Reinstate that PAuto Packagers can be Placed Anywhere (#877)

[QB]


Co-authored-by: Integer Limit <103940576+IntegerLimit@users.noreply.github.com>
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Doniazade 2024-08-09 14:17:20 +02:00 committed by GitHub
parent 0a94507d50
commit cd3897a08c
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5 changed files with 20 additions and 12 deletions

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@ -22914,13 +22914,13 @@
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"desc:8": "Now that you have §6Osmium§r and §6Iridium§r from the §6Tier Four Micro Miner§r, you can begin automating §bExtended Crafting§r recipes. While it is possible to use §6Automation Interfaces§r for this task, you have access to something §nvastly§r better§r: §bPackagedExCrafting§r.\n\nTo begin, you\u0027ll need to craft one of each extended §3Package Crafter§r listed on the right. Put an §3Unpackager§r on top of each one, and then a §3Packager§r on top of each Unpackager. These are all AE2 devices, so you\u0027ll need to connect them to an ME Network.\n\nNext, right-click the §3Package Recipe Encoder§r, and you should see a button saying \"Processing\": this button cycles through recipe types, including the various Extended Crafting tables. You\u0027ll have to choose the appropriate table for the recipe you want to encode.\n\n§6Holders§r must be encoded in pairs: one for the Packager, and one for the Unpackager. Select the appropriate table for the recipe, look up the recipe you want to encode, and press §6[+]§r in §bJEI§r to fill it in. Put two Holders in the top-left slot and press Save to encode the recipe to both of them. Finally, put each Holder into the respective machines.\n\nIf you\u0027ve done everything correctly, you should see the item appear as craftable in a Terminal.\n\nWhile it might seem that the crafting process is slow, §ePackagedAuto is excellent at parallelizing§r. You can surround an Unpackager with Crafters and it will use all of them. It\u0027s also possible to add more Unpackagers with Crafters to keep up with the Packager, as long as the Holders are all the same.",
"desc:8": "Now that you have §6Osmium§r and §6Iridium§r from §6Platinum Group Processing§r, you can begin automating §bExtended Crafting§r recipes. While it is possible to use §6Automation Interfaces§r for this task, you have access to something §ovastly§r better§r: §bPackagedExCrafting§r.\n\nTo begin, you\u0027ll need to craft one of each extended §3Package Crafter§r listed on the right. Put an §3Unpackager§r on top of each one, and then a §3Packager§r §eanywhere§r you want. These are all AE2 devices, so you\u0027ll need to connect them to an ME Network.\n\nNext, right-click the §3Package Recipe Encoder§r, and you should see a button saying \"Processing\": this button cycles through recipe types, including the various Extended Crafting tables. You\u0027ll have to choose the appropriate table for the recipe you want to encode.\n\n§6Holders§r must be encoded in pairs: one for the Packager, and one for the Unpackager. Select the appropriate table for the recipe, look up the recipe you want to encode, and press §6[+]§r in §bJEI§r to fill it in. Put two Holders in the top-left slot and press Save to encode the recipe to both of them. Finally, put each Holder into the respective machines.\n\nIf you\u0027ve done everything correctly, you should see the item appear as craftable in a Terminal.\n\nWhile it might seem that the crafting process is slow, §ePackagedAuto is excellent at parallelizing§r. You can surround an Unpackager with Crafters and it will use all of them. It\u0027s also possible to add more Unpackagers with Crafters to keep up with the Packager, as long as the Holders are all the same.",
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"desc:8": "Now that you have §6Osmium§r and §6Iridium§r from the §6Tier Four Micro Miner§r or §6Platinum Group Processing§r, you can begin automating §bExtended Crafting§r recipes. While it is possible to use §6Automation Interfaces§r for this task, you have access to something §ovastly§r better§r: §bPackagedExCrafting§r.\n\nTo begin, you\u0027ll need to craft one of each extended §3Package Crafter§r listed on the right. Put an §3Unpackager§r on top of each one, and then a §3Packager§r §eanywhere§r you want. These are all AE2 devices, so you\u0027ll need to connect them to an ME Network.