passively automate this.§r\n\nAround this point, you will need large quantities of §6Hydrogen§r and §6Oxygen§r.\n\nThe first way that comes to mind is electrolysing §9Water§r, but that is §cextremely slow and inefficient§r.§r.\n\nInstead, the best way of making early game §6Oxygen§r is §6Silicon Dioxide§r.\n\n§6Hydrogen§r is a bit trickier, but you can put §6Methane§r and §6Water§r together in a §3Chemical Reactor§r. §chowever this requires a HV Chemical Reactor§r. §6Methane§r can be obtained from §6Pyrolyse byproducts§r, or via §6Petrochemistry§r, although there are many sources. You can also recombine your methane after reacting it with water, although this process is somewhat inefficient.\n\nFor now, you could obtain the first couple of buckets of §9Hydrogen§r needed to set up petrochemistry by electrolyzing §9Methane§r from §6centrifuging§r various biological materials, or various ores like §6Limonite§r. Electrolyzing various dusts provides early §9Oxygen§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -60822,11 +60824,62 @@ } }, "questID:3": 967, - "rewards:9": {}, - "tasks:9": { + "rewards:9": { "0:10": { "index:3": 0, - "taskID:8": "bq_standard:checkbox" + "rewardID:8": "bq_standard:item", + "rewards:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "nomilabs:nomicoin25" + } + } + } + }, + "tasks:9": { + "0:10": { + "autoConsume:1": 0, + "consume:1": 0, + "entryLogic:8": "AND", + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 0, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "appliedenergistics2:interface" + }, + "1:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "appliedenergistics2:molecular_assembler" + }, + "2:10": { + "Count:3": 1, + "Damage:2": 340, + "OreDict:8": "", + "id:8": "appliedenergistics2:part" + }, + "3:10": { + "Count:3": 8, + "Damage:2": 52, + "OreDict:8": "", + "id:8": "appliedenergistics2:material" + }, + "4:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "appliedenergistics2:crafting_storage_4k" + } + }, + "taskID:8": "bq_standard:retrieval" } } }, @@ -62790,7 +62843,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§2Black Granite Processing is a great way to get tons of Fluorine and Thorium. Therefore, it is recommended to setup this process as soon as possible.§r\n\n§6Fluorine§r is needed to produce §6Polytetrafluoroethylene§r (PTFE) and to process §6Naquadah§r, and §6Thorium§r is used to breed other elements in a §3Fission Reactor§r.\n\n§3Rock Breakers§r are first used to achieve renewable §6Black Granite§r. This recipe runs at §dEV§r or higher, and can be performed without any water or lava present if done in a §3Processing Array§r.\n\nAfter this, §3Macerators§r should pulverise the §6Black Granite§r into §6Black Granite Dust§r and a chance of §6Thorium§r. It is recommended to overclock this recipe as much as you can, in order to maximize output of §6Thorium§r.\n\nA §3Centrifuge§r then turns §6Black Granite Dust§r into §6Biotite Dust§r and §6Silicon Dioxide Dust§r. The latter can be electrolysed, yielding §6Silicon§r and §6Oxygen§r.\n\n§6Biotite Dust §ris then finally put into a §3Electrolyser§r. This yeilds §6Potassium, Magnesium, Aluminium§r and §6Silicon Dust§r, as well as some §6Fluorine§r.", + "desc:8": "§2Black Granite Processing is a great way to get tons of Fluorine and Thorium. Therefore, it is recommended to setup this process as soon as possible.§r\n\n§6Fluorine§r is needed to produce §6Polytetrafluoroethylene§r (PTFE) and to process §6Naquadah§r, and §6Thorium§r is used to breed other elements in a §3Fission Reactor§r.\n\n§3Rock Breakers§r are first used to achieve renewable §6Black Granite§r. This recipe runs at §dEV§r or higher, and can be performed without any water or lava present if done in a §3Processing Array§r.\n\nAfter this, §3Macerators§r should pulverise the §6Black Granite§r into §6Black Granite Dust§r and a chance of §6Thorium§r. It is recommended to overclock this recipe as much as you can, in order to maximize output of §6Thorium§r.\n\nA §3Centrifuge§r then turns §6Black Granite Dust§r into §6Biotite Dust§r and §6Silicon Dioxide Dust§r. The latter can be electrolysed, yielding §6Silicon§r and §6Oxygen§r.\n\n§6Biotite Dust §ris then finally put into a §3Electrolyzer§r. This yields §6Potassium, Magnesium, Aluminium§r and §6Silicon Dust§r, as well as some §6Fluorine§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -64158,7 +64211,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§3World Accelerators§r accelerate the ticks of any non-GregTech machine adjacent to them. This is handy for §dDraconic Evolution Fusion§r, which is a slow process otherwise.\n\nThe §6HV§r WA accelerates by 8x, the §5EV§r WA accelerates by 16x, and the §1IV§r WA accelerates by 32x. They require an input of 8A of their voltage tier. Be sure to right-click the WA once with a §aScrewdriver§r to set it to §eTile Entity Mode§r, otherwise it will accelerate random ticks in a radius around it instead.\n\nMake them in an §3Assembly Line§r with some very advanced components.", + "desc:8": "§3World Accelerators§r accelerate the ticks of any non-§bGregTech§r machine adjacent to them. This is extremely handly especially in endgame, allows for immense speedup of §6Draconic Evolution Fusion Crafting, NuclearCraft Fission Reactors, Solar Panels, Resonators§r and more!§r\n\nThe §6HV§r WA accelerates by 8x, the §5EV§r WA accelerates by 16x, and the §1IV§r WA accelerates by 32x. They require an input of 6A of their voltage tier. Be sure to right-click the WA once with a §aScrewdriver§r to set it to §eTile Entity Mode§r, otherwise it will accelerate random ticks in a radius around it instead.\n\nMake them in an §3Assembly Line§r with some very advanced components.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -64803,6 +64856,12 @@ "Damage:2": 1410, "OreDict:8": "", "id:8": "gregtech:machine" + }, + "4:10": { + "Count:3": 1, + "Damage:2": 3, + "OreDict:8": "", + "id:8": "gregtech:computer_casing" } }, "taskID:8": "bq_standard:retrieval" @@ -67232,6 +67291,184 @@ "taskID:8": "bq_standard:checkbox" } } + }, + "1075:10": { + "preRequisites:11": [ + 6 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "the §6Void Satchel§r automatically voids any item going into its inventory. Useful for voiding excess §6Cobblestone§r or §6Netherrack§r when mining.\n\nCan be §bconfigured§r with sneak-right click and set to §aauto-pickup items§r according to its filter by activating it (default key: §bV§r).\n\n§cBe sure to configure the satchel correctly before turning on auto-pickup to avoid voiding valuables!", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 100, + "OreDict:8": "", + "id:8": "thermalexpansion:satchel", + "tag:10": { + "Accessible:1": 1 + } + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 0, + "lockedprogress:1": 1, + "name:8": "Void Satchel", + "partysinglereward:1": 0, + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "AND", + "visibility:8": "CHAIN" + } + }, + "questID:3": 1075, + "rewards:9": { + "0:10": { + "index:3": 0, + "rewardID:8": "bq_standard:item", + "rewards:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "nomilabs:nomicoin5" + } + } + } + }, + "tasks:9": { + "0:10": { + "autoConsume:1": 0, + "consume:1": 0, + "entryLogic:8": "AND", + "groupDetect:1": 0, + "ignoreNBT:1": 1, + "index:3": 0, + "partialMatch:1": 0, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 100, + "OreDict:8": "", + "id:8": "thermalexpansion:satchel", + "tag:10": { + "Accessible:1": 1 + } + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "1076:10": { + "preRequisites:11": [ + 859 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§2Gregicality Multiblocks§r features a complex system for parallel processing of materials. It all starts with the §6Parallel Control Hatch§r, which is required for the machine to process multiple recipes at once. Higher-tier §6Parallel Hatches§r allow for more parallel processes. §eAdditionally, you can open its GUI to configure the number of parallels the multiblock is allowed to handle. However, this has limited functionality.§r\n\nParallel Mechanics work by essentially “downclocking” the recipe when it can, doubling its speed and quadrupling the number of parallels. §cThis means you cannot parallelize recipes of the same tier as your machine.§r For example, putting a §64x Parallel Hatch§r into an §3IV Multiblock§r running EV recipes allows it to process four recipes at once. However, it cannot parallelize IV recipes due to them being the same tier as the machine. Moreover, §cYou also need enough items and fluids in order to properly parallel.§r\n\n§eNote: This parallelization mechanic also affects recipes with chanced outputs.§r", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 2050, + "OreDict:8": "", + "id:8": "gregtech:machine" + }, + "ignoresview:1": 0, + "ismain:1": 1, + "issilent:1": 0, + "lockedprogress:1": 0, + "name:8": "Parallelization Machanics", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "AND", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 1076, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + } + }, + "1077:10": { + "preRequisites:11": [ + 1017 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "There are more uses to your newly-crafted §3Quantum Link Chamber§r, including being able to §amove your AE2 connection across dimensions.§r\n\nTo start, simply drop 1 §6Singularity§r and 1 §6Ender Dust§r and create an explosion nearby. This will create 2 §6Quantum Entangled Singularities§r.\n\nMake 2 §3Quantum Rings,§r 1 at your base and another at a remote location. Put 1 of each §6Entangled Singularity§r into the respective §3Quantum Rings§r and it will allow the other side to access the main network.\n\n§cMake sure to provide the other side with power in order for the connection to be formed!", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "appliedenergistics2:quantum_link" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 0, + "lockedprogress:1": 0, + "name:8": "Interdimensional Networking", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "AND", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 1077, + "rewards:9": { + "0:10": { + "index:3": 0, + "rewardID:8": "bq_standard:item", + "rewards:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "nomilabs:nomicoin25" + } + } + } + }, + "tasks:9": { + "0:10": { + "autoConsume:1": 0, + "consume:1": 0, + "entryLogic:8": "AND", + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 0, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 2, + "Damage:2": 48, + "OreDict:8": "", + "id:8": "appliedenergistics2:material" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } } }, "questLines:9": { @@ -68582,7 +68819,7 @@ "sizeX:3": 48, "sizeY:3": 48, "x:3": -808, - "y:3": 184 + "y:3": 144 }, "1:10": { "id:3": 49, @@ -68603,14 +68840,14 @@ "sizeX:3": 24, "sizeY:3": 24, "x:3": -660, - "y:3": 196 + "y:3": 156 }, "4:10": { "id:3": 65, "sizeX:3": 48, "sizeY:3": 48, - "x:3": -508, - "y:3": 132 + "x:3": -560, + "y:3": 136 }, "5:10": { "id:3": 68, @@ -68711,942 +68948,879 @@ "y:3": 72 }, "19:10": { - "id:3": 161, - "sizeX:3": 24, - "sizeY:3": 24, - "x:3": -56, - "y:3": -48 - }, - "20:10": { "id:3": 162, "sizeX:3": 24, "sizeY:3": 24, "x:3": -240, "y:3": 40 }, - "21:10": { + "20:10": { "id:3": 163, "sizeX:3": 24, "sizeY:3": 24, "x:3": -276, "y:3": 8 }, - "22:10": { - "id:3": 164, - "sizeX:3": 24, - "sizeY:3": 24, - "x:3": -124, - "y:3": -12 - }, - "23:10": { - "id:3": 165, - "sizeX:3": 24, - "sizeY:3": 24, - "x:3": -92, - "y:3": -12 - }, - "24:10": { - "id:3": 166, - "sizeX:3": 24, - "sizeY:3": 24, - "x:3": -56, - "y:3": -12 - }, - "25:10": { - "id:3": 167, - "sizeX:3": 24, - "sizeY:3": 24, - "x:3": -156, - "y:3": -12 - }, - "26:10": { + "21:10": { "id:3": 168, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -124, - "y:3": 24 + "x:3": -196, + "y:3": 72 }, - "27:10": { + "22:10": { "id:3": 170, "sizeX:3": 20, "sizeY:3": 20, "x:3": -302, "y:3": 74 }, - "28:10": { + "23:10": { "id:3": 171, "sizeX:3": 48, "sizeY:3": 48, "x:3": -420, "y:3": -12 }, - "29:10": { + "24:10": { "id:3": 172, "sizeX:3": 24, "sizeY:3": 24, "x:3": -276, "y:3": 72 }, - "30:10": { + "25:10": { "id:3": 173, "sizeX:3": 24, "sizeY:3": 24, "x:3": -360, "y:3": 0 }, - "31:10": { + "26:10": { "id:3": 174, "sizeX:3": 24, "sizeY:3": 24, "x:3": -408, "y:3": -48 }, - "32:10": { + "27:10": { "id:3": 175, "sizeX:3": 24, "sizeY:3": 24, "x:3": -408, "y:3": 40 }, - "33:10": { - "id:3": 176, - "sizeX:3": 24, - "sizeY:3": 24, - "x:3": -360, - "y:3": 48 - }, - "34:10": { + "28:10": { "id:3": 177, "sizeX:3": 24, "sizeY:3": 24, "x:3": -360, "y:3": 144 }, - "35:10": { + "29:10": { "id:3": 178, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -156, - "y:3": 144 + "x:3": -116, + "y:3": 72 }, - "36:10": { + "30:10": { "id:3": 179, "sizeX:3": 32, "sizeY:3": 32, "x:3": -160, "y:3": 68 }, - 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"126:10": { + "123:10": { "id:3": 1031, "sizeX:3": 48, "sizeY:3": 48, "x:3": 12, "y:3": -80 }, - "127:10": { + "124:10": { "id:3": 1042, "sizeX:3": 48, "sizeY:3": 48, "x:3": 12, "y:3": -12 }, - "128:10": { + "125:10": { "id:3": 1044, "sizeX:3": 48, "sizeY:3": 48, @@ -71651,7 +71804,7 @@ "y:3": -252 }, "50:10": { - "id:3": 606, + "id:3": 607, "sizeX:3": 48, "sizeY:3": 48, "x:3": -588, @@ -72495,7 +72648,7 @@ "sizeX:3": 24, "sizeY:3": 24, "x:3": -48, - "y:3": 152 + "y:3": 138 }, "38:10": { "id:3": 495, @@ -72685,6 +72838,13 @@ "sizeY:3": 24, "x:3": 108, "y:3": -36 + }, + "65:10": { + "id:3": 1075, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -48, + "y:3": 168 } } }, @@ -72813,293 +72973,286 @@ "y:3": 414 }, "15:10": { - "id:3": 210, - "sizeX:3": 24, - "sizeY:3": 24, - "x:3": 564, - "y:3": 384 - }, - "16:10": { "id:3": 211, "sizeX:3": 24, "sizeY:3": 24, "x:3": 528, "y:3": 456 }, - "17:10": { + "16:10": { "id:3": 212, "sizeX:3": 24, "sizeY:3": 24, "x:3": 564, "y:3": 420 }, - "18:10": { + "17:10": { "id:3": 214, "sizeX:3": 24, "sizeY:3": 24, "x:3": 564, "y:3": 600 }, - "19:10": { + "18:10": { "id:3": 216, "sizeX:3": 24, "sizeY:3": 24, "x:3": 522, "y:3": 600 }, - "20:10": { + "19:10": { "id:3": 217, "sizeX:3": 48, "sizeY:3": 48, "x:3": 552, "y:3": 642 }, - "21:10": { + "20:10": { "id:3": 219, "sizeX:3": 24, "sizeY:3": 24, "x:3": 636, "y:3": 420 }, - "22:10": { + "21:10": { "id:3": 220, "sizeX:3": 24, "sizeY:3": 24, "x:3": 564, "y:3": 336 }, - "23:10": { + "22:10": { "id:3": 221, "sizeX:3": 24, "sizeY:3": 24, "x:3": 528, "y:3": 336 }, - "24:10": { + "23:10": { "id:3": 