diff --git a/overrides/config-overrides/expert/betterquesting/DefaultQuests.json b/overrides/config-overrides/expert/betterquesting/DefaultQuests.json index 5931b3a..d69978d 100644 --- a/overrides/config-overrides/expert/betterquesting/DefaultQuests.json +++ b/overrides/config-overrides/expert/betterquesting/DefaultQuests.json @@ -10365,7 +10365,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Petrochemistry is the category of organic chemistry pertaining to petroleum, otherwise known as §9Oil§r.\n\n§bGregTech§r\u0027s petrochemistry may seem daunting at first, given the sheer number of chemicals and processing options, but it\u0027s actually easier to get into than you think.\n\nOil is the starting point, and can be found in several variants which you can pump from finite natural wells on the Overworld, as well as coming renewably from §6Oilsands Ore§r and §6Soul Sand§r, and directly in liquid form from a §3Fluid Rig§r.\n\n§2The Fluid Rig can also harvest Raw Oil, Light Oil and Heavy Oil. Raw Oil is less concentrated Oil, requiring double the fluid to distil. Light Oil and Heavy Oil give different ratios and unique products when distilled. This quest accepts either type of Oil.§r \n\nStart off by distilling the Oil. This will result in §9Sulfuric Heavy Fuel§r, §9Sulfuric Light Fuel§r, §9Sulfuric Naphtha§r, and/or §9Sulfuric Gas§r.\n\nThese will all need to be hydrodesulfurized using §9Hydrogen§r in a §3Chemical Reactor§r or §2Oil Cracking Unit§r, which produces the non-Sulfuric versions.\n\nAll of these products are useful, so figure out how you want to store the variety and large quantities of fluids.\n\nThe upcoming quests will guide you through the basics of petrochemistry. Once you\u0027ve mastered that, feel free to explore further.\n\n\n(Either oil type will complete this quest)", + "desc:8": "Petrochemistry is the category of organic chemistry pertaining to petroleum, otherwise known as §9Oil§r.\n\n§bGregTech§r\u0027s petrochemistry may seem daunting at first, given the sheer number of chemicals and processing options, but it\u0027s actually easier to get into than you think.\n\nOil is the starting point, and can be found in several variants which you can pump from finite natural wells on the Overworld, as well as coming renewably from §6Oilsands Ore§r and §6Soul Sand§r, and directly in liquid form from a §3Fluid Rig§r.\n\n§2The Fluid Rig can also harvest Raw Oil, Light Oil and Heavy Oil. Raw Oil is less concentrated Oil, requiring double the fluid to distil. Light Oil and Heavy Oil give different ratios and unique products when distilled.§r \n\nStart off by distilling the Oil. This will result in §9Sulfuric Heavy Fuel§r, §9Sulfuric Light Fuel§r, §9Sulfuric Naphtha§r, and/or §9Sulfuric Gas§r.\n\nThese will all need to be hydrodesulfurized using §9Hydrogen§r in a §3Chemical Reactor§r or §2Oil Cracking Unit§r, which produces the non-Sulfuric versions.\n\nAll of these products are useful, so figure out how you want to store the variety and large quantities of fluids.\n\nThe upcoming quests will guide you through the basics of petrochemistry. Once you\u0027ve mastered that, feel free to explore further.\n\n\n(Either oil type will complete this quest)", "globalshare:1": 0, "icon:10": { "Count:3": 1, diff --git a/overrides/config-overrides/normal/betterquesting/DefaultQuests.json b/overrides/config-overrides/normal/betterquesting/DefaultQuests.json index 6dd6c75..aaf5a6e 100644 --- a/overrides/config-overrides/normal/betterquesting/DefaultQuests.json +++ b/overrides/config-overrides/normal/betterquesting/DefaultQuests.json @@ -1,5 +1,4 @@ { - "build:8": "4.1.0", "format:8": "2.0.0", "questDatabase:9": { "0:10": { @@ -756,7 +755,8 @@ "10:10": { "preRequisites:11": [ 209, - 245 + 245, + 956 ], "properties:10": { "betterquesting:10": { @@ -3455,7 +3455,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Note: this quest accepts LV/MV/HV Centrifuge.\n\nCentrifuging air is a reliable way to get §9Nitrogen§r before you have access to §3Cryogenic Distillation§r.\n\n", + "desc:8": "Note: this quest accepts LV/MV/HV Centrifuge.\n\nCentrifuging air is a reliable way to get §9Nitrogen§r before you have access to §2distlling Liquid Air§r.\n\n", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -6605,7 +6605,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§2Sulfuric Acid is mainly produced in a 3-step process:\n- Sulfur added to Oxygen to produce Sulfur Dioxide. SO₂ also can come from treating certain Sulfur-containing Dusts with Oxygen in the EBF, or by processing Nether Air.\n- Sulfur Dioxide added to more Oxygen, to produce Sulfur Trioxide.\n- Sulfur Trioxide added to Water, to produce Sulfuric Acid.\n\nThe shortcut Sulfur + Water reaction is locked behind the Large Chemical Reactor, unlocked at HV.\n\n§rYou\u0027ll need huge amounts of this for a whole range of chemical reactions, as it is a very common ingredient.\n\nSulfur can be electrolyzed from many things, but is also easily available via §bDeep Mob Learning§r\u0027s §aBlaze Model§r.", + "desc:8": "§2Sulfuric Acid is mainly produced in a 3-step process:\n- Sulfur added to Oxygen to produce Sulfur Dioxide. SO₂ also can come from treating certain Sulfur-containing Dusts with Oxygen in the EBF, or by processing Nether Air.\n- Sulfur Dioxide added to more Oxygen, to produce Sulfur Trioxide.\n- Sulfur Trioxide added to Water, to produce Sulfuric Acid.\n\nThe shortcut Sulfur + Water reaction is locked behind the Large Chemical Reactor, unlocked at HV.\n\n§rYou\u0027ll need huge amounts of this for a whole range of chemical reactions, as it is a very common ingredient.\n\nSulfur can be electrolyzed from many things, but is also easily available via §bDeep Mob Evolution§r\u0027s §aBlaze Model§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -11165,7 +11165,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "A whole host of fluids can be used as the feedstock for your §9Bio Diesel§r, including §9Seed Oil§r, §9Fish Oil§r, and the various tiers of §9Canola Oils§r.