From 8d45cf3d79e7076aa8369c2f873eeb496df38bcf Mon Sep 17 00:00:00 2001 From: Integer Limit <103940576+IntegerLimit@users.noreply.github.com> Date: Fri, 8 Dec 2023 12:19:51 +1100 Subject: [PATCH] Update Universal Tweaks and Simply Jetpacks (#562) Sets Max Render Distance of Storage Drawers (32) Make Simply Jetpacks and GregTech Jetpacks' HUDs be bottom left [EXPAND] [[messages]] messageTitle = "Change Simply Jetpacks and GregTech Jetpacks' HUD Locations" messageBody = """ [BUG] [DETAILS] details = [\"Moves to the Bottom Left of the Screen.\", \"Fixes Blocking TOP HUD.\"] [DETAILS] """ [[messages]] messageTitle = "Set Max Render Distance of Storage Drawers Items to 32 Blocks" messageBody = "[PERFORMANCE]" [EXPAND] --- manifest.json | 2 +- .../config/Universal Tweaks - Bugfixes.cfg | 199 ++++++ .../config/Universal Tweaks - General.cfg | 18 + .../Universal Tweaks - Mod Integration.cfg | 376 ++++++++++ ...eaks.cfg => Universal Tweaks - Tweaks.cfg} | 599 +--------------- overrides/config/gregtech.cfg | 2 +- overrides/config/simplyjetpacks-client.cfg | 68 -- overrides/config/simplyjetpacks.cfg | 662 ------------------ overrides/config/simplyjetpacks/client.cfg | 8 +- overrides/config/simplyjetpacks/common.cfg | 5 +- 10 files changed, 643 insertions(+), 1296 deletions(-) create mode 100644 overrides/config/Universal Tweaks - Bugfixes.cfg create mode 100644 overrides/config/Universal Tweaks - General.cfg create mode 100644 overrides/config/Universal Tweaks - Mod Integration.cfg rename overrides/config/{UniversalTweaks.cfg => Universal Tweaks - Tweaks.cfg} (59%) mode change 100644 => 100755 overrides/config/gregtech.cfg delete mode 100644 overrides/config/simplyjetpacks-client.cfg delete mode 100644 overrides/config/simplyjetpacks.cfg mode change 100644 => 100755 overrides/config/simplyjetpacks/client.cfg mode change 100644 => 100755 overrides/config/simplyjetpacks/common.cfg diff --git a/manifest.json b/manifest.json index 71310bb..26986cd 100644 --- a/manifest.json +++ b/manifest.json @@ -325,7 +325,7 @@ }, { "projectID": 251792, - "fileID": 3017440, + "fileID": 3294422, "required": true }, { diff --git a/overrides/config/Universal Tweaks - Bugfixes.cfg b/overrides/config/Universal Tweaks - Bugfixes.cfg new file mode 100644 index 0000000..82dbe7b --- /dev/null +++ b/overrides/config/Universal Tweaks - Bugfixes.cfg @@ -0,0 +1,199 @@ +# Configuration file + +general { + + blocks { + # Fixes rendering issues with banners by correctly sizing their render bounding boxes + # Incompatible with RenderLib + B:"Banner Bounding Box"=true + + # Fixes inconsistent delays of comparators to prevent redstone timing issues + B:"Comparator Timing"=true + + # Only damage living entities hit by falling blocks, prevents killing items and XP + B:"Falling Block Entity Damage"=true + + # Slims down the hopper bounding box for easier access of nearby blocks + B:"Hopper Bounding Box"=true + + # Prevents crashes when the destination tile entity becomes unavailable during the item insert process + # Mainly utilized to suppress edge case symptoms with Thaumcraft's Thaumatorium + B:"Hopper Insert Safety Check"=true + + # Prevents voiding held items when right + left clicking on an item frame simultaneously + B:"Item Frame Void"=true + + # Disables climbing movement when flying + B:"Ladder Flying Slowdown"=true + + # Avoids the need for multiple mining attempts by sending additional movement packets + B:"Mining Glitch"=true + + # Properly saves the last state of pistons to tags + B:"Piston Progress"=true + + "block overlay" { + # Fixes x-ray when standing in non-suffocating blocks + B:"[1] Block Overlay Toggle"=true + + # Excludes blocks from the block overlay bugfix + # Syntax: modid:block + S:"[2] Blacklist" < + > + + # Includes blocks in the block overlay bugfix + # Syntax: modid:block + S:"[3] Whitelist" < + > + } + + } + + entities { + # Improves the attack radius of hostile mobs by checking the line of sight with raytracing + B:"Attack Radius"=true + + # Prevents fire projectiles burning entities when blocking with shields + B:"Block Fire"=true + + # Fixes entities glitching through the bottom of boats + B:"Boat Riding Offset"=true + + # Replaces linked entity AI task sets with concurrent sets to avoid mod exception concerning entity AI + # Only enable this if you're facing concurrent modification exceptions with entity AI tasks, for example Thaumcraft's Pechs + B:"Concurrent Entity AI Tasks"=false + + # Fixes corrupted entities exceeding the allowed death time + B:"Death Time"=true + + # Fixes lag caused by dead entities by sending additional packets when the player is not alive + B:"Destroy Entity Packets"=true + + # Fixes missing player states when changing dimensions by sending additional packets + B:"Dimension Change Player States"=true + + # Fixes item duplications when players are dropping items and disconnecting + B:"Disconnect Dupe"=true + + # Fixes a duplication exploit connected to the inventories of donkeys and mules + B:"Donkey/Mule Dupe"=true + + # Fixes consuming an item having a chance of also consuming a second item without any animation + B:"Double Consumption"=true + + # Relocate elytra deployment and landing to client side to prevent issues with high latencies + B:"Elytra Deployment & Landing"=true + + # Saves entity bounding boxes to tags to prevent breakouts and suffocation + B:"Entity Bounding Box"=true + + # Fixes non-functional elytra firework boosting and guardian targeting if the entity ID is 0 + B:"Entity ID"=true + + # Prevents corruption of entities caused by invalid health or damage values + B:"Entity NaN Values"=true + + # Pushes entities out of blocks when growing up to prevent suffocation + B:"Entity Suffocation"=true + + # Fixes entity tracker to prevent client-sided desyncs when teleporting or changing dimensions + # Incompatible with SpongeForge + B:"Entity Tracker"=true + + # Changes UUIDs of loaded entities in case their UUIDs are already assigned (and removes log spam) + B:"Entity UUID"=true + + # Modifies falling logic of horses, listening to LivingFallEvent and taking jump boost into account + B:"Horse Falling"=true + + # Corrects maximum player health on joining by setting the last saved health value + B:"Max Player Health"=true + + # Fixes mounts and boats sometimes disappearing after dismounting + B:"Mount Desync"=true + + # Fixes saturation depleting in peaceful mode + B:"Player Saturation"=true + + # Fixes a duplication exploit connected to shearing mooshrooms + B:"Shear Mooshroom Dupe"=true + + # Fixes skeletons not looking at their targets when strafing + B:"Skeleton Aim"=true + + # Returns missing hoods to villager mantles + B:"Villager Mantle Hoods"=true + + "entity desync" { + # Fixes entity motion desyncs most notable with arrows and thrown items + # Incompatible with Immersive Vehicles + B:"[1] Entity Desync Toggle"=true + + # Syntax: modid:entity + # Example: minecraft:minecart + S:"[2] Entity Blacklist" < + minecraft:minecart + > + } + + } + + misc { + # Improves the accuracy of smooth lighting by checking for suffocation and light opacity + B:"Accurate Smooth Lighting"=true + + # Fixes entity and particle rendering issues by enabling depth buffer writing + B:"Depth Mask"=true + + # Replaces the help command, sorts and reports broken commands + B:"Help Command"=true + + # Prevents various crashes with Turkish locale + B:"Locale Crash"=true + + # Increases the packet size limit to account for large packets in modded environments + # Vanilla default is 0x200000 + # Incompatible with SpongeForge and RandomPatches + I:"Packet Size"=16777216 + + "model gap" { + # Fixes transparent gaps in all 3D models of blocks and items + B:"[1] Model Gap Toggle"=true + + # Quad X/Y offset + # Moves the quad toward the center of the item + # Use to hide gaps, keep as close to 0 as possible + D:"[2] Recess Value"=0.007 + + # Quad expansion increment + # Enlarges each quad + # Use to hide gaps, keep as close to 0 as possible + D:"[3] Expansion Value"=0.008 + } + + } + + world { + # Fixes loading of outdated chunks to prevent duplications, deletions and data corruption + # Incompatible with SpongeForge + B:"Chunk Saving"=true + + # Fixes invisible chunks in edge cases (small enclosed rooms at chunk borders) + B:"Frustum Culling"=true + + # Changes the data table of tile entities to resolve issues + # HASHMAP: Vanilla default + # LINKED_HASHMAP: Keeps the loading order of tile entities to prevent issues during the first ticks of chunk loading + # CONCURRENT_HASHMAP: Allows simultaneous access to tile entities to prevent concurrent modification exceptions + # CONCURRENT_LINKED_HASHMAP: Combines LINKED_HASHMAP and CONCURRENT_HASHMAP, may have random side effects + # Valid values: + # HASHMAP + # LINKED_HASHMAP + # CONCURRENT_HASHMAP + # CONCURRENT_LINKED_HASHMAP + S:"Tile Entity Map"=LINKED_HASHMAP + } + +} + + diff --git a/overrides/config/Universal Tweaks - General.cfg b/overrides/config/Universal Tweaks - General.cfg new file mode 100644 index 0000000..7af8cfb --- /dev/null +++ b/overrides/config/Universal Tweaks - General.cfg @@ -0,0 +1,18 @@ +# Configuration file + +general { + + debug { + # For those who live life on the edge, may or may not include Jons + B:"Bypass Incompatibility Warnings"=false + + # Enables debug logging + B:"Debug Logging"=false + + # Prints the time the game needed to launch to the log + B:"Show Loading Time"=true + } + +} + + diff --git a/overrides/config/Universal Tweaks - Mod Integration.cfg b/overrides/config/Universal Tweaks - Mod Integration.cfg new file mode 100644 index 0000000..5a04881 --- /dev/null +++ b/overrides/config/Universal Tweaks - Mod Integration.cfg @@ -0,0 +1,376 @@ +# Configuration file + +general { + + abyssalcraft { + # Makes an optimization to reduce tick overhead of AbyssalCraft's item transport system + B:"Optimized Item Transport"=true + } + + "actually additions" { + # Fixes various duplication exploits + B:"Duplication Fixes"=true + } + + "arcane archives" { + # Fixes various duplication exploits + B:"Duplication Fixes"=true + } + + "advent of ascension" { + # Fixes AoA player ticking in certain GUIs without player inventories (i.e. Flux Networks GUI) + B:"Inventory-less GUI Compatibility"=false + } + + "biomes o' plenty" { + # Fixes rapid inflection of regeneration effects in hot spring water + B:"Hot Spring Water"=true + } + + "blood magic" { + # Fixes various duplication exploits + B:"Duplication Fixes"=true + + # Optimizes the Hellfire/Soul Forge to reduce tick time + B:"Optimized Hellfire Forge"=true + + # Fixes memory leak related to unloading worlds/switching dimensions + B:"World Unload Memory Leak Fix"=true + } + + botania { + # Fixes various duplication exploits + B:"Duplication Fixes"=true + + # Enables the Botania Garden of Glass skybox for custom dimensions + # Abides by Botania's 'enableFancySkybox' config option + # Example: 43 + I:"Fancy Skybox" < + > + } + + chisel { + # Fixes various duplication exploits + B:"Duplication Fixes"=true + } + + "chocolate quest repoured" { + # Restores the golden feather behavior from the original Better Dungeons mod + B:"Legacy Golden Feather"=true + } + + "cofh core" { + # Sets the damage multiplier of the Vorpal enchantment + D:"Vorpal Enchantment Damage"=10.0 + } + + "elementary staffs" { + # Reintroduces the 1.5 electric staff behavior along with some subtle particles + B:"Electric Staff Port"=true + } + + "elenai dodge 2" { + # Fixes server-sided crashes when the Feathers Helper API is utilized + B:"Feathers Helper API Fix"=true + + # Sets the amount of consumed half-feathers per interval when the player is sprinting + I:"Sprinting Feather Consumption"=0 + + # Sets the rate feathers are consumed in ticks when the player is sprinting + I:"Sprinting Feather Interval"=20 + + # Sets the amount of half-feathers required to start sprinting + I:"Sprinting Feather Requirement"=6 + } + + "epic siege mod" { + # Disables leftover debug logging inside the digger AI of the beta builds + B:"Disable Digger AI Debug"=true + } + + "the erebus" { + # Prevents HWYLA/TOP crashes with preserved blocks + B:"Preserved Blocks Fix"=true + } + + "extra utilities 2" { + # Fixes various duplication exploits + B:"Duplication Fixes"=true + } + + forestry { + # Adds custom emerald to germling trades to the arborist villager + # Syntax: level;emeralds_min;emeralds_max;germlings_min;germlings_max;type;complexity_min;complexity_max + # level Level when this trade becomes available (how much trading needs to be done) + # emeralds_min Lower random limit for emeralds + # emeralds_max Upper random limit for emeralds + # germlings_min Lower random limit for germlings + # germlings_max Upper random limit for germlings + # type Type of germling, can be either pollen or sapling + # complexity_min Lower limit of allele complexity + # complexity_max Upper limit of allele complexity + # + # Example for a level 5 trade for a single sapling with a complexity between 6 and 10, costing between 10 to 40 emeralds: + # 5;10;40;1;1;sapling;6;10 + S:"Arborist Villager Trades" < + > + + # Disables damage caused by bees bypassing player armor + B:"Disable Bee Damage Armor Bypass"=true + + # Fixes various duplication exploits + B:"Duplication Fixes"=true + + # Allows Forestry farms to pick up ExtraTrees fruit + B:"Extra Trees: Gather Windfall"=true + + # Allows Forestry farms to automatically replant cocoa beans + B:"Replanting Cocoa Beans"=true + } + + "industrialcraft 2" { + # Fixes various duplication exploits + B:"Duplication Fixes"=true + } + + "industrial foregoing" { + # Fixes various duplication exploits + B:"Duplication Fixes"=true + } + + "infernal mobs" { + # Enables compatibility between Infernal Mobs' Sticky effect and Reliquary's Pedestal + B:"Sticky Pedestal Compatibility"=true + + # Enables compatibility between Infernal Mobs' Sticky effect and Capsule's Recall enchantment + B:"Sticky Recall Compatibility"=true + } + + "iron backpacks" { + # Fixes various duplication exploits + B:"Duplication Fixes"=true + } + + "item stages" { + # Changes item matching code to CraftTweaker's ingredient matching system, fixes item NBT issues + B:"Ingredient Matching"=true + } + + mekanism { + # Fixes various duplication exploits + B:"Duplication Fixes"=true + } + + "mob stages" { + # Fixes mob replacement ignoring entity spawning rules + B:"Spawning Rules Fixes"=true + } + + "nether chest" { + # Fixes various duplication exploits + B:"Duplication Fixes"=true + } + + netherrocks { + # Prevents crashing with mods implementing right click crop harvesting + B:"Right Click Harvesting Fix"=true + } + + nuclearcraft { + # Changes the data table of the radiation environment handler to improve performance + # CONCURRENT_HASHMAP: NuclearCraft default + # CONCURRENT_LINKED_HASHMAP: Keeps order of radiation environment info to improve iteration - Better performance + # CONCURRENT_LINKED_QUEUE: Uses a queue to avoid iteration - Best performance + # Valid values: + # CONCURRENT_HASHMAP + # CONCURRENT_LINKED_HASHMAP + # CONCURRENT_LINKED_QUEUE + S:"Radiation Environment Map"=CONCURRENT_LINKED_QUEUE + } + + projectred { + # Fixes various duplication exploits + B:"Duplication Fixes"=true + } + + quark { + # Fixes various duplication exploits + B:"Duplication Fixes"=true + } + + roost { + # Improves load time by registering CT chickens early for Roost to detect them + # Note: All CT chickens must be specified in "Custom Chickens" for this tweak to work! + # Note: In your .zs files, to use ContentTweaker's MaterialSystem Parts, you must: + # 1) Use '#loader finalize_contenttweaker', not '#loader contenttweaker' + # 2) Use the Material Part Bracket Handler to reference the item + B:"ContentTweaker: Early Register CT Chickens"=false + + # Adds custom chickens from mods (e.g. ContentTweaker) to Roost's stock texture check + # Syntax: name + # name Chicken name + S:"Custom Chickens" < + > + } + + "simple difficulty" { + # Fixes the interaction of iron canteens with rain collectors + B:"Iron Canteen Interaction Fix"=true + } + + "simply jetpacks" { + # Fixes a client-side memory leak associated with EntityPlayer + B:"Memory Leak Fix"=true + } + + "spice of life" { + # Fixes various duplication exploits + B:"Duplication Fixes"=true + } + + "storage drawers" { + # Approximate range in blocks at which drawers render contained items + # 0 for default unlimited range + I:"Render Range"=32 + } + + "tardis mod" { + # Fixes a client-side memory leak associated with EntityPlayer + B:"Memory Leak Fix"=true + } + + "tech reborn" { + # Optimizes the Rolling Machine to reduce tick time + B:"Optimized Rolling Machine"=true + } + + thaumcraft { + # Fixes various duplication exploits + B:"Duplication Fixes"=true + + # Fixes the bounding box always being at the center