222, "sizeX:3": 24, "sizeY:3": 24, "x:3": 504, "y:3": 300 }, - "25:10": { + "24:10": { "id:3": 223, "sizeX:3": 24, "sizeY:3": 24, "x:3": 504, "y:3": 372 }, - "26:10": { + "25:10": { "id:3": 224, "sizeX:3": 24, "sizeY:3": 24, "x:3": 480, "y:3": 336 }, - "27:10": { + "26:10": { "id:3": 225, "sizeX:3": 24, "sizeY:3": 24, "x:3": 456, "y:3": 300 }, - "28:10": { + "27:10": { "id:3": 226, "sizeX:3": 24, "sizeY:3": 24, "x:3": 456, "y:3": 372 }, - "29:10": { + "28:10": { "id:3": 227, "sizeX:3": 24, "sizeY:3": 24, "x:3": 432, "y:3": 336 }, - "30:10": { + "29:10": { "id:3": 229, "sizeX:3": 24, "sizeY:3": 24, "x:3": 162, "y:3": 552 }, - "31:10": { + "30:10": { "id:3": 232, "sizeX:3": 48, "sizeY:3": 48, "x:3": 552, "y:3": 492 }, - "32:10": { + "31:10": { "id:3": 262, "sizeX:3": 24, "sizeY:3": 24, "x:3": 408, "y:3": 552 }, - "33:10": { + "32:10": { "id:3": 275, "sizeX:3": 36, "sizeY:3": 36, "x:3": 306, "y:3": 474 }, - "34:10": { + "33:10": { "id:3": 276, "sizeX:3": 24, "sizeY:3": 24, "x:3": 360, "y:3": 480 }, - "35:10": { + "34:10": { "id:3": 384, "sizeX:3": 24, "sizeY:3": 24, "x:3": 312, "y:3": 600 }, - "36:10": { + "35:10": { "id:3": 385, "sizeX:3": 24, "sizeY:3": 24, "x:3": 480, "y:3": 600 }, - "37:10": { + "36:10": { "id:3": 386, "sizeX:3": 48, "sizeY:3": 48, "x:3": 468, "y:3": 492 }, - "38:10": { + "37:10": { "id:3": 387, "sizeX:3": 24, "sizeY:3": 24, "x:3": 360, "y:3": 552 }, - "39:10": { + "38:10": { "id:3": 388, "sizeX:3": 24, "sizeY:3": 24, "x:3": 312, "y:3": 552 }, - "40:10": { + "39:10": { "id:3": 389, "sizeX:3": 48, "sizeY:3": 48, "x:3": 396, "y:3": 492 }, - "41:10": { + "40:10": { "id:3": 395, "sizeX:3": 24, "sizeY:3": 24, "x:3": 606, "y:3": 600 }, - "42:10": { + "41:10": { "id:3": 510, "sizeX:3": 24, "sizeY:3": 24, "x:3": 684, "y:3": 420 }, - "43:10": { + "42:10": { "id:3": 511, "sizeX:3": 24, "sizeY:3": 24, "x:3": 708, "y:3": 384 }, - "44:10": { + "43:10": { "id:3": 539, "sizeX:3": 24, "sizeY:3": 24, "x:3": 360, "y:3": 516 }, - "45:10": { + "44:10": { "id:3": 754, "sizeX:3": 24, "sizeY:3": 24, "x:3": 660, "y:3": 456 }, - "46:10": { + "45:10": { "id:3": 757, "sizeX:3": 24, "sizeY:3": 24, "x:3": 258, "y:3": 688 }, - "47:10": { + "46:10": { "id:3": 758, "sizeX:3": 24, "sizeY:3": 24, "x:3": 210, "y:3": 688 }, - "48:10": { + "47:10": { "id:3": 759, "sizeX:3": 24, "sizeY:3": 24, "x:3": 732, "y:3": 420 }, - "49:10": { + "48:10": { "id:3": 760, "sizeX:3": 24, "sizeY:3": 24, "x:3": 660, "y:3": 688 }, - "50:10": { + "49:10": { "id:3": 761, "sizeX:3": 24, "sizeY:3": 24, "x:3": 660, "y:3": 552 }, - "51:10": { + "50:10": { "id:3": 762, "sizeX:3": 36, "sizeY:3": 36, "x:3": 654, "y:3": 498 }, - "52:10": { + "51:10": { "id:3": 763, "sizeX:3": 18, "sizeY:3": 18, "x:3": 637, "y:3": 459 }, - "53:10": { + "52:10": { "id:3": 810, "sizeX:3": 24, "sizeY:3": 24, "x:3": 312, "y:3": 444 }, - "54:10": { + "53:10": { "id:3": 952, "sizeX:3": 24, "sizeY:3": 24, "x:3": 258, "y:3": 730 }, - "55:10": { + "54:10": { "id:3": 1072, "sizeX:3": 24, "sizeY:3": 24, "x:3": 540, "y:3": 558 }, - "56:10": { + "55:10": { "id:3": 1073, "sizeX:3": 24, "sizeY:3": 24, @@ -73987,6 +74140,13 @@ "sizeY:3": 24, "x:3": 114, "y:3": 348 + }, + "70:10": { + "id:3": 1077, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -162, + "y:3": 276 } } }, diff --git a/overrides/config/betterquesting/DefaultQuests.json b/overrides/config/betterquesting/DefaultQuests.json index 7d25de2..b60e023 100644 --- a/overrides/config/betterquesting/DefaultQuests.json +++ b/overrides/config/betterquesting/DefaultQuests.json @@ -617,7 +617,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "The most basic cables, such as these §6Red Alloy Cables§r, can be wrapped in their §6Rubber§r insulation by hand.\n\nMore advanced types of cables will require an §3Assembling Machine§r and liquid §9Rubber§r, but you can do it the simple way for now.\n\n§2CEu has GT6-style pipes and cables on by default. §rYou will need to use §aWire Cutters§r to connect each side of a cable to machines or other cables. Placing it against the machine or cable automatically connects it as well. The same behaviour follows for GT pipes, whose tool is the §aWrench§r.\nThis can save you from energy or fluids going the wrong way. But if you don\u0027t like this, disable the config option for \"GT6 style pipes and cables\" in the GregTech config file.\n\n§2GT cables now support RF conversion natively! §rYou can plug an §dRF§r machine into an §dEU§r cable directly and it will convert the energy. You cannot, however, plug an §dRF§r power souce directly into an §dEU§r cable.", + "desc:8": "The most basic cables, such as these §6Red Alloy Cables§r, can be wrapped in their §6Rubber§r insulation by hand.\n\nMore advanced types of cables will require an §3Assembling Machine§r and liquid §9Rubber§r, but you can do it the simple way for now.\n\n§2CEu has GT6-style pipes and cables on by default. §rYou will need to use §aWire Cutters§r to connect each side of a cable to machines or other cables. Placing it against the machine or cable automatically connects it as well. The same behaviour follows for GT pipes, whose tool is the §aWrench§r.\nThis can save you from energy or fluids going the wrong way. But if you don\u0027t like this, disable the config option for \"GT6 style pipes and cables\" in the GregTech config file.\n\n§2GT cables now support RF conversion natively! §rYou can plug an §dRF§r machine into an §dEU§r cable directly and it will convert the energy. You cannot, however, plug an §dRF§r power source directly into an §dEU§r cable.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -795,8 +795,8 @@ }, "10:10": { "preRequisites:11": [ + 148, 209, - 245, 539 ], "properties:10": { @@ -1951,7 +1951,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "(§oThis quest accepts either a Steam Dynamo or a Large Bronze Boiler.§r)\n\nYour first major crafting project!\n\nThe §6Steam Dynamo§r will be your source of §dpower§r for the early game. It requires §9Water§r and burnable fuel like §6Coal§r or §6Sugar Cane§r to produce power.\n\nYou\u0027ll need a small bit of §6Silver§r for this dynamo. If you haven\u0027t found a §6Galena vein§r yet (which is where Silver is), then consider \"buying\" some §6Silver Ore§r using §dNomicoins§r. You won\u0027t need a ton of silver and lead just yet, so it won\u0027t bankrupt you.\n\nKeep in mind that §eDynamos only output power when burning through fuel, and only the block attached directly to the coil will get provided with power§r.\n\nYou can also use §6Large Bronze Boilers§r to produce steam for use in §6Steam Turbines§r or §bTurbine Conversion§r-augmented §6Steam Dynamos§r. Each one produces 800 mB steam per tick, which is equivalent to 400 EU/t or 1600 RF/t. They are significantly more expensive, however.", + "desc:8": "(§oThis quest accepts either a Steam Dynamo or a Large Bronze Boiler.§r)\n\nYour first major crafting project!\n\nThe §6Steam Dynamo§r will be your source of §dpower§r for the early game. It requires §9Water§r and burnable fuel like §6Coal§r or §6Sugar Cane§r to produce power.\n\nYou\u0027ll need a small bit of §6Silver§r for this dynamo. If you haven\u0027t found a §6Galena vein§r yet (which is where Silver is), then consider \"buying\" some §6Silver Ore§r using §dNomicoins§r. You won\u0027t need a ton of silver and lead just yet, so it won\u0027t bankrupt you.\n\nKeep in mind that §eDynamos only output power when burning through fuel, and only the block attached directly to the coil will get provided with power§r.\n\nYou can also use §6Large Bronze Boilers§r to produce steam for use in §6Steam Turbines§r or §bTurbine Conversion§r-augmented §6Steam Dynamos§r. Each one produces 800 mB steam per tick, which is equivalent to 400 EU/t or 1600 RF/t. They are significantly more expensive, however.\n\n§aNote: 1 EU of energy \u003d 2 mb of steam \u003d 4 RF, use this when planning your early power setup.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -4820,7 +4820,7 @@ 0 ], "preRequisites:11": [ - 246, + 255, 328, 386 ], @@ -5072,7 +5072,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "The §3Experience Obelisk§r is a mass storage device for player experience in the form of §9Liquid XP§r.\n\nVia the GUI you can insert or extract levels as needed, as well as configure interactions with neighboring blocks (as is typical of §bEnderIO§r machines).\n\nLiquid XP can also be pumped in directly from your automation such as §3Fluid Extractors§r.", + "desc:8": "The §3Experience Obelisk§r is a mass storage device for player experience in the form of §9Liquid XP§r.\n\nVia the GUI you can insert or extract levels as needed, as well as configure interactions with neighboring blocks (as is typical of §bEnderIO§r machines).\n\nLiquid XP can also be pumped in directly from your automation such as §3Extractors§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -7281,7 +7281,8 @@ }, "100:10": { "preRequisites:11": [ - 51 + 51, + 81 ], "properties:10": { "betterquesting:10": { @@ -7417,7 +7418,8 @@ }, "102:10": { "preRequisites:11": [ - 51 + 51, + 81 ], "properties:10": { "betterquesting:10": { @@ -7640,7 +7642,8 @@ }, "105:10": { "preRequisites:11": [ - 51 + 51, + 81 ], "properties:10": { "betterquesting:10": { @@ -10751,7 +10754,8 @@ }, "153:10": { "preRequisites:11": [ - 93 + 93, + 540 ], "properties:10": { "betterquesting:10": { @@ -12318,81 +12322,51 @@ } }, "176:10": { - "preRequisites:11": [ - 173, - 952 - ], + "preRequisites:11": [], "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "A simple combination of §9Nitrogen§r and §9Oxygen§r, the two most common elements in the air, yet this substance is very toxic. Chemistry is weird.", + "desc:8": "Unused Gap Quest. Prevents Overriding Of IDs.", "globalshare:1": 0, "icon:10": { - "Count:3": 1, + "Count:3": 0, "Damage:2": 0, "OreDict:8": "", - "id:8": "forge:bucketfilled", - "tag:10": { - "Amount:3": 1000, - "FluidName:8": "nitrogen_dioxide" - } + "id:8": "minecraft:air" }, "ignoresview:1": 0, - "ismain:1": 1, - "issilent:1": 0, - "lockedprogress:1": 1, - "name:8": "Nitrogen Dioxide", + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Gap", "partysinglereward:1": 0, - "questlogic:8": "OR", + "questlogic:8": "AND", "repeat_relative:1": 1, "repeattime:3": -1, "simultaneous:1": 0, "snd_complete:8": "minecraft:entity.player.levelup", "snd_update:8": "minecraft:entity.player.levelup", "tasklogic:8": "AND", - "visibility:8": "ALWAYS" + "visibility:8": "HIDDEN" } }, "questID:3": 176, - "rewards:9": { - "0:10": { - "index:3": 0, - "rewardID:8": "bq_standard:item", - "rewards:9": { - "0:10": { - "Count:3": 1, - "Damage:2": 0, - "OreDict:8": "", - "id:8": "nomilabs:nomicoin5" - } - } - } - }, + "rewards:9": {}, "tasks:9": { "0:10": { - "autoConsume:1": 0, - "consume:1": 0, - "groupDetect:1": 0, - "ignoreNBT:1": 0, "index:3": 0, - "requiredFluids:9": { - "0:10": { - "Amount:3": 1000, - "FluidName:8": "nitrogen_dioxide" - } - }, - "taskID:8": "bq_standard:fluid" + "taskID:8": "bq_standard:checkbox" } } }, "177:10": { "preRequisiteTypes:7": [ - 1, + 2, 2, 2 ], "preRequisites:11": [ - 176, + 173, 224, 826 ], @@ -12460,6 +12434,10 @@ } }, "178:10": { + "preRequisiteTypes:7": [ + 1, + 0 + ], "preRequisites:11": [ 177, 180 @@ -14111,8 +14089,7 @@ }, "202:10": { "preRequisites:11": [ - 208, - 210 + 208 ], "properties:10": { "betterquesting:10": { @@ -14266,13 +14243,11 @@ "204:10": { "preRequisiteTypes:7": [ 2, - 0, 0 ], "preRequisites:11": [ 116, - 208, - 210 + 208 ], "properties:10": { "betterquesting:10": { @@ -14609,8 +14584,7 @@ }, "208:10": { "preRequisites:11": [ - 209, - 210 + 209 ], "properties:10": { "betterquesting:10": { @@ -15758,7 +15732,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§9Hydrogen§r and §9Nitrogen§r combine together to make §9Ammonia§r.\n\nAn easy way to get Nitrogen is to centrifuge §9Air§r, which will require you to build an §3Air Collector§r. You could also electrolyze §6Saltpeter§r, distill §9Fermented Biomass§r in a §3Distillation Tower§r, or get huge amounts from §2distlling Liquid Air in a Distillation Tower.§r.", + "desc:8": "§9Hydrogen§r and §9Nitrogen§r combine together to make §9Ammonia§r.\n\nAn easy way to get Nitrogen is to centrifuge §9Air§r, which will require you to build an §3Air Collector§r. You could also electrolyze §6Saltpeter§r, distill §9Fermented Biomass§r in a §3Distillation Tower§r, or get huge amounts from §2distilling Liquid Air in a Distillation Tower.§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -17622,9 +17596,9 @@ "251:10": { "preRequisites:11": [ 234, - 315, 386, - 407 + 407, + 583 ], "properties:10": { "betterquesting:10": { @@ -17691,7 +17665,7 @@ }, "252:10": { "preRequisites:11": [ - 314 + 253 ], "properties:10": { "betterquesting:10": { @@ -17826,7 +17800,7 @@ }, "254:10": { "preRequisites:11": [ - 316 + 750 ], "properties:10": { "betterquesting:10": { @@ -20681,7 +20655,7 @@ "simultaneous:1": 0, "snd_complete:8": "minecraft:entity.player.levelup", "snd_update:8": "minecraft:entity.player.levelup", - "tasklogic:8": "AND", + "tasklogic:8": "OR", "visibility:8": "ALWAYS" } }, @@ -20724,6 +20698,30 @@ } }, "taskID:8": "bq_standard:retrieval" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "entryLogic:8": "AND", + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 8, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "packageddraconic:marked_basic_injector" + }, + "1:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "packageddraconic:fusion_crafter" + } + }, + "taskID:8": "bq_standard:retrieval" } } }, @@ -27218,7 +27216,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§bGregTech§r adds a very versatile way of augmenting machines with §aMachine Covers§r. Covers are \"upgrades\" that you can put on any GregTech machine, chest, or drum to expand its functionality. These are seperate on each side of the machine, meaning you can have up to six different covers! To work with covers, you\u0027ll need to make yourself a §aScrewdriver§r to configure covers, and a §aCrowbar§r to remove covers without having to break the machine. This quest accepts a §aScrewdriver§r and §aCrowbar§r made from any material.\n\nHere\u0027s a list of some covers there are in the game, and what they do:\n\n- §lConveyor§r: transfers items continuously to or from an adjacent inventory.\n\n- §lPump§r: is much like a §aConveyor§r, but for fluids.\n\n- §lRobotic Arm§r: is much like §aConveyor§r, but has two additional modes:\n* §eKeep Exact§r: moves items to keep a stock of at most the specified number of items\n* §eSupply Exact§r: transfers precisely the specified number of items per operation.