Replace DML with DME (#180)
* Initial Replacement * Replaced configs and scripts * QB Update * Removed DML guide to generate DME's * Update deepmobevolution.cfg * Update DefaultQuests.json * removed lined regarding sidedness in qb * set config values Co-authored-by: tracer4b <61507029+tracer4b@users.noreply.github.com>
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"build:8": "4.1.0",
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"format:8": "2.0.0",
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@ -6604,7 +6605,7 @@
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"desc:8": "§2Sulfuric Acid is mainly produced in a 3-step process:\n- Sulfur added to Oxygen to produce Sulfur Dioxide. SO₂ also can come from treating certain Sulfur-containing Dusts with Oxygen in the EBF, or by processing Nether Air.\n- Sulfur Dioxide added to more Oxygen, to produce Sulfur Trioxide.\n- Sulfur Trioxide added to Water, to produce Sulfuric Acid.\n\nThe shortcut Sulfur + Water reaction is locked behind the Large Chemical Reactor, unlocked at HV.\n\n§rYou\u0027ll need huge amounts of this for a whole range of chemical reactions, as it is a very common ingredient.\n\nSulfur can be electrolyzed from many things, but is also easily available via §bDeep Mob Learning§r\u0027s §aBlaze Model§r.",
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"desc:8": "§2Sulfuric Acid is mainly produced in a 3-step process:\n- Sulfur added to Oxygen to produce Sulfur Dioxide. SO₂ also can come from treating certain Sulfur-containing Dusts with Oxygen in the EBF, or by processing Nether Air.\n- Sulfur Dioxide added to more Oxygen, to produce Sulfur Trioxide.\n- Sulfur Trioxide added to Water, to produce Sulfuric Acid.\n\nThe shortcut Sulfur + Water reaction is locked behind the Large Chemical Reactor, unlocked at HV.\n\n§rYou\u0027ll need huge amounts of this for a whole range of chemical reactions, as it is a very common ingredient.\n\nSulfur can be electrolyzed from many things, but is also easily available via §bDeep Mob Evolution§r\u0027s §aBlaze Model§r.",
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@ -11164,7 +11165,7 @@
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"desc:8": "A whole host of fluids can be used as the feedstock for your §9Bio Diesel§r, including §9Seed Oil§r, §9Fish Oil§r, and the various tiers of §9Canola Oils§r.\n\nFish Oil and Canola Oil are probably the easiest, but it\u0027s up to you to choose.\n\nFish are easiest to get from §aGuardian Models§r from §bDML§r.",
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"desc:8": "A whole host of fluids can be used as the feedstock for your §9Bio Diesel§r, including §9Seed Oil§r, §9Fish Oil§r, and the various tiers of §9Canola Oils§r.\n\nFish Oil and Canola Oil are probably the easiest, but it\u0027s up to you to choose.\n\nFish are easiest to get from §aGuardian Models§r from §bDME§r.",
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@ -21032,7 +21033,7 @@
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"desc:8": "If you don\u0027t feel like searching for a Thermal Elemental, or can\u0027t because you\u0027re playing on Peaceful, you will need to make §eone§r batch of §9Elemental Reduction Fluid§r.\n\nThis will bootstrap being able to craft a §aThermal Elemental Model§r for DML, and you can get all of the rods from §6Thermal Elemental Pristine Matter§r going forward.",
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"desc:8": "If you don\u0027t feel like searching for a Thermal Elemental, or can\u0027t because you\u0027re playing on Peaceful, you will need to make §eone§r batch of §9Elemental Reduction Fluid§r.\n\nThis will bootstrap being able to craft a §aThermal Elemental Model§r for DME, and you can get all of the rods from §6Thermal Elemental Pristine Matter§r going forward.",
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@ -30997,7 +30998,7 @@
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"desc:8": "When making circuits, you\u0027ll need either molten §9Tin§r, or molten §9Soldering Alloy§r. §2Soldering Alloy is made in the Mixer with 6 parts Tin Dust, 3 parts Lead Dust and 1 part Antimony Dust.§r You then process it in an §3Extractor §rfor the usual 144mB of fluid per unit.\n\nThe §2Circuit Assembler§r will only consume half as much Soldering Alloy as it would have consumed molten Tin per craft (72mB vs 144mB), so it\u0027s very efficient to use this stuff, however, it is probably not worth it, due to the lack of antimony, whilst tin is infinite from DML, available later. However, you\u0027ll still need §9Soldering Alloy§r much later on for §3Assembly Lines§r.\n\n§2Antimony can be directly smelted from Stibnite Ore, allowing you to skip ore processing for this.",
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"desc:8": "When making circuits, you\u0027ll need either molten §9Tin§r, or molten §9Soldering Alloy§r. §2Soldering Alloy is made in the Mixer with 6 parts Tin Dust, 3 parts Lead Dust and 1 part Antimony Dust.§r You then process it in an §3Extractor §rfor the usual 144mB of fluid per unit.\n\nThe §2Circuit Assembler§r will only consume half as much Soldering Alloy as it would have consumed molten Tin per craft (72mB vs 144mB), so it\u0027s very efficient to use this stuff, however, it is probably not worth it, due to the lack of antimony, whilst tin is infinite from DME, available later. However, you\u0027ll still need §9Soldering Alloy§r much later on for §3Assembly Lines§r.\n\n§2Antimony can be directly smelted from Stibnite Ore, allowing you to skip ore processing for this.",
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@ -42682,7 +42683,7 @@
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"desc:8": "A §3Simulation Chamber§r from §bDeep Mob Learning§r (§bDML§r, for short) allows you to farm mobs in a totally environmentally (and server) friendly way!\n\nSimulated mobs can even be used to provide you with many of the basic resources you\u0027ll need (such as §6iron, gold, tin, copper, diamonds§r and many more!), through pristine matter.\n\nSetting up DML automation during the early game is §avery important§r as it gives you access to infinite quantities of many resources!\n\nAn important thing to know is that Deep Mob Learning machines are §asided§r, thus they only accept §6Pulsating Polymer Clay§r through §athe top side§r and output products through §aall other sides§r. It\u0027s worth noting that you can also extract models through the top side.\n\nConsider reading the §bDeep Mob Learning§r book for more info.\n\nYes, you can also use it for generating power... §owith Diamonds.",
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"desc:8": "A §3Simulation Chamber§r from §bDeep Mob Evolution§r (§bDME§r, for short) allows you to farm mobs in a totally environmentally (and server) friendly way!\n\nSimulated mobs can even be used to provide you with many of the basic resources you\u0027ll need (such as §6iron, gold, tin, copper, diamonds§r and many more!), through pristine matter.\n\nSetting up DME automation during the early game is §avery important§r as it gives you access to infinite quantities of many resources!\n\nConsider reading the §bDeep Mob Evolution§r book for more info.\n\nYes, you can also use it for generating power... §owith Diamonds.",
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@ -42897,7 +42898,7 @@
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"desc:8": "Simulating mob kills will occasionally result in §6Pristine Matter§r of that mob\u0027s type.\n\nPutting Pristine matter into a §3Loot Fabricator§r will allow you to obtain one of various items related to that mob.\n\nMuch like §3Simulation Chambers§r, Loot Fabricators are §asided§r, accepting input from §athe top side§r and allowing extraction from §aall sides except the top§r.",
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"desc:8": "Simulating mob kills will occasionally result in §6Pristine Matter§r of that mob\u0027s type.\n\nPutting Pristine matter into a §3Loot Fabricator§r will allow you to obtain one of various items related to that mob.",
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@ -44996,7 +44997,7 @@
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"desc:8": "§6Uraninite Ore§r is the first source of §6Pulsating Dust§r but is not a very good one in the long term. Instead you should make §6Resonant Clathrates§r, which are an infinitely-renewable and effective source of Pulsating Dust.\n\nResonant Clathrates are made by melting §6Ender Pearls§r with a §3Fluid Extractor§r into §9Resonant Ender§r, then mixing that with §6Nether Quartz§r in an MV or better §3Chemical Reactor§r. Smelting this clathrate gives Pulsating Dust.\n\nWith Resonant Clathrates now accessible, everything you need for crafting §6Pulsating Polymer Clay§r can be automated in a net-positive loop.§r Doing so is the first step in automation of §bDeep Mob Learning§r, which is §ea primary source of important materials for the rest of the pack§r.\n\nThe exact implementation is up to you. Make use of the various LV and MV machines you have, and look through §bJEI§r for the automatable infinite sources of each ingredient (like §aEnderman Models§r for pearls).\n\n",
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"desc:8": "§6Uraninite Ore§r is the first source of §6Pulsating Dust§r but is not a very good one in the long term. Instead you should make §6Resonant Clathrates§r, which are an infinitely-renewable and effective source of Pulsating Dust.\n\nResonant Clathrates are made by melting §6Ender Pearls§r with a §3Fluid Extractor§r into §9Resonant Ender§r, then mixing that with §6Nether Quartz§r in an MV or better §3Chemical Reactor§r. Smelting this clathrate gives Pulsating Dust.\n\nWith Resonant Clathrates now accessible, everything you need for crafting §6Pulsating Polymer Clay§r can be automated in a net-positive loop.§r Doing so is the first step in automation of §bDeep Mob Evolution§r, which is §ea primary source of important materials for the rest of the pack§r.\n\nThe exact implementation is up to you. Make use of the various LV and MV machines you have, and look through §bJEI§r for the automatable infinite sources of each ingredient (like §aEnderman Models§r for pearls).\n\n",
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@ -47880,7 +47881,7 @@
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"desc:8": "Now that you have acquired §6Steel§r, your path to infinite cobblestone awaits! The §6Cobblestone Generator§r continuously outputs cobblestone into adjacent inventories, and can be upgraded to produce it even faster.\n\nCobblestone can be processed into many useful materials:\n\n§6Stone Dust§r is useful for small amounts of a whole host of useful materials.\n\n§6Gravel§r is useful for making conduits and §9Concrete§r.\n\n§6Sand§r is useful for §6Glass§r, which can be turned into §6Nether Quartz§r or §6Silicon Dioxide§r for §6Oxygen§r.\n\nFinally, §6Dust§r can be turned into §6Clay§r which is both a reliable source of §6Aluminium§r and very important for automating §bDeep Mob Learning§r.\n\nSet up a §ecobbleworks§r soon, so you can stockpile all these useful materials.\n",
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"desc:8": "Now that you have acquired §6Steel§r, your path to infinite cobblestone awaits! The §6Cobblestone Generator§r continuously outputs cobblestone into adjacent inventories, and can be upgraded to produce it even faster.\n\nCobblestone can be processed into many useful materials:\n\n§6Stone Dust§r is useful for small amounts of a whole host of useful materials.\n\n§6Gravel§r is useful for making conduits and §9Concrete§r.\n\n§6Sand§r is useful for §6Glass§r, which can be turned into §6Nether Quartz§r or §6Silicon Dioxide§r for §6Oxygen§r.\n\nFinally, §6Dust§r can be turned into §6Clay§r which is both a reliable source of §6Aluminium§r and very important for automating §bDeep Mob Evolution§r.\n\nSet up a §ecobbleworks§r soon, so you can stockpile all these useful materials.\n",
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@ -48013,7 +48014,7 @@
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"desc:8": "The §6Numismatic Dynamo§r is the main source of power through the Mid Game of the pack. Paired with a §aLapidary Calibration Augment§r and a self-sustaining §bDeep Mob Learning§r setup, this dynamo can burn through §6Diamonds§r to produce large amounts of §eRF power§r.\n\nJust like other §bThermal Expansion§r dynamos, the §6Numismatic Dynamo§r can be given tier upgrades to produce more power and gain access to more §aAugment Slots§r.",
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"desc:8": "The §6Numismatic Dynamo§r is the main source of power through the Mid Game of the pack. Paired with a §aLapidary Calibration Augment§r and a self-sustaining §bDeep Mob Evolution§r setup, this dynamo can burn through §6Diamonds§r to produce large amounts of §eRF power§r.\n\nJust like other §bThermal Expansion§r dynamos, the §6Numismatic Dynamo§r can be given tier upgrades to produce more power and gain access to more §aAugment Slots§r.",
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@ -48357,7 +48358,7 @@
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"desc:8": "The §3Farming Station§r is a machine that automates growing and harvesting trees and crops around it, based on what items you put in it.\n\nThe Farming Station will principally collect crops, saplings, and wood, but it will also collect things like §6Apples§r from Oak Trees and §6Sticky Resin§r from Rubber Trees. It can also collect leaves if you want it to.\n\nLike other §bEnderIO§r machines, it requires an §6RF capacitor§r. The quality of capacitor affects the overall size of the farm as well as the speed and energy at which it operates.\n\nYou can configure which crops or tree types will be planted relative to the Farming Station by placing the crop or sapling in the various quadrants in the GUI. Clicking the lock button will ensure that the stack placed there won\u0027t be completely consumed, as that could lead to plants migrating to other quadrants.\n\nIn addition to power, the Farming Station§r requires specific §etools§r (and usually a supply of §9Water§r) to operate. If you\u0027re missing anything, the machine will refuse to operate and displays a message over itself to let you know.\n\nFor planting §6crops§r or §6saplings§r, you need a §aHoe§r.\nFor chopping §6trees§r, you need an §aAxe§r. To collect §6leaves§r, you also need §aShears§r.\n\nTool durability is consumed as the farm performs work, so the tools will eventually break. You can make §aStone Tools§r from a cobblestone generator and some sticks, or even §aDiamond Tools§r using diamonds from your §3Deep Mob Learning§r setup.\n\nAlternately, you can invest in fancier tools such as th§re §aDark Backhoe§r (which is designed for use in the Farming Station), or even unbreakable tools much later like the §aFlux Infused Axe§r and §aOmniwrench§r (shears).\n\nThe Farming Station also has a lesser-known feature: it respects enchantments and upgrades on your tools. Tools with §eEmpowered§r upgrades will be ejected into the output slots when they run out of charge (if they don\u0027t break first). Tools with the §eMending§r enchantment are similarly ejected when they are about to break.\n\nYou can use these properties to your advantage.\n\n",
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"desc:8": "The §3Farming Station§r is a machine that automates growing and harvesting trees and crops around it, based on what items you put in it.\n\nThe Farming Station will principally collect crops, saplings, and wood, but it will also collect things like §6Apples§r from Oak Trees and §6Sticky Resin§r from Rubber Trees. It can also collect leaves if you want it to.\n\nLike other §bEnderIO§r machines, it requires an §6RF capacitor§r. The quality of capacitor affects the overall size of the farm as well as the speed and energy at which it operates.\n\nYou can configure which crops or tree types will be planted relative to the Farming Station by placing the crop or sapling in the various quadrants in the GUI. Clicking the lock button will ensure that the stack placed there won\u0027t be completely consumed, as that could lead to plants migrating to other quadrants.\n\nIn addition to power, the Farming Station§r requires specific §etools§r (and usually a supply of §9Water§r) to operate. If you\u0027re missing anything, the machine will refuse to operate and displays a message over itself to let you know.\n\nFor planting §6crops§r or §6saplings§r, you need a §aHoe§r.\nFor chopping §6trees§r, you need an §aAxe§r. To collect §6leaves§r, you also need §aShears§r.\n\nTool durability is consumed as the farm performs work, so the tools will eventually break. You can make §aStone Tools§r from a cobblestone generator and some sticks, or even §aDiamond Tools§r using diamonds from your §3Deep Mob Evolution§r setup.\n\nAlternately, you can invest in fancier tools such as th§re §aDark Backhoe§r (which is designed for use in the Farming Station), or even unbreakable tools much later like the §aFlux Infused Axe§r and §aOmniwrench§r (shears).\n\nThe Farming Station also has a lesser-known feature: it respects enchantments and upgrades on your tools. Tools with §eEmpowered§r upgrades will be ejected into the output slots when they run out of charge (if they don\u0027t break first). Tools with the §eMending§r enchantment are similarly ejected when they are about to break.\n\nYou can use these properties to your advantage.\n\n",
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@ -49726,7 +49727,7 @@
