diff --git a/manifest.json b/manifest.json index 418bed3..3b3c9c6 100644 --- a/manifest.json +++ b/manifest.json @@ -320,7 +320,7 @@ }, { "projectID": 251792, - "fileID": 3294422, + "fileID": 3017440, "required": true }, { @@ -720,7 +720,7 @@ }, { "projectID": 705000, - "fileID": 4704976, + "fileID": 4929573, "required": true }, { diff --git a/overrides/config/Universal Tweaks - Mod Integration.cfg b/overrides/config/Universal Tweaks - Mod Integration.cfg index 5a04881..6f83218 100644 --- a/overrides/config/Universal Tweaks - Mod Integration.cfg +++ b/overrides/config/Universal Tweaks - Mod Integration.cfg @@ -220,7 +220,7 @@ general { "simply jetpacks" { # Fixes a client-side memory leak associated with EntityPlayer - B:"Memory Leak Fix"=true + B:"Memory Leak Fix"=false } "spice of life" { diff --git a/overrides/config/gregtech.cfg b/overrides/config/gregtech.cfg index 77160b5..edd549e 100755 --- a/overrides/config/gregtech.cfg +++ b/overrides/config/gregtech.cfg @@ -105,7 +105,7 @@ general { # Default: 1 # Min: 1 # Max: 4 - I:hudLocation=1 + I:hudLocation=3 # Horizontal offset of HUD. # Default: 0 diff --git a/overrides/config/simplyjetpacks-client.cfg b/overrides/config/simplyjetpacks-client.cfg new file mode 100644 index 0000000..cd9ee5b --- /dev/null +++ b/overrides/config/simplyjetpacks-client.cfg @@ -0,0 +1,68 @@ +# Configuration file + +"aesthetics settings" { + # When enabled, worn jetpacks and flux packs will have a 3D armor model. Otherwise, flat textures will be used. + B:"Enable Armor 3D Models"=true +} + + +"controls settings" { + # When enabled, sprinting by double-tapping the forward key will work while flying with a jetpack. Can be used as an easier way to activate a jetpack's boost while airborne (the sprint key also works). + B:"Allow double-tap sprinting while flying"=true + + # The name of the Descend key when custom controls are enabled. + S:"Custom Descend key"=LSHIFT + + # The name of the Fly key when custom controls are enabled. + S:"Custom Fly key"=SPACE + + # When enabled, the key codes specified here will be used for the fly and descend keys. Otherwise, the vanilla jump and sneak keys will be used. + B:"Custom controls"=false + + # Invert Hover Mode sneaking behavior + B:"Invert Hover Mode sneaking behavior"=false +} + + +"gui settings" { + # When enabled, a HUD that displays the fuel level of the currently worn jetpack or flux pack will show. + B:"Enable Fuel HUD"=true + + # When enabled, a HUD that displays the states (engine/mode/etc.) of the currently worn jetpack or flux pack will show. + B:"Enable State HUD"=true + + # When enabled, switching jetpacks or flux packs on or off, or change their modes will display a status message above the inventory bar. + B:"Enable State Messages"=true + + # When enabled, the fuel HUD will display the exact amount of RF or mB other than just a percentage. + B:"Exact fuel amounts in HUD"=false + + # The base position of the HUD on the screen. 0 = top left, 1 = top center, 2 = top right, 3 = left, 4 = right, 5 = bottom left, 6 = bottom right + I:"HUD Base Position"=5 + + # The HUD display will be shifted horizontally by this value. This value may be negative. + I:"HUD Offset - X"=0 + + # The HUD display will be shifted vertically by this value. This value may be negative. + I:"HUD Offset - Y"=0 + + # How large the HUD will be rendered. Default is 1.0, can be bigger or smaller + D:"HUD Scale"=1.0 + + # When enabled, item details are only shown in the tooltip when holding Shift. + B:"Hold Shift for Details"=true + + # When enabled, only the fuel amounts themselves will be rendered on the fuel HUD. + B:"Minimal Fuel HUD"=false + + # When enabled, the HUD will display even when the chat window is opened. + B:"Show HUD while chatting"=true +} + + +"sound settings" { + # When enabled, jetpacks will make sounds when used. + B:"Jetpack Sounds"=true +} + + diff --git a/overrides/config/simplyjetpacks.cfg b/overrides/config/simplyjetpacks.cfg new file mode 100644 index 0000000..26063fd --- /dev/null +++ b/overrides/config/simplyjetpacks.cfg @@ -0,0 +1,662 @@ +# Configuration file + +"integration settings" { + # When enabled, Simply Jetpacks will register its Ender IO-based jetpacks and flux packs. + B:"Ender IO integration"=true + + # When enabled, Simply Jetpacks will register its RedstoneRepository tier5 jetplate recipes. + B:"Redstone Repository integration"=true + + # When enabled, Simply Jetpacks will register its RedstoneArsenal tier5 jetpack recipes. + B:"RedstoneArsenal integration"=true + + # When set to a value between 0-100, changes the fuel efficiency bonus of the Enderium Armored Jetplate (Ex: 80 uses fuel at 80% rate + I:"RedstoneRepository Fuel Efficiency Bonus"=80 + + # When enabled, Simply Jetpacks will register ThermalDynamic items for thruster recipes. + B:"ThermalDynamics integration"=true + + # When enabled, Simply Jetpacks will register its Thermal Expansion-based jetpacks and flux packs. + B:"ThermalExpansion integration"=true + + # When enabled, Simply Jetpacks will register its Vanilla-based jetpacks. + B:"Vanilla integration"=false +} + + +"item settings" { + # When enabled, Simply Jetpacks will register some crafting components from Redstone Arsenal to make the Flux-Infused JetPlate craftable if Redstone Arsenal is not installed. + B:"Add Redstone Arsenal items if not installed"=true + + # The ID of the Fuel Efficiency enchantment. Set to 0 to disable. + I:"Fuel Efficiency enchant ID"=110 + + # When enabled, jetpacks will explode and kill their users when they are being used to fly through flammable fluid blocks. + B:"Jetpacks explode in flammable fluid blocks"=false +} + + +"tuning - basic capacitor pack (eio 1)" { + # The maximum amount of fuel that this pack can hold. + I:"Fuel Capacity"=800000 + + # The amount of fuel that can be inserted into this pack per tick from external sources. + I:"Fuel Per Tick In"=800 + + # The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items. + I:"Fuel Per Tick Out"=800 +} + + +"tuning - basic flux pack (te 1)" { + # The maximum amount of fuel that this pack can hold. + I:"Fuel Capacity"=1500000 + + # The amount of fuel that can be inserted into this pack per tick from external sources. + I:"Fuel Per Tick In"=800 + + # The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items. + I:"Fuel Per Tick Out"=800 +} + + +"tuning - capacitor pack (eio 2)" { + # How much fuel is lost from this pack when the user is hit, if armored. + I:"Armor Fuel Per Hit"=100 + + # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. + I:"Armor Reduction"=6 + + # The maximum amount of fuel that this pack can hold. + I:"Fuel Capacity"=4000000 + + # The amount of fuel that can be inserted into this pack per tick from external sources. + I:"Fuel Per