\nThis cover is very useful for crafting automation.\n\n- §lFluid Regulator§r: is like a §aRobotic Arm§r, but works with fluids instead of items.\n\n- §lShutter§r: prevents automation from interacting with a specific side of a machine.\n\n- §lDetector§r: Available in §aItem§r, §aFluid§r, §aEnergy§r, and §aActivity§r flavours. Emits a Redstone signal depending on the status of whatever it\u0027s detecting.\n\n- §lAdvanced Detectors§r: Available as §aItem§r, §aFluid§r, §aEnergy§r, or §aActivity§r, these covers can emit redstone in more ways than their normal counterparts. Specifically, the §aItem§r, §aFluid§r, and §aEnergy§r advanced detectors can emit a latched redstone signal based on the amount of item/fluid between a set min and max, or they can emit redstone signals proportional to the amount of item/fluids between a set min and max. The §aAdvanced Activity Detector§r emits redstone proportional to a machines progress on a recipe\n\n- §lDigital Interface§r: A graphical display for the machine\u0027s current status. Can display things like contained fluids, energy levels, etc.\n\nCovers that move items or fluids can have a §aFilter§r placed inside them. These modify the functionality of covers in ways explained in their own quests.", + "desc:8": "§bGregTech§r adds a very versatile way of augmenting machines with §aMachine Covers§r. Covers are \"upgrades\" that you can put on any GregTech machine, chest, or drum to expand its functionality. These are seperate on each side of the machine, meaning you can have up to six different covers! To work with covers, you\u0027ll need to make yourself a §aScrewdriver§r to configure covers, and a §aCrowbar§r to remove covers without having to break the machine. This quest accepts a §aScrewdriver§r and §aCrowbar§r made from any material.\n\n§eMost covers also have a ULV version, offering a cheaper alternative to LV covers in early game, though they operate slightly slower.§r\n\nHere\u0027s a list of some covers there are in the game, and what they do:\n\n- §lConveyor§r: transfers items continuously to or from an adjacent inventory.\n\n- §lPump§r: is much like a §aConveyor§r, but for fluids.\n\n- §lRobotic Arm§r: is much like §aConveyor§r, but has two additional modes:\n* §eKeep Exact§r: moves items to keep a stock of at most the specified number of items\n* §eSupply Exact§r: transfers precisely the specified number of items per operation.\nThis cover is very useful for crafting automation.\n\n- §lFluid Regulator§r: is like a §aRobotic Arm§r, but works with fluids instead of items.\n\n- §lShutter§r: prevents automation from interacting with a specific side of a machine.\n\n- §lDetector§r: Available in §aItem§r, §aFluid§r, §aEnergy§r, and §aActivity§r flavours. Emits a Redstone signal depending on the status of whatever it\u0027s detecting.\n\n- §lAdvanced Detectors§r: Available as §aItem§r, §aFluid§r, §aEnergy§r, or §aActivity§r, these covers can emit redstone in more ways than their normal counterparts. Specifically, the §aItem§r, §aFluid§r, and §aEnergy§r advanced detectors can emit a latched redstone signal based on the amount of item/fluid between a set min and max, or they can emit redstone signals proportional to the amount of item/fluids between a set min and max. The §aAdvanced Activity Detector§r emits redstone proportional to a machines progress on a recipe\n\n- §lDigital Interface§r: A graphical display for the machine\u0027s current status. Can display things like contained fluids, energy levels, etc.\n\nCovers that move items or fluids can have a §aFilter§r placed inside them. These modify the functionality of covers in ways explained in their own quests.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -33087,7 +33085,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "The §3Naquadah Reactor Mk1§r is a structure used to generate considerable amounts of EU power from decaying §6Enriched Naquadah§r or §6Naquadria§r into §6Lead§r.\n\n§6Sneak-right click§r the controller to enable the in-world preview.", + "desc:8": "The §3Naquadah Reactor§r is a structure used to generate considerable amounts of EU power from decaying §6Enriched Naquadah§r or §6Naquadria§r into §6Lead§r.\n\nIt has two versions, the §3Naquadah Reactor Mk1§r and the §3Naquadah Reactor Mk2§r. The latter produces significantly more power, but costs a large amounts of §dOmnium§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -33099,7 +33097,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Naquadah Reactor Mk1", + "name:8": "Naquadah Reactor", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -33107,7 +33105,7 @@ "simultaneous:1": 0, "snd_complete:8": "minecraft:entity.player.levelup", "snd_update:8": "minecraft:entity.player.levelup", - "tasklogic:8": "AND", + "tasklogic:8": "OR", "visibility:8": "ALWAYS" } }, @@ -33174,7 +33172,61 @@ }, "6:10": { "Count:3": 1, - "Damage:2": 1231, + "Damage:2": 1252, + "OreDict:8": "", + "id:8": "gregtech:machine" + } + }, + "taskID:8": "bq_standard:retrieval" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "entryLogic:8": "AND", + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 32105, + "OreDict:8": "", + "id:8": "gregtech:machine" + }, + "1:10": { + "Count:3": 13, + "Damage:2": 9, + "OreDict:8": "", + "id:8": "gcym:large_multiblock_casing" + }, + "2:10": { + "Count:3": 3, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "gregtech:meta_block_compressed_27" + }, + "3:10": { + "Count:3": 1, + "Damage:2": 4, + "OreDict:8": "", + "id:8": "extendedcrafting:storage" + }, + "4:10": { + "Count:3": 16, + "Damage:2": 1, + "OreDict:8": "", + "id:8": "gregtech:transparent_casing" + }, + "5:10": { + "Count:3": 16, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "appliedenergistics2:spatial_pylon" + }, + "6:10": { + "Count:3": 1, + "Damage:2": 1243, "OreDict:8": "", "id:8": "gregtech:machine" } @@ -36890,7 +36942,7 @@ "id:8": "nomilabs:meta_ingot" }, "ignoresview:1": 0, - "ismain:1": 0, + "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, "name:8": "Signalum Ingots", @@ -38317,7 +38369,6 @@ "605:10": { "preRequisites:11": [ 564, - 606, 607 ], "properties:10": { @@ -44547,25 +44598,23 @@ } }, "696:10": { - "preRequisites:11": [ - 519 - ], + "preRequisites:11": [], "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "The §3Naquadah Reactor Mk2§r is an upgraded reactor that can generate immense amounts of EU energy from the same types of fuels as the Mk1. The materials it requires are similar to the Mk1, and you can almost reuse the same structure. Make sure you are prepared for the UV power output by adding a §6UV Energy Output Hatch§r.\n\nThis is a pretty expensive structure though, as it needs blocks of §dOmnium§r. Maybe wait until after you get the §dCreative Tank§r?\n\n§6Sneak-right click§r the controller to enable the in-world preview.", + "desc:8": "Unused Gap Quest. Prevents Overriding Of IDs.", "globalshare:1": 0, "icon:10": { - "Count:3": 1, - "Damage:2": 32105, + "Count:3": 0, + "Damage:2": 0, "OreDict:8": "", - "id:8": "gregtech:machine" + "id:8": "minecraft:air" }, "ignoresview:1": 0, "ismain:1": 0, - "issilent:1": 0, - "lockedprogress:1": 1, - "name:8": "Naquadah Reactor Mk2", + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Gap", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -44574,60 +44623,15 @@ "snd_complete:8": "minecraft:entity.player.levelup", "snd_update:8": "minecraft:entity.player.levelup", "tasklogic:8": "AND", - "visibility:8": "ALWAYS" + "visibility:8": "HIDDEN" } }, "questID:3": 696, - "rewards:9": { - "0:10": { - "index:3": 0, - "rewardID:8": "bq_standard:item", - "rewards:9": { - "0:10": { - "Count:3": 1, - "Damage:2": 0, - "OreDict:8": "", - "id:8": "nomilabs:nomicoin100" - } - } - } - }, + "rewards:9": {}, "tasks:9": { "0:10": { - "autoConsume:1": 0, - "consume:1": 0, - "entryLogic:8": "AND", - "groupDetect:1": 0, - "ignoreNBT:1": 0, "index:3": 0, - "partialMatch:1": 1, - "requiredItems:9": { - "0:10": { - "Count:3": 1, - "Damage:2": 4, - "OreDict:8": "", - "id:8": "extendedcrafting:storage" - }, - "1:10": { - "Count:3": 3, - "Damage:2": 0, - "OreDict:8": "", - "id:8": "gregtech:meta_block_compressed_27" - }, - "2:10": { - "Count:3": 1, - "Damage:2": 32105, - "OreDict:8": "", - "id:8": "gregtech:machine" - }, - "3:10": { - "Count:3": 1, - "Damage:2": 1233, - "OreDict:8": "", - "id:8": "gregtech:machine" - } - }, - "taskID:8": "bq_standard:retrieval" + "taskID:8": "bq_standard:checkbox" } } }, @@ -45778,7 +45782,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "When you first started the pack, we told you that ore doubling can wait, and that\u0027s true... But you will need to start doing some rudimentary ore processing for §ebyproducts§r.\n\nByproducts are additional materials that can only be obtained from processing ores in certain machines. For example, there is no \"Gallium Ore\" or \"Arsenic Ore\". You get §6Gallium§r and §6Arsenic §ras a byproduct from processing other ores.\n\nOres have various means of processing, and eventually you\u0027ll use machine pipelines to process ores in specific ways to optimize what byproducts you gain. You can look at the §6Ore Byproduct Page§r of an ore in §bJEI§r, accessed by pressing \u0027U\u0027 on an ore and navigating to the byproduct tab, to see the required route to obtain desired byproducts.\n\nThe relevant machines are as follows:\n\n- §3Macerator§r: turns ores into §6Crushed Ores§r, Crushed Ores into §6Impure Dusts§r, and §6Purified Crushed Ores§r into §6Pure Dusts§r. Higher tiers of macerators have byproduct slots and gain a chance to get a full pile of byproduct from ores and both types of crushed ores.\n\n- §3Ore Washer§r: cleans Crushed Ores with §9Water§r, making Purified Crushed Ores§r, and 1/3 of a byproduct dust. Using §9Distilled Water§r makes them go faster. §2You can also perform a simple wash with this similar to Cauldron washing, which is extremely fast, but grants no byproducts.§r\n\n- §3Chemical Bath§r: §2uses Sodium Persulfate or Mercury to purify certain ores, granting a chance to yield a full pile of a byproduct.\n\n§r- §3Centrifuge§r: separates Pure or Impure dusts into the final material, producing 1/9 byproduct dust.\n\n- §3Electrolyzer§r: uses power to split compounds into individual elements, sometimes gaining useful byproducts in the process. §2Be warned that certain dusts may be better to directly smelt instead of electrolyze!§r\n\n- §3Thermal Centrifuge§r: not to be confused with the regular Centrifuge. §2Less slow and power-hungry now, but still so. However, it yields 1/3 byproduct dust, and macerating the Centrifuged Ore can grant a special third byproduct.\n\n§2- Sifter: filters high-quality Gems from Purified Crushed gem Ores for an overall higher yield.\n\n- Electromagnetic Separator: filters magnetic metals from certain ores, increasing their yields.§r\n\nYour first forays into ore processing for byproducts will be the Electrolyzer and the Centrifuge.", + "desc:8": "When you first started the pack, we told you that ore doubling can wait, and that\u0027s true... But you will need to start doing some rudimentary ore processing for §ebyproducts§r.\n\nByproducts are additional materials that can only be obtained from processing ores in certain machines. For example, there is no \"Gallium Ore\" or \"Arsenic Ore\". You get §6Gallium§r and §6Arsenic §ras a byproduct from processing other ores.\n\nOres have various means of processing, and eventually you\u0027ll use machine pipelines to process ores in specific ways to optimize what byproducts you gain. You can look at the §6Ore Byproduct Page§r of an ore in §bJEI§r, accessed by pressing \u0027U\u0027 on an ore and navigating to the byproduct tab, to see the required route to obtain desired byproducts.\n\nThe relevant machines are as follows:\n\n- §3Macerator§r: turns ores into §6Crushed Ores§r, Crushed Ores into §6Impure Dusts§r, and §6Purified Crushed Ores§r into §6Pure Dusts§r. Higher tiers of macerators have byproduct slots and gain a chance to get a full pile of byproduct from ores and both types of crushed ores.\n\n- §3Ore Washer§r: cleans Crushed Ores with §9Water§r, making Purified Crushed Ores§r, and 1/3 of a byproduct dust. Using §9Distilled Water§r makes them go faster. §2You can also perform a simple wash with this similar to Cauldron washing, which is extremely fast, but grants no byproducts.§r\n\n- §3Chemical Bath§r: §2uses Sodium Persulfate or Mercury to purify certain ores, granting a chance to yield a full pile of a byproduct.\n\n§r- §3Centrifuge§r: separates Pure or Impure dusts into the final material, §2giving a chance at a full pile of a byproduct.§r\n\n- §3Electrolyzer§r: uses power to split compounds into individual elements, sometimes gaining useful byproducts in the process. §2Be warned that certain dusts may be better to directly smelt instead of electrolyze!§r\n\n- §3Thermal Centrifuge§r: not to be confused with the regular Centrifuge. §2Less slow and power-hungry now, but still so. However, it yields 1/3 byproduct dust, and macerating the Centrifuged Ore can grant a special third byproduct.\n\n§2- Sifter: filters high-quality Gems from Purified Crushed gem Ores for an overall higher yield.\n\n- Electromagnetic Separator: filters magnetic metals from certain ores, increasing their yields.§r\n\nYour first forays into ore processing for byproducts will be the Electrolyzer and the Centrifuge.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -49089,7 +49093,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "These are the basic cables used by §3Applied Energistics§r to transport network connectivity. Due to the fact that channels are disabled, these cables will be your main method of transporting network connectivity, rather than the dense cables.\n\nThese cables do not share blockspace with conduits or cables for other mods, so they can be somewhat unweildy to build with, but they do accept §3Applied Energistics §6Facades§r, so they can be hidden very easily. Keep in mind that a large number of facades leads to FPS lag.\n\nLater you can make a variant of the cable that can share blockspace with §3Ender IO§r conduits.", + "desc:8": "These are the basic cables used by §3Applied Energistics§r to transport network connectivity. Due to the fact that channels are disabled, these cables will be your main method of transporting network connectivity, rather than the dense cables.