Update Universal Tweaks to v1.11.0 (#794)
[NO CATEGORY] [MOD INFO] projectID = 271009 info = "Replaced by Universal Tweaks" [MOD INFO]
This commit is contained in:
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0a56a33385
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@ -416,11 +416,6 @@
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"fileID": 2920436,
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"fileID": 2920436,
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"required": true
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"required": true
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{
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"projectID": 271009,
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"fileID": 2863246,
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"required": true
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{
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"projectID": 271384,
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"projectID": 271384,
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"fileID": 2920434,
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"fileID": 2920434,
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@ -696,7 +691,7 @@
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},
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},
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{
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{
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"projectID": 705000,
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"projectID": 705000,
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"fileID": 4929573,
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"fileID": 5350889,
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"required": true
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"required": true
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},
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},
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{
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{
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@ -25,13 +25,17 @@ general {
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# Disables climbing movement when flying
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# Disables climbing movement when flying
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B:"Ladder Flying Slowdown"=true
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B:"Ladder Flying Slowdown"=true
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# Avoids the need for multiple mining attempts by sending additional movement packets
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B:"Mining Glitch"=true
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B:"Mining Glitch"=true
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# Properly saves the last state of pistons to tags
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# Properly saves the last state of pistons to tags
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B:"Piston Progress"=true
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B:"Piston Progress"=true
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# Improves retraction behavior on double piston extenders
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B:"Piston Retraction"=false
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# Fixes sleeping always resetting rain and thunder times
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B:"Sleep Resets Weather"=true
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"block overlay" {
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"block overlay" {
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# Fixes x-ray when standing in non-suffocating blocks
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# Fixes x-ray when standing in non-suffocating blocks
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B:"[1] Block Overlay Toggle"=true
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B:"[1] Block Overlay Toggle"=true
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@ -47,6 +51,15 @@ general {
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>
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>
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}
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}
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"mining glitch" {
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# Prevents ghost blocks by sending additional movement packets
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B:"[1] Mining Glitch Toggle"=true
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# Defines the maximum number of movement packets that can be sent per tick
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# Vanilla default is 5
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I:"[2] Maximum Movement Packets"=10
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}
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}
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}
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entities {
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entities {
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@ -109,6 +122,9 @@ general {
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# Corrects maximum player health on joining by setting the last saved health value
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# Corrects maximum player health on joining by setting the last saved health value
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B:"Max Player Health"=true
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B:"Max Player Health"=true
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# Fixes non-player entities being able to control minecarts
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B:"Minecart AI"=true
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# Fixes mounts and boats sometimes disappearing after dismounting
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# Fixes mounts and boats sometimes disappearing after dismounting
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B:"Mount Desync"=true
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B:"Mount Desync"=true
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@ -121,12 +137,14 @@ general {
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# Fixes skeletons not looking at their targets when strafing
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# Fixes skeletons not looking at their targets when strafing
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B:"Skeleton Aim"=true
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B:"Skeleton Aim"=true
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# Fixes untipped arrows emitting blue tipped arrow particles upon reloading a world
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B:"Untipped Arrow Particles"=true
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# Returns missing hoods to villager mantles
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# Returns missing hoods to villager mantles
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B:"Villager Mantle Hoods"=true
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B:"Villager Mantle Hoods"=true
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"entity desync" {
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"entity desync" {
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# Fixes entity motion desyncs most notable with arrows and thrown items
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# Fixes entity motion desyncs most notable with arrows and thrown items
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# Incompatible with Immersive Vehicles
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B:"[1] Entity Desync Toggle"=true
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B:"[1] Entity Desync Toggle"=true
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# Syntax: modid:entity
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# Syntax: modid:entity
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@ -136,12 +154,23 @@ general {
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>
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>
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}
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}
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"entity lists" {
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# Fixes chunk entity lists often not getting updated correctly
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B:"Chunk Updates"=true
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# Fixes client-side memory leak where some entity ids are not set before being added to the world's entity list
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B:"World Additions"=true
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}
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}
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}
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misc {
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misc {
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# Improves the accuracy of smooth lighting by checking for suffocation and light opacity
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# Improves the accuracy of smooth lighting by checking for suffocation and light opacity
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B:"Accurate Smooth Lighting"=true
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B:"Accurate Smooth Lighting"=true
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# Fixes crafted item statistics not increasing correctly when items are crafted with shift-click or drop methods
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B:"Crafted Item Statistics"=true
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# Fixes entity and particle rendering issues by enabling depth buffer writing
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# Fixes entity and particle rendering issues by enabling depth buffer writing
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B:"Depth Mask"=true
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B:"Depth Mask"=true
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@ -156,6 +185,15 @@ general {
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# Incompatible with SpongeForge and RandomPatches
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# Incompatible with SpongeForge and RandomPatches
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I:"Packet Size"=16777216
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I:"Packet Size"=16777216
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# Fixes various particle types not showing up on the client
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B:"Particle Spawning"=true
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# Fixes potion effects not displaying their level above 'IV'
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B:"Potion Amplifier Visibility"=true
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# Fixes the spectator menu not showing player skins
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B:"Spectator Menu"=true
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"model gap" {
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"model gap" {
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# Fixes transparent gaps in all 3D models of blocks and items
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# Fixes transparent gaps in all 3D models of blocks and items
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B:"[1] Model Gap Toggle"=true
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B:"[1] Model Gap Toggle"=true
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@ -181,6 +219,9 @@ general {
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# Fixes invisible chunks in edge cases (small enclosed rooms at chunk borders)
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# Fixes invisible chunks in edge cases (small enclosed rooms at chunk borders)
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B:"Frustum Culling"=true
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B:"Frustum Culling"=true
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# Fixes duplication issues that can occur when entities travel through portals
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B:"Portal Traveling Dupe"=true
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# Changes the data table of tile entities to resolve issues
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# Changes the data table of tile entities to resolve issues