\n\nFish Oil and Canola Oil are probably the easiest, but it\u0027s up to you to choose.\n\nFish are easiest to get from §aGuardian Models§r from §bDML§r.", + "desc:8": "A whole host of fluids can be used as the feedstock for your §9Bio Diesel§r, including §9Seed Oil§r, §9Fish Oil§r, and the various tiers of §9Canola Oils§r.\n\nFish Oil and Canola Oil are probably the easiest, but it\u0027s up to you to choose.\n\nFish are easiest to get from §aGuardian Models§r from §bDME§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -11678,19 +11678,23 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§9Air§r can be sent into the §3Vacuum Freezer§r to turn it into §9Liquid Air§r.\n\nLiquid Air can be sent into a §2Distillation Tower§r to break it down into its components.\n\n§2Liquid Nether Air and Liquid Ender Air give different useful components too.\n", + "desc:8": "§9Air§r can be sent into the §3Vacuum Freezer§r to turn it into §9Liquid Air§r.\n\n§9Liquid Air§r can be sent into a §2Distillation Tower§r to break it down into its components.\n\n§2Liquid Nether Air and Liquid Ender Air give different useful components too.\n", "globalshare:1": 0, "icon:10": { "Count:3": 1, - "Damage:2": 1005, + "Damage:2": 0, "OreDict:8": "", - "id:8": "gregtech:machine" + "id:8": "forge:bucketfilled", + "tag:10": { + "Amount:3": 1000, + "FluidName:8": "liquid_air" + } }, "ignoresview:1": 0, "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 0, - "name:8": "§2Cryogenic Air Distillation", + "name:8": "§2Distilling Liquid Air", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -14884,7 +14888,8 @@ "preRequisites:11": [ 216, 220, - 395 + 395, + 955 ], "properties:10": { "betterquesting:10": { @@ -17868,7 +17873,9 @@ "262:10": { "preRequisites:11": [ 385, - 387 + 387, + 207, + 253 ], "properties:10": { "betterquesting:10": { @@ -18069,7 +18076,7 @@ "265:10": { "preRequisites:11": [ 54, - 263 + 954 ], "properties:10": { "betterquesting:10": { @@ -18200,7 +18207,8 @@ }, "267:10": { "preRequisites:11": [ - 10 + 10, + 952 ], "properties:10": { "betterquesting:10": { @@ -18223,7 +18231,7 @@ "lockedprogress:1": 1, "name:8": "§2Radon", "partysinglereward:1": 0, - "questlogic:8": "AND", + "questlogic:8": "OR", "repeat_relative:1": 1, "repeattime:3": -1, "simultaneous:1": 0, @@ -18908,7 +18916,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "You can combine various items with a §6Blank Data Model§r for a completed §6Data Model§r that you can run inside the §3Simulation Chamber§r.", + "desc:8": "You can combine various items with a §6Blank Data Model§r for a completed §6Data Model§r that you can run inside the §3Simulation Chamber§r. \n\nYou will also need §6Pulsating Polymer Clay§r in order to run those simulations. The §3Simulation Chamber§r consumes one §6Pulsating Polymer Clay§r per operation.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -18961,6 +18969,12 @@ "Damage:2": 0, "OreDict:8": "", "id:8": "deepmoblearning:data_model_blank" + }, + "1:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "deepmoblearning:polymer_clay" } }, "taskID:8": "bq_standard:retrieval" @@ -21033,7 +21047,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "If you don\u0027t feel like searching for a Thermal Elemental, or can\u0027t because you\u0027re playing on Peaceful, you will need to make §eone§r batch of §9Elemental Reduction Fluid§r.\n\nThis will bootstrap being able to craft a §aThermal Elemental Model§r for DML, and you can get all of the rods from §6Thermal Elemental Pristine Matter§r going forward.", + "desc:8": "If you don\u0027t feel like searching for a Thermal Elemental, or can\u0027t because you\u0027re playing on Peaceful, you will need to make §eone§r batch of §9Elemental Reduction Fluid§r.\n\nThis will bootstrap being able to craft a §aThermal Elemental Model§r for DME, and you can get all of the rods from §6Thermal Elemental Pristine Matter§r going forward.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -30577,7 +30591,7 @@ "0:10": { "Count:3": 1, "Damage:2": 3, - "OreDict:8": "", + "OreDict:8": "craftingToolAxe", "id:8": "gregtech:meta_tool", "tag:10": { "GT.ToolStats:10": { @@ -30860,7 +30874,7 @@ "simultaneous:1": 0, "snd_complete:8": "minecraft:entity.player.levelup", "snd_update:8": "minecraft:entity.player.levelup", - "tasklogic:8": "AND", + "tasklogic:8": "OR", "visibility:8": "UNLOCKED" } }, @@ -30884,7 +30898,7 @@ "autoConsume:1": 0, "consume:1": 0, "groupDetect:1": 0, - "ignoreNBT:1": 0, + "ignoreNBT:1": 1, "index:3": 0, "partialMatch:1": 1, "requiredItems:9": { @@ -30998,7 +31012,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "When making circuits, you\u0027ll need either molten §9Tin§r, or molten §9Soldering Alloy§r. §2Soldering Alloy is made in the Mixer with 6 parts Tin Dust, 3 parts Lead Dust and 1 part Antimony Dust.§r You then process it in an §3Extractor §rfor the usual 144mB of fluid per unit.\n\nThe §2Circuit Assembler§r will only consume half as much Soldering Alloy as it would have consumed molten Tin per craft (72mB vs 144mB), so it\u0027s very efficient to use this stuff, however, it is probably not worth it, due to the lack of antimony, whilst tin is infinite from DML, available later. However, you\u0027ll still need §9Soldering Alloy§r much later on for §3Assembly Lines§r.\n\n§2Antimony can be directly smelted from Stibnite Ore, allowing you to skip ore processing for this.", + "desc:8": "When making circuits, you\u0027ll need either molten §9Tin§r, or molten §9Soldering Alloy§r. §2Soldering Alloy is made in the Mixer with 6 parts Tin Dust, 3 parts Lead Dust and 1 part Antimony Dust.§r You then process it in an §3Extractor §rfor the usual 144mB of fluid per unit.