diff --git a/overrides/config-overrides/expert/betterquesting/DefaultQuests.json b/overrides/config-overrides/expert/betterquesting/DefaultQuests.json index a0bdc01..f72de0a 100644 --- a/overrides/config-overrides/expert/betterquesting/DefaultQuests.json +++ b/overrides/config-overrides/expert/betterquesting/DefaultQuests.json @@ -9231,7 +9231,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "A whole host of fluids can be used as the feedstock for your §9Bio Diesel§r, including §9Seed Oil§r, §9Fish Oil§r, and the various tiers of §9Canola Oils§r.\n\nFish Oil and Canola Oil are probably the easiest, but it\u0027s up to you to choose.\n\nFish are easiest to get from §aGuardian Models§r from §bDML§r.", + "desc:8": "A whole host of fluids can be used as the feedstock for your §9Bio Diesel§r, including §9Seed Oil§r, §9Fish Oil§r, and the various tiers of §9Canola Oils§r.\n\nFish Oil and Canola Oil are probably the easiest, but it\u0027s up to you to choose.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -23071,7 +23071,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Fish Oil, surprisingly, comes from fish.", + "desc:8": "Fish Oil, surprisingly, comes from fish.\n\nYou can get fish from §bGregTech\u0027s §3Fishers§r, which consume §6String§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, diff --git a/overrides/config-overrides/normal/betterquesting/DefaultQuests.json b/overrides/config-overrides/normal/betterquesting/DefaultQuests.json index 836fde5..a161575 100644 --- a/overrides/config-overrides/normal/betterquesting/DefaultQuests.json +++ b/overrides/config-overrides/normal/betterquesting/DefaultQuests.json @@ -57078,9 +57078,8 @@ }, "924:10": { "preRequisites:11": [ - 925, - 728, - 936 + 971, + 728 ], "properties:10": { "betterquesting:10": { @@ -59486,7 +59485,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "This quest teaches you the basics about §bApplied Energistics 2§r autocrafting. If you are new this mod, it is highly recommended that you watch a video or read a guide online.\n\nBy now, you should have §6ME Interfaces, §6Molecular Assemblers, Crafting Units, Patterns§r and a §6Pattern Terminal§r. \n\nFirst, for all crafts, you\u0027ll need a §eCrafting CPU§r. These are structures that must be in a rectangular prism, and can be only one block. These compose of:\n* §6Crafting Storages§r, which determine how big a craft can be. For now, §64K Crafting Storages§r should be enough. You must have at least one per CPU.\n* §6Co-Processing Units§r, which are used to craft multiple things at once. These are optional.\n* §6Crafting Monitors§r, used to see what is crafting. Not needed, and you can right-click on the CPU to find out what is crafting anyways, so this is pretty much just decoration.\n* §6Crafting Units§r, which aren\u0027t needed at all, and are just used to fill holes, if you have a lack of materials.\n\nSecond, you\u0027ll need the place for the autocrafting. For Crafting Table recipes, you\u0027ll need §6Molecular Assemblers§r. §6Interfaces§r are placed next to them. Autocrafting with §bGregTech§r is explained later, in the quest following this one.\n\nFinally, you\u0027ll need a §6Pattern§r. In order to make this, put empty §6Patterns§r in the §6Pattern Terminal§r, and find the recipe in §bJEI§r, while still in the §6Pattern Terminal§r. Then, click \u0027+\u0027 in §bJEI§r, and press the arrow to encode the recipe. This goes in the §6Interface§r that you set up in the last step. You can use §6Interface Terminals§r to access §6Interfaces\u0027§r pattern slots.\n\nEventually, you\u0027ll need a lot of §6Patterns§r, lots of CPUs, and ones with more storage, and lots of §6§6§6Interfaces§r§r§r. If you run out of pattern slots in an §6Interface§r, you can add more §6§6§6Interfaces§r§r§r, or use newly added §6Pattern Expansion Cards§r, which add 9 slots each. You can have a maximum of 3 §6Pattern Expansion Cards§r in an §6§6§6Interface§r§r§r, which makes the amount of pattern slots go to 45.\n\n", + "desc:8": "This quest teaches you the basics about §bApplied Energistics 2§r autocrafting. If you are new this mod, it is highly recommended that you watch a video or read a guide online.\n\nBy now, you should have §6ME Interfaces, §6Molecular Assemblers, Crafting Units, Patterns§r and a §6Pattern Terminal§r. \n\nFirst, for all crafts, you\u0027ll need a §eCrafting CPU§r. These are structures that must be in a rectangular prism, and can be only one block. These compose of:\n* §6Crafting Storages§r, which determine how big a craft can be. For now, §64K Crafting Storages§r should be enough. You must have at least one per CPU.