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# HASHMAP: Vanilla default
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# HASHMAP: Vanilla default
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# LINKED_HASHMAP: Keeps the loading order of tile entities to prevent issues during the first ticks of chunk loading
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# LINKED_HASHMAP: Keeps the loading order of tile entities to prevent issues during the first ticks of chunk loading
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@ -192,6 +233,9 @@ general {
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# CONCURRENT_HASHMAP
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# CONCURRENT_HASHMAP
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# CONCURRENT_LINKED_HASHMAP
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# CONCURRENT_LINKED_HASHMAP
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S:"Tile Entity Map"=LINKED_HASHMAP
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S:"Tile Entity Map"=LINKED_HASHMAP
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# Fixes witch hut structure data not accounting for the height it is generated at
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B:"Witch Huts"=true
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}
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}
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}
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}
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@ -3,13 +3,19 @@
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general {
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general {
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abyssalcraft {
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abyssalcraft {
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# Makes an optimization to reduce tick overhead of AbyssalCraft's item transport system
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# Disables AbyssalCraft's Plague-type mobs spawning lingering potion effects on death
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B:"Disable Plague Potion Clouds"=false
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# Optimizes AbyssalCraft's item transport system to reduce tick overhead
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B:"Optimized Item Transport"=true
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B:"Optimized Item Transport"=true
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}
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}
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"actually additions" {
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"actually additions" {
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# Fixes various duplication exploits
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# Fixes various duplication exploits
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B:"Duplication Fixes"=true
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B:"Duplication Fixes"=true
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# Fixes Laser Upgrades voiding instead of applying if there is only one item in the stack
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B:"Laser Upgrade Voiding"=true
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}
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}
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"arcane archives" {
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"arcane archives" {
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}
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}
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"advent of ascension" {
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"advent of ascension" {
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# Fixes AoA player ticking in certain GUIs without player inventories (i.e. Flux Networks GUI)
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# Improves AoA player ticking by only sending inventory changes when necessary
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B:"Improved Player Tick"=true
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B:"Inventory-less GUI Compatibility"=false
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B:"Inventory-less GUI Compatibility"=false
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}
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}
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# Optimizes the Hellfire/Soul Forge to reduce tick time
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# Optimizes the Hellfire/Soul Forge to reduce tick time
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B:"Optimized Hellfire Forge"=true
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B:"Optimized Hellfire Forge"=true
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# Fixes memory leak related to unloading worlds/switching dimensions
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# Fixes memory leak when unloading worlds/switching dimensions
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B:"World Unload Memory Leak Fix"=true
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B:"World Unload Memory Leak Fix"=true
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}
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}
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}
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}
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"elenai dodge 2" {
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"elenai dodge 2" {
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# Chance per dodge to extinguish the player when burning
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D:"Extinguishing Dodges"=0.0
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# Fixes server-sided crashes when the Feathers Helper API is utilized
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# Fixes server-sided crashes when the Feathers Helper API is utilized
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B:"Feathers Helper API Fix"=true
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B:"Feathers Helper API Fix"=true
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}
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}
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"the erebus" {
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"the erebus" {
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# Fixes Cabbage not dropping the correct items in some situations
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B:"Fix Cabbage Drop"=true
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# Fixes the Quake Hammer using the incorrect config option to control its size
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B:"Fix Quake Hammer Texture"=true
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# Prevents HWYLA/TOP crashes with preserved blocks
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# Prevents HWYLA/TOP crashes with preserved blocks
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B:"Preserved Blocks Fix"=true
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B:"Preserved Blocks Fix"=true
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}
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}
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"extra utilities 2" {
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"extra utilities 2" {
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# Fixes the Creative Mill Generator not respecting the Creative Block Breaking config
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B:"Creative Mill Harvestability"=true
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# Fixes various duplication exploits
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# Fixes various duplication exploits
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B:"Duplication Fixes"=true
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B:"Duplication Fixes"=true
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# Fixes Mob Attack and Health Statistics being repeatedly doubled
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B:"Fix Deep Dark Stats"=true
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# Fixes Machine Block drops being immutable, causing a crash on attempting to remove entries from the list
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B:"Mutable Machine Block Drops"=true
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}
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}
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forestry {
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forestry {
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# Allows Forestry farms to pick up ExtraTrees fruit
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# Allows Forestry farms to pick up ExtraTrees fruit
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B:"Extra Trees: Gather Windfall"=true
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B:"Extra Trees: Gather Windfall"=true
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# Fixes broken textures for various running and landing particles
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B:"Particle Fixes"=true
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# Allows Forestry farms to automatically replant cocoa beans
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# Allows Forestry farms to automatically replant cocoa beans
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B:"Replanting Cocoa Beans"=true
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B:"Replanting Cocoa Beans"=true
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}
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}
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"industrial foregoing" {
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"industrial foregoing" {
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# Fixes various duplication exploits
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# Fixes various duplication exploits
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B:"Duplication Fixes"=true
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B:"Duplication Fixes"=true
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# Fixes an off-by-one error where IF Machines would display the max tier of range addon as one less than the actual maximum
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B:"Machines Max Range Off-By-One Fix"=true
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}
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}
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"infernal mobs" {
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"infernal mobs" {
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}
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}
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nuclearcraft {
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nuclearcraft {
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# Changes the data table of the radiation environment handler to improve performance
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# Changes the data table of the radiation environment handler to improve tick time
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# CONCURRENT_HASHMAP: NuclearCraft default
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# CONCURRENT_HASHMAP: NuclearCraft default
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# CONCURRENT_LINKED_HASHMAP: Keeps order of radiation environment info to improve iteration - Better performance
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# CONCURRENT_LINKED_HASHMAP: Keeps order of radiation environment info to improve iteration - Better performance
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# CONCURRENT_LINKED_QUEUE: Uses a queue to avoid iteration - Best performance
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# CONCURRENT_LINKED_QUEUE: Uses a queue to avoid iteration - Best performance
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}
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}
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roost {
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roost {
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# Improves load time by registering CT chickens early for Roost to detect them
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# Improves load time by registering ContentTweaker chickens early for Roost to detect them
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# Note: All CT chickens must be specified in "Custom Chickens" for this tweak to work!