\n\nThe §2Circuit Assembler§r will only consume half as much Soldering Alloy as it would have consumed molten Tin per craft (72mB vs 144mB), so it\u0027s very efficient to use this stuff, however, it is probably not worth it, due to the lack of antimony, whilst tin is infinite from DME, available later. However, you\u0027ll still need §9Soldering Alloy§r much later on for §3Assembly Lines§r.\n\n§2Antimony can be directly smelted from Stibnite Ore, allowing you to skip ore processing for this.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -42683,7 +42697,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "A §3Simulation Chamber§r from §bDeep Mob Learning§r (§bDML§r, for short) allows you to farm mobs in a totally environmentally (and server) friendly way!\n\nSimulated mobs can even be used to provide you with many of the basic resources you\u0027ll need (such as §6iron, gold, tin, copper, diamonds§r and many more!), through pristine matter.\n\nSetting up DML automation during the early game is §avery important§r as it gives you access to infinite quantities of many resources!\n\nAn important thing to know is that Deep Mob Learning machines are §asided§r, thus they only accept §6Pulsating Polymer Clay§r through §athe top side§r and output products through §aall other sides§r. It\u0027s worth noting that you can also extract models through the top side.\n\nConsider reading the §bDeep Mob Learning§r book for more info.\n\nYes, you can also use it for generating power... §owith Diamonds.", + "desc:8": "A §3Simulation Chamber§r from §bDeep Mob Evolution§r (§bDME§r, for short) allows you to farm mobs in a totally environmentally (and server) friendly way!\n\nSimulated mobs can even be used to provide you with many of the basic resources you\u0027ll need (such as §6iron, gold, tin, copper, diamonds§r and many more!), through pristine matter.\n\nSetting up DME automation during the early game is §avery important§r as it gives you access to infinite quantities of many resources!\n\nDME changes machines, making them no longer sided, so you can input and output from any side, as well as allowing them to be controlled by redstone.\n\nConsider reading the §bDeep Mob Evolution§r book for more info.\n\nYes, you can also use it for generating power... §owith Diamonds.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -42758,11 +42772,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, -<<<<<<< Updated upstream - "desc:8": "Provide your §3Simulation Chamber§r with RF power and §6Pulsating Polymer Clay§r. Then insert a §6Data Model§r of your choice. The Simulation Chamber will consume Polymer Clay and a decent amount of power to begin simulating mob kills. This will generate §6Overworldian Matter§r and may occasionally provide you with §6Pristine Matter§r.\n\n§6Overworldian Matter§r can be eaten to gain experience, or can be combined with other materials to obtain drops from Overworld mobs, and other forms of mattter. With these drops and the other kinds of matter, you can then create Data Models for lots of other mob types!", -======= "desc:8": "Provide your §3Simulation Chamber§r with RF power and §6Pulsating Polymer Clay§r. Then insert a §6Data Model§r of your choice. The Simulation Chamber will consume Polymer Clay and a decent amount of power to begin simulating mob kills. This will generate §6Overworldian Matter§r and may occasionally provide you with §6Pristine Matter§r.\n\n§6Overworldian Matter§r can be eaten to gain experience, or can be combined with other materials to obtain drops from Overworld mobs, and other forms of matter. With these drops and the other kinds of matter, you can then create Data Models for lots of other mob types!", ->>>>>>> Stashed changes "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -42902,7 +42912,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Simulating mob kills will occasionally result in §6Pristine Matter§r of that mob\u0027s type.\n\nPutting Pristine matter into a §3Loot Fabricator§r will allow you to obtain one of various items related to that mob.\n\nMuch like §3Simulation Chambers§r, Loot Fabricators are §asided§r, accepting input from §athe top side§r and allowing extraction from §aall sides except the top§r.", + "desc:8": "Simulating mob kills will occasionally result in §6Pristine Matter§r of that mob\u0027s type.\n\nPutting Pristine matter into a §3Loot Fabricator§r will allow you to obtain one of various items related to that mob. \n\nIf you are having a lot of the same §6Data Models§r running for the same resource, take note that one §3Loot Fabricator§r can support 19.66 §3Simulation Chambers§r running Self-Aware §6Data Models§r.\n\nSame with §3Simulation Chambers§r, §3Loot Fabricators§r are no longer sided and can be controlled by redstone.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -45001,7 +45011,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§6Uraninite Ore§r is the first source of §6Pulsating Dust§r but is not a very good one in the long term. Instead you should make §6Resonant Clathrates§r, which are an infinitely-renewable and effective source of Pulsating Dust.\n\nResonant Clathrates are made by melting §6Ender Pearls§r with a §3Fluid Extractor§r into §9Resonant Ender§r, then mixing that with §6Nether Quartz§r in an MV or better §3Chemical Reactor§r. Smelting this clathrate gives Pulsating Dust.\n\nWith Resonant Clathrates now accessible, everything you need for crafting §6Pulsating Polymer Clay§r can be automated in a net-positive loop.§r Doing so is the first step in automation of §bDeep Mob Learning§r, which is §ea primary source of important materials for the rest of the pack§r.\n\nThe exact implementation is up to you. Make use of the various LV and MV machines you have, and look through §bJEI§r for the automatable infinite sources of each ingredient (like §aEnderman Models§r for pearls).\n\n", + "desc:8": "§nThis is an important part of a Processing Line. Visit the Processing Lines Tab to have more info, useful tips and a visual representation of how to passively automate this.