\n\nNext, right-click the §3Package Recipe Encoder§r, and you should see a button saying \"Processing\": this button cycles through recipe types, including the various Extended Crafting tables. You\u0027ll have to choose the appropriate table for the recipe you want to encode.\n\n§6Holders§r must be encoded in pairs: one for the Packager, and one for the Unpackager. Select the appropriate table for the recipe, look up the recipe you want to encode, and press §6[+]§r in §bJEI§r to fill it in. Put two Holders in the top-left slot and press Save to encode the recipe to both of them. Finally, put each Holder into the respective machines.\n\nIf you\u0027ve done everything correctly, you should see the item appear as craftable in a Terminal.\n\nWhile it might seem that the crafting process is slow, §ePackagedAuto is excellent at parallelizing§r. You can surround an Unpackager with Crafters and it will use all of them. It\u0027s also possible to add more Unpackagers with Crafters to keep up with the Packager, as long as the Holders are all the same.",
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"desc:8": "§bPackagedAuto§r is an addon for §bApplied Energistics 2§r. Its main purpose in §5Nomifactory§r is to allow you to eventually automate §bExtended Crafting§r recipes, but you may come up with other fun uses for it as well.\n\n§bApplied Energistics 2§r stores recipes in §aPatterns§r, but so far they have been limited to at most 9 stacks of items as input (a standard 3x3 crafting grid). PackagedAuto stores recipes in §aPackage Recipe Holders§r, which don\u0027t have this limitation. Additionally, each Holder can store up to §e20 different recipes§r. Holders must be encoded in the §3Package Recipe Encoder§r.\n\nIn the vast majority of situations you\u0027ll need two identically-encoded Holders, as the following machines work together.\n\nThe §3Packager§r is a machine that compresses ingredients for a specific recipe into a set of §6Recipe Packages§r. Each package in a set can hold up to 9 stacks of ingredient items. A simple recipe might consist of one package, but a complex recipe can have up to 9 packages in its set (for 81 total item stacks). Packagers can be placed §eanywhere§r on the ME network, as they output produced packages §eback into the ME System§r.\n\nThe §3Unpackager§r is a machine that extracts ingredient items from complete sets of Recipe Packages made in a Packager, ejecting the items into an adjacent inventory. It will only extract the items if §eall packages in a set are present§r.\n\nWhen both a Packager and Unpackager are connected to an ME Network and have the same recipe, the resulting item will appear as craftable in your §aTerminal§r.\n\n§3Packager Extensions§r will act like a clone of an adjacent Packager - including access to patterns in its Package Recipe Holder - allowing you to craft recipe packages faster. Simply place the Packager Extensions around the Packager. Up to 26 extensions in a 3x3x3 cube around the Packager are supported.",
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"desc:8": "§bPackagedAuto§r is an addon for §bApplied Energistics 2§r. Its main purpose in §5Nomifactory§r is to allow you to eventually automate §bExtended Crafting§r recipes, but you may come up with other fun uses for it as well.\n\n§bApplied Energistics 2§r stores recipes in §aPatterns§r, but so far they have been limited to at most 9 stacks of items as input (a standard 3x3 crafting grid). PackagedAuto stores recipes in §aPackage Recipe Holders§r, which don\u0027t have this limitation. Additionally, each Holder can store up to §e20 different recipes§r. Holders must be encoded in the §3Package Recipe Encoder§r.\n\nIn the vast majority of situations you\u0027ll need two identically-encoded Holders, as the following machines work together.\n\nThe §3Packager§r is a machine that compresses ingredients for a specific recipe into a set of §6Recipe Packages§r. Each package in a set can hold up to 9 stacks of ingredient items. A simple recipe might consist of one package, but a complex recipe can have up to 9 packages in its set (for 81 total item stacks). Packagers can be placed §eanywhere§r on the ME network, as they output produced packages §eback into the ME System§r.\n\nThe §3Unpackager§r is a machine that extracts ingredient items from complete sets of Recipe Packages made in a Packager, ejecting the items into an adjacent inventory. It will only extract the items if §eall packages in a set are present§r.\n\nWhen both a Packager and Unpackager are connected to an ME Network and have the same recipe, the resulting item will appear as craftable in your §aTerminal§r.\n\n§3Packager Extensions§r will act like a clone of an adjacent Packager - including access to patterns in its Package Recipe Holder - allowing you to craft recipe packages faster. Simply place the Packager Extensions around the Packager. Up to 26 extensions in a 3x3x3 cube around the Packager are supported.",