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"properties:10": {
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"desc:8": "The §3Simulation Supercomputer§r is a multiblock structure that performs §bDeep Mob Learning§r simulations like the §3Simulation Chamber§r, but is capable of overclocking these simulations to incredible speeds.\n\nOne of these structures can perform the equivalent work of hundreds of individual Simulation Chambers more efficiently. This will make it far easier to generate pristine matter you\u0027ll need for things like §6Dragon Lair Data§r. You\u0027ll probably need several §3Loot Fabricators§r to keep up with it.\n\nThe data model you place in the input bus will §2have a fixed 30% chance of producing Pristine matter regardless of its tier. §eOverclocking does not alter the chances of pristines§r: those come at fixed rates per iteration.\n\nAs a §dCreative Tier§r structure, it is rather expensive to make. However, it is an investment that will easily pay for itself as you progress through the endgame. You should strongly consider making one of these with your second §dHeart of a Universe§r.\n",
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"desc:8": "The §3Simulation Supercomputer§r is a multiblock structure that performs §bDeep Mob Evolution§r simulations like the §3Simulation Chamber§r, but is capable of overclocking these simulations to incredible speeds.\n\nOne of these structures can perform the equivalent work of hundreds of individual Simulation Chambers more efficiently. This will make it far easier to generate pristine matter you\u0027ll need for things like §6Dragon Lair Data§r. You\u0027ll probably need several §3Loot Fabricators§r to keep up with it.\n\nThe data model you place in the input bus will §2have a fixed 30% chance of producing Pristine matter regardless of its tier. §eOverclocking does not alter the chances of pristines§r: those come at fixed rates per iteration.\n\nAs a §dCreative Tier§r structure, it is rather expensive to make. However, it is an investment that will easily pay for itself as you progress through the endgame. You should strongly consider making one of these with your second §dHeart of a Universe§r.\n",
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"Count:3": 1,
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@ -49810,7 +49811,7 @@
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"desc:8": "§6Sulfur§r will be used in a variety of upcoming chemical reactions.\n\nIt can be electrolyzed easily from §6Sphalerite§r (which also provides §6Gallium§r), §6Cinnabar§r, and §6Pyrite§r. Alternately, Sulfur can be acquired through §bDeep Mob Learning§r- look into that quest line if you haven\u0027t already.",
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"desc:8": "§6Sulfur§r will be used in a variety of upcoming chemical reactions.\n\nIt can be electrolyzed easily from §6Sphalerite§r (which also provides §6Gallium§r), §6Cinnabar§r, and §6Pyrite§r. Alternately, Sulfur can be acquired through §bDeep Mob Evolution§r- look into that quest line if you haven\u0027t already.",
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"Count:3": 1,
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@ -56466,7 +56467,7 @@
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"desc:8": "The §2CEu§r§r version of Nomi is already slightly harder than the original, due to various progression changes CEu makes.\n\nBut if you want a §charder§r, or perhaps a more \"§5true§r\" §dGregTech§r experience, check out the §cExpert§r mode. This pack mode is based on the §bSelf-Torture Edition fork§r of the original pack.\n\nHighlights include:\n\n- No §bDML§r for easy infinite resources\n- §6Nomicoins§r don\u0027t exist\n- The §7Steam Age§r\n- No §3Creative Tank§r; instead...\n- §6Stabilized Micro Miners§r for late-game infinite resources\n- Harder recipes for assorted things like §6Iridium§r, §3Numismatic Dynamos§r, and more\n\nTo enable §cExpert§r mode, change the pack mode (Options -\u003e Pack Mode) to Expert, then run §e/bq_admin default load ExpertQuests§r. The same command should be used for updating the quest book on Expert mode.\nTo go back, change the pack mode to §aNormal§r and run §e/bq_admin default load§r.\n\nTo tune your challenge even further, check out the various recipe configs in the GregTech config file.",
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"desc:8": "The §2CEu§r§r version of Nomi is already slightly harder than the original, due to various progression changes CEu makes.\n\nBut if you want a §charder§r, or perhaps a more \"§5true§r\" §dGregTech§r experience, check out the §cExpert§r mode. This pack mode is based on the §bSelf-Torture Edition fork§r of the original pack.\n\nHighlights include:\n\n- No §bDME§r for easy infinite resources\n- §6Nomicoins§r don\u0027t exist\n- The §7Steam Age§r\n- No §3Creative Tank§r; instead...\n- §6Stabilized Micro Miners§r for late-game infinite resources\n- Harder recipes for assorted things like §6Iridium§r, §3Numismatic Dynamos§r, and more\n\nTo enable §cExpert§r mode, change the pack mode (Options -\u003e Pack Mode) to Expert, then run §e/bq_admin default load ExpertQuests§r. The same command should be used for updating the quest book on Expert mode.\nTo go back, change the pack mode to §aNormal§r and run §e/bq_admin default load§r.\n\nTo tune your challenge even further, check out the various recipe configs in the GregTech config file.",
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@ -56987,7 +56988,7 @@
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"betterquesting:10": {
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"bg_image:8": "",
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"bg_size:3": 256,
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"desc:8": "GregTech §7Low Voltage§r Tier: start building a factory!\n\nUnlock access to §bDeep Mob Learning§r, early §bEnderIO§r tech, and §bApplied Energistics 2§r Digital Storage.\n\nBuild an §3Electric Blast Furnace§r for smelting advanced materials and alloys.",
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"desc:8": "GregTech §7Low Voltage§r Tier: start building a factory!\n\nUnlock access to §bDeep Mob Evolution§r, early §bEnderIO§r tech, and §bApplied Energistics 2§r Digital Storage.\n\nBuild an §3Electric Blast Furnace§r for smelting advanced materials and alloys.",
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||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 1001,
|
||||
@ -62776,7 +62777,7 @@
|
||||
"betterquesting:10": {
|
||||
"bg_image:8": "",
|
||||
"bg_size:3": 256,
|
||||
"desc:8": "Generate resources with §bDeep Mob Learning§r!\n\nClose the production loop in MV for 100% renewable resources!",
|
||||
"desc:8": "Generate resources with §bDeep Mob Evolution§r!\n\nClose the production loop in MV for 100% renewable resources!",
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 0,
|
||||
@ -63199,7 +63200,7 @@
|
||||
},
|
||||
"questSettings:10": {
|
||||
"betterquesting:10": {
|
||||
"editmode:1": 0,
|
||||
"editmode:1": 1,
|
||||
"hardcore:1": 0,
|
||||
"home_anchor_x:5": 0.5,
|
||||
"home_anchor_y:5": 0.0,
|
||||
|
56
overrides/config/deepmobevolution/DataModelTiers.json
Normal file
56
overrides/config/deepmobevolution/DataModelTiers.json
Normal file
@ -0,0 +1,56 @@
|
||||
[
|
||||
{
|
||||
"tier": 0,
|
||||
"displayName": "Basic",
|
||||
"displayColor": "green",
|
||||
"killMultiplier": 4,
|
||||
"dataToNext": 50,
|
||||
"pristineChance": 5,
|
||||
"trial": {
|
||||
"pristine": 5,
|
||||
"maxWave": 2,
|
||||
"affixes": 1,
|
||||
"glitchChance": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"tier": 1,
|
||||
"displayName": "Advanced",
|
||||
"displayColor": "blue",
|
||||
"killMultiplier": 10,
|
||||
"dataToNext": 250,
|
||||
"pristineChance": 10,
|
||||
"trial": {
|
||||
"pristine": 8,
|
||||
"maxWave": 4,
|
||||
"affixes": 1,
|
||||
"glitchChance": 3
|
||||
}
|
||||
},
|
||||
{
|
||||
"tier": 2,
|
||||
"displayName": "Superior",
|
||||
"displayColor": "light_purple",
|
||||
"killMultiplier": 18,
|
||||
"dataToNext": 500,
|
||||
"pristineChance": 20,
|
||||
"trial": {
|
||||
"pristine": 12,
|
||||
"maxWave": 5,
|
||||
"affixes": 2,
|
||||
"glitchChance": 6
|
||||
}
|
||||
},
|
||||
{
|
||||
"tier": 3,
|
||||
"displayName": "Self-Aware",
|
||||
"displayColor": "gold",
|
||||
"pristineChance": 30,
|
||||
"trial": {
|
||||
"pristine": 18,
|
||||
"maxWave": 7,
|
||||
"affixes": 3,
|
||||
"glitchChance": 11
|
||||
}
|
||||
}
|
||||
]
|
600
overrides/config/deepmobevolution/DataModels.json
Normal file
600
overrides/config/deepmobevolution/DataModels.json
Normal file
@ -0,0 +1,600 @@
|
||||
[
|
||||
{
|
||||
"id": "blaze",
|
||||
"displayName": "Blaze",
|
||||
"livingMatter": "hellish",
|
||||
"simulationRFCost": 1024,
|
||||
"craftingIngredients": [
|
||||
"minecraft:blaze_powder",
|
||||
"deepmoblearning:living_matter_hellish",
|
||||
"deepmoblearning:living_matter_hellish",
|
||||
"deepmoblearning:living_matter_hellish",
|
||||
"deepmoblearning:living_matter_hellish",
|
||||
"deepmoblearning:living_matter_hellish",
|
||||
"deepmoblearning:living_matter_hellish",
|
||||
"deepmoblearning:living_matter_hellish"
|
||||
],
|
||||
"associatedMobs": [
|
||||
"minecraft:blaze"
|
||||
],
|
||||
"lootItems": [
|
||||
"minecraft:blaze_rod,10",
|
||||
"gregtech:meta_dust,32,103",
|
||||
"minecraft:magma,32"
|
||||
],
|
||||
"deepLearnerDisplay": {
|
||||
"hearts": 10,
|
||||
"mobTrivia": [
|
||||
"Bring buckets of water, and watch in despair",
|
||||
"as it evaporates, and everything is on fire.",
|
||||
"You are on fire."
|
||||
],
|
||||
"entity": "minecraft:blaze",
|
||||
"entityScale": 48,
|
||||
"entityOffsetX": 10,
|
||||
"entityOffsetY": 20
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "creeper",
|
||||
"displayName": "Creeper",
|
||||
"livingMatter": "overworldian",
|
||||
"simulationRFCost": 64,
|
||||
"craftingIngredients": [
|
||||
"minecraft:gunpowder",
|
||||
"deepmoblearning:living_matter_overworldian",
|
||||
"deepmoblearning:living_matter_overworldian",
|
||||
"deepmoblearning:living_matter_overworldian",
|
||||
"deepmoblearning:living_matter_overworldian",
|
||||
"deepmoblearning:living_matter_overworldian",
|
||||
"deepmoblearning:living_matter_overworldian",
|
||||
"deepmoblearning:living_matter_overworldian"
|
||||
],
|
||||
"associatedMobs": [
|
||||
"minecraft:creeper"
|
||||
],
|
||||
"lootItems": [
|
||||
"minecraft:gunpowder,32",
|
||||
"minecraft:coal,32,0",
|
||||
"minecraft:skull,6,4"
|
||||
],
|
||||
"deepLearnerDisplay": {
|
||||
"hearts": 10,
|
||||
"mobTrivia": [
|
||||
"Will blow up your base if",
|
||||
"left unattended."
|
||||
],
|
||||
"entity": "minecraft:creeper",
|
||||
"entityScale": 42,
|
||||
"entityOffsetX": 5,
|
||||
"entityOffsetY": 5
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "dragon",
|
||||
"displayName": "Ender Dragon",
|
||||
"livingMatter": "extraterrestrial",
|
||||
"simulationRFCost": 6666,
|
||||
"craftingIngredients": [
|
||||
"contenttweaker:dragonlairdata",
|
||||
"deepmoblearning:living_matter_extraterrestrial",
|
||||
"deepmoblearning:living_matter_extraterrestrial",
|
||||
"deepmoblearning:living_matter_extraterrestrial",
|
||||
"deepmoblearning:living_matter_extraterrestrial",
|
||||
"deepmoblearning:living_matter_extraterrestrial",
|
||||
"deepmoblearning:living_matter_extraterrestrial",
|
||||
"deepmoblearning:living_matter_extraterrestrial"
|
||||
],
|
||||
"associatedMobs": [
|
||||
"minecraft:ender_dragon"
|
||||
],
|
||||
"lootItems": [
|
||||
"armorplus:material,1,3",
|
||||
"minecraft:dragon_breath,1,0",
|
||||
"contenttweaker:dragonlairdata,1,0"
|
||||
],
|
||||
"deepLearnerDisplay": {
|
||||
"hearts": 100,
|
||||
"mobTrivia": [
|
||||
"Resides in the End, does not harbor treasure.",
|
||||
"Destroy its crystals and break the cycle!"
|
||||
],
|
||||
"entity": "minecraft:ender_dragon",
|
||||
"entityScale": 7,
|
||||
"entityOffsetX": 0,
|
||||
"entityOffsetY": -20
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "enderman",
|
||||
"displayName": "Enderman",
|
||||
"displayNamePlural": "Endermen",
|
||||
"livingMatter": "extraterrestrial",
|
||||
"simulationRFCost": 2048,
|
||||
"craftingIngredients": [
|
||||
"minecraft:ender_pearl",
|
||||
"deepmoblearning:living_matter_extraterrestrial",
|
||||
"deepmoblearning:living_matter_extraterrestrial",
|
||||
"deepmoblearning:living_matter_extraterrestrial",
|
||||
"deepmoblearning:living_matter_extraterrestrial",
|
||||
"deepmoblearning:living_matter_extraterrestrial",
|
||||
"deepmoblearning:living_matter_extraterrestrial",
|
||||
"deepmoblearning:living_matter_extraterrestrial"
|
||||
],
|
||||
"associatedMobs": [
|
||||
"minecraft:enderman",
|
||||
"minecraft:endermite"
|
||||
],
|
||||
"lootItems": [
|
||||
"minecraft:ender_pearl,6",
|
||||
"minecraft:emerald,6",
|
||||
"enderio:block_enderman_skull,2",
|
||||
"contenttweaker:impossiblerealmdata,1,0"
|
||||
],
|
||||
"trial": {
|
||||
"entities": "deepmoblearning:trial_enderman",
|
||||
"spawnDelay": 2.6,
|
||||
"rewards": [
|
||||
"deepmoblearning:glitch_heart,5"
|
||||
]
|
||||
},
|
||||
"deepLearnerDisplay": {
|
||||
"hearts": 20,
|
||||
"mobTrivia": [
|
||||
"Friendly unless provoked, dislikes rain.",
|
||||
"Teleports short distances."
|
||||
],
|
||||
"entity": "minecraft:enderman",
|
||||
"entityScale": 30,
|
||||
"entityOffsetX": 5,
|
||||
"entityOffsetY": 11
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "ghast",
|
||||
"displayName": "Ghast",
|
||||
"livingMatter": "hellish",
|
||||
"simulationRFCost": 1024,
|
||||
"craftingIngredients": [
|
||||
"minecraft:ghast_tear",
|
||||
"deepmoblearning:living_matter_hellish",
|
||||
"deepmoblearning:living_matter_hellish",
|
||||
"deepmoblearning:living_matter_hellish",
|
||||
"deepmoblearning:living_matter_hellish",
|
||||
"deepmoblearning:living_matter_hellish",
|
||||
"deepmoblearning:living_matter_hellish",
|
||||
"deepmoblearning:living_matter_hellish"
|
||||
],
|
||||
"associatedMobs": [
|
||||
"minecraft:ghast"
|
||||
],
|
||||
"lootItems": [
|
||||
"minecraft:ghast_tear,2",
|
||||
"gregtech:meta_ingot,12,100"
|
||||
],
|
||||
"deepLearnerDisplay": {
|
||||
"hearts": 10,
|
||||
"mobTrivia": [
|
||||
"If you hear something that sounds like",
|
||||
"a crying llama, you're probably hearing a ghast."
|
||||
],
|
||||
"entity": "minecraft:ghast",
|
||||
"entityScale": 10,
|
||||
"entityOffsetX": 0,
|
||||
"entityOffsetY": -20
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "guardian",
|
||||
"displayName": "Guardian",
|
||||
"livingMatter": "overworldian",
|
||||
"simulationRFCost": 1024,
|
||||
"craftingIngredients": [
|
||||
"minecraft:prismarine_shard",
|
||||
"deepmoblearning:living_matter_overworldian",
|
||||
"deepmoblearning:living_matter_overworldian",
|
||||
"deepmoblearning:living_matter_overworldian",
|
||||
"deepmoblearning:living_matter_overworldian",
|
||||
"deepmoblearning:living_matter_overworldian",
|
||||
"deepmoblearning:living_matter_overworldian",
|
||||
"deepmoblearning:living_matter_overworldian"
|
||||
],
|
||||
"associatedMobs": [
|
||||
"minecraft:guardian",
|
||||
"minecraft:elder_guardian"
|
||||
],
|
||||
"lootItems": [
|
||||
"minecraft:prismarine_shard,32",
|
||||
"minecraft:prismarine_crystals,32",
|
||||
"minecraft:fish,64,0",
|
||||
"minecraft:gold_ingot,8,0",
|
||||
"gregtech:meta_dust,12,2",
|
||||
"armorplus:material,4,1"
|
||||
],
|
||||
"deepLearnerDisplay": {
|
||||
"hearts": 15,
|
||||
"mobTrivia": [
|
||||
"Lurking in the oceans.",
|
||||
"Uses some sort of sonar beam as",
|
||||
"a means of attack."
|
||||
],
|
||||
"entity": "minecraft:guardian",
|
||||
"entityScale": 36,
|
||||
"entityOffsetX": 5,
|
||||
"entityOffsetY": -5
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "shulker",
|
||||
"displayName": "Shulker",
|
||||
"livingMatter": "extraterrestrial",
|
||||
"simulationRFCost": 512,
|
||||
"craftingIngredients": [
|
||||
"minecraft:diamond",
|
||||
"deepmoblearning:living_matter_extraterrestrial",
|
||||
"deepmoblearning:living_matter_extraterrestrial",
|
||||
"deepmoblearning:living_matter_extraterrestrial",
|
||||
"deepmoblearning:living_matter_extraterrestrial",
|
||||
"deepmoblearning:living_matter_extraterrestrial",
|
||||
"deepmoblearning:living_matter_extraterrestrial",
|
||||
"deepmoblearning:living_matter_extraterrestrial"
|
||||
],
|
||||
"associatedMobs": [
|
||||
"minecraft:shulker"
|
||||
],
|
||||
"lootItems": [
|
||||
"minecraft:shulker_shell,6",
|
||||
"minecraft:diamond,6"
|
||||
],
|
||||
"deepLearnerDisplay": {
|
||||
"hearts": 15,
|
||||
"mobTrivia": [
|
||||
"Found in End cities.",
|
||||
"Sneaky little buggers."
|
||||
],
|
||||
"entity": "minecraft:shulker",
|
||||
"entityScale": 36,
|
||||
"entityOffsetX": 5,
|
||||
"entityOffsetY": -5
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "skeleton",
|
||||
"displayName": "Skeleton",
|
||||
"livingMatter": "overworldian",
|
||||
"simulationRFCost": 64,
|
||||
"craftingIngredients": [
|
||||
"minecraft:bone"
|
||||
],
|
||||
"associatedMobs": [
|
||||
"minecraft:skeleton",
|
||||
"minecraft:stray",
|
||||
"twilightforest:skeleton_druid"
|
||||
],
|
||||
"lootItems": [
|
||||
"minecraft:bone,64",
|
||||
"minecraft:arrow,64",
|
||||
"minecraft:skull,6",
|
||||
"gregtech:meta_ingot,8,112"
|
||||
],
|
||||
"trial": {
|
||||
"entities": [
|
||||
"minecraft:stray,33",
|
||||
"minecraft:skeleton,67"
|
||||
],
|
||||
"rewards": [
|
||||
"deepmoblearning:glitch_heart,3"
|
||||
]
|
||||
},
|
||||
"deepLearnerDisplay": {
|
||||
"hearts": 10,
|
||||
"mobTrivia": [
|
||||
"A formidable archer, which seems to be running",
|
||||
"some sort of cheat engine.",
|
||||
"A shield could prove useful."