Tick In"=4000 + + # The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items. + I:"Fuel Per Tick Out"=4000 +} + + +"tuning - conductive iron jetpack (eio 1)" { + # How much fuel is lost from this pack when the user is hit, if armored. + I:"Armor Fuel Per Hit"=80 + + # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. + I:"Armor Reduction"=5 + + # When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall. + B:"Emergency Hover Mode"=false + + # The maximum amount of fuel that this pack can hold. + I:"Fuel Capacity"=80000 + + # The amount of fuel that can be inserted into this pack per tick from external sources. + I:"Fuel Per Tick In"=400 + + # The amount of fuel that this pack uses every tick when used. + I:"Fuel Usage"=32 + + # The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode. + D:"Sideways Speed"=0.0 + + # How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. + D:"Sprint Fuel Usage Multiplier"=1.0 + + # How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. + D:"Sprint Speed Multiplier"=1.0 + + # The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached. + D:"Vertical Acceleration"=0.1 + + # The maximum vertical speed of this jetpack when flying. + D:"Vertical Speed"=0.22 + + # The maximum vertical speed of this jetpack when slowly descending in hover mode. + D:"Vertical Speed (Hover Mode / Slow Descent)"=0.14 + + # The maximum vertical speed of this jetpack when flying in hover mode. + D:"Vertical Speed (Hover Mode)"=0.18 +} + + +"tuning - creative flux pack" { + # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. + I:"Armor Reduction"=8 + + # The maximum amount of fuel that this pack can hold. + I:"Fuel Capacity"=200000 + + # The amount of fuel that can be inserted into this pack per tick from external sources. + I:"Fuel Per Tick In"=0 + + # The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items. + I:"Fuel Per Tick Out"=50000 +} + + +"tuning - creative jetpack" { + # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. + I:"Armor Reduction"=12 + + # When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall. + B:"Emergency Hover Mode"=true + + # The maximum amount of fuel that this pack can hold. + I:"Fuel Capacity"=200000 + + # The amount of fuel that can be inserted into this pack per tick from external sources. + I:"Fuel Per Tick In"=0 + + # The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items. + I:"Fuel Per Tick Out"=50000 + + # The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode. + D:"Sideways Speed"=0.21 + + # How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. + D:"Sprint Speed Multiplier"=2.5 + + # The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached. + D:"Vertical Acceleration"=0.15 + + # The maximum vertical speed of this jetpack when flying. + D:"Vertical Speed"=0.9 + + # The maximum vertical speed of this jetpack when slowly descending in hover mode. + D:"Vertical Speed (Hover Mode / Slow Descent)"=0.0 + + # The maximum vertical speed of this jetpack when flying in hover mode. + D:"Vertical Speed (Hover Mode)"=0.45 +} + + +"tuning - dark soularium jetplate (eio 5)" { + # How much fuel is lost from this pack when the user is hit, if armored. + I:"Armor Fuel Per Hit"=240 + + # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. + I:"Armor Reduction"=12 + + # When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall. + B:"Emergency Hover Mode"=true + + # The maximum amount of fuel that this pack can hold. + I:"Fuel Capacity"=60000000 + + # The amount of fuel that can be inserted into this pack per tick from external sources. + I:"Fuel Per Tick In"=200000 + + # The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items. + I:"Fuel Per Tick Out"=32000 + + # The amount of fuel that this pack uses every tick when used. + I:"Fuel Usage"=850 + + # The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode. + D:"Sideways Speed"=0.21 + + # How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. + D:"Sprint Fuel Usage Multiplier"=6.0 + + # How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. + D:"Sprint Speed Multiplier"=2.4 + + # The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached. + D:"Vertical Acceleration"=0.15 + + # The maximum vertical speed of this jetpack when flying. + D:"Vertical Speed"=0.9 + + # The maximum vertical speed of this jetpack when slowly descending in hover mode. + D:"Vertical Speed (Hover Mode / Slow Descent)"=0.0 + + # The maximum vertical speed of this jetpack when flying in hover mode. + D:"Vertical Speed (Hover Mode)"=0.45 +} + + +"tuning - diamond jetpack (vanilla 3)" { + I:"Armor Fuel Per Hit"=160 + I:"Armor Reduction"=8 + B:"Emergency Hover Mode"=true + I:"Fuel Capacity"=20000000 + I:"Fuel Per Tick In"=50000 + I:"Fuel Usage"=450 + D:"Sideways Speed"=0.19 + D:"Sprint Fuel Usage Multiplier"=4.0 + D:"Sprint Speed Multiplier"=1.8 + D:"Vertical Acceleration"=0.14 + D:"Vertical Speed"=0.8 + D:"Vertical Speed (Hover Mode / Slow Descent)"=0.005 + D:"Vertical Speed (Hover Mode)"=0.4 +} + + +"tuning - electrical steel jetpack (eio 2)" { + # How much fuel is lost from this pack when the user is hit, if armored. + I:"Armor Fuel Per Hit"=100 + + # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. + I:"Armor Reduction"=6 + + # When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall. + B:"Emergency Hover Mode"=false + + # The maximum amount of fuel that this pack can hold. + I:"Fuel Capacity"=400000 + + # The amount of fuel that can be inserted into this pack per tick from external sources. + I:"Fuel Per Tick In"=2000 + + # The amount of fuel that this pack uses every tick when used. + I:"Fuel Usage"=50 + + # The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode. + D:"Sideways Speed"=0.08 + + # How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. + D:"Sprint Fuel Usage Multiplier"=1.0 + + # How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. + D:"Sprint Speed Multiplier"=1.0 + + # The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached. + D:"Vertical Acceleration"=0.12 + + # The maximum vertical speed of this jetpack when flying. + D:"Vertical Speed"=0.3 + + # The maximum vertical speed of this jetpack when slowly descending in hover mode. + D:"Vertical Speed (Hover Mode / Slow Descent)"=0.1 + + # The maximum vertical speed of this jetpack when flying in hover mode. + D:"Vertical Speed (Hover Mode)"=0.18 +} + + +"tuning - energetic jetpack (eio 3)" { + # How much fuel is lost from this pack when the user is hit, if armored. + I:"Armor Fuel Per Hit"=120 + + # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. + I:"Armor Reduction"=7 + + # When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall. + B:"Emergency Hover Mode"=true + + # The maximum amount of fuel that this pack can