\n\n§6Uraninite Ore§r is the first source of §6Pulsating Dust§r but is not a very good one in the long term. Instead you should make §6Resonant Clathrates§r, which are an infinitely-renewable and effective source of Pulsating Dust.\n\nResonant Clathrates are made by melting §6Ender Pearls§r with a §3Fluid Extractor§r into §9Resonant Ender§r, then mixing that with §6Nether Quartz§r in an MV or better §3Chemical Reactor§r. Smelting this clathrate gives Pulsating Dust.\n\nWith Resonant Clathrates now accessible, everything you need for crafting §6Pulsating Polymer Clay§r can be automated in a net-positive loop.§r Doing so is the first step in automation of §bDeep Mob Evolution§r, which is §ea primary source of important materials for the rest of the pack§r.\n\nThe exact implementation is up to you. Make use of the various LV and MV machines you have, and look through §bJEI§r and the Processing Lines Tab for the ways to get infinite sources of each ingredient (like §aEnderman Models§r for pearls).\n\n", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -47885,7 +47895,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Now that you have acquired §6Steel§r, your path to infinite cobblestone awaits! The §6Cobblestone Generator§r continuously outputs cobblestone into adjacent inventories, and can be upgraded to produce it even faster.\n\nCobblestone can be processed into many useful materials:\n\n§6Stone Dust§r is useful for small amounts of a whole host of useful materials.\n\n§6Gravel§r is useful for making conduits and §9Concrete§r.\n\n§6Sand§r is useful for §6Glass§r, which can be turned into §6Nether Quartz§r or §6Silicon Dioxide§r for §6Oxygen§r.\n\nFinally, §6Dust§r can be turned into §6Clay§r which is both a reliable source of §6Aluminium§r and very important for automating §bDeep Mob Learning§r.\n\nSet up a §ecobbleworks§r soon, so you can stockpile all these useful materials.\n", + "desc:8": "§nThis is represented in a Processing Line. Visit the Processing Lines Tab to have more info, useful tips and a visual representation.§r\n\nNow that you have acquired §6Steel§r, your path to infinite cobblestone awaits! The §6Cobblestone Generator§r continuously outputs cobblestone into adjacent inventories, and can be upgraded to produce it even faster.\n\nCobblestone can be processed into many useful materials:\n\n§6Stone Dust§r is useful for small amounts of a whole host of useful materials.\n\n§6Gravel§r is useful for making conduits and §9Concrete§r.\n\n§6Sand§r is useful for §6Glass§r, which can be turned into §6Nether Quartz§r or §6Silicon Dioxide§r for §6Oxygen§r.\n\nFinally, §6Dust§r can be turned into §6Clay§r which is both a reliable source of §6Aluminium§r and very important for automating §bDeep Mob Evolution§r.\n\nSet up a §ecobbleworks§r soon, so you can stockpile all these useful materials.\n", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -47951,7 +47961,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Once you have obtained your first piece of §6Hellish Matter§r, travel to the §eNether§r becomes available.\n\nThe §eNether§r contains quite a few useful resources:\n- Some initial pieces of §6Sulfur§r\n- §6Glowstone§r and §6Soul Sand§r\n- §6Fluorine§r, §6Certus Quartz§r, §6Molybdenum§r, §6Antimony§r, and §6Gold§r-bearing ores\n- §2Nether Air§r, which can be distilled for useful gases\n- §eLava§r and §eNatural Gas§r from §2Fluid Rigs§r\n\nDespite all this, §eNether§r travel is still strictly optional in the pack.", + "desc:8": "Once you have obtained your first piece of §6Hellish Matter§r, or unlocked the §3Atomic Reconstructor§r, travel to the §eNether§r becomes available.\n\nThe §eNether§r contains quite a few useful resources:\n- Some initial pieces of §6Sulfur§r\n- §6Glowstone§r and §6Soul Sand§r\n- §6Fluorine§r, §6Certus Quartz§r, §6Molybdenum§r, §6Antimony§r, and §6Gold§r-bearing ores\n- §2Nether Air§r, which can be distilled for useful gases\n- §eLava§r and §eNatural Gas§r from §2Fluid Rigs§r\n\nDespite all this, §eNether§r travel is still strictly optional in the pack, although it is recommended.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -48018,7 +48028,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "The §6Numismatic Dynamo§r is the main source of power through the Mid Game of the pack. Paired with a §aLapidary Calibration Augment§r and a self-sustaining §bDeep Mob Learning§r setup, this dynamo can burn through §6Diamonds§r to produce large amounts of §eRF power§r.\n\nJust like other §bThermal Expansion§r dynamos, the §6Numismatic Dynamo§r can be given tier upgrades to produce more power and gain access to more §aAugment Slots§r.", + "desc:8": "The §6Numismatic Dynamo§r is the main source of power through the Mid Game of the pack. Paired with a §aLapidary Calibration Augment§r and a self-sustaining §bDeep Mob Evolution§r setup, this dynamo can burn through §6Diamonds§r to produce large amounts of §eRF power§r.\n\nJust like other §bThermal Expansion§r dynamos, the §6Numismatic Dynamo§r can be given tier upgrades to produce more power and gain access to more §aAugment Slots§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -48362,7 +48372,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "The §3Farming Station§r is a machine that automates growing and harvesting trees and crops around it, based on what items you put in it.\n\nThe Farming Station will principally collect crops, saplings, and wood, but it will also collect things like §6Apples§r from Oak Trees and §6Sticky Resin§r from Rubber Trees. It can also collect leaves if you want it to.\n\nLike other §bEnderIO§r machines, it requires an §6RF capacitor§r. The quality of capacitor affects the overall size of the farm as well as the speed and energy at which it operates.