|
||||
],
|
||||
"entity": "minecraft:skeleton",
|
||||
"entityHeldItem": "minecraft:bow",
|
||||
"entityScale": 38,
|
||||
"entityOffsetX": 6,
|
||||
"entityOffsetY": 10
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "slime",
|
||||
"displayName": "Slime",
|
||||
"livingMatter": "overworldian",
|
||||
"simulationRFCost": 64,
|
||||
"craftingIngredients": [
|
||||
"minecraft:slime_ball"
|
||||
],
|
||||
"associatedMobs": [
|
||||
"minecraft:slime",
|
||||
"minecraft:magma_cube"
|
||||
],
|
||||
"lootItems": [
|
||||
"minecraft:slime_ball,32",
|
||||
"gregtech:meta_ingot,4,69",
|
||||
"thermalfoundation:coin,8,64",
|
||||
"thermalfoundation:coin,6,66",
|
||||
"thermalfoundation:coin,2,1",
|
||||
"thermalfoundation:coin,1,70"
|
||||
],
|
||||
"trial": {
|
||||
"entities": "deepmoblearning:trial_slime",
|
||||
"spawnDelay": 1.6,
|
||||
"rewards": [
|
||||
"deepmoblearning:glitch_heart,3"
|
||||
]
|
||||
},
|
||||
"deepLearnerDisplay": {
|
||||
"hearts": 8,
|
||||
"mobTrivia": [
|
||||
"The bouncing bouncer",
|
||||
"bounces, bounces and bounces",
|
||||
"Bounces and bou- squish! -\"A new slime haiku\""
|
||||
],
|
||||
"entity": "minecraft:slime",
|
||||
"entityScale": 60,
|
||||
"entityOffsetX": 10,
|
||||
"entityOffsetY": -16
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "spider",
|
||||
"displayName": "Spider",
|
||||
"livingMatter": "overworldian",
|
||||
"simulationRFCost": 64,
|
||||
"craftingIngredients": [
|
||||
"minecraft:spider_eye",
|
||||
"deepmoblearning:living_matter_overworldian",
|
||||
"deepmoblearning:living_matter_overworldian",
|
||||
"deepmoblearning:living_matter_overworldian",
|
||||
"deepmoblearning:living_matter_overworldian",
|
||||
"deepmoblearning:living_matter_overworldian",
|
||||
"deepmoblearning:living_matter_overworldian",
|
||||
"deepmoblearning:living_matter_overworldian"
|
||||
],
|
||||
"associatedMobs": [
|
||||
"minecraft:spider",
|
||||
"minecraft:cave_spider",
|
||||
"twilightforest:hedge_spider",
|
||||
"twilightforest:king_spider"
|
||||
],
|
||||
"lootItems": [
|
||||
"minecraft:spider_eye,8",
|
||||
"minecraft:string,32",
|
||||
"gregtech:meta_ingot,12,25"
|
||||
],
|
||||
"trial": {
|
||||
"entities": [
|
||||
"deepmoblearning:trial_spider,88",
|
||||
"deepmoblearning:trial_cave_spider,12"
|
||||
],
|
||||
"rewards": [
|
||||
"deepmoblearning:glitch_heart,4"
|
||||
]
|
||||
},
|
||||
"deepLearnerDisplay": {
|
||||
"hearts": 8,
|
||||
"mobTrivia": [
|
||||
"Nocturnal douchebags, beware!",
|
||||
"Drops strands of string for some reason."
|
||||
],
|
||||
"entity": "minecraft:spider",
|
||||
"entityScale": 30,
|
||||
"entityOffsetX": 5,
|
||||
"entityOffsetY": 0,
|
||||
"extraEntity": "minecraft:cave_spider",
|
||||
"extraEntityIsChild": false,
|
||||
"extraEntityOffsetX": 5,
|
||||
"extraEntityOffsetY": -25
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "witch",
|
||||
"displayName": "Witch",
|
||||
"displayNamePlural": "Witches",
|
||||
"livingMatter": "overworldian",
|
||||
"simulationRFCost": 512,
|
||||
"craftingIngredients": [
|
||||
"minecraft:glass_bottle",
|
||||
"deepmoblearning:living_matter_overworldian",
|
||||
"deepmoblearning:living_matter_overworldian",
|
||||
"deepmoblearning:living_matter_overworldian",
|
||||
"deepmoblearning:living_matter_overworldian",
|
||||
"deepmoblearning:living_matter_overworldian",
|
||||
"deepmoblearning:living_matter_overworldian",
|
||||
"deepmoblearning:living_matter_overworldian"
|
||||
],
|
||||
"associatedMobs": [
|
||||
"minecraft:witch"
|
||||
],
|
||||
"lootItems": [
|
||||
"minecraft:redstone,16",
|
||||
"minecraft:glowstone_dust,16",
|
||||
"minecraft:sugar,16"
|
||||
],
|
||||
"trial": {
|
||||
"entities": "minecraft:witch",
|
||||
"rewards": [
|
||||
"deepmoblearning:glitch_heart,6"
|
||||
]
|
||||
},
|
||||
"deepLearnerDisplay": {
|
||||
"hearts": 13,
|
||||
"mobTrivia": [
|
||||
"Affinity with potions and concoctions.",
|
||||
"Likes cats.",
|
||||
"Beware!"
|
||||
],
|
||||
"entity": "minecraft:witch",
|
||||
"entityHeldItem": "minecraft:potion",
|
||||
"entityScale": 34,
|
||||
"entityOffsetX": 4,
|
||||
"entityOffsetY": 11
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "wither",
|
||||
"displayName": "Wither",
|
||||
"livingMatter": "extraterrestrial",
|
||||
"simulationRFCost": 6666,
|
||||
"craftingIngredients": [
|
||||
"minecraft:nether_star"
|
||||
],
|
||||
"associatedMobs": [
|
||||
"minecraft:wither"
|
||||
],
|
||||
"lootItems": [
|
||||
"armorplus:material,1,2",
|
||||
"extrautils2:ingredients,1,10",
|
||||
"contenttweaker:witherrealmdata,1,0"
|
||||
],
|
||||
"deepLearnerDisplay": {
|
||||
"hearts": 150,
|
||||
"mobTrivia": [
|
||||
"Do not approach this enemy. Run!",
|
||||
"I mean it has 3 heads, what could",
|
||||
"possibly go wrong?"
|
||||
],
|
||||
"entity": "minecraft:wither",
|
||||
"entityScale": 22,
|
||||
"entityOffsetX": 3,
|
||||
"entityOffsetY": 18
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "wither_skeleton",
|
||||
"displayName": "Wither Skeleton",
|
||||
"livingMatter": "hellish",
|
||||
"simulationRFCost": 1024,
|
||||
"craftingIngredients": [
|
||||
"minecraft:skull,1,1",
|
||||
"deepmoblearning:living_matter_hellish",
|
||||
"deepmoblearning:living_matter_hellish",
|
||||
"deepmoblearning:living_matter_hellish",
|
||||
"deepmoblearning:living_matter_hellish",
|
||||
"deepmoblearning:living_matter_hellish",
|
||||
"deepmoblearning:living_matter_hellish",
|
||||
"deepmoblearning:living_matter_hellish"
|
||||
],
|
||||
"associatedMobs": [
|
||||
"minecraft:wither_skeleton"
|
||||
],
|
||||
"lootItems": [
|
||||
"minecraft:skull,4,1",
|
||||
"gregtech:meta_ingot,12,55"
|
||||
],
|
||||
"trial": {
|
||||
"entities": "minecraft:wither_skeleton",
|
||||
"spawnDelay": 3.2,
|
||||
"rewards": [
|
||||
"deepmoblearning:glitch_heart,5"
|
||||
]
|
||||
},
|
||||
"deepLearnerDisplay": {
|
||||
"hearts": 10,
|
||||
"mobTrivia": [
|
||||
"Inflicts the Wither effect.",
|
||||
"Bring milk!"
|
||||
],
|
||||
"entity": "minecraft:wither_skeleton",
|
||||
"entityHeldItem": "minecraft:stone_sword",
|
||||
"entityScale": 33,
|
||||
"entityOffsetX": 5,
|
||||
"entityOffsetY": 10
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "zombie",
|
||||
"displayName": "Zombie",
|
||||
"livingMatter": "overworldian",
|
||||
"simulationRFCost": 64,
|
||||
"craftingIngredients": [
|
||||
"minecraft:rotten_flesh"
|
||||
],
|
||||
"associatedMobs": [
|
||||
"minecraft:zombie",
|
||||
"minecraft:husk",
|
||||
"minecraft:zombie_villager",
|
||||
"minecraft:zombie_pigman"
|
||||
],
|
||||
"lootItems": [
|
||||
"minecraft:rotten_flesh,64",
|
||||
"minecraft:iron_ingot,12",
|
||||
"minecraft:carrot,32",
|
||||
"minecraft:potato,32",
|
||||
"minecraft:skull,6,2"
|
||||
],
|
||||
"trial": {
|
||||
"entities": [
|
||||
"minecraft:zombie,45",
|
||||
"minecraft:husk,30",
|
||||
"minecraft:zombie_villager,25"
|
||||
],
|
||||
"mobsPerWave": [ 4, 5, 6, 6, 10, 14, 20 ],
|
||||
"rewards": [
|
||||
"deepmoblearning:glitch_heart,3"
|
||||
]
|
||||
},
|
||||
"deepLearnerDisplay": {
|
||||
"hearts": 10,
|
||||
"mobTrivia": [
|
||||
"They go moan in the night.",
|
||||
"Does not understand the need for",
|
||||
"personal space."
|
||||
],
|
||||
"entity": "minecraft:zombie",
|
||||
"entityScale": 35,
|
||||
"entityOffsetX": -2,
|
||||
"entityOffsetY": 6,
|
||||
"extraEntity": "minecraft:zombie",
|
||||
"extraEntityIsChild": true,
|
||||
"extraEntityOffsetX": 21,
|
||||
"extraEntityOffsetY": 6
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "thermal_elemental",
|
||||
"mod": "thermalfoundation",
|
||||
"displayName": "Thermal Elemental",
|
||||
"livingMatter": "overworldian",
|
||||
"simulationRFCost": 1024,
|
||||
"craftingIngredients": [
|
||||
"thermalfoundation:material,1,1026",
|
||||
"deepmoblearning:living_matter_overworldian",
|
||||
"deepmoblearning:living_matter_overworldian",
|
||||
"deepmoblearning:living_matter_overworldian",
|
||||
"deepmoblearning:living_matter_overworldian",
|
||||
"deepmoblearning:living_matter_overworldian",
|
||||
"deepmoblearning:living_matter_overworldian",
|
||||
"deepmoblearning:living_matter_overworldian"
|
||||
],
|
||||
"associatedMobs": [
|
||||
"thermalfoundation:blizz",
|
||||
"thermalfoundation:blitz",
|
||||
"thermalfoundation:basalz"
|
||||
],
|
||||
"lootItems": [
|
||||
"gregtech:meta_dust,16,313",
|
||||
"gregtech:meta_dust,16,297",
|
||||
"minecraft:snowball,64,0",
|
||||
"thermalfoundation:material,8,2050",
|
||||
"thermalfoundation:material,8,2052",
|
||||
"thermalfoundation:material,8,2048"
|
||||
],
|
||||
"deepLearnerDisplay": {
|
||||
"hearts": 10,
|
||||
"mobTrivia": [
|
||||
"Blizzes, Blitzes and Basalzes.",
|
||||
"Siblings of the Blaze.",
|
||||
"Their master really liked words starting with B."
|
||||
],
|
||||
"entity": "thermalfoundation:blizz",
|
||||
"entityScale": 48,
|
||||
"entityOffsetX": 10,
|
||||
"entityOffsetY": 20
|
||||
}
|
||||
}
|
||||
]
|
20
overrides/config/deepmobevolution/LivingMatter.json
Normal file
20
overrides/config/deepmobevolution/LivingMatter.json
Normal file
@ -0,0 +1,20 @@
|
||||
[
|
||||
{
|
||||
"id": "overworldian",
|
||||
"displayName": "Overworldian",
|
||||
"displayColor": "green",
|
||||
"xpValue": 10
|
||||
},
|
||||
{
|
||||
"id": "hellish",
|
||||
"displayName": "Hellish",
|
||||
"displayColor": "red",
|
||||
"xpValue": 20
|
||||
},
|
||||
{
|
||||
"id": "extraterrestrial",
|
||||
"displayName": "Extraterrestrial",
|
||||
"displayColor": "light_purple",
|
||||
"xpValue": 25
|
||||
}
|
||||
]
|
331
overrides/config/deepmobevolution/LivingMatterRecipes.json
Normal file
331
overrides/config/deepmobevolution/LivingMatterRecipes.json
Normal file
@ -0,0 +1,331 @@
|
||||
[
|
||||
{
|
||||
"type": "minecraft:crafting_shaped",
|
||||
"pattern": [
|
||||
" O ",
|
||||
"ONO",
|
||||
" O "
|
||||
],
|
||||
"key": {
|
||||
"O": {
|
||||
"item": "deepmoblearning:living_matter_overworldian",
|
||||
"data": 0
|
||||
},
|
||||
"N": {
|
||||
"item": "minecraft:netherrack"
|
||||
}
|
||||
},
|
||||
"result": {
|
||||
"item": "deepmoblearning:living_matter_hellish",
|
||||
"data": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "minecraft:crafting_shaped",
|
||||
"pattern": [
|
||||
" H ",
|
||||
"HEH",
|
||||
" H "
|
||||
],
|
||||
"key": {
|
||||
"H": {
|
||||
"item": "deepmoblearning:living_matter_hellish",
|
||||
"data": 0
|
||||
},
|
||||
"E": {
|
||||
"item": "minecraft:end_stone"
|
||||
}
|
||||
},
|
||||
"result": {
|
||||
"item": "deepmoblearning:living_matter_extraterrestrial",
|
||||
"data": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "minecraft:crafting_shapeless",
|
||||
"ingredients": [
|
||||
{ "type": "forge:ore_dict", "ore": "dirt" },
|
||||
{ "type": "forge:ore_dict", "ore": "treeLeaves" },
|
||||
{ "item": "deepmoblearning:living_matter_overworldian", "data": 0 }
|
||||
],
|
||||
"result": {
|
||||
"item": "minecraft:grass",
|
||||
"count": 4
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "minecraft:crafting_shapeless",
|
||||
"ingredients": [
|
||||
{ "item": "deepmoblearning:living_matter_overworldian", "data": 0 },
|
||||
{ "item": "minecraft:wheat_seeds", "data": 0 }
|
||||
],
|
||||
"result": {
|
||||
"item": "minecraft:carrot",
|
||||
"count": 2
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "minecraft:crafting_shapeless",
|
||||
"ingredients": [
|
||||
{ "item": "deepmoblearning:living_matter_overworldian", "data": 0 },
|
||||
{ "type": "forge:ore_dict", "ore": "cropCarrot" }
|
||||
],
|
||||
"result": {
|
||||
"item": "minecraft:potato",
|
||||
"count": 2
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "minecraft:crafting_shapeless",
|
||||
"ingredients": [
|
||||
{ "item": "deepmoblearning:living_matter_overworldian", "data": 0 },
|
||||
{ "item": "minecraft:porkchop", "data": 0 }
|
||||
],
|
||||
"result": {
|
||||
"item": "minecraft:rotten_flesh",
|
||||
"count": 16
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "minecraft:crafting_shapeless",
|
||||
"ingredients": [
|
||||
{ "item": "deepmoblearning:living_matter_overworldian", "data": 0 },
|
||||
{ "item": "deepmoblearning:living_matter_overworldian", "data": 0 },
|
||||
{ "item": "deepmoblearning:living_matter_overworldian", "data": 0 },
|
||||
{ "item": "deepmoblearning:living_matter_overworldian", "data": 0 },
|
||||
{ "item": "minecraft:rotten_flesh", "data": 0 }
|
||||
],
|
||||
"result": {
|
||||
"item": "minecraft:iron_ingot",
|
||||
"count": 8
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "minecraft:crafting_shapeless",
|
||||
"ingredients": [
|
||||
{ "item": "deepmoblearning:living_matter_overworldian", "data": 0 },
|
||||
{ "item": "minecraft:dye", "data": 15 }
|
||||
],
|
||||
"result": {
|
||||
"item": "minecraft:bone",
|
||||
"count": 22
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "minecraft:crafting_shapeless",
|
||||
"ingredients": [
|
||||
{ "type": "forge:ore_dict", "ore": "stickWood" },
|
||||
{ "item": "minecraft:flint", "data": 0 },
|
||||
{ "item": "deepmoblearning:living_matter_overworldian", "data": 0 }
|
||||
],
|
||||
"result": {
|
||||
"item": "minecraft:arrow",
|
||||
"count": 12
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "minecraft:crafting_shapeless",
|
||||
"ingredients": [
|
||||
{ "item": "minecraft:rotten_flesh", "data": 0 },
|
||||
{ "item": "minecraft:apple", "data": 0 },
|
||||
{ "item": "minecraft:red_mushroom", "data": 0 },
|
||||
{ "item": "deepmoblearning:living_matter_overworldian", "data": 0 }
|
||||
],
|
||||
"result": {
|
||||
"item": "minecraft:spider_eye",
|
||||
"count": 2
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "minecraft:crafting_shapeless",
|
||||
"ingredients": [
|
||||
{ "item": "deepmoblearning:living_matter_overworldian", "data": 0 },
|
||||
{ "item": "minecraft:coal", "data": 0 }
|
||||
],
|
||||
"result": {
|
||||
"item": "minecraft:gunpowder",
|
||||
"count": 16
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "minecraft:crafting_shapeless",
|
||||
"ingredients": [
|
||||
{ "type": "forge:ore_dict", "ore": "string" },
|
||||
{ "type": "forge:ore_dict", "ore": "slimeball" },
|
||||
{ "item": "deepmoblearning:living_matter_overworldian", "data": 0 },
|
||||
{ "item": "deepmoblearning:living_matter_overworldian", "data": 0 }
|
||||
],
|
||||
"result": {
|
||||
"item": "minecraft:web",
|
||||
"count": 4
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "minecraft:crafting_shapeless",
|
||||
"ingredients": [
|
||||
{ "item": "deepmoblearning:living_matter_overworldian", "data": 0 },
|
||||
{ "type": "forge:ore_dict", "ore": "gemQuartz" }
|
||||
],
|
||||
"result": {
|
||||
"item": "minecraft:prismarine_shard",
|
||||
"count": 2
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "minecraft:crafting_shapeless",
|
||||
"ingredients": [
|
||||
{ "item": "deepmoblearning:living_matter_hellish", "data": 0 },
|
||||
{ "type": "forge:ore_dict", "ore": "sand" }
|
||||
],
|
||||
"result": {
|
||||
"item": "minecraft:soul_sand",
|
||||
"count": 4
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "minecraft:crafting_shapeless",
|
||||
"ingredients": [
|
||||
{ "item": "deepmoblearning:living_matter_hellish", "data": 0 },
|
||||
{ "type": "forge:ore_dict", "ore": "gunpowder" }
|
||||
],
|
||||
"result": {
|
||||
"item": "minecraft:blaze_powder",
|
||||
"count": 2
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "minecraft:crafting_shapeless",
|
||||
"ingredients": [
|
||||
{ "type": "forge:ore_dict", "ore": "bone" },
|
||||
{ "item": "deepmoblearning:living_matter_hellish", "data": 0 },
|
||||
{ "item": "deepmoblearning:living_matter_hellish", "data": 0 }
