diff --git a/hardmode config overrides/README.md b/hardmode config overrides/README.md deleted file mode 100644 index 1b20400..0000000 --- a/hardmode config overrides/README.md +++ /dev/null @@ -1,5 +0,0 @@ -# Hard mode config files -These config files should be dropped into your Minecraft folder. - -1. Download the ZIP file -2. Unzip into your Minecraft folder. Both `config` folders should end up at the same location (don't delete the existing `config` folder). diff --git a/hardmode config overrides/config.zip b/hardmode config overrides/config.zip deleted file mode 100644 index 255925b..0000000 Binary files a/hardmode config overrides/config.zip and /dev/null differ diff --git a/hardmode config overrides/config/AppliedEnergistics2/AppliedEnergistics2.cfg b/hardmode config overrides/config/AppliedEnergistics2/AppliedEnergistics2.cfg deleted file mode 100644 index 5d6ae95..0000000 --- a/hardmode config overrides/config/AppliedEnergistics2/AppliedEnergistics2.cfg +++ /dev/null @@ -1,534 +0,0 @@ -# Configuration file - -automation { - I:formationPlaneEntityLimit=128 -} - - -battery { - I:chargedStaff=8000 - I:colorApplicator=20000 - I:entropyManipulator=200000 - I:matterCannon=200000 - I:portableCell=20000 - I:wirelessTerminal=1600000 -} - - -########################################################################################################## -# blockingmode -#--------------------------------------------------------------------------------------------------------# -# Map of items to not block when blockingmode is enabled. -# [modid] -# modid:item:metadata(optional,default:0) -# Supports more than one modid, so you can block different things between, for example, gregtech or enderio -########################################################################################################## - -blockingmode { - # NonBlockingItems - S:nonBlockingItems < - [gregtech] - gregtech:shape.mold.plate - gregtech:shape.mold.gear - gregtech:shape.mold.credit - gregtech:shape.mold.bottle - gregtech:shape.mold.ingot - gregtech:shape.mold.ball - gregtech:shape.mold.block - gregtech:shape.mold.nugget - gregtech:shape.mold.cylinder - gregtech:shape.mold.anvil - gregtech:shape.mold.name - gregtech:shape.mold.gear.small - gregtech:shape.mold.rotor - gregtech:shape.extruder.plate - gregtech:shape.extruder.rod - gregtech:shape.extruder.bolt - gregtech:shape.extruder.ring - gregtech:shape.extruder.cell - gregtech:shape.extruder.ingot - gregtech:shape.extruder.wire - gregtech:shape.extruder.pipe.tiny - gregtech:shape.extruder.pipe.small - gregtech:shape.extruder.pipe.normal - gregtech:shape.extruder.pipe.large - gregtech:shape.extruder.pipe.huge - gregtech:shape.extruder.block - gregtech:shape.extruder.sword - gregtech:shape.extruder.pickaxe - gregtech:shape.extruder.shovel - gregtech:shape.extruder.axe - gregtech:shape.extruder.hoe - gregtech:shape.extruder.hammer - gregtech:shape.extruder.file - gregtech:shape.extruder.saw - gregtech:shape.extruder.gear - gregtech:shape.extruder.bottle - gregtech:shape.extruder.foil - gregtech:shape.extruder.gear_small - gregtech:shape.extruder.rod_long - gregtech:shape.extruder.rotor - gregtech:glass_lens.white - gregtech:glass_lens.orange - gregtech:glass_lens.magenta - gregtech:glass_lens.light_blue - gregtech:glass_lens.yellow - gregtech:glass_lens.lime - gregtech:glass_lens.pink - gregtech:glass_lens.gray - gregtech:glass_lens.light_gray - gregtech:glass_lens.cyan - gregtech:glass_lens.purple - gregtech:glass_lens.blue - gregtech:glass_lens.brown - gregtech:glass_lens.green - gregtech:glass_lens.red - gregtech:glass_lens.black - contenttweaker:smallgearextrudershape - contenttweaker:creativeportabletankmold - > -} - - -client { - # Possible Values: AE, EU, RF, GTEU - S:PowerUnit=AE - - # Possible Values: AUTOSEARCH, AUTOSEARCH_KEEP, MANUAL_SEARCH, MANUAL_SEARCH_KEEP, JEI_AUTOSEARCH, JEI_AUTOSEARCH_KEEP, JEI_MANUAL_SEARCH, JEI_MANUAL_SEARCH_KEEP - S:SEARCH_MODE=AUTOSEARCH - - # Possible Values: YES, NO, UNDECIDED - S:SEARCH_TOOLTIPS=YES - - # Possible Values: TALL, FULL, SMALL - S:TERMINAL_STYLE=TALL - - # Controls buttons on Crafting Screen : Capped at 9 - I:craftAmtButton1=1 - - # Controls buttons on Crafting Screen : Capped at 99 - I:craftAmtButton2=10 - - # Controls buttons on Crafting Screen : Capped at 999 - I:craftAmtButton3=100 - - # Controls buttons on Crafting Screen : Capped at 9999 - I:craftAmtButton4=1000 - B:disableColoredCableRecipesInJEI=true - B:enableEffects=true - - # Controls buttons on Level Emitter Screen : Capped at 9 - I:levelAmtButton1=1 - - # Controls buttons on Level Emitter Screen : Capped at 99 - I:levelAmtButton2=10 - - # Controls buttons on Level Emitter Screen : Capped at 999 - I:levelAmtButton3=100 - - # Controls buttons on Level Emitter Screen : Capped at 9999 - I:levelAmtButton4=1000 - - # Controls buttons on Priority Screen : Capped at 9 - I:priorityAmtButton1=1 - - # Controls buttons on Priority Screen : Capped at 99 - I:priorityAmtButton2=10 - - # Controls buttons on Priority Screen : Capped at 999 - I:priorityAmtButton3=100 - - # Controls buttons on Priority Screen : Capped at 9999 - I:priorityAmtButton4=1000 - B:useColoredCraftingStatus=true - B:useTerminalUseLargeFont=false -} - - -condenser { - I:MatterBalls=256 - I:Singularity=256000 -} - - -craftingcpu { - I:craftingCalculationTimePerTick=5 -} - - -########################################################################################################## -# features -#--------------------------------------------------------------------------------------------------------# -# Warning: Disabling a feature may disable other features depending on it. -########################################################################################################## - -features { - - world { - B:CertusOre=false - B:CertusQuartzWorldGen=false - B:ChargedCertusOre=false - B:ChestLoot=true - - # Blocks that are not used in any essential recipes, also slabs and stairs. - B:DecorativeBlocks=true - B:DecorativeLights=true - B:Flour=false - B:MeteoriteWorldGen=true - B:SkyStoneChests=true - B:SpawnPressesInMeteorites=true - B:TinyTNT=true - B:VillagerTrading=true - } - - machines { - B:Charger=true - B:CrystalGrowthAccelerator=false - B:GrindStone=false - B:Inscriber=true - B:VibrationChamber=false - } - - toolsclassifications { - B:CertusQuartzTools=true - B:NetherQuartzTools=true - B:PoweredTools=true - } - - tools { - B:ChargedStaff=false - B:ColorApplicator=false - B:EntropyManipulator=false - B:MatterCannon=false - B:MeteoriteCompass=true - B:PaintBalls=false - B:QuartzAxe=false - B:QuartzHoe=false - B:QuartzKnife=false - B:QuartzPickaxe=false - B:QuartzSpade=false - B:QuartzSword=false - B:QuartzWrench=false - B:WirelessAccessTerminal=true - } - - networkfeatures { - B:Channels=true - B:QuantumNetworkBridge=true - B:Security=true - B:SpatialIO=true - } - - networkbuses { - B:AnnihilationPlane=true - B:CableAnchor=true - B:CraftingTerminal=true - B:ExportBus=true - B:FluidAnnihilationPlane=true - B:FluidExportBus=true - B:FluidFormationPlane=true - B:FluidImportBus=true - B:FluidInterface=true - B:FluidLevelEmitter=true - B:FluidStorageBus=true - B:FluidTerminal=true - B:FormationPlane=true - B:IdentityAnnihilationPlane=true - B:ImportBus=true - B:Interface=true - B:LevelEmitter=true - B:P2PTunnel=true - B:Panels=true - B:PartConversionMonitor=true - B:QuartzFiber=true - B:StorageBus=true - B:StorageMonitor=true - B:Terminal=true - B:ToggleBus=true - } - - portablecell { - B:PortableCell=true - } - - storage { - B:Condenser=true - B:IOPort=true - B:MEChest=true - B:MEDrive=true - B:StorageCells=true - } - - networktool { - B:MemoryCard=true - B:NetworkTool=true - } - - cables { - B:CoveredCables=true - B:DenseCables=true - B:GlassCables=true - B:SmartCables=true - } - - energy { - B:DenseEnergyCells=true - B:EnergyAcceptor=true - B:EnergyCells=true - } - - p2ptunnels { - B:P2PTunnelEU=true - B:P2PTunnelFE=true - B:P2PTunnelFluids=true - B:P2PTunnelGTCEU=true - B:P2PTunnelGTEU=true - B:P2PTunnelItems=true - B:P2PTunnelLight=true - B:P2PTunnelME=true - B:P2PTunnelOpenComputers=true - B:P2PTunnelPressure=true - B:P2PTunnelRedstone=true - } - - blockfeatures { - B:MassCannonBlockDamage=true - B:TinyTNTBlockDamage=true - } - - facades { - B:Facades=true - } - - misc { - B:Achievements=false - B:CraftingLog=false - B:Creative=true - B:DebugLogging=false - B:GrinderLogging=false - B:IntegrationLogging=false - B:LightDetector=true - B:LogSecurityAudits=false - B:Logging=true - B:PacketLogging=false - B:UnsupportedDeveloperTools=false - B:UpdateLogging=false - B:WebsiteRecipes=false - } - - crafting { - B:EnableDisassemblyCrafting=true - B:EnableFacadeCrafting=true - B:InWorldFluix=true - B:InWorldPurification=true - B:InWorldSingularity=true - B:InterfaceTerminal=true - } - - rendering { - B:AlphaPass=true - } - - craftingfeatures { - B:CraftingCPU=true - B:CraftingManagerFallback=true - B:MolecularAssembler=true - B:Patterns=true - } - - upgrades { - B:AdvancedCards=true - B:BasicCards=true - B:ViewCell=true - } - - materials { - B:Certus=true - B:CrystalSeeds=true - B:Dusts=true - B:Fluix=true - B:Nuggets=true - B:PureCrystals=true - B:QuartzGlass=true - B:Silicon=true - B:SkyStone=true - } - - craftingcomponents { - B:Cores=true - B:MatterBall=true - B:Presses=true - B:PrintedCircuits=true - B:Processors=true - } - - commands { - B:ChunkLoggerTrace=false - } - -} - - -general { - # Will auto-remove items that crash when being loaded from storage. This will destroy those items instead of crashing the game! - B:removeCrashingItemsOnLoad=false -} - - -########################################################################################################## -# grindstone -#--------------------------------------------------------------------------------------------------------# -# Creates recipe of the following pattern automatically: '1 oreTYPE => 2 dustTYPE' and '(1 ingotTYPE or 1 crystalTYPE or 1 gemTYPE) => 1 dustTYPE' -########################################################################################################## - -grindstone { - # Blacklists the exact oredict name from being handled by any recipe. - S:blacklist < - > - - # The list of types to handle. Specify without a prefix like ore or dust. - S:grinderOres < - Obsidian - Ender - EnderPearl - Coal - Iron - Gold - Charcoal - NetherQuartz - CertusQuartz - Wheat - Fluix - Copper - Tin - Silver - Lead - Bronze - Brass - Platinum - Nickel - Invar - Aluminium - Electrum - Osmium - Zinc - > - - # Chance to actually get an output with stacksize > 1. - D:oreDoublePercentage=90.0 -} - - -########################################################################################################## -# modintegration -#--------------------------------------------------------------------------------------------------------# -# Valid Values are 'AUTO', 'ON', or 'OFF' - defaults to 'AUTO' ; Suggested that you leave this alone unless your experiencing an issue, or wish to disable the integration for a reason. -########################################################################################################## - -modintegration { - S:CraftTweaker=AUTO - S:GregTech=AUTO - S:IndustrialCraft2=AUTO - S:InventoryTweaks=AUTO - S:JustEnoughItems=AUTO - S:Mekanism=AUTO - S:MineFactoryReloaded=AUTO - S:OpenComputers=AUTO - S:Railcraft=AUTO - S:Tesla=AUTO - S:TheOneProbe=AUTO - S:Waila=AUTO -} - - -powerratios { - D:ForgeEnergy=0.5 - D:GTCEU=2.0 - D:GTEU=2.0 - D:IC2=2.0 - D:UsageMultiplier=1.0 -} - - -spatialio { - D:spatialPowerExponent=1.35 - D:spatialPowerMultiplier=1250.0 - I:storageDimensionID=2 - I:storageProviderID=-11 -} - - -########################################################################################################## -# tickrates -#--------------------------------------------------------------------------------------------------------# -# Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested. -########################################################################################################## - -tickrates { - I:AnnihilationPlane.max=120 - I:AnnihilationPlane.min=2 - I:Charger.max=120 - I:Charger.min=10 - I:ExportBus.max=60 - I:ExportBus.min=5 - I:FluidExportBus.max=60 - I:FluidExportBus.min=5 - I:FluidImportBus.max=40 - I:FluidImportBus.min=5 - I:FluidStorageBus.max=60 - I:FluidStorageBus.min=5 - I:IOPort.max=5 - I:IOPort.min=1 - I:ImportBus.max=40 - I:ImportBus.min=5 - I:Inscriber.max=1 - I:Inscriber.min=1 - I:Interface.max=120 - I:Interface.min=5 - I:ItemTunnel.max=60 - I:ItemTunnel.min=5 - I:LightTunnel.max=60 - I:LightTunnel.min=5 - I:METunnel.max=20 - I:METunnel.min=5 - I:OpenComputersTunnel.max=5 - I:OpenComputersTunnel.min=1 - I:PressureTunnel.max=120 - I:PressureTunnel.min=1 - I:StorageBus.max=60 - I:StorageBus.min=5 - I:VibrationChamber.max=40 - I:VibrationChamber.min=10 -} - - -########################################################################################################## -# wireless -#--------------------------------------------------------------------------------------------------------# -# Range= wirelessBaseRange + wirelessBoosterRangeMultiplier * Math.pow( boosters, wirelessBoosterExp ) -# PowerDrain= wirelessBaseCost + wirelessCostMultiplier * Math.pow( boosters, 1 + boosters / wirelessHighWirelessCount ) -########################################################################################################## - -wireless { - D:wirelessBaseCost=8.0 - D:wirelessBaseRange=16.0 - D:wirelessBoosterExp=1.5 - D:wirelessBoosterRangeMultiplier=1.0 - D:wirelessCostMultiplier=1.0 - D:wirelessTerminalDrainMultiplier=1.0 -} - - -worldgen { - D:meteoriteClusterChance=0.1 - I:meteoriteDimensionWhitelist < - 0 - > - I:meteoriteMaximumSpawnHeight=180 - I:minMeteoriteDistance=707 - I:quartzOresClusterAmount=15 - I:quartzOresPerCluster=4 - D:spawnChargedChance=0.07999998331069946 -} - - diff --git a/hardmode config overrides/config/cofh/thermalexpansion/common.cfg b/hardmode config overrides/config/cofh/thermalexpansion/common.cfg deleted file mode 100644 index aa34d2b..0000000 --- a/hardmode config overrides/config/cofh/thermalexpansion/common.cfg +++ /dev/null @@ -1,721 +0,0 @@ -# Configuration file - -Device { - # If TRUE, most Devices will no longer have Auto-Input functionality. Not recommended, but knock yourself out. - B:DisableAutoInput=false - - # If TRUE, most Devices will no longer have Auto-Output functionality. Not recommended, but knock yourself out. - B:DisableAutoOutput=false - - # If TRUE, Devices are securable. - B:Securable=false - - WaterGen { - B:Enable=true - - # If TRUE, the Aqueous Accumulator will act as an Infinite Source and will also function in the Nether. - B:Infinite=true - - # If TRUE, the Aqueous Accumulator will produce water very slowly even without adjacent source blocks. - B:PassiveGeneration=true - } - - Nullifier { - B:Enable=true - } - - HeatSink { - B:Enable=true - } - - Tapper { - B:Enable=false - - # Adjust this value to set the number of cycles Phyto-Gro lasts. [range: 2 ~ 64, default: 8] - I:FertilizerDuration=8 - - # If TRUE, the Arboreal Extractor will REQUIRE Phyto-Gro to operate. - B:RequireFertilizer=false - } - - Fisher { - # Adjust this value to set the number of cycles Aqua-Chow lasts. [range: 2 ~ 64, default: 8] - I:BaitDuration=8 - B:Enable=true - - # If TRUE, the Aquatic Entangler will REQUIRE Aqua-Chow to operate. - B:RequireBait=false - } - - ItemBuffer { - B:Enable=true - } - - FluidBuffer { - B:Enable=true - } - - Lexicon { - B:Enable=false - } - - XpCollector { - B:Enable=true - - # Adjust this value to change the capture radius for the Insightful Condenser. [range: 2 ~ 16, default: 5] - I:Radius=5 - } - - Diffuser { - B:Enable=true - - # Adjust this value to change the area effect radius when Lingering Potion fluid is used in a Decoctive Diffuser. [range: 2 ~ 16, default: 8] - I:LingeringPotionRadius=8 - - # Adjust this value to change the area effect radius when Potion fluid is used in a Decoctive Diffuser. [range: 2 ~ 16, default: 4] - I:PotionRadius=4 - - # Adjust this value to change the area effect radius when Splash Potion fluid is used in a Decoctive Diffuser. [range: 2 ~ 16, default: 6] - I:SplashPotionRadius=6 - } - - Factorizer { - B:Enable=false - } - - MobCatcher { - B:Enable=false - - # Adjust this value to change the capture radius for the Creature Encaptulator. [range: 2 ~ 16, default: 5] - I:Radius=4 - } - - ItemCollector { - B:Enable=true - - # Adjust this value to change the capture radius for the Vacuumulator. [range: 2 ~ 16, default: 5] - I:Radius=5 - } - -} - - -Dynamo { - # If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid. - B:ClassicCrafting=false - - # If TRUE, Dynamo Augment Slot scaling will use a custom set of values rather than default behavior (1/level). - B:CustomAugmentScaling=true - - # If TRUE, Dynamo RF/t (POWER) scaling will use a custom set of values rather than default behavior. The default custom configuration provides a reasonable alternate