\n\nThese cables do not share blockspace with conduits or cables for other mods, so they can be somewhat unwieldy to build with, but they do accept §3Applied Energistics §6Facades§r, so they can be hidden very easily. Keep in mind that a large number of facades leads to FPS lag.\n\nLater you can make a variant of the cable that can share blockspace with §3Ender IO§r conduits.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -49155,7 +49159,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§oNote: this quest accepts Silicone Rubber or Styrene-Butadiene Rubber.\n\n§9Rubber§r has been sufficient for making cables so far, but you will soon discover that this basic type of rubber won\u0027t withstand more than §2Extreme Voltage§r. Higher quality rubber is necessary to properly insulate your wires.\n\nThere are two better types of rubber, and you will eventually need to make both of them. §eThese can also be used for insulating lower voltage wires more efficiently, requiring less fluid§r!\n\n§2Both Styrene-Butadiene Rubber (SBR) and Silicone Rubber (SiR) can wrap any Cable tier.§r However, SBR requires petrochemistry infrastructure you may not have yet, and is not mandatory until you are making late-game components. On the other hand, SiR can conveniently be made from chemicals you are already familiar with, but coats wires less efficiently. By setting this up now, you won\u0027t have to change your wire coating material later!\n\nTo make Silicone Rubber, you will need to create §6Polydimethylsiloxane Dust§r in one of several ways, then mix it with §6Sulfur§r in a §3Chemical Reactor§r. You can then coat wires with it in an §3Assembling Machine§r.\n\n§2To make Styrene-Butadiene Rubber, you will need to create Raw Styrene-Butadiene Rubber Dust in one of several ways, then mix it with Sulfur in a Chemical Reactor. This produces more liquid than Silicone Rubber, as well as being a more efficient way to coat wires.", + "desc:8": "§oNote: this quest accepts Silicone Rubber or Styrene-Butadiene Rubber.\n\n§9Rubber§r has been sufficient for making cables so far, but you will soon discover that this basic type of rubber won\u0027t withstand more than §2Extreme Voltage§r. Higher quality rubber is necessary to properly insulate your wires.\n\nThere are two better types of rubber, and you will eventually need to make both of them. §eThese can also be used for insulating lower voltage wires more efficiently, requiring less fluid§r!\n\n§2Both Styrene-Butadiene Rubber (SBR) and Silicone Rubber (SiR) can wrap any Cable tier.§r However, SBR requires petrochemistry infrastructure you may not have yet, and is not mandatory until you are making late-game components. On the other hand, SiR can conveniently be made from chemicals you are already familiar with, but coats wires less efficiently. By setting this up now, you won\u0027t have to change your wire coating material later!\n\nTo make Silicone Rubber, you will need to create §6Polydimethylsiloxane Dust§r in one of several ways, then mix it with §6Sulfur§r in a §3Chemical Reactor§r. You can then coat wires with it in an §3Assembling Machine§r.\n\nTo make §9Styrene-Butadiene Rubber§r, you will need to create §6Raw Styrene-Butadiene Rubber Dust§r in one of several ways, then mix it with §6Sulfur§r in a §3Chemical Reactor§r. This produces more liquid than §6Silicone Rubber§r, as well as being a more efficient way to coat wires.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -50419,7 +50423,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "The §3Assembly Line§r is a particularly unusual multiblock from an automation standpoint. Up until now, it has been possible to dump ingredients into a single input bus. Clearly, this won\u0027t work for the Assembly line, since it has a whole bunch of ULV inputs buses that hold one item stack each.\n\nYou might be tempted to dump everything into a chest and route items around to specific buses with §aItem Conduits§r. You\u0027ll probably find this to be slow, prone to jamming, and inflexible when you want to run different recipes.\n\nIf you\u0027ve unlocked §3The Empowerer§r, you might have considered §aPhantomfaces§r. These would certainly be an improvement over item conduits, but there\u0027s an even better solution.\n\nEnter §aItem Laser Relays§r: these handy tools from §bActually Additions§r allow you to create a virtual inventory out of multiple real ones; that is, you can use them to make other automation think that all of the input buses are the same inventory.\n\n§eOne important thing to note is that lasers appear to be \"placed\" on a particular block but they will interact with all adjacent (non-laser) blocks.§r Take this into account when placing them.\n\nTo start, place a laser on each of the input buses. Then, place the §aItem Interface§r adjacent to the laser on the first input bus. This will serve as the access point to the virtual inventory where you can connect things like an §aME Interface§r.\n\nIf you don\u0027t have enough space in a normal pattern, try using the §6Extended Processing Pattern Terminal§r!\n\nTake your §aLaser Wrench§r and right click the first laser relay, then the second laser relay, to link them together. Repeat this with the second and third relays, third and fourth relays, etc. until they have all been linked together. Now you have a laser network virtualizing all of the input buses!\n\n§cWarning: be careful not to place a second laser on a laser network adjacent to the network\u0027s Item Interface. This will immediately crash your game because it creates a cycle in the network. You will have to either restore from backup or edit the level.dat directly to remove the block to play again.§r\n\nRemember to always use §eBlocking Mode§r when connecting the laser network to on-demand crafting. If you don\u0027t use Blocking Mode, you are likely to accidentally craft something else and jam your Assembly Line.", + "desc:8": "The §3Assembly Line§r is a particularly unusual multiblock from an automation standpoint. Up until now, it has been possible to dump ingredients into a single input bus. Clearly, this won\u0027t work for the Assembly Line, since you are required to insert items in the §ccorrect order§r.\n\nYou might be tempted to dump everything into a chest and route items around to specific buses with §aItem Conduits§r. You\u0027ll probably find this to be slow, prone to jamming, and inflexible when you want to run different recipes.\n\nThere are several better ways to automate ordered items. Described here is an §dAE2§r-based method:\n\n- Place the §3ME Interface§r containing the patterns facing an §3Item P2P§r.\n\n- Connect it to two output Item P2P: one on the first Input Bus, and the other into a §3GT Item Pipe§r network.\n\n- Connect the Item Pipes to all Input Buses, including the first one.\n\nSince ME Interfaces send items in order, this can flawlessly automate ordered inputs. If you don\u0027t have enough space in a normal pattern, try using the §6Extended Processing Pattern Terminal§r!\n\nFurthermore, by connecting an output Item P2P to the first Input Bus, this allows you to use §eBlocking Mode§r as well! This should always be used in Assembly Lines, as if you don\u0027t use Blocking Mode, you can accidentally craft something else and jam your Assembly Line.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -50468,22 +50472,10 @@ "partialMatch:1": 1, "requiredItems:9": { "0:10": { - "Count:3": 10, - "Damage:2": 0, - "OreDict:8": "", - "id:8": "actuallyadditions:block_laser_relay_item" - }, - "1:10": { "Count:3": 1, - "Damage:2": 0, + "Damage:2": 462, "OreDict:8": "", - "id:8": "actuallyadditions:block_item_viewer" - }, - "2:10": { - "Count:3": 1, - "Damage:2": 0, - "OreDict:8": "", - "id:8": "actuallyadditions:item_laser_wrench" + "id:8": "appliedenergistics2:part" } }, "taskID:8": "bq_standard:retrieval" @@ -52523,7 +52515,8 @@ }, "834:10": { "preRequisites:11": [ - 96 + 96, + 540 ], "properties:10": { "betterquesting:10": { @@ -53896,7 +53889,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Coming into §dLudicrous Voltage§r, many new advanced materials will be required to craft items and components. Most of these materials require §6Tungstensteel Coils§r.\n\n§6Ruridit§r is an alloy of Ruthenium and Iridium. It is used in LuV components alongside §6HSS-S§r.\n\n§6Niobium-Titanium§r is the main LuV cable material. Later on, large quantities are required for §6Wetware Circuits§r.\n\n§6Vanadium-Gallium§r is the main ZPM cable material, but it is used now as an advanced conductive material for certain recipes.\n\n§6Osmiridium§r (not from the ore) is used to make the §6Ludicrous Voltage Coil§r, for LuV-tier energy I/O. It is later used to make ZPM components.\n\n§6Indium Tin Barium Titanium Cuprate§r is an LuV superconductor. Its uses are more limited, but it is used in places like the §3Fusion Reactor§r.\n\nFinally, §6Samarium§r is used for LuV+ motors. It is obtained from §6Rare Earth§r.\n\nThese materials take a long time at high temperatures to smelt, so find a way to keep a stock of them.", + "desc:8": "Coming into §dLudicrous Voltage§r, many new advanced materials will be required to craft items and components. Most of these materials require §6RTM-Alloy Coils§r.\n\n§6Ruridit§r is an alloy of Ruthenium and Iridium. It is used in LuV components alongside §6HSS-S§r.\n\n§6Niobium-Titanium§r is the main LuV cable material. Later on, large quantities are required for §6Wetware Circuits§r.\n\n§6Vanadium-Gallium§r is the main ZPM cable material, but it is used now as an advanced conductive material for certain recipes.\n\n§6Osmiridium§r (not from the ore) is used to make the §6Ludicrous Voltage Coil§r, for LuV-tier energy I/O. It is later used to make ZPM components.\n\n§6Indium Tin Barium Titanium Cuprate§r is an LuV superconductor. Its uses are more limited, but it is used in places like the §3Fusion Reactor§r.\n\nFinally, §6Samarium§r is used for LuV+ motors. It is obtained from §6Rare Earth§r.\n\nThese materials take a long time at high temperatures to smelt, so find a way to keep a stock of them.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -54365,6 +54358,10 @@ } }, "859:10": { + "preRequisiteTypes:7": [ + 1, + 0 + ], "preRequisites:11": [ 198, 858 @@ -56269,6 +56266,11 @@ } }, "888:10": { + "preRequisiteTypes:7": [ + 0, + 0, + 1 + ], "preRequisites:11": [ 161, 166, @@ -57876,7 +57878,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§2Wetware and crystal-related processes require some stronger sterilisation.§r\n\nYou will need to build another §3Cleanroom§r to run these recipes inside. Instead of §3Filter Casings§r, use §3Sterilizing Filter Casings§r in the top face.\n\nNote that a Sterile Cleanroom cannot handle recipes which require regular Cleanrooms.", + "desc:8": "§2Wetware and crystal-related processes require some stronger sterilization.§r\n\nYou will need to build another §3Cleanroom§r to run these recipes inside. Instead of §3Filter Casings§r, use §3Sterilizing Filter Casings§r in the top face.\n\nNote that a Sterile Cleanroom cannot handle recipes which require regular Cleanrooms.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -58323,7 +58325,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§2This tab was added to help you visualise and give you tips on making chemicals, among other important things to automate. Use it wisely!§r\n\nEach quest in the tab will give you a description of the machine and the minimum voltage required to run the recipe. Furthermore, although each quest can be completed via a checkbox, all quests in a processing line will auto-complete once you get the item positioned on the right. Either the checkbox or achieving the product will complete the quests.\n\n§oYou may have to hold the item for a few seconds for the whole line to auto-complete.\n\nThis is not complete, and is published out for testing purposes. Currently, only Pulsating Polymer Clay and Cobbleworks are implemented, but more chains are to come. These are Polyethylene and Polyvinyl Chloride, Oil Processing, Epoxy Resin, Rocket Fuel, Polytetrafluoroethylene, High-Octane Gasoline, Cetane-Boosted Diesel, Polybenzimidazole, Naquadah Processing and Platinum Group Processing. If you have any suggestions on other chains or on how to improve this tab, feel free to DM Integer Limit#0458 on Discord or create an issue on GitHub.", + "desc:8": "§2This tab was added to help you visualize and give you tips on making chemicals, among other important things to automate. Use it wisely!§r\n\nEach quest in the tab will give you a description of the machine and the minimum voltage required to run the recipe. Furthermore, although each quest can be completed via a checkbox, all quests in a processing line will auto-complete once you get the item positioned on the right. Either the checkbox or achieving the product will complete the quests.\n\n§oYou may have to hold the item for a few seconds for the whole line to auto-complete.\n\nThis is not complete, and is published out for testing purposes. Currently, only Pulsating Polymer Clay and Cobbleworks are implemented, but more chains are to come. These are Polyethylene and Polyvinyl Chloride, Oil Processing, Epoxy Resin, Rocket Fuel, Polytetrafluoroethylene, High-Octane Gasoline, Cetane-Boosted Diesel, Polybenzimidazole, Naquadah Processing and Platinum Group Processing. If you have any suggestions on other chains or on how to improve this tab, feel free to post your suggestion on Discord in the development thread below #nomi-ceu-general or create an issue on GitHub.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -58481,7 +58483,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§oThis quest completes via checkbox or upon achieving Resonant Clathrate.§r\n\n§oThis step requires a Chemical Reactor at voltage §lMV§o or higher.§r\n\nCombine your §6Quartz§r and §6Resonant Ender§r to make §6Resonant Clathrate§r. One §3Electrolyser§r making §6Quartz§r supports one §3Chemical Reactor §rof the same tier.\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", + "desc:8": "§oThis quest completes via checkbox or upon achieving Resonant Clathrate.§r\n\n§oThis step requires a Chemical Reactor at voltage §lMV§o or higher.§r\n\nCombine your §6Quartz§r and §6Resonant Ender§r to make §6Resonant Clathrate§r. One §3Electrolyzer§r making §6Quartz§r supports one §3Chemical Reactor §rof the same tier.