|
||||
],
|
||||
"result": {
|
||||
"item": "minecraft:blaze_rod",
|
||||
"count": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "minecraft:crafting_shapeless",
|
||||
"ingredients": [
|
||||
{ "item": "minecraft:spider_eye", "data": 0 },
|
||||
{ "item": "minecraft:sugar", "data": 0 },
|
||||
{ "item": "deepmoblearning:living_matter_hellish", "data": 0 },
|
||||
{ "item": "deepmoblearning:living_matter_hellish", "data": 0 }
|
||||
],
|
||||
"result": {
|
||||
"item": "minecraft:ghast_tear",
|
||||
"count": 3
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "minecraft:crafting_shapeless",
|
||||
"ingredients": [
|
||||
{ "type": "forge:ore_dict", "ore": "dustGlowstone" },
|
||||
{ "type": "forge:ore_dict", "ore": "ingotIron" },
|
||||
{ "item": "deepmoblearning:living_matter_hellish", "data": 0 }
|
||||
],
|
||||
"result": {
|
||||
"item": "minecraft:gold_ingot",
|
||||
"count": 6
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "minecraft:crafting_shapeless",
|
||||
"ingredients": [
|
||||
{ "item": "deepmoblearning:living_matter_hellish", "data": 0 },
|
||||
{ "item": "minecraft:red_mushroom", "data": 0 }
|
||||
],
|
||||
"result": {
|
||||
"item": "minecraft:nether_wart",
|
||||
"count": 4
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "minecraft:crafting_shapeless",
|
||||
"ingredients": [
|
||||
{ "type": "forge:ore_dict", "ore": "sandstone" },
|
||||
{ "type": "forge:ore_dict", "ore": "sandstone" },
|
||||
{ "item": "minecraft:ender_pearl", "data": 0 },
|
||||
{ "item": "deepmoblearning:living_matter_extraterrestrial", "data": 0 }
|
||||
],
|
||||
"result": {
|
||||
"item": "minecraft:end_stone",
|
||||
"count": 8
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "forge:ore_shapeless",
|
||||
"ingredients": [
|
||||
{ "item": "deepmoblearning:living_matter_extraterrestrial", "data": 0 },
|
||||
{ "item": "minecraft:emerald", "data": 0 },
|
||||
{ "item": "minecraft:snowball", "data": 0 },
|
||||
{ "type": "forge:ore_dict", "ore": "slimeball" }
|
||||
],
|
||||
"result": {
|
||||
"item": "minecraft:ender_pearl",
|
||||
"count": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "minecraft:crafting_shaped",
|
||||
"pattern": [
|
||||
"WLW",
|
||||
"SSS",
|
||||
" S "
|
||||
],
|
||||
"key": {
|
||||
"L": { "item": "deepmoblearning:living_matter_extraterrestrial", "data": 0 },
|
||||
"S": { "item": "minecraft:soul_sand", "data": 0 },
|
||||
"W": { "item": "minecraft:skull", "data": 1 }
|
||||
},
|
||||
"result": {
|
||||
"item": "minecraft:nether_star",
|
||||
"count": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "minecraft:crafting_shapeless",
|
||||
"ingredients": [
|
||||
{ "item": "deepmoblearning:living_matter_extraterrestrial", "data": 0 },
|
||||
{ "item": "minecraft:apple", "data": 0 }
|
||||
],
|
||||
"result": {
|
||||
"item": "minecraft:chorus_fruit",
|
||||
"count": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "minecraft:crafting_shapeless",
|
||||
"ingredients": [
|
||||
{ "item": "deepmoblearning:living_matter_twilight", "data": 0 },
|
||||
{ "item": "minecraft:feather", "data": 0 }
|
||||
],
|
||||
"result": {
|
||||
"item": "twilightforest:raven_feather",
|
||||
"count": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "minecraft:crafting_shapeless",
|
||||
"ingredients": [
|
||||
{ "item": "deepmoblearning:living_matter_twilight", "data": 0 },
|
||||
{ "item": "minecraft:torch", "data": 0 }
|
||||
],
|
||||
"result": {
|
||||
"item": "twilightforest:torchberries",
|
||||
"count": 16
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "minecraft:crafting_shapeless",
|
||||
"ingredients": [
|
||||
{ "item": "deepmoblearning:living_matter_twilight", "data": 0 },
|
||||
{ "item": "minecraft:beef", "data": 0 }
|
||||
],
|
||||
"result": {
|
||||
"item": "twilightforest:raw_venison",
|
||||
"count": 8
|
||||
}
|
||||
}
|
||||
]
|
55
overrides/config/deepmobevolution/deepmobevolution.cfg
Normal file
55
overrides/config/deepmobevolution/deepmobevolution.cfg
Normal file
@ -0,0 +1,55 @@
|
||||
# Configuration file
|
||||
|
||||
"deep learner gui overlay settings" {
|
||||
# Horizontal padding from selected corner
|
||||
I:"Horizontal Padding"=0
|
||||
|
||||
# Overlay screen position. Valid values: topleft / topright / bottomright / bottomleft
|
||||
S:Position=topleft
|
||||
|
||||
# Vertical padding from selected corner
|
||||
I:"Vertical Padding"=0
|
||||
}
|
||||
|
||||
|
||||
"glitch armor settings" {
|
||||
# Chance to drop Pristine Matter on Data Model mob kill with full Glitch Armor equipped
|
||||
# Min: 0
|
||||
# Max: 100
|
||||
I:"Glitch Armor Pristine Chance"=18
|
||||
|
||||
# Number of Pristine Matter to drop on Data Model mob kill with full Glitch Armor equipped
|
||||
# Min: 0
|
||||
# Max: 64
|
||||
I:"Glitch Armor Pristine Count"=2
|
||||
B:"Is Glitch Armor Creative Flight Enabled?"=true
|
||||
}
|
||||
|
||||
|
||||
"machine settings" {
|
||||
# Use legacy sidedness (insert from top, output to all other sides)?
|
||||
B:"Legacy Machine Sidedness"=false
|
||||
|
||||
# Time it takes for the Loot Fabricator to process one item (in ticks)
|
||||
# Min: 1
|
||||
# Max: 1200
|
||||
I:"Loot Fabricator Processing Time"=51
|
||||
|
||||
# Energy cost of Loot Fabricator in RF/t
|
||||
# Min: 0
|
||||
# Max: 25600
|
||||
I:"Loot Fabricator RF Cost"=1000
|
||||
|
||||
# Time it takes for the Simulation Chamber to run one iteration (in ticks)
|
||||
# Min: 1
|
||||
# Max: 1200
|
||||
I:"Simulation Chamber Processing Time"=301
|
||||
}
|
||||
|
||||
|
||||
"misc settings" {
|
||||
B:"Is Soot-Covered Redstone Crafting Enabled?"=false
|
||||
B:"Show Data Model tier in item name?"=true
|
||||
}
|
||||
|
||||
|
@ -1,394 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
##########################################################################################################
|
||||
# data model mob names
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Register entities that count towards leveling up the model
|
||||
# Format is modname:entity_name
|
||||
##########################################################################################################
|
||||
|
||||
"data model mob names" {
|
||||
# Blaze
|
||||
S:blaze <
|
||||
minecraft:blaze
|
||||
>
|
||||
|
||||
# Creeper
|
||||
S:creeper <
|
||||
minecraft:creeper
|
||||
>
|
||||
|
||||
# Dragon
|
||||
S:dragon <
|
||||
minecraft:ender_dragon
|
||||
>
|
||||
|
||||
# Enderman
|
||||
S:enderman <
|
||||
minecraft:enderman
|
||||
deepmoblearning:trial_enderman
|
||||
>
|
||||
|
||||
# Ghast
|
||||
S:ghast <
|
||||
minecraft:ghast
|
||||
>
|
||||
|
||||
# Guardian
|
||||
S:guardian <
|
||||
minecraft:elder_guardian
|
||||
minecraft:guardian
|
||||
>
|
||||
|
||||
# Shulker
|
||||
S:shulker <
|
||||
minecraft:shulker
|
||||
>
|
||||
|
||||
# Creeper
|
||||
S:skeleton <
|
||||
minecraft:stray
|
||||
minecraft:skeleton
|
||||
twilightforest:skeleton_druid
|
||||
>
|
||||
|
||||
# Slime
|
||||
S:slime <
|
||||
minecraft:slime
|
||||
minecraft:magma_cube
|
||||
deepmoblearning:trial_slime
|
||||
>
|
||||
|
||||
# Spider
|
||||
S:spider <
|
||||
minecraft:spider
|
||||
minecraft:cave_spider
|
||||
twilightforest:hedge_spider
|
||||
twilightforest:king_spider
|
||||
deepmoblearning:trial_spider
|
||||
deepmoblearning:trial_cave_spider
|
||||
>
|
||||
|
||||
# Thermal Elemental
|
||||
S:thermalelemental <
|
||||
thermalfoundation:blizz
|
||||
thermalfoundation:blitz
|
||||
thermalfoundation:basalz
|
||||
>
|
||||
|
||||
# Witch
|
||||
S:witch <
|
||||
minecraft:witch
|
||||
>
|
||||
|
||||
# Wither
|
||||
S:wither <
|
||||
minecraft:wither
|
||||
>
|
||||
|
||||
# Wither Skeleton
|
||||
S:witherskeleton <
|
||||
minecraft:wither_skeleton
|
||||
>
|
||||
|
||||
# Zombie
|
||||
S:zombie <
|
||||
minecraft:husk
|
||||
minecraft:zombie
|
||||
minecraft:zombie_villager
|
||||
minecraft:zombie_pigman
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# data model simulation costs
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Simulation costs for all the data models (in RF/t)
|
||||
# Cost should not exceed a full machine buffer (Max 6666 RF/t)
|
||||
# Values over the max will be set to the max
|
||||
##########################################################################################################
|
||||
|
||||
"data model simulation costs" {
|
||||
I:blaze=1024
|
||||
I:creeper=64
|
||||
I:dragon=6666
|
||||
I:enderman=2048
|
||||
I:ghast=1024
|
||||
I:guardian=1024
|
||||
I:shulker=512
|
||||
I:skeleton=64
|
||||
I:slime=64
|
||||
I:spider=64
|
||||
I:thermalelemental=1024
|
||||
I:witch=512
|
||||
I:wither=6666
|
||||
I:witherskeleton=1024
|
||||
I:zombie=64
|
||||
}
|
||||
|
||||
|
||||
general {
|
||||
# Horizontal spacing from the selected corner, values can be both positive and negative
|
||||
I:guiOverlayHorizontalSpacing=0
|
||||
|
||||
# Which position on the screen the Deep learner gui will appear on. (bottomleft will clash with the chat) [values: topleft/topright/bottomleft/bottomright]
|
||||
S:guiOverlaySide=bottomright
|
||||
|
||||
# Vertical spacing from the selected corner, values can be both positive and negative
|
||||
I:guiOverlayVerticalSpacing=0
|
||||
|
||||
# Set to false to disable the creative flight portion of the Glitch armorset.
|
||||
B:isGlitchArmorCreativeFlightEnabled=true
|
||||
|
||||
# Enable the Crafting of sooted redstone on Vanilla blocks of coal
|
||||
B:isSootedRedstoneCraftingEnabled=false
|
||||
|
||||
# RF/t cost for the Loot Fabricator, roof is 18k RF/t
|
||||
I:rfCostLootFabricator=1000
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# matter experience
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Experience values for the different "realm" matters, maxValue: 999
|
||||
##########################################################################################################
|
||||
|
||||
"matter experience" {
|
||||
I:extraterrestrial=25
|
||||
I:hellish=20
|
||||
I:overworldian=10
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# model experience tweaks
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# DISCLAIMER: Please tweak these values responsibly if you're building modpacks for the public, This mods intent is not to be grindy or "timegated"
|
||||
# Remember that a high kill multiplier devalues how much you can use the simulation chamber for leveling
|
||||
# For example, a killmultiplier of 100 and 2 required kills to next tier is the equivalent of 200 simulations
|
||||
# Data formula: killmultiplier * requiredKills
|
||||
# Max multiplier: 100
|
||||
# Max kills to next tier: 500
|
||||
##########################################################################################################
|
||||
|
||||
"model experience tweaks" {
|
||||
# How much data you get per kill on the Faulty tier (It's Best to leave this at 1, as a baseline)
|
||||
I:killMultiplierTier0=1
|
||||
|
||||
# How much data you get per kill on the Basic tier
|
||||
I:killMultiplierTier1=1
|
||||
|
||||
# How much data you get per kill on the Advanced tier
|
||||
I:killMultiplierTier2=1
|
||||
|
||||
# How much data you get per kill on the Superior tier
|
||||
I:killMultiplierTier3=1
|
||||
|
||||
# Number of kills to reach the Basic tier.
|
||||
I:killsToTier1=0
|
||||
|
||||
# Number of kills to reach the Advanced tier.
|
||||
I:killsToTier2=50
|
||||
|
||||
# Number of kills to reach the Superior tier.
|
||||
I:killsToTier3=250
|
||||
|
||||
# Number of kills to reach the Self Aware tier.
|
||||
I:killsToTier4=500
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# pristine matter chance
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# The chance to output pristine matter from the various tiers
|
||||
# Starts at basic since faulty models can't be used in the simulation chamber
|
||||
##########################################################################################################
|
||||
|
||||
"pristine matter chance" {
|
||||
I:tier1=5
|
||||
I:tier2=10
|
||||
I:tier3=20
|
||||
I:tier4=30
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# pristine output items
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Entries for Loot fabricator outputs from the different pristine items.
|
||||
# Input format "minecraft:coal,64,0"
|
||||
# Where minecraft:coal is the registryName, 64 is the amount and 0 is the damagevalue/meta. "," is the delimiter.
|
||||
# Optionally supports NBT tags, example:
|
||||
# deepmoblearning:glitch_infused_sword,1,0,{display:{Name:"Not a sword really"}}
|
||||
##########################################################################################################
|
||||
|
||||
"pristine output items" {
|
||||
# Blaze
|
||||
S:blaze <
|
||||
minecraft:blaze_rod,10,0
|
||||
gregtech:meta_dust,32,103
|
||||
minecraft:magma,32,0
|
||||
>
|
||||
|
||||
# Creeper
|
||||
S:creeper <
|
||||
minecraft:gunpowder,32,0
|
||||
minecraft:coal,32,0
|
||||
minecraft:skull,6,4
|
||||
>
|
||||
|
||||
# Dragon
|
||||
S:dragon <
|
||||
armorplus:material,1,3
|
||||
minecraft:dragon_breath,1,0
|
||||
contenttweaker:dragonlairdata,1,0
|
||||
>
|
||||
|
||||
# Enderman
|
||||
S:enderman <
|
||||
minecraft:ender_pearl,6,0
|
||||
minecraft:emerald,6,0
|
||||
enderio:block_enderman_skull,2,0
|
||||
contenttweaker:impossiblerealmdata,1,0
|
||||
>
|
||||
|
||||
# Ghast
|
||||
S:ghast <
|
||||
minecraft:ghast_tear,2,0
|
||||
gregtech:meta_ingot,12,100
|
||||
>
|
||||
|
||||
# Guardian
|
||||
S:guardian <
|
||||
minecraft:prismarine_shard,32,0
|
||||
minecraft:prismarine_crystals,32,0
|
||||
minecraft:fish,64,0
|
||||
minecraft:gold_ingot,8,0
|
||||
gregtech:meta_dust,12,2
|
||||
armorplus:material,4,1
|
||||
>
|
||||
|
||||
# Shulker
|
||||
S:shulker <
|
||||
minecraft:shulker_shell,6,0
|
||||
minecraft:diamond,6,0
|
||||
>
|
||||
|
||||
# Skeleton
|
||||
S:skeleton <
|
||||
minecraft:bone,64,0
|
||||
minecraft:arrow,64,0
|
||||
minecraft:skull,6,0
|
||||
gregtech:meta_ingot,8,112
|
||||
>
|
||||
|
||||
# Slime
|
||||
S:slime <
|
||||
minecraft:slime_ball,32,0
|
||||
gregtech:meta_ingot,4,69
|
||||
thermalfoundation:coin,8,64
|
||||
thermalfoundation:coin,6,66
|
||||
thermalfoundation:coin,2,1
|
||||
thermalfoundation:coin,1,70
|
||||
>
|
||||
|
||||
# Spider
|
||||
S:spider <
|
||||
minecraft:spider_eye,8,0
|
||||
minecraft:string,32,0
|
||||
gregtech:meta_ingot,12,25
|
||||
>
|
||||
|
||||
# Thermal Elemental
|
||||
S:thermalelemental <
|
||||
gregtech:meta_dust,16,313
|
||||
gregtech:meta_dust,16,297
|
||||
minecraft:snowball,64,0
|
||||
thermalfoundation:material,8,2050
|
||||
thermalfoundation:material,8,2052
|
||||
thermalfoundation:material,8,2048
|
||||
>
|
||||
|
||||
# Witch
|
||||
S:witch <
|
||||
minecraft:redstone,16,0
|
||||
minecraft:glowstone_dust,16,0
|
||||
minecraft:sugar,16,0
|
||||
>
|
||||
|
||||
# Wither
|
||||
S:wither <
|
||||
armorplus:material,1,2
|
||||
extrautils2:ingredients,1,10
|
||||
contenttweaker:witherrealmdata,1,0
|
||||
>
|
||||
|
||||
# Wither Skeleton
|
||||
S:witherskeleton <
|
||||
minecraft:skull,4,1
|
||||
gregtech:meta_ingot,12,55
|
||||
>
|
||||
|
||||
# Zombie
|
||||
S:zombie <
|
||||
minecraft:rotten_flesh,64,0
|
||||
minecraft:iron_ingot,12,0
|
||||
minecraft:carrot,32,0
|
||||
minecraft:potato,32,0
|
||||
minecraft:skull,6,2
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
##########################################################################################################
|
||||
# trial max tier rewards
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Rewards for the Max tier of trials.