hold. + I:"Fuel Capacity"=4000000 + + # The amount of fuel that can be inserted into this pack per tick from external sources. + I:"Fuel Per Tick In"=20000 + + # The amount of fuel that this pack uses every tick when used. + I:"Fuel Usage"=200 + + # The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode. + D:"Sideways Speed"=0.14 + + # How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. + D:"Sprint Fuel Usage Multiplier"=2.5 + + # How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. + D:"Sprint Speed Multiplier"=1.3 + + # The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached. + D:"Vertical Acceleration"=0.13 + + # The maximum vertical speed of this jetpack when flying. + D:"Vertical Speed"=0.48 + + # The maximum vertical speed of this jetpack when slowly descending in hover mode. + D:"Vertical Speed (Hover Mode / Slow Descent)"=0.03 + + # The maximum vertical speed of this jetpack when flying in hover mode. + D:"Vertical Speed (Hover Mode)"=0.34 +} + + +"tuning - flux-infused jetplate (te 5)" { + # How much fuel is lost from this pack when the user is hit, if armored. + I:"Armor Fuel Per Hit"=240 + + # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. + I:"Armor Reduction"=12 + + # When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall. + B:"Emergency Hover Mode"=true + + # The maximum amount of fuel that this pack can hold. + I:"Fuel Capacity"=50000000 + + # The amount of fuel that can be inserted into this pack per tick from external sources. + I:"Fuel Per Tick In"=30000 + + # The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items. + I:"Fuel Per Tick Out"=30000 + + # The amount of fuel that this pack uses every tick when used. + I:"Fuel Usage"=850 + + # The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode. + D:"Sideways Speed"=0.21 + + # How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. + D:"Sprint Fuel Usage Multiplier"=6.0 + + # How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. + D:"Sprint Speed Multiplier"=2.4 + + # The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached. + D:"Vertical Acceleration"=0.15 + + # The maximum vertical speed of this jetpack when flying. + D:"Vertical Speed"=0.9 + + # The maximum vertical speed of this jetpack when slowly descending in hover mode. + D:"Vertical Speed (Hover Mode / Slow Descent)"=0.0 + + # The maximum vertical speed of this jetpack when flying in hover mode. + D:"Vertical Speed (Hover Mode)"=0.45 +} + + +"tuning - gold jetpack (vanilla 2)" { + I:"Armor Fuel Per Hit"=80 + I:"Armor Reduction"=6 + B:"Emergency Hover Mode"=false + I:"Fuel Capacity"=400000 + I:"Fuel Per Tick In"=2000 + I:"Fuel Usage"=50 + D:"Sideways Speed"=0.1 + D:"Sprint Fuel Usage Multiplier"=1.0 + D:"Sprint Speed Multiplier"=1.0 + D:"Vertical Acceleration"=0.12 + D:"Vertical Speed"=0.4 + D:"Vertical Speed (Hover Mode / Slow Descent)"=0.1 + D:"Vertical Speed (Hover Mode)"=0.2 +} + + +"tuning - hardened jetpack (te 2)" { + # How much fuel is lost from this pack when the user is hit, if armored. + I:"Armor Fuel Per Hit"=80 + + # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. + I:"Armor Reduction"=6 + + # When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall. + B:"Emergency Hover Mode"=false + + # The maximum amount of fuel that this pack can hold. + I:"Fuel Capacity"=3000000 + + # The amount of fuel that can be inserted into this pack per tick from external sources. + I:"Fuel Per Tick In"=8000 + + # The amount of fuel that this pack uses every tick when used. + I:"Fuel Usage"=50 + + # The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode. + D:"Sideways Speed"=0.08 + + # How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. + D:"Sprint Fuel Usage Multiplier"=1.0 + + # How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. + D:"Sprint Speed Multiplier"=1.0 + + # The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached. + D:"Vertical Acceleration"=0.12 + + # The maximum vertical speed of this jetpack when flying. + D:"Vertical Speed"=0.3 + + # The maximum vertical speed of this jetpack when slowly descending in hover mode. + D:"Vertical Speed (Hover Mode / Slow Descent)"=0.1 + + # The maximum vertical speed of this jetpack when flying in hover mode. + D:"Vertical Speed (Hover Mode)"=0.18 +} + + +"tuning - iron jetpack (vanilla 1)" { + I:"Armor Fuel Per Hit"=80 + I:"Armor Reduction"=5 + B:"Emergency Hover Mode"=false + I:"Fuel Capacity"=80000 + I:"Fuel Per Tick In"=400 + I:"Fuel Usage"=32 + D:"Sideways Speed"=0.0 + D:"Sprint Fuel Usage Multiplier"=1.0 + D:"Sprint Speed Multiplier"=1.0 + D:"Vertical Acceleration"=0.1 + D:"Vertical Speed"=0.22 + D:"Vertical Speed (Hover Mode / Slow Descent)"=0.14 + D:"Vertical Speed (Hover Mode)"=0.18 +} + + +"tuning - leadstone jetpack (te 1)" { + # How much fuel is lost from this pack when the user is hit, if armored. + I:"Armor Fuel Per Hit"=80 + + # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. + I:"Armor Reduction"=5 + + # When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall. + B:"Emergency Hover Mode"=false + + # The maximum amount of fuel that this pack can hold. + I:"Fuel Capacity"=800000 + + # The amount of fuel that can be inserted into this pack per tick from external sources. + I:"Fuel Per Tick In"=1500 + + # The amount of fuel that this pack uses every tick when used. + I:"Fuel Usage"=32 + + # The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode. + D:"Sideways Speed"=0.0 + + # How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. + D:"Sprint Fuel Usage Multiplier"=1.0 + + # How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. + D:"Sprint Speed Multiplier"=1.0 + + # The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached. + D:"Vertical Acceleration"=0.1 + + # The maximum vertical speed of this jetpack when flying. + D:"Vertical Speed"=0.22 + + # The maximum vertical speed of this jetpack when slowly descending in hover mode. + D:"Vertical Speed (Hover Mode / Slow Descent)"=0.14 + + # The maximum vertical speed of this jetpack when flying in hover mode. + D:"Vertical Speed (Hover Mode)"=0.18 +} + + +"tuning - reinforced flux pack (te 2)" { + # How much fuel is lost from this pack when the user is hit, if armored. + I:"Armor Fuel Per Hit"=100 + + # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. + I:"Armor Reduction"=6 + + # The maximum amount of fuel that this pack can hold. + I:"Fuel Capacity"=12000000 + + # The amount of fuel that can be inserted into this pack per tick from external sources. + I:"Fuel Per Tick In"=6000 + + # The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items. + I:"Fuel Per Tick Out"=6000 +} + + +"tuning - reinforced jetpack (te 3)" { + # How much fuel is lost from this pack when the user is hit, if armored. + I:"Armor Fuel Per