Merge remote-tracking branch 'upstream/main' into processing-lines-p2
This commit is contained in:
commit
8f0664425e
@ -32,7 +32,7 @@ If you want a harder, or perhaps a more "true" GregTech experience, check out th
|
||||
Installation instructions:
|
||||
- Install the hardmode config files from [here](https://github.com/tracer4b/nomi-ceu/tree/main/overrides). Restart the pack for this to take effect.
|
||||
- Windows users may grab the utility [here](https://raw.githubusercontent.com/tracer4b/nomi-ceu/main/pack-mode-switcher.bat)(right click - save as), save it to the root directory of the pack (the same level as `\config`).
|
||||
- MacOS and GNU/Linux users can run `curl -s https://raw.githubusercontent.com/tracer4b/nomi-ceu/main/pack-mode-switcher.sh | sh` in the pack root directory (the one containing `/config`).
|
||||
- MacOS and GNU/Linux users can run `curl -o https://raw.githubusercontent.com/tracer4b/nomi-ceu/main/pack-mode-switcher.sh` then verify the contents with your editor of choice before running `chmod +x pack-mode-switcher.sh; sh pack-mode-switcher.sh` in the pack root directory (the one containing `/config`).
|
||||
- If you are on an existing world, run `/bq_admin default load` to load the hard mode questbook.
|
||||
|
||||
## Credits
|
||||
|
@ -645,7 +645,7 @@
|
||||
},
|
||||
{
|
||||
"projectID": 570458,
|
||||
"fileID": 4323863,
|
||||
"fileID": 4328930,
|
||||
"required": true
|
||||
},
|
||||
{
|
||||
|
@ -53996,7 +53996,7 @@
|
||||
},
|
||||
"questSettings:10": {
|
||||
"betterquesting:10": {
|
||||
"editmode:1": 0,
|
||||
"editmode:1": 1,
|
||||
"hardcore:1": 0,
|
||||
"home_anchor_x:5": 0.5,
|
||||
"home_anchor_y:5": 0.0,
|
||||
|
@ -446,7 +446,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoclaim:1": 0,
|
||||
"desc:8": "§aMining Hammers§r offer a relatively cheap way to mine out areas much faster. They clear a 3x3 of blocks and mine quickly, so they\u0027re absolutely worth investing your first few ingots of metal into§..\n\nHowever, your free 4 Diamond Mining Hammers should last you a while, and you can always fix them using an anvil and some diamonds.\n\n§2GTCEu now has Mining Hammers natively! You can craft them with any GT tool material.",
|
||||
"desc:8": "§aMining Hammers§r offer a relatively cheap way to mine out areas much faster. They clear a 3x3 of blocks and mine quickly.\n\n§2GTCEu now has Mining Hammers natively! You can craft them with any GT tool material. §rYour free 4 Diamond Mining Hammers should last you a while, and you can always fix them using an anvil and some diamonds.",
|
||||
"globalshare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
@ -941,7 +941,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoclaim:1": 0,
|
||||
"desc:8": "One of the eccentricities of the pack you\u0027ll need to get used to is the way the tools are displayed. Most tools can be made out of nearly any metal, and §bJEI§f will display a huge number of options... every combination of every tool with every material. However, the pattern to make the tool is always identical, so §ejust arrange the plates and ingots in the same manner as the examples, ignoring whatever material it says§f. Rods where rods go, plates where plates, etc. The only restriction is that tools §emust be made from all of the same material§f... you cannot mix and match different metals in a single item.\n\nRecipes will default to showing a §6Iron tool §rof the appropriate type if a tool is required, but the correct type of tool made out of any metal will work. Just ignore the tool\u0027s material in the recipes: it can be whatever you\u0027d like.\n\nFor now, make a §aHammer§f (not a §aMining Hammer§f, mind you... six ingots, not plates). Hammers can be used to turn §etwo ingots into one plate§f. §6Plates§f can make a §aFile§f, Files can make §6Rods§f, etc. Use JEI to work your way down the list of tools.\n\n§6Wrought Iron§f is probably your best bet for a tool material right now, but better materials will become available as you progress. Technically, this quest accepts tools made of any material, but it is still highly recommended you use §6Wrought Iron§r.",
|
||||
"desc:8": "One of the eccentricities of the pack you\u0027ll need to get used to is the way the tools are displayed. Most tools can be made out of nearly any metal, and §bJEI§f will display a huge number of options... every combination of every tool with every material. However, the pattern to make the tool is always identical, so §ejust arrange the plates and ingots in the same manner as the examples, ignoring whatever material it says§f. Rods where rods go, plates where plates, etc. The only restriction is that tools §emust be made from all of the same material§f... you cannot mix and match different metals in a single item.\n\nRecipes will default to showing a §6Iron tool §rof the appropriate type if a tool is required, but the correct type of tool made out of any metal will work. Just ignore the tool\u0027s material in the recipes: it can be whatever you\u0027d like.\n\nFor now, make a §aHammer§f (not a §aMining Hammer§f, mind you... six ingots, not plates). Hammers can be used to turn §etwo ingots into one plate§f. §6Plates§f can make a §aFile§f, Files can make §6Rods§f, etc. Use JEI to work your way down the list of tools.\n\n§6Wrought Iron§f is probably your best bet for a tool material right now, but better materials will become available as you progress. This quest accepts any tool material.",