\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -59976,7 +59978,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§2This is new to CEu! Before, you could only distil Liquid Air.\n\n§9Ender Air§r, collected from a §3Gas Collector§r, can be sent into the §3Vacuum Freezer§r to turn it into §9Liquid Ender Air§r.\n\n§9Liquid Ender Air§r can be sent into a §2Distillation Tower§r to break it down into its components.\n\n§2Liquid Air and Liquid Nether Air give different useful components too.", + "desc:8": "§2This is new to CEu! Before, you could only distill Liquid Air.\n\n§9Ender Air§r, collected from a §3Gas Collector§r, can be sent into the §3Vacuum Freezer§r to turn it into §9Liquid Ender Air§r.\n\n§9Liquid Ender Air§r can be sent into a §2Distillation Tower§r to break it down into its components.\n\n§2Liquid Air and Liquid Nether Air give different useful components too.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -60270,7 +60272,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§oThis quest completes via checkbox or upon achieving Silicon Dioxide Dust.\n\nThis step requires a Centrifuge at voltage §lLV§o or higher.§r\n\nSeperate your §6Glass Dust§r into §6Silicon Dioxide Dust§r. Can be electrolysed into useful resources.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "desc:8": "§oThis quest completes via checkbox or upon achieving Silicon Dioxide Dust.\n\nThis step requires a Centrifuge at voltage §lLV§o or higher.§r\n\nSeperate your §6Glass Dust§r into §6Silicon Dioxide Dust§r. Can be electrolyzed into useful resources.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -60500,7 +60502,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§oSilicon Dioxide is an important part of a Processing Line. Visit the Processing Lines Tab to have more info, useful tips and a visual representation of how to passively automate this.§r\n\nAround this point, you will need large quantities of §6Hydrogen§r and §6Oxygen§r.\n\nThe first way that comes to mind is electrolysing §9Water§r, but that is §cextremely slow and inefficient§r.§r.\n\nInstead, the best way of making early game §6Oxygen§r is §6Silicon Dioxide§r.\n\n§6Hydrogen§r is a bit trickier, but you can put §6Methane§r and §6Water§r together in a §3Chemical Reactor§r. §6Methane§r can be obtained from §6pyroluse byproducts§r, or via §6petrochemistry§r, although there are many sources. You can also recombine your methane after reacting it with water, although this process is somewhat inefficient.\n\nFor now, you could obtain the first couple of buckets of §9Hydrogen§r needed to set up petrochemistry by electrolyzing §9Methane§r from §6centrifuging§r various biological materials, or various ores like §6Limonite§r. Electrolyzing various dusts provides early §9Oxygen§r.", + "desc:8": "§oSilicon Dioxide is an important part of a Processing Line. Visit the Processing Lines Tab to have more info, useful tips and a visual representation of how to passively automate this.§r\n\nAround this point, you will need large quantities of §6Hydrogen§r and §6Oxygen§r.\n\nThe first way that comes to mind is electrolysing §9Water§r, but that is §cextremely slow and inefficient§r.§r.\n\nInstead, the best way of making early game §6Oxygen§r is §6Silicon Dioxide§r.\n\n§6Hydrogen§r is a bit trickier, but you can put §6Methane§r and §6Water§r together in a §3Chemical Reactor§r. §chowever this requires a HV Chemical Reactor§r. §6Methane§r can be obtained from §6Pyrolyse byproducts§r, or via §6Petrochemistry§r, although there are many sources. You can also recombine your methane after reacting it with water, although this process is somewhat inefficient.\n\nFor now, you could obtain the first couple of buckets of §9Hydrogen§r needed to set up petrochemistry by electrolyzing §9Methane§r from §6centrifuging§r various biological materials, or various ores like §6Limonite§r. Electrolyzing various dusts provides early §9Oxygen§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -60822,11 +60824,62 @@ } }, "questID:3": 967, - "rewards:9": {}, - "tasks:9": { + "rewards:9": { "0:10": { "index:3": 0, - "taskID:8": "bq_standard:checkbox" + "rewardID:8": "bq_standard:item", + "rewards:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "nomilabs:nomicoin25" + } + } + } + }, + "tasks:9": { + "0:10": { + "autoConsume:1": 0, + "consume:1": 0, + "entryLogic:8": "AND", + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 0, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "appliedenergistics2:interface" + }, + "1:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "appliedenergistics2:molecular_assembler" + }, + "2:10": { + "Count:3": 1, + "Damage:2": 340, + "OreDict:8": "", + "id:8": "appliedenergistics2:part" + }, + "3:10": { + "Count:3": 8, + "Damage:2": 52, + "OreDict:8": "", + "id:8": "appliedenergistics2:material" + }, + "4:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "appliedenergistics2:crafting_storage_4k" + } + }, + "taskID:8": "bq_standard:retrieval" } } }, @@ -62790,7 +62843,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§2Black Granite Processing is a great way to get tons of Fluorine and Thorium. Therefore, it is recommended to setup this process as soon as possible.§r\n\n§6Fluorine§r is needed to produce §6Polytetrafluoroethylene§r (PTFE) and to process §6Naquadah§r, and §6Thorium§r is used to breed other elements in a §3Fission Reactor§r.\n\n§3Rock Breakers§r are first used to achieve renewable §6Black Granite§r. This recipe runs at §dEV§r or higher, and can be performed without any water or lava present if done in a §3Processing Array§r.\n\nAfter this, §3Macerators§r should pulverise the §6Black Granite§r into §6Black Granite Dust§r and a chance of §6Thorium§r. It is recommended to overclock this recipe as much as you can, in order to maximize output of §6Thorium§r.\n\nA §3Centrifuge§r then turns §6Black Granite Dust§r into §6Biotite Dust§r and §6Silicon Dioxide Dust§r. The latter can be electrolysed, yielding §6Silicon§r and §6Oxygen§r.\n\n§6Biotite Dust §ris then finally put into a §3Electrolyser§r. This yeilds §6Potassium, Magnesium, Aluminium§r and §6Silicon Dust§r, as well as some §6Fluorine§r.", + "desc:8": "§2Black Granite Processing is a great way to get tons of Fluorine and Thorium. Therefore, it is recommended to setup this process as soon as possible.§r\n\n§6Fluorine§r is needed to produce §6Polytetrafluoroethylene§r (PTFE) and to process §6Naquadah§r, and §6Thorium§r is used to breed other elements in a §3Fission Reactor§r.\n\n§3Rock Breakers§r are first used to achieve renewable §6Black Granite§r. This recipe runs at §dEV§r or higher, and can be performed without any water or lava present if done in a §3Processing Array§r.\n\nAfter this, §3Macerators§r should pulverise the §6Black Granite§r into §6Black Granite Dust§r and a chance of §6Thorium§r. It is recommended to overclock this recipe as much as you can, in order to maximize output of §6Thorium§r.\n\nA §3Centrifuge§r then turns §6Black Granite Dust§r into §6Biotite Dust§r and §6Silicon Dioxide Dust§r. The latter can be electrolysed, yielding §6Silicon§r and §6Oxygen§r.\n\n§6Biotite Dust §ris then finally put into a §3Electrolyzer§r. This yields §6Potassium, Magnesium, Aluminium§r and §6Silicon Dust§r, as well as some §6Fluorine§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -64158,7 +64211,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§3World Accelerators§r accelerate the ticks of any non-GregTech machine adjacent to them. This is handy for §dDraconic Evolution Fusion§r, which is a slow process otherwise.\n\nThe §6HV§r WA accelerates by 8x, the §5EV§r WA accelerates by 16x, and the §1IV§r WA accelerates by 32x. They require an input of 8A of their voltage tier. Be sure to right-click the WA once with a §aScrewdriver§r to set it to §eTile Entity Mode§r, otherwise it will accelerate random ticks in a radius around it instead.\n\nMake them in an §3Assembly Line§r with some very advanced components.", + "desc:8": "§3World Accelerators§r accelerate the ticks of any non-§bGregTech§r machine adjacent to them. This is extremely handly especially in endgame, allows for immense speedup of §6Draconic Evolution Fusion Crafting, NuclearCraft Fission Reactors, Solar Panels, Resonators§r and more!§r\n\nThe §6HV§r WA accelerates by 8x, the §5EV§r WA accelerates by 16x, and the §1IV§r WA accelerates by 32x. They require an input of 6A of their voltage tier. Be sure to right-click the WA once with a §aScrewdriver§r to set it to §eTile Entity Mode§r, otherwise it will accelerate random ticks in a radius around it instead.\n\nMake them in an §3Assembly Line§r with some very advanced components.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -64803,6 +64856,12 @@ "Damage:2": 1410, "OreDict:8": "", "id:8": "gregtech:machine" + }, + "4:10": { + "Count:3": 1, + "Damage:2": 3, + "OreDict:8": "", + "id:8": "gregtech:computer_casing" } }, "taskID:8": "bq_standard:retrieval" @@ -67232,6 +67291,184 @@ "taskID:8": "bq_standard:checkbox" } } + }, + "1075:10": { + "preRequisites:11": [ + 6 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "the §6Void Satchel§r automatically voids any item going into its inventory. Useful for voiding excess §6Cobblestone§r or §6Netherrack§r when mining.\n\nCan be §bconfigured§r with sneak-right click and set to §aauto-pickup items§r according to its filter by activating it (default key: §bV§r).\n\n§cBe sure to configure the satchel correctly before turning on auto-pickup to avoid voiding valuables!", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 100, + "OreDict:8": "", + "id:8": "thermalexpansion:satchel", + "tag:10": { + "Accessible:1": 1 + } + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 0, + "lockedprogress:1": 1, + "name:8": "Void Satchel", + "partysinglereward:1": 0, + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "AND", + "visibility:8": "CHAIN" + } + }, + "questID:3": 1075, + "rewards:9": { + "0:10": { + "index:3": 0, + "rewardID:8": "bq_standard:item", + "rewards:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "nomilabs:nomicoin5" + } + } + } + }, + "tasks:9": { + "0:10": { + "autoConsume:1": 0, + "consume:1": 0, + "entryLogic:8": "AND", + "groupDetect:1": 0, + "ignoreNBT:1": 1, + "index:3": 0, + "partialMatch:1": 0, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 100, + "OreDict:8": "", + "id:8": "thermalexpansion:satchel", + "tag:10": { + "Accessible:1": 1 + } + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "1076:10": { + "preRequisites:11": [ + 859 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§2Gregicality Multiblocks§r features a complex system for parallel processing of materials. It all starts with the §6Parallel Control Hatch§r, which is required for the machine to process multiple recipes at once. Higher-tier §6Parallel Hatches§r allow for more parallel processes. §eAdditionally, you can open its GUI to configure the number of parallels the multiblock is allowed to handle. However, this has limited functionality.§r\n\nParallel Mechanics work by essentially “downclocking” the recipe when it can, doubling its speed and quadrupling the number of parallels. §cThis means you cannot parallelize recipes of the same tier as your machine.§r For example, putting a §64x Parallel Hatch§r into an §3IV Multiblock§r running EV recipes allows it to process four recipes at once. However, it cannot parallelize IV recipes due to them being the same tier as the machine. Moreover, §cYou also need enough items and fluids in order to properly parallel.§r\n\n§eNote: This parallelization mechanic also affects recipes with chanced outputs.§r", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 2050, + "OreDict:8": "", + "id:8": "gregtech:machine" + }, + "ignoresview:1": 0, + "ismain:1": 1, + "issilent:1": 0, + "lockedprogress:1": 0, + "name:8": "Parallelization Machanics", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "AND", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 1076, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + } + }, + "1077:10": { + "preRequisites:11": [ + 1017 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "There are more uses to your newly-crafted §3Quantum Link Chamber§r, including being able to §amove your AE2 connection across dimensions.§r\n\nTo start, simply drop 1 §6Singularity§r and 1 §6Ender Dust§r and create an explosion nearby. This will create 2 §6Quantum Entangled Singularities§r.\n\nMake 2 §3Quantum Rings,§r 1 at your base and another at a remote location. Put 1 of each §6Entangled Singularity§r into the respective §3Quantum Rings§r and it will allow the other side to access the main network.