in both cinderpearls and shimmerleafs + B:"Flower Bounding Box"=true + + # Stops the thaumometer from bobbing rapidly when using it to scan objects + B:"Stable Thaumometer"=true + } + + "thaumcraft: entities" { + # Adds particles to firebats similar to legacy versions + B:"Firebat Particles"=true + + # Rotates dead eldritch crabs all the way like endermites, silverfish, and spiders + B:"Spiderlike Eldritch Crabs"=true + + # Increases particle size of wisps similar to legacy versions + B:"Wisp Particles"=true + } + + "thaumcraft: foci" { + + "focus effects" { + # Overhauls the break focus effect cast sound + B:"[01] Break: Cast Sound Revamp"=true + + # Adds an impact sound to the break focus effect + B:"[02] Break: Impact Sound"=true + + # Overhauls the earth focus effect cast sound + B:"[03] Earth: Cast Sound Revamp"=true + + # Adds an impact sound to the earth focus effect + B:"[04] Earth: Impact Sound"=true + + # Adds an impact sound to the fire focus effect + B:"[05] Fire: Impact Sound"=true + + # Adds an impact sound to the flux focus effect + B:"[06] Flux: Impact Sound"=true + + # Overhauls the frost focus effect cast sound to make it a lot less plangent + B:"[07] Frost: Cast Sound Revamp"=true + + # Adds an impact sound to the frost focus effect + B:"[08] Frost: Impact Sound"=true + + # Overhauls the heal focus effect cast sound + B:"[09] Heal: Cast Sound Revamp"=true + + # Adds an impact sound to the heal focus effect + B:"[10] Heal: Impact Sound"=true + + # Overhauls the rift focus effect cast sound + B:"[11] Rift: Cast Sound Revamp"=true + + # Adds an impact sound to the rift focus effect + B:"[12] Rift: Impact Sound"=true + } + + "focus mediums" { + # Plays an additional cast sound when using any bolt focus medium to add an extra layer of pow + B:"[1] Bolt: Cast Sound"=true + + # Plays an additional cast sound when using any cloud focus medium + B:"[2] Cloud: Cast Sound"=true + + # Adds additional cast, despawn, and setup sounds when using any mine focus medium + B:"[3] Mine: Sound Overhaul"=true + + # Plays an additional cast sound when summoning any type of spellbat + B:"[4] Spellbat: Cast Sound"=true + } + + } + + "thaumic wonders" { + # Fixes various duplication exploits + B:"Duplication Fixes"=true + } + + "the farlanders" { + # Fixes various duplication exploits + B:"Duplication Fixes"=true + } + + "thermal expansion" { + # Fixes various duplication exploits + B:"Duplication Fixes"=true + + # Adds Monoculture Cycle integration to desired phytogenic insolator recipes added by ModTweaker + # Register the recipe with Insolator.addRecipeMonoculture() instead of Insolator.addRecipe() in .zs files + # (and Insolator.addRecipeMonocultureSaplingInfuser() instead of Insolator.addRecipeSaplingInfuser()) + # Note: Make sure the 'fertilizer' is specified as the secondaryInput arg in the function + B:"Insolator Custom Monoculture"=true + } + + "tinkers' construct" { + # Fixes various duplication exploits + B:"Duplication Fixes"=true + + # Excludes gaseous fluids from being transferable via faucets + B:"Gaseous Fluids"=false + + # Hides tool/bow materials in the 'Materials and You' book + # Syntax: material + # Enabling debug logging prints all materials on game launch + S:"Material Blacklist" < + > + + # Suppresses special abilities of long swords and rapiers when shurikens are wielded in the offhand + B:"Offhand Shuriken"=true + + # Caches all ore dictionary smelting recipes to speed up game loading + B:"Ore Dictionary Cache"=true + + # Despawns unbreakable projectiles faster to improve framerates + B:"Projectile Despawning"=true + } + + "tiny progressions" { + # Fixes various duplication exploits + B:"Duplication Fixes"=true + } + +} + + diff --git a/overrides/config/UniversalTweaks.cfg b/overrides/config/Universal Tweaks - Tweaks.cfg similarity index 59% rename from overrides/config/UniversalTweaks.cfg rename to overrides/config/Universal Tweaks - Tweaks.cfg index 5c732dd..f0fb463 100644 --- a/overrides/config/UniversalTweaks.cfg +++ b/overrides/config/Universal Tweaks - Tweaks.cfg @@ -2,563 +2,12 @@ general { - "bugfixes: blocks" { - # Fixes rendering issues with banners by correctly sizing their render bounding boxes - B:"Banner Bounding Box"=true - - # Fixes inconsistent delays of comparators to prevent redstone timing issues - B:"Comparator Timing"=true - - # Only damage living entities hit by falling blocks, prevents killing items and XP - B:"Falling Block Entity Damage"=true - - # Slims down the hopper bounding box for easier access of nearby blocks - B:"Hopper Bounding Box"=true - - # Prevents crashes when the destination tile entity becomes unavailable during the item insert process - # Mainly utilized to suppress edge case symptoms with Thaumcraft's Thaumatorium - B:"Hopper Insert Safety Check"=true - - # Prevents voiding held items when right + left clicking on an item frame simultaneously - B:"Item Frame Void"=true - - # Disables climbing movement when flying - B:"Ladder Flying Slowdown"=true - - # Avoids the need for multiple mining attempts by sending additional movement packets - B:"Mining Glitch"=true - - # Properly saves the last state of pistons to tags - B:"Piston Progress"=true - - "block overlay" { - # Fixes x-ray when standing in non-suffocating blocks - B:"[1] Block Overlay Toggle"=true - - # Excludes blocks from the block overlay bugfix - # Syntax: modid:block - S:"[2] Blacklist" < - > - - # Includes blocks in the block overlay bugfix - # Syntax: modid:block - S:"[3] Whitelist" < - > - } - - } - - "bugfixes: entities" { - # Improves the attack radius of hostile mobs by checking the line of sight with raytracing - B:"Attack Radius"=true - - # Prevents fire projectiles burning entities when blocking with shields - B:"Block Fire"=true - - # Fixes entities glitching through the bottom of boats - B:"Boat Riding Offset"=true - - # Replaces linked entity AI task sets with concurrent sets to avoid mod exception concerning entity AI - # Only enable this if you're facing concurrent modification exceptions with entity AI tasks, for example Thaumcraft's Pechs - B:"Concurrent Entity AI Tasks"=false - - # Fixes corrupted entities exceeding the allowed death time - B:"Death Time"=true - - # Fixes lag caused by dead entities by sending additional packets when the player is not alive - B:"Destroy Entity Packets"=true - - # Fixes missing player states when changing dimensions by sending additional packets - B:"Dimension Change Player States"=true - - # Fixes item duplications when players are dropping items and disconnecting - B:"Disconnect Dupe"=true - - # Fixes a duplication exploit connected to the inventories of donkeys and mules - B:"Donkey/Mule Dupe"=true - - # Fixes consuming an item having a chance of also consuming a second item without any animation - B:"Double Consumption"=true - - # Relocate elytra deployment and landing to client side to prevent issues with high latencies - B:"Elytra Deployment & Landing"=true - - # Saves entity bounding boxes to tags to prevent breakouts and suffocation - B:"Entity Bounding Box"=true - - # Fixes entity motion desyncs most notable with arrows and thrown items - B:"Entity Desync"=true - - # Fixes non-functional elytra firework boosting and guardian targeting if the entity ID is 0 - B:"Entity ID"=true - - # Prevents corruption of entities caused by invalid health or damage values - B:"Entity NaN Values"=true - - # Pushes entities out of blocks when growing up to prevent suffocation - B:"Entity Suffocation"=true - - # Fixes entity tracker to prevent client-sided desyncs when teleporting or changing dimensions - # Incompatible with SpongeForge - B:"Entity Tracker"=true - - # Changes UUIDs of loaded entities in case their UUIDs are already assigned (and removes log spam) - B:"Entity UUID"=true - - # Modifies falling logic of horses, listening to LivingFallEvent and taking jump boost into account - B:"Horse Falling"=true - - # Corrects maximum player health on joining by setting the last saved health value - B:"Max Player Health"=true - - # Fixes mounts and boats sometimes disappearing after dismounting - B:"Mount Desync"=true - - # Fixes saturation depleting in peaceful mode - B:"Player Saturation"=true - - # Fixes a duplication exploit connected to shearing mooshrooms - B:"Shear Mooshroom Dupe"=true - - # Fixes skeletons not looking at their targets when strafing - B:"Skeleton Aim"=true - - # Returns missing hoods to villager mantles - B:"Villager Mantle Hoods"=true - } - - "bugfixes: misc" { - # Improves the accuracy of smooth lighting by checking for suffocation and light opacity - B:"Accurate Smooth Lighting"=true - - # Fixes entity and particle rendering issues by enabling depth buffer writing - B:"Depth Mask"=true - - # Replaces the help command, sorts and reports broken commands - B:"Help Command"=true - - # Prevents various crashes with Turkish locale - B:"Locale Crash"=true - - # Increases the packet size limit to account for large packets in modded environments - # Vanilla default is 0x200000 - # Incompatible with SpongeForge and RandomPatches - I:"Packet Size"=16777216 - - "model gap" { - # Fixes transparent gaps in all 3D models of blocks and items - B:"[1] Model Gap Toggle"=true - - # Quad X/Y offset - # Moves the quad toward the center of the item - # Use to hide gaps, keep as close to 0 as possible - D:"[2] Recess Value"=0.007 - - # Quad expansion increment - # Enlarges each quad - # Use to hide gaps, keep as close to 0 as possible - D:"[3] Expansion Value"=0.008 - } - - } - - "bugfixes: world" { - # Fixes loading of outdated chunks to prevent duplications, deletions and data corruption - # Incompatible with SpongeForge - B:"Chunk Saving"=true - - # Fixes invisible chunks in edge cases (small enclosed rooms at chunk borders) - B:"Frustum Culling"=true - - # Changes the data table of tile entities to resolve issues - # HASHMAP: Vanilla default - # LINKED_HASHMAP: Keeps the loading order of tile entities to prevent issues during the first ticks of chunk loading - # CONCURRENT_HASHMAP: Allows simultaneous access to tile entities to prevent concurrent modification exceptions - # CONCURRENT_LINKED_HASHMAP: Combines LINKED_HASHMAP and CONCURRENT_HASHMAP, may have random side effects - # Valid values: - # HASHMAP - # LINKED_HASHMAP - # CONCURRENT_HASHMAP - # CONCURRENT_LINKED_HASHMAP - S:"Tile Entity Map"=LINKED_HASHMAP - } - - debug { - # For those who live life on the edge, may or may not include Jons - B:"Bypass Incompatibility Warnings"=false - - # Enables debug logging - B:"Debug Logging"=false - - # Prints the time the game needed to launch to the log - B:"Show Loading Time"=true - } - - "mod integration" { - - abyssalcraft { - # Makes an optimization to reduce tick overhead of AbyssalCraft's item transport system - B:"Optimized Item Transport"=true - } - - "actually additions" { - # Fixes various duplication exploits - B:"Duplication Fixes"=true - } - - "arcane archives" { - # Fixes various duplication exploits - B:"Duplication Fixes"=true - } - - "advent of ascension" { - # Fixes AoA player ticking in certain GUIs without player inventories (i.e. Flux Networks GUI) - B:"Inventory-less GUI Compatibility"=false - } - - "biomes o' plenty" { - # Fixes rapid inflection of regeneration effects in hot spring water - B:"Hot Spring Water"=true - } - - "blood magic" { - # Fixes various duplication exploits - B:"Duplication Fixes"=true - - # Optimizes the Hellfire/Soul Forge to reduce tick time - B:"Optimized Hellfire Forge"=true - - # Fixes memory leak related to unloading worlds/switching dimensions - B:"World Unload Memory Leak Fix"=true - } - - botania { - # Fixes various duplication exploits - B:"Duplication Fixes"=true - - # Enables the Botania Garden of Glass skybox for custom dimensions - # Abides by Botania's 'enableFancySkybox' config option - # Example: 43 - I:"Fancy Skybox" < - > - } - - chisel { - # Fixes various duplication exploits - B:"Duplication Fixes"=true - } - - "chocolate quest repoured" { - # Restores the golden feather behavior from the original Better Dungeons mod - B:"Legacy Golden Feather"=true - } - - "cofh core" { - # Sets the damage multiplier of the Vorpal enchantment - D:"Vorpal Enchantment Damage"=10.0 - } - - "elementary staffs" { - # Reintroduces the 1.5 electric staff behavior along with some subtle particles - B:"Electric Staff Port"=true - } - - "elenai dodge 2" { - # Fixes server-sided crashes when the Feathers Helper API is utilized - B:"Feathers Helper API Fix"=true - - # Sets the amount of consumed half-feathers per interval when the player is sprinting - I:"Sprinting Feather Consumption"=0 - - # Sets the rate feathers are consumed in ticks when the player is sprinting - I:"Sprinting Feather Interval"=20 - - # Sets the amount of half-feathers required to start sprinting - I:"Sprinting Feather Requirement"=6 - } - - "epic siege mod" { - # Disables leftover debug logging inside the digger AI of the beta builds - B:"Disable Digger AI Debug"=true - } - - "the erebus" { - # Prevents HWYLA/TOP crashes with preserved blocks - B:"Preserved Blocks Fix"=true - } - - "extra utilities 2" { - # Fixes various duplication exploits - B:"Duplication Fixes"=true - } - - forestry { - # Adds custom emerald to germling trades to the arborist villager - # Syntax: level;emeralds_min;emeralds_max;germlings_min;germlings_max;type;complexity_min;complexity_max - # level Level when this trade becomes available (how much trading needs to be done) - # emeralds_min Lower random limit for emeralds - # emeralds_max Upper random limit for emeralds - # germlings_min Lower random limit for germlings - # germlings_max Upper random limit for germlings - # type Type of germling, can be either pollen or sapling - # complexity_min Lower limit of allele complexity - # complexity_max Upper limit of allele complexity - # - # Example for a level 5 trade for a single sapling with a complexity between 6 and 10, costing between 10 to 40 emeralds: - # 5;10;40;1;1;sapling;6;10 - S:"Arborist Villager Trades" < - > - - # Disables damage caused by bees bypassing player armor - B:"Disable Bee Damage Armor Bypass"=true - - # Fixes various duplication exploits - B:"Duplication Fixes"=true - - # Allows Forestry farms to pick up ExtraTrees fruit - B:"Extra Trees: Gather Windfall"=true - - # Allows Forestry farms to automatically replant cocoa beans - B:"Replanting Cocoa Beans"=true - } - - "industrialcraft 2" { - # Fixes various duplication exploits - B:"Duplication Fixes"=true - } - - "industrial foregoing" { - # Fixes various duplication exploits - B:"Duplication Fixes"=true - } - - "infernal mobs" { - # Enables compatibility between Infernal Mobs' Sticky effect and Capsule's Recall enchantment - B:"Sticky Recall Compatibility"=true - } - - "iron backpacks" { - # Fixes various duplication exploits - B:"Duplication Fixes"=true - } - - "item stages" { - # Changes item matching code to CraftTweaker's ingredient matching system, fixes item NBT issues - B:"Ingredient Matching"=true - } - - mekanism { - # Fixes various duplication exploits - B:"Duplication Fixes"=true - } - - "mob stages" { - # Fixes mob replacement ignoring entity spawning rules - B:"Spawning Rules Fixes"=true - } - - "nether chest" { - # Fixes various duplication exploits - B:"Duplication Fixes"=true - } - - netherrocks { - # Prevents crashing with mods implementing right click crop harvesting - B:"Right Click Harvesting Fix"=true - } - - nuclearcraft { - # Changes the data table of the radiation environment handler to improve performance - # CONCURRENT_HASHMAP: NuclearCraft default - # CONCURRENT_LINKED_HASHMAP: Keeps order of radiation environment info to improve iteration - Better performance - # CONCURRENT_LINKED_QUEUE: Uses a queue to avoid iteration - Best performance - # Valid values: - # CONCURRENT_HASHMAP - # CONCURRENT_LINKED_HASHMAP - # CONCURRENT_LINKED_QUEUE - S:"Radiation Environment Map"=CONCURRENT_LINKED_QUEUE - } - - projectred { - # Fixes various duplication exploits - B:"Duplication Fixes"=true - } - - quark { - # Fixes various duplication exploits - B:"Duplication Fixes"=true - } - - roost { - # Improves load time by registering CT chickens early for Roost to detect them - # Note: All CT chickens must be specified in "Custom Chickens" for this tweak to work! - # Note: In your .zs files, to use ContentTweaker's MaterialSystem Parts, you must: - # 1) Use '#loader finalize_contenttweaker', not '#loader contenttweaker' - # 2) Use the Material Part Bracket Handler to reference the item - B:"ContentTweaker: Early Register CT Chickens"=false - - # Adds custom chickens from mods (e.g. ContentTweaker) to Roost's stock texture check - # Syntax: name - # name Chicken name - S:"Custom Chickens" < - > - } - - "simple difficulty" { - # Fixes the interaction of iron