|
||||
"globalshare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
@ -6775,7 +6775,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoclaim:1": 0,
|
||||
"desc:8": "§nThis is an important part of a Processing Line. Visit the Processing Lines Tab to have more info, useful tips and a visual representation of how to passively automate this.\n\n§9Ethylene§r is a hydrocarbon made from §2through Petroleum or§r dehydrating §9Ethanol§r with §9Sulfuric Acid§r in a §3Chemical Reactor§r. §2Petroleum is a faster way of making Ethylene, while also requiring only LV machines. If you do this, Ethylene is best gotten through distilling Severly-Steam Cracked Naphtha.§r However, the latter way uses chemicals that you\u0027ll need later anyways, so that might be your first setup, if you have the infrastructure to do so. §2However, it is highly recommended to use Petroleum, especially once you have unlocked Distillation Towers at HV.§r\n\nIt is an extremely important chemical in the production of plastics, as you\u0027ll need §9Ethylene§r in your production of §9Polyethylene (PE)§r, §9Polyvinyl Chloride (PVC)§r, and can be used in the production of §9Styrene-Butadiene Rubber (SBR)§r, the best form of rubber.",
|
||||
"desc:8": "§nThis is an important part of a Processing Line. Visit the Processing Lines Tab to have more info, useful tips and a visual representation of how to passively automate this.\n\n§9Ethylene§r is a hydrocarbon obtained from §dOil Processing§r, or by dehydrating §9Ethanol§r with §9Sulfuric Acid§r in a §3Chemical Reactor§r. Choose a method that works for you:\n\n- The §9Ethanol§r route allows you to use your existing §6Sugarcane§r farm to produce §9Ethylene§r. However, the recipes require §bMedium Voltage§r machines to run.\n\n- The §dOil Processing§r route requires §2only LV machines§r, but you will have to source §9Oil§r from somewhere. §2Severely Steam-Cracked Naphtha§r is most efficient with respect to §9Ethylene§r, but §2Severely Steam-Cracked Light Fuel§r gives a better mix of products once you have a §3Distillation Tower§r.\n\nIt is an extremely important chemical in the production of plastics, as you\u0027ll need §9Ethylene§r in your production of §9Polyethylene (PE)§r, §9Polyvinyl Chloride (PVC)§r, and can be used in the production of §9Styrene-Butadiene Rubber (SBR)§r, the best form of rubber.",
|
||||
"globalshare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
@ -9204,7 +9204,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoclaim:1": 0,
|
||||
"desc:8": "§nThis is an end of a Processing Line. Visit the Processing Lines Tab to have more info, useful tips and a visual representation of how to passively automate this.\n\n§9Vinyl Chloride§r is an industrial chemical made from chlorinating §9Ethylene§r (adding §9Chlorine§r at high temperature) in a §3Chemical Reactor§r. §9Ethane§r can be used as an alternative reagent.\n\nIt is used to create the plastic §9Polyvinyl Chloride§r, most well known as PVC. While it deviates from reality, in GregTech you chemically react Vinyl Chloride and §9Oxygen§r to polymerize it into PVC. \n\nLater, you can use §9Titanium Tetrachloride§r to catalyze this reaction as well for greater yield.\n\nYou\u0027ll only need to solidify this into sheet form. If you want PVC pipes too, you can pulverise the sheet into dust and use that in the extruder, or you can solidify it into bars seperately.\n\n§6PVC Sheets§r are superior to §6Polyethylene Sheets§r for making plastic substrates, producing twice as many §6Plastic Boards§r per craft.\n\n",
|
||||
"desc:8": "§nThis is an end of a Processing Line. Visit the Processing Lines Tab to have more info, useful tips and a visual representation of how to passively automate this.\n\n§9Vinyl Chloride§r is an industrial chemical made from chlorinating §9Ethylene§r (adding §9Chlorine§r at high temperature) in a §3Chemical Reactor§r. §9Ethane§r can be used as an alternative reagent.\n\nIt is used to create the plastic §9Polyvinyl Chloride§r, most well known as PVC. While it deviates from reality, in GregTech you chemically react Vinyl Chloride and §9Oxygen§r to polymerize it into PVC. \n\nLater, you can use §9Titanium Tetrachloride§r to catalyze this reaction as well for greater yield.\n\nYou\u0027ll only need to solidify this into sheet form. If you want PVC pipes too, you can pulverise the sheet into dust and use that in the extruder, or you can solidify it into bars seperately.\n\n§6PVC Sheets§r are superior to §6Polyethylene Sheets§r for making plastic substrates, producing twice as many §6Plastic Boards§r per craft.",