|
||||
# CAUTION: Max 3 items per list, anything after that will be trimmed.
|
||||
# Input format "minecraft:coal,64,0"
|
||||
# Where minecraft:coal is the registryName, 64 is the amount and 0 is the damagevalue/meta. "," is the delimiter.
|
||||
# Optionally supports NBT tags, example:
|
||||
# deepmoblearning:glitch_infused_sword,1,0,{display:{Name:"Not a sword really"}}
|
||||
##########################################################################################################
|
||||
|
||||
"trial max tier rewards" {
|
||||
# Enderman Trial Reward
|
||||
S:enderman <
|
||||
deepmoblearning:glitch_heart,5,0
|
||||
>
|
||||
|
||||
# Skeleton Trial Reward
|
||||
S:skeleton <
|
||||
deepmoblearning:glitch_heart,3,0
|
||||
>
|
||||
|
||||
# Slime Trial Reward
|
||||
S:slime <
|
||||
deepmoblearning:glitch_heart,3,0
|
||||
>
|
||||
|
||||
# Spider Trial Reward
|
||||
S:spider <
|
||||
deepmoblearning:glitch_heart,4,0
|
||||
>
|
||||
|
||||
# Witch Trial Reward
|
||||
S:witch <
|
||||
deepmoblearning:glitch_heart,6,0
|
||||
>
|
||||
|
||||
# Slime Trial Reward
|
||||
S:witherskeleton <
|
||||
deepmoblearning:glitch_heart,5,0
|
||||
>
|
||||
|
||||
# Zombie Trial Reward
|
||||
S:zombie <
|
||||
deepmoblearning:glitch_heart,3,0
|
||||
>
|
||||
}
|
||||
|
||||
|
@ -1,21 +0,0 @@
|
||||
{
|
||||
"name": "Deep Mob Learning",
|
||||
"subtitle": "A comprehensive Guide",
|
||||
"creative_tab": "deepmoblearning",
|
||||
"book_texture": "deepmoblearning:textures/gui/patchouli/book_gray.png",
|
||||
"crafting_texture": "deepmoblearning:textures/gui/patchouli/crafting.png",
|
||||
"text_color": "DDDDDD",
|
||||
"header_color": "16EFF7",
|
||||
"nameplate_color": "16EFF7",
|
||||
"link_color": "16EFF7",
|
||||
"link_hover_color": "00FFC0",
|
||||
"show_progress": false,
|
||||
"model": "deepmoblearning:book",
|
||||
"landing_text": "$(dml) adds new ways to acquire loot that normally drops from mobs, the intent is to remove the need for a big laggy mobfarm.$(br2)The mod is inspired by $(l:https://minecraft.curseforge.com/projects/soul-shards-respawn)Soul shards$() and $(l:https://minecraft.curseforge.com/projects/woot)Woot$().$(br2)This guide was written with $(l:https://minecraft.curseforge.com/projects/patchouli)Patchouli$(), a $(o)neat$() mod by $(l:https://twitter.com/Vazkii)Vazkii$().",
|
||||
"macros": {
|
||||
"$(primary)": "$(#16EFF7)",
|
||||
"$(item)": "$(#ff8c00)",
|
||||
"$(dml)": "$(l:https://minecraft.curseforge.com/projects/deep-mob-learning)Deep Mob Learning$()",
|
||||
"$(dmlbm)": "$(l:https://minecraft.curseforge.com/projects/deep-mob-learning-blood-magic-addon)Deep Mob Learning - BM Addon$()"
|
||||
}
|
||||
}
|
@ -1,6 +0,0 @@
|
||||
{
|
||||
"name": "Introduction",
|
||||
"description": "This chapter will cover the basics of the $(item)Mod$() so you can start accumulating $(l:0_introduction/1_data)Data$() for your $(l:0_introduction/2_data_models#data_models)Data Models$().",
|
||||
"icon": "deepmoblearning:deep_learner",
|
||||
"sortnum": 0
|
||||
}
|
@ -1,6 +0,0 @@
|
||||
{
|
||||
"name": "Machines",
|
||||
"description": "This chapter will teach you everything you need to know about the machines$(br)in $(dml)$(br2)All $(item)Machines$() accepts $(item)Inputs$() from the top of the block. The other sides are used to pipe $(item)Outputs$().",
|
||||
"icon": "deepmoblearning:simulation_chamber",
|
||||
"sortnum": 1
|
||||
}
|
@ -1,6 +0,0 @@
|
||||
{
|
||||
"name": "Trials",
|
||||
"description": "This chapter will teach you everything you need to know about the Trial mechanic$(br)in $(dml)",
|
||||
"icon": "deepmoblearning:trial_keystone",
|
||||
"sortnum": 2
|
||||
}
|
@ -1,6 +0,0 @@
|
||||
{
|
||||
"name": "System Malfunction",
|
||||
"description": "This chapter will teach you everything you need to know about the Trial mechanic$(br)in $(dml)",
|
||||
"icon": "deepmoblearning:glitch_heart",
|
||||
"sortnum": 3
|
||||
}
|
@ -1,7 +0,0 @@
|
||||
{
|
||||
"name": "Blood Magic Addon",
|
||||
"description": "This chapter will contain all of the information you need to use the $(item)Blood Magic Addon$()$(br)$(dmlbm)$(br2)This $(item)Mod$() helps you produce $(item)Life Essence$() without having a $(item)Well of Suffering$().$(br2)Keeping a bunch of mobs loaded to run your $(item)Well$() costs a lot of $(item)Server resources$(). This is a lag-free alternative.",
|
||||
"icon": "deepmoblearningbm:digital_agonizer",
|
||||
"sortnum": 4,
|
||||
"flag": "mod:deepmoblearningbm"
|
||||
}
|
@ -1,6 +0,0 @@
|
||||
{
|
||||
"name": "About the Mod",
|
||||
"description": "Project links:$(br)$(l:https://minecraft.curseforge.com/projects/deep-mob-learning)Project Page$()$(br)$(l:https://github.com/xt9/DeepMobLearning/issues)Issue Tracker$()$(br)$(l:https://github.com/xt9/DeepMobLearning)Source$()$(br)$(l:https://discordapp.com/invite/gj9kVup)Discord server$()$(br2)If you want to support my work I do have a $(l:https://www.patreon.com/iterationfunk)Patreon page$().$(br2)I also happen to have a $(l:https://www.youtube.com/user/Niklas939393/videos)Youtube Channel$(), so be sure to check that out if you enjoy watching modded minecraft content.",
|
||||
"icon": "minecraft:skull:3{SkullOwner:'IterationFunk'}",
|
||||
"sortnum": 5
|
||||
}
|
@ -1,12 +0,0 @@
|
||||
{
|
||||
"name": "Introduction",
|
||||
"icon": "deepmoblearning:soot_covered_redstone",
|
||||
"category": "0_introduction",
|
||||
"sortnum": 0,
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
"text": "The design principle of this $(item)Mod$() is to be a simple and$(br)lag-free alternative to gathering mob resources by traditional means.$(br2)The mods mechanics encourage players to setup automation in order to gain access to infinite resources."
|
||||
}
|
||||
]
|
||||
}
|
@ -1,22 +0,0 @@
|
||||
{
|
||||
"name": "Data",
|
||||
"icon": "deepmoblearning:deep_learner",
|
||||
"category": "0_introduction",
|
||||
"sortnum": 2,
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
"text": "While it's not necessary, it's possible to collect $(item)Data$() about a mob manually. The handheld device that makes that possible is called the $(item)Deep Learner$().$(br2)The $(item)Deep Learner$() is a device that can detect whenever you deliver mortal harm to a mob."
|
||||
},
|
||||
{
|
||||
"type": "recipelookup",
|
||||
"recipe": "deepmoblearning:deep_learner",
|
||||
"text": "It can turn your encounter with that mob into $(item)Data$() if you have a $(l:0_introduction/2_data_models)Data model$() attached to the $(item)Deep Learner$().$(br2)The $(item)Deep Learner$() Can have 4 attached $(l:0_introduction/2_data_models)Data Models$() at any given time."
|
||||
},
|
||||
{
|
||||
"type": "spotlight",
|
||||
"item": "deepmoblearning:deep_learner",
|
||||
"text": "If you hold the $(item)Deep Learner$() in your $(item)Mainhand$() or $(item)Offhand$() a HUD will be displayed showing you how much more $(item)Data$() you need before you reach the next $(l:0_introduction/2_data_models)Data Model$() $(item)Tier$()."
|
||||
}
|
||||
]
|
||||
}
|
@ -1,106 +0,0 @@
|
||||
{
|
||||
"name": "Data Models",
|
||||
"icon": "deepmoblearning:data_model_guardian",
|
||||
"category": "0_introduction",
|
||||
"sortnum": 1,
|
||||
"pages": [
|
||||
{
|
||||
"type": "recipelookup",
|
||||
"recipe": "deepmoblearning:data_model_blank",
|
||||
"text": "Crafting $(item)Blank Data Model$() will require some $(item)Electrical Steel Plates$(), a $(item)Pulsating Mesh$() and a $(item)Tier One Circuit$()."
|
||||
},
|
||||
{
|
||||
"type": "spotlight",
|
||||
"item": "deepmoblearning:data_model_guardian",
|
||||
"anchor": "data_models",
|
||||
"text": "All of the $(item)Data Models$() start at the \"$(a)Basic$()\" tier, this tier goes up as the $(item)Data Models$() gather more $(item)Data$().$(br2)Unlike many packs, you don't have to kill mobs to level up your models in Nomifactory: a freshly crafted $(item)Data Model$() is ready to be put inside a $(l:1_machines/0_simulation_chamber)Simulation chamber$() immediately."
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "$(item)Data Models$() are split into $(item)Types$() depending on their $(item)Habitat$().$(br2)The basic $(item)Habitats$() are: $(a)Overworldian$(), $(c)Hellish$() and $(d)Extraterrestrial$().$(br2)The type of the $(item)Data Model$() will determine what kind of $(l:1_machines/1_matter#living)Living Matter$() and $(l:1_machines/1_matter#pristine)Pristine Matter$() the $(l:1_machines/0_simulation_chamber)Simulation Chamber$() will produce."
|
||||
},
|
||||
{
|
||||
"type": "recipelookup",
|
||||
"recipe": "deepmoblearning:data_model_zombie",
|
||||
"recipe2": "deepmoblearning:data_model_skeleton",
|
||||
"title": "Zombie",
|
||||
"title2": "Skeleton"
|
||||
},
|
||||
{
|
||||
"type": "recipelookup",
|
||||
"recipe": "deepmoblearning:data_model_creeper",
|
||||
"recipe2": "deepmoblearning:data_model_spider",
|
||||
"title": "Creeper",
|
||||
"title2": "Spider"
|
||||
},
|
||||
{
|
||||
"type": "recipelookup",
|
||||
"recipe": "deepmoblearning:data_model_slime",
|
||||
"recipe2": "deepmoblearning:data_model_witch",
|
||||
"title": "Slime",
|
||||
"title2": "Witch"
|
||||
},
|
||||
{
|
||||
"type": "recipelookup",
|
||||
"recipe": "deepmoblearning:data_model_blaze",
|
||||
"recipe2": "deepmoblearning:data_model_ghast",
|
||||
"title": "Blaze",
|
||||
"title2": "Ghast"
|
||||
},
|
||||
{
|
||||
"type": "recipelookup",
|
||||
"recipe": "deepmoblearning:data_model_wither_skeleton",
|
||||
"recipe2": "deepmoblearning:data_model_enderman",
|
||||
"title": "Wither Skeleton",
|
||||
"title2": "Enderman"
|
||||
},
|
||||
{
|
||||
"type": "recipelookup",
|
||||
"recipe": "deepmoblearning:data_model_wither",
|
||||
"recipe2": "deepmoblearning:data_model_dragon",
|
||||
"title": "Wither",
|
||||
"title2": "Dragon"
|
||||
},
|
||||
{
|
||||
"type": "recipelookup",
|
||||
"recipe": "deepmoblearning:data_model_shulker",
|
||||
"recipe2": "deepmoblearning:data_model_guardian",
|
||||
"title": "Shulker",
|
||||
"title2": "Guardian"
|
||||
},
|
||||
{
|
||||
"type": "recipelookup",
|
||||
"recipe": "deepmoblearning:data_model_thermal_elemental",
|
||||
"title": "Thermal Elemental",
|
||||
"flag": "mod:thermalfoundation"
|
||||
},
|
||||
{
|
||||
"type": "recipelookup",
|
||||
"recipe": "deepmoblearning:data_model_twilight_forest",
|
||||
"recipe2": "deepmoblearning:data_model_twilight_swamp",
|
||||
"title": "Twilight Forest",
|
||||
"title2": "Twilight Swamp",
|
||||
"flag": "mod:twilightforest"
|
||||
},
|
||||
{
|
||||
"type": "recipelookup",
|
||||
"recipe": "deepmoblearning:data_model_twilight_darkwood",
|
||||
"recipe2": "deepmoblearning:data_model_twilight_glacier",
|
||||
"title": "Twilight Darkwood",
|
||||
"title2": "Twilight Glacier",
|
||||
"flag": "mod:twilightforest"
|
||||
},
|
||||
{
|
||||
"type": "recipelookup",
|
||||
"recipe": "deepmoblearning:data_model_mo_android",
|
||||
"title": "Rogue Android",
|
||||
"flag": "mod:matteroverdrive"
|
||||
},
|
||||
{
|
||||
"type": "recipelookup",
|
||||
"recipe": "deepmoblearning:data_model_tinker_slime",
|
||||
"title": "Blue Slime",
|
||||
"flag": "mod:tconstruct"
|
||||
}
|
||||
]
|
||||
}
|
@ -1,25 +0,0 @@
|
||||
{
|
||||
"name": "Simulation Chamber",
|
||||
"icon": "deepmoblearning:simulation_chamber",
|
||||
"category": "1_machines",
|
||||
"sortnum": 0,
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
"text": "The $(item)Simulation Chamber$() is a machine that can read the information stored on your $(l:0_introduction/2_data_models)Data Models$() and from that $(l:0_introduction/1_data)Data$() create $(l:1_machines/1_matter)Matter$().$(br2)This process will add more $(l:0_introduction/1_data)Data$() to the $(l:0_introduction/2_data_models)Data Model$() currently being used.$(br2)This process also requires a $(l:0_introduction/2_data_models)Data Model$(), $(l:1_machines/3_energy)Energy$() and$(br)$(item)Pulsating Polymer Clay$()."
|
||||
},
|
||||
{
|
||||
"type": "recipelookup",
|
||||
"recipe": "deepmoblearning:simulation_chamber",
|
||||
"anchor": "simulation_chamber",
|
||||
"text": "The $(item)Simulation Chamber$() is crafted with a $(l:0_introduction/0_introduction#plates_and_casings)Dark Steel Machine Casing$() and a few $(item)Tier One Circuits$().$(br2)The operational $(item)Energy$() cost depends on what $(l:0_introduction/2_data_models)Data Model$() is used."
|
||||
},
|
||||
{
|
||||
"type": "spotlight",
|
||||
"title": "Pulsating Polymer Clay",
|
||||
"item": "deepmoblearning:polymer_clay",
|
||||
"anchor": "simulation_chamber",
|
||||
"text": "$(item)Pulsating Polymer Clay$() is a very soft and adept clay that can take on most shapes.$(br2)In the $(item)Simulation Chamber$() its used as a binding agent to create $(l:1_machines/1_matter)Matter$()"
|
||||
}
|
||||
]
|
||||
}
|
@ -1,33 +0,0 @@
|
||||
{
|
||||
"name": "Matter",
|
||||
"icon": "deepmoblearning:living_matter_hellish",
|
||||
"category": "1_machines",
|
||||
"sortnum": 1,
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
"text": "There are two kinds of $(item)Matter$(), $(item)Living$() and $(item)Pristine$().$(br2)You will always get one$(br)$(item)Living Matter$() from running a $(l:1_machines/0_simulation_chamber)Simulation$().$(br2)There is also a chance to produce $(item)Pristine Matter$(), the chance depends on the $(item)Tier$() of the $(l:0_introduction/2_data_models#data_models)Data Model$() currently in the $(l:1_machines/0_simulation_chamber)Simulation Chamber$()."