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# Note: If you would like to use ContentTweaker's MaterialSystem Parts for the layed item, in your script you must:
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# Note: In your .zs files, to use ContentTweaker's MaterialSystem Parts, you must:
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# 1) Use '#loader finalize_contenttweaker', not '#loader contenttweaker'
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# 1) Use '#loader finalize_contenttweaker', not '#loader contenttweaker'
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# 2) Use the Material Part Bracket Handler to reference the item
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# 2) Use the Material Part Bracket Handler to reference the item
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B:"ContentTweaker: Early Register CT Chickens"=false
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B:"ContentTweaker: Early Register CT Chickens"=false
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# Adds custom chickens from mods (e.g. ContentTweaker) to Roost's stock texture check
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# Syntax: name
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# name Chicken name
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S:"Custom Chickens" <
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S:"Custom Chickens" <
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>
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>
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}
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}
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S:"Material Blacklist" <
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S:"Material Blacklist" <
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>
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>
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# Determines the maximum number of possible items to display before not rendering any to prevent substantial lag
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# 0 to disable rendering items in the smeltery entirely
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# -1 for the default, which is always rendering items
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I:"Maximum Items to Render in Smeltery"=-1
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# Suppresses special abilities of long swords and rapiers when shurikens are wielded in the offhand
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# Suppresses special abilities of long swords and rapiers when shurikens are wielded in the offhand
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B:"Offhand Shuriken"=true
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B:"Offhand Shuriken"=true
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# Despawns unbreakable projectiles faster to improve framerates
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# Despawns unbreakable projectiles faster to improve framerates
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B:"Projectile Despawning"=true
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B:"Projectile Despawning"=true
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# Enables usage of tweaks in below category to customize Tinkers' tools stats
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B:"Tool Customization"=true
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"tool customization" {
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# Sets the rate at which a tool's attack damage incrementally decays depending on its damage cutoff
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# Default value: 0.9
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# Range: 0.0 - 1.0
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# Note: A rate of 1.0 means there is no damage decay
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# Note: The damage curve will cap the maximum value to (tool's damage cutoff)/(1 - decay rate)
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S:"Attack Damage Decay Rate"=0.9
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# Sets the attack damage cutoff at which diminishing returns start for the cleaver
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# Default value: 25.0
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D:"Cleaver Attack Damage Cutoff"=25.0
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# Sets the attack damage cutoff at which diminishing returns start for any Tinkers' tool not listed here
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# Default value: 15.0
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D:"General Attack Damage Cutoff"=15.0
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# Sets the attack damage cutoff at which diminishing returns start for the longsword
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# Default value: 18.0
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D:"Longsword Attack Damage Cutoff"=18.0
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# Sets the attack damage cutoff at which diminishing returns start for the PlusTiC katana
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# Default value: 22.0
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D:"PlusTiC: Katana Attack Damage Cutoff"=22.0
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# Sets the attack damage cutoff at which diminishing returns start for the rapier
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# Default value: 13.0
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D:"Rapier Attack Damage Cutoff"=13.0
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}
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}
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}
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"tiny progressions" {
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"tiny progressions" {
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B:"Duplication Fixes"=true
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B:"Duplication Fixes"=true
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}
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}
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"astral sorcery" {
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# Fixes a bug where particle effects would continue to render after changing dimensions
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B:"Clear Particle Effects"=true
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# Downgrades the message when completing a recipe without an initializing player from a warning to a debug