Hit"=120 + + # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. + I:"Armor Reduction"=7 + + # When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall. + B:"Emergency Hover Mode"=true + + # The maximum amount of fuel that this pack can hold. + I:"Fuel Capacity"=6000000 + + # The amount of fuel that can be inserted into this pack per tick from external sources. + I:"Fuel Per Tick In"=15000 + + # The amount of fuel that this pack uses every tick when used. + I:"Fuel Usage"=200 + + # The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode. + D:"Sideways Speed"=0.14 + + # How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. + D:"Sprint Fuel Usage Multiplier"=2.5 + + # How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. + D:"Sprint Speed Multiplier"=1.3 + + # The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached. + D:"Vertical Acceleration"=0.13 + + # The maximum vertical speed of this jetpack when flying. + D:"Vertical Speed"=0.48 + + # The maximum vertical speed of this jetpack when slowly descending in hover mode. + D:"Vertical Speed (Hover Mode / Slow Descent)"=0.03 + + # The maximum vertical speed of this jetpack when flying in hover mode. + D:"Vertical Speed (Hover Mode)"=0.34 +} + + +"tuning - resonant flux pack (te 3)" { + # How much fuel is lost from this pack when the user is hit, if armored. + I:"Armor Fuel Per Hit"=140 + + # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. + I:"Armor Reduction"=7 + + # The maximum amount of fuel that this pack can hold. + I:"Fuel Capacity"=40000000 + + # The amount of fuel that can be inserted into this pack per tick from external sources. + I:"Fuel Per Tick In"=20000 + + # The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items. + I:"Fuel Per Tick Out"=20000 +} + + +"tuning - resonant jetpack (te 4)" { + # How much fuel is lost from this pack when the user is hit, if armored. + I:"Armor Fuel Per Hit"=160 + + # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. + I:"Armor Reduction"=8 + + # When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall. + B:"Emergency Hover Mode"=true + + # The maximum amount of fuel that this pack can hold. + I:"Fuel Capacity"=25000000 + + # The amount of fuel that can be inserted into this pack per tick from external sources. + I:"Fuel Per Tick In"=20000 + + # The amount of fuel that this pack uses every tick when used. + I:"Fuel Usage"=450 + + # The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode. + D:"Sideways Speed"=0.19 + + # How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. + D:"Sprint Fuel Usage Multiplier"=4.0 + + # How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. + D:"Sprint Speed Multiplier"=1.8 + + # The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached. + D:"Vertical Acceleration"=0.14 + + # The maximum vertical speed of this jetpack when flying. + D:"Vertical Speed"=0.8 + + # The maximum vertical speed of this jetpack when slowly descending in hover mode. + D:"Vertical Speed (Hover Mode / Slow Descent)"=0.005 + + # The maximum vertical speed of this jetpack when flying in hover mode. + D:"Vertical Speed (Hover Mode)"=0.4 +} + + +"tuning - vibrant capacitor pack (eio 3)" { + # How much fuel is lost from this pack when the user is hit, if armored. + I:"Armor Fuel Per Hit"=140 + + # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. + I:"Armor Reduction"=7 + + # The maximum amount of fuel that this pack can hold. + I:"Fuel Capacity"=20000000 + + # The amount of fuel that can be inserted into this pack per tick from external sources. + I:"Fuel Per Tick In"=20000 + + # The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items. + I:"Fuel Per Tick Out"=20000 +} + + +"tuning - vibrant jetpack (eio 4)" { + # How much fuel is lost from this pack when the user is hit, if armored. + I:"Armor Fuel Per Hit"=160 + + # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. + I:"Armor Reduction"=8 + + # When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall. + B:"Emergency Hover Mode"=true + + # The maximum amount of fuel that this pack can hold. + I:"Fuel Capacity"=20000000 + + # The amount of fuel that can be inserted into this pack per tick from external sources. + I:"Fuel Per Tick In"=50000 + + # The amount of fuel that this pack uses every tick when used. + I:"Fuel Usage"=450 + + # The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode. + D:"Sideways Speed"=0.19 + + # How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. + D:"Sprint Fuel Usage Multiplier"=4.0 + + # How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. + D:"Sprint Speed Multiplier"=1.8 + + # The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached. + D:"Vertical Acceleration"=0.14 + + # The maximum vertical speed of this jetpack when flying. + D:"Vertical Speed"=0.8 + + # The maximum vertical speed of this jetpack when slowly descending in hover mode. + D:"Vertical Speed (Hover Mode / Slow Descent)"=0.005 + + # The maximum vertical speed of this jetpack when flying in hover mode. + D:"Vertical Speed (Hover Mode)"=0.4 +} + + diff --git a/overrides/config/simplyjetpacks/client.cfg b/overrides/config/simplyjetpacks/client.cfg deleted file mode 100755 index 4c4e7c2..0000000 --- a/overrides/config/simplyjetpacks/client.cfg +++ /dev/null @@ -1,77 +0,0 @@ -# Configuration file - -~CONFIG_VERSION: 1.12.2-2.2.20.0 - -aesthetics { - # When enabled, worn Jetpacks and Fluxpacks will have a 3D armor model. Otherwise, flat textures will be used. - B:enableArmor3DModels=true -} - - -controls { - # When enabled, the key codes specified here will be used for the fly and descend keys. Otherwise, the vanilla jump and sneak keys will be used. - B:customControls=false - - # The name of the Descend key when Custom Controls are enabled. - S:descendKey=LSHIFT - - # When enabled, sprinting by double-tapping the forward key will work while flying with a Jetpack. Can be used as an easier way to activate a Jetpack's boost while airborne (the sprint key also works). - B:doubleTapSprintInAir=true - - # The name of the Fly key when Custom Controls are enabled. - S:flyKey=SPACE - - # Invert Hover Mode sneaking behavior. - B:invertHoverSneakingBehavior=false -} - - -gui { - # The HUD display will be shifted horizontally by this value. This value may be negative. - I:HUDOffsetX=0 - - # The HUD display will be shifted vertically by this value. This value may be negative. - I:HUDOffsetY=0 - - # How large the HUD will be rendered. - D:HUDScale=1.0 - - # Change the text color in the HUD. (Note: Color is in Integer form) - I:HUDTextColor=15658734 - - # When enabled, a HUD that displays the energy level of the currently worn Jetpack or Fluxpack will show. - B:enableEnergyHUD=true - - # When enabled, the HUD that displays the states (engine/hover/charger) of the currently worn Jetpack or Fluxpack will show. - B:enableStateHUD=true - - # When enabled, switching Jetpacks or Fluxpacks on or off, or changing their modes will display a status message above the inventory bar. - B:enableStateMessages=true - - # When enabled, item details are only shown in the tooltip when holding Shift. - B:holdShiftForDetails=true - - # Change the position of the HUD. - S:hudPosition=BOTTOM_LEFT - - # When enabled, only the energy amounts themselves will be rendered on the energy HUD. - B:minimalEnergyHUD=true - - # When enabled, the energy HUD will display the exact amount of RF rather than just a percentage. - B:showExactEnergyInHUD=false - - # When enabled, the HUD will display even when the chat window is opened. - B:showHUDWhileChatting=true -} - - -misc { -} - - -sounds { - # When enabled, jetpacks will make sounds when used. - B:jetpackSounds=true -} - - diff --git a/overrides/config/simplyjetpacks/common.cfg b/overrides/config/simplyjetpacks/common.cfg deleted file mode 100755 index 748be4a..0000000 --- a/overrides/config/simplyjetpacks/common.cfg +++ /dev/null @@ -1,888 +0,0 @@ -# Configuration file - -~CONFIG_VERSION: 1.12.2-2.2.20.0 - -integration { - # When enabled, Simply Jetpacks will register its EnderIO Jetpacks and Fluxpacks. - B:enableIntegrationEIO=true - - # When enabled, Simply Jetpacks will register its Immersive Engineering Jetpacks. - B:enableIntegrationIE=false - - # When enabled, Simply Jetpacks will register its Mekanism Jetpacks. - B:enableIntegrationMek=false - - # When enabled, Simply Jetpacks will register its Redstone Arsenal Tier5 Jetpack recipes. - B:enableIntegrationRA=false - - # When enabled, Simply Jetpacks will register its Redstone Repository Tier5 JetPlate recipes. - B:enableIntegrationRR=false - - # When enabled, Simply Jetpacks will register Thermal Dynamics items for thruster recipes. - B:enableIntegrationTD=false - - # When enabled, Simply Jetpacks will register its Thermal Expansion Jetpacks and Fluxpacks. - B:enableIntegrationTE=true - - # When enabled, Simply Jetpacks will register its Vanilla Jetpacks. - B:enableIntegrationVanilla=true - - # When set to a value between 0-100, changes the energy efficiency bonus of the Enderium Armored Jetplate (Example: 80 uses energy at 80% rate). - I:gelidEnderiumEnergyUsageBonus=80 -} - - -items { - # hen enabled, Simply Jetpacks will register some crafting components from Redstone Arsenal to make the Flux-Infused JetPlate craftable if Redstone Arsenal is not installed. - B:addRAItemsIfNotInstalled=true - - # Enable the Fuel Efficiency enchantment. - B:enableFuelEfficiencyEnchantment=true -} - - -misc { - # When enabled, you will get several advancements when joining a world for the first time. - B:joinAdvancements=false -} - - -tuning { - - simplyjetpacks { - - jetpack_creative { - # The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached. - D:accelVertical=0.15 - - # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. - I:armorReduction=12 - - # When enabled, this Jetpack will be able to activate Charger Mode. - B:chargerMode=true - - # When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall. - B:emergencyHoverMode=true - - # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. - I:enchantability=20 - - # The maximum amount of energy that this pack can hold. - I:energyCapacity=200000 - - # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. - I:energyPerTickIn=0 - - # The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items. - I:energyPerTickOut=50000 - - # The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode. - D:speedSideways=0.21 - - # The maximum vertical speed of this Jetpack when flying. - D:speedVertical=0.9 - - # The maximum vertical speed of this Jetpack when flying in Hover Mode. - D:speedVerticalHover=0.45 - - # The maximum vertical speed of this Jetpack when slowly descending in Hover Mode. - D:speedVerticalHoverSlow=0.0 - - # How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. - D:sprintSpeedModifier=2.5 - } - - fluxpack_creative { - # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. - I:armorReduction=8 - - # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. - I:enchantability=10 - - # The maximum amount of energy that this pack can hold. - I:energyCapacity=200000 - - # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. - I:energyPerTickIn=0 - - # The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items. - I:energyPerTickOut=50000 - } - - jetpack_potato { - } - - } - - vanilla { - - jetpack_vanilla1 { - # The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached. - D:accelVertical=0.1 - - # How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored. - I:armorEnergyPerHit=80 - - # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. - I:armorReduction=5 - - # When enabled, this Jetpack will be able to activate Charger Mode. - B:chargerMode=false - - # When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall. - B:emergencyHoverMode=false - - # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. - I:enchantability=4 - - # The maximum amount of energy that this pack can hold. - I:energyCapacity=80000 - - # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. - I:energyPerTickIn=400 - - # The amount of energy that this Jetpack/Fluxpack uses every tick, when being used. - I:energyUsage=32 - - # The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode. - D:speedSideways=0.0 - - # The maximum vertical speed of this Jetpack when flying. - D:speedVertical=0.22 - - # The maximum vertical speed of this Jetpack when flying in Hover Mode. - D:speedVerticalHover=0.18 - - # The maximum vertical speed of this Jetpack when slowly descending in Hover Mode. - D:speedVerticalHoverSlow=0.14 - - # How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. - D:sprintEnergyModifier=1.0 - - # How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. - D:sprintSpeedModifier=1.0 - } - - jetpack_vanilla2 { - # The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached. - D:accelVertical=0.12 - - # How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored. - I:armorEnergyPerHit=80 - - # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. - I:armorReduction=6 - - # When enabled, this Jetpack will be able to activate Charger Mode. - B:chargerMode=false - - # When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall. - B:emergencyHoverMode=false - - # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. - I:enchantability=8 - - # The maximum amount of energy that this pack can hold. - I:energyCapacity=400000 - - # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. - I:energyPerTickIn=2000 - - # The amount of energy that this Jetpack/Fluxpack uses every