Delete InvTweaks's Config Files (#222)

* Delete InvTweaks.cfg

* Delete InvTweaksRules.txt

* Delete InvTweaksTree.txt
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IntegerLimit 2023-01-24 16:55:34 +11:00 committed by GitHub
parent 12393dbd85
commit b7178a5eb4
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#Inventory Tweaks Configuration
#(Regarding shortcuts, all key names can be found at: http://legacy.lwjgl.org/javadoc/org/lwjgl/input/Keyboard.html)
#Wed Feb 09 16:17:22 SGT 2022
enableMiddleClick=true
showChestButtons=true
enableSortingOnPickup=false
enableAutoRefill=false
autoRefillBeforeBreak=false
autoRefillDamageThreshhold=5
enableSounds=true
enableShortcuts=true
enableAutoEquipArmor=false
enableServerItemSwap=true
enableConfigLoadedMesssage=false
invertToolDamageSorting=true
shortcutKeyAllItems=LCONTROL+LSHIFT, RCONTROL+RSHIFT
shortcutKeyEverything=SPACE
shortcutKeyOneItem=LCONTROL, RCONTROL
shortcutKeyToUpperSection=UP
shortcutKeyToLowerSection=DOWN
shortcutKeyDrop=LALT, RALT
version=1.63+release.109.220f184

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|=================================================================|
| INVENTORY TWEAKS Mod - https://inventory-tweaks.readthedocs.org |
| Sorting rules and general configuration |
|=================================================================|
====== [ SETTINGS ] ======
D LOCKED
======== [ GETTING STARTED ] ========
# SORTING RULES
# Each line you type is a new constraint you add for sorting your inventory.
# After any change, just press the sorting key to reload the settings. Some examples:
# * "D1 sword" puts any sword in row D, column 1 (see grid below)
# * "A edibleFood" fills the A row with food
# * "1 ironPickaxe" fills the 1 column with an iron pickaxe
# * "A1-C4 blocks" fills the rectangle with any blocks
# * "D LOCKED" avoids items from the hotbar to move out of it when sorting
# INVENTORY GRID
# 1 2 3 4 5 6 7 8 9
# A [A1][A2][A3][A4][A5][A6][A7][A8][A9]
# B [B1][B2][B3][B4][B5][B6][B7][B8][B9]
# C [C1][C2][C3][C4][C5][C6][C7][C8][C9]
#
# D [D1][D2][D3][D4][D5][D6][D7][D8][D9]
# AVAILABLE KEYWORDS
# Open the 'InvTweaksTree.txt' file for a list of available keywords. If an item
# is missing from the item tree (for example mod items), you can add it there.

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