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B:"Downgrade Missing Player Log Level"=true
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# Fixes Sooty Marble Pillar blocking the proper rendering of adjacent fluids due to inverted logic
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B:"Sooty Marble Rendering Fix"=true
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}
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"cb multipart/forge multipart cbe" {
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# Fixes a memory leak associated with EntityPlayer
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B:"Memory Leak Fix"=true
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}
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"compact machines" {
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||||||
|
# Fixes some compact machine walls being invisible if Nothirium 0.2.x (and up) or Vintagium is installed
|
||||||
|
B:"Invisible Wall Render Fix"=true
|
||||||
|
}
|
||||||
|
|
||||||
|
"effortless building" {
|
||||||
|
# Fixes Effortless Building ignoring Metadata when checking for items in inventory
|
||||||
|
B:"Block Transmutation Fix"=false
|
||||||
|
}
|
||||||
|
|
||||||
|
"modular routers" {
|
||||||
|
# Fixes particles being added from the wrong thread which corrupted the particle manager
|
||||||
|
B:"Particle Thread Fix"=true
|
||||||
|
}
|
||||||
|
|
||||||
|
mrtjpcore {
|
||||||
|
# Fixes a memory leak associated with EntityPlayer
|
||||||
|
B:"Memory Leak Fix"=true
|
||||||
|
}
|
||||||
|
|
||||||
|
railcraft {
|
||||||
|
# Disables the beta message warning on world join
|
||||||
|
B:"No Beta Warning"=true
|
||||||
|
}
|
||||||
|
|
||||||
|
"rftools dimensions" {
|
||||||
|
# Fixes a bug where joining a world or server with any RFTools Dimension registered would disallow entering another world without that dimension until restarting
|
||||||
|
B:"Fully Unregister Dimensions"=true
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -15,6 +15,30 @@ general {
|
|||||||
# Determines how tall cacti can grow
|
# Determines how tall cacti can grow
|
||||||
I:"Cactus Size"=3
|
I:"Cactus Size"=3
|
||||||
|
|
||||||
|
# Allows placing End Crystals without requiring Obsidian or Bedrock below
|
||||||
|
B:"End Crystal Placing"=false
|
||||||
|
|
||||||
|
# Determines the numerator of the block drop formula on explosions
|
||||||
|
# Formula: chance ÷ explosionSize
|
||||||
|
D:"Explosion Block Drop Chance"=1.0
|
||||||
|
|
||||||
|
# Determines how long falling blocks remain in ticks until they are dropped under normal circumstances
|
||||||
|
I:"Falling Block Lifespan"=600
|
||||||
|
|
||||||
|
# Controls when and if farmland can be trampled into dirt
|
||||||
|
# Default: Farmland is trampled normally (vanilla default)
|
||||||
|
# Never: Farmland can never be trampled
|
||||||
|
# Only Player: Prevents farmland from being trampled by a non-EntityPlayer
|
||||||
|
# Not Player: Prevents farmland from being trampled by an EntityPlayer
|
||||||
|
# Feather Falling: Prevents farmland from being trampled if the entity has the Feather Falling enchantment on equipped boots
|
||||||
|
# Valid values:
|
||||||
|
# DEFAULT
|
||||||
|
# NEVER
|
||||||
|
# ONLY_PLAYER
|
||||||
|
# NOT_PLAYER
|
||||||
|
# FEATHER_FALLING
|
||||||
|
S:"Farmland Trample"=DEFAULT
|
||||||
|
|
||||||
# Makes leaves decay faster when trees are chopped
|
# Makes leaves decay faster when trees are chopped
|
||||||
B:"Fast Leaf Decay"=true
|
B:"Fast Leaf Decay"=true
|
||||||
|
|
||||||
@ -27,6 +51,9 @@ general {
|
|||||||
# Determines how tall sugar cane can grow
|
# Determines how tall sugar cane can grow
|
||||||
I:"Sugar Cane Size"=3
|
I:"Sugar Cane Size"=3
|
||||||
|
|
||||||
|
# Allows placing Pumpkins and Jack'O'Lanterns without a supporting block
|
||||||
|
B:"Unsupported Pumpkin Placing"=false
|
||||||
|
|
||||||
# Determines how long vines can grow
|
# Determines how long vines can grow
|
||||||
# 0 = Infinite (vanilla default)
|
# 0 = Infinite (vanilla default)
|
||||||
I:"Vine Size"=0
|
I:"Vine Size"=0
|
||||||
@ -100,6 +127,57 @@ general {
|
|||||||
I:"[4] Maximum Altitude"=63
|
I:"[4] Maximum Altitude"=63
|
||||||
}
|
}
|
||||||
|
|
||||||
|
"overhaul beacon" {
|
||||||
|
# Overhaul beacon construction and range
|
||||||
|
B:"[1] Overhaul Beacon Toggle"=false
|
||||||
|
|
||||||
|
# Modifier: Use per block modifier for range calculation, replacing vanilla implementation
|
||||||
|
# Enforced: Enforce usage of only 1 beacon base type per level
|
||||||
|
# Valid values:
|
||||||
|
# MODIFIER
|
||||||
|
# ENFORCED
|
||||||
|
# ENFORCED_MODIFIER
|
||||||
|
S:"[2] Mode"=ENFORCED
|
||||||
|
|
||||||
|
# Global range for block, change it by modify beacon range config
|
||||||
|
D:"[3] Global Modifier"=1.0
|
||||||
|
|
||||||
|
# Scaling beacon range per level (1 -> 4)
|
||||||
|
# Don't try add more value to this scale as this only use first 4 values
|
||||||
|
D:"[4] Level Scaling" <
|
||||||
|
1.0
|
||||||
|
0.8
|
||||||
|
0.6
|
||||||
|
0.4
|
||||||
|
>
|
||||||
|
|
||||||
|
##########################################################################################################
|
||||||
|
# [5] per block modifier
|
||||||
|
#--------------------------------------------------------------------------------------------------------#
|
||||||
|
# Block modifier for range calculate, only apply for beacon base block
|
||||||
|
# Add new one required restart, modify doesn't required so
|
||||||
|
##########################################################################################################
|
||||||
|
|
||||||
|
"[5] per block modifier" {
|
||||||
|
D:"modid:example"=1.0
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
"sapling behavior" {
|
||||||
|
# Allows customization of sapling behavior while utilizing an optimized method
|
||||||
|
B:"[1] Sapling Behavior Toggle"=true
|
||||||
|
|
||||||
|
# Inclusive minimum light level at which saplings grow into trees
|
||||||
|
I:"[2] Minimum Light Level"=9
|
||||||
|
|
||||||
|
# Chance per update tick at which saplings grow into trees
|
||||||
|
# Note: General growth rate is still affected by the random tick speed
|
||||||
|
# Min: 0.0
|
||||||
|
# Max: 1.0
|
||||||
|
D:"[3] Growth Chance"=0.125
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
entities {
|
entities {
|
||||||
@ -109,6 +187,14 @@ general {
|
|||||||
# Replaces entity AI for improved server performance
|
# Replaces entity AI for improved server performance
|
||||||
B:"AI Replacement"=true
|
B:"AI Replacement"=true
|
||||||
|
|
||||||
|
# Scales dropped experience from entities based on their health
|
||||||
|
# Formula: max_health * factor
|
||||||
|
# 0 for vanilla default
|
||||||
|