progression. - B:CustomPowerScaling=true - - # If TRUE, Dynamos are securable. - B:Securable=true - - # If TRUE, Dynamos will have much smaller internal energy (RF) storage. Generation speed will no longer scale with internal energy. - B:SmallStorage=false - - # If TRUE, Dynamos are upgradable. If disabled, be sure and change the Augment Progression. - B:Upgradable=true - - # If TRUE, Dynamos can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion. - B:UpgradeKitCrafting=true - - ########################################################################################################## - # AugmentSlots - #--------------------------------------------------------------------------------------------------------# - # Adjust the number of augments that Dynamos have at any given Level. - # Progression will be checked for validity - upgrading a block cannot result in fewer slots. - ########################################################################################################## - - AugmentSlots { - # Augment Slots for Level 0 Dynamos. [range: 0 ~ 9, default: 0] - I:Level0=2 - - # Augment Slots for Level 1 Dynamos. [range: 0 ~ 9, default: 1] - I:Level1=4 - - # Augment Slots for Level 2 Dynamos. [range: 0 ~ 9, default: 2] - I:Level2=6 - - # Augment Slots for Level 3 Dynamos. [range: 0 ~ 9, default: 3] - I:Level3=8 - - # Augment Slots for Level 4 Dynamos. [range: 0 ~ 9, default: 4] - I:Level4=9 - } - - ########################################################################################################## - # CustomPowerScaling - #--------------------------------------------------------------------------------------------------------# - # ADVANCED FEATURE - ONLY EDIT IF YOU KNOW WHAT YOU ARE DOING. - # Values are expressed as a percentage of Base Power; Base Scale Factor is 100 percent. - # Values will be checked for validity and rounded down to the nearest 10. - ########################################################################################################## - - CustomPowerScaling { - # Scale Factor for Level 1 Dynamos. [range: 100 ~ 400, default: 150] - I:Level1=150 - - # Scale Factor for Level 2 Dynamos. [range: 100 ~ 900, default: 250] - I:Level2=250 - - # Scale Factor for Level 3 Dynamos. [range: 100 ~ 1600, default: 400] - I:Level3=500 - - # Scale Factor for Level 4 Dynamos. [range: 100 ~ 2500, default: 600] - I:Level4=1000 - } - - Steam { - # Adjust this value to change the Energy generation (in RF/t) for a Steam Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 1000, default: 40] - I:BasePower=40 - B:Enable=true - } - - Magmatic { - # Adjust this value to change the Energy generation (in RF/t) for a Magmatic Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 1000, default: 40] - I:BasePower=60 - B:Enable=true - } - - Compression { - # Adjust this value to change the Energy generation (in RF/t) for a Compression Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 1000, default: 40] - I:BasePower=60 - B:Enable=false - } - - Reactant { - # Adjust this value to change the Energy generation (in RF/t) for a Reactant Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 1000, default: 40] - I:BasePower=250 - B:Enable=true - } - - Enervation { - # Adjust this value to change the Energy generation (in RF/t) for an Enervation Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 1000, default: 40] - I:BasePower=80 - B:Enable=false - } - - Numismatic { - # Adjust this value to change the Energy generation (in RF/t) for a Numismatic Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 1000, default: 40] - I:BasePower=500 - B:Enable=true - } - -} - - -Item { - - Capacitor { - # Adjust this value to change the amount of Energy (in RF) stored by a Basic Flux Capacitor. This base value will scale with item level. [range: 10000 ~ 10000000, default: 1000000] - I:BaseCapacity=1000000 - - # Adjust this value to change the amount of Energy (in RF/t) that can be received by a Basic Flux Capacitor. This base value will scale with item level. [range: 100 ~ 1000000, default: 2000] - I:BaseReceive=2000 - - # Adjust this value to change the amount of Energy (in RF/t) that can be sent by a Basic Flux Capacitor. This base value will scale with item level. [range: 100 ~ 1000000, default: 1000] - I:BaseSend=1000 - B:Enable=true - } - - Reservoir { - # Adjust this value to change the amount of Fluid (in mB) stored by a Basic Reservoir. This base value will scale with item level. [range: 2000 ~ 100000, default: 10000] - I:BaseCapacity=10000 - B:Enable=false - } - - Satchel { - B:Enable=true - } - - Augment { - # If TRUE, the recipe for the Compactor's Coin Specialization is enabled. [default: true] - B:AugmentCompactorCoin=true - - # If TRUE, the recipe for the Compactor's Gear Specialization is enabled. [default: true] - B:AugmentCompactorGear=true - - # If TRUE, the recipe for the Extruder's Sedimentary Specialization is enabled. [default: true] - B:AugmentExtruderSedimentary=true - - # If TRUE, the recipe for the Furnace's Food Specialization is enabled. [default: true] - B:AugmentFurnaceFood=false - - # If TRUE, the recipe for the Furnace's Ore Specialization is enabled. [default: true] - B:AugmentFurnaceOre=false - - # If TRUE, the recipe for the Furnace's Pyrolysis Specialization is enabled. [default: true] - B:AugmentFurnacePyrolysis=false - - # If TRUE, the recipe for the Pulverizer's Petrotheum Specialization is enabled. [default: true] - B:AugmentPulverizerPetrotheum=false - - # If TRUE, the recipe for the Refinery's Potion Specialization is enabled. [default: true] - B:AugmentRefineryPotion=false - - # If TRUE, the recipe for the Smelter's Pyrotheum Specialization is enabled. [default: true] - B:AugmentSmelterPyrotheum=false - } - -} - - -Machine { - # If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid. - B:ClassicCrafting=false - - # If TRUE, Machine Augment Slot scaling will use a custom set of values rather than default behavior (1/level). - B:CustomAugmentScaling=false - - # If TRUE, Machine Total RF (ENERGY) scaling will use a custom set of values rather than default behavior (no scaling). The default custom configuration provides an alternate progression where machines use 5% additional total RF per tier. - B:CustomEnergyScaling=true - - # If TRUE, Machine RF/t (POWER) scaling will use a custom set of values rather than default behavior. The default custom configuration provides a reasonable alternate progression. - B:CustomPowerScaling=true - - # If TRUE, Machines will no longer have Auto-Input functionality. Not recommended, but knock yourself out. - B:DisableAutoInput=false - - # If TRUE, Machines will no longer have Auto-Output functionality. Not recommended, but knock yourself out. - B:DisableAutoOutput=false - - # If TRUE, Machines are securable. - B:Securable=true - - # If TRUE, Machines will have much smaller internal energy (RF) storage. Processing speed will no longer scale with internal energy. - B:SmallStorage=false - - # If TRUE, Machines are upgradable. If disabled, be sure and change the Augment Scaling config options as well. - B:Upgradable=true - - # If TRUE, Machines can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion. - B:UpgradeKitCrafting=true - - ########################################################################################################## - # AugmentSlots - #--------------------------------------------------------------------------------------------------------# - # Adjust the number of augments that Machines have at any given Level. - # Progression will be checked for validity - upgrading a block cannot result in fewer slots. - ########################################################################################################## - - AugmentSlots { - # Augment Slots for Level 0 Machines. [range: 0 ~ 9, default: 0] - I:Level0=0 - - # Augment Slots for Level 1 Machines. [range: 0 ~ 9, default: 1] - I:Level1=1 - - # Augment Slots for Level 2 Machines. [range: 0 ~ 9, default: 2] - I:Level2=2 - - # Augment Slots for Level 3 Machines. [range: 0 ~ 9, default: 3] - I:Level3=3 - - # Augment Slots for Level 4 Machines. [range: 0 ~ 9, default: 4] - I:Level4=4 - } - - ########################################################################################################## - # CustomPowerScaling - #--------------------------------------------------------------------------------------------------------# - # ADVANCED FEATURE - ONLY EDIT IF YOU KNOW WHAT YOU ARE DOING. - # Values are expressed as a percentage of Base Power; Base