canteens with rain collectors - B:"Iron Canteen Interaction Fix"=true - } - - "spice of life" { - # Fixes various duplication exploits - B:"Duplication Fixes"=true - } - - "storage drawers" { - # Fixes voiding of items when nearing full capacity - # Fixes slotless item handler implementation not allowing the extraction from compacting item drawers with the vending upgrade - # Caches the drawer controller tile to avoid getting the TE from the world every time a drawer slave is interacted with - B:"Item Handlers"=false - - # Approximate range in blocks at which drawers render contained items - # 0 for default unlimited range - I:"Render Range"=0 - } - - "tech reborn" { - # Optimizes the Rolling Machine to reduce tick time - B:"Optimized Rolling Machine"=true - } - - thaumcraft { - # Fixes various duplication exploits - B:"Duplication Fixes"=true - - # Fixes the bounding box always being at the center in both cinderpearls and shimmerleafs - B:"Flower Bounding Box"=true - - # Stops the thaumometer from bobbing rapidly when using it to scan objects - B:"Stable Thaumometer"=true - } - - "thaumcraft: entities" { - # Adds particles to firebats similar to legacy versions - B:"Firebat Particles"=true - - # Rotates dead eldritch crabs all the way like endermites, silverfish, and spiders - B:"Spiderlike Eldritch Crabs"=true - - # Increases particle size of wisps similar to legacy versions - B:"Wisp Particles"=true - } - - "thaumcraft: foci" { - - "focus effects" { - # Overhauls the break focus effect cast sound - B:"[01] Break: Cast Sound Revamp"=true - - # Adds an impact sound to the break focus effect - B:"[02] Break: Impact Sound"=true - - # Overhauls the earth focus effect cast sound - B:"[03] Earth: Cast Sound Revamp"=true - - # Adds an impact sound to the earth focus effect - B:"[04] Earth: Impact Sound"=true - - # Adds an impact sound to the fire focus effect - B:"[05] Fire: Impact Sound"=true - - # Adds an impact sound to the flux focus effect - B:"[06] Flux: Impact Sound"=true - - # Overhauls the frost focus effect cast sound to make it a lot less plangent - B:"[07] Frost: Cast Sound Revamp"=true - - # Adds an impact sound to the frost focus effect - B:"[08] Frost: Impact Sound"=true - - # Overhauls the heal focus effect cast sound - B:"[09] Heal: Cast Sound Revamp"=true - - # Adds an impact sound to the heal focus effect - B:"[10] Heal: Impact Sound"=true - - # Overhauls the rift focus effect cast sound - B:"[11] Rift: Cast Sound Revamp"=true - - # Adds an impact sound to the rift focus effect - B:"[12] Rift: Impact Sound"=true - } - - "focus mediums" { - # Plays an additional cast sound when using any bolt focus medium to add an extra layer of pow - B:"[1] Bolt: Cast Sound"=true - - # Plays an additional cast sound when using any cloud focus medium - B:"[2] Cloud: Cast Sound"=true - - # Adds additional cast, despawn, and setup sounds when using any mine focus medium - B:"[3] Mine: Sound Overhaul"=true - - # Plays an additional cast sound when summoning any type of spellbat - B:"[4] Spellbat: Cast Sound"=true - } - - } - - "thaumic wonders" { - # Fixes various duplication exploits - B:"Duplication Fixes"=true - } - - "the farlanders" { - # Fixes various duplication exploits - B:"Duplication Fixes"=true - } - - "thermal expansion" { - # Fixes various duplication exploits - B:"Duplication Fixes"=true - - # Adds Monoculture Cycle integration to desired phytogenic insolator recipes added by ModTweaker - # Register the recipe with Insolator.addRecipeMonoculture() instead of Insolator.addRecipe() in .zs files - # (and Insolator.addRecipeMonocultureSaplingInfuser() instead of Insolator.addRecipeSaplingInfuser()) - # Note: Make sure the 'fertilizer' is specified as the secondaryInput arg in the function - B:"Insolator Custom Monoculture"=true - } - - "tinkers' construct" { - # Fixes various duplication exploits - B:"Duplication Fixes"=true - - # Excludes gaseous fluids from being transferable via faucets - B:"Gaseous Fluids"=false - - # Suppresses special abilities of long swords and rapiers when shurikens are wielded in the offhand - B:"Offhand Shuriken"=true - - # Caches all ore dictionary smelting recipes to speed up game loading - B:"Ore Dictionary Cache"=true - - # Despawns unbreakable projectiles faster to improve framerates - B:"Projectile Despawning"=true - } - - "tiny progressions" { - # Fixes various duplication exploits - B:"Duplication Fixes"=true - } - - } - - "tweaks: blocks" { + blocks { # Replaces bed obstruction checks with an improved version B:"Bed Obstruction Replacement"=true # Prevents breaking lower parts of sugar cane and cacti as well as unripe crops, unless sneaking - B:"Better Harvest"=false + B:"Better Harvest"=true # Sets the delay in ticks between breaking blocks I:"Block Hit Delay"=5 @@ -642,7 +91,7 @@ general { B:"[1] Finite Water Toggle"=false # Allows creation of infinite water sources in ocean and river biomes - B:"[2] Allow Water Biomes"=false + B:"[2] Allow Water Biomes"=true # Inclusive minimum altitude at which water is infinite I:"[3] Minimum Altitude"=0 @@ -653,7 +102,7 @@ general { } - "tweaks: entities" { + entities { # Removes entity AI for improved server performance B:"AI Removal"=false @@ -807,7 +256,7 @@ general { B:"[1] Player Speed Toggle"=false # Determines the player's base walk speed - D:"[2] Walk Speed"=0.2 + D:"[2] Walk Speed"=0.1 # Determines the player's base fly speed D:"[3] Fly Speed"=0.05 @@ -886,7 +335,7 @@ general { } - "tweaks: items" { + items { # Allows the consumption of food at any time, regardless of the hunger bar B:"Always Eat"=true @@ -1037,7 +486,7 @@ general { D:"[2] Ratio"=2.0 # Repairs damaged items from the entire inventory with XP - B:"[3] Overpowered"=false + B:"[3] Overpowered"=true } "shield parry" { @@ -1089,7 +538,7 @@ general { } - "tweaks: misc" { + misc { # Enables clicking of `/seed` world seed in chat to copy to clipboard B:"Copy World Seed"=true @@ -1157,6 +606,34 @@ general { # Adds a button to the pause menu to toggle cheats B:"Toggle Cheats Button"=true + "armor curve" { + # Adjusts the armor scaling and degradation formulae for mobs and players + B:"[1] Armor Curve Toggle"=false + + # Configure how much armor does against damage + # Valid values are 'armor', 'damage', and 'toughness' + # Set to 1 to not modify damage at this step + S:"[2] Armor Damage Reduction Formula"=damage-(damage>(40/(toughness+1)))*((40/(toughness+1)))/2 + + # Configure sudden death protection for armor toughness + # Valid values are 'armor', 'damage', and 'toughness' + # Set to 1 to not modify damage at this step + S:"[3] Armor Toughness Damage Reduction Formula"=damage*MAX(10/(10+armor),0.2) + + # Configure the efficiency of protection enchantments + # Valid values are 'enchant' and 'damage' + # Set to 1 to not modify damage at this step + S:"[4] Enchantment Damage Reduction Formula"=damage*10/(10+enchant) + + # Configure how armor degrades + # Valid values are 'remaining' and 'max' + # Set to 1 to disable + S:"[5] Armor Degradation Formula"=remaining/MAX(max,1) + + # Enables debug logging for easier config validation + B:"[6] Debug Logging"=false + } + "incurable potions" { # Determines if potion effects are curable with curative items like buckets of milk B:"[1] Incurable Potions Toggle"=true @@ -1323,7 +800,7 @@ general { } - "tweaks: performance" { + performance { # Determines the interval in ticks between world auto saves I:"Auto Save Interval"=900 @@ -1359,7 +836,7 @@ general { B:"Uncap FPS"=true } - "tweaks: world" { + world { # Sets the default height of the overworld's sea level # Vanilla default is 63 I:"Sea Level"=63 diff --git a/overrides/config/gregtech.cfg b/overrides/config/gregtech.cfg old mode 100644 new mode 100755 index 0140ee6..77160b5 --- a/overrides/config/gregtech.cfg +++ b/overrides/config/gregtech.cfg @@ -722,7 +722,7 @@ general { # 2 - right-upper corner # 3 - left-bottom corner # 4 - right-bottom corner - I:hudLocation=1 + I:hudLocation=3 # Horizontal offset of HUD [0 ~ 100) I:hudOffsetX=0 diff --git a/overrides/config/simplyjetpacks-client.cfg b/overrides/config/simplyjetpacks-client.cfg deleted file mode 100644 index f48941d..0000000 --- a/overrides/config/simplyjetpacks-client.cfg +++ /dev/null @@ -1,68 +0,0 @@ -# Configuration file - -"aesthetics settings" { - # When enabled, worn jetpacks and flux packs will have a 3D armor model. Otherwise, flat textures