D:"Adaptive XP Drops"=0.0
|
||||||
|
|
||||||
|
# Enables arms for armor stands by default
|
||||||
|
B:"Armed Armor Stands"=false
|
||||||
|
|
||||||
# Replaces auto jump with an increased step height (singleplayer only)
|
# Replaces auto jump with an increased step height (singleplayer only)
|
||||||
B:"Auto Jump Replacement"=true
|
B:"Auto Jump Replacement"=true
|
||||||
|
|
||||||
@ -125,10 +211,6 @@ general {
|
|||||||
# Min: 0.0
|
# Min: 0.0
|
||||||
# Max: 1.0
|
# Max: 1.0
|
||||||
D:"Creeper Charged Spawning Chance"=0.0
|
D:"Creeper Charged Spawning Chance"=0.0
|
||||||
|
|
||||||
# Sets the chance to replace deadly creeper explosions with delightful confetti
|
|
||||||
# Min: 0.0
|
|
||||||
# Max: 1.0
|
|
||||||
D:"Creeper Confetti Spawning Chance"=0.0
|
D:"Creeper Confetti Spawning Chance"=0.0
|
||||||
|
|
||||||
# Sets the additional damage that critical arrows deal
|
# Sets the additional damage that critical arrows deal
|
||||||
@ -141,15 +223,27 @@ general {
|
|||||||
# Disables leveling of villager careers, only allowing base level trades
|
# Disables leveling of villager careers, only allowing base level trades
|
||||||
B:"Disable Villager Trade Leveling"=false
|
B:"Disable Villager Trade Leveling"=false
|
||||||
|
|
||||||
|
# Disables restocking of villager trades, only allowing one trade per offer
|
||||||
|
B:"Disable Villager Trade Restock"=false
|
||||||
|
|
||||||
# Disables withers targeting animals
|
# Disables withers targeting animals
|
||||||
B:"Disable Wither Targeting AI"=false
|
B:"Disable Wither Targeting AI"=false
|
||||||
|
|
||||||
|
# Sets the offset for the fire overlay in first person when the player is burning
|
||||||
|
D:"First Person Burning Overlay"=-0.3
|
||||||
|
|
||||||
# Lets husks and strays spawn underground like regular zombies and skeletons
|
# Lets husks and strays spawn underground like regular zombies and skeletons
|
||||||
B:"Husk & Stray Spawning"=true
|
B:"Husk & Stray Spawning"=true
|
||||||
|
|
||||||
# Mobs carrying picked up items will drop their equipment and despawn properly
|
# Mobs carrying picked up items will drop their equipment and despawn properly
|
||||||
B:"Mob Despawn Improvement"=true
|
B:"Mob Despawn Improvement"=true
|
||||||
|
|
||||||
|
# Backports 1.16+ knockback to 1.12: Knockback resistance is now a scale instead of a probability
|
||||||
|
B:"Modern Knockback"=true
|
||||||
|
|
||||||
|
# Prevents zombie pigmen spawning from nether portals
|
||||||
|
B:"No Portal Spawning"=false
|
||||||
|
|
||||||
# Stops horses wandering around when saddled
|
# Stops horses wandering around when saddled
|
||||||
B:"No Saddled Wandering"=true
|
B:"No Saddled Wandering"=true
|
||||||
|
|
||||||
@ -163,6 +257,20 @@ general {
|
|||||||
# Max: 1.0
|
# Max: 1.0
|
||||||
D:"Rabbit Toast Spawning Chance"=0.0
|
D:"Rabbit Toast Spawning Chance"=0.0
|
||||||
|
|
||||||
|
# Sets the exhaustion value per cm when riding mounts
|
||||||
|
# Min: 0.0
|
||||||
|
# Max: 1.0
|
||||||
|
D:"Riding Exhaustion"=0.0
|
||||||
|
|
||||||
|
# Summoned vexes will also die when their summoner is killed
|
||||||
|
B:"Soulbound Vexes"=true
|
||||||
|
|
||||||
|
# Allows creating Iron Golems with non-air blocks in the bottom corners of the structure
|
||||||
|
B:"Weaken Golem Structure Requirements"=false
|
||||||
|
|
||||||
|
# Allows creating Withers with non-air blocks in the bottom corners of the structure
|
||||||
|
B:"Weaken Wither Structure Requirements"=false
|
||||||
|
|
||||||
attributes {
|
attributes {
|
||||||
# Sets custom ranges for entity attributes
|
# Sets custom ranges for entity attributes
|
||||||
B:"[01] Attributes Toggle"=true
|
B:"[01] Attributes Toggle"=true
|
||||||
@ -333,6 +441,101 @@ general {
|
|||||||
D:"[2] Damage Reduction"=2.0
|
D:"[2] Damage Reduction"=2.0
|
||||||
}
|
}
|
||||||
|
|
||||||
|
"chicken shedding" {
|
||||||
|
# Enables chickens to have a chance to shed a feather
|
||||||
|
B:"[1] Chicken Shedding"=true
|
||||||
|
|
||||||
|
# How frequently feathers shed from chickens (lower means more)
|
||||||
|
I:"[2] Shed Frequency"=28000
|
||||||
|
|
||||||
|
# Allows baby chickens to also shed feathers
|
||||||
|
B:"[3] Baby Chickens Shed Feathers"=false
|
||||||
|
}
|
||||||
|
|
||||||
|
"cobweb slowness" {
|
||||||
|
# Modifies the applied slowness factor when entities are moving in cobwebs
|
||||||
|
B:"[1] Cobweb Slowness Toggle"=false
|
||||||
|
|
||||||
|
# The slowness factor that gets multiplied with the horizontal entity speed
|
||||||
|
D:"[2] Horizontal Slowness Factor"=0.25
|
||||||
|
|
||||||
|
# The slowness factor that gets multiplied with the vertical entity speed
|
||||||
|
D:"[3] Vertical Slowness Factor"=0.05000000074505806
|
||||||
|
}
|
||||||
|
|
||||||
|
"creeper confetti" {
|
||||||
|
# Sets the chance to replace deadly creeper explosions with delightful confetti
|
||||||
|
# Min: 0.0
|
||||||
|
# Max: 1.0
|
||||||
|
D:"[1] Creeper Confetti Chance"=0.0
|
||||||
|
|
||||||
|
# Sets the damage dealt by confetti explosions
|
||||||
|
D:"[2] Creeper Confetti Damage"=0.0
|
||||||
|
}
|
||||||
|
|
||||||
|
"void teleport" {
|
||||||
|
# Enables Void Teleport, where falling out below a dimension will teleport you to the top of the dimension
|
||||||
|
B:"[01] Void Teleport Toggle"=true
|
||||||
|
|
||||||
|
# Prevents taking a tick of void damage before being teleported
|
||||||
|
# If this is false, entities will take 4 damage every time Void Teleport activates, preventing infinite looping
|
||||||
|
B:"[02] Prevent Void Damage"=true
|
||||||
|
|
||||||
|
# Y-level to teleport the entity
|
||||||
|
# If the target Y-level is lower than the highest block in that coordinate, will teleport the entity to the highest location instead
|
||||||
|
I:"[03] Target Y-Level"=300
|
||||||
|
|
||||||
|
# Applies the blindness effect for 3 seconds when teleporting
|
||||||
|
B:"[04] Apply Blindness on Teleport"=true
|
||||||
|
|
||||||
|
# Prevents Y motion from being less than this
|
||||||
|
D:"[05] Clamp Falling Speed"=-1.0
|
||||||
|
|
||||||
|
# Height to override the fallDistance variable with when landing after having teleported
|
||||||
|
# When set to less than 0, [07] Fall Damage Taken applies instead
|
||||||
|
D:"[06] Fall Distance Height"=-1.0
|
||||||
|
|
||||||
|
# Amount of fall damage taken when landing on a block
|
||||||
|
# Negative numbers deal damage relative to the entity's max health
|
||||||
|
# Only applies if [06] Fall Distance Height is less than 0
|
||||||
|
D:"[07] Fall Damage Taken"=-1.0
|
||||||
|
|
||||||
|
# Sets if [07] Fall Damage Taken can kill entities
|
||||||
|
# Does not apply to fall damage taken due to [06] Fall Distance Height
|
||||||
|
B:"[08] Allow Fall Damage Taken to Kill"=true
|
||||||
|
|
||||||
|