\n\nYou can configure which crops or tree types will be planted relative to the Farming Station by placing the crop or sapling in the various quadrants in the GUI. Clicking the lock button will ensure that the stack placed there won\u0027t be completely consumed, as that could lead to plants migrating to other quadrants.\n\nIn addition to power, the Farming Station§r requires specific §etools§r (and usually a supply of §9Water§r) to operate. If you\u0027re missing anything, the machine will refuse to operate and displays a message over itself to let you know.\n\nFor planting §6crops§r or §6saplings§r, you need a §aHoe§r.\nFor chopping §6trees§r, you need an §aAxe§r. To collect §6leaves§r, you also need §aShears§r.\n\nTool durability is consumed as the farm performs work, so the tools will eventually break. You can make §aStone Tools§r from a cobblestone generator and some sticks, or even §aDiamond Tools§r using diamonds from your §3Deep Mob Learning§r setup.\n\nAlternately, you can invest in fancier tools such as th§re §aDark Backhoe§r (which is designed for use in the Farming Station), or even unbreakable tools much later like the §aFlux Infused Axe§r and §aOmniwrench§r (shears).\n\nThe Farming Station also has a lesser-known feature: it respects enchantments and upgrades on your tools. Tools with §eEmpowered§r upgrades will be ejected into the output slots when they run out of charge (if they don\u0027t break first). Tools with the §eMending§r enchantment are similarly ejected when they are about to break.\n\nYou can use these properties to your advantage.\n\n", + "desc:8": "The §3Farming Station§r is a machine that automates growing and harvesting trees and crops around it, based on what items you put in it.\n\nThe Farming Station will principally collect crops, saplings, and wood, but it will also collect things like §6Apples§r from Oak Trees and §6Sticky Resin§r from Rubber Trees. It can also collect leaves if you want it to.\n\nLike other §bEnderIO§r machines, it requires an §6RF capacitor§r. The quality of capacitor affects the overall size of the farm as well as the speed and energy at which it operates.\n\nYou can configure which crops or tree types will be planted relative to the Farming Station by placing the crop or sapling in the various quadrants in the GUI. Clicking the lock button will ensure that the stack placed there won\u0027t be completely consumed, as that could lead to plants migrating to other quadrants.\n\nIn addition to power, the Farming Station§r requires specific §etools§r (and usually a supply of §9Water§r) to operate. If you\u0027re missing anything, the machine will refuse to operate and displays a message over itself to let you know.\n\nFor planting §6crops§r or §6saplings§r, you need a §aHoe§r.\nFor chopping §6trees§r, you need an §aAxe§r. To collect §6leaves§r, you also need §aShears§r.\n\nTool durability is consumed as the farm performs work, so the tools will eventually break. You can make §aStone Tools§r from a cobblestone generator and some sticks, or even §aDiamond Tools§r using diamonds from your §3Deep Mob Evolution§r setup.\n\nAlternately, you can invest in fancier tools such as th§re §aDark Backhoe§r (which is designed for use in the Farming Station), or even unbreakable tools much later like the §aFlux Infused Axe§r and §aOmniwrench§r (shears).\n\nThe Farming Station also has a lesser-known feature: it respects enchantments and upgrades on your tools. Tools with §eEmpowered§r upgrades will be ejected into the output slots when they run out of charge (if they don\u0027t break first). Tools with the §eMending§r enchantment are similarly ejected when they are about to break.\n\nYou can use these properties to your advantage.\n\n", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -49731,7 +49741,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "The §3Simulation Supercomputer§r is a multiblock structure that performs §bDeep Mob Learning§r simulations like the §3Simulation Chamber§r, but is capable of overclocking these simulations to incredible speeds.\n\nOne of these structures can perform the equivalent work of hundreds of individual Simulation Chambers more efficiently. This will make it far easier to generate pristine matter you\u0027ll need for things like §6Dragon Lair Data§r. You\u0027ll probably need several §3Loot Fabricators§r to keep up with it.\n\nThe data model you place in the input bus will §2have a fixed 30% chance of producing Pristine matter regardless of its tier. §eOverclocking does not alter the chances of pristines§r: those come at fixed rates per iteration.\n\nAs a §dCreative Tier§r structure, it is rather expensive to make. However, it is an investment that will easily pay for itself as you progress through the endgame. You should strongly consider making one of these with your second §dHeart of a Universe§r.\n", + "desc:8": "The §3Simulation Supercomputer§r is a multiblock structure that performs §bDeep Mob Evolution§r simulations like the §3Simulation Chamber§r, but is capable of overclocking these simulations to incredible speeds.\n\nOne of these structures can perform the equivalent work of hundreds of individual Simulation Chambers more efficiently. This will make it far easier to generate pristine matter you\u0027ll need for things like §6Dragon Lair Data§r. You\u0027ll probably need several §3Loot Fabricators§r to keep up with it.\n\nThe data model you place in the input bus will §2have a fixed 30% chance of producing Pristine matter regardless of its tier. §eOverclocking does not alter the chances of pristines§r: those come at fixed rates per iteration.\n\nAs a §dCreative Tier§r structure, it is rather expensive to make. However, it is an investment that will easily pay for itself as you progress through the endgame. You should strongly consider making one of these with your second §dHeart of a Universe§r.