tick, when being used. - I:energyUsage=50 - - # The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode. - D:speedSideways=0.1 - - # The maximum vertical speed of this Jetpack when flying. - D:speedVertical=0.4 - - # The maximum vertical speed of this Jetpack when flying in Hover Mode. - D:speedVerticalHover=0.2 - - # The maximum vertical speed of this Jetpack when slowly descending in Hover Mode. - D:speedVerticalHoverSlow=0.1 - - # How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. - D:sprintEnergyModifier=1.0 - - # How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. - D:sprintSpeedModifier=1.0 - } - - jetpack_vanilla3 { - # The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached. - D:accelVertical=0.14 - - # How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored. - I:armorEnergyPerHit=160 - - # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. - I:armorReduction=8 - - # When enabled, this Jetpack will be able to activate Charger Mode. - B:chargerMode=false - - # When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall. - B:emergencyHoverMode=true - - # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. - I:enchantability=17 - - # The maximum amount of energy that this pack can hold. - I:energyCapacity=20000000 - - # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. - I:energyPerTickIn=50000 - - # The amount of energy that this Jetpack/Fluxpack uses every tick, when being used. - I:energyUsage=450 - - # The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode. - D:speedSideways=0.19 - - # The maximum vertical speed of this Jetpack when flying. - D:speedVertical=0.8 - - # The maximum vertical speed of this Jetpack when flying in Hover Mode. - D:speedVerticalHover=0.4 - - # The maximum vertical speed of this Jetpack when slowly descending in Hover Mode. - D:speedVerticalHoverSlow=0.005 - - # How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. - D:sprintEnergyModifier=4.0 - - # How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. - D:sprintSpeedModifier=1.8 - } - - } - - enderio { - - jetpack_eio1 { - # The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached. - D:accelVertical=0.1 - - # How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored. - I:armorEnergyPerHit=80 - - # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. - I:armorReduction=5 - - # When enabled, this Jetpack will be able to activate Charger Mode. - B:chargerMode=false - - # When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall. - B:emergencyHoverMode=false - - # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. - I:enchantability=4 - - # The maximum amount of energy that this pack can hold. - I:energyCapacity=80000 - - # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. - I:energyPerTickIn=400 - - # The amount of energy that this Jetpack/Fluxpack uses every tick, when being used. - I:energyUsage=32 - - # The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode. - D:speedSideways=0.0 - - # The maximum vertical speed of this Jetpack when flying. - D:speedVertical=0.22 - - # The maximum vertical speed of this Jetpack when flying in Hover Mode. - D:speedVerticalHover=0.18 - - # The maximum vertical speed of this Jetpack when slowly descending in Hover Mode. - D:speedVerticalHoverSlow=0.14 - - # How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. - D:sprintEnergyModifier=1.0 - - # How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. - D:sprintSpeedModifier=1.0 - } - - jetpack_eio2 { - # The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached. - D:accelVertical=0.12 - - # How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored. - I:armorEnergyPerHit=100 - - # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. - I:armorReduction=6 - - # When enabled, this Jetpack will be able to activate Charger Mode. - B:chargerMode=false - - # When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall. - B:emergencyHoverMode=false - - # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. - I:enchantability=8 - - # The maximum amount of energy that this pack can hold. - I:energyCapacity=400000 - - # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. - I:energyPerTickIn=2000 - - # The amount of energy that this Jetpack/Fluxpack uses every tick, when being used. - I:energyUsage=50 - - # The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode. - D:speedSideways=0.08 - - # The maximum vertical speed of this Jetpack when flying. - D:speedVertical=0.3 - - # The maximum vertical speed of this Jetpack when flying in Hover Mode. - D:speedVerticalHover=0.18 - - # The maximum vertical speed of this Jetpack when slowly descending in Hover Mode. - D:speedVerticalHoverSlow=0.1 - - # How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. - D:sprintEnergyModifier=1.0 - - # How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. - D:sprintSpeedModifier=1.0 - } - - jetpack_eio3 { - # The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached. - D:accelVertical=0.13 - - # How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored. - I:armorEnergyPerHit=120 - - # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. - I:armorReduction=7 - - # When enabled, this Jetpack will be able to activate Charger Mode. - B:chargerMode=false - - # When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall. - B:emergencyHoverMode=true - - # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. - I:enchantability=13 - - # The maximum amount of energy that this pack can hold. - I:energyCapacity=4000000 - - # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. - I:energyPerTickIn=20000 - - # The amount of energy that this Jetpack/Fluxpack uses every tick, when being used. - I:energyUsage=200 - - # The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode. - D:speedSideways=0.14 - - # The maximum vertical speed of this Jetpack when flying. - D:speedVertical=0.48 - - # The maximum vertical speed of this Jetpack when flying in Hover Mode. - D:speedVerticalHover=0.34 - - # The maximum vertical speed of this Jetpack when slowly descending in Hover Mode. - D:speedVerticalHoverSlow=0.03 - - # How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. - D:sprintEnergyModifier=2.5 - - # How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. - D:sprintSpeedModifier=1.3 - } - - jetpack_eio4 { - # The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached. - D:accelVertical=0.14 - - # How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored. - I:armorEnergyPerHit=160 - - # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. - I:armorReduction=8 - - # When enabled, this Jetpack will be able to activate Charger Mode. - B:chargerMode=false - - # When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall. - B:emergencyHoverMode=true - - # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. - I:enchantability=17 - - # The maximum amount of energy that this pack can hold. - I:energyCapacity=20000000 - - # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. - I:energyPerTickIn=50000 - - # The amount of energy that this Jetpack/Fluxpack uses every tick, when being used. - I:energyUsage=450 - - # The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode. - D:speedSideways=0.19 - - # The maximum vertical speed of this Jetpack when flying. - D:speedVertical=0.8 - - # The maximum vertical speed of this Jetpack when flying in Hover Mode. - D:speedVerticalHover=0.4 - - # The maximum vertical speed of this Jetpack when slowly descending in Hover Mode. - D:speedVerticalHoverSlow=0.005 - - # How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. - D:sprintEnergyModifier=4.0 - - # How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. - D:sprintSpeedModifier=1.8 - } - - jetpack_eio5 { - # The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached. - D:accelVertical=0.15 - - # How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored. - I:armorEnergyPerHit=240 - - # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. - I:armorReduction=12 - - # When enabled, this Jetpack will be able to activate Charger Mode. - B:chargerMode=true - - # When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall. - B:emergencyHoverMode=true - - # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. - I:enchantability=20 - - # The maximum amount of energy that this pack can hold. - I:energyCapacity=60000000 - - # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. - I:energyPerTickIn=200000 - - # The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items. - I:energyPerTickOut=32000 - - # The amount of energy that this Jetpack/Fluxpack uses every tick, when being used. - I:energyUsage=850 - - # The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode. - D:speedSideways=0.21 - - # The maximum vertical speed of this Jetpack when flying. - D:speedVertical=0.9 - - # The maximum vertical speed of this Jetpack when flying in Hover Mode. - D:speedVerticalHover=0.45 - - # The maximum vertical speed of this Jetpack when slowly descending in Hover Mode. - D:speedVerticalHoverSlow=0.0 - - # How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. - D:sprintEnergyModifier=6.0 - - # How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. - D:sprintSpeedModifier=2.4 - } - - fluxpack_eio1 { - # How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored. - I:armorEnergyPerHit=60 - - # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. - I:armorReduction=4 - - # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. - I:enchantability=4 - - # The maximum amount of energy that this pack can hold. - I:energyCapacity=800000 - - # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. - I:energyPerTickIn=800 - - # The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items. - I:energyPerTickOut=800 - } - - fluxpack_eio2 { - # How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored. - I:armorEnergyPerHit=100 - - # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. - I:armorReduction=6 - - # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. - I:enchantability=6 - - # The maximum amount of energy that this pack can hold. - I:energyCapacity=4000000 - - # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. - I:energyPerTickIn=4000 - - # The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items. - I:energyPerTickOut=4000 - } - - fluxpack_eio3 { - # How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored. - I:armorEnergyPerHit=140 - - # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. - I:armorReduction=7 - - # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. - I:enchantability=8 - - # The maximum amount of energy that this pack can hold. - I:energyCapacity=20000000 - - # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. - I:energyPerTickIn=20000 - - # The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items. - I:energyPerTickOut=20000 - } - - } - - te { - - jetpack_te1 { - # The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached. - D:accelVertical=0.1 - - # How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored. - I:armorEnergyPerHit=80 - - # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. - I:armorReduction=5 - - # When enabled, this Jetpack will be able to activate Charger Mode. - B:chargerMode=false - - # When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall. - B:emergencyHoverMode=false - - # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. - I:enchantability=4 - - # The maximum amount of energy that this pack can hold. - I:energyCapacity=800000 - - # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. - I:energyPerTickIn=1500 - - # The amount of energy that this Jetpack/Fluxpack uses every tick, when being used. - I:energyUsage=32 - - # The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode. - D:speedSideways=0.0 - - # The maximum vertical speed of this Jetpack when flying. - D:speedVertical=0.22 - - # The maximum vertical speed of this Jetpack when flying in Hover Mode. - D:speedVerticalHover=0.18 - - # The maximum vertical speed of this Jetpack when slowly descending in Hover Mode. - D:speedVerticalHoverSlow=0.14 - - # How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. - D:sprintEnergyModifier=1.0 - - # How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. - D:sprintSpeedModifier=1.0 - } - - jetpack_te2 { - # The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached. - D:accelVertical=0.12 - - # How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored. - I:armorEnergyPerHit=80 - - # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. - I:armorReduction=6 - - # When enabled, this Jetpack will be able to activate Charger Mode. - B:chargerMode=false - - # When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall. - B:emergencyHoverMode=false - - # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. - I:enchantability=8 - - # The maximum amount of energy that this pack can hold. - I:energyCapacity=3000000 - - # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. - I:energyPerTickIn=8000 - - # The amount of energy that this Jetpack/Fluxpack uses every tick, when being used. - I:energyUsage=50 - - # The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode. - D:speedSideways=0.08 - - # The maximum vertical speed of this Jetpack when flying. - D:speedVertical=0.3 - - # The maximum vertical speed of this Jetpack when flying in Hover Mode. - D:speedVerticalHover=0.18 - - # The maximum vertical speed of this Jetpack when slowly descending in Hover