# Maximum number of times to teleport the entity without the entity landing before no longer teleporting. Used to prevent infinite loops
|
||||||
|
I:"[09] Maximum Times to Teleport Consecutively"=500
|
||||||
|
|
||||||
|
# Controls if players are teleported by Void Teleport
|
||||||
|
B:"[10] Apply Void Teleport to Players"=true
|
||||||
|
|
||||||
|
# List of the resource location names for entities concerning Void Teleport
|
||||||
|
# Behavior depends on the list mode
|
||||||
|
S:"[11] Entity List" <
|
||||||
|
>
|
||||||
|
|
||||||
|
# Blacklist Mode: Entities that won't be impacted by Void Teleport, others will
|
||||||
|
# Whitelist Mode: Entities that will be impacted by Void Teleport, others won't
|
||||||
|
# Valid values:
|
||||||
|
# WHITELIST
|
||||||
|
# BLACKLIST
|
||||||
|
S:"[12] Entity List Mode"=WHITELIST
|
||||||
|
|
||||||
|
# List of dimensions concerning Void Teleport
|
||||||
|
# Behavior depends on the list mode
|
||||||
|
# Can be dimension name or ID
|
||||||
|
S:"[13] Dimension List" <
|
||||||
|
>
|
||||||
|
|
||||||
|
# Blacklist Mode: Dimensions that don't have Void Teleport enabled, others do
|
||||||
|
# Whitelist Mode: Dimensions that have Void Teleport enabled, others don't
|
||||||
|
# Valid values:
|
||||||
|
# WHITELIST
|
||||||
|
# BLACKLIST
|
||||||
|
S:"[14] Dimension List Mode"=BLACKLIST
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
items {
|
items {
|
||||||
@ -341,8 +544,6 @@ general {
|
|||||||
|
|
||||||
# Switches the selected hotbar slot to a proper tool if required
|
# Switches the selected hotbar slot to a proper tool if required
|
||||||
B:"Auto Switch Tools"=false
|
B:"Auto Switch Tools"=false
|
||||||
|
|
||||||
# Bows enchanted with Infinity no longer require arrows
|
|
||||||
B:"Bow Infinity"=true
|
B:"Bow Infinity"=true
|
||||||
|
|
||||||
# Sets custom rarities for items, affecting tooltip colors
|
# Sets custom rarities for items, affecting tooltip colors
|
||||||
@ -476,15 +677,27 @@ general {
|
|||||||
|
|
||||||
# Makes item entities flash faster as they get closer to despawning
|
# Makes item entities flash faster as they get closer to despawning
|
||||||
B:"[16] Clear Despawn: Urgent Flashing"=true
|
B:"[16] Clear Despawn: Urgent Flashing"=true
|
||||||
|
|
||||||
|
# Slows how often item entities update their position to improve performance
|
||||||
|
B:"[17] Slowed Movement"=false
|
||||||
}
|
}
|
||||||
|
|
||||||
mending {
|
mending {
|
||||||
|
# Bows enchanted with Infinity no longer require arrows
|
||||||
|
B:"[1] Arrowless Infinity"=true
|
||||||
|
|
||||||
# Implements modern mending behavior to only repair damaged equipment with XP
|
# Implements modern mending behavior to only repair damaged equipment with XP
|
||||||
B:"[1] Mending Toggle"=true
|
B:"[1] Mending Toggle"=true
|
||||||
|
|
||||||
|
# Allows the Infinity Enchantment to be combined with Mending
|
||||||
|
B:"[2] Infinity Conflict"=true
|
||||||
|
|
||||||
# Determines the amount of durability mending will repair, on average, per point of experience
|
# Determines the amount of durability mending will repair, on average, per point of experience
|
||||||
D:"[2] Ratio"=2.0
|
D:"[2] Ratio"=2.0
|
||||||
|
|
||||||
|
# Allows the Infinity Enchantment to apply to all arrows (e.g. Tipped Arrows)
|
||||||
|
B:"[3] Infinity Affects All Arrows"=true
|
||||||
|
|
||||||
# Repairs damaged items from the entire inventory with XP
|
# Repairs damaged items from the entire inventory with XP
|
||||||
B:"[3] Overpowered"=true
|
B:"[3] Overpowered"=true
|
||||||
}
|
}
|
||||||
@ -539,6 +752,12 @@ general {
|
|||||||
}
|
}
|
||||||
|
|
||||||
misc {
|
misc {
|
||||||
|
# Always displays the actual potion duration instead of `**:**`
|
||||||
|
B:"Accurate Potion Duration"=true
|
||||||
|
|
||||||
|
# Displays the ping in milliseconds of players when viewing the server list
|
||||||
|
B:"Better Ping Display"=true
|
||||||
|
|
||||||
# Enables clicking of `/seed` world seed in chat to copy to clipboard
|
# Enables clicking of `/seed` world seed in chat to copy to clipboard
|
||||||
B:"Copy World Seed"=true
|
B:"Copy World Seed"=true
|
||||||
|
|
||||||
@ -553,19 +772,38 @@ general {
|
|||||||
# HARD
|
# HARD
|
||||||
S:"Default Difficulty"=PEACEFUL
|
S:"Default Difficulty"=PEACEFUL
|
||||||
|
|
||||||
|
# Prevents the advancement system from loading entirely
|
||||||
|
B:"Disable Advancements"=true
|
||||||
|
|
||||||
# Disables the narrator functionality entirely
|
# Disables the narrator functionality entirely
|
||||||
B:"Disable Narrator"=true
|
B:"Disable Narrator"=false
|
||||||
|
|
||||||
|
# Disables all text shadowing, where text has a darker version of itself rendered behind the normal text, changing the appearance and can improve fps on some screens
|
||||||
|
B:"Disable Text Shadows"=false
|
||||||
|
|
||||||
# Re-implements parallax rendering of the end portal from 1.10 and older
|
# Re-implements parallax rendering of the end portal from 1.10 and older
|
||||||
B:"End Portal Parallax"=true
|
B:"End Portal Parallax"=true
|
||||||
|
|
||||||
|
# Disables potion effect particles emitting from yourself
|
||||||
|
B:"Hide Personal Effect Particles"=false
|
||||||
|
|
||||||
|
# Provides more information to addPacket removed entity warnings
|
||||||
|
B:"Improved Entity Tracker Warning"=true
|
||||||
|
|
||||||
# Lets background music play continuously without delays
|
# Lets background music play continuously without delays
|
||||||
B:"Infinite Music"=false
|
B:"Infinite Music"=false
|
||||||
|
|
||||||
|
# Enhance the vanilla 'Open to LAN' GUI for listening port customization, removal of enforced authentication and more
|
||||||
|
B:"LAN Server Properties"=true
|
||||||
|
|
||||||
# Sets the amount of XP needed for each level, effectively removing the increasing level scaling
|
# Sets the amount of XP needed for each level, effectively removing the increasing level scaling
|
||||||
# 0 for vanilla default
|
# 0 for vanilla default
|
||||||
I:"Linear XP Amount"=0
|
I:"Linear XP Amount"=0
|
||||||
|
|
||||||
|
# Sets the amount of applicable pattern layers for banners
|
||||||
|
# 6 for vanilla default
|
||||||
|
I:"More Banner Layers"=6
|
||||||
|
|
||||||
# Disables the flashing effect when the night vision potion effect is about to run out
|
# Disables the flashing effect when the night vision potion effect is about to run out
|
||||||
B:"No Night Vision Flash"=true
|
B:"No Night Vision Flash"=true
|
||||||
|
|
||||||
@ -582,6 +820,12 @@ general {
|
|||||||
# -4 for vanilla default
|
# -4 for vanilla default
|
||||||
I:"Overlay Message Height"=-4
|
I:"Overlay Message Height"=-4
|
||||||
|
|
||||||
|
# Always indent keybind entries from the screen edge, preventing them from overflowing off the left side when particularly long keybind names are present