\n", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -49815,7 +49825,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§6Sulfur§r will be used in a variety of upcoming chemical reactions.\n\nIt can be electrolyzed easily from §6Sphalerite§r (which also provides §6Gallium§r), §6Cinnabar§r, and §6Pyrite§r. Alternately, Sulfur can be acquired through §bDeep Mob Learning§r- look into that quest line if you haven\u0027t already.", + "desc:8": "§6Sulfur§r will be used in a variety of upcoming chemical reactions.\n\nIt can be electrolyzed easily from §6Sphalerite§r (which also provides §6Gallium§r), §6Cinnabar§r, and §6Pyrite§r. Alternately, Sulfur can be acquired through §bDeep Mob Evolution§r- look into that quest line if you haven\u0027t already.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -51055,13 +51065,13 @@ "Count:3": 1, "Damage:2": 93, "OreDict:8": "", - "id:8": "gregtech:meta_ingot" + "id:8": "gregtech:meta_dust" }, "1:10": { "Count:3": 1, "Damage:2": 90, "OreDict:8": "", - "id:8": "gregtech:meta_ingot" + "id:8": "gregtech:meta_dust" } }, "taskID:8": "bq_standard:retrieval" @@ -52070,7 +52080,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§2There are 3 materials you will need from processing Naquadah: Enriched Naquadah (Nq+), Naquadria (Nq*), and Trinium (Ke). And there are 3 different ways to process Naquadah, each resulting in different materials.§r\n\nFirst is by §dprocessing ores§r from the §6Tier Five Micro Miner§r. §6Naquadah Ore§r yields §6Enriched Naquadah§r (through the §3Magnetic Separator§r) and §6Kaemanite Ore§r yields §6Trinium§r.\n\nSecond is by combining §6Naquadah Dust§r with certain heavy elements and EnderIO crystal grains. This can provide §6Enriched Naquadah§r and §6Naquadria§r.\n\nFinally, you can do the full CEu processing of §6Naquadah Dust§r with §9Fluoroantimonic Acid§r, the strongest acid known to man. This is a decently involved process, but not only does it yield all 2 other Nq materials, it also grants byproducts of §6Titanium, Sulfur, Indium, Phosphorus, Barium, and Gallium§r.", + "desc:8": "§2There are 3 materials you will need from processing Naquadah: Enriched Naquadah (Nq+), Naquadria (Nq*), and Trinium (Ke). And there are 3 different ways to process Naquadah, each resulting in different materials.§r\n\nFirst is by §dprocessing ores§r from the §6Tier Five Micro Miner§r. §6Naquadah Ore§r yields §6Enriched Naquadah§r (through the §3Magnetic Separator§r) and §6Kaemanite Ore§r yields §6Trinium§r.\n\nSecond is by combining §6Naquadah Dust§r with certain heavy elements and EnderIO crystal grains. This can provide §6Enriched Naquadah§r and §6Naquadria§r.\n\nFinally, you can do the full CEu processing of §6Naquadah Dust§r with §9Fluoroantimonic Acid§r, the strongest acid known to man. This is a decently involved process, but not only does it yield all 2 other Nq materials, it also grants byproducts of §6Titanium, Sulfur, Indium, Phosphorus, Barium, and Gallium§r. ", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -52098,7 +52108,20 @@ } }, "questID:3": 843, - "rewards:9": {}, + "rewards:9": { + "0:10": { + "index:3": 0, + "rewardID:8": "bq_standard:item", + "rewards:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "contenttweaker:omnicoin100" + } + } + } + }, "tasks:9": { "0:10": { "autoConsume:1": 0, @@ -56471,7 +56494,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "The §2CEu§r§r version of Nomi is already slightly harder than the original, due to various progression changes CEu makes.\n\nBut if you want a §charder§r, or perhaps a more \"§5true§r\" §dGregTech§r experience, check out the §cExpert§r mode. This pack mode is based on the §bSelf-Torture Edition fork§r of the original pack.\n\nHighlights include:\n\n- No §bDML§r for easy infinite resources\n- §6Nomicoins§r don\u0027t exist\n- The §7Steam Age§r\n- No §3Creative Tank§r; instead...\n- §6Stabilized Micro Miners§r for late-game infinite resources\n- Harder recipes for assorted things like §6Iridium§r, §3Numismatic Dynamos§r, and more\n\nTo enable §cExpert§r mode, change the pack mode (Options -\u003e Pack Mode) to Expert, then run §e/bq_admin default load ExpertQuests§r. The same command should be used for updating the quest book on Expert mode.\nTo go back, change the pack mode to §aNormal§r and run §e/bq_admin default load§r.\n\nTo tune your challenge even further, check out the various recipe configs in the GregTech config file.", + "desc:8": "The §2CEu§r§r version of Nomi is already slightly harder than the original, due to various progression changes CEu makes.\n\nBut if you want a §charder§r, or perhaps a more \"§5true§r\" §dGregTech§r experience, check out the §cExpert§r mode. This pack mode is based on the §bSelf-Torture Edition fork§r of the original pack.\n\nHighlights include:\n\n- No §bDME§r for easy infinite resources\n- §6Nomicoins§r don\u0027t exist\n- The §7Steam Age§r\n- No §3Creative Tank§r; instead...\n- §6Stabilized Micro Miners§r for late-game infinite resources\n- Harder recipes for assorted things like §6Iridium§r, §3Numismatic Dynamos§r, and more\n\nTo enable §cExpert§r mode, change the pack mode (Options -\u003e Pack Mode) to Expert, then run §e/bq_admin default load ExpertQuests§r. The same command should be used for updating the quest book on Expert mode.\nTo go back, change the pack mode to §aNormal§r and run §e/bq_admin default load§r.\n\nTo tune your challenge even further, check out the various recipe configs in the GregTech config file.