diff --git a/overrides/config/betterquesting/DefaultQuests.json b/overrides/config/betterquesting/DefaultQuests.json index b55516a..1cac536 100644 --- a/overrides/config/betterquesting/DefaultQuests.json +++ b/overrides/config/betterquesting/DefaultQuests.json @@ -1,5 +1,4 @@ { - "build:8": "4.0.5", "format:8": "2.0.0", "questDatabase:9": { "0:10": { @@ -10362,7 +10361,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "With tier three circuits in hand, it\u0027s time to make a §3Distillation Tower§r, which is the gatekeeper for more advanced plastics like §6Epoxy§r and doing petrochemistry.\n\nThe Distillation Tower is a highly flexible multiblock structure, able to be anywhere from §62 blocks high to up to 13 high§r (12 fluid outputs). The way that it works is that each level of the tower after the first will output an additional fluid from the recipe. §cAny output fluids in excess of available buses are voided§r. \n\nWhat you need the Distillation Tower for initially is to break down §9Biomass§r into §9Ethanol§r and §9Water§r. This recipe only has two outputs, so a §ethree-block-high Distillation Tower§r is just fine (the quest materials are for such a tower; if you want to build it bigger, you will need §ean additional 7 casings and 1 fluid output per floor§r).\n\nAny recipe with more than two fluids (like §9Oil§r) will need a larger tower. Make sure to increase the height of your tower to accommodate all of the outputs you want to keep. Also check the voltage requirements of the recipes, as many Distillation Tower recipes need higher voltages than MV. §eYou can swap out your Energy Input for a higher tier one when that time comes§r.\n\nThe tower we\u0027ll be building at first is 3x3x3, with a hollow center. §6Fluid Input Hatch§r §emust go in the very center of the bottom 3x3 layer§r. The §6controller§r goes in the middle of an outer edge of the bottom layer. The §6Output Bus§r and an §6Energy Input Hatch§r can go wherever you can fit them on the bottom layer. The rest of the 3x3 must be filled with §6Clean Stainless Steel Casings§r. Each level above that is a ring of 7 Clean Stainless Steel Casings, one §6Fluid Output§r and nothing in the center, except for the topmost layer which needs an eighth casing to fill in the center, capping off the top.", + "desc:8": "With tier three circuits in hand, it\u0027s time to make a §3Distillation Tower§r, which is the gatekeeper for more advanced plastics like §6Epoxy§r and doing petrochemistry.\n\nThe Distillation Tower is a highly flexible multiblock structure, able to be anywhere from §62 blocks high to up to 13 high§r (12 fluid outputs). The way that it works is that each level of the tower after the first will output an additional fluid from the recipe. §cAny output fluids in excess of available buses are voided§r. \n\nWhat you need the Distillation Tower for initially is to break down §9Biomass§r into §9Ethanol§r and §9Water§r. This recipe only has two outputs, so a §ethree-block-high Distillation Tower§r is just fine (the quest materials are for such a tower; if you want to build it bigger, you will need §ean additional 7 casings and 1 fluid output per floor§r).\n\nAny recipe with more than two fluids (like §9Oil§r) will need a larger tower. Make sure to increase the height of your tower to accommodate all of the outputs you want to keep. Also check the voltage requirements of the recipes, as many Distillation Tower recipes need higher voltages than MV. §eYou can swap out your Energy Input for a higher tier one when that time comes§r.\n\nThe tower we\u0027ll be building at first is 3x3x3, with a hollow center. §6Fluid Input Hatch§r §2can go anywhere on the bottom layer.§r. The §6controller§r goes in the middle of an outer edge of the bottom layer. The §6Output Bus§r and an §6Energy Input Hatch§r can go wherever you can fit them on the bottom layer. The rest of the 3x3 must be filled with §6Clean Stainless Steel Casings§r. Each level above that is a ring of 7 Clean Stainless Steel Casings, one §6Fluid Output§r and nothing in the center, except for the topmost layer which needs an eighth casing to fill in the center, capping off the top.