diff --git a/overrides/config/AE2Stuff/overrides/recipes.cfg b/overrides/config/AE2Stuff/overrides/recipes.cfg new file mode 100644 index 0000000..97b1b05 --- /dev/null +++ b/overrides/config/AE2Stuff/overrides/recipes.cfg @@ -0,0 +1,51 @@ +// Special stackrefs for AE2 +// ========================= +// P:{name} - resolves to a named multipart +// C:{name}/{color} - resolves to a colored multipart +// M:{name} - resolves to a named material +// +// See http://ae2.ae-mod.info/javadoc/appeng/api/definitions/Parts.html and +/// http://ae2.ae-mod.info/javadoc/appeng/api/definitions/Materials.html for names + + +recipes { + H = B:hopper + T = B:chest + + C = C:cableGlass/TRANSPARENT + G = B:appliedenergistics2:quartz_growth_accelerator + + GHG + GTG => B:ae2stuff:grower + GCG +} + +recipes { + H = B:hopper + S = B:appliedenergistics2:inscriber + I = OD:ingotIron + P = M:engProcessor + + IHI + PSP => B:ae2stuff:inscriber + IHI +} + +recipes { + P = M:engProcessor + W = M:wirelessReceiver + F = M:purifiedFluixCrystal + T = I:appliedenergistics2:network_tool + I = OD:ingotIron + A = OD:itemIlluminatedPanel + + shapeless: PWT => I:ae2stuff:wireless_kit + + FPF + IWI => B:ae2stuff:wireless + FPF + + W_W + PAP => I:ae2stuff:visualiser + FFF +} diff --git a/overrides/config/AE2Stuff/overrides/tuning.cfg b/overrides/config/AE2Stuff/overrides/tuning.cfg new file mode 100644 index 0000000..8ad82f2 --- /dev/null +++ b/overrides/config/AE2Stuff/overrides/tuning.cfg @@ -0,0 +1,30 @@ +cfg Machines { + cfg Encoder { + Enabled = Y + IdlePower = 1 // Idle power draw (AE/t) + } + + cfg Grower { + Enabled = Y + IdlePower = 0 // Idle power draw (AE/t) + CycleTicks = 1 // Length of cycle, increase to slow down (in ticks) + CyclePower = 100 // Power used per growth cycle (AE) + PowerCapacity = 10000 // Internal power store (AE) + } + + cfg Inscriber { + Enabled = Y + IdlePower = 0 // Idle power draw (AE/t) + CyclePower = 1000 // Power used per cycle (AE) + PowerCapacity = 5000 // Internal power store (AE) + CycleTicks = 100 // Ticks per cycle + } + + cfg Wireless { + Enabled = Y + + // Power use = PowerBase + PowerDistanceMultiplier * Distance * ln(Distance^2 + 3) (AE/t) + PowerBase = 1 + PowerDistanceMultiplier = 0.1 + } +} diff --git a/overrides/config/AE2Stuff/readme.txt b/overrides/config/AE2Stuff/readme.txt deleted file mode 100644 index 455f4f2..0000000 --- a/overrides/config/AE2Stuff/readme.txt +++ /dev/null @@ -1,2 +0,0 @@ -Any .cfg files in this directory will be loaded after the internal configuration, in alphabetic order -Files in 'overrides' directory with matching names cab be used to override internal configuration diff --git a/overrides/config/AppliedEnergistics2/VersionChecker.cfg b/overrides/config/AppliedEnergistics2/VersionChecker.cfg index 59fc67c..91c27d3 100644 --- a/overrides/config/AppliedEnergistics2/VersionChecker.cfg +++ b/overrides/config/AppliedEnergistics2/VersionChecker.cfg @@ -3,7 +3,7 @@ cache { # Waits as many hours, until it checks again. [range: 0 ~ 168, default: 24] I:interval=24 - S:lastCheck=1644324406278 + S:lastCheck=1720784751528 } @@ -24,7 +24,7 @@ client { general { # If true, the version checker is enabled. Acts as a master switch. [default: true] - B:enabled=true + B:enabled=false } diff --git a/overrides/config/forgivingvoid.cfg b/overrides/config/forgivingvoid.cfg deleted file mode 100644 index 372f1f9..0000000 --- a/overrides/config/forgivingvoid.cfg +++ /dev/null @@ -1,45 +0,0 @@ -# Configuration file - -general { - # The amount of damage applied to the player when they land. - # Min: 0 - # Max: 2147483647 - I:damageOnFall=19 - - # List of additional dimension ids to be blacklisted from Forgiving Void. Options triggerInOverworld etc. take priority. - S:dimensionBlacklist < - > - - # Set to true if you want the dimensionBlacklist to be treated as a whitelist instead. Options triggerInOverworld etc. still take priority. - B:dimensionBlacklistIsWhitelist=false - - # Set to true if players are rubber-banding while falling through the void. If you're hosting a public server, you should only do this if you have proper anti-cheat installed. - B:disableVanillaAntiCheatWhileFalling=true - - # The height from which the player will be falling after falling through the void. - # Min: 256 - # Max: 4096 - I:fallingHeight=300 - - # Prevent death on void fall (limits damage to leave at least 0.5 hearts) - B:preventDeath=false - - # For Game Stages support, set this to the game stage that needs to be unlocked in order for Forgiving Void to be enabled. - S:requiredGameStage= - - # The y level at which Forgiving Void should forgive the player and send them towards the sky. - # Min: -64 - # Max: 0 - I:triggerAtY=-32 - - # Set to false to make Forgiving Void not trigger in the end void (dimension 1). - B:triggerInEnd=true - - # Set to false to make Forgiving Void not trigger in the nether void (dimension -1). - B:triggerInNether=true - - # Set to false to make Forgiving Void not trigger in the overworld void (dimension 0). - B:triggerInOverworld=true -} - -