|
||||
"globalshare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
@ -50717,7 +50717,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoclaim:1": 0,
|
||||
"desc:8": "§2Diodes are a component in the next Circuit tiers. They are made from liquid Glass, Fine Copper Wire and Gallium Arsenide, which is made in a Mixer with Gallium and Arsenic. There is also a more recommended and efficient way, using Fine Annealed Copper Wire instead, which yields double the diodes.\n\nLater, you will unlock better recipes for this.",
|
||||
"desc:8": "§6Diodes§r are a component in the next Circuit tiers. They are made in an §3Assembler§r from liquid §9Glass§r, §6Fine Copper Wire§r and §6Gallium Arsenide§r. \n\nAlways be on the lookout for §ebetter recipes§r! §6Fine Annealed Copper Wire§r doubles your yield, and §9Polyethylene§r unlocks a few more efficient recipes.",
|
||||
"globalshare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
@ -57235,7 +57235,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoclaim:1": 0,
|
||||
"desc:8": "§2This tab was added to help you visualise and give you tips on making chemicals, among other important things to automate. Use it wisely!§r\n\nEach quest in the tab will give you a description of the machine and the minimum voltage required to run the recipe. Furthermore, although each quest can be completed via a checkbox, all quests in a processing line will auto-complete once you get the item positioned on the right. Either the checkbox or achieving the product will complete the quests.\n\n§nYou may have to hold the item for a few seconds for the whole line to auto-complete.",
|
||||
"desc:8": "§2This tab was added to help you visualise and give you tips on making chemicals, among other important things to automate. Use it wisely!§r\n\nEach quest in the tab will give you a description of the machine and the minimum voltage required to run the recipe. Furthermore, although each quest can be completed via a checkbox, all quests in a processing line will auto-complete once you get the item positioned on the right. Either the checkbox or achieving the product will complete the quests.\n\n§nYou may have to hold the item for a few seconds for the whole line to auto-complete.\n\nThis is not complete, and is published out for testing purposes. Currently, only Pulsating Polymer Clay and Cobbleworks are implemented, but more chains are to come. These are Polyethylene and Polyvinyl Chloride, Oil Processing, Epoxy Resin, Rocket Fuel, Polytetrafluoroethylene, High-Octane Gasoline, Cetane-Boosted Diesel, Polybenzimidazole, Naquadah Processing and Platinum Group Processing. If you have any suggestions on other chains or on how to improve this tab, feel free to DM Integer Limit#0458 on Discord or create an issue on GitHub.",
|
||||
"globalshare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
|
@ -446,7 +446,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoclaim:1": 0,
|
||||
"desc:8": "§aMining Hammers§r offer a relatively cheap way to mine out areas much faster. They clear a 3x3 of blocks and mine quickly, so they\u0027re absolutely worth investing your first few ingots of metal into§..\n\nHowever, your free 4 Diamond Mining Hammers should last you a while, and you can always fix them using an anvil and some diamonds.\n\n§2GTCEu now has Mining Hammers natively! You can craft them with any GT tool material.",
|
||||
"desc:8": "§aMining Hammers§r offer a relatively cheap way to mine out areas much faster. They clear a 3x3 of blocks and mine quickly.\n\n§2GTCEu now has Mining Hammers natively! You can craft them with any GT tool material. §rYour free 4 Diamond Mining Hammers should last you a while, and you can always fix them using an anvil and some diamonds.",
|
||||
"globalshare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
@ -941,7 +941,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoclaim:1": 0,
|
||||