Scale Factor is 100 percent. - # Values will be checked for validity and rounded down to the nearest 10. - ########################################################################################################## - - CustomPowerScaling { - # Scale Factor for Level 1 Machines. [range: 100 ~ 400, default: 150] - I:Level1=150 - - # Scale Factor for Level 2 Machines. [range: 100 ~ 900, default: 250] - I:Level2=250 - - # Scale Factor for Level 3 Machines. [range: 100 ~ 1600, default: 400] - I:Level3=400 - - # Scale Factor for Level 4 Machines. [range: 100 ~ 2500, default: 600] - I:Level4=600 - } - - ########################################################################################################## - # CustomEnergyScaling - #--------------------------------------------------------------------------------------------------------# - # ADVANCED FEATURE - ONLY EDIT IF YOU KNOW WHAT YOU ARE DOING. - # Values are expressed as a percentage of Base Energy; Base Scale Factor is 100 percent. - # Values will be checked for validity and rounded down to the nearest 5. - ########################################################################################################## - - CustomEnergyScaling { - # Scale Factor for Level 1 Machines. [range: 100 ~ 400, default: 105] - I:Level1=105 - - # Scale Factor for Level 2 Machines. [range: 100 ~ 900, default: 110] - I:Level2=110 - - # Scale Factor for Level 3 Machines. [range: 100 ~ 1600, default: 115] - I:Level3=115 - - # Scale Factor for Level 4 Machines. [range: 100 ~ 2500, default: 120] - I:Level4=120 - } - - Furnace { - # Adjust this value to change the Energy consumption (in RF/t) for a Redstone Furnace. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20] - I:BasePower=20 - B:Enable=false - } - - Pulverizer { - # Adjust this value to change the Energy consumption (in RF/t) for a Pulverizer. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20] - I:BasePower=20 - B:Enable=false - - # Adjust this value to change the default Ore -> Dust Multiplier for this machine. [range: 1 ~ 8, default: 2] - I:"Ore -> Dust Multiplier"=2 - } - - Sawmill { - # Adjust this value to change the Energy consumption (in RF/t) for a Sawmill. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20] - I:BasePower=20 - B:Enable=false - - # Adjust this value to change the default Log -> Plank Multiplier for this machine. [range: 1.0 ~ 8.0, default: 1.5] - S:"Log -> Plank Multiplier"=1.5 - } - - Smelter { - # Adjust this value to change the Energy consumption (in RF/t) for an Induction Smelter. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20] - I:BasePower=20 - B:Enable=false - } - - Insolator { - # Adjust this value to change the Energy consumption (in RF/t) for a Phytogenic Insolator. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20] - I:BasePower=200 - B:Enable=true - } - - Compactor { - # Adjust this value to change the Energy consumption (in RF/t) for a Compactor. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20] - I:BasePower=20 - B:Enable=true - } - - Crucible { - # Adjust this value to change the Energy consumption (in RF/t) for a Magma Crucible. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 40] - I:BasePower=40 - B:Enable=true - } - - Refinery { - # Adjust this value to change the Energy consumption (in RF/t) for a Fractionating Still. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20] - I:BasePower=20 - B:Enable=false - } - - Transposer { - # Adjust this value to change the Energy consumption (in RF/t) for a Fluid Transposer. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20] - I:BasePower=20 - B:Enable=true - } - - Charger { - # Adjust this value to change the Energy consumption (in RF/t) for an Energetic Infuser. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 40] - I:BasePower=40 - B:Enable=true - - # Adjust this value to change the amount of RF per point of durability in the Energetic Infuser with the Flux Reconstruction augment. [range: 100 ~ 10000, default: 500] - I:RepairEnergy=500 - - # Adjust this value to change the amount of Essence of Knowledge per point of durability in the Energetic Infuser with the Flux Reconstruction augment. [range: 1 ~ 1000, default: 5] - I:RepairFluid=5 - - # Adjust this value to change the wireless range for the Energetic Infuser with the Parabolic Flux Coupling augment. [range: 8 ~ 128, default: 32] - I:WirelessRange=32 - } - - Centrifuge { - # Adjust this value to change the Energy consumption (in RF/t) for a Centrifugal Separator. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20] - I:BasePower=20 - B:Enable=false - } - - Crafter { - # Adjust this value to change the Energy consumption (in RF/t) for a Sequential Fabricator. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20] - I:BasePower=20 - B:Enable=false - } - - Brewer { - # Adjust this value to change the Energy consumption (in RF/t) for a BREWER. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20] - I:BasePower=20 - B:Enable=false - } - - Enchanter { - # Adjust this value to change the Energy consumption (in RF/t) for an Arcane Ensorcellator. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20] - I:BasePower=50 - B:Enable=true - } - - Precipitator { - # Adjust this value to change the Energy consumption (in RF/t) for a Glacial Precipitator. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20] - I:BasePower=20 - B:Enable=true - } - - Extruder { - # Adjust this value to change the Energy consumption (in RF/t) for an Igneous Extruder. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20] - I:BasePower=20 - B:Enable=true - } - -} - - -Plugins { - # If TRUE, support for AbyssalCraft is enabled. [default: true] - B:AbyssalCraft=true - - # If TRUE, support for Actually Additions is enabled. [default: true] - B:"Actually Additions"=true - - # If TRUE, support for Applied Energistics 2 is enabled. [default: true] - B:"Applied Energistics 2"=true - - # If TRUE, support for Astral Sorcery is enabled. [default: true] - B:"Astral Sorcery"=true - - # If TRUE, support for Biomes O' Plenty is enabled. [default: true] - B:"Biomes O' Plenty"=true - - # If TRUE, support for Chisel is enabled. [default: true] - B:Chisel=true - - # If TRUE, support for Computronics is enabled. [default: true] - B:Computronics=true - - # If TRUE, support for Elemental Dimensions is enabled. [default: true] - B:"Elemental Dimensions"=true - - # If TRUE, support for Ender IO is enabled. [default: true] - B:"Ender IO"=true - - # If TRUE, support for EvilCraft is enabled. [default: true] - B:EvilCraft=true - - # If TRUE, support for Extra Alchemy is enabled. [default: true] - B:"Extra Alchemy"=true - - # If TRUE, support for Extra Bees is enabled. [default: true] - B:"Extra Bees"=true - - # If TRUE, support for Extra Trees is enabled. [default: true] - B:"Extra Trees"=true - - # If TRUE, support for Extra Utilities 2 is enabled. [default: true] - B:"Extra Utilities 2"=true - - # If TRUE, support for Familiar Fauna is enabled. [default: true] - B:"Familiar Fauna"=true - - # If TRUE, support for Forestry is enabled. [default: true] - B:Forestry=true - - # If TRUE, support for Gendustry is enabled. [default: true] - B:Gendustry=true - - # If TRUE, support for Gregtech Classic is enabled. [default: true] - B:"Gregtech Classic"=true - - # If TRUE, support for Gregtech Classic Expansion is enabled. [default: true] - B:"Gregtech Classic Expansion"=true - - # If TRUE, support for Ice and Fire is enabled. [default: true] - B:"Ice and Fire"=true - - # If TRUE, support for Immersive Engineering is enabled. [default: true] - B:"Immersive Engineering"=true - - # If TRUE, support for IndustrialCraft 2 is enabled. [default: true] - B:"IndustrialCraft 2"=true - - # If TRUE, support for Integrated Dynamics is enabled. [default: true] - B:"Integrated Dynamics"=true - - # If TRUE, support for Magic Bees is enabled. [default: true] - B:"Magic Bees"=true - - # If TRUE, support for Mowzie's Mobs is enabled. [default: true] - B:"Mowzie's Mobs"=true - - # If TRUE, support for Mystical Agriculture is enabled. [default: true] - B:"Mystical Agriculture"=true - - # If TRUE, support for Mystical Wildlife is enabled. [default: true] - B:"Mystical Wildlife"=true - - # If TRUE, support for Natura is enabled. [default: true] - B:Natura=true - - # If TRUE, support for Pam's BoneCraft is enabled. [default: true] - B:"Pam's BoneCraft"=true - - # If TRUE, support for Pam's HarvestCraft is enabled. [default: true] - B:"Pam's HarvestCraft"=true - - # If TRUE, support