\n* §6Co-Processing Units§r, which are used to craft multiple things at once. These are optional.\n* §6Crafting Monitors§r, used to see what is crafting. Not needed, and you can right-click on the CPU to find out what is crafting anyways, so this is pretty much just decoration.\n* §6Crafting Units§r, which aren\u0027t needed at all, and are just used to fill holes, if you have a lack of materials.\n\nSecond, you\u0027ll need the place for the autocrafting. For Crafting Table recipes, you\u0027ll need §6Molecular Assemblers§r. §6Interfaces§r are placed next to them. Autocrafting with §bGregTech§r is explained later, in the quest following this one.\n\nFinally, you\u0027ll need a §6Pattern§r. In order to make this, put empty §6Patterns§r in the §6Pattern Terminal§r, and find the recipe in §bJEI§r, while still in the §6Pattern Terminal§r. Then, click \u0027+\u0027 in §bJEI§r, and press the arrow to encode the recipe. This goes in the §6Interface§r that you set up in the last step. You can use §6Interface Terminals§r to access §6Interfaces\u0027§r pattern slots.\n\nEventually, you\u0027ll need a lot of §6Patterns§r, lots of CPUs, and ones with more storage, and lots of §6§6§6Interfaces§r§r§r. If you run out of pattern slots in an §6Interface§r, you can add more §6Interfaces§r, or use newly added §6Pattern Expansion Cards§r, which add 9 slots each. You can have a maximum of 3 §6Pattern Expansion Cards§r in an §6Interface§r, which makes the amount of pattern slots go to 45.\n\n", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -59687,6 +59686,41 @@ "taskID:8": "bq_standard:fluid" } } + }, + "971:10": { + "preRequisites:11": [ + 936, + 925 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "Hidden quest for Pulsating Polymer Clay Processing Line.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 0, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:air" + }, + "ignoresview:1": 1, + "ismain:1": 1, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "\u0027Clay\u0027 and \u0027Pulsating Dust\u0027", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "AND", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 971, + "rewards:9": {}, + "tasks:9": {} } }, "questLines:9": { @@ -66239,6 +66273,13 @@ "sizeY:3": 24, "x:3": 168, "y:3": -252 + }, + "40:10": { + "id:3": 971, + "sizeX:3": 0, + "sizeY:3": 0, + "x:3": -24, + "y:3": -136 } } } diff --git a/overrides/config/betterquesting/DefaultQuests.json b/overrides/config/betterquesting/DefaultQuests.json index 836fde5..a161575 100644 --- a/overrides/config/betterquesting/DefaultQuests.json +++ b/overrides/config/betterquesting/DefaultQuests.json @@ -57078,9 +57078,8 @@ }, "924:10": { "preRequisites:11": [ - 925, - 728, - 936 + 971, + 728 ], "properties:10": { "betterquesting:10": { @@ -59486,7 +59485,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "This quest teaches you the basics about §bApplied Energistics 2§r autocrafting. If you are new this mod, it is highly recommended that you watch a video or read a guide online.\n\nBy now, you should have §6ME Interfaces, §6Molecular Assemblers, Crafting Units, Patterns§r and a §6Pattern Terminal§r. \n\nFirst, for all crafts, you\u0027ll need a §eCrafting CPU§r. These are structures that must be in a rectangular prism, and can be only one block. These compose of:\n* §6Crafting Storages§r, which determine how big a craft can be. For now, §64K Crafting Storages§r should be enough. You must have at least one per CPU.\n* §6Co-Processing Units§r, which are used to craft multiple things at once. These are optional.\n* §6Crafting Monitors§r, used to see what is crafting. Not needed, and you can right-click on the CPU to find out what is crafting anyways, so this is pretty much just decoration.\n* §6Crafting Units§r, which aren\u0027t needed at all, and are just used to fill holes, if you have a lack of materials.\n\nSecond, you\u0027ll need the place for the autocrafting. For Crafting Table recipes, you\u0027ll need §6Molecular Assemblers§r. §6Interfaces§r are placed next to them. Autocrafting with §bGregTech§r is explained later, in the quest following this one.\n\nFinally, you\u0027ll need a §6Pattern§r. In order to make this, put empty §6Patterns§r in the §6Pattern Terminal§r, and find the recipe in §bJEI§r, while still in the §6Pattern Terminal§r. Then, click \u0027+\u0027 in §bJEI§r, and press the arrow to encode the recipe. This goes in the §6Interface§r that you set up in the last step. You can use §6Interface Terminals§r to access §6Interfaces\u0027§r pattern slots.