|
||||||
|
B:"Prevent Keybinds from Overflowing Screen"=true
|
||||||
|
|
||||||
|
# Removes the 3D Anaglyph button from the video settings menu
|
||||||
|
B:"Remove 3D Anaglyph Button"=true
|
||||||
|
|
||||||
# Removes the redundant Minecraft Realms button from the main menu
|
# Removes the redundant Minecraft Realms button from the main menu
|
||||||
# Incompatible with RandomPatches
|
# Incompatible with RandomPatches
|
||||||
B:"Remove Realms Button"=true
|
B:"Remove Realms Button"=true
|
||||||
@ -606,6 +850,11 @@ general {
|
|||||||
# Adds a button to the pause menu to toggle cheats
|
# Adds a button to the pause menu to toggle cheats
|
||||||
B:"Toggle Cheats Button"=true
|
B:"Toggle Cheats Button"=true
|
||||||
|
|
||||||
|
# Sets the maximum experience level players can reach
|
||||||
|
# 0 to effectively disable gaining of experience
|
||||||
|
# -1 for vanilla default
|
||||||
|
I:"XP Level Cap"=-1
|
||||||
|
|
||||||
"armor curve" {
|
"armor curve" {
|
||||||
# Adjusts the armor scaling and degradation formulae for mobs and players
|
# Adjusts the armor scaling and degradation formulae for mobs and players
|
||||||
B:"[1] Armor Curve Toggle"=false
|
B:"[1] Armor Curve Toggle"=false
|
||||||
@ -662,6 +911,9 @@ general {
|
|||||||
|
|
||||||
# Disables the flashing of skybox and ground brightness on lightning bolt strikes
|
# Disables the flashing of skybox and ground brightness on lightning bolt strikes
|
||||||
B:"No Lightning Flash"=false
|
B:"No Lightning Flash"=false
|
||||||
|
|
||||||
|
# Prevents lightning bolts from destroying items
|
||||||
|
B:"No Lightning Item Destruction"=false
|
||||||
}
|
}
|
||||||
|
|
||||||
"load sounds" {
|
"load sounds" {
|
||||||
@ -796,6 +1048,38 @@ general {
|
|||||||
|
|
||||||
# Determines if tutorial toasts are blocked. Blocks useless things like use WASD to move.
|
# Determines if tutorial toasts are blocked. Blocks useless things like use WASD to move.
|
||||||
B:"[5] Disable Tutorial Toasts"=true
|
B:"[5] Disable Tutorial Toasts"=true
|
||||||
|
|
||||||
|
# List of class names of Toasts to prevent displaying
|
||||||
|
# Behavior depends on the list mode
|
||||||
|
# Syntax: full class name
|
||||||
|
S:"[6] Toast Control List" <
|
||||||
|
>
|
||||||
|
|
||||||
|
# Blacklist Mode: Toast classes which can't be added to the queue, others can
|
||||||
|
# Whitelist Mode: Toast classes which can be added to the queue, others can't
|
||||||
|
# Valid values:
|
||||||
|
# WHITELIST
|
||||||
|
# BLACKLIST
|
||||||
|
S:"[7] List Mode"=BLACKLIST
|
||||||
|
|
||||||
|
# Enables debug logging to log class names of displayed toasts to the log
|
||||||
|
B:"[8] Debug Logging"=false
|
||||||
|
|
||||||
|
# Enables a keybind (default: CTRL+0) to clear all active toasts
|
||||||
|
B:"[9] Clear Toast Keybind"=true
|
||||||
|
}
|
||||||
|
|
||||||
|
chat {
|
||||||
|
# Sets the maximum number of chat lines to display
|
||||||
|
# 100 is the vanilla default
|
||||||
|
# 0 or less functionally disables the chat
|
||||||
|
I:"[1] Chat Lines"=100
|
||||||
|
|
||||||
|
# Don't clear sent message history on leaving the world
|
||||||
|
B:"[2] Keep Sent Messages"=false
|
||||||
|
|
||||||
|
# Removes duplicate messages and instead put a number behind the message how often it was repeated
|
||||||
|
B:"[3] Compact Messages"=true
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
@ -816,6 +1100,9 @@ general {
|
|||||||
# Improves rendering performance by removing the resource location text on missing models
|
# Improves rendering performance by removing the resource location text on missing models
|
||||||
B:"Disable Fancy Missing Model"=true
|
B:"Disable Fancy Missing Model"=true
|
||||||
|
|
||||||
|
# Improves rendering performance by disabling rendering the entity inside mob spawners
|
||||||
|
B:"Disable Mob Spawner Entity"=false
|
||||||
|
|
||||||
# Replaces color lookup for sheep to check a predefined table rather than querying the recipe registry
|
# Replaces color lookup for sheep to check a predefined table rather than querying the recipe registry
|
||||||
B:"Fast Dye Blending"=true
|
B:"Fast Dye Blending"=true
|
||||||
|
|
||||||
@ -829,11 +1116,51 @@ general {
|
|||||||
# Fixes slow background startup edge case caused by checking tooltips during the loading process
|
# Fixes slow background startup edge case caused by checking tooltips during the loading process
|
||||||
B:"Faster Background Startup"=true
|
B:"Faster Background Startup"=true
|
||||||
|
|
||||||
|
# Silences advancement errors
|
||||||
|
B:"Mute Advancement Errors"=false
|
||||||
|
|
||||||
|
# Silences ore dictionary errors
|
||||||
|
B:"Mute Ore Dictionary Errors"=false
|
||||||
|
|
||||||
|
# Silences texture map errors
|
||||||
|
B:"Mute Texture Map Errors"=false