for Pam's Redbud Tree is enabled. [default: true] - B:"Pam's Redbud Tree"=true - - # If TRUE, support for Pam's Spooky Tree is enabled. [default: true] - B:"Pam's Spooky Tree"=true - - # If TRUE, support for Plants is enabled. [default: true] - B:Plants=true - - # If TRUE, support for Primal Core is enabled. [default: true] - B:"Primal Core"=true - - # If TRUE, support for Quark is enabled. [default: true] - B:Quark=true - - # If TRUE, support for Rustic is enabled. [default: true] - B:Rustic=true - - # If TRUE, support for Tech Reborn is enabled. [default: true] - B:"Tech Reborn"=true - - # If TRUE, support for Terraqueous is enabled. [default: true] - B:Terraqueous=true - - # If TRUE, support for Thaumcraft is enabled. [default: true] - B:Thaumcraft=true - - # If TRUE, support for The Betweenlands is enabled. [default: true] - B:"The Betweenlands"=true - - # If TRUE, support for The One Probe is enabled. [default: true] - B:"The One Probe"=true - - # If TRUE, support for Tinkers' Construct is enabled. [default: true] - B:"Tinkers' Construct"=true - - # If TRUE, support for Traverse is enabled. [default: true] - B:Traverse=true - - # If TRUE, support for Tropicraft is enabled. [default: true] - B:Tropicraft=true - - # If TRUE, support for Twilight Forest is enabled. [default: true] - B:"Twilight Forest"=true - - # If TRUE, support for Underground Biomes is enabled. [default: true] - B:"Underground Biomes"=true -} - - -Storage { - - Cell { - # Adjust this value to change the amount of Energy (in RF) stored by a Basic Cell. This base value will scale with block level. [range: 50000 ~ 20000000, default: 2000000] - I:BaseCapacity=20000000 - - # Adjust this value to change the amount of Energy (in RF/t) that can be received by a Basic Cell. This base value will scale with block level. [range: 100 ~ 10000, default: 1000] - I:BaseReceive=10000 - - # Adjust this value to change the amount of Energy (in RF/t) that can be sent by a Basic Cell. This base value will scale with block level. [range: 100 ~ 10000, default: 1000] - I:BaseSend=10000 - - # If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid. - B:ClassicCrafting=false - - # If TRUE, Energy Cells may be turned into Creative versions using a Creative Conversion Kit. - B:Creative=false - - # If TRUE, Energy Cells are enabled. - B:Enable=true - - # If TRUE, Energy Cells are securable. - B:Securable=true - - # If TRUE, Energy Cells can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion. - B:UpgradeKitCrafting=true - } - - Tank { - # Adjust this value to change the amount of Fluid (in mB) stored by a Basic Tank. This base value will scale with block level. [range: 2000 ~ 1000000, default: 20000] - I:BaseCapacity=50000 - - # If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid. - B:ClassicCrafting=false - - # If TRUE, Tanks may be turned into Creative versions using a Creative Conversion Kit. - B:Creative=false - - # If TRUE, Tanks are enabled. - B:Enable=true - - # If TRUE, Tanks are securable. - B:Securable=true - - # If TRUE, Tanks can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion. - B:UpgradeKitCrafting=false - } - - Cache { - # Adjust this value to change the amount of Items stored by a Basic Cache. This base value will scale with block level. [range: 500 ~ 500000, default: 20000] - I:BaseCapacity=20000 - - # If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid. - B:ClassicCrafting=false - - # If TRUE, Caches may be turned into Creative versions using a Creative Conversion Kit. - B:Creative=false - - # If TRUE, Caches are enabled. - B:Enable=false - - # If TRUE, Caches can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion. - B:UpgradeKitCrafting=false - } - - Strongbox { - # If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid. - B:ClassicCrafting=false - - # If TRUE, Strongboxes may be turned into Creative versions using a Creative Conversion Kit. - B:Creative=false - - # If TRUE, Strongboxes are enabled. - B:Enable=false - - # If TRUE, Strongboxes are securable. - B:Securable=false - - # If TRUE, Strongboxes can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion. - B:UpgradeKitCrafting=false - } - -} - - -Upgrades { - # This sets the minimum upgradeable block tier for Automatic Input functionality. [range: 0 ~ 4, default: 0] - I:LevelAutoInput=0 - - # This sets the minimum upgradeable block tier for Automatic Output functionality. [range: 0 ~ 4, default: 0] - I:LevelAutoOutput=0 - - # This sets the minimum upgradeable block tier for Redstone Control functionality. [range: 0 ~ 4, default: 0] - I:LevelRedstoneControl=0 -} - - -Version { - S:Identifier=5.5.7 -} - - diff --git a/hardmode config overrides/config/extrautils2.cfg b/hardmode config overrides/config/extrautils2.cfg deleted file mode 100644 index 83ee2d0..0000000 --- a/hardmode config overrides/config/extrautils2.cfg +++ /dev/null @@ -1,171 +0,0 @@ -# Configuration file - -"creative blocks: breakable" { - # Allow Non-Creative players to break/harvest creative blocks. [default: false] - B:gameplay=false -} - - -"creative blocks: configurable" { - # Allow Non-Creative players to configure creative blocks. [default: false] - B:gameplay=false -} - - -"dimension ids" { - I:"Deep Dark"=-11325 - I:ExtraUtils2_Quarry_Dim=-9999 -} - - -enabled { - B:AnalogCrafter=true - B:AngelBlock=true - B:AngelRing=true - B:BagOfHolding=false - B:BiomeMarker=false - B:Book=true - B:Boomerang=false - B:ChickenRing=false - B:ChunkLoader=true - B:CompoundBow=false - B:CompressedCobblestone=true - B:CompressedDirt=true - B:CompressedGravel=true - B:CompressedNetherrack=true - B:CompressedSand=true - B:Contract=true - B:Crafter=true - B:CreativeChest=false - B:CreativeEnergy=true - B:CreativeHarvest=true - B:CursedEarth=true - B:DecorativeBedrock=false - B:DecorativeGlass=true - B:DecorativeSolid=true - B:DecorativeSolidWood=true - B:"Deep Dark"=false - B:Drum=true - B:EnderLilly=true - B:EnderShard=true - B:ExtraUtils2_Quarry_Dim=true - B:FakeCopy=true - B:Filter=true - B:FilterFluids=true - B:FireAxe=false - B:FlatTransferNode=false - B:GlassCutter=false - B:GoldenLasso=true - B:Indexer=false - B:IndexerRemote=false - B:IneffableGlass=true - B:Ingredients=true - B:InteractionProxy=false - B:ItemBuildersWand=true - B:ItemCreativeBuildersWand=true - B:ItemCreativeDestructionWand=true - B:ItemDestructionWand=true - B:Klein=false - B:LargishChest=false - B:LawSword=false - B:LuxSaber=false - B:Machine=true - B:MagicApple=true - B:Miner=false - B:MiniChest=true - B:MoonStone=false - B:Opinium=true - B:PassiveGenerator=true - B:PlayerChest=true - B:PowerBattery=false - B:PowerManager=false - B:PowerOverload=false - B:PowerTransmitter=false - B:Quarry=false - B:QuarryProxy=false - B:RainbowGenerator=true - B:RedOrchid=false - B:RedstoneClock=true - B:RedstoneLantern=true - B:Resonator=true - B:Scanner=true - B:Screen=true - B:SimpleDecorative=true - B:Snowglobe=false - B:SoundMuffler=false - B:Spotlight=true - B:SunCrystal=false - B:SuperMobSpawner=false - B:Synergy=false - B:Teleporter=false - B:Terraformer=false - B:TrashCan=true - B:TrashCanEnergy=true - B:TrashCanFluid=true - B:TrashChest=true - B:Trowel=true - B:UnstableIngots=true - B:User=true - B:WateringCan=true - B:WoodenStickPoke=false - B:Wrench=false - B:additionalVanillaRecipes=false - B:ironwood=false - B:pipe=false - B:potion_Purge=false - B:potion_doom=false - B:potion_fizzy_lifting=false - B:potion_gravity=false - B:potion_greek_fire=false - B:potion_love=false - B:potion_relapse=false - B:potion_second_chance=false - B:sendCapabilitiesAfterDimensionChange=false - B:sickle_diamond=false - B:sickle_gold=false - B:sickle_iron=false - B:sickle_stone=false - B:sickle_wood=false - B:spike_creative=true - B:spike_diamond=true - B:spike_gold=true - B:spike_iron=true - B:spike_stone=true - B:spike_wood=true - B:squidSpawnRestrictions=true - B:villager_alchemist=false - B:villager_red_mechanic=false - B:villager_shady_merchant=false - B:wall_world_type=false -} - - -energy { - I:"Quantum Quarry: Base Energy Per Operation"=20000 -} - - -gameplay { - # Add an entity id (mod:name) to this list to prevent cursed earth from spawning it. [default: ] - S:"Cursed Earth Entity BlackList" < - > - B:"Quantum Quarry: Enable Nether/End biome generation (has been buggy)"=false - - # Choose allowed container classnames. - S:"Unstable Ingot: Allowed Classes" < - net.minecraft.inventory.ContainerWorkbench - > -} - - -settings { - B:WallWorld_GiveSpawnItems=true -} - - -"unstable ingot: explosion time" { - # Choose