"desc:8": "One of the eccentricities of the pack you\u0027ll need to get used to is the way the tools are displayed. Most tools can be made out of nearly any metal, and §bJEI§f will display a huge number of options... every combination of every tool with every material. However, the pattern to make the tool is always identical, so §ejust arrange the plates and ingots in the same manner as the examples, ignoring whatever material it says§f. Rods where rods go, plates where plates, etc. The only restriction is that tools §emust be made from all of the same material§f... you cannot mix and match different metals in a single item.\n\nRecipes will default to showing a §6Iron tool §rof the appropriate type if a tool is required, but the correct type of tool made out of any metal will work. Just ignore the tool\u0027s material in the recipes: it can be whatever you\u0027d like.\n\nFor now, make a §aHammer§f (not a §aMining Hammer§f, mind you... six ingots, not plates). Hammers can be used to turn §etwo ingots into one plate§f. §6Plates§f can make a §aFile§f, Files can make §6Rods§f, etc. Use JEI to work your way down the list of tools.\n\n§6Wrought Iron§f is probably your best bet for a tool material right now, but better materials will become available as you progress. Technically, this quest accepts tools made of any material, but it is still highly recommended you use §6Wrought Iron§r.",
|
||||
"desc:8": "One of the eccentricities of the pack you\u0027ll need to get used to is the way the tools are displayed. Most tools can be made out of nearly any metal, and §bJEI§f will display a huge number of options... every combination of every tool with every material. However, the pattern to make the tool is always identical, so §ejust arrange the plates and ingots in the same manner as the examples, ignoring whatever material it says§f. Rods where rods go, plates where plates, etc. The only restriction is that tools §emust be made from all of the same material§f... you cannot mix and match different metals in a single item.\n\nRecipes will default to showing a §6Iron tool §rof the appropriate type if a tool is required, but the correct type of tool made out of any metal will work. Just ignore the tool\u0027s material in the recipes: it can be whatever you\u0027d like.\n\nFor now, make a §aHammer§f (not a §aMining Hammer§f, mind you... six ingots, not plates). Hammers can be used to turn §etwo ingots into one plate§f. §6Plates§f can make a §aFile§f, Files can make §6Rods§f, etc. Use JEI to work your way down the list of tools.\n\n§6Wrought Iron§f is probably your best bet for a tool material right now, but better materials will become available as you progress. This quest accepts any tool material.",
|
||||
"globalshare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
@ -6775,7 +6775,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoclaim:1": 0,
|
||||
"desc:8": "§nThis is an important part of a Processing Line. Visit the Processing Lines Tab to have more info, useful tips and a visual representation of how to passively automate this.\n\n§9Ethylene§r is a hydrocarbon made from §2through Petroleum or§r dehydrating §9Ethanol§r with §9Sulfuric Acid§r in a §3Chemical Reactor§r. §2Petroleum is a faster way of making Ethylene, while also requiring only LV machines. If you do this, Ethylene is best gotten through distilling Severly-Steam Cracked Naphtha.§r However, the latter way uses chemicals that you\u0027ll need later anyways, so that might be your first setup, if you have the infrastructure to do so. §2However, it is highly recommended to use Petroleum, especially once you have unlocked Distillation Towers at HV.§r\n\nIt is an extremely important chemical in the production of plastics, as you\u0027ll need §9Ethylene§r in your production of §9Polyethylene (PE)§r, §9Polyvinyl Chloride (PVC)§r, and can be used in the production of §9Styrene-Butadiene Rubber (SBR)§r, the best form of rubber.",
|
||||
"desc:8": "§nThis is an important part of a Processing Line. Visit the Processing Lines Tab to have more info, useful tips and a visual representation of how to passively automate this.\n\n§9Ethylene§r is a hydrocarbon obtained from §dOil Processing§r, or by dehydrating §9Ethanol§r with §9Sulfuric Acid§r in a §3Chemical Reactor§r. Choose a method that works for you:\n\n- The §9Ethanol§r route allows you to use your existing §6Sugarcane§r farm to produce §9Ethylene§r. However, the recipes require §bMedium Voltage§r machines to run.\n\n- The §dOil Processing§r route requires §2only LV machines§r, but you will have to source §9Oil§r from somewhere. §2Severely Steam-Cracked Naphtha§r is most efficient with respect to §9Ethylene§r, but §2Severely Steam-Cracked Light Fuel§r gives a better mix of products once you have a §3Distillation Tower§r.\n\nIt is an extremely important chemical in the production of plastics, as you\u0027ll need §9Ethylene§r in your production of §9Polyethylene (PE)§r, §9Polyvinyl Chloride (PVC)§r, and can be used in the production of §9Styrene-Butadiene Rubber (SBR)§r, the best form of rubber.",
|
||||
"globalshare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
@ -9204,7 +9204,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoclaim:1": 0,
|
||||