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"desc:8": "§bPackagedAuto§r is an addon for §bApplied Energistics 2§r. Its main purpose in §5Nomifactory§r is to allow you to eventually automate §bExtended Crafting§r recipes, but you may come up with other fun uses for it as well.\n\n§bApplied Energistics 2§r stores recipes in §aPatterns§r, but so far they have been limited to at most 9 stacks of items as input (a standard 3x3 crafting grid). PackagedAuto stores recipes in §aPackage Recipe Holders§r, which don\u0027t have this limitation. Additionally, each Holder can store up to §e20 different recipes§r. Holders must be encoded in the §3Package Recipe Encoder§r.\n\nIn the vast majority of situations you\u0027ll need two identically-encoded Holders, as the following machines work together.\n\nThe §3Packager§r is a machine that compresses ingredients for a specific recipe into a set of §6Recipe Packages§r. Each package in a set can hold up to 9 stacks of ingredient items. A simple recipe might consist of one package, but a complex recipe can have up to 9 packages in its set (for 81 total item stacks).\n\nThe §3Unpackager§r is a machine that extracts ingredient items from complete sets of Recipe Packages made in a Packager, ejecting the items into an adjacent inventory. It will only extract the items if §eall packages in a set are present§r.\n\nWhen both a Packager and Unpackager are connected to an ME Network and have the same recipe, the resulting item will appear as craftable in your §aTerminal§r.\n\n§3Packager Extensions§r will act like a clone of an adjacent Packager - including access to patterns in its Package Recipe Holder - allowing you to craft recipe packages faster. Simply place the Packager Extensions around the Packager. Up to 26 extensions in a 3x3x3 cube around the Packager are supported.",
"desc:8": "§bPackagedAuto§r is an addon for §bApplied Energistics 2§r. Its main purpose in §5Nomifactory§r is to allow you to eventually automate §bExtended Crafting§r recipes, but you may come up with other fun uses for it as well.\n\n§bApplied Energistics 2§r stores recipes in §aPatterns§r, but so far they have been limited to at most 9 stacks of items as input (a standard 3x3 crafting grid). PackagedAuto stores recipes in §aPackage Recipe Holders§r, which don\u0027t have this limitation. Additionally, each Holder can store up to §e20 different recipes§r. Holders must be encoded in the §3Package Recipe Encoder§r.\n\nIn the vast majority of situations you\u0027ll need two identically-encoded Holders, as the following machines work together.\n\nThe §3Packager§r is a machine that compresses ingredients for a specific recipe into a set of §6Recipe Packages§r. Each package in a set can hold up to 9 stacks of ingredient items. A simple recipe might consist of one package, but a complex recipe can have up to 9 packages in its set (for 81 total item stacks). Packagers can be placed §eanywhere§r on the ME network, as they output produced packages §eback into the ME System§r.\n\nThe §3Unpackager§r is a machine that extracts ingredient items from complete sets of Recipe Packages made in a Packager, ejecting the items into an adjacent inventory. It will only extract the items if §eall packages in a set are present§r.\n\nWhen both a Packager and Unpackager are connected to an ME Network and have the same recipe, the resulting item will appear as craftable in your §aTerminal§r.\n\n§3Packager Extensions§r will act like a clone of an adjacent Packager - including access to patterns in its Package Recipe Holder - allowing you to craft recipe packages faster. Simply place the Packager Extensions around the Packager. Up to 26 extensions in a 3x3x3 cube around the Packager are supported.",
"globalshare:1": 0,
"icon:10": {
"Count:3": 1,

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@ -164,6 +164,14 @@
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{
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{
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