|
||||
},
|
||||
{
|
||||
"type": "spotlight",
|
||||
"title": "Living Matter",
|
||||
"item": "deepmoblearning:living_matter_hellish",
|
||||
"anchor": "living",
|
||||
"text": "$(item)Living Matter$() is a versatile matter that can be used to $(item)Transmute$() ingredients local to that $(item)Habitat$(), check $(item)JEI$() to see what recipes are available.$(br2)You can also consume $(item)Living Matter$() to gain $(item)Experience$()."
|
||||
},
|
||||
{
|
||||
"type": "crafting",
|
||||
"title": "Example Transmutes",
|
||||
"recipe": "deepmoblearning:living_matter_exchange/transmutes1_hellish/recipe0_soul_sand",
|
||||
"recipe2": "deepmoblearning:living_matter_exchange/transmutes2_extraterrestrial/recipe2_ender_pearl",
|
||||
"anchor": "living_transmute"
|
||||
},
|
||||
{
|
||||
"type": "spotlight",
|
||||
"title": "Pristine Matter",
|
||||
"item": "deepmoblearning:pristine_matter_zombie",
|
||||
"anchor": "pristine",
|
||||
"text": "Secondary output from the $(l:1_machines/0_simulation_chamber)Simulation Chamber$().$(br2)The type of $(item)Pristine Matter$() you will produce depends on the type of the $(l:0_introduction/2_data_models#data_models)Data Model$().$(br2)$(item)Pristine Matter$() will produce mob drops in the$(br)$(l:1_machines/2_loot_fabricator)Loot Fabricator$()."
|
||||
}
|
||||
]
|
||||
}
|
@ -1,17 +0,0 @@
|
||||
{
|
||||
"name": "Loot Fabricator",
|
||||
"icon": "deepmoblearning:extraction_chamber",
|
||||
"category": "1_machines",
|
||||
"sortnum": 2,
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
"text": "The $(item)Loot Fabricator$() is a machine that can well.... $(item)Fabricate Loot$() from the various accessible $(item)Pristine Matters$().$(br2)This process requires $(l:1_machines/3_energy)Energy$() aswell as a selected $(item)Item$() to produce $(item)Loot$()."
|
||||
},
|
||||
{
|
||||
"type": "recipelookup",
|
||||
"recipe": "deepmoblearning:extraction_chamber",
|
||||
"text": "The selected $(item)Item$() will be remembered for automation puposes, it will stay selected until its unselected."
|
||||
}
|
||||
]
|
||||
}
|
@ -1,19 +0,0 @@
|
||||
{
|
||||
"name": "Energy",
|
||||
"icon": "minecraft:redstone",
|
||||
"category": "1_machines",
|
||||
"sortnum": 3,
|
||||
"pages": [
|
||||
{
|
||||
"type": "spotlight",
|
||||
"title": "Energy",
|
||||
"item": "minecraft:redstone",
|
||||
"text": "This mod adds no way of producing $(item)Energy$(), so you will need some sort of $(item)Generator$() from another mod to power the $(item)Machines$()."
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"title": "Power Units",
|
||||
"text": "Both $(item)Forge Energy (FE)$() and $(item)Redstone Flux (RF)$() will work."
|
||||
}
|
||||
]
|
||||
}
|
@ -1,18 +0,0 @@
|
||||
{
|
||||
"name": "Trial Attunement",
|
||||
"icon": "deepmoblearning:trial_key",
|
||||
"category": "2_trials",
|
||||
"sortnum": 0,
|
||||
"pages": [
|
||||
{
|
||||
"type": "recipelookup",
|
||||
"recipe": "deepmoblearning:trial_key",
|
||||
"text": "This little guy is what starts a $(l:2_trials/1_trials)Trial$(), but first you need to $(item)Attune$() it.$(br2)Hover over the $(item)Key$() to see what $(l:0_introduction/2_data_models)Data Models$() you can use to attune it with. More may be added in the future."
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"title": "How to Attune",
|
||||
"text": "The $(item)Attunement$() of the $(item)Key$() will decide what $(l:2_trials/1_trials)Trial$() is started.$(br2)For example a $(item)Zombie$() attuned key will start a $(item)Zombie$() $(l:2_trials/1_trials)Trial$().$(br2)You $(item)Attune Keys$() by having them in your $(item)Inventory$(). The next time you slay a mob and gain $(l:0_introduction/1_data)Data$() it will $(item)Attune$() the $(item)Key$() if the mob slain matches one of the available $(item)Attunements$()."
|
||||
}
|
||||
]
|
||||
}
|
@ -1,17 +0,0 @@
|
||||
{
|
||||
"name": "Trials",
|
||||
"icon": "deepmoblearning:trial_keystone",
|
||||
"category": "2_trials",
|
||||
"sortnum": 1,
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
"text": "In a $(item)Trial$() you fight against $(item)Waves$() of $(item)Monsters$() until they are all $(item)Defeated$(). Conquering a $(item)Trial$() will yield you great rewards.$(br2)Not only is this a good way to get more $(l:1_machines/1_matter#pristine)Pristine Matter$(), it's also excellent for $(l:0_introduction/1_data)Data Collection$().$(br2)Higher $(item)Tier Trials$() will yield more $(item)Rewards$()."
|
||||
},
|
||||
{
|
||||
"type": "recipelookup",
|
||||
"recipe": "deepmoblearning:trial_keystone",
|
||||
"text": "The number of $(item)Waves$() you will face depends on the $(item)Tier$() of the $(l:0_introduction/2_data_models)Data Model$() that was used to attune the $(l:2_trials/0_trial_key)Trial Key$().$(br2)The $(item)Tier$() of the $(l:2_trials/0_trial_key)Key$() will also determine how many $(l:2_trials/2_affixes)Affixes$() will be active in the $(item)Trial$()."
|
||||
}
|
||||
]
|
||||
}
|
@ -1,47 +0,0 @@
|
||||
{
|
||||
"name": "Affixes",
|
||||
"icon": "patchouli:guide_book{\"patchouli:book\":\"deepmoblearning:book\"}",
|
||||
"category": "2_trials",
|
||||
"sortnum": 2,
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
"text": "$(item)Affixes$() will alter what happens during a $(l:2_trials/1_trials)Trial$(). The behaviour and events of an $(item)Affix$() varies greatly, an $(item)Affix$() could be a $(item)Buff$() or a $(item)Debuff$() to the$(br)$(item)Player$() / $(item)Mobs$() or some$(br)in-world event.$(br2)The remaining pages of this chapter will describe the various $(item)Affixes$()."
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"title": "Speed",
|
||||
"text": "This $(item)Affix$() applies a permanent speed increase to the $(item)Mobs$() specific to the $(l:2_trials/1_trials)Trial$().$(br2)Does not affect the $(item)Player$() or $(item)Mobs$() spawned in by other $(item)Affixes$()."
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"title": "Regen Party",
|
||||
"text": "This $(item)Affix$() will sometimes cause a rip in time and space, causing the skies to open up and fling a $(item)Lingering Regen Potion$() into the air."
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"title": "Empowered Glitches",
|
||||
"text": "This $(item)Affix$() will $(item)Empower$() the$(br)$(l:3_system_malfunction/0_system_glitches)System Glitches$() that sometimes appear within a $(l:2_trials/1_trials)Trial$().$(br2)They gain more $(item)Health$() and launch more $(item)Orbs$() which also deals more $(item)Damage$()."
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"title": "Knockback Immunity",
|
||||
"text": "This $(item)Affix$() will apply a permanent $(item)Knockback Immunity$() to the $(item)Mobs$() specific to the $(l:2_trials/1_trials)Trial$().$(br2)Does not affect the $(item)Player$() or $(item)Mobs$() spawned in by other $(item)Affixes$()."
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"title": "Blaze Invaders",
|
||||
"text": "This $(item)Affix$() will sometimes make $(item)Blazes$() appear inside of the $(l:2_trials/1_trials)Trial$().$(br2)Try to not get yourself $(item)Burned$()"
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"title": "Loot Hoarders",
|
||||
"text": "This $(item)Affix$() will lure in the smaller and more greedy $(item)Zombies$() of the world to the $(l:2_trials/1_trials)Trial$().$(br2)They may carry $(item)Valuables$()."
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"title": "THUNDERDOME",
|
||||
"text": "This $(item)Affix$() will add $(item)Creatures of Thunder$() to the $(l:2_trials/1_trials)Trial$().$(br2)May occasionally spawn in $(item)Charged Creepers$() and $(item)Witches$()."
|
||||
}
|
||||
]
|
||||
}
|
@ -1,24 +0,0 @@
|
||||
{
|
||||
"name": "The System Glitch",
|
||||
"icon": "deepmoblearning:glitch_heart",
|
||||
"category": "3_system_malfunction",
|
||||
"sortnum": 0,
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
"text": "$(item)System Glitches$() will spawn during $(item)System Malfunctions$() in the $(l:2_trials/1_trials)Trial$(). Higher $(item)Tier$() $(l:2_trials/1_trials)Trials$() have a higher risk of $(item)Malfunctioning$().$(br2)This being is $(c)Highly Aggressive$(), launches $(item)Corrosive Projectiles$() towards their target."
|
||||
},
|
||||
{
|
||||
"type": "entity",
|
||||
"entity": "deepmoblearning:glitch",
|
||||
"text": "$(item)Beware:$() $(c)Extremely Dangerous$()$(br)Approach with caution.$(br)Drops $(item)Glitch Hearts$()."
|
||||
},
|
||||
{
|
||||
"type": "spotlight",
|
||||
"item": "deepmoblearning:glitch_heart",
|
||||
"link_recipe": true,
|
||||
"anchor": "heart",
|
||||
"text": "Will drop from slain $(item)System Glitches$() (Affected by looting).$(br2)This rare commodity is used to create some really kick ass end-game $(l:3_system_malfunction/3_equipment)Equipment$()."
|
||||
}
|
||||
]
|
||||
}
|
@ -1,15 +0,0 @@
|
||||
{
|
||||
"name": "Glitch Fragments",
|
||||
"icon": "deepmoblearning:glitch_fragment",
|
||||
"category": "3_system_malfunction",
|
||||
"sortnum": 1,
|
||||
"pages": [
|
||||
{
|
||||
"type": "spotlight",
|
||||
"title": "Glitch Fragments",
|
||||
"item": "deepmoblearning:glitch_fragment",
|
||||
"link_recipe": true,
|
||||
"text": "$(item)Unstable Glitch Fragments$() can be created by crushing a $(l:3_system_malfunction/0_system_glitches#heart)Corrupted Glitch Heart$() against an $(item)Obsidian Block$().$(br2)These $(item)Fragments$() are used to create $(item)Glitch Infused Ingots$()."
|
||||
}
|
||||
]
|
||||
}
|
@ -1,22 +0,0 @@
|
||||
{
|
||||
"name": "Glitch Infused Metal",
|
||||
"icon": "deepmoblearning:infused_ingot_block",
|
||||
"category": "3_system_malfunction",
|
||||
"sortnum": 2,
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
"text": "You've found that $(item)Lapis$() is a good stabilization agent for the $(item)Unstable Glitch Fragments$()$(br2)After the fragments are $(item)Stable$() they desparetely seek out a material to latch onto, you think that $(item)Gold$() might be strong enough as a $(item)Host$().$(br2)It's a delicate process, and it needs to be performed in $(item)Water$() or the materials won't bind properly."
|
||||
},
|
||||
{
|
||||
"type": "fluid_infusion",
|
||||
"title": "Stabilization Process",
|
||||
"input1": "minecraft:dye:4",
|
||||
"input2": "deepmoblearning:glitch_fragment",
|
||||
"input3": "minecraft:gold_ingot",
|
||||
"output": "deepmoblearning:glitch_infused_ingot",
|
||||
"fluid": "deepmoblearning:textures/gui/patchouli/water.png",
|
||||
"fluidTooltip": "Water"
|
||||
}
|
||||
]
|
||||
}
|
@ -1,31 +0,0 @@
|
||||
{
|
||||
"name": "Equipment",
|
||||
"icon": "deepmoblearning:glitch_infused_helmet",
|
||||
"category": "3_system_malfunction",
|
||||
"sortnum": 3,
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
"text": "The $(l:3_system_malfunction/2_glitch_metal)Metal$() you created is quite versatile.$(br2)The first thing you can create with it is an $(item)Armor Set$() that gives you the power of flight (unless disabled in the config), and when your $(l:0_introduction/2_data_models)Models$() gain $(l:0_introduction/1_data)Data$() some $(l:1_machines/1_matter#pristine)Pristine Matter$() may be dropped.$(br2)These bonuses are disabled during $(l:2_trials/1_trials)Trials$()."
|
||||
},
|
||||
{
|
||||
"type": "recipelookup",
|
||||
"recipe": "deepmoblearning:glitch_infused_helmet",
|
||||
"recipe2": "deepmoblearning:glitch_infused_chestplate",
|
||||
"title": "Glitch Helmet",
|
||||
"title2": "Glitch Chestplate"
|
||||
},
|
||||
{
|
||||
"type": "recipelookup",
|
||||
"recipe": "deepmoblearning:glitch_infused_leggings",
|
||||
"recipe2": "deepmoblearning:glitch_infused_boots",
|
||||
"title": "Glitch Leggings",
|
||||
"title2": "Glitch Boots"
|
||||
},
|
||||
{
|
||||
"type": "recipelookup",
|
||||
"recipe": "deepmoblearning:glitch_infused_sword",
|
||||
"text": "Doubles the amount of $(l:0_introduction/1_data)Data$() gained, and when $(l:0_introduction/1_data)Data$() is gained there is also a chance that the $(item)Sword$() will get a $(item)Permanent Damage Increase$().$(br2)The $(item)Accumulated damage$() is not disabled during $(l:2_trials/1_trials)Trials$()."
|
||||
}
|
||||
]
|
||||
}
|
@ -1,22 +0,0 @@
|
||||
{
|
||||
"name": "Digital Agonizer",
|
||||
"icon": "deepmoblearningbm:digital_agonizer",
|
||||
"category": "4_bm",
|
||||
"sortnum": 0,
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
"text": "When supplied with $(l:1_machines/3_energy)Energy$() and a $(l:0_introduction/2_data_models)Data Model$() it will $(item)Digitally Torture$() the AI inside the $(l:0_introduction/2_data_models)Data Model$().$(br2)Besides being really fun, this process will also produce $(item)Life Essence$() for the $(item)Blood Altar$() that's linked to the $(item)Digital Agonizer$()."
|
||||
},
|
||||
{
|
||||
"type": "recipelookup",
|
||||
"recipe": "deepmoblearningbm:digital_agonizer",
|
||||
"text": "The amount of $(item)Life Essence$() it produces depends on the $(item)Catalyst$() being used, how many $(item)Sacrifice Runes$() the $(item)Blood Altar$() has and what $(item)Tier$() the $(l:0_introduction/2_data_models)Model$() is."
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"title": "Catalysts",
|
||||
"text": "$(item)Catalysts$() can be used to amplify how much $(item)Life Essence$() you get per $(item)Operation$().$(br2)$(item)Catalysts$() varies in potency and how many operations it can amplify before running out.$(br2)You can find a list of $(item)Catalysts$() in $(item)JEI$()."
|
||||
}
|
||||
]
|
||||
}
|
@ -1,16 +0,0 @@
|
||||
{
|
||||
"name": "Linking the Altar",
|
||||
"icon": "deepmoblearningbm:altar_linker",
|
||||
"category": "4_bm",
|
||||
"sortnum": 1,
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
"text": "The $(item)Altar Linker$() is used to link a $(l:4_bm/0_digital_agonizer)Digital Agonizer$() with a $(item)Blood Altar$().$(br2)Max linking range: $(item)25$() blocks"
|
||||
},
|
||||
{
|
||||
"type": "recipelookup",
|
||||
"recipe": "deepmoblearningbm:altar_linker"
|
||||
}
|
||||
]
|
||||
}
|
@ -1,16 +0,0 @@
|
||||
{
|
||||
"name": "Word from the Author",
|
||||
"icon": "minecraft:skull:3{SkullOwner:'IterationFunk'}",
|
||||
"category": "5_funk",
|
||||
"sortnum": 0,
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
"text": "Hiya, I'm IterationFunk, a 25 year old developer from icy Sweden. I started developing Deep Mob Learning back in the $(item)Summer$() of $(item)2017$() as a project to get into modding.$(br2)I had made previous attempts at modding but the first time around I wasn't really familiar with $(item)Java$() or programming for that matter."
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "I was introduced to the modded scene back in 1.4.6 where $(item)IC2$() and $(item)Thermal Expansion$() (RIP Tesseracts) had their glorydays, since then I've been playing on and off and after I started my $(l:https://www.youtube.com/user/Niklas939393/videos)Youtube Channel$() I've played the game pretty much every day.$(br2)I'm very happy to be part of this community and I do hope you enjoy playing the $(item)Mod$()!"
|
||||
}
|
||||
]
|
||||
}
|
@ -1,16 +0,0 @@
|
||||
{
|
||||
"name": "Official Mod Spotlights",
|
||||
"icon": "minecraft:noteblock",
|
||||
"category": "5_funk",
|
||||
"sortnum": 1,
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
"text": "During the development of the Mod and after its release I have done a few spotlight/update videos, you can find all of them in this $(l:https://www.youtube.com/watch?v=-C5T60iSjyM&list=PLJB-Y_FDFQZ5EKkzc6IrDRv9sr1thJ27M)Playlist$()$(br2)Besides the videos I have released there is a few others that should be mentioned. $(item)Vallen$() from $(item)Mischief of Mice$() has made a $(l:https://www.youtube.com/watch?v=hRe-nPCciXA)Bit-by-Bit$() about the mod which is fantastic."