"desc:8": "§nThis is an end of a Processing Line. Visit the Processing Lines Tab to have more info, useful tips and a visual representation of how to passively automate this.\n\n§9Vinyl Chloride§r is an industrial chemical made from chlorinating §9Ethylene§r (adding §9Chlorine§r at high temperature) in a §3Chemical Reactor§r. §9Ethane§r can be used as an alternative reagent.\n\nIt is used to create the plastic §9Polyvinyl Chloride§r, most well known as PVC. While it deviates from reality, in GregTech you chemically react Vinyl Chloride and §9Oxygen§r to polymerize it into PVC. \n\nLater, you can use §9Titanium Tetrachloride§r to catalyze this reaction as well for greater yield.\n\nYou\u0027ll only need to solidify this into sheet form. If you want PVC pipes too, you can pulverise the sheet into dust and use that in the extruder, or you can solidify it into bars seperately.\n\n§6PVC Sheets§r are superior to §6Polyethylene Sheets§r for making plastic substrates, producing twice as many §6Plastic Boards§r per craft.\n\n",
|
||||
"desc:8": "§nThis is an end of a Processing Line. Visit the Processing Lines Tab to have more info, useful tips and a visual representation of how to passively automate this.\n\n§9Vinyl Chloride§r is an industrial chemical made from chlorinating §9Ethylene§r (adding §9Chlorine§r at high temperature) in a §3Chemical Reactor§r. §9Ethane§r can be used as an alternative reagent.\n\nIt is used to create the plastic §9Polyvinyl Chloride§r, most well known as PVC. While it deviates from reality, in GregTech you chemically react Vinyl Chloride and §9Oxygen§r to polymerize it into PVC. \n\nLater, you can use §9Titanium Tetrachloride§r to catalyze this reaction as well for greater yield.\n\nYou\u0027ll only need to solidify this into sheet form. If you want PVC pipes too, you can pulverise the sheet into dust and use that in the extruder, or you can solidify it into bars seperately.\n\n§6PVC Sheets§r are superior to §6Polyethylene Sheets§r for making plastic substrates, producing twice as many §6Plastic Boards§r per craft.",
|
||||
"globalshare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
@ -50717,7 +50717,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoclaim:1": 0,
|
||||
"desc:8": "§2Diodes are a component in the next Circuit tiers. They are made from liquid Glass, Fine Copper Wire and Gallium Arsenide, which is made in a Mixer with Gallium and Arsenic. There is also a more recommended and efficient way, using Fine Annealed Copper Wire instead, which yields double the diodes.\n\nLater, you will unlock better recipes for this.",
|
||||
"desc:8": "§6Diodes§r are a component in the next Circuit tiers. They are made in an §3Assembler§r from liquid §9Glass§r, §6Fine Copper Wire§r and §6Gallium Arsenide§r. \n\nAlways be on the lookout for §ebetter recipes§r! §6Fine Annealed Copper Wire§r doubles your yield, and §9Polyethylene§r unlocks a few more efficient recipes.",
|
||||
"globalshare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
@ -57235,7 +57235,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoclaim:1": 0,
|
||||
"desc:8": "§2This tab was added to help you visualise and give you tips on making chemicals, among other important things to automate. Use it wisely!§r\n\nEach quest in the tab will give you a description of the machine and the minimum voltage required to run the recipe. Furthermore, although each quest can be completed via a checkbox, all quests in a processing line will auto-complete once you get the item positioned on the right. Either the checkbox or achieving the product will complete the quests.\n\n§nYou may have to hold the item for a few seconds for the whole line to auto-complete.",
|
||||
"desc:8": "§2This tab was added to help you visualise and give you tips on making chemicals, among other important things to automate. Use it wisely!§r\n\nEach quest in the tab will give you a description of the machine and the minimum voltage required to run the recipe. Furthermore, although each quest can be completed via a checkbox, all quests in a processing line will auto-complete once you get the item positioned on the right. Either the checkbox or achieving the product will complete the quests.\n\n§nYou may have to hold the item for a few seconds for the whole line to auto-complete.\n\nThis is not complete, and is published out for testing purposes. Currently, only Pulsating Polymer Clay and Cobbleworks are implemented, but more chains are to come. These are Polyethylene and Polyvinyl Chloride, Oil Processing, Epoxy Resin, Rocket Fuel, Polytetrafluoroethylene, High-Octane Gasoline, Cetane-Boosted Diesel, Polybenzimidazole, Naquadah Processing and Platinum Group Processing. If you have any suggestions on other chains or on how to improve this tab, feel free to DM Integer Limit#0458 on Discord or create an issue on GitHub.",