the time until explosion. [range: 0 ~ 2400, default: 200] - I:gameplay=200 -} - - diff --git a/hardmode config overrides/config/globalgamerules.cfg b/hardmode config overrides/config/globalgamerules.cfg deleted file mode 100644 index e26a68a..0000000 --- a/hardmode config overrides/config/globalgamerules.cfg +++ /dev/null @@ -1,118 +0,0 @@ -# Configuration file - -########################################################################################################## -# gamerules -#--------------------------------------------------------------------------------------------------------# -# Set the values to ('true'/'false'/an integer or a string defaultValue) depending if you want to have the GameRule (enabled/disabled or have a different defaultValue) -########################################################################################################## - -gamerules { - # If an announcement when a player gets an advancement should be done - B:announceAdvancements=true - - # Whether command blocks should notify admins when they perform commands - B:commandBlockOutput=true - - # Whether the server should skip checking player speed when the player is wearing elytra. - B:disableElytraMovementCheck=false - - # Whether the day-night cycle and moon phases progress - B:doDaylightCycle=true - - # Whether entities that are not mobs should have drops - B:doEntityDrops=true - - # Whether fire should spread and naturally extinguish - B:doFireTick=true - - # Whether players should only be able to craft recipes that they've unlocked first - B:doLimitedCrafting=false - - # Whether mobs should drop items - B:doMobLoot=true - - # Whether mobs should naturally spawn - B:doMobSpawning=true - - # Whether blocks should have drops - B:doTileDrops=true - - # Whether the weather will change - B:doWeatherCycle=true - - # The function to run every game tick - S:gameLoopFunction=- - - # Whether the player should keep items in their inventory after death - B:keepInventory=false - - # Whether to log admin commands to server log - B:logAdminCommands=true - - # Determines the number at which the chain command block acts as a "chain". - I:maxCommandChainLength=65536 - - # The maximum number of other pushable entities a mob or player can push, before taking 3 suffocation damage - # per half-second. Setting to 0 disables the rule. Damage affects survival-mode or adventure-mode players, and all mobs but bats. - # Pushable entities include non-spectator-mode players, any mob except bats, as well as boats and minecarts. - I:maxEntityCramming=24 - - # Whether creepers, zombies, endermen, ghasts, withers, ender dragons, rabbits, sheep, and villagers should be able to change blocks - # and whether villagers, zombies, skeletons, and zombie pigmen can pick up items - B:mobGriefing=true - - # Whether the player can regenerate health naturally if their hunger is full enough (doesn't affect external healing, such as - # golden apples, the Regeneration effect, etc.) - B:naturalRegeneration=true - - # How often a random block tick occurs (such as plant growth, leaf decay, etc.) per chunk section per game tick. 0 will disable random - # ticks, higher numbers will increase random ticks - I:randomTickSpeed=3 - - # Whether the debug screen shows all or reduced information; and whether the effects of F3+B (entity hitboxes) and F3+G (chunk boundaries) are shown. - B:reducedDebugInfo=false - - # Whether the feedback from commands executed by a player should show up in chat. Also affects the default behavior of whether command blocks store their output text - B:sendCommandFeedback=true - - # Whether a message appears in chat when a player dies - B:showDeathMessages=true - - # The number of blocks outward from the world spawn coordinates that a player will spawn in when first joining a server or when dying without a spawnpoint. - I:spawnRadius=10 - - # Whether players in spectator mode can generate chunks - B:spectatorsGenerateChunks=true -} - - -########################################################################################################## -# misc -#--------------------------------------------------------------------------------------------------------# -# A collection of misc configs -########################################################################################################## - -misc { - # Syntax is: name-enabled-command - # enabled is either true or false, all @p will be replaced with the playername - S:customGamerules < - GGRExample-false-/tell @p Hello World - > - - # If gamerules and world difficulty should be saved to config on world unload - B:saveGameRules=true - - # Sets the difficulty of a world when loaded, respects it the difficulty is locked or not for the world - # -1: Disabled - # 0: Peaceful - # 1: Easy - # 2: Normal - # 3: Hard - I:worldDifficulty=0 - - # If a world's difficulty should be locked when loaded, if world already is locked it can't be change - # If the global world difficulty is enabled it's set first - B:worldDifficultyLocked=true -} - - diff --git a/hardmode config overrides/config/gregtech.cfg b/hardmode config overrides/config/gregtech.cfg deleted file mode 100644 index af1063f..0000000 --- a/hardmode config overrides/config/gregtech.cfg +++ /dev/null @@ -1,621 +0,0 @@ -# Configuration file - -general { - - ########################################################################################################## - # client options - #--------------------------------------------------------------------------------------------------------# - # Config options for client-only features - ########################################################################################################## - - "client options" { - # Whether or not to enable Emissive Textures for GregTech Casings when the multiblock is working (EBF coils, Fusion Casings, etc.). - # Default: false - B:casingsActiveEmissiveTextures=true - - # The default color to overlay onto machines. - # 16777215 (0xFFFFFF in decimal) is no coloring (like GTCE). - # 13819135 (0xD2DCFF in decimal) is the classic blue from GT5 (default). - I:defaultPaintingColor=13819135 - - # The default color to overlay onto Machine (and other) UIs. - # 16777215 (0xFFFFFF) is no coloring (like GTCE). - # 13819135 (0xD2DCFF in decimal) is the classic blue from GT5 (default). - I:defaultUIColor=13819135 - - # Whether to hook depth texture. Has no effect on performance, but if there is a problem with rendering, try disabling it. - # Default: true - B:hookDepthTexture=true - - # Whether or not to enable Emissive Textures for GregTech Machines. - # Default: true - B:machinesEmissiveTextures=true - - # Overrides the MC total playable sounds limit. MC's default is 28, which causes problems with many machine sounds at once - # If sounds are causing large amounts of lag, try lowering this. - # If sounds are not working at all, try setting this to the lowest value (28). - # Default: 512 - # Min: 28 - # Max: 2048 - I:maxNumSounds=512 - - # Resolution level for fragment shaders. - # Higher values increase quality (limited by the resolution of your screen) but are more GPU intensive. - # Default: 2 - # Min: 0.0 - # Max: 5.0 - D:resolution=2.0 - - # Terminal root path. - # Default: {.../config}/gregtech/terminal - S:terminalRootPath=gregtech/terminal - - # Whether or not sounds should be played when crafting with tools. - # Default: true - B:toolCraftingSounds=true - - # Whether or not sounds should be played when using tools outside of crafting. - # Default: true - B:toolUseSounds=true - - "gui config" { - # The scrolling speed of widgets - # Default: 13 - # Min: 1 - # Max: 2147483647 - I:scrollSpeed=13 - } - - "armor hud location" { - # Sets HUD location - # 1 - left-upper corner - # 2 - right-upper corner - # 3 - left-bottom corner - # 4 - right-bottom corner - # Default: 1 - # Min: 1 - # Max: 4 - I:hudLocation=1 - - # Horizontal offset of HUD. - # Default: 0 - # Min: 0 - # Max: 100 - I:hudOffsetX=0 - - # Vertical offset of HUD. - # Default: 0 - # Min: 0 - # Max: 100 - I:hudOffsetY=0 - } - - ########################################################################################################## - # shader options - #--------------------------------------------------------------------------------------------------------# - # Config options for Shaders and Post-processing Effects - ########################################################################################################## - - "shader options" { - # The base brightness