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "$(item)SystemCollapse$() also covered a lot of the progression of the mod in one of his SkyFactory 4 episodes and you can find that $(l:https://www.youtube.com/watch?v=urmzj-jwUTg)here$()."
|
||||
}
|
||||
]
|
||||
}
|
@ -1,16 +0,0 @@
|
||||
{
|
||||
"name": "Credits",
|
||||
"icon": "minecraft:cake",
|
||||
"category": "5_funk",
|
||||
"sortnum": 2,
|
||||
"pages": [
|
||||
{
|
||||
"type": "text",
|
||||
"text": "A big $(item)Thank You$() to these people in no particular order.$(br2)$(item)Vyraal$() & $(item)Saereth$() for suggesting new feature(s) to the mod and adding it to their modpack $(item)Interactions$().$(br2)$(item)tommyTT$() for adding additional config options."
|
||||
},
|
||||
{
|
||||
"type": "text",
|
||||
"text": "$(item)Darkosto$() & $(item)Slowpoke101$() for adding the mod to their modpacks $(item)SkyFactory 4$() and $(item)FTB Sky Odyssey$() respectively."
|
||||
}
|
||||
]
|
||||
}
|
@ -1,84 +0,0 @@
|
||||
{
|
||||
"components": [
|
||||
{
|
||||
"type": "header",
|
||||
"text": "#title",
|
||||
"x": -1,
|
||||
"y": -1
|
||||
},
|
||||
{
|
||||
"type": "separator",
|
||||
"x": -1,
|
||||
"y": -1
|
||||
},
|
||||
{
|
||||
"type": "item",
|
||||
"item": "#input1",
|
||||
"framed": "true",
|
||||
"x": 27,
|
||||
"y": 30
|
||||
},
|
||||
{
|
||||
"type": "item",
|
||||
"item": "#input2",
|
||||
"framed": "true",
|
||||
"x": 50,
|
||||
"y": 30
|
||||
},
|
||||
{
|
||||
"type": "item",
|
||||
"item": "#input3",
|
||||
"framed": "true",
|
||||
"x": 73,
|
||||
"y": 30
|
||||
},
|
||||
{
|
||||
"type": "image",
|
||||
"image": "deepmoblearning:textures/gui/patchouli/arrow_down.png",
|
||||
"x": 50,
|
||||
"y": 50,
|
||||
"height": 16,
|
||||
"width": 16,
|
||||
"texture_width": 16,
|
||||
"texture_height": 16
|
||||
},
|
||||
{
|
||||
"type": "image",
|
||||
"image": "#fluid",
|
||||
"x": 50,
|
||||
"y": 65,
|
||||
"height": 16,
|
||||
"width": 16,
|
||||
"texture_width": 16,
|
||||
"texture_height": 16
|
||||
},
|
||||
{
|
||||
"type": "tooltip",
|
||||
"x": 49,
|
||||
"y": 64,
|
||||
"tooltip": [
|
||||
"#fluidTooltip"
|
||||
],
|
||||
"width": 16,
|
||||
"height": 16
|
||||
},
|
||||
{
|
||||
"type": "image",
|
||||
"image": "deepmoblearning:textures/gui/patchouli/arrow_down.png",
|
||||
"x": 50,
|
||||
"y": 84,
|
||||
"height": 16,
|
||||
"width": 16,
|
||||
"texture_width": 16,
|
||||
"texture_height": 16
|
||||
},
|
||||
{
|
||||
"type": "item",
|
||||
"item": "#output",
|
||||
"link_recipe": true,
|
||||
"framed": "true",
|
||||
"x": 50,
|
||||
"y": 102
|
||||
}
|
||||
]
|
||||
}
|
@ -1,6 +1,6 @@
|
||||
# line 0
|
||||
nomifactory.quest.line.0.title=The Beginning
|
||||
nomifactory.quest.line.0.desc=GregTech Low Voltage Tier: start building a factory!%n%nUnlock access to §bDeep Mob Learning§r, early §bEnderIO§r tech, and §bApplied Energistics 2§r Digital Storage.%n%nBuild an §3Electric Blast Furnace§r for smelting advanced materials and alloys.
|
||||
nomifactory.quest.line.0.desc=GregTech Low Voltage Tier: start building a factory!%n%nUnlock access to §bDeep Mob Evolution§r, early §bEnderIO§r tech, and §bApplied Energistics 2§r Digital Storage.%n%nBuild an §3Electric Blast Furnace§r for smelting advanced materials and alloys.
|
||||
|
||||
# line 1
|
||||
nomifactory.quest.line.1.title=Early Game
|
||||
@ -36,7 +36,7 @@ nomifactory.quest.line.8.desc=Create new elements and power your base with dough
|
||||
|
||||
# line 9
|
||||
nomifactory.quest.line.9.title=Simulating Resources
|
||||
nomifactory.quest.line.9.desc=Generate resources with §bDeep Mob Learning§r!%n%nClose the production loop in MV for 100%% renewable resources!
|
||||
nomifactory.quest.line.9.desc=Generate resources with §bDeep Mob Evolution§r!%n%nClose the production loop in MV for 100%% renewable resources!
|
||||
|
||||
# line 10
|
||||
nomifactory.quest.line.10.title=Matter-Energy
|
||||
@ -404,7 +404,7 @@ nomifactory.quest.db.93.desc=With §6HV Machine Hulls§r made, you've made your
|
||||
|
||||
# db 94
|
||||
nomifactory.quest.db.94.title=Sulfuric Acid
|
||||
nomifactory.quest.db.94.desc=§9Sulfuric Acid§r is produced from §6Sulfur§r and §9Water§r, albeit very slowly. You'll need huge amounts of this for a whole range of chemical reactions, as it is a very common ingredient.%n%nIf you have excess §9Oxygen§r, you could instead look into making §9Sulfuric Acid§r with §9Sulfur Trioxide§r, as it is much quicker.%n%nSulfur can be electrolyzed from many things, but is also easily available via §bDeep Mob Learning§r's §aBlaze Model§r.
|
||||
nomifactory.quest.db.94.desc=§9Sulfuric Acid§r is produced from §6Sulfur§r and §9Water§r, albeit very slowly. You'll need huge amounts of this for a whole range of chemical reactions, as it is a very common ingredient.%n%nIf you have excess §9Oxygen§r, you could instead look into making §9Sulfuric Acid§r with §9Sulfur Trioxide§r, as it is much quicker.%n%nSulfur can be electrolyzed from many things, but is also easily available via §bDeep Mob Evolution§r's §aBlaze Model§r.
|
||||
|
||||
# db 95
|
||||
nomifactory.quest.db.95.title=Ethylene and Polyethylene
|
||||
@ -660,7 +660,7 @@ nomifactory.quest.db.162.desc=The §3Canola Press§r is a machine that uses RF p
|
||||
|
||||
# db 163
|
||||
nomifactory.quest.db.163.title=Seed Oil, Fish Oil, Canola Oil
|
||||
nomifactory.quest.db.163.desc=A whole host of fluids can be used as the feedstock for your §9Bio Diesel§r, including §9Seed Oil§r, §9Fish Oil§r, and the various tiers of §9Canola Oils§r.%n%nFish Oil and Canola Oil are probably the easiest, but it's up to you to choose.%n%nFish are easiest to get from §aGuardian Models§r from §bDML§r.
|
||||
nomifactory.quest.db.163.desc=A whole host of fluids can be used as the feedstock for your §9Bio Diesel§r, including §9Seed Oil§r, §9Fish Oil§r, and the various tiers of §9Canola Oils§r.%n%nFish Oil and Canola Oil are probably the easiest, but it's up to you to choose.%n%nFish are easiest to get from §aGuardian Models§r from §bDME§r.
|
||||
|
||||
# db 164
|
||||
nomifactory.quest.db.164.title=Heavy Fuel
|
||||
@ -1208,7 +1208,7 @@ nomifactory.quest.db.308.desc=Bits of a §6Blizz Rod§r. Using a §3Macerator§r
|
||||
|
||||
# db 309
|
||||
nomifactory.quest.db.309.title=Elemental Reduction Fluid
|
||||
nomifactory.quest.db.309.desc=If you don't feel like searching for a Thermal Elemental, or can't because you're playing on Peaceful, you will need to make §eone§r batch of §9Elemental Reduction Fluid§r.%n%nThis will bootstrap being able to craft a §aThermal Elemental Model§r for DML, and you can get all of the rods from §6Thermal Elemental Pristine Matter§r going forward.
|
||||
nomifactory.quest.db.309.desc=If you don't feel like searching for a Thermal Elemental, or can't because you're playing on Peaceful, you will need to make §eone§r batch of §9Elemental Reduction Fluid§r.%n%nThis will bootstrap being able to craft a §aThermal Elemental Model§r for DME, and you can get all of the rods from §6Thermal Elemental Pristine Matter§r going forward.
|
||||
|
||||
# db 310
|
||||
nomifactory.quest.db.310.title=Phytogenic Insolator
|
||||
@ -2224,7 +2224,7 @@ nomifactory.quest.db.681.desc=The §aImplosion Compressor§f is like an autoclav
|
||||
|
||||
# db 682
|
||||
nomifactory.quest.db.682.title=Simulating Mobs
|
||||
nomifactory.quest.db.682.desc=A §3Simulation Chamber§r from §bDeep Mob Learning§r (§bDML§r, for short) allows you to farm mobs in a totally environmentally (and server) friendly way!%n%nSimulated mobs can even be used to provide you with many of the basic resources you'll need (such as §6iron, gold, tin, copper, diamonds§r and many more!), although it requires a fairly substantial amount of power and time invested before you start seeing solid returns.%n%nSetting up DML automation during the early game is §avery important§r as it gives you access to infinite quantities of many resources!%n%nAn important thing to know is that Deep Mob Learning machines are §asided§r, thus they only accept §6Pulsating Polymer Clay§r through §athe top side§r and output products through §aall other sides§r. It's worth noting that you can also extract models through the top side.%n%nConsider reading the §bDeep Mob Learning§r book for more info.%n%nYes, you can also use it for generating power... §owith Diamonds.
|
||||
nomifactory.quest.db.682.desc=A §3Simulation Chamber§r from §bDeep Mob Evolution§r (§bDME§r, for short) allows you to farm mobs in a totally environmentally (and server) friendly way!%n%nSimulated mobs can even be used to provide you with many of the basic resources you'll need (such as §6iron, gold, tin, copper, diamonds§r and many more!), although it requires a fairly substantial amount of power and time invested before you start seeing solid returns.%n%nSetting up DME automation during the early game is §avery important§r as it gives you access to infinite quantities of many resources!%n%nConsider reading the §bDeep Mob Evolution§r book for more info.%n%nYes, you can also use it for generating power... §owith Diamonds.
|
||||
|
||||
# db 683
|
||||
nomifactory.quest.db.683.title=Overworldian Matter
|
||||
@ -2288,7 +2288,7 @@ nomifactory.quest.db.727.desc=When you first started the pack, we told you that
|
||||
|
||||
# db 728
|
||||
nomifactory.quest.db.728.title=Resonant Clathrate
|
||||
nomifactory.quest.db.728.desc=§6Uraninite Ore§r is the first source of §6Pulsating Dust§r but is not a very good one in the long term. Instead you should make §6Resonant Clathrates§r, which are an infinitely-renewable and effective source of Pulsating Dust.%n%nResonant Clathrates are made by melting §6Ender Pearls§r with a §3Fluid Extractor§r into §9Resonant Ender§r, then mixing that with §6Nether Quartz§r in an MV or better §3Chemical Reactor§r. Smelting this clathrate gives Pulsating Dust.%n%nWith Resonant Clathrates now accessible, everything you need for crafting §6Pulsating Polymer Clay§r can be automated in a net-positive loop.§r Doing so is a boon to automation of §bDeep Mob Learning§r, which is §ea primary source of important materials for the rest of the pack§r.%n%nThe exact implementation is up to you. Make use of the various LV and MV machines you have, and look through §bJEI§r for the automatable infinite sources of each ingredient (like §aEnderman Models§r for pearls).%n%n
|
||||
nomifactory.quest.db.728.desc=§6Uraninite Ore§r is the first source of §6Pulsating Dust§r but is not a very good one in the long term. Instead you should make §6Resonant Clathrates§r, which are an infinitely-renewable and effective source of Pulsating Dust.%n%nResonant Clathrates are made by melting §6Ender Pearls§r with a §3Fluid Extractor§r into §9Resonant Ender§r, then mixing that with §6Nether Quartz§r in an MV or better §3Chemical Reactor§r. Smelting this clathrate gives Pulsating Dust.%n%nWith Resonant Clathrates now accessible, everything you need for crafting §6Pulsating Polymer Clay§r can be automated in a net-positive loop.§r Doing so is a boon to automation of §bDeep Mob Evolution§r, which is §ea primary source of important materials for the rest of the pack§r.%n%nThe exact implementation is up to you. Make use of the various LV and MV machines you have, and look through §bJEI§r for the automatable infinite sources of each ingredient (like §aEnderman Models§r for pearls).%n%n
|
||||
|
||||
# db 729
|
||||
nomifactory.quest.db.729.title=Fluid Interface
|
||||
@ -2456,15 +2456,15 @@ nomifactory.quest.db.778.desc=Now that you have §6Awakened Cores§r, you can ma
|
||||
|
||||
# db 779
|
||||
nomifactory.quest.db.779.title=Infinite Cobblestone
|
||||
nomifactory.quest.db.779.desc=Now that you have acquired §6Steel§6§r, your path to infinite cobblestone awaits! The §6Cobblestone Generator§r continuously outputs cobblestone into adjacent inventories, and can be upgraded to produce it even faster.%n%nCobblestone can be processed into many useful materials:%n%n§6Gravel§r is useful for making conduits and §9Concrete§r.%n%n§6Sand§r is useful for §6Glass§r, which can be turned into §6Nether Quartz§r.%n%nFinally, §6Dust§r can be turned into §6Clay§r which is both a reliable source of §6Aluminium§r and very important for automating §bDeep Mob Learning§r.%n%nSet up a §ecobbleworks§r soon, so you can stockpile all these useful materials.%n
|
||||
nomifactory.quest.db.779.desc=Now that you have acquired §6Steel§6§r, your path to infinite cobblestone awaits! The §6Cobblestone Generator§r continuously outputs cobblestone into adjacent inventories, and can be upgraded to produce it even faster.%n%nCobblestone can be processed into many useful materials:%n%n§6Gravel§r is useful for making conduits and §9Concrete§r.%n%n§6Sand§r is useful for §6Glass§r, which can be turned into §6Nether Quartz§r.%n%nFinally, §6Dust§r can be turned into §6Clay§r which is both a reliable source of §6Aluminium§r and very important for automating §bDeep Mob Evolution§r.%n%nSet up a §ecobbleworks§r soon, so you can stockpile all these useful materials.%n
|
||||
|
||||
# db 780
|
||||
nomifactory.quest.db.780.title=To the Nether
|
||||
nomifactory.quest.db.780.desc=Once you have obtained your§e §rfi§rrst §rpiece of §6Hellish Matter§6§r, travel to the §r§eNether§r becomes available.%n%nIt is not required to travel to the nether for any reason in this pack, although you may find it an easy source of §6Glowstone§r, §6Soul Sand§r, and your initial pieces of §6Sulfur§r before you make a §eBlaze Model§r from §c§bDeep Mob Learning§r.
|
||||
nomifactory.quest.db.780.desc=Once you have obtained your§e §rfi§rrst §rpiece of §6Hellish Matter§6§r, travel to the §r§eNether§r becomes available.%n%nIt is not required to travel to the nether for any reason in this pack, although you may find it an easy source of §6Glowstone§r, §6Soul Sand§r, and your initial pieces of §6Sulfur§r before you make a §eBlaze Model§r from §c§bDeep Mob Evolution§r.
|
||||
|
||||
# db 781
|
||||
nomifactory.quest.db.781.title=Numismatic Power
|
||||
nomifactory.quest.db.781.desc=The §6Numismatic Dynamo§r is the main source of power through the Mid Game of the pack. Paired with a §6§r§aLapidary Calibration Augment§r and a self-sustaining §e§r§bDeep Mob Learning§r setup, this dynamo can burn through §6Diamonds§r to produce large amounts of §eRF power§r.%n%nJust like other §bThermal Expansion§r dynamos, the §6Numismatic Dynamo§r can be given tier upgrades to produce more power and gain access to more §e§r§aAugment Slots§r.
|
||||
nomifactory.quest.db.781.desc=The §6Numismatic Dynamo§r is the main source of power through the Mid Game of the pack. Paired with a §6§r§aLapidary Calibration Augment§r and a self-sustaining §e§r§bDeep Mob Evolution§r setup, this dynamo can burn through §6Diamonds§r to produce large amounts of §eRF power§r.%n%nJust like other §bThermal Expansion§r dynamos, the §6Numismatic Dynamo§r can be given tier upgrades to produce more power and gain access to more §e§r§aAugment Slots§r.