|
||||
"globalshare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
|
@ -53996,7 +53996,7 @@
|
||||
},
|
||||
"questSettings:10": {
|
||||
"betterquesting:10": {
|
||||
"editmode:1": 0,
|
||||
"editmode:1": 1,
|
||||
"hardcore:1": 0,
|
||||
"home_anchor_x:5": 0.5,
|
||||
"home_anchor_y:5": 0.0,
|
||||
|
@ -276,7 +276,7 @@ Tweaks {
|
||||
D:reactorFuelUsageMultiplier=1.0
|
||||
|
||||
# Adjusts the energy output multiplier of the reactor.
|
||||
D:reactorOutputMultiplier=1.0
|
||||
D:reactorOutputMultiplier=50.0
|
||||
|
||||
# Mobs have a 1 in {this number} chance to drop a soul when killed with the Reaper enchantment. Note: This is the base value; higher enchantment levels increase this chance.
|
||||
I:soulDropChance=1000
|
||||
|
@ -415,8 +415,13 @@ general {
|
||||
# Default: false
|
||||
B:recipeProgressLowEnergy=false
|
||||
|
||||
# Whether to require a Wrench to break machines.
|
||||
# Block to replace mined ores with in the miner and multiblock miner.
|
||||
# Default: minecraft:cobblestone
|
||||
S:replaceMinedBlocksWith=minecraft:cobblestone
|
||||
|
||||
# Whether to require a Wrench, Wirecutter, or other GregTech tools to break machines, casings, wires, and more.
|
||||
# Default: false
|
||||
B:requireGTToolsForBlocks=false
|
||||
B:requireWrenchForMachines=false
|
||||
|
||||
# Whether Steam Multiblocks should use Steel instead of Bronze.
|
||||
@ -478,6 +483,10 @@ general {
|
||||
# Default: false
|
||||
B:generateLowQualityGems=false
|
||||
|
||||
# Recipes for items like Iron Doors, Trapdoors, Anvil require Iron Plates, Rods, and more.
|
||||
# Default: false
|
||||
B:hardAdvancedIronRecipes=false
|
||||
|
||||
# Whether to make coloring blocks like Concrete or Glass harder.
|
||||
# Default: false
|
||||
B:hardDyeRecipes=false
|
||||
@ -485,7 +494,7 @@ general {
|
||||
# Whether to make Glass related recipes harder. Default: true
|
||||
B:hardGlassRecipes=false
|
||||
|
||||
# Recipes for items like Iron Doors, Trapdoors, Buckets, Cauldrons, Hoppers, and Iron Bars require Iron Plates, Rods, and more.
|
||||
# Recipes for Buckets, Cauldrons, Hoppers, and Iron Bars require Iron Plates, Rods, and more.
|
||||
# Default: true
|
||||
B:hardIronRecipes=true
|
||||
|
||||
@ -530,10 +539,7 @@ general {
|
||||
# Whether to nerf Wood crafting to 2 Planks from 1 Log, and 2 Sticks from 2 Planks.
|
||||
# Default: false
|
||||
B:nerfWoodCrafting=false
|
||||
|
||||
# Whether Wrenches should require Plates instead of Ingots to craft.
|
||||
# Default: false
|
||||
B:plateWrenches=false
|
||||
B:plateWrenches=true
|
||||
|
||||
# Whether to remove Vanilla Block Recipes from the Crafting Table.
|
||||
# Default: false
|
||||
@ -547,10 +553,14 @@ general {
|
||||
##########################################################################################################