will be used. - B:"Enable Armor 3D Models"=true -} - - -"controls settings" { - # When enabled, sprinting by double-tapping the forward key will work while flying with a jetpack. Can be used as an easier way to activate a jetpack's boost while airborne (the sprint key also works). - B:"Allow double-tap sprinting while flying"=true - - # The name of the Descend key when custom controls are enabled. - S:"Custom Descend key"=LSHIFT - - # The name of the Fly key when custom controls are enabled. - S:"Custom Fly key"=SPACE - - # When enabled, the key codes specified here will be used for the fly and descend keys. Otherwise, the vanilla jump and sneak keys will be used. - B:"Custom controls"=false - - # Invert Hover Mode sneaking behavior - B:"Invert Hover Mode sneaking behavior"=false -} - - -"gui settings" { - # When enabled, a HUD that displays the fuel level of the currently worn jetpack or flux pack will show. - B:"Enable Fuel HUD"=true - - # When enabled, a HUD that displays the states (engine/mode/etc.) of the currently worn jetpack or flux pack will show. - B:"Enable State HUD"=true - - # When enabled, switching jetpacks or flux packs on or off, or change their modes will display a status message above the inventory bar. - B:"Enable State Messages"=true - - # When enabled, the fuel HUD will display the exact amount of RF or mB other than just a percentage. - B:"Exact fuel amounts in HUD"=false - - # The base position of the HUD on the screen. 0 = top left, 1 = top center, 2 = top right, 3 = left, 4 = right, 5 = bottom left, 6 = bottom right - I:"HUD Base Position"=0 - - # The HUD display will be shifted horizontally by this value. This value may be negative. - I:"HUD Offset - X"=0 - - # The HUD display will be shifted vertically by this value. This value may be negative. - I:"HUD Offset - Y"=0 - - # How large the HUD will be rendered. Default is 1.0, can be bigger or smaller - D:"HUD Scale"=1.0 - - # When enabled, item details are only shown in the tooltip when holding Shift. - B:"Hold Shift for Details"=true - - # When enabled, only the fuel amounts themselves will be rendered on the fuel HUD. - B:"Minimal Fuel HUD"=false - - # When enabled, the HUD will display even when the chat window is opened. - B:"Show HUD while chatting"=true -} - - -"sound settings" { - # When enabled, jetpacks will make sounds when used. - B:"Jetpack Sounds"=true -} - - diff --git a/overrides/config/simplyjetpacks.cfg b/overrides/config/simplyjetpacks.cfg deleted file mode 100644 index 26063fd..0000000 --- a/overrides/config/simplyjetpacks.cfg +++ /dev/null @@ -1,662 +0,0 @@ -# Configuration file - -"integration settings" { - # When enabled, Simply Jetpacks will register its Ender IO-based jetpacks and flux packs. - B:"Ender IO integration"=true - - # When enabled, Simply Jetpacks will register its RedstoneRepository tier5 jetplate recipes. - B:"Redstone Repository integration"=true - - # When enabled, Simply Jetpacks will register its RedstoneArsenal tier5 jetpack recipes. - B:"RedstoneArsenal integration"=true - - # When set to a value between 0-100, changes the fuel efficiency bonus of the Enderium Armored Jetplate (Ex: 80 uses fuel at 80% rate - I:"RedstoneRepository Fuel Efficiency Bonus"=80 - - # When enabled, Simply Jetpacks will register ThermalDynamic items for thruster recipes. - B:"ThermalDynamics integration"=true - - # When enabled, Simply Jetpacks will register its Thermal Expansion-based jetpacks and flux packs. - B:"ThermalExpansion integration"=true - - # When enabled, Simply Jetpacks will register its Vanilla-based jetpacks. - B:"Vanilla integration"=false -} - - -"item settings" { - # When enabled, Simply Jetpacks will register some crafting components from Redstone Arsenal to make the Flux-Infused JetPlate craftable if Redstone Arsenal is not installed. - B:"Add Redstone Arsenal items if not installed"=true - - # The ID of the Fuel Efficiency enchantment. Set to 0 to disable. - I:"Fuel Efficiency enchant ID"=110 - - # When enabled, jetpacks will explode and kill their users when they are being used to fly through flammable fluid blocks. - B:"Jetpacks explode in flammable fluid blocks"=false -} - - -"tuning - basic capacitor pack (eio 1)" { - # The maximum amount of fuel that this pack can hold. - I:"Fuel Capacity"=800000 - - # The amount of fuel that can be inserted into this pack per tick from external sources. - I:"Fuel Per Tick In"=800 - - # The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items. - I:"Fuel Per Tick Out"=800 -} - - -"tuning - basic flux pack (te 1)" { - # The maximum amount of fuel that this pack can hold. - I:"Fuel Capacity"=1500000 - - # The amount of fuel that can be inserted into this pack per tick from external sources. - I:"Fuel Per Tick In"=800 - - # The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items. - I:"Fuel Per Tick Out"=800 -} - - -"tuning - capacitor pack (eio 2)" { - # How much fuel is lost from this pack when the user is hit, if armored. - I:"Armor Fuel Per Hit"=100 - - # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. - I:"Armor Reduction"=6 - - # The maximum amount of fuel that this pack can hold. - I:"Fuel Capacity"=4000000 - - # The amount of fuel that can be inserted into this pack per tick from external sources. - I:"Fuel Per Tick In"=4000 - - # The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items. - I:"Fuel Per Tick Out"=4000 -} - - -"tuning - conductive iron jetpack (eio 1)" { - # How much fuel is lost from this pack when the user is hit, if armored. - I:"Armor Fuel Per Hit"=80 - - # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. - I:"Armor Reduction"=5 - - # When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall. - B:"Emergency Hover Mode"=false - - # The maximum amount of fuel that this pack can hold. - I:"Fuel Capacity"=80000 - - # The amount of fuel that can be inserted into this pack per tick from external sources. - I:"Fuel Per Tick In"=400 - - # The amount of fuel that this pack uses every tick when used. - I:"Fuel Usage"=32 - - # The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode. - D:"Sideways Speed"=0.0 - - # How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. - D:"Sprint Fuel Usage Multiplier"=1.0 - - # How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. - D:"Sprint Speed Multiplier"=1.0 - - # The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached. - D:"Vertical Acceleration"=0.1 - - # The maximum vertical speed of this jetpack when flying. - D:"Vertical Speed"=0.22 - - # The maximum vertical speed of this jetpack when slowly descending in hover mode. - D:"Vertical Speed (Hover Mode / Slow Descent)"=0.14 - - # The maximum vertical speed of this jetpack when flying in hover mode. - D:"Vertical Speed (Hover Mode)"=0.18 -} - - -"tuning - creative flux pack" { - # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. - I:"Armor Reduction"=8 - - # The maximum amount of fuel that this pack can hold. - I:"Fuel Capacity"=200000 - - # The amount of fuel that can be inserted into this pack per tick from external sources. - I:"Fuel Per Tick In"=0 - - # The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items. - I:"Fuel Per Tick Out"=50000 -} - - -"tuning - creative jetpack" { - # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. - I:"Armor Reduction"=12 - - # When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall. - B:"Emergency Hover Mode"=true - - # The maximum amount of fuel that this pack can hold. - I:"Fuel Capacity"=200000 - - # The amount of fuel that can be inserted into this pack per tick from external sources. - I:"Fuel Per Tick In"=0 - - # The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items. - I:"Fuel Per Tick Out"=50000 - - # The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode. - D:"Sideways Speed"=0.21 - - # How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. - D:"Sprint Speed Multiplier"=2.5 - - # The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached. - D:"Vertical Acceleration"=0.15 - - # The maximum vertical speed of this jetpack when flying. - D:"Vertical Speed"=0.9 - - # The maximum vertical speed of this jetpack when slowly descending in hover mode. - D:"Vertical Speed (Hover Mode / Slow Descent)"=0.0 - - # The maximum vertical speed of this jetpack when flying in hover mode. - D:"Vertical Speed (Hover Mode)"=0.45 -} - - -"tuning - dark soularium jetplate (eio 