\n\n§cMake sure to provide the other side with power in order for the connection to be formed!", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "appliedenergistics2:quantum_link" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 0, + "lockedprogress:1": 0, + "name:8": "Interdimensional Networking", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "AND", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 1077, + "rewards:9": { + "0:10": { + "index:3": 0, + "rewardID:8": "bq_standard:item", + "rewards:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "nomilabs:nomicoin25" + } + } + } + }, + "tasks:9": { + "0:10": { + "autoConsume:1": 0, + "consume:1": 0, + "entryLogic:8": "AND", + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 0, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 2, + "Damage:2": 48, + "OreDict:8": "", + "id:8": "appliedenergistics2:material" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } } }, "questLines:9": { @@ -68582,7 +68819,7 @@ "sizeX:3": 48, "sizeY:3": 48, "x:3": -808, - 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"126:10": { + "123:10": { "id:3": 1031, "sizeX:3": 48, "sizeY:3": 48, "x:3": 12, "y:3": -80 }, - "127:10": { + "124:10": { "id:3": 1042, "sizeX:3": 48, "sizeY:3": 48, "x:3": 12, "y:3": -12 }, - "128:10": { + "125:10": { "id:3": 1044, "sizeX:3": 48, "sizeY:3": 48, @@ -71651,7 +71804,7 @@ "y:3": -252 }, "50:10": { - "id:3": 606, + "id:3": 607, "sizeX:3": 48, "sizeY:3": 48, "x:3": -588, @@ -72495,7 +72648,7 @@ "sizeX:3": 24, "sizeY:3": 24, "x:3": -48, - "y:3": 152 + "y:3": 138 }, "38:10": { "id:3": 495, @@ -72685,6 +72838,13 @@ "sizeY:3": 24, "x:3": 108, "y:3": -36 + }, + "65:10": { + "id:3": 1075, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -48, + "y:3": 168 } } }, @@ -72813,293 +72973,286 @@ "y:3": 414 }, "15:10": { - "id:3": 210, - "sizeX:3": 24, - "sizeY:3": 24, - "x:3": 564, - "y:3": 384 - }, - "16:10": { "id:3": 211, "sizeX:3": 24, "sizeY:3": 24, "x:3": 528, "y:3": 456 }, - "17:10": { + "16:10": { "id:3": 212, "sizeX:3": 24, "sizeY:3": 24, "x:3": 564, "y:3": 420 }, - "18:10": { + "17:10": { "id:3": 214, "sizeX:3": 24, "sizeY:3": 24, "x:3": 564, "y:3": 600 }, - "19:10": { + "18:10": { "id:3": 216, "sizeX:3": 24, "sizeY:3": 24, "x:3": 522, "y:3": 600 }, - "20:10": { + "19:10": { "id:3": 217, "sizeX:3": 48, "sizeY:3": 48, "x:3": 552, "y:3": 642 }, - "21:10": { + "20:10": { "id:3": 219, "sizeX:3": 24, "sizeY:3": 24, "x:3": 636, "y:3": 420 }, - "22:10": { + "21:10": { "id:3": 220, "sizeX:3": 24, "sizeY:3": 24, "x:3": 564, "y:3": 336 }, - "23:10": { + "22:10": { "id:3": 221, "sizeX:3": 24, "sizeY:3": 24, "x:3": 528, "y:3": 336 }, - "24:10": { + "23:10": { "id:3": 222, "sizeX:3": 24, "sizeY:3": 24, "x:3": 504, "y:3": 300 }, - "25:10": { + "24:10": { "id:3": 223, "sizeX:3": 24, "sizeY:3": 24, "x:3": 504, "y:3": 372 }, - "26:10": { + "25:10": { "id:3": 224, "sizeX:3": 24, "sizeY:3": 24, "x:3": 480, "y:3": 336 }, - "27:10": { + "26:10": { "id:3": 225, "sizeX:3": 24, "sizeY:3": 24, "x:3": 456, "y:3": 300 }, - "28:10": { + "27:10": { "id:3": 226, "sizeX:3": 24, "sizeY:3": 24, "x:3": 456, "y:3": 372 }, - "29:10": { + "28:10": { "id:3": 227, "sizeX:3": 24, "sizeY:3": 24, "x:3": 432, "y:3": 336 }, - "30:10": { + "29:10": { "id:3": 229, "sizeX:3": 24, "sizeY:3": 24, "x:3": 162, "y:3": 552 }, - "31:10": { + "30:10": { "id:3": 232, "sizeX:3": 48, "sizeY:3": 48, "x:3": 552, "y:3": 492 }, - "32:10": { + "31:10": { "id:3": 262, "sizeX:3": 24, "sizeY:3": 24, "x:3": 408, "y:3": 552 }, - "33:10": { + "32:10": { "id:3": 275, "sizeX:3": 36, "sizeY:3": 36, "x:3": 306, "y:3": 474 }, - "34:10": { + "33:10": { "id:3": 276, "sizeX:3": 24, "sizeY:3": 24, "x:3": 360, "y:3": 480 }, - "35:10": { + "34:10": { "id:3": 384, "sizeX:3": 24, "sizeY:3": 24, "x:3": 312, "y:3": 600 }, - "36:10": { + "35:10": { "id:3": 385, "sizeX:3": 24, "sizeY:3": 24, "x:3": 480, "y:3": 600 }, - "37:10": { + "36:10": { "id:3": 386, "sizeX:3": 48, "sizeY:3": 48, "x:3": 468, "y:3": 492 }, - "38:10": { + "37:10": { "id:3": 387, "sizeX:3": 24, "sizeY:3": 24, "x:3": 360, "y:3": 552 }, - "39:10": { + "38:10": { "id:3": 388, "sizeX:3": 24, "sizeY:3": 24, "x:3": 312, "y:3": 552 }, - "40:10": { + "39:10": { "id:3": 389, "sizeX:3": 48, "sizeY:3": 48, "x:3": 396, "y:3": 492 }, - "41:10": { + "40:10": { "id:3": 395, "sizeX:3": 24, "sizeY:3": 24, "x:3": 606, "y:3": 600 }, - "42:10": { + "41:10": { "id:3": 510, "sizeX:3": 24, "sizeY:3": 24, "x:3": 684, "y:3": 420 }, - "43:10": { + "42:10": { "id:3": 511, "sizeX:3": 24, "sizeY:3": 24, "x:3": 708, "y:3": 384 }, - "44:10": { + "43:10": { "id:3": 539, "sizeX:3": 24, "sizeY:3": 24, "x:3": 360, "y:3": 516 }, - "45:10": { + "44:10": { "id:3": 754, "sizeX:3": 24, "sizeY:3": 24, "x:3": 660, "y:3": 456 }, - "46:10": { + "45:10": { "id:3": 757, "sizeX:3": 24, "sizeY:3": 24, "x:3": 258, "y:3": 688 }, - "47:10": { + "46:10": { "id:3": 758, "sizeX:3": 24, "sizeY:3": 24, "x:3": 210, "y:3": 688 }, - "48:10": { + "47:10": { "id:3": 759, "sizeX:3": 24, "sizeY:3": 24, "x:3": 732, "y:3": 420 }, - "49:10": { + "48:10": { "id:3": 760, "sizeX:3": 24, "sizeY:3": 24, "x:3": 660, "y:3": 688 }, - "50:10": { + "49:10": { "id:3": 761, "sizeX:3": 24, "sizeY:3": 24, "x:3": 660, "y:3": 552 }, - "51:10": { + "50:10": { "id:3": 762, "sizeX:3": 36, "sizeY:3": 36, "x:3": 654, "y:3": 498 }, - "52:10": { + "51:10": { "id:3": 763, "sizeX:3": 18, "sizeY:3": 18, "x:3": 637, "y:3": 459 }, - "53:10": { + "52:10": { "id:3": 810, "sizeX:3": 24, "sizeY:3": 24, "x:3": 312, "y:3": 444 }, - "54:10": { + "53:10": { "id:3": 952, "sizeX:3": 24, "sizeY:3": 24, "x:3": 258, "y:3": 730 }, - "55:10": { + "54:10": { "id:3": 1072, "sizeX:3": 24, "sizeY:3": 24, "x:3": 540, "y:3": 558 }, - "56:10": { + "55:10": { "id:3": 1073, "sizeX:3": 24, "sizeY:3": 24, @@ -73987,6 +74140,13 @@ "sizeY:3": 24, "x:3": 114, "y:3": 348 + }, + "70:10": { + "id:3": 1077, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -162, + "y:3": 276 } } }, diff --git a/overrides/config/betterquesting/saved_quests/ExpertQuests.json b/overrides/config/betterquesting/saved_quests/ExpertQuests.json index 111e2e8..d07accc 100644 --- a/overrides/config/betterquesting/saved_quests/ExpertQuests.json +++ b/overrides/config/betterquesting/saved_quests/ExpertQuests.json @@ -540,7 +540,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "The most basic cables, such as these §6Red Alloy Cables§r, can be wrapped in their §6Rubber§r insulation by hand.\n\nMore advanced types of cables will require an §3Assembling Machine§r and liquid §9Rubber§r, but you can do it the simple way for now.\n\n§2GT cables now support RF conversion natively! You can plug an RF machine into an EU cable directly and it will convert the energy. You cannot, however, plug an §dRF§r power souce directly into an §dEU§r cable.", + "desc:8": "The most basic cables, such as these §6Red Alloy Cables§r, can be wrapped in their §6Rubber§r insulation by hand.\n\nMore advanced types of cables will require an §3Assembling Machine§r and liquid §9Rubber§r, but you can do it the simple way for now.\n\n§2GT cables now support RF conversion natively! You can plug an RF machine into an EU cable directly and it will convert the energy. You cannot, however, plug an §dRF§r power source directly into an §dEU§r cable.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -695,8 +695,8 @@ }, "10:10": { "preRequisites:11": [ + 148, 209, - 245, 539 ], "properties:10": { @@ -1668,7 +1668,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "(§oThis quest accepts either a Steam Dynamo or a Large Bronze Boiler.§r)\n\nYour first major crafting project!\n\nThe §6Steam Dynamo§r will be your source of §dpower§r for the early game. It requires §9Water§r and burnable fuel like §6Coal§r or §6Sugar Cane§r to produce power.\n\nYou can also choose to make §6Basic Steam Turbines§r to generate EU directly.\n\nKeep in mind that §eDynamos only output power when burning through fuel§r, and §6only the block attached directly to the coil will get provided with power§r.\n\nYou can also use §6Large Bronze Boilers§r to produce steam for use in §6Steam Turbines§r or §bTurbine Conversion§r-augmented §6Steam Dynamos§r. Each one produces 800 mB steam per tick, which is equivalent to 400 EU/t or 1600 RF/t. They are significantly more expensive, however.", + "desc:8": "(§oThis quest accepts either a Steam Dynamo or a Large Bronze Boiler.§r)\n\nYour first major crafting project!\n\nThe §6Steam Dynamo§r will be your source of §dpower§r for the early game. It requires §9Water§r and burnable fuel like §6Coal§r or §6Sugar Cane§r to produce power.\n\nYou can also choose to make §6Basic Steam Turbines§r to generate EU directly.\n\nKeep in mind that §eDynamos only output power when burning through fuel§r, and §6only the block attached directly to the coil will get provided with power§r.\n\nYou can also use §6Large Bronze Boilers§r to produce steam for use in §6Steam Turbines§r or §bTurbine Conversion§r-augmented §6Steam Dynamos§r. Each one produces 800 mB steam per tick, which is equivalent to 400 EU/t or 1600 RF/t. They are significantly more expensive, however.\n\n§cThe Large Bronze Boiler is not available to you right now as it requires a LV assembler for making the buses and hatches.\n\n§aNote: 1 EU of energy \u003d 2 mb of steam \u003d 4 RF, use this when planning your early power setup.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -4048,7 +4048,7 @@ 2 ], "preRequisites:11": [ - 246, + 255, 328, 386 ], @@ -4244,7 +4244,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "The §3Experience Obelisk§r is a mass storage device for player experience in the form of §9Liquid XP§r.\n\nVia the GUI you can insert or extract levels as needed, as well as configure interactions with neighboring blocks (as is typical of §bEnderIO§r machines).\n\nLiquid XP can also be pumped in directly from your automation such as §3Fluid Extractors§r.", + "desc:8": "The §3Experience Obelisk§r is a mass storage device for player experience in the form of §9Liquid XP§r.\n\nVia the GUI you can insert or extract levels as needed, as well as configure interactions with neighboring blocks (as is typical of §bEnderIO§r machines).\n\nLiquid XP can also be pumped in directly from your automation such as §3Extractors§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -6036,7 +6036,8 @@ }, "100:10": { "preRequisites:11": [ - 51 + 51, + 81 ], "properties:10": { "betterquesting:10": { @@ -6146,7 +6147,8 @@ }, "102:10": { "preRequisites:11": [ - 51 + 51, + 81 ], "properties:10": { "betterquesting:10": { @@ -6329,7 +6331,8 @@ }, "105:10": { "preRequisites:11": [ - 51 + 51, + 81 ], "properties:10": { "betterquesting:10": { @@ -8929,7 +8932,8 @@ }, "153:10": { "preRequisites:11": [ - 93 + 93, + 540 ], "properties:10": { "betterquesting:10": { @@ -9121,6 +9125,7 @@ 60, 91, 836, + 895, 1040 ], "properties:10": { @@ -9772,8 +9777,7 @@ }, "168:10": { "preRequisites:11": [ - 164, - 165 + 184 ], "properties:10": { "betterquesting:10": { @@ -10206,68 +10210,51 @@ } }, "176:10": { - "preRequisites:11": [ - 173, - 922 - ], + "preRequisites:11": [], "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "A simple combination of §9Nitrogen§r and §9Oxygen§r, the two most common elements in the air, yet this substance is very toxic. Chemistry is weird.", + "desc:8": "Unused Gap Quest. Prevents Overriding Of IDs.", "globalshare:1": 0, "icon:10": { - "Count:3": 1, + "Count:3": 0, "Damage:2": 0, "OreDict:8": "", - "id:8": "forge:bucketfilled", - "tag:10": { - "Amount:3": 1000, - "FluidName:8": "nitrogen_dioxide" - } + "id:8": "minecraft:air" }, "ignoresview:1": 0, - "ismain:1": 1, - "issilent:1": 0, - "lockedprogress:1": 1, - "name:8": "Nitrogen Dioxide", + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Gap", "partysinglereward:1": 0, - "questlogic:8": "OR", + "questlogic:8": "AND", "repeat_relative:1": 1, "repeattime:3": -1, "simultaneous:1": 0, "snd_complete:8": "minecraft:entity.player.levelup", "snd_update:8": "minecraft:entity.player.levelup", "tasklogic:8": "AND", - "visibility:8": "ALWAYS" + "visibility:8": "HIDDEN" } }, "questID:3": 176, "rewards:9": {}, "tasks:9": { "0:10": { - "autoConsume:1": 0, - "consume:1": 0, - "groupDetect:1": 0, - "ignoreNBT:1": 0, "index:3": 0, - "requiredFluids:9": { - "0:10": { - "Amount:3": 1000, - "FluidName:8": "nitrogen_dioxide" - } - }, - "taskID:8": "bq_standard:fluid" + "taskID:8": "bq_standard:checkbox" } } }, "177:10": { "preRequisiteTypes:7": [ - 0, + 2, 2, 2 ], "preRequisites:11": [ - 176, + 173, 224, 826 ], @@ -10322,6 +10309,10 @@ } }, "178:10": { + "preRequisiteTypes:7": [ + 2, + 0 + ], "preRequisites:11": [ 177, 180 @@ -11700,8 +11691,7 @@ }, "202:10": { "preRequisites:11": [ - 208, - 210 + 208 ], "properties:10": { "betterquesting:10": { @@ -11829,13 +11819,11 @@ "204:10": { "preRequisiteTypes:7": [ 2, - 0, 0 ], "preRequisites:11": [ 116, - 208, - 210 + 208 ], "properties:10": { "betterquesting:10": { @@ -12120,8 +12108,7 @@ }, "208:10": { "preRequisites:11": [ - 209, - 210 + 209 ], "properties:10": { "betterquesting:10": { @@ -13078,7 +13065,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§9Hydrogen§r and §9Nitrogen§r combine together to make §9Ammonia§r.\n\nAn easy way to get Nitrogen is to centrifuge §9Air§r, which will require you to build an §3Air Collector§r. You could also electrolyze §6Saltpeter§r, distill §9Fermented Biomass§r in a §3Distillation Tower§r, or get huge amounts from §2distlling Liquid Air in a Distillation Tower.§r.", + "desc:8": "§9Hydrogen§r and §9Nitrogen§r combine together to make §9Ammonia§r.\n\nAn easy way to get Nitrogen is to centrifuge §9Air§r, which will require you to build an §3Air Collector§r. You could also electrolyze §6Saltpeter§r, distill §9Fermented Biomass§r in a §3Distillation Tower§r, or get huge amounts from §2distilling Liquid Air in a Distillation Tower.§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -14598,9 +14585,9 @@ "251:10": { "preRequisites:11": [ 234, - 315, 386, - 407 + 407, + 583 ], "properties:10": { "betterquesting:10": { @@ -14654,7 +14641,7 @@ }, "252:10": { "preRequisites:11": [ - 314 + 253 ], "properties:10": { "betterquesting:10": { @@ -14762,7 +14749,7 @@ }, "254:10": { "preRequisites:11": [ - 316 + 750 ], "properties:10": { "betterquesting:10": { @@ -17117,7 +17104,7 @@ "simultaneous:1": 0, "snd_complete:8": "minecraft:entity.player.levelup", "snd_update:8": "minecraft:entity.player.levelup", - "tasklogic:8": "AND", + "tasklogic:8": "OR", "visibility:8": "ALWAYS" } }, @@ -17147,6 +17134,30 @@ } }, "taskID:8": "bq_standard:retrieval" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "entryLogic:8": "AND", + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 8, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "packageddraconic:marked_basic_injector" + }, + "1:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "packageddraconic:fusion_crafter" + } + }, + "taskID:8": "bq_standard:retrieval" } } }, @@ -22800,7 +22811,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§bGregTech§r adds a very versatile way of augmenting machines with §aMachine Covers§r. Covers are \"upgrades\" that you can put on any GregTech machine, chest, or drum to expand its functionality. These are seperate on each side of the machine, meaning you can have up to six different covers! To work with covers, you\u0027ll need to make yourself a §aScrewdriver§r to configure covers, and a §aCrowbar§r to remove covers without having to break the machine. This quest accepts a §aScrewdriver§r and §aCrowbar§r made from any material.\n\nHere\u0027s a list of some covers there are in the game, and what they do:\n\n- §lConveyor§r: transfers items continuously to or from an adjacent inventory.\n\n- §lPump§r: is much like a §aConveyor§r, but for fluids.\n\n- §lRobotic Arm§r: is much like §aConveyor§r, but has two additional modes:\n* §eKeep Exact§r: moves items to keep a stock of at most the specified number of items\n* §eSupply Exact§r: transfers precisely the specified number of items per operation.\nThis cover is very useful for crafting automation.\n\n- §lFluid Regulator§r: is like a §aRobotic Arm§r, but works with fluids instead of items.\n\n- §lShutter§r: prevents automation from interacting with a specific side of a machine.\n\n- §lDetector§r: Available in §aItem§r, §aFluid§r, §aEnergy§r, and §aActivity§r flavours. Emits a Redstone signal depending on the status of whatever it\u0027s detecting.