|
||||
|
||||
# db 782
|
||||
nomifactory.quest.db.782.title="Deuterium" or "I Don't Like Space"
|
||||
@ -2488,7 +2488,7 @@ nomifactory.quest.db.786.desc=§bEffortless Building§r is a mod that makes it m
|
||||
|
||||
# db 787
|
||||
nomifactory.quest.db.787.title=Farming Station
|
||||
nomifactory.quest.db.787.desc=The §3Farming Station§r is a machine that automates growing and harvesting trees and crops around it, based on what items you put in it.%n%nThe Farming Station will principally collect crops, saplings, and wood, but it will also collect things like §6Apples§r from Oak Trees and §6Sticky Resin§r from Rubber Trees. It can also collect leaves if you want it to.%n%nLike other §bEnderIO§r machines, it requires an §6RF capacitor§r. The quality of capacitor affects the overall size of the farm as well as the speed and energy at which it operates.%n%nYou can configure which crops or tree types will be planted relative to the Farming Station by placing the crop or sapling in the various quadrants in the GUI. Clicking the lock button will ensure that the stack placed there won't be completely consumed, as that could lead to plants migrating to other quadrants.%n%nIn addition to power, the Farming Station§r requires specific §etools§r (and usually a supply of §9Water§r) to operate. If you're missing anything, the machine will refuse to operate and displays a message over itself to let you know.%n%nFor planting §6crops§r or §6saplings§r, you need a §aHoe§r.%nFor chopping §6trees§r, you need an §aAxe§r. To collect §6leaves§r, you also need §aShears§r.%n%nTool durability is consumed as the farm performs work, so the tools will eventually break. You can make §aStone Tools§r from a cobblestone generator and some sticks, or even §aDiamond Tools§r using diamonds from your §3Deep Mob Learning§r setup.%n%nAlternately, you can invest in fancier tools such as th§re §aDark Backhoe§r (which is designed for use in the Farming Station), or even unbreakable tools much later like the §aFlux Infused Axe§r and §aOmniwrench§r (shears).%n%nThe Farming Station also has a lesser-known feature: it respects enchantments and upgrades on your tools. Tools with §eEmpowered§r upgrades will be ejected into the output slots when they run out of charge (if they don't break first). Tools with the §eMending§r enchantment are similarly ejected when they are about to break.%n%nYou can use these properties to your advantage.%n%n
|
||||
nomifactory.quest.db.787.desc=The §3Farming Station§r is a machine that automates growing and harvesting trees and crops around it, based on what items you put in it.%n%nThe Farming Station will principally collect crops, saplings, and wood, but it will also collect things like §6Apples§r from Oak Trees and §6Sticky Resin§r from Rubber Trees. It can also collect leaves if you want it to.%n%nLike other §bEnderIO§r machines, it requires an §6RF capacitor§r. The quality of capacitor affects the overall size of the farm as well as the speed and energy at which it operates.%n%nYou can configure which crops or tree types will be planted relative to the Farming Station by placing the crop or sapling in the various quadrants in the GUI. Clicking the lock button will ensure that the stack placed there won't be completely consumed, as that could lead to plants migrating to other quadrants.%n%nIn addition to power, the Farming Station§r requires specific §etools§r (and usually a supply of §9Water§r) to operate. If you're missing anything, the machine will refuse to operate and displays a message over itself to let you know.%n%nFor planting §6crops§r or §6saplings§r, you need a §aHoe§r.%nFor chopping §6trees§r, you need an §aAxe§r. To collect §6leaves§r, you also need §aShears§r.%n%nTool durability is consumed as the farm performs work, so the tools will eventually break. You can make §aStone Tools§r from a cobblestone generator and some sticks, or even §aDiamond Tools§r using diamonds from your §3Deep Mob Evolution§r setup.%n%nAlternately, you can invest in fancier tools such as th§re §aDark Backhoe§r (which is designed for use in the Farming Station), or even unbreakable tools much later like the §aFlux Infused Axe§r and §aOmniwrench§r (shears).%n%nThe Farming Station also has a lesser-known feature: it respects enchantments and upgrades on your tools. Tools with §eEmpowered§r upgrades will be ejected into the output slots when they run out of charge (if they don't break first). Tools with the §eMending§r enchantment are similarly ejected when they are about to break.%n%nYou can use these properties to your advantage.%n%n
|
||||
|
||||
# db 788
|
||||
nomifactory.quest.db.788.title=Smart Item Filter
|
||||
@ -2576,11 +2576,11 @@ nomifactory.quest.db.808.desc=§5Nomifactory§r has an official Discord server w
|
||||
|
||||
# db 809
|
||||
nomifactory.quest.db.809.title=Simulation Supercomputer
|
||||
nomifactory.quest.db.809.desc=The §3Simulation Supercomputer§r is a multiblock structure that performs §bDeep Mob Learning§r simulations like the §3Simulation Chamber§r, but is capable of overclocking these simulations to incredible speeds.%n%nOne of these structures can perform the equivalent work of hundreds of individual Simulation Chambers more efficiently. This will make it far easier to generate pristine matter you'll need for things like §6Dragon Lair Data§r. You'll probably need several §3Loot Fabricators§r to keep up with it.%n%nThe data model you place in the input bus will increment the iteration count and level up the same as if it were running in a regular Simulation Chamber. §eOverclocking does not alter the chances of pristines§r: those come at fixed rates per iteration based on the level of the data model. Training a fresh data model up to Self-Aware for 30%% rates can be done very quickly though.%n%nAs a §dCreative Tier§r structure, it is rather expensive to make. However, it is an investment that will easily pay for itself as you progress through the endgame. You should strongly consider making one of these with your second §dHeart of a Universe§r.%n
|
||||
nomifactory.quest.db.809.desc=The §3Simulation Supercomputer§r is a multiblock structure that performs §bDeep Mob Evolution§r simulations like the §3Simulation Chamber§r, but is capable of overclocking these simulations to incredible speeds.%n%nOne of these structures can perform the equivalent work of hundreds of individual Simulation Chambers more efficiently. This will make it far easier to generate pristine matter you'll need for things like §6Dragon Lair Data§r. You'll probably need several §3Loot Fabricators§r to keep up with it.%n%nThe data model you place in the input bus will increment the iteration count and level up the same as if it were running in a regular Simulation Chamber. §eOverclocking does not alter the chances of pristines§r: those come at fixed rates per iteration based on the level of the data model. Training a fresh data model up to Self-Aware for 30%% rates can be done very quickly though.%n%nAs a §dCreative Tier§r structure, it is rather expensive to make. However, it is an investment that will easily pay for itself as you progress through the endgame. You should strongly consider making one of these with your second §dHeart of a Universe§r.%n
|
||||
|
||||
# db 810
|
||||
nomifactory.quest.db.810.title=Sulfur
|
||||
nomifactory.quest.db.810.desc=§6Sulfur§r will be used in a variety of upcoming chemical reactions.%n%nIt can be electrolyzed easily from §6Sphalerite§r (which also provides §6Gallium§r), §6Cinnabar§r, and §6Pyrite§r. Alternately, Sulfur can be acquired through §bDeep Mob Learning§r- look into that quest line if you haven't already.
|
||||
nomifactory.quest.db.810.desc=§6Sulfur§r will be used in a variety of upcoming chemical reactions.%n%nIt can be electrolyzed easily from §6Sphalerite§r (which also provides §6Gallium§r), §6Cinnabar§r, and §6Pyrite§r. Alternately, Sulfur can be acquired through §bDeep Mob Evolution§r- look into that quest line if you haven't already.
|
||||
|
||||
# db 811
|
||||
nomifactory.quest.db.811.title=Sulfur Ore
|
||||
|
@ -8,40 +8,6 @@ import mods.contenttweaker.MaterialPart;
|
||||
import mods.contenttweaker.MaterialSystem;
|
||||
import mods.contenttweaker.Material;
|
||||
|
||||
//Remove Faulty Data Module Recipes
|
||||
recipes.remove(<deepmoblearning:data_model_zombie>);
|
||||
recipes.remove(<deepmoblearning:data_model_skeleton>);
|
||||
recipes.remove(<deepmoblearning:data_model_creeper>);
|
||||
recipes.remove(<deepmoblearning:data_model_spider>);
|
||||
recipes.remove(<deepmoblearning:data_model_slime>);
|
||||
recipes.remove(<deepmoblearning:data_model_witch>);
|
||||
recipes.remove(<deepmoblearning:data_model_blaze>);
|
||||
recipes.remove(<deepmoblearning:data_model_wither_skeleton>);
|
||||
recipes.remove(<deepmoblearning:data_model_enderman>);
|
||||
recipes.remove(<deepmoblearning:data_model_wither>);
|
||||
recipes.remove(<deepmoblearning:data_model_dragon>);
|
||||
recipes.remove(<deepmoblearning:data_model_shulker>);
|
||||
recipes.remove(<deepmoblearning:data_model_guardian>);
|
||||
recipes.remove(<deepmoblearning:data_model_ghast>);
|
||||
recipes.remove(<deepmoblearning:data_model_thermal_elemental>);
|
||||
|
||||
//Starting At Basic Tier
|
||||
recipes.addShapeless(<deepmoblearning:data_model_zombie>.withTag({simulationCount: 0, tier: 1, killCount: 0, totalKillCount: 0}),[<deepmoblearning:data_model_blank>, <minecraft:rotten_flesh>]);
|
||||
recipes.addShapeless(<deepmoblearning:data_model_skeleton>.withTag({simulationCount: 0, tier: 1, killCount: 0, totalKillCount: 0}), [<deepmoblearning:data_model_blank>, <minecraft:bone>]);
|
||||
recipes.addShapeless(<deepmoblearning:data_model_creeper>.withTag({simulationCount: 0, tier: 1, killCount: 0, totalKillCount: 0}), [<deepmoblearning:data_model_blank>, <minecraft:gunpowder>, <deepmoblearning:living_matter_overworldian>, <deepmoblearning:living_matter_overworldian>, <deepmoblearning:living_matter_overworldian>, <deepmoblearning:living_matter_overworldian>, <deepmoblearning:living_matter_overworldian>, <deepmoblearning:living_matter_overworldian>, <deepmoblearning:living_matter_overworldian>]);
|
||||
recipes.addShapeless(<deepmoblearning:data_model_spider>.withTag({simulationCount: 0, tier: 1, killCount: 0, totalKillCount: 0}), [<deepmoblearning:data_model_blank>, <minecraft:web>, <deepmoblearning:living_matter_overworldian>, <deepmoblearning:living_matter_overworldian>, <deepmoblearning:living_matter_overworldian>, <deepmoblearning:living_matter_overworldian>, <deepmoblearning:living_matter_overworldian>, <deepmoblearning:living_matter_overworldian>, <deepmoblearning:living_matter_overworldian>]);
|
||||
recipes.addShapeless(<deepmoblearning:data_model_slime>.withTag({simulationCount: 0, tier: 1, killCount: 0, totalKillCount: 0}), [<deepmoblearning:data_model_blank>, <minecraft:slime_ball>]);
|
||||
recipes.addShapeless(<deepmoblearning:data_model_witch>.withTag({simulationCount: 0, tier: 1, killCount: 0, totalKillCount: 0}), [<deepmoblearning:data_model_blank>, <minecraft:glass_bottle>, <deepmoblearning:living_matter_overworldian>, <deepmoblearning:living_matter_overworldian>, <deepmoblearning:living_matter_overworldian>, <deepmoblearning:living_matter_overworldian>, <deepmoblearning:living_matter_overworldian>, <deepmoblearning:living_matter_overworldian>, <deepmoblearning:living_matter_overworldian>]);
|
||||
recipes.addShapeless(<deepmoblearning:data_model_blaze>.withTag({simulationCount: 0, tier: 1, killCount: 0, totalKillCount: 0}), [<deepmoblearning:data_model_blank>, <minecraft:blaze_powder>, <deepmoblearning:living_matter_hellish>, <deepmoblearning:living_matter_hellish>, <deepmoblearning:living_matter_hellish>, <deepmoblearning:living_matter_hellish>, <deepmoblearning:living_matter_hellish>, <deepmoblearning:living_matter_hellish>, <deepmoblearning:living_matter_hellish>]);
|
||||
recipes.addShapeless(<deepmoblearning:data_model_ghast>.withTag({simulationCount: 0, tier: 1, killCount: 0, totalKillCount: 0}), [<deepmoblearning:data_model_blank>, <minecraft:ghast_tear>, <deepmoblearning:living_matter_hellish>, <deepmoblearning:living_matter_hellish>, <deepmoblearning:living_matter_hellish>, <deepmoblearning:living_matter_hellish>, <deepmoblearning:living_matter_hellish>, <deepmoblearning:living_matter_hellish>, <deepmoblearning:living_matter_hellish>]);
|
||||
recipes.addShapeless(<deepmoblearning:data_model_wither_skeleton>.withTag({simulationCount: 0, tier: 1, killCount: 0, totalKillCount: 0}), [<deepmoblearning:data_model_blank>, <minecraft:skull:1>, <deepmoblearning:living_matter_hellish>, <deepmoblearning:living_matter_hellish>, <deepmoblearning:living_matter_hellish>, <deepmoblearning:living_matter_hellish>, <deepmoblearning:living_matter_hellish>, <deepmoblearning:living_matter_hellish>, <deepmoblearning:living_matter_hellish>]);
|
||||
recipes.addShapeless(<deepmoblearning:data_model_enderman>.withTag({simulationCount: 0, tier: 1, killCount: 0, totalKillCount: 0}), [<deepmoblearning:data_model_blank>, <minecraft:ender_pearl>, <deepmoblearning:living_matter_extraterrestrial>, <deepmoblearning:living_matter_extraterrestrial>, <deepmoblearning:living_matter_extraterrestrial>, <deepmoblearning:living_matter_extraterrestrial>, <deepmoblearning:living_matter_extraterrestrial>, <deepmoblearning:living_matter_extraterrestrial>, <deepmoblearning:living_matter_extraterrestrial>]);
|
||||
recipes.addShapeless(<deepmoblearning:data_model_wither>.withTag({simulationCount: 0, tier: 1, killCount: 0, totalKillCount: 0}), [<deepmoblearning:data_model_blank>, <minecraft:nether_star>, <deepmoblearning:living_matter_extraterrestrial>, <deepmoblearning:living_matter_extraterrestrial>, <deepmoblearning:living_matter_extraterrestrial>, <deepmoblearning:living_matter_extraterrestrial>, <deepmoblearning:living_matter_extraterrestrial>, <deepmoblearning:living_matter_extraterrestrial>, <deepmoblearning:living_matter_extraterrestrial>]);
|
||||
recipes.addShapeless(<deepmoblearning:data_model_dragon>.withTag({simulationCount: 0, tier: 1, killCount: 0, totalKillCount: 0}), [<deepmoblearning:data_model_blank>, <contenttweaker:dragonlairdata>, <deepmoblearning:living_matter_extraterrestrial>, <deepmoblearning:living_matter_extraterrestrial>, <deepmoblearning:living_matter_extraterrestrial>, <deepmoblearning:living_matter_extraterrestrial>, <deepmoblearning:living_matter_extraterrestrial>, <deepmoblearning:living_matter_extraterrestrial>, <deepmoblearning:living_matter_extraterrestrial>]);
|
||||
recipes.addShapeless(<deepmoblearning:data_model_shulker>.withTag({simulationCount: 0, tier: 1, killCount: 0, totalKillCount: 0}), [<deepmoblearning:data_model_blank>, <minecraft:diamond>, <deepmoblearning:living_matter_extraterrestrial>, <deepmoblearning:living_matter_extraterrestrial>, <deepmoblearning:living_matter_extraterrestrial>, <deepmoblearning:living_matter_extraterrestrial>, <deepmoblearning:living_matter_extraterrestrial>, <deepmoblearning:living_matter_extraterrestrial>, <deepmoblearning:living_matter_extraterrestrial>]);
|
||||
recipes.addShapeless(<deepmoblearning:data_model_guardian>.withTag({simulationCount: 0, tier: 1, killCount: 0, totalKillCount: 0}), [<deepmoblearning:data_model_blank>, <minecraft:prismarine_shard>, <deepmoblearning:living_matter_overworldian>, <deepmoblearning:living_matter_overworldian>, <deepmoblearning:living_matter_overworldian>, <deepmoblearning:living_matter_overworldian>, <deepmoblearning:living_matter_overworldian>, <deepmoblearning:living_matter_overworldian>, <deepmoblearning:living_matter_overworldian>]);
|
||||
recipes.addShapeless(<deepmoblearning:data_model_thermal_elemental>.withTag({simulationCount: 0, tier: 1, killCount: 0, totalKillCount: 0}), [<deepmoblearning:data_model_blank>, <thermalfoundation:material:1025> | <thermalfoundation:material:1026> | <thermalfoundation:material:1027>, <deepmoblearning:living_matter_overworldian>, <deepmoblearning:living_matter_overworldian>, <deepmoblearning:living_matter_overworldian>, <deepmoblearning:living_matter_overworldian>, <deepmoblearning:living_matter_overworldian>, <deepmoblearning:living_matter_overworldian>, <deepmoblearning:living_matter_overworldian>]);
|
||||
|
||||
recipes.remove(<deepmoblearning:extraction_chamber>);
|
||||
recipes.addShaped(<deepmoblearning:extraction_chamber>, [
|
||||
[<ore:plateEnergeticAlloy>, <minecraft:glass_pane>, <ore:plateEnergeticAlloy>],
|
||||
@ -94,3 +60,5 @@ recipes.addShapeless(<minecraft:dirt> * 16, [
|
||||
<ore:treeSapling>,<ore:treeSapling>,
|
||||
<minecraft:clay>,<deepmoblearning:living_matter_overworldian>]);
|
||||
|
||||
recipes.remove(<deepmoblearning:data_model_thermal_elemental>);
|
||||
recipes.addShapeless(<deepmoblearning:data_model_thermal_elemental>.withTag({simulationCount: 0, tier: 0, killCount: 0, totalKillCount: 0}), [<deepmoblearning:data_model_blank>, <thermalfoundation:material:1025> | <thermalfoundation:material:1026> | <thermalfoundation:material:1027>, <deepmoblearning:living_matter_overworldian>, <deepmoblearning:living_matter_overworldian>, <deepmoblearning:living_matter_overworldian>, <deepmoblearning:living_matter_overworldian>, <deepmoblearning:living_matter_overworldian>, <deepmoblearning:living_matter_overworldian>, <deepmoblearning:living_matter_overworldian>]);
|
||||
|
Loading…
x
Reference in New Issue
Block a user