diff --git a/overrides/groovy/postInit/Post-Initial/Main/General/Misc/tooltips.groovy b/overrides/groovy/postInit/Post-Initial/Main/General/Misc/tooltips.groovy index f006935..2edd3af 100644 --- a/overrides/groovy/postInit/Post-Initial/Main/General/Misc/tooltips.groovy +++ b/overrides/groovy/postInit/Post-Initial/Main/General/Misc/tooltips.groovy @@ -321,8 +321,7 @@ for (ItemStack prospector in [metaitem('prospector.lv'), metaitem('prospector.hv // Facades addTooltip(metaitem('cover.facade'), [ - translatable('nomiceu.tooltip.gregtech.facade.1'), - translatable('nomiceu.tooltip.gregtech.facade.2'), + translatable('nomiceu.tooltip.gregtech.facade') ]) /* Ender IO */ diff --git a/overrides/resources/modpack/lang/en_us.lang b/overrides/resources/modpack/lang/en_us.lang index f08e98f..16dad80 100644 --- a/overrides/resources/modpack/lang/en_us.lang +++ b/overrides/resources/modpack/lang/en_us.lang @@ -94,8 +94,7 @@ nomiceu.tooltip.gregtech.prospector.1=§6§lUsage:§r nomiceu.tooltip.gregtech.prospector.2=Grid squares = 1 chunk, up is north. nomiceu.tooltip.gregtech.prospector.3=Click an ore in the sidebar to isolate it. nomiceu.tooltip.gregtech.prospector.4=Use JEI to check the potential vein depth. -nomiceu.tooltip.gregtech.facade.1=§3GTCEu facades can be made from most non-tile-entities.§r -nomiceu.tooltip.gregtech.facade.2=§3They craft into different amounts based on the metal used!§r +nomiceu.tooltip.gregtech.facade=§3GTCEu facades can be made from most non-tile-entities.§r # Ender IO nomiceu.tooltip.eio.fused_glass.make=Made with §6Tempered Glass§r and §7White Dye§r