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -56625,8 +56648,6 @@ "Damage:2": 0, "OreDict:8": "", "id:8": "minecraft:nether_star" -<<<<<<< Updated upstream -======= }, "ignoresview:1": 0, "ismain:1": 0, @@ -56661,49 +56682,11 @@ "Damage:2": 0, "OreDict:8": "", "id:8": "minecraft:nether_star" ->>>>>>> Stashed changes }, "ignoresview:1": 0, "ismain:1": 0, "issilent:1": 1, "lockedprogress:1": 0, -<<<<<<< Updated upstream - "name:8": "Polybenzimidazole (PBI)", - "questlogic:8": "AND", - "repeat_relative:1": 1, - "repeattime:3": -1, - "simultaneous:1": 0, - "snd_complete:8": "minecraft:entity.player.levelup", - "snd_update:8": "minecraft:entity.player.levelup", - "tasklogic:8": "AND", - "visibility:8": "ALWAYS" - } - }, - "questID:3": 915, - "rewards:9": {}, - "tasks:9": {} - }, - "916:10": { - "preRequisites:11": [ - 253 - ], - "properties:10": { - "betterquesting:10": { - "autoclaim:1": 0, - "desc:8": "No Description", - "globalshare:1": 0, - "icon:10": { - "Count:3": 1, - "Damage:2": 0, - "OreDict:8": "", - "id:8": "minecraft:nether_star" - }, - "ignoresview:1": 0, - "ismain:1": 0, - "issilent:1": 1, - "lockedprogress:1": 0, -======= ->>>>>>> Stashed changes "name:8": "Iridium", "questlogic:8": "AND", "repeat_relative:1": 1, @@ -56899,7 +56882,6 @@ "Damage:2": 0, "OreDict:8": "", "id:8": "minecraft:nether_star" -<<<<<<< Updated upstream }, "ignoresview:1": 0, "ismain:1": 0, @@ -56936,44 +56918,6 @@ "id:8": "betterquesting:placeholder" }, "ignoresview:1": 0, -======= - }, - "ignoresview:1": 0, - "ismain:1": 0, - "issilent:1": 1, - "lockedprogress:1": 0, - "name:8": "Breaking Some Eggs", - "questlogic:8": "AND", - "repeat_relative:1": 1, - "repeattime:3": -1, - "simultaneous:1": 0, - "snd_complete:8": "minecraft:entity.player.levelup", - "snd_update:8": "minecraft:entity.player.levelup", - "tasklogic:8": "AND", - "visibility:8": "ALWAYS" - } - }, - "questID:3": 920, - "rewards:9": {}, - "tasks:9": {} - }, - "921:10": { - "preRequisites:11": [ - 805 - ], - "properties:10": { - "betterquesting:10": { - "autoclaim:1": 0, - "desc:8": "The Progression tab was added so you can keep track of the important bits of the pack.\n\nCircuits are the baseline of the entire Nomifactory-GTCEu progression, so keep climbing!", - "globalshare:1": 0, - "icon:10": { - "Count:3": 1, - "Damage:2": 0, - "OreDict:8": "", - "id:8": "betterquesting:placeholder" - }, - "ignoresview:1": 0, ->>>>>>> Stashed changes "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 0, @@ -57061,6 +57005,2224 @@ "taskID:8": "bq_standard:retrieval" } } + }, + "923:10": { + "preRequisites:11": [ + 805 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§2This tab was added to help you visualise and give you tips on making chemicals, among other important things to automate. Use it wisely!§r\n\nEach quest in the tab will give you a description of the machine and the minimum voltage required to run the recipe. Furthermore, although each quest can be completed via a checkbox, all quests in a processing line will auto-complete once you get the item positioned on the right. Either the checkbox or achieving the product will complete the quests.\n\n§nYou may have to hold the item for a few seconds for the whole line to auto-complete.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 216, + "OreDict:8": "", + "id:8": "gregtech:machine" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 0, + "lockedprogress:1": 0, + "name:8": "§2Processing Lines Tab", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "AND", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 923, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + } + }, + "924:10": { + "preRequisites:11": [ + 925, + 728, + 936 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Resonant Clathrate.§r\n\n§nThis step requires a Alloy Smelter at voltage §lLV§r§n or higher.§r\n\nThe final step. Combine §6Pulsating Dust§r and §6Resonant Clathrate§r to make §6Pulsating Polymer Clay§r. \n\nTake note that a §3§3Chemical Reactor§r making §6Resonant Clathrate§r will supply 1 §3Alloy Smelter§r of the same tier, and that one §bMV §3Alloy Smelter§r making §6Pulsating Polymer Clay§r supports 10.03 §3Simulation Chambers§r, with each higher tier doubling the amount of §3Simulation Chambers§r it supports.\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "deepmoblearning:polymer_clay" + }, + "ignoresview:1": 0, + "ismain:1": 1, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Pulsating Polymer Clay", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 924, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 895, + "OreDict:8": "", + "id:8": "thermalfoundation:material" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "925:10": { + "preRequisites:11": [ + 930, + 927, + 728 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Resonant Clathrate.§r\n\n§nThis step requires a Chemical Reactor at voltage §lLV§r§n or higher.§r\n\nCombine your §6Dust§r and some §6Water§r to make §6Clay§r.§r\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:clay" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Clay", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 925, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 895, + "OreDict:8": "", + "id:8": "thermalfoundation:material" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "926:10": { + "preRequisites:11": [ + 933, + 934, + 728 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Resonant Clathrate.§r\n\n§nThis step requires a Chemical Reactor at voltage §lMV§r§n or higher.§r\n\nCombine your §6Quartz§r and §6Resonant Ender§r to make §6Resonant Clathrate§r. One §3Electrolyser§r making §6Quartz§r supports one §3Chemical Reactor §rof the same tier.\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 895, + "OreDict:8": "", + "id:8": "thermalfoundation:material" + }, + "ignoresview:1": 0, + "ismain:1": 1, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Resonant Clathrate", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 926, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 895, + "OreDict:8": "", + "id:8": "thermalfoundation:material" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "927:10": { + "preRequisites:11": [ + 928, + 728 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Resonant Clathrate.§r\n\n§nThis step requires a Forge Hammer at voltage §lLV§r§n or higher.