\n\n- §lAdvanced Detectors§r: Available as §aItem§r, §aFluid§r, §aEnergy§r, or §aActivity§r, these covers can emit redstone in more ways than their normal counterparts. Specifically, the §aItem§r, §aFluid§r, and §aEnergy§r advanced detectors can emit a latched redstone signal based on the amount of item/fluid between a set min and max, or they can emit redstone signals proportional to the amount of item/fluids between a set min and max. The §aAdvanced Activity Detector§r emits redstone proportional to a machines progress on a recipe\n\n- §lDigital Interface§r: A graphical display for the machine\u0027s current status. Can display things like contained fluids, energy levels, etc.\n\nCovers that move items or fluids can have a §aFilter§r placed inside them. These modify the functionality of covers in ways explained in their own quests.", + "desc:8": "§bGregTech§r adds a very versatile way of augmenting machines with §aMachine Covers§r. Covers are \"upgrades\" that you can put on any GregTech machine, chest, or drum to expand its functionality. These are seperate on each side of the machine, meaning you can have up to six different covers! To work with covers, you\u0027ll need to make yourself a §aScrewdriver§r to configure covers, and a §aCrowbar§r to remove covers without having to break the machine. This quest accepts a §aScrewdriver§r and §aCrowbar§r made from any material.\n\n§eMost covers also have a ULV version, offering a cheaper alternative to LV covers in early game, though they operate slightly slower.§r\n\nHere\u0027s a list of some covers there are in the game, and what they do:\n\n- §lConveyor§r: transfers items continuously to or from an adjacent inventory.\n\n- §lPump§r: is much like a §aConveyor§r, but for fluids.\n\n- §lRobotic Arm§r: is much like §aConveyor§r, but has two additional modes:\n* §eKeep Exact§r: moves items to keep a stock of at most the specified number of items\n* §eSupply Exact§r: transfers precisely the specified number of items per operation.\nThis cover is very useful for crafting automation.\n\n- §lFluid Regulator§r: is like a §aRobotic Arm§r, but works with fluids instead of items.\n\n- §lShutter§r: prevents automation from interacting with a specific side of a machine.\n\n- §lDetector§r: Available in §aItem§r, §aFluid§r, §aEnergy§r, and §aActivity§r flavours. Emits a Redstone signal depending on the status of whatever it\u0027s detecting.\n\n- §lAdvanced Detectors§r: Available as §aItem§r, §aFluid§r, §aEnergy§r, or §aActivity§r, these covers can emit redstone in more ways than their normal counterparts. Specifically, the §aItem§r, §aFluid§r, and §aEnergy§r advanced detectors can emit a latched redstone signal based on the amount of item/fluid between a set min and max, or they can emit redstone signals proportional to the amount of item/fluids between a set min and max. The §aAdvanced Activity Detector§r emits redstone proportional to a machines progress on a recipe\n\n- §lDigital Interface§r: A graphical display for the machine\u0027s current status. Can display things like contained fluids, energy levels, etc.\n\nCovers that move items or fluids can have a §aFilter§r placed inside them. These modify the functionality of covers in ways explained in their own quests.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -28242,7 +28253,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "The §3Naquadah Reactor Mk1§r is a structure used to generate considerable amounts of EU power from decaying §6Enriched Naquadah§r or §6Naquadria§r into §6Lead§r.\n\n§6Sneak-right click§r the controller to enable the in-world preview.", + "desc:8": "The §3Naquadah Reactor§r is a structure used to generate considerable amounts of EU power from decaying §6Enriched Naquadah§r or §6Naquadria§r into §6Lead§r.\n\nIt has two versions, the §3Naquadah Reactor Mk1§r and the §3Naquadah Reactor Mk2§r. The latter produces significantly more power, but costs a large amounts of §dOmnium§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -28254,7 +28265,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Naquadah Reactor Mk1", + "name:8": "Naquadah Reactor", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -28262,7 +28273,7 @@ "simultaneous:1": 0, "snd_complete:8": "minecraft:entity.player.levelup", "snd_update:8": "minecraft:entity.player.levelup", - "tasklogic:8": "AND", + "tasklogic:8": "OR", "visibility:8": "ALWAYS" } }, @@ -28316,7 +28327,61 @@ }, "6:10": { "Count:3": 1, - "Damage:2": 1231, + "Damage:2": 1252, + "OreDict:8": "", + "id:8": "gregtech:machine" + } + }, + "taskID:8": "bq_standard:retrieval" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "entryLogic:8": "AND", + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 32105, + "OreDict:8": "", + "id:8": "gregtech:machine" + }, + "1:10": { + "Count:3": 13, + "Damage:2": 9, + "OreDict:8": "", + "id:8": "gcym:large_multiblock_casing" + }, + "2:10": { + "Count:3": 3, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "gregtech:meta_block_compressed_27" + }, + "3:10": { + "Count:3": 1, + "Damage:2": 4, + "OreDict:8": "", + "id:8": "extendedcrafting:storage" + }, + "4:10": { + "Count:3": 16, + "Damage:2": 1, + "OreDict:8": "", + "id:8": "gregtech:transparent_casing" + }, + "5:10": { + "Count:3": 16, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "appliedenergistics2:spatial_pylon" + }, + "6:10": { + "Count:3": 1, + "Damage:2": 1243, "OreDict:8": "", "id:8": "gregtech:machine" } @@ -31546,7 +31611,7 @@ "id:8": "nomilabs:meta_ingot" }, "ignoresview:1": 0, - "ismain:1": 0, + "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, "name:8": "Signalum Ingots", @@ -32708,7 +32773,6 @@ "605:10": { "preRequisites:11": [ 564, - 606, 607 ], "properties:10": { @@ -37003,25 +37067,23 @@ } }, "684:10": { - "preRequisites:11": [ - 28 - ], + "preRequisites:11": [], "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§6String§r and §6Coal Dust§r can be baked together into a §6Carbon Mesh§r in an §3Alloy Furnace§r.\n\nCombine that with §6Pulsating Dust§r to get a §6Pulsating Mesh§r.\n\nThis will not be needed now. In fact, its only use is for §6Solar Panels§r. The §6Carbon Mesh§r has some uses though.", + "desc:8": "Unused Gap Quest. Prevents Overriding Of IDs.", "globalshare:1": 0, "icon:10": { - "Count:3": 1, + "Count:3": 0, "Damage:2": 0, "OreDict:8": "", - "id:8": "nomilabs:pulsatingmesh" + "id:8": "minecraft:air" }, "ignoresview:1": 0, - "ismain:1": 1, - "issilent:1": 0, - "lockedprogress:1": 1, - "name:8": "Pulsating Mesh", + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Gap", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -37030,35 +37092,15 @@ "snd_complete:8": "minecraft:entity.player.levelup", "snd_update:8": "minecraft:entity.player.levelup", "tasklogic:8": "AND", - "visibility:8": "ALWAYS" + "visibility:8": "HIDDEN" } }, "questID:3": 684, "rewards:9": {}, "tasks:9": { "0:10": { - "autoConsume:1": 0, - "consume:1": 0, - "entryLogic:8": "AND", - "groupDetect:1": 0, - "ignoreNBT:1": 0, "index:3": 0, - "partialMatch:1": 1, - "requiredItems:9": { - "0:10": { - "Count:3": 1, - "Damage:2": 500, - "OreDict:8": "", - "id:8": "gregtech:meta_item_1" - }, - "1:10": { - "Count:3": 1, - "Damage:2": 0, - "OreDict:8": "", - "id:8": "nomilabs:pulsatingmesh" - } - }, - "taskID:8": "bq_standard:retrieval" + "taskID:8": "bq_standard:checkbox" } } }, @@ -37792,25 +37834,23 @@ } }, "696:10": { - "preRequisites:11": [ - 519 - ], + "preRequisites:11": [], "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "The §3Naquadah Reactor Mk2§r is an upgraded reactor that can generate immense amounts of EU energy from the same types of fuels as the Mk1. The materials it requires are similar to the Mk1, and you can almost reuse the same structure. Make sure you are prepared for the UV power output by adding a §6UV Energy Output Hatch§r.\n\nThis is a pretty expensive structure though, as it needs blocks of §dOmnium§r.\n\n§6Sneak-right click§r the controller to enable the in-world preview.", + "desc:8": "Unused Gap Quest. Prevents Overriding Of IDs.", "globalshare:1": 0, "icon:10": { - "Count:3": 1, - "Damage:2": 32105, + "Count:3": 0, + "Damage:2": 0, "OreDict:8": "", - "id:8": "gregtech:machine" + "id:8": "minecraft:air" }, "ignoresview:1": 0, "ismain:1": 0, - "issilent:1": 0, - "lockedprogress:1": 1, - "name:8": "Naquadah Reactor Mk2", + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Gap", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -37819,47 +37859,15 @@ "snd_complete:8": "minecraft:entity.player.levelup", "snd_update:8": "minecraft:entity.player.levelup", "tasklogic:8": "AND", - "visibility:8": "ALWAYS" + "visibility:8": "HIDDEN" } }, "questID:3": 696, "rewards:9": {}, "tasks:9": { "0:10": { - "autoConsume:1": 0, - "consume:1": 0, - "entryLogic:8": "AND", - "groupDetect:1": 0, - "ignoreNBT:1": 0, "index:3": 0, - "partialMatch:1": 1, - "requiredItems:9": { - "0:10": { - "Count:3": 1, - "Damage:2": 4, - "OreDict:8": "", - "id:8": "extendedcrafting:storage" - }, - "1:10": { - "Count:3": 3, - "Damage:2": 13, - "OreDict:8": "", - "id:8": "nomilabs:meta_block_compressed_6" - }, - "2:10": { - "Count:3": 1, - "Damage:2": 32105, - "OreDict:8": "", - "id:8": "gregtech:machine" - }, - "3:10": { - "Count:3": 1, - "Damage:2": 1233, - "OreDict:8": "", - "id:8": "gregtech:machine" - } - }, - "taskID:8": "bq_standard:retrieval" + "taskID:8": "bq_standard:checkbox" } } }, @@ -40256,7 +40264,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "The §3Universal Crystallizer§r can make §6Crystal Matrix Ingots§r at about a ninth of the §6Diamond§r cost, makes §6Wyvern§r and §6Awakened Cores§r and §6Awakened Draconium§r far faster than §3Fusion Crafting§r, and crafts §6Empowered Blocks§r without hassle.\n\nThis is the final machine you will make, and the most costly. You will need §d12 Hearts of a Universe§r and §d80 Chaos Shards§r, among others.\n\nIt requires a small amount of Enriched Naquadah to run, and an immense amount of power - but with §6Creative RF Source§r, it shouldn\u0027t be a problem.", + "desc:8": "The §3Universal Crystallizer§r can make §6Crystal Matrix Ingots§r at about a ninth of the §6Diamond§r cost, makes §6Wyvern§r and §6Awakened Cores§r and §6Awakened Draconium§r far faster than §3Fusion Crafting§r, and crafts §6Empowered Blocks§r without hassle.\n\nThis is the final machine you will make, and the most costly. You will need §d12 Hearts of a Universe§r and §d80 Chaos Shards§r, among others.\n\nThis Multiblock, unlike most others, accepts §aLaser Hatches§r as energy input, overclocking it up to §d4096A of UV§r power.\n\nIt requires a small amount of Enriched Naquadah to run, and an immense amount of power - but with §6Creative RF Source§r, it shouldn\u0027t be a problem.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -41977,7 +41985,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "These are the basic cables used by §3Applied Energistics§r to transport network connectivity. Due to the fact that channels are disabled, these cables will be your main method of transporting network connectivity, rather than the dense cables.\n\nThese cables do not share blockspace with conduits or cables for other mods, so they can be somewhat unweildy to build with, but they do accept §3Applied Energistics §6Facades§r, so they can be hidden very easily.\n\nLater you can make a variant of the cable that can share blockspace with §3Ender IO§r conduits.", + "desc:8": "These are the basic cables used by §3Applied Energistics§r to transport network connectivity. Due to the fact that channels are disabled, these cables will be your main method of transporting network connectivity, rather than the dense cables.\n\nThese cables do not share blockspace with conduits or cables for other mods, so they can be somewhat unwieldy to build with, but they do accept §3Applied Energistics §6Facades§r, so they can be hidden very easily.\n\nLater you can make a variant of the cable that can share blockspace with §3Ender IO§r conduits.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -42030,7 +42038,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§oNote: this quest accepts Silicone Rubber or Styrene-Butadiene Rubber.\n\n§9Rubber§r has been sufficient for making cables so far, but you will soon discover that this basic type of rubber won\u0027t withstand more than §2Extreme Voltage§r. Higher quality rubber is necessary to properly insulate your wires.\n\nThere are two better types of rubber, and you will eventually need to make both of them. §eThese can also be used for insulating lower voltage wires more efficiently, requiring less fluid§r!\n\n§2Both Styrene-Butadiene Rubber (SBR) and Silicone Rubber (SiR) can wrap any Cable tier.§r However, SBR requires petrochemistry infrastructure you may not have yet, and is not mandatory until you are making late-game components. On the other hand, SiR can conveniently be made from chemicals you are already familiar with, but coats wires less efficiently. By setting this up now, you won\u0027t have to change your wire coating material later!\n\nTo make Silicone Rubber, you will need to create §6Polydimethylsiloxane Dust§r in one of several ways, then mix it with §6Sulfur§r in a §3Chemical Reactor§r. You can then coat wires with it in an §3Assembling Machine§r.\n\n§2To make Styrene-Butadiene Rubber, you will need to create Raw Styrene-Butadiene Rubber Dust in one of several ways, then mix it with Sulfur in a Chemical Reactor. This produces more liquid than Silicone Rubber, as well as being a more efficient way to coat wires.", + "desc:8": "§oNote: this quest accepts Silicone Rubber or Styrene-Butadiene Rubber.\n\n§9Rubber§r has been sufficient for making cables so far, but you will soon discover that this basic type of rubber won\u0027t withstand more than §2Extreme Voltage§r. Higher quality rubber is necessary to properly insulate your wires.\n\nThere are two better types of rubber, and you will eventually need to make both of them. §eThese can also be used for insulating lower voltage wires more efficiently, requiring less fluid§r!\n\n§2Both Styrene-Butadiene Rubber (SBR) and Silicone Rubber (SiR) can wrap any Cable tier.§r However, SBR requires petrochemistry infrastructure you may not have yet, and is not mandatory until you are making late-game components. On the other hand, SiR can conveniently be made from chemicals you are already familiar with, but coats wires less efficiently. By setting this up now, you won\u0027t have to change your wire coating material later!