5)" { - # How much fuel is lost from this pack when the user is hit, if armored. - I:"Armor Fuel Per Hit"=240 - - # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. - I:"Armor Reduction"=12 - - # When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall. - B:"Emergency Hover Mode"=true - - # The maximum amount of fuel that this pack can hold. - I:"Fuel Capacity"=60000000 - - # The amount of fuel that can be inserted into this pack per tick from external sources. - I:"Fuel Per Tick In"=200000 - - # The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items. - I:"Fuel Per Tick Out"=32000 - - # The amount of fuel that this pack uses every tick when used. - I:"Fuel Usage"=850 - - # The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode. - D:"Sideways Speed"=0.21 - - # How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. - D:"Sprint Fuel Usage Multiplier"=6.0 - - # How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. - D:"Sprint Speed Multiplier"=2.4 - - # The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached. - D:"Vertical Acceleration"=0.15 - - # The maximum vertical speed of this jetpack when flying. - D:"Vertical Speed"=0.9 - - # The maximum vertical speed of this jetpack when slowly descending in hover mode. - D:"Vertical Speed (Hover Mode / Slow Descent)"=0.0 - - # The maximum vertical speed of this jetpack when flying in hover mode. - D:"Vertical Speed (Hover Mode)"=0.45 -} - - -"tuning - diamond jetpack (vanilla 3)" { - I:"Armor Fuel Per Hit"=160 - I:"Armor Reduction"=8 - B:"Emergency Hover Mode"=true - I:"Fuel Capacity"=20000000 - I:"Fuel Per Tick In"=50000 - I:"Fuel Usage"=450 - D:"Sideways Speed"=0.19 - D:"Sprint Fuel Usage Multiplier"=4.0 - D:"Sprint Speed Multiplier"=1.8 - D:"Vertical Acceleration"=0.14 - D:"Vertical Speed"=0.8 - D:"Vertical Speed (Hover Mode / Slow Descent)"=0.005 - D:"Vertical Speed (Hover Mode)"=0.4 -} - - -"tuning - electrical steel jetpack (eio 2)" { - # How much fuel is lost from this pack when the user is hit, if armored. - I:"Armor Fuel Per Hit"=100 - - # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. - I:"Armor Reduction"=6 - - # When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall. - B:"Emergency Hover Mode"=false - - # The maximum amount of fuel that this pack can hold. - I:"Fuel Capacity"=400000 - - # The amount of fuel that can be inserted into this pack per tick from external sources. - I:"Fuel Per Tick In"=2000 - - # The amount of fuel that this pack uses every tick when used. - I:"Fuel Usage"=50 - - # The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode. - D:"Sideways Speed"=0.08 - - # How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. - D:"Sprint Fuel Usage Multiplier"=1.0 - - # How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. - D:"Sprint Speed Multiplier"=1.0 - - # The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached. - D:"Vertical Acceleration"=0.12 - - # The maximum vertical speed of this jetpack when flying. - D:"Vertical Speed"=0.3 - - # The maximum vertical speed of this jetpack when slowly descending in hover mode. - D:"Vertical Speed (Hover Mode / Slow Descent)"=0.1 - - # The maximum vertical speed of this jetpack when flying in hover mode. - D:"Vertical Speed (Hover Mode)"=0.18 -} - - -"tuning - energetic jetpack (eio 3)" { - # How much fuel is lost from this pack when the user is hit, if armored. - I:"Armor Fuel Per Hit"=120 - - # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. - I:"Armor Reduction"=7 - - # When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall. - B:"Emergency Hover Mode"=true - - # The maximum amount of fuel that this pack can hold. - I:"Fuel Capacity"=4000000 - - # The amount of fuel that can be inserted into this pack per tick from external sources. - I:"Fuel Per Tick In"=20000 - - # The amount of fuel that this pack uses every tick when used. - I:"Fuel Usage"=200 - - # The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode. - D:"Sideways Speed"=0.14 - - # How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. - D:"Sprint Fuel Usage Multiplier"=2.5 - - # How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. - D:"Sprint Speed Multiplier"=1.3 - - # The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached. - D:"Vertical Acceleration"=0.13 - - # The maximum vertical speed of this jetpack when flying. - D:"Vertical Speed"=0.48 - - # The maximum vertical speed of this jetpack when slowly descending in hover mode. - D:"Vertical Speed (Hover Mode / Slow Descent)"=0.03 - - # The maximum vertical speed of this jetpack when flying in hover mode. - D:"Vertical Speed (Hover Mode)"=0.34 -} - - -"tuning - flux-infused jetplate (te 5)" { - # How much fuel is lost from this pack when the user is hit, if armored. - I:"Armor Fuel Per Hit"=240 - - # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. - I:"Armor Reduction"=12 - - # When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall. - B:"Emergency Hover Mode"=true - - # The maximum amount of fuel that this pack can hold. - I:"Fuel Capacity"=50000000 - - # The amount of fuel that can be inserted into this pack per tick from external sources. - I:"Fuel Per Tick In"=30000 - - # The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items. - I:"Fuel Per Tick Out"=30000 - - # The amount of fuel that this pack uses every tick when used. - I:"Fuel Usage"=850 - - # The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode. - D:"Sideways Speed"=0.21 - - # How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. - D:"Sprint Fuel Usage Multiplier"=6.0 - - # How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. - D:"Sprint Speed Multiplier"=2.4 - - # The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached. - D:"Vertical Acceleration"=0.15 - - # The maximum vertical speed of this jetpack when flying. - D:"Vertical Speed"=0.9 - - # The maximum vertical speed of this jetpack when slowly descending in hover mode. - D:"Vertical Speed (Hover Mode / Slow Descent)"=0.0 - - # The maximum vertical speed of this jetpack when flying in hover mode. - D:"Vertical Speed (Hover Mode)"=0.45 -} - - -"tuning - gold jetpack (vanilla 2)" { - I:"Armor Fuel Per Hit"=80 - I:"Armor Reduction"=6 - B:"Emergency Hover Mode"=false - I:"Fuel Capacity"=400000 - I:"Fuel Per Tick In"=2000 - I:"Fuel Usage"=50 - D:"Sideways Speed"=0.1 - D:"Sprint Fuel Usage Multiplier"=1.0 - D:"Sprint Speed Multiplier"=1.0 - D:"Vertical Acceleration"=0.12 - D:"Vertical Speed"=0.4 - D:"Vertical Speed (Hover Mode / Slow Descent)"=0.1 - D:"Vertical Speed (Hover Mode)"=0.2 -} - - -"tuning - hardened jetpack (te 2)" { - # How much fuel is lost from this pack when the user is hit, if armored. - I:"Armor Fuel Per Hit"=80 - - # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. - I:"Armor Reduction"=6 - - # When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall. - B:"Emergency Hover Mode"=false - - # The maximum amount of fuel that this pack can hold. - I:"Fuel Capacity"=3000000 - - # The amount of fuel that can be inserted into this pack per tick from external sources. - I:"Fuel Per Tick In"=8000 - - # The amount of fuel that this pack uses every tick when used. - I:"Fuel Usage"=50 - - # The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode. - D:"Sideways Speed"=0.08 - - # How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. - D:"Sprint Fuel Usage Multiplier"=1.0 - - # How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. - D:"Sprint Speed Multiplier"=1.0 - - # The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached. - D:"Vertical Acceleration"=0.12 - - # The maximum vertical speed of this jetpack when flying. - D:"Vertical Speed"=0.3 - - # The maximum vertical speed of this jetpack when slowly descending in hover mode. - D:"Vertical Speed (Hover Mode / Slow Descent)"=0.1 - - # The maximum vertical speed of this jetpack when flying in hover mode. - D:"Vertical Speed (Hover Mode)"=0.18 -} - - -"tuning - iron jetpack (vanilla 1)" { - I:"Armor Fuel Per Hit"=80 - I:"Armor Reduction"=5 - B:"Emergency Hover Mode"=false - I:"Fuel Capacity"=80000 - I:"Fuel Per Tick In"=400 - I:"Fuel Usage"=32 - D:"Sideways Speed"=0.0 - D:"Sprint Fuel Usage Multiplier"=1.0 - D:"Sprint Speed Multiplier"=1.0 - D:"Vertical Acceleration"=0.1 - D:"Vertical Speed"=0.22 - D:"Vertical Speed (Hover Mode / Slow Descent)"=0.14 - D:"Vertical Speed (Hover Mode)"=0.18 -} - - -"tuning - leadstone