|
||||||
|
|
||||||
|
# Disables mob pathfinding from loading new/unloaded chunks when building chunk caches
|
||||||
|
B:"No Pathfinding Chunk Loading"=true
|
||||||
|
|
||||||
# Disables lighting of active redstone, repeaters, and comparators to improve performance
|
# Disables lighting of active redstone, repeaters, and comparators to improve performance
|
||||||
B:"No Redstone Lighting"=false
|
B:"No Redstone Lighting"=false
|
||||||
|
|
||||||
# Removes the hardcoded 30 FPS limit in screens like the main menu
|
# Removes the hardcoded 30 FPS limit in screens like the main menu
|
||||||
B:"Uncap FPS"=true
|
B:"Uncap FPS"=true
|
||||||
|
|
||||||
|
"entity radius check" {
|
||||||
|
# Toggles all tweaks in this category
|
||||||
|
# IMPORTANT: These tweaks are only effective if you have mod(s) that increase World.MAX_ENTITY_RADIUS!
|
||||||
|
# (Lycanites Mobs, Advanced Rocketry, Immersive Railroading, etc.)
|
||||||
|
B:"[1] Entity Radius Check Toggle"=true
|
||||||
|
|
||||||
|
# Reduces the search size of various AABB functions for specified entity types
|
||||||
|
B:"[2] Reduce Search Size Toggle"=true
|
||||||
|
|
||||||
|
# The entity types to reduce the search size for
|
||||||
|
# Syntax - modid:name
|
||||||
|
S:"[3] Reduce Search Size Targets" <
|
||||||
|
minecraft:item
|
||||||
|
minecraft:player
|
||||||
|
>
|
||||||
|
|
||||||
|
# Reduces size of collision checks for most vanilla and specified entity types
|
||||||
|
B:"[4] Less Collisions Toggle"=true
|
||||||
|
|
||||||
|
# The extra entity types to reduce the size of collision checks for
|
||||||
|
# Syntax - modid:name;radius
|
||||||
|
# Vanilla ids aren't allowed because they are already included
|
||||||
|
# Most types should be specified with the vanilla default radius: 2.0
|
||||||
|
S:"[5] Less Collisions Extra Targets" <
|
||||||
|
>
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
world {
|
world {
|
||||||
@ -841,12 +1168,17 @@ general {
|
|||||||
# Vanilla default is 63
|
# Vanilla default is 63
|
||||||
I:"Sea Level"=63
|
I:"Sea Level"=63
|
||||||
|
|
||||||
# Replaces stronghold generation with a safer variant
|
# Enforces stronghold generation to generate all blocks, regardless of air
|
||||||
|
B:"Stronghold Enforcement"=true
|
||||||
B:"Stronghold Replacement"=true
|
B:"Stronghold Replacement"=true
|
||||||
|
|
||||||
# Tidies newly generated chunks by removing scattered item entities
|
# Tidies newly generated chunks by removing scattered item entities
|
||||||
B:"Tidy Chunk"=false
|
B:"Tidy Chunk"=false
|
||||||
|
|
||||||
|
# Sets the village generation distance in chunks
|
||||||
|
# Vanilla default is 32
|
||||||
|
I:"Village Distance"=32
|
||||||
|
|
||||||
"chunk gen limit" {
|
"chunk gen limit" {
|
||||||
# Limits maximum chunk generation per tick for improved server performance
|
# Limits maximum chunk generation per tick for improved server performance
|
||||||
B:"[1] Chunk Gen Limit Toggle"=false
|
B:"[1] Chunk Gen Limit Toggle"=false
|
||||||
@ -874,6 +1206,46 @@ general {
|
|||||||
>
|
>
|
||||||
}
|
}
|
||||||
|
|
||||||
|
"void fog" {
|
||||||
|
# Determines the amount of iterations for checking void particle spawns per animate tick
|
||||||
|
I:"[10] Particle Spawn Iterations"=1000
|
||||||
|
|
||||||
|
# Re-implements pre-1.8 void fog and void particles
|
||||||
|
B:"[1] Void Fog Toggle"=false
|
||||||
|
|
||||||
|
# List of dimensions concerning void fog and particles
|
||||||
|
# Behavior depends on the list mode
|
||||||
|
# Can be dimension name or ID
|
||||||
|
S:"[2] Dimension List" <
|
||||||
|
overworld
|
||||||
|
>
|
||||||
|
|
||||||
|
# Blacklist Mode: Dimensions that don't have void fog and particles enabled, others do
|
||||||
|
# Whitelist Mode: Dimensions that have void fog and particles enabled, others don't
|
||||||
|
# Valid values:
|
||||||
|
# WHITELIST
|
||||||
|
# BLACKLIST
|
||||||
|
S:"[3] Dimension List Mode"=WHITELIST
|
||||||
|
|
||||||
|
# Renders void fog in creative and spectator mode
|
||||||
|
B:"[4] Fog In Creative/Spectator"=false
|
||||||
|
|
||||||
|
# Renders void fog in the superflat world type
|
||||||
|
B:"[5] Fog In Superflat"=false
|
||||||
|
|
||||||
|
# Renders void fog when the player has night vision
|
||||||
|
B:"[6] Fog On Night Vision"=false
|
||||||
|
|
||||||
|
# Renders void particles in creative and spectator mode
|
||||||
|
B:"[7] Particles In Creative/Spectator"=true
|
||||||
|
|
||||||
|
# Renders void particles in the superflat world type
|
||||||
|
B:"[8] Particles In Superflat"=false
|
||||||
|
|
||||||
|
# Determines the maximum Y level of the player at which void particles are spawned
|
||||||
|
I:"[9] Particle Spawn Y Level"=8
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user