\n\nTo make Silicone Rubber, you will need to create §6Polydimethylsiloxane Dust§r in one of several ways, then mix it with §6Sulfur§r in a §3Chemical Reactor§r. You can then coat wires with it in an §3Assembling Machine§r.\n\nTo make §9Styrene-Butadiene Rubber§r, you will need to create §6Raw Styrene-Butadiene Rubber Dust§r in one of several ways, then mix it with §6Sulfur§r in a §3Chemical Reactor§r. This produces more liquid than §6Silicone Rubber§r, as well as being a more efficient way to coat wires.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -43153,7 +43161,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Around this point, you will need large quantities of §6Hydrogen§r and §6Oxygen§r.\n\nThe first way that comes to mind is electrolysing §9Water§r, but that is §cextremely slow and inefficient§r.§r.\n\nInstead, the best way of making early game §6Oxygen§r is §6Silicon Dioxide§r.\n\n§6Hydrogen§r is a bit trickier, but you can put §6Methane§r and §6Water§r together in a §3Chemical Reactor§r. §6Methane§r can be obtained from §6pyroluse byproducts§r, or via §6petrochemistry§r, although there are many sources. You can also recombine your methane after reacting it with water, although this process is somewhat inefficient.\n\nFor now, you could obtain the first couple of buckets of §9Hydrogen§r needed to set up petrochemistry by electrolyzing §9Methane§r from §6centrifuging§r various biological materials, or various ores like §6Limonite§r. Electrolyzing various dusts provides early §9Oxygen§r.", + "desc:8": "Around this point, you will need large quantities of §6Hydrogen§r and §6Oxygen§r.\n\nThe first way that comes to mind is electrolysing §9Water§r, but that is §cextremely slow and inefficient§r.§r.\n\nInstead, the best way of making early game §6Oxygen§r is §6Silicon Dioxide§r.\n\n§6Hydrogen§r is a bit trickier, but you can put §6Methane§r and §6Water§r together in a §3Chemical Reactor§r. §chowever this requires a HV Chemical Reactor§r. §6Methane§r can be obtained from §6Pyrolyse byproducts§r, or via §6Petrochemistry§r, although there are many sources. You can also recombine your methane after reacting it with water, although this process is somewhat inefficient.\n\nFor now, you could obtain the first couple of buckets of §9Hydrogen§r needed to set up petrochemistry by electrolyzing §9Methane§r from §6centrifuging§r various biological materials, or various ores like §6Limonite§r. Electrolyzing various dusts provides early §9Oxygen§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -43212,7 +43220,7 @@ ], "preRequisites:11": [ 154, - 166, + 184, 226, 835 ], @@ -43389,8 +43397,46 @@ "rewards:9": {}, "tasks:9": { "0:10": { + "autoConsume:1": 0, + "consume:1": 0, + "entryLogic:8": "AND", + "groupDetect:1": 0, + "ignoreNBT:1": 0, "index:3": 0, - "taskID:8": "bq_standard:checkbox" + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "appliedenergistics2:interface" + }, + "1:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "appliedenergistics2:molecular_assembler" + }, + "2:10": { + "Count:3": 1, + "Damage:2": 340, + "OreDict:8": "", + "id:8": "appliedenergistics2:part" + }, + "3:10": { + "Count:3": 8, + "Damage:2": 52, + "OreDict:8": "", + "id:8": "appliedenergistics2:material" + }, + "4:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "appliedenergistics2:crafting_storage_4k" + } + }, + "taskID:8": "bq_standard:retrieval" } } }, @@ -44787,7 +44833,8 @@ }, "834:10": { "preRequisites:11": [ - 96 + 96, + 540 ], "properties:10": { "betterquesting:10": { @@ -47779,9 +47826,12 @@ } }, "888:10": { + "preRequisiteTypes:7": [ + 0, + 1 + ], "preRequisites:11": [ - 161, - 166, + 184, 826 ], "properties:10": { @@ -49673,7 +49723,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§2This is new to CEu! Before, you could only distil Liquid Air.\n\n§9Ender Air§r, collected from a §3Gas Collector§r, can be sent into the §3Vacuum Freezer§r to turn it into §9Liquid Ender Air§r.\n\n§9Liquid Ender Air§r can be sent into a §2Distillation Tower§r to break it down into its components.\n\n§2Liquid Air and Liquid Nether Air give different useful components too.", + "desc:8": "§2This is new to CEu! Before, you could only distill Liquid Air.\n\n§9Ender Air§r, collected from a §3Gas Collector§r, can be sent into the §3Vacuum Freezer§r to turn it into §9Liquid Ender Air§r.\n\n§9Liquid Ender Air§r can be sent into a §2Distillation Tower§r to break it down into its components.\n\n§2Liquid Air and Liquid Nether Air give different useful components too.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -54442,7 +54492,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§3World Accelerators§r accelerate the ticks of any non-GregTech machine adjacent to them. This is handy for §dDraconic Evolution Fusion§r, which is a slow process otherwise.\n\nThe §6HV§r WA accelerates by 8x, the §5EV§r WA accelerates by 16x, and the §1IV§r WA accelerates by 32x. They require an input of 8A of their voltage tier. Be sure to right-click the WA once with a §aScrewdriver§r to set it to §eTile Entity Mode§r, otherwise it will accelerate random ticks in a radius around it instead.\n\nMake them in an §3Assembly Line§r with some very advanced components.", + "desc:8": "§3World Accelerators§r accelerate the ticks of any non-§bGregTech§r machine adjacent to them. This is extremely handly especially in endgame, allows for immense speedup of §6Draconic Evolution Fusion Crafting, NuclearCraft Fission Reactors, Solar Panels, Resonators§r and more!§r\n\nThe §6HV§r WA accelerates by 8x, the §5EV§r WA accelerates by 16x, and the §1IV§r WA accelerates by 32x. They require an input of 6A of their voltage tier. Be sure to right-click the WA once with a §aScrewdriver§r to set it to §eTile Entity Mode§r, otherwise it will accelerate random ticks in a radius around it instead.\n\nMake them in an §3Assembly Line§r with some very advanced components.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -54996,6 +55046,12 @@ "Damage:2": 1410, "OreDict:8": "", "id:8": "gregtech:machine" + }, + "4:10": { + "Count:3": 1, + "Damage:2": 3, + "OreDict:8": "", + "id:8": "gregtech:computer_casing" } }, "taskID:8": "bq_standard:retrieval" @@ -55295,7 +55351,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§aLasers§r are §dGregTech§r\u0027s native solution to high-volume power transfer. Each power tier starting at §1IV§r has §aLaser Hatches§r capable of transferring §d256A§r, §d1,024A§r and §d4,096A§r of their voltage\u0027s power!\n\nEnergy in the Laser Network flows from §aLaser Sources§r through §6Laser Transmitting Cables§r to §aLaser Targets§r. All these must be in a straight line - lasers don\u0027t bend, after all. Similarly to other power-related blocks, the tier of the §aLaser Target§r must not be lower than the tier of the §aLaser Source§r.\n\nYou can choose to use these when moving power between §3Active Transformers§r and your §3Power Substation§r.", + "desc:8": "§aLasers§r are §dGregTech§r\u0027s native solution to high-volume power transfer. Each power tier starting at §1IV§r has §aLaser Hatches§r capable of transferring §d256A§r, §d1,024A§r and §d4,096A§r of their voltage\u0027s power!\n\nEnergy in the Laser Network flows from §aLaser Sources§r through §6Laser Transmitting Cables§r to §aLaser Targets§r. All these must be in a straight line - lasers don\u0027t bend, after all. Similarly to other power-related blocks, the tier of the §aLaser Target§r must not be lower than the tier of the §aLaser Source§r.\n\n§aLasers§r are also used to power some end-game multiblocks like the §6Universal Crystallizer§r, allowing them to receive up to §d4096A of UV§r power.\n\nYou can choose to use these when moving power between §3Active Transformers§r and your §3Power Substation.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -57093,6 +57149,158 @@ "taskID:8": "bq_standard:checkbox" } } + }, + "1077:10": { + "preRequisites:11": [ + 6 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "the §6Void Satchel§r automatically voids any item going into its inventory. 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It all starts with the §6Parallel Control Hatch§r, which is required for the machine to process multiple recipes at once. Higher-tier §6Parallel Hatches§r allow for more parallel processes. §eAdditionally, you can open its GUI to configure the number of parallels the multiblock is allowed to handle. However, this has limited functionality.§r\n\nParallel Mechanics work by essentially “downclocking” the recipe when it can, doubling its speed and quadrupling the number of parallels. §cThis means you cannot parallelize recipes of the same tier as your machine.§r For example, putting a §64x Parallel Hatch§r into an §3IV Multiblock§r running EV recipes allows it to process four recipes at once. However, it cannot parallelize IV recipes due to them being the same tier as the machine. Moreover, §cYou also need enough items and fluids in order to properly parallel.§r\n\n§eNote: This parallelization mechanic also affects recipes with chanced outputs.§r", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 2050, + "OreDict:8": "", + "id:8": "gregtech:machine" + }, + "ignoresview:1": 0, + "ismain:1": 1, + "issilent:1": 0, + "lockedprogress:1": 0, + "name:8": "Parallelization Machanics", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "AND", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 1078, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + } + }, + "1079:10": { + "preRequisites:11": [ + 918 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "There are more uses to your newly-crafted §3Quantum Link Chamber§r, including being able to §amove your AE2 connection across dimensions.§r\n\nTo start, simply drop 1 §6Singularity§r and 1 §6Ender Dust§r and create an explosion nearby. This will create 2 §6Quantum Entangled Singularities§r.\n\nMake 2 §3Quantum Rings,§r 1 at your base and another at a remote location. 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"49:10": { + "48:10": { "id:3": 760, "sizeX:3": 24, "sizeY:3": 24, "x:3": 660, "y:3": 672 }, - "50:10": { + "49:10": { "id:3": 761, "sizeX:3": 24, "sizeY:3": 24, "x:3": 660, "y:3": 552 }, - "51:10": { + "50:10": { "id:3": 762, "sizeX:3": 36, "sizeY:3": 36, "x:3": 654, "y:3": 498 }, - "52:10": { + "51:10": { "id:3": 763, "sizeX:3": 18, "sizeY:3": 18, "x:3": 637, "y:3": 459 }, - "53:10": { + "52:10": { "id:3": 922, "sizeX:3": 24, "sizeY:3": 24, "x:3": 264, "y:3": 720 }, - "54:10": { + "53:10": { "id:3": 1074, "sizeX:3": 24, "sizeY:3": 24, "x:3": 540, "y:3": 552 }, - "55:10": { + "54:10": { "id:3": 1075, "sizeX:3": 24, "sizeY:3": 24, @@ -63764,6 +63888,13 @@ "sizeY:3": 24, "x:3": 162, "y:3": 390 + }, + "72:10": { + "id:3": 1079, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -120, + "y:3": 294 } } } diff --git a/tools/storage/savedQBPorter.json b/tools/storage/savedQBPorter.json index 0a9d3a4..628aee9 100644 --- a/tools/storage/savedQBPorter.json +++ b/tools/storage/savedQBPorter.json @@ -12,6 +12,18 @@ "normal": 3, "expert": 3 }, + { + "normal": 6, + "expert": 6 + }, + { + "normal": 7, + "expert": 7 + }, + { + "normal": 10, + "expert": 10 + }, { "normal": 19, "expert": 53 @@ -56,10 +68,18 @@ "normal": 65, "expert": 65 }, + { + "normal": 68, + "expert": 68 + }, { "normal": 78, "expert": 78 }, + { + "normal": 81, + "expert": 81 + }, { "normal": 84, "expert": 84 @@ -132,6 +152,14 @@ "normal": 150, "expert": 150 }, + { + "normal": 153, + "expert": 153 + }, + { + "normal": 156, + "expert": 156 + }, { "normal": 159, "expert": 159 @@ -140,6 +168,18 @@ "normal": 167, "expert": 167 }, + { + "normal": 173, + "expert": 173 + }, + { + "normal": 176, + "expert": 176 + }, + { + "normal": 177, + "expert": 177 + }, { "normal": 190, "expert": 190 @@ -156,6 +196,22 @@ "normal": 201, "expert": 201 }, + { + "normal": 202, + "expert": 202 + }, + { + "normal": 204, + "expert": 204 + }, + { + "normal": 208, + "expert": 208 + }, + { + "normal": 210, + "expert": 210 + }, { "normal": 214, "expert": 214 @@ -168,6 +224,10 @@ "normal": 217, "expert": 217 }, + { + "normal": 224, + "expert": 224 + }, { "normal": 228, "expert": 228 @@ -176,14 +236,34 @@ "normal": 240, "expert": 240 }, + { + "normal": 245, + "expert": 245 + }, + { + "normal": 246, + "expert": 246 + }, { "normal": 251, "expert": 251 }, + { + "normal": 252, + "expert": 252 + }, { "normal": 253, "expert": 253 }, + { + "normal": 254, + "expert": 254 + }, + { + "normal": 255, + "expert": 255 + }, { "normal": 262, "expert": 262 @@ -208,6 +288,18 @@ "normal": 311, "expert": 311 }, + { + "normal": 314, + "expert": 314 + }, + { + "normal": 315, + "expert": 315 + }, + { + "normal": 316, + "expert": 316 + }, { "normal": 328, "expert": 328 @@ -272,6 +364,10 @@ "normal": 512, "expert": 512 }, + { + "normal": 519, + "expert": 519 + }, { "normal": 524, "expert": 524 @@ -284,6 +380,10 @@ "normal": 535, "expert": 535 }, + { + "normal": 540, + "expert": 540 + }, { "normal": 542, "expert": 542 @@ -292,10 +392,26 @@ "normal": 549, "expert": 549 }, + { + "normal": 583, + "expert": 583 + }, + { + "normal": 605, + "expert": 605 + }, + { + "normal": 606, + "expert": 606 + }, { "normal": 672, "expert": 672 }, + { + "normal": 696, + "expert": 696 + }, { "normal": 727, "expert": 727 @@ -320,6 +436,10 @@ "normal": 782, "expert": 1045 }, + { + "normal": 784, + "expert": 784 + }, { "normal": 785, "expert": 785 @@ -340,6 +460,10 @@ "normal": 828, "expert": 828 }, + { + "normal": 834, + "expert": 834 + }, { "normal": 838, "expert": 838 @@ -356,10 +480,18 @@ "normal": 849, "expert": 849 }, + { + "normal": 853, + "expert": 853 + }, { "normal": 856, "expert": 856 }, + { + "normal": 859, + "expert": 859 + }, { "normal": 880, "expert": 880 @@ -380,6 +512,26 @@ "normal": 906, "expert": 906 }, + { + "normal": 914, + "expert": 914 + }, + { + "normal": 923, + "expert": 923 + }, + { + "normal": 926, + "expert": 926 + }, + { + "normal": 952, + "expert": 922 + }, + { + "normal": 962, + "expert": 805 + }, { "normal": 967, "expert": 809 @@ -432,6 +584,10 @@ "normal": 1037, "expert": 1037 }, + { + "normal": 1038, + "expert": 1038 + }, { "normal": 1042, "expert": 1042 @@ -535,10 +691,24 @@ { "normal": 1071, "expert": 1073 + }, + { + "normal": 1075, + "expert": 1077 + }, + { + "normal": 1076, + "expert": 1078 + }, + { + "normal": 1077, + "expert": 1079 } ], "ignoreQuestsNormal": [ - 959 + 959, + 958, + 1014 ], "ignoreQuestsExpert": [], "alwaysAskQuestsNormal": [],