jetpack (te 1)" { - # How much fuel is lost from this pack when the user is hit, if armored. - I:"Armor Fuel Per Hit"=80 - - # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. - I:"Armor Reduction"=5 - - # When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall. - B:"Emergency Hover Mode"=false - - # The maximum amount of fuel that this pack can hold. - I:"Fuel Capacity"=800000 - - # The amount of fuel that can be inserted into this pack per tick from external sources. - I:"Fuel Per Tick In"=1500 - - # The amount of fuel that this pack uses every tick when used. - I:"Fuel Usage"=32 - - # The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode. - D:"Sideways Speed"=0.0 - - # How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. - D:"Sprint Fuel Usage Multiplier"=1.0 - - # How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. - D:"Sprint Speed Multiplier"=1.0 - - # The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached. - D:"Vertical Acceleration"=0.1 - - # The maximum vertical speed of this jetpack when flying. - D:"Vertical Speed"=0.22 - - # The maximum vertical speed of this jetpack when slowly descending in hover mode. - D:"Vertical Speed (Hover Mode / Slow Descent)"=0.14 - - # The maximum vertical speed of this jetpack when flying in hover mode. - D:"Vertical Speed (Hover Mode)"=0.18 -} - - -"tuning - reinforced flux pack (te 2)" { - # How much fuel is lost from this pack when the user is hit, if armored. - I:"Armor Fuel Per Hit"=100 - - # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. - I:"Armor Reduction"=6 - - # The maximum amount of fuel that this pack can hold. - I:"Fuel Capacity"=12000000 - - # The amount of fuel that can be inserted into this pack per tick from external sources. - I:"Fuel Per Tick In"=6000 - - # The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items. - I:"Fuel Per Tick Out"=6000 -} - - -"tuning - reinforced jetpack (te 3)" { - # How much fuel is lost from this pack when the user is hit, if armored. - I:"Armor Fuel Per Hit"=120 - - # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. - I:"Armor Reduction"=7 - - # When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall. - B:"Emergency Hover Mode"=true - - # The maximum amount of fuel that this pack can hold. - I:"Fuel Capacity"=6000000 - - # The amount of fuel that can be inserted into this pack per tick from external sources. - I:"Fuel Per Tick In"=15000 - - # The amount of fuel that this pack uses every tick when used. - I:"Fuel Usage"=200 - - # The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode. - D:"Sideways Speed"=0.14 - - # How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. - D:"Sprint Fuel Usage Multiplier"=2.5 - - # How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. - D:"Sprint Speed Multiplier"=1.3 - - # The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached. - D:"Vertical Acceleration"=0.13 - - # The maximum vertical speed of this jetpack when flying. - D:"Vertical Speed"=0.48 - - # The maximum vertical speed of this jetpack when slowly descending in hover mode. - D:"Vertical Speed (Hover Mode / Slow Descent)"=0.03 - - # The maximum vertical speed of this jetpack when flying in hover mode. - D:"Vertical Speed (Hover Mode)"=0.34 -} - - -"tuning - resonant flux pack (te 3)" { - # How much fuel is lost from this pack when the user is hit, if armored. - I:"Armor Fuel Per Hit"=140 - - # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. - I:"Armor Reduction"=7 - - # The maximum amount of fuel that this pack can hold. - I:"Fuel Capacity"=40000000 - - # The amount of fuel that can be inserted into this pack per tick from external sources. - I:"Fuel Per Tick In"=20000 - - # The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items. - I:"Fuel Per Tick Out"=20000 -} - - -"tuning - resonant jetpack (te 4)" { - # How much fuel is lost from this pack when the user is hit, if armored. - I:"Armor Fuel Per Hit"=160 - - # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. - I:"Armor Reduction"=8 - - # When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall. - B:"Emergency Hover Mode"=true - - # The maximum amount of fuel that this pack can hold. - I:"Fuel Capacity"=25000000 - - # The amount of fuel that can be inserted into this pack per tick from external sources. - I:"Fuel Per Tick In"=20000 - - # The amount of fuel that this pack uses every tick when used. - I:"Fuel Usage"=450 - - # The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode. - D:"Sideways Speed"=0.19 - - # How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. - D:"Sprint Fuel Usage Multiplier"=4.0 - - # How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. - D:"Sprint Speed Multiplier"=1.8 - - # The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached. - D:"Vertical Acceleration"=0.14 - - # The maximum vertical speed of this jetpack when flying. - D:"Vertical Speed"=0.8 - - # The maximum vertical speed of this jetpack when slowly descending in hover mode. - D:"Vertical Speed (Hover Mode / Slow Descent)"=0.005 - - # The maximum vertical speed of this jetpack when flying in hover mode. - D:"Vertical Speed (Hover Mode)"=0.4 -} - - -"tuning - vibrant capacitor pack (eio 3)" { - # How much fuel is lost from this pack when the user is hit, if armored. - I:"Armor Fuel Per Hit"=140 - - # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. - I:"Armor Reduction"=7 - - # The maximum amount of fuel that this pack can hold. - I:"Fuel Capacity"=20000000 - - # The amount of fuel that can be inserted into this pack per tick from external sources. - I:"Fuel Per Tick In"=20000 - - # The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items. - I:"Fuel Per Tick Out"=20000 -} - - -"tuning - vibrant jetpack (eio 4)" { - # How much fuel is lost from this pack when the user is hit, if armored. - I:"Armor Fuel Per Hit"=160 - - # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. - I:"Armor Reduction"=8 - - # When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall. - B:"Emergency Hover Mode"=true - - # The maximum amount of fuel that this pack can hold. - I:"Fuel Capacity"=20000000 - - # The amount of fuel that can be inserted into this pack per tick from external sources. - I:"Fuel Per Tick In"=50000 - - # The amount of fuel that this pack uses every tick when used. - I:"Fuel Usage"=450 - - # The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode. - D:"Sideways Speed"=0.19 - - # How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. - D:"Sprint Fuel Usage Multiplier"=4.0 - - # How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. - D:"Sprint Speed Multiplier"=1.8 - - # The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached. - D:"Vertical Acceleration"=0.14 - - # The maximum vertical speed of this jetpack when flying. - D:"Vertical Speed"=0.8 - - # The maximum vertical speed of this jetpack when slowly descending in hover mode. - D:"Vertical Speed (Hover Mode / Slow Descent)"=0.005 - - # The maximum vertical speed of this jetpack when flying in hover mode. - D:"Vertical Speed (Hover Mode)"=0.4 -} - - diff --git a/overrides/config/simplyjetpacks/client.cfg b/overrides/config/simplyjetpacks/client.cfg old mode 100644 new mode 100755 index 8b3a16e..4c4e7c2 --- a/overrides/config/simplyjetpacks/client.cfg +++ b/overrides/config/simplyjetpacks/client.cfg @@ -52,10 +52,10 @@ gui { B:holdShiftForDetails=true # Change the position of the HUD. - S:hudPosition=TOP_LEFT + S:hudPosition=BOTTOM_LEFT # When enabled, only the energy amounts themselves will be rendered on the energy HUD. - B:minimalEnergyHUD=false + B:minimalEnergyHUD=true # When enabled, the energy HUD will display the exact amount of RF rather than just a percentage. B:showExactEnergyInHUD=false @@ -65,6 +65,10 @@ gui { } +misc { +} + + sounds { # When enabled, jetpacks will make sounds when used. B:jetpackSounds=true diff --git a/overrides/config/simplyjetpacks/common.cfg b/overrides/config/simplyjetpacks/common.cfg old mode 100644 new mode 100755 index d3f2d2f..748be4a --- a/overrides/config/simplyjetpacks/common.cfg +++ b/overrides/config/simplyjetpacks/common.cfg @@ -43,7 +43,7 @@ items { misc { # When enabled, you will get several advancements when joining a world for the first time. - B:joinAdvancements=true + B:joinAdvancements=false } @@ -109,6 +109,9 @@ tuning { I:energyPerTickOut=50000 } + jetpack_potato { + } + } vanilla {