From 9ebec9ee50792fdecac287ade7d3db7374ab0089 Mon Sep 17 00:00:00 2001 From: Integer Limit <103940576+IntegerLimit@users.noreply.github.com> Date: Mon, 14 Oct 2024 22:12:05 +1100 Subject: [PATCH] Remove No-Loot Lost Cities Buildings and Chests (#1062) [FEATURE] --- overrides/config/lostcities/colorized.json | 0 overrides/config/lostcities/general.cfg | 0 overrides/config/lostcities/icon_colorized.png | Bin overrides/config/lostcities/profile_ancient.cfg | 6 ++---- overrides/config/lostcities/profile_atlantis.cfg | 6 ++---- .../config/lostcities/profile_bio_wasteland.cfg | 6 ++---- overrides/config/lostcities/profile_biosphere.cfg | 6 ++---- overrides/config/lostcities/profile_cavern.cfg | 6 ++---- overrides/config/lostcities/profile_chisel.cfg | 6 ++---- .../config/lostcities/profile_coloradventure.cfg | 6 ++---- .../lostcities/profile_colortalladventure.cfg | 4 ++-- .../config/lostcities/profile_colortallsafe.cfg | 6 ++---- overrides/config/lostcities/profile_default.cfg | 6 ++---- overrides/config/lostcities/profile_floating.cfg | 6 ++---- overrides/config/lostcities/profile_nodamage.cfg | 6 ++---- overrides/config/lostcities/profile_onlycities.cfg | 6 ++---- overrides/config/lostcities/profile_rarecities.cfg | 6 ++---- overrides/config/lostcities/profile_realistic.cfg | 6 ++---- overrides/config/lostcities/profile_safe.cfg | 6 ++---- overrides/config/lostcities/profile_space.cfg | 6 ++---- .../config/lostcities/profile_tallbuildings.cfg | 6 ++---- .../config/lostcities/profile_uncommoncities.cfg | 6 ++---- overrides/config/lostcities/profile_wasteland.cfg | 6 ++---- overrides/config/lostcities/profile_water_empty.cfg | 6 ++---- .../config/lostcities/profile_waterbubbles.cfg | 6 ++---- 25 files changed, 44 insertions(+), 86 deletions(-) mode change 100644 => 100755 overrides/config/lostcities/colorized.json mode change 100644 => 100755 overrides/config/lostcities/general.cfg mode change 100644 => 100755 overrides/config/lostcities/icon_colorized.png mode change 100644 => 100755 overrides/config/lostcities/profile_ancient.cfg mode change 100644 => 100755 overrides/config/lostcities/profile_atlantis.cfg mode change 100644 => 100755 overrides/config/lostcities/profile_bio_wasteland.cfg mode change 100644 => 100755 overrides/config/lostcities/profile_biosphere.cfg mode change 100644 => 100755 overrides/config/lostcities/profile_cavern.cfg mode change 100644 => 100755 overrides/config/lostcities/profile_chisel.cfg mode change 100644 => 100755 overrides/config/lostcities/profile_coloradventure.cfg mode change 100644 => 100755 overrides/config/lostcities/profile_colortalladventure.cfg mode change 100644 => 100755 overrides/config/lostcities/profile_colortallsafe.cfg mode change 100644 => 100755 overrides/config/lostcities/profile_default.cfg mode change 100644 => 100755 overrides/config/lostcities/profile_floating.cfg mode change 100644 => 100755 overrides/config/lostcities/profile_nodamage.cfg mode change 100644 => 100755 overrides/config/lostcities/profile_onlycities.cfg mode change 100644 => 100755 overrides/config/lostcities/profile_rarecities.cfg mode change 100644 => 100755 overrides/config/lostcities/profile_realistic.cfg mode change 100644 => 100755 overrides/config/lostcities/profile_safe.cfg mode change 100644 => 100755 overrides/config/lostcities/profile_space.cfg mode change 100644 => 100755 overrides/config/lostcities/profile_tallbuildings.cfg mode change 100644 => 100755 overrides/config/lostcities/profile_uncommoncities.cfg mode change 100644 => 100755 overrides/config/lostcities/profile_wasteland.cfg mode change 100644 => 100755 overrides/config/lostcities/profile_water_empty.cfg mode change 100644 => 100755 overrides/config/lostcities/profile_waterbubbles.cfg diff --git a/overrides/config/lostcities/colorized.json b/overrides/config/lostcities/colorized.json old mode 100644 new mode 100755 diff --git a/overrides/config/lostcities/general.cfg b/overrides/config/lostcities/general.cfg old mode 100644 new mode 100755 diff --git a/overrides/config/lostcities/icon_colorized.png b/overrides/config/lostcities/icon_colorized.png old mode 100644 new mode 100755 diff --git a/overrides/config/lostcities/profile_ancient.cfg b/overrides/config/lostcities/profile_ancient.cfg old mode 100644 new mode 100755 index 80d0839..134ebd2 --- a/overrides/config/lostcities/profile_ancient.cfg +++ b/overrides/config/lostcities/profile_ancient.cfg @@ -267,10 +267,10 @@ lostcity_ancient { I:buildingMinFloorsChance=4 # The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2] - S:buildingWithoutLootChance=0.2 + S:buildingWithoutLootChance=0.0 # The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2] - S:chestWithoutLootChance=0.2 + S:chestWithoutLootChance=0.0 # The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7] S:corridorChance=0.7 @@ -453,5 +453,3 @@ structures_ancient { # If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages. B:preventVillagesInCities=true } - - diff --git a/overrides/config/lostcities/profile_atlantis.cfg b/overrides/config/lostcities/profile_atlantis.cfg old mode 100644 new mode 100755 index 95f33b6..bae1db5 --- a/overrides/config/lostcities/profile_atlantis.cfg +++ b/overrides/config/lostcities/profile_atlantis.cfg @@ -261,10 +261,10 @@ lostcity_atlantis { I:buildingMinFloorsChance=4 # The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2] - S:buildingWithoutLootChance=0.2 + S:buildingWithoutLootChance=0.0 # The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2] - S:chestWithoutLootChance=0.2 + S:chestWithoutLootChance=0.0 # The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7] S:corridorChance=0.7 @@ -447,5 +447,3 @@ structures_atlantis { # If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages. B:preventVillagesInCities=true } - - diff --git a/overrides/config/lostcities/profile_bio_wasteland.cfg b/overrides/config/lostcities/profile_bio_wasteland.cfg old mode 100644 new mode 100755 index 6fdd987..0da5dde --- a/overrides/config/lostcities/profile_bio_wasteland.cfg +++ b/overrides/config/lostcities/profile_bio_wasteland.cfg @@ -266,10 +266,10 @@ lostcity_bio_wasteland { I:buildingMinFloorsChance=4 # The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2] - S:buildingWithoutLootChance=0.2 + S:buildingWithoutLootChance=0.0 # The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2] - S:chestWithoutLootChance=0.2 + S:chestWithoutLootChance=0.0 # The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7] S:corridorChance=0.7 @@ -452,5 +452,3 @@ structures_bio_wasteland { # If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages. B:preventVillagesInCities=true } - - diff --git a/overrides/config/lostcities/profile_biosphere.cfg b/overrides/config/lostcities/profile_biosphere.cfg old mode 100644 new mode 100755 index f6013b4..83a65b5 --- a/overrides/config/lostcities/profile_biosphere.cfg +++ b/overrides/config/lostcities/profile_biosphere.cfg @@ -264,10 +264,10 @@ lostcity_biosphere { I:buildingMinFloorsChance=4 # The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2] - S:buildingWithoutLootChance=0.2 + S:buildingWithoutLootChance=0.0 # The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2] - S:chestWithoutLootChance=0.2 + S:chestWithoutLootChance=0.0 # The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7] S:corridorChance=0.7 @@ -450,5 +450,3 @@ structures_biosphere { # If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages. B:preventVillagesInCities=true } - - diff --git a/overrides/config/lostcities/profile_cavern.cfg b/overrides/config/lostcities/profile_cavern.cfg old mode 100644 new mode 100755 index 5fc6ca5..3c3a381 --- a/overrides/config/lostcities/profile_cavern.cfg +++ b/overrides/config/lostcities/profile_cavern.cfg @@ -261,10 +261,10 @@ lostcity_cavern { I:buildingMinFloorsChance=4 # The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2] - S:buildingWithoutLootChance=0.2 + S:buildingWithoutLootChance=0.0 # The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2] - S:chestWithoutLootChance=0.2 + S:chestWithoutLootChance=0.0 # The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7] S:corridorChance=0.7 @@ -447,5 +447,3 @@ structures_cavern { # If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages. B:preventVillagesInCities=true } - - diff --git a/overrides/config/lostcities/profile_chisel.cfg b/overrides/config/lostcities/profile_chisel.cfg old mode 100644 new mode 100755 index 5496671..d63ec66 --- a/overrides/config/lostcities/profile_chisel.cfg +++ b/overrides/config/lostcities/profile_chisel.cfg @@ -261,10 +261,10 @@ lostcity_chisel { I:buildingMinFloorsChance=4 # The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2] - S:buildingWithoutLootChance=0.2 + S:buildingWithoutLootChance=0.0 # The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2] - S:chestWithoutLootChance=0.2 + S:chestWithoutLootChance=0.0 # The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7] S:corridorChance=0.7 @@ -447,5 +447,3 @@ structures_chisel { # If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages. B:preventVillagesInCities=true } - - diff --git a/overrides/config/lostcities/profile_coloradventure.cfg b/overrides/config/lostcities/profile_coloradventure.cfg old mode 100644 new mode 100755 index 89e7a40..bf788bd --- a/overrides/config/lostcities/profile_coloradventure.cfg +++ b/overrides/config/lostcities/profile_coloradventure.cfg @@ -261,10 +261,10 @@ lostcity_coloradventure{ I:buildingMinFloorsChance=4 # The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2] - S:buildingWithoutLootChance=0.2 + S:buildingWithoutLootChance=0.0 # The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2] - S:chestWithoutLootChance=0.2 + S:chestWithoutLootChance=0.0 # The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7] S:corridorChance=0.7 @@ -447,5 +447,3 @@ structures_coloradventure{ # If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages. B:preventVillagesInCities=true } - - diff --git a/overrides/config/lostcities/profile_colortalladventure.cfg b/overrides/config/lostcities/profile_colortalladventure.cfg old mode 100644 new mode 100755 index 85b34eb..f86bc61 --- a/overrides/config/lostcities/profile_colortalladventure.cfg +++ b/overrides/config/lostcities/profile_colortalladventure.cfg @@ -261,10 +261,10 @@ lostcity_colortalladventure{ I:buildingMinFloorsChance=8 # The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2] - S:buildingWithoutLootChance=0.2 + S:buildingWithoutLootChance=0.0 # The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2] - S:chestWithoutLootChance=0.2 + S:chestWithoutLootChance=0.0 # The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7] S:corridorChance=0.7 diff --git a/overrides/config/lostcities/profile_colortallsafe.cfg b/overrides/config/lostcities/profile_colortallsafe.cfg old mode 100644 new mode 100755 index cb23434..9b4e6d0 --- a/overrides/config/lostcities/profile_colortallsafe.cfg +++ b/overrides/config/lostcities/profile_colortallsafe.cfg @@ -261,10 +261,10 @@ lostcity_colortallsafe{ I:buildingMinFloorsChance=6 # The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2] - S:buildingWithoutLootChance=0.2 + S:buildingWithoutLootChance=0.0 # The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2] - S:chestWithoutLootChance=0.2 + S:chestWithoutLootChance=0.0 # The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7] S:corridorChance=0.7 @@ -447,5 +447,3 @@ structures_colortallsafe{ # If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages. B:preventVillagesInCities=true } - - diff --git a/overrides/config/lostcities/profile_default.cfg b/overrides/config/lostcities/profile_default.cfg old mode 100644 new mode 100755 index 39a4116..b38264d --- a/overrides/config/lostcities/profile_default.cfg +++ b/overrides/config/lostcities/profile_default.cfg @@ -261,10 +261,10 @@ lostcity_default { I:buildingMinFloorsChance=4 # The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2] - S:buildingWithoutLootChance=0.2 + S:buildingWithoutLootChance=0.0 # The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2] - S:chestWithoutLootChance=0.2 + S:chestWithoutLootChance=0.0 # The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7] S:corridorChance=0.7 @@ -447,5 +447,3 @@ structures_default { # If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages. B:preventVillagesInCities=true } - - diff --git a/overrides/config/lostcities/profile_floating.cfg b/overrides/config/lostcities/profile_floating.cfg old mode 100644 new mode 100755 index 001529c..af73290 --- a/overrides/config/lostcities/profile_floating.cfg +++ b/overrides/config/lostcities/profile_floating.cfg @@ -261,10 +261,10 @@ lostcity_floating { I:buildingMinFloorsChance=4 # The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2] - S:buildingWithoutLootChance=0.2 + S:buildingWithoutLootChance=0.0 # The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2] - S:chestWithoutLootChance=0.2 + S:chestWithoutLootChance=0.0 # The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7] S:corridorChance=0.7 @@ -447,5 +447,3 @@ structures_floating { # If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages. B:preventVillagesInCities=true } - - diff --git a/overrides/config/lostcities/profile_nodamage.cfg b/overrides/config/lostcities/profile_nodamage.cfg old mode 100644 new mode 100755 index c09016c..9aecb01 --- a/overrides/config/lostcities/profile_nodamage.cfg +++ b/overrides/config/lostcities/profile_nodamage.cfg @@ -261,10 +261,10 @@ lostcity_nodamage { I:buildingMinFloorsChance=4 # The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2] - S:buildingWithoutLootChance=0.2 + S:buildingWithoutLootChance=0.0 # The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2] - S:chestWithoutLootChance=0.2 + S:chestWithoutLootChance=0.0 # The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7] S:corridorChance=0.7 @@ -447,5 +447,3 @@ structures_nodamage { # If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages. B:preventVillagesInCities=true } - - diff --git a/overrides/config/lostcities/profile_onlycities.cfg b/overrides/config/lostcities/profile_onlycities.cfg old mode 100644 new mode 100755 index e388f5e..40f96c8 --- a/overrides/config/lostcities/profile_onlycities.cfg +++ b/overrides/config/lostcities/profile_onlycities.cfg @@ -261,10 +261,10 @@ lostcity_onlycities { I:buildingMinFloorsChance=4 # The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2] - S:buildingWithoutLootChance=0.2 + S:buildingWithoutLootChance=0.0 # The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2] - S:chestWithoutLootChance=0.2 + S:chestWithoutLootChance=0.0 # The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7] S:corridorChance=0.7 @@ -447,5 +447,3 @@ structures_onlycities { # If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages. B:preventVillagesInCities=true } - - diff --git a/overrides/config/lostcities/profile_rarecities.cfg b/overrides/config/lostcities/profile_rarecities.cfg old mode 100644 new mode 100755 index 7311ad8..38ce9c3 --- a/overrides/config/lostcities/profile_rarecities.cfg +++ b/overrides/config/lostcities/profile_rarecities.cfg @@ -261,10 +261,10 @@ lostcity_rarecities { I:buildingMinFloorsChance=4 # The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2] - S:buildingWithoutLootChance=0.2 + S:buildingWithoutLootChance=0.0 # The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2] - S:chestWithoutLootChance=0.2 + S:chestWithoutLootChance=0.0 # The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7] S:corridorChance=0.7 @@ -447,5 +447,3 @@ structures_rarecities { # If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages. B:preventVillagesInCities=true } - - diff --git a/overrides/config/lostcities/profile_realistic.cfg b/overrides/config/lostcities/profile_realistic.cfg old mode 100644 new mode 100755 index 1df116a..7eecf9a --- a/overrides/config/lostcities/profile_realistic.cfg +++ b/overrides/config/lostcities/profile_realistic.cfg @@ -261,10 +261,10 @@ lostcity_realistic { I:buildingMinFloorsChance=4 # The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2] - S:buildingWithoutLootChance=0.2 + S:buildingWithoutLootChance=0.0 # The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2] - S:chestWithoutLootChance=0.2 + S:chestWithoutLootChance=0.0 # The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7] S:corridorChance=0.7 @@ -447,5 +447,3 @@ structures_realistic { # If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages. B:preventVillagesInCities=true } - - diff --git a/overrides/config/lostcities/profile_safe.cfg b/overrides/config/lostcities/profile_safe.cfg old mode 100644 new mode 100755 index 6234d63..0b41616 --- a/overrides/config/lostcities/profile_safe.cfg +++ b/overrides/config/lostcities/profile_safe.cfg @@ -261,10 +261,10 @@ lostcity_safe { I:buildingMinFloorsChance=4 # The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2] - S:buildingWithoutLootChance=0.2 + S:buildingWithoutLootChance=0.0 # The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2] - S:chestWithoutLootChance=0.2 + S:chestWithoutLootChance=0.0 # The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7] S:corridorChance=0.7 @@ -447,5 +447,3 @@ structures_safe { # If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages. B:preventVillagesInCities=true } - - diff --git a/overrides/config/lostcities/profile_space.cfg b/overrides/config/lostcities/profile_space.cfg old mode 100644 new mode 100755 index ae63c84..b1631bf --- a/overrides/config/lostcities/profile_space.cfg +++ b/overrides/config/lostcities/profile_space.cfg @@ -261,10 +261,10 @@ lostcity_space { I:buildingMinFloorsChance=4 # The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2] - S:buildingWithoutLootChance=0.2 + S:buildingWithoutLootChance=0.0 # The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2] - S:chestWithoutLootChance=0.2 + S:chestWithoutLootChance=0.0 # The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7] S:corridorChance=0.7 @@ -447,5 +447,3 @@ structures_space { # If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages. B:preventVillagesInCities=true } - - diff --git a/overrides/config/lostcities/profile_tallbuildings.cfg b/overrides/config/lostcities/profile_tallbuildings.cfg old mode 100644 new mode 100755 index 84059f4..95701fe --- a/overrides/config/lostcities/profile_tallbuildings.cfg +++ b/overrides/config/lostcities/profile_tallbuildings.cfg @@ -261,10 +261,10 @@ lostcity_tallbuildings { I:buildingMinFloorsChance=8 # The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2] - S:buildingWithoutLootChance=0.2 + S:buildingWithoutLootChance=0.0 # The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2] - S:chestWithoutLootChance=0.2 + S:chestWithoutLootChance=0.0 # The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7] S:corridorChance=0.7 @@ -447,5 +447,3 @@ structures_tallbuildings { # If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages. B:preventVillagesInCities=true } - - diff --git a/overrides/config/lostcities/profile_uncommoncities.cfg b/overrides/config/lostcities/profile_uncommoncities.cfg old mode 100644 new mode 100755 index 7873f1a..69a77bc --- a/overrides/config/lostcities/profile_uncommoncities.cfg +++ b/overrides/config/lostcities/profile_uncommoncities.cfg @@ -261,10 +261,10 @@ lostcity_uncommoncities { I:buildingMinFloorsChance=4 # The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2] - S:buildingWithoutLootChance=0.2 + S:buildingWithoutLootChance=0.0 # The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2] - S:chestWithoutLootChance=0.2 + S:chestWithoutLootChance=0.0 # The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7] S:corridorChance=0.7 @@ -447,5 +447,3 @@ structures_uncommoncities { # If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages. B:preventVillagesInCities=true } - - diff --git a/overrides/config/lostcities/profile_wasteland.cfg b/overrides/config/lostcities/profile_wasteland.cfg old mode 100644 new mode 100755 index a532a92..7b46de0 --- a/overrides/config/lostcities/profile_wasteland.cfg +++ b/overrides/config/lostcities/profile_wasteland.cfg @@ -269,10 +269,10 @@ lostcity_wasteland { I:buildingMinFloorsChance=4 # The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2] - S:buildingWithoutLootChance=0.2 + S:buildingWithoutLootChance=0.0 # The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2] - S:chestWithoutLootChance=0.2 + S:chestWithoutLootChance=0.0 # The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7] S:corridorChance=0.7 @@ -455,5 +455,3 @@ structures_wasteland { # If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages. B:preventVillagesInCities=true } - - diff --git a/overrides/config/lostcities/profile_water_empty.cfg b/overrides/config/lostcities/profile_water_empty.cfg old mode 100644 new mode 100755 index 8adf4ee..a41a9d2 --- a/overrides/config/lostcities/profile_water_empty.cfg +++ b/overrides/config/lostcities/profile_water_empty.cfg @@ -261,10 +261,10 @@ lostcity_water_empty { I:buildingMinFloorsChance=4 # The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2] - S:buildingWithoutLootChance=0.2 + S:buildingWithoutLootChance=0.0 # The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2] - S:chestWithoutLootChance=0.2 + S:chestWithoutLootChance=0.0 # The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7] S:corridorChance=0.7 @@ -447,5 +447,3 @@ structures_water_empty { # If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages. B:preventVillagesInCities=true } - - diff --git a/overrides/config/lostcities/profile_waterbubbles.cfg b/overrides/config/lostcities/profile_waterbubbles.cfg old mode 100644 new mode 100755 index 14ca45b..43b63f4 --- a/overrides/config/lostcities/profile_waterbubbles.cfg +++ b/overrides/config/lostcities/profile_waterbubbles.cfg @@ -261,10 +261,10 @@ lostcity_waterbubbles { I:buildingMinFloorsChance=4 # The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2] - S:buildingWithoutLootChance=0.2 + S:buildingWithoutLootChance=0.0 # The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2] - S:chestWithoutLootChance=0.2 + S:chestWithoutLootChance=0.0 # The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7] S:corridorChance=0.7 @@ -447,5 +447,3 @@ structures_waterbubbles { # If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages. B:preventVillagesInCities=true } - -