Mode. - D:speedVerticalHoverSlow=0.1 - - # How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. - D:sprintEnergyModifier=1.0 - - # How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. - D:sprintSpeedModifier=1.0 - } - - jetpack_te3 { - # The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached. - D:accelVertical=0.13 - - # How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored. - I:armorEnergyPerHit=120 - - # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. - I:armorReduction=7 - - # When enabled, this Jetpack will be able to activate Charger Mode. - B:chargerMode=false - - # When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall. - B:emergencyHoverMode=true - - # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. - I:enchantability=13 - - # The maximum amount of energy that this pack can hold. - I:energyCapacity=6000000 - - # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. - I:energyPerTickIn=15000 - - # The amount of energy that this Jetpack/Fluxpack uses every tick, when being used. - I:energyUsage=200 - - # The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode. - D:speedSideways=0.14 - - # The maximum vertical speed of this Jetpack when flying. - D:speedVertical=0.48 - - # The maximum vertical speed of this Jetpack when flying in Hover Mode. - D:speedVerticalHover=0.34 - - # The maximum vertical speed of this Jetpack when slowly descending in Hover Mode. - D:speedVerticalHoverSlow=0.03 - - # How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. - D:sprintEnergyModifier=2.5 - - # How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. - D:sprintSpeedModifier=1.3 - } - - jetpack_te4 { - # The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached. - D:accelVertical=0.14 - - # How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored. - I:armorEnergyPerHit=160 - - # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. - I:armorReduction=8 - - # When enabled, this Jetpack will be able to activate Charger Mode. - B:chargerMode=false - - # When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall. - B:emergencyHoverMode=true - - # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. - I:enchantability=17 - - # The maximum amount of energy that this pack can hold. - I:energyCapacity=25000000 - - # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. - I:energyPerTickIn=20000 - - # The amount of energy that this Jetpack/Fluxpack uses every tick, when being used. - I:energyUsage=450 - - # The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode. - D:speedSideways=0.19 - - # The maximum vertical speed of this Jetpack when flying. - D:speedVertical=0.8 - - # The maximum vertical speed of this Jetpack when flying in Hover Mode. - D:speedVerticalHover=0.4 - - # The maximum vertical speed of this Jetpack when slowly descending in Hover Mode. - D:speedVerticalHoverSlow=0.005 - - # How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. - D:sprintEnergyModifier=4.0 - - # How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. - D:sprintSpeedModifier=1.8 - } - - jetpack_te5 { - # The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached. - D:accelVertical=0.15 - - # How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored. - I:armorEnergyPerHit=240 - - # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. - I:armorReduction=12 - - # When enabled, this Jetpack will be able to activate Charger Mode. - B:chargerMode=true - - # When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall. - B:emergencyHoverMode=true - - # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. - I:enchantability=20 - - # The maximum amount of energy that this pack can hold. - I:energyCapacity=50000000 - - # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. - I:energyPerTickIn=30000 - - # The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items. - I:energyPerTickOut=30000 - - # The amount of energy that this Jetpack/Fluxpack uses every tick, when being used. - I:energyUsage=850 - - # The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode. - D:speedSideways=0.21 - - # The maximum vertical speed of this Jetpack when flying. - D:speedVertical=0.9 - - # The maximum vertical speed of this Jetpack when flying in Hover Mode. - D:speedVerticalHover=0.45 - - # The maximum vertical speed of this Jetpack when slowly descending in Hover Mode. - D:speedVerticalHoverSlow=0.0 - - # How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. - D:sprintEnergyModifier=6.0 - - # How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. - D:sprintSpeedModifier=2.4 - } - - fluxpack_te1 { - # How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored. - I:armorEnergyPerHit=60 - - # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. - I:armorReduction=4 - - # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. - I:enchantability=4 - - # The maximum amount of energy that this pack can hold. - I:energyCapacity=1500000 - - # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. - I:energyPerTickIn=800 - - # The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items. - I:energyPerTickOut=800 - } - - fluxpack_te2 { - # How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored. - I:armorEnergyPerHit=100 - - # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. - I:armorReduction=6 - - # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. - I:enchantability=6 - - # The maximum amount of energy that this pack can hold. - I:energyCapacity=12000000 - - # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. - I:energyPerTickIn=6000 - - # The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items. - I:energyPerTickOut=6000 - } - - fluxpack_te3 { - # How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored. - I:armorEnergyPerHit=140 - - # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. - I:armorReduction=7 - - # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. - I:enchantability=8 - - # The maximum amount of energy that this pack can hold. - I:energyCapacity=40000000 - - # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. - I:energyPerTickIn=20000 - - # The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items. - I:energyPerTickOut=20000 - } - - fluxpack_te4 { - # How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored. - I:armorEnergyPerHit=160 - - # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. - I:armorReduction=7 - - # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. - I:enchantability=10 - - # The maximum amount of energy that this pack can hold. - I:energyCapacity=80000000 - - # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. - I:energyPerTickIn=32000 - - # The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items. - I:energyPerTickOut=32000 - } - - } - -} - -