of the bloom. - # It is similar to strength - # This value should be smaller than highBrightnessThreshold. - # OUTPUT = BACKGROUND + BLOOM * strength * ({base} + LT + (1 - BACKGROUND_BRIGHTNESS)*(HT-LT))) - # Default: 0.1 - # Min: 0.0 - # Max: 1.7976931348623157E308 - D:baseBrightness=0.1 - - # Bloom Algorithm - # 0 - Simple Gaussian Blur Bloom (Fast) - # 1 - Unity Bloom - # 2 - Unreal Bloom - # Default: 2 - # Min: 0 - # Max: 2 - I:bloomStyle=2 - - # Whether or not to enable Emissive Textures with bloom effect. - # Default: true - B:emissiveTexturesBloom=true - - # The brightness after bloom should not exceed this value. It can be used to limit the brightness of highlights (e.g., daytime). - # OUTPUT = BACKGROUND + BLOOM * strength * (base + LT + (1 - BACKGROUND_BRIGHTNESS)*({HT}-LT))) - # This value should be greater than lowBrightnessThreshold. - # Default: 0.5 - # Min: 0.0 - # Max: 1.7976931348623157E308 - D:highBrightnessThreshold=0.5 - - # The brightness after bloom should not smaller than this value. It can be used to limit the brightness of dusky parts (e.g., night/caves). - # OUTPUT = BACKGROUND + BLOOM * strength * (base + {LT} + (1 - BACKGROUND_BRIGHTNESS)*(HT-{LT}))) - # This value should be smaller than highBrightnessThreshold. - # Default: 0.2 - # Min: 0.0 - # Max: 1.7976931348623157E308 - D:lowBrightnessThreshold=0.2 - - # Mipmap Size. - # Higher values increase quality, but are slower to render. - # Default: 5 - # Min: 2 - # Max: 5 - I:nMips=5 - - # Blur Step (bloom range) - # Default: 1 - # Min: 0.0 - # Max: 1.7976931348623157E308 - D:step=1.0 - - # Bloom Strength - # OUTPUT = BACKGROUND + BLOOM * {strength} * (base + LT + (1 - BACKGROUND_BRIGHTNESS)*(HT-LT))) - # Default: 2 - # Min: 0.0 - # Max: 1.7976931348623157E308 - D:strength=1.5 - - # Whether to use shader programs. - # Default: true - B:useShader=true - - ########################################################################################################## - # fusion reactor - #--------------------------------------------------------------------------------------------------------# - # Bloom config options for the fusion reactor. - ########################################################################################################## - - "fusion reactor" { - # The base brightness of the bloom. - # It is similar to strength - # This value should be smaller than highBrightnessThreshold. - # OUTPUT = BACKGROUND + BLOOM * strength * ({base} + LT + (1 - BACKGROUND_BRIGHTNESS)*(HT-LT))) - # Default: 0.1 - # Min: 0.0 - # Max: 1.7976931348623157E308 - D:baseBrightness=0.0 - - # Bloom Algorithm - # 0 - Simple Gaussian Blur Bloom (Fast) - # 1 - Unity Bloom - # 2 - Unreal Bloom - # Default: 2 - # Min: 0 - # Max: 2 - I:bloomStyle=1 - - # The brightness after bloom should not exceed this value. It can be used to limit the brightness of highlights (e.g., daytime). - # OUTPUT = BACKGROUND + BLOOM * strength * (base + LT + (1 - BACKGROUND_BRIGHTNESS)*({HT}-LT))) - # This value should be greater than lowBrightnessThreshold. - # Default: 0.5 - # Min: 0.0 - # Max: 1.7976931348623157E308 - D:highBrightnessThreshold=1.3 - - # The brightness after bloom should not smaller than this value. It can be used to limit the brightness of dusky parts (e.g., night/caves). - # OUTPUT = BACKGROUND + BLOOM * strength * (base + {LT} + (1 - BACKGROUND_BRIGHTNESS)*(HT-{LT}))) - # This value should be smaller than highBrightnessThreshold. - # Default: 0.2 - # Min: 0.0 - # Max: 1.7976931348623157E308 - D:lowBrightnessThreshold=0.3 - - # Bloom Strength - # OUTPUT = BACKGROUND + BLOOM * {strength} * (base + LT + (1 - BACKGROUND_BRIGHTNESS)*(HT-LT))) - # Default: 2 - # Min: 0.0 - # Max: 1.7976931348623157E308 - D:strength=1.5 - - # Whether to use shader programs. - # Default: true - B:useShader=true - } - - } - - } - - ########################################################################################################## - # compatibility options - #--------------------------------------------------------------------------------------------------------# - # Config options for Mod Compatibility - ########################################################################################################## - - "compatibility options" { - # Whether to hide facades of all blocks in JEI and creative search menu. - # Default: true - B:hideFacadesInJEI=true - - # Whether to hide filled cells in JEI and creative search menu. - # Default: true - B:hideFilledCellsInJEI=true - - # Specifies priorities of mods in Ore Dictionary item registration. - # First ModID has highest priority, last has lowest. Unspecified ModIDs follow standard sorting, but always have lower priority than the last specified ModID. - # Default: ["minecraft", "gregtech"] - S:modPriorities < - minecraft - gregtech - > - - # Whether Gregtech should remove smelting recipes from the vanilla furnace for ingots requiring the Electric Blast Furnace. - # Default: true - B:removeSmeltingForEBFMetals=true - - ########################################################################################################## - # energy compat options - #--------------------------------------------------------------------------------------------------------# - # Config options regarding GTEU compatibility with other energy systems - ########################################################################################################## - - "energy compat options" { - # Enable GTEU to FE (and vice versa) Converters. - # Default: false - B:enableFEConverters=true - - # GTEU to Forge Energy ratio for converting EU to FE. - # Affects native conversion and Converters. - # Default: 4 FE == 1 EU - # Min: 1 - # Max: 16 - D:euToFeRatio=4.0 - - # Forge Energy to GTEU ratio for converting FE to EU. - # Only affects converters. - # Default: 4 FE == 1 EU - # Min: 1 - # Max: 16 - D:feToEuRatio=4.0 - - # Enable Native GTEU to Forge Energy (RF and alike) on GT Cables and Wires. - # This does not enable nor disable Converters. - # Default: true - B:nativeEUToFE=true - D:rfRatio=4.0 - } - - } - - ########################################################################################################## - # machine options - #--------------------------------------------------------------------------------------------------------# - # Config options for GT Machines, Pipes, Cables, and Electric Items - ########################################################################################################## - - "machine options" { - # Additional Fluids to allow in GT Boilers in place of Water or Distilled Water. - # Useful for mods like TerraFirmaCraft with different Fluids for Water - # Default: none - S:boilerFluids < - > - - # The EU/t drain for each screen of the Central Monitor. - # Default: 8 - # Min: 0 - # Max: 2147483647 - I:centralMonitorEuCost=8 - - # Whether machines should explode when overloaded with power. - # Default: true - B:doExplosions=true - - # Whether to enable High-Tier Solar Panels (IV-UV). They will not have recipes. - # Default: false - B:enableHighTierSolars=true - - # Whether to enable the Maintenance Hatch, required for Multiblocks. - # Default: true - B:enableMaintenance=true - - # Whether to enable World Accelerators, which accelerate ticks for surrounding Tile Entities, Crops, etc. - # Default: true - B:enableWorldAccelerators=true - - # Energy use multiplier for electric items. - # Default: 100 - I:energyUsageMultiplier=100 - - # Whether to use GT6-style pipe and cable connections, meaning they will not auto-connect unless placed directly onto another pipe or cable. - # Default: true - B:gt6StylePipesCables=true - - # Whether to play machine sounds while machines are active. - # Default: true - B:machineSounds=true - - # Steam to EU multiplier for Steam Multiblocks. - # 1.0 means 1L Steam -> 1 EU. 0.5 means 2L Steam -> 1 EU. - # Default: 0.5 - D:multiblockSteamToEU=0.5 - - # Divisor for Recipe Duration per Overclock. - # Default: 2.0 - # Min: 2.0 - # Max: 3.0 - D:overclockDivisor=2.0 - - # Blacklist of machines for the Processing Array. - # Add the unlocalized Recipe Map name to blacklist the machine. - # Default: All machines allowed - S:processingArrayBlacklist < - > - - # Whether insufficient energy supply should reset Machine recipe progress to zero. - # If true, progress will reset. - # If false, progress will decrease to zero with 2x speed - # Default: false - B:recipeProgressLowEnergy=false - - # Whether to require a Wrench to break machines. - # Default: false - B:requireWrenchForMachines=false - - # Whether Steam Multiblocks should use Steel instead of Bronze. - # Default: false - B:steelSteamMultiblocks=false - } - - ########################################################################################################## - # miscellaneous options - #--------------------------------------------------------------------------------------------------------# - # Config options for miscellaneous features - ########################################################################################################## - - "miscellaneous options" { - # Whether to enable more verbose logging. - # Default: false - B:debug=false - - # Chance with which flint and steel will create fire. - # Default: 50 - # Min: 0 - # Max: 100 - I:flintChanceToCreateFire=100 - - # Setting this to true makes GTCEu ignore error and invalid recipes that would otherwise cause crash. - # Default: true - B:ignoreErrorOrInvalidRecipes=true - - # Whether to enable a login message to players when they join the world. - # Default: true - B:loginMessage=true - - # Whether to give the terminal to new players on login - # Default: true - B:spawnTerminal=true - } - - ########################################################################################################## - # recipe options - #--------------------------------------------------------------------------------------------------------# - # Config Options for GregTech and Vanilla Recipes - ########################################################################################################## - - "recipe options" { - # Whether to disable the Vanilla Concrete from Powder with Water behavior, forcing the GT recipe. - # Default: false - B:disableConcreteInWorld=false - - # Whether to remove Block/Ingot compression and decompression in the Crafting Table. - # Default: false - B:disableManualCompression=false - - # Whether to make the Flint and Steel recipe require steel parts. - # Default: true. - B:flintAndSteelRequireSteel=true - - # Whether to generate Flawed and Chipped Gems for materials and recipes involving them. - # Useful for mods like TerraFirmaCraft. - # Default: false - B:generateLowQualityGems=false - - # Whether to make coloring blocks like Concrete or Glass harder. - # Default: false - B:hardDyeRecipes=false - - # Whether to make Glass related recipes harder. Default: true - B:hardGlassRecipes=true - - # Recipes for items like Iron Doors, Trapdoors, Buckets, Cauldrons, Hoppers, and Iron Bars require Iron Plates, Rods, and more. - # Default: true - B:hardIronRecipes=true - - # Whether to make miscellaneous recipes harder. - # Default: false - B:hardMiscRecipes=true - - # Whether to make Redstone related recipes harder. - # Default: false - B:hardRedstoneRecipes=true - - # Whether to make Vanilla Tools and Armor recipes harder. - # Excludes Flint and Steel, and Buckets. - # Default: false - B:hardToolArmorRecipes=true - - # Whether to make Wood related recipes harder. - # Excludes sticks and planks. - # Default: false - B:hardWoodRecipes=true - - # Whether to make crafting recipes for Bricks, Firebricks, and Coke Bricks harder. - # Default: false - B:harderBrickRecipes=true - - # Whether to remove charcoal smelting recipes from the vanilla furnace. - # Default: true - B:harderCharcoalRecipe=true - - # Whether to make the recipe for the EBF Controller harder. - # Default: false - B:harderEBFControllerRecipe=true - - # Change the recipe of Rods in the Lathe to 1 Rod and 2 Small Piles of Dust, instead of 2 Rods. - # Default: false - B:harderRods=false - - # Whether to nerf the Paper crafting recipe. - # Default: true - B:nerfPaperCrafting=true - - # Whether to nerf Wood crafting to 2 Planks from 1 Log, and 2 Sticks from 2 Planks. - # Default: false - B:nerfWoodCrafting=true - - # Whether Wrenches should require Plates instead of Ingots to craft. - # Default: false - B:plateWrenches=true - - # Whether to remove Vanilla Block Recipes from the Crafting Table. - # Default: false - B:removeVanillaBlockRecipes=false - } - - ########################################################################################################## - # tool and armor options - #--------------------------------------------------------------------------------------------------------# - # Config options for Tools and Armor - ########################################################################################################## - - "tool and armor options" { - # Should EV and IV Drills be enabled, which may cause lag when used on low-end devices? - # Default: true - B:enableHighTierDrills=true - - # Advanced Electric Jetpack Voltage Tier. - # Default: 3 (HV) - # Min: 0 - # Max: 14 - I:voltageTierAdvImpeller=3 - - # Advanced NanoSuit Chestplate Voltage Tier. - # Default: 3 (HV) - # Min: 0 - # Max: 14 - I:voltageTierAdvNanoSuit=3 - - # Advanced QuarkTech Suit Chestplate Voltage Tier. - # Default: 5 (LuV) - # Min: 0 - # Max: 14 - I:voltageTierAdvQuarkTech=6 - - # Electric Impeller Jetpack Voltage Tier. - # Default: 2 (MV) - # Min: 0 - # Max: 14 - I:voltageTierImpeller=2 - - # NanoSuit Voltage Tier. Default: 3 (HV) - # Min: 0 - # Max: 14 - I:voltageTierNanoSuit=3 - - # NightVision Goggles Voltage Tier. Default: 1 (LV) - # Min: 0 - # Max: 14 - I:voltageTierNightVision=1 - - # QuarkTech Suit Voltage Tier. - # Default: 5 (IV) - # Min: 0 - # Max: 14 - I:voltageTierQuarkTech=5 - - "nanosaber options" { - # The EU/t consumption of the NanoSaber. - # Default: 64 - # Min: 1 - # Max: 512 - I:energyConsumption=64 - - # The base damage of the NanoSaber. - # Default: 5.0 - # Min: 0.0 - # Max: 100.0 - D:nanoSaberBaseDamage=5.0 - - # The additional damage added when the NanoSaber is powered. - # Default: 20.0 - # Min: 0.0 - # Max: 100.0 - D:nanoSaberDamageBoost=20.0 - - # Should Zombies spawn with charged, active NanoSabers on hard difficulty? - # Default: true - B:zombieSpawnWithSabers=true - } - - ########################################################################################################## - # armorhud - #--------------------------------------------------------------------------------------------------------# - # Armor HUD Location - ########################################################################################################## - - armorhud { - # Sets HUD location - # 1 - left-upper corner - # 2 - right-upper corner - # 3 - left-bottom corner - # 4 - right-bottom corner - I:hudLocation=1 - - # Horizontal offset of HUD [0 ~ 100) - I:hudOffsetX=0 - - # Vertical offset of HUD [0 ~ 100) - I:hudOffsetY=0 - } - - } - - ########################################################################################################## - # worldgen options - #--------------------------------------------------------------------------------------------------------# - # Config options for World Generation features - ########################################################################################################## - - "worldgen options" { - # Allow GregTech to add additional GregTech Items as loot in various structures. - # Default: true - B:addLoot=true - - # Specifies an additional random number of veins in a section. - # Default: 0 - I:additionalVeinsInSection=5 - - # Should all Stone Types drop unique Ore Item Blocks? - # Default: false (meaning only Stone, Netherrack, and Endstone - B:allUniqueStoneTypes=false - - # Whether to disable Rubber Tree world generation. - # Default: false - B:disableRubberTreeGeneration=false - - # Whether to disable Vanilla ore generation in world. - # Default: true - B:disableVanillaOres=false - - # Whether veins should be generated in the center of chunks. - # Default: true - B:generateVeinsInCenterOfChunk=false - - # Whether to increase number of rolls for dungeon chests. Increases dungeon loot drastically. - # Default: true - B:increaseDungeonLoot=true - - # Specifies the minimum number of veins in a section. - # Default: 1 - I:minVeinsInSection=3 - - # Multiplier for the chance to spawn a Rubber Tree on any given roll. Higher values make Rubber Trees more common. - # Default: 1.0 - # Min: 0.0 - # Max: 1.7976931348623157E308 - D:rubberTreeRateIncrease=1.0 - } - -} - - diff --git a/hardmode config overrides/config/packmode.cfg b/hardmode config overrides/config/packmode.cfg deleted file mode 100644 index a94065e..0000000 --- a/hardmode config overrides/config/packmode.cfg +++ /dev/null @@ -1,11 +0,0 @@ -# Configuration file - -general { - S:acceptedModes < - normal - expert - > - S:packMode=expert -} - -