\n\nEventually, you\u0027ll need a lot of §6Patterns§r, lots of CPUs, and ones with more storage, and lots of §6§6§6Interfaces§r§r§r. If you run out of pattern slots in an §6Interface§r, you can add more §6§6§6Interfaces§r§r§r, or use newly added §6Pattern Expansion Cards§r, which add 9 slots each. You can have a maximum of 3 §6Pattern Expansion Cards§r in an §6§6§6Interface§r§r§r, which makes the amount of pattern slots go to 45.\n\n", + "desc:8": "This quest teaches you the basics about §bApplied Energistics 2§r autocrafting. If you are new this mod, it is highly recommended that you watch a video or read a guide online.\n\nBy now, you should have §6ME Interfaces, §6Molecular Assemblers, Crafting Units, Patterns§r and a §6Pattern Terminal§r. \n\nFirst, for all crafts, you\u0027ll need a §eCrafting CPU§r. These are structures that must be in a rectangular prism, and can be only one block. These compose of:\n* §6Crafting Storages§r, which determine how big a craft can be. For now, §64K Crafting Storages§r should be enough. You must have at least one per CPU.\n* §6Co-Processing Units§r, which are used to craft multiple things at once. These are optional.\n* §6Crafting Monitors§r, used to see what is crafting. Not needed, and you can right-click on the CPU to find out what is crafting anyways, so this is pretty much just decoration.\n* §6Crafting Units§r, which aren\u0027t needed at all, and are just used to fill holes, if you have a lack of materials.\n\nSecond, you\u0027ll need the place for the autocrafting. For Crafting Table recipes, you\u0027ll need §6Molecular Assemblers§r. §6Interfaces§r are placed next to them. Autocrafting with §bGregTech§r is explained later, in the quest following this one.\n\nFinally, you\u0027ll need a §6Pattern§r. In order to make this, put empty §6Patterns§r in the §6Pattern Terminal§r, and find the recipe in §bJEI§r, while still in the §6Pattern Terminal§r. Then, click \u0027+\u0027 in §bJEI§r, and press the arrow to encode the recipe. This goes in the §6Interface§r that you set up in the last step. You can use §6Interface Terminals§r to access §6Interfaces\u0027§r pattern slots.\n\nEventually, you\u0027ll need a lot of §6Patterns§r, lots of CPUs, and ones with more storage, and lots of §6§6§6Interfaces§r§r§r. If you run out of pattern slots in an §6Interface§r, you can add more §6Interfaces§r, or use newly added §6Pattern Expansion Cards§r, which add 9 slots each. You can have a maximum of 3 §6Pattern Expansion Cards§r in an §6Interface§r, which makes the amount of pattern slots go to 45.\n\n", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -59687,6 +59686,41 @@ "taskID:8": "bq_standard:fluid" } } + }, + "971:10": { + "preRequisites:11": [ + 936, + 925 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "Hidden quest for Pulsating Polymer Clay Processing Line.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 0, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:air" + }, + "ignoresview:1": 1, + "ismain:1": 1, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "\u0027Clay\u0027 and \u0027Pulsating Dust\u0027", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "AND", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 971, + "rewards:9": {}, + "tasks:9": {} } }, "questLines:9": { @@ -66239,6 +66273,13 @@ "sizeY:3": 24, "x:3": 168, "y:3": -252 + }, + "40:10": { + "id:3": 971, + "sizeX:3": 0, + "sizeY:3": 0, + "x:3": -24, + "y:3": -136 } } } diff --git a/overrides/config/betterquesting/saved_quests/ExpertQuests.json b/overrides/config/betterquesting/saved_quests/ExpertQuests.json index a0bdc01..f72de0a 100644 --- a/overrides/config/betterquesting/saved_quests/ExpertQuests.json +++ b/overrides/config/betterquesting/saved_quests/ExpertQuests.json @@ -9231,7 +9231,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "A whole host of fluids can be used as the feedstock for your §9Bio Diesel§r, including §9Seed Oil§r, §9Fish Oil§r, and the various tiers of §9Canola Oils§r.\n\nFish Oil and Canola Oil are probably the easiest, but it\u0027s up to you to choose.\n\nFish are easiest to get from §aGuardian Models§r from §bDML§r.", + "desc:8": "A whole host of fluids can be used as the feedstock for your §9Bio Diesel§r, including §9Seed Oil§r, §9Fish Oil§r, and the various tiers of §9Canola Oils§r.\n\nFish Oil and Canola Oil are probably the easiest, but it\u0027s up to you to choose.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -23071,7 +23071,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Fish Oil, surprisingly, comes from fish.", + "desc:8": "Fish Oil, surprisingly, comes from fish.\n\nYou can get fish from §bGregTech\u0027s §3Fishers§r, which consume §6String§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1,