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -10373,7 +10372,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 0, - "name:8": "Distillation Tower", + "name:8": "§2Distillation Tower", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -12370,7 +12369,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Petrochemistry is the category of organic chemistry pertaining to petroleum, otherwise known as §9Oil§r.\n\n§bGregTech§r\u0027s petrochemistry may seem daunting at first, given the sheer number of chemicals and processing options, but it\u0027s actually easier to get into than you think.\n\nOil is the starting point, and can be found in several variants which you can pump from finite natural wells on the Overworld, as well as coming renewably from §6Oilsands Ore§r and §6Soul Sand§r, and directly in liquid form from a §3Fluid Rig§r.\n\nStart off by distilling the Oil. This will result in §9Sulfuric Heavy Fuel§r, §9Sulfuric Light Fuel§r, §9Sulfuric Naphtha§r, and/or §9Sulfuric Gas§r.\n\nThese will all need to be hydrodesulfurized using §9Hydrogen§r in a §3Chemical Reactor§r or §2Oil Cracking Unit§r, which produces the non-Sulfuric versions.\n\nAll of these products are useful, so figure out how you want to store the variety and large quantities of fluids.\n\nThe upcoming quests will guide you through the basics of petrochemistry. Once you\u0027ve mastered that, feel free to explore further.\n", + "desc:8": "Petrochemistry is the category of organic chemistry pertaining to petroleum, otherwise known as §9Oil§r.\n\n§bGregTech§r\u0027s petrochemistry may seem daunting at first, given the sheer number of chemicals and processing options, but it\u0027s actually easier to get into than you think.\n\nOil is the starting point, and can be found in several variants which you can pump from finite natural wells on the Overworld, as well as coming renewably from §6Oilsands Ore§r and §6Soul Sand§r, and directly in liquid form from a §3Fluid Rig§r.\n\n§2The Fluid Rig can also harvest Raw Oil, Heavy Oil and Light Oil depending on your fluid vein. Raw Oil is similar to Oil, giving the same ratios when distilled but needing double the fluid. Heavy Oil and Light Oil give different ratios when distilled.§r \n\nStart off by distilling the Oil. This will result in §9Sulfuric Heavy Fuel§r, §9Sulfuric Light Fuel§r, §9Sulfuric Naphtha§r, and/or §9Sulfuric Gas§r.\n\nThese will all need to be hydrodesulfurized using §9Hydrogen§r in a §3Chemical Reactor§r or §2Oil Cracking Unit§r, which produces the non-Sulfuric versions.\n\nAll of these products are useful, so figure out how you want to store the variety and large quantities of fluids.\n\nThe upcoming quests will guide you through the basics of petrochemistry. Once you\u0027ve mastered that, feel free to explore further.\n", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -12393,7 +12392,7 @@ "simultaneous:1": 0, "snd_complete:8": "minecraft:entity.player.levelup", "snd_update:8": "minecraft:entity.player.levelup", - "tasklogic:8": "AND", + "tasklogic:8": "OR", "visibility:8": "ALWAYS" } }, @@ -12426,6 +12425,48 @@ } }, "taskID:8": "bq_standard:fluid" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "requiredFluids:9": { + "0:10": { + "Amount:3": 1000, + "FluidName:8": "oil_medium" + } + }, + "taskID:8": "bq_standard:fluid" + }, + "2:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 2, + "requiredFluids:9": { + "0:10": { + "Amount:3": 1000, + "FluidName:8": "oil_heavy" + } + }, + "taskID:8": "bq_standard:fluid" + }, + "3:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 3, + "requiredFluids:9": { + "0:10": { + "Amount:3": 1000, + "FluidName:8": "oil_light" + } + }, + "taskID:8": "bq_standard:fluid" } } }, @@ -61756,7 +61797,7 @@ }, "questSettings:10": { "betterquesting:10": { - "editmode:1": 1, + "editmode:1": 0, "hardcore:1": 0, "home_anchor_x:5": 0.5, "home_anchor_y:5": 0.0,