|
||||
|
||||
"tool and armor options" {
|
||||
# Should EV and IV Drills be enabled, which may cause lag when used on low-end devices?
|
||||
# Default: true
|
||||
B:enableHighTierDrills=true
|
||||
|
||||
# Random chance for electric tools to take actual damage
|
||||
# Default: 10%
|
||||
# Min: 0
|
||||
# Max: 100
|
||||
I:rngDamageElectricTools=10
|
||||
|
||||
# Advanced Electric Jetpack Voltage Tier.
|
||||
# Default: 3 (HV)
|
||||
# Min: 0
|
||||
|
@ -110,7 +110,7 @@ client {
|
||||
|
||||
# The Minecraft window title.
|
||||
# Default: Minecraft 1.12.2
|
||||
S:title=Nomifactory (CEu version, 1.4.3)
|
||||
S:title=Nomifactory (CEu version, 1.5.0)
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -923,6 +923,13 @@ makeExtremeRecipe5(<advancedrocketry:spacelaser>,
|
||||
<advancedrocketry:spacelaser>.addTooltip(format.gray("Consult the AR Wiki for building instructions."));
|
||||
<advancedrocketry:spacelaser>.addTooltip(format.gray("Consumes ") + format.yellow("1,000,000") + format.gray(" RF/t"));
|
||||
|
||||
// Force Field Projector
|
||||
recipes.addShaped(<advancedrocketry:forcefieldprojector>, [
|
||||
[<metaitem:plateAluminium>, <gregtech:transparent_casing>, <metaitem:plateAluminium>],
|
||||
[<metaitem:plateAluminium>, <metaitem:emitter.lv>, <metaitem:plateAluminium>],
|
||||
[<metaitem:plateAluminium>, <ore:circuitLv>, <metaitem:plateAluminium>]
|
||||
]);
|
||||
|
||||
/*
|
||||
|
||||
Removals
|
||||
|
@ -105,6 +105,8 @@ recipes.addShaped(<draconicevolution:energy_storage_core>, [
|
||||
[<ore:ingotDraconium>,<ore:ingotDraconium>,<ore:ingotDraconium>]
|
||||
]);
|
||||
|
||||
recipes.addShapeless(<metaitem:dustDraconium>, [<draconicevolution:draconium_dust>]);
|
||||
|
||||
// Hacky fix for broken DE stuff
|
||||
//<ore:ingotDraconiumAwakened>.add(<metaitem:ingotAwakenedDraconium>);
|
||||
|
||||
|
@ -21,9 +21,6 @@ furnace.addRecipe(<minecraft:slime_ball> * 2, <metaitem:plant_ball>, 0.0);
|
||||
//Ender Pearls
|
||||
alloy.recipeBuilder().inputs([<minecraft:diamond>,<ore:dustPulsating>]).outputs([<minecraft:ender_pearl>]).duration(300).EUt(16).buildAndRegister();
|
||||
|
||||
//Wood Pulp
|
||||
recipes.addShapeless(<metaitem:dustWood> * 4,[<ore:logWood>,<ore:gtceMortars>]);
|
||||
|
||||
//Dusts
|
||||
|
||||
recipes.addShapeless(<minecraft:gravel>, [<minecraft:cobblestone>, <ore:gtceMortars>]);
|
||||
|
@ -1518,7 +1518,7 @@ mods.jei.JEI.removeAndHide(<advancedrocketry:intake>);
|
||||
mods.jei.JEI.removeAndHide(<advancedrocketry:solargenerator>);
|
||||
mods.jei.JEI.removeAndHide(<advancedrocketry:railgun>);
|
||||
mods.jei.JEI.removeAndHide(<advancedrocketry:blocklens>);
|
||||
mods.jei.JEI.removeAndHide(<advancedrocketry:forcefieldprojector>);
|
||||
//mods.jei.JEI.removeAndHide(<advancedrocketry:forcefieldprojector>);
|
||||
mods.jei.JEI.removeAndHide(<advancedrocketry:spaceelevatorcontroller>);
|
||||
mods.jei.JEI.removeAndHide(<advancedrocketry:beacon>);
|
||||
mods.jei.JEI.removeAndHide(<advancedrocketry:thermitetorch>);
|
||||
|
@ -127,7 +127,7 @@ mods.jei.JEI.removeAndHide(<enderio:item_endergy_conduit:8>);
|
||||
mods.jei.JEI.removeAndHide(<enderio:item_endergy_conduit:9>);
|
||||
|
||||
|
||||
val wrench = <ore:craftingToolWrench>;
|
||||
val wrench = <ore:gtceWrenches>;
|
||||
|
||||
// Microversium Machine Casing
|
||||
makeShaped("of_microverse_casing", <contenttweaker:microverse_casing> * 2,
|
||||
@ -158,7 +158,7 @@ assembler.recipeBuilder()
|
||||
// [<ore:cableGtSingleTin>, <gregtech:machine_casing:1>, <ore:cableGtSingleTin>]]);
|
||||
|
||||
//Wood Pulp
|
||||
recipes.addShapeless(<metaitem:dustWood> * 4,[<ore:logWood>,<ore:craftingToolMortar>]);
|
||||
recipes.addShapeless(<metaitem:dustWood> * 4,[<ore:logWood>,<ore:gtceMortars>]);
|
||||
|
||||
//Pyrolyse Oven
|
||||
recipes.removeByRecipeName("gregtech:pyrolyse_oven");
|
||||
|
@ -69,35 +69,31 @@ global wiremill as RecipeMap = RecipeMap.getByName("wiremill
|
||||
|
||||
|
||||
// Tools
|
||||
// Not needed because of new GTCEu oredicts
|
||||
//<ore:gtceWrenches>.addItems([
|
||||
//<gregtech:meta_tool:8>.withEmptyTag(),
|
||||
//<gregtech:meta_tool:28>.withEmptyTag(),
|
||||
//<gregtech:meta_tool:29>.withEmptyTag(),
|
||||
//<gregtech:meta_tool:30>.withEmptyTag()]);
|
||||
<ore:gtceWrenches>.addItems([
|
||||
<gregtech:wrench>.withEmptyTag(),
|
||||
<gregtech:wrench_lv>.withEmptyTag(),
|
||||
<gregtech:wrench_hv>.withEmptyTag(),
|
||||
<gregtech:wrench_iv>.withEmptyTag()]);
|
||||
|
||||
//<ore:gtceScrewdrivers>.addItems([
|
||||
//<gregtech:meta_tool:11>.withEmptyTag(),
|
||||
//<gregtech:meta_tool:31>.withEmptyTag()]);
|
||||
<ore:gtceScrewdrivers>.addItems([
|
||||
<gregtech:screwdriver>.withEmptyTag(),
|
||||
<gregtech:screwdriver_lv>.withEmptyTag()]);
|
||||
|
||||
//<ore:gtceHardHammers>.addItems([
|
||||
//<gregtech:meta_tool:6>.withEmptyTag()]);
|
||||
<ore:gtceHardHammers>.addItems([
|
||||
<gregtech:hammer>.withEmptyTag()]);
|
||||
|
||||
//<ore:gtceSaws>.addItems([
|
||||
//<gregtech:meta_tool:5>.withEmptyTag(),
|
||||
//<gregtech:meta_tool:25>.withEmptyTag(),
|
||||
//<gregtech:meta_tool:26>.withEmptyTag(),
|
||||
//<gregtech:meta_tool:27>.withEmptyTag(),
|
||||
//<gregtech:meta_tool:32>.withEmptyTag()]);
|
||||
<ore:gtceSaws>.addItems([
|
||||
<gregtech:saw>.withEmptyTag(),
|
||||
<gregtech:buzzsaw>.withEmptyTag()]);
|
||||
|
||||
//<ore:gtceFiles>.addItems([
|
||||
//<gregtech:meta_tool:9>.withEmptyTag()]);
|
||||
<ore:gtceFiles>.addItems([
|
||||
<gregtech:file>.withEmptyTag()]);
|
||||
|
||||
//<ore:gtceWireCutters>.addItems([
|
||||
//<gregtech:meta_tool:13>.withEmptyTag()]);
|
||||
<ore:gtceWireCutters>.addItems([
|
||||
<gregtech:wire_cutter>.withEmptyTag()]);
|
||||
|
||||
//<ore:gtceSoftHammers>.addItems([
|
||||
//<gregtech:meta_tool:7>.withEmptyTag()]);
|
||||
<ore:gtceSoftHammers>.addItems([
|
||||
<gregtech:mallet>.withEmptyTag()]);
|
||||
|
||||
//<ore:gtceMortars>.addItems([
|
||||
//<gregtech:meta_tool:12>.withEmptyTag()]);
|
||||
<ore:gtceMortars>.addItems([
|
||||
<gregtech:mortar>.withEmptyTag()]);
|
||||
|
@ -164,7 +164,7 @@ var end_steel = MaterialBuilder(32025, "end_steel")
|
||||
.ingot().fluid()
|
||||
.color(0xd6d980).iconSet("metallic")
|
||||
.flags("generate_plate", "generate_gear")
|
||||
.toolStats(9.5, 4.0, 1000, 17)
|
||||
.toolStats(4.0, 3.5, 1024, 3)
|
||||
.cableProperties(2048,1,0,true)
|
||||
.build();
|
||||
|
||||
|
0
pack-mode-switcher.sh
Executable file → Normal file
0
pack-mode-switcher.sh
Executable file → Normal file
Loading…
x
Reference in New Issue
Block a user