§r\n\nBreak up your §6Sand§r into §6Dust§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "contenttweaker:block_dust" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Dust", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 927, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 895, + "OreDict:8": "", + "id:8": "thermalfoundation:material" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "928:10": { + "preRequisites:11": [ + 929, + 728 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Resonant Clathrate.§r\n\n§nThis step requires a Forge Hammer at voltage §lLV§r§n or higher.§r\n\nBreak up your §6Gravel§r into §6Sand§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:sand" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Sand", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 928, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 895, + "OreDict:8": "", + "id:8": "thermalfoundation:material" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "929:10": { + "preRequisites:11": [ + 931, + 728 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Resonant Clathrate.§r\n\n§nThis step requires a Forge Hammer at voltage §lLV§r§n or higher.§r\n\nBreak up your §6Cobblestone§r into §6Gravel§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:gravel" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Gravel", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 929, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 895, + "OreDict:8": "", + "id:8": "thermalfoundation:material" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "930:10": { + "preRequisites:11": [], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Resonant Clathrate.§r\n\nYes, there\u0027s a quest for §9Water§r.\n\n§9Water§r can be achieved in many ways, but the most notable are: §bNuclearCraft §6Infinite Water Sources§r, which are very slow, but cheap, §bEIO §6Endervoirs§r, which are a bit more expensive but way faster, §bGregTech §6Infinite Water Covers§r, which is much more expensive, but is a cover, therefore saving space, and makes water 16x faster than §6Endervoirs§r, and §bThermal §6Aqueous Accumulators§r, which are more expensive, and are similar to §6Infinite Water Covers§r, but is a block, meaning you can use it for other mod\u0027s machines, not just §bGregTech§r.\n\nRight now, you should probably use the §6Endervoirs§r.\n\n\n\n§You might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:water_bucket" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Water", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 930, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 895, + "OreDict:8": "", + "id:8": "thermalfoundation:material" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "931:10": { + "preRequisites:11": [], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Resonant Clathrate.§r\n\nThe best source of §6Cobblestone§r is §bNuclearCraft §6Cobblestone Generator§r. If the first one isn\u0027t enough, you can always upgrade and make more of them.§r\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:cobblestone" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Cobblestone", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 931, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 895, + "OreDict:8": "", + "id:8": "thermalfoundation:material" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "932:10": { + "preRequisites:11": [ + 928, + 728 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Resonant Clathrate.§r\n\n§nThis step requires a Furnace or an upgraded Furnace, a Electric Furnace at voltage §lLV§r§n or higher, or an Arc Furnace at voltage §lLV§r§n or higher.§r\n\nSmelt your §6Sand§r into §6Glass§r. If you\u0027re using a §3Electric Furnace§r to smelt it, it\u0027s more efficient to use the upgraded §3Furnaces§r, such as §3Iron Furnaces§r. You can fuel them with §6Sugar Cane§r. The §3Arc Furnace§r doubles your glass though. Later, once you unlock them, §3Multi Smelters§r will be the best for this.\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:glass" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Glass", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 932, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 895, + "OreDict:8": "", + "id:8": "thermalfoundation:material" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "933:10": { + "preRequisites:11": [ + 932, + 728 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Resonant Clathrate.§r\n\n§nThis step requires a Electrolyser at voltage §lLV§r§n or higher.§r\n\nBreak up your §6Sand§r into §6Quartz§r. An §3Arc Furnace§r making §6Glass§r supports 2.5 §3Electrolysers§r of the same tier.\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:quartz" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Quartz", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 933, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 895, + "OreDict:8": "", + "id:8": "thermalfoundation:material" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "934:10": { + "preRequisites:11": [ + 935, + 728 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Resonant Clathrate.§r\n\n§nThis step requires an Extractor of tier §lLV§r§n or higher.§r\n\nMelt your §6Ender Pearls§r into §6Resonant Ender§r.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "forge:bucketfilled", + "tag:10": { + "Amount:3": 1000, + "FluidName:8": "ender" + } + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Resonant Ender", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 934, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 895, + "OreDict:8": "", + "id:8": "thermalfoundation:material" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "935:10": { + "preRequisites:11": [], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Resonant Clathrate.§r\n\nYour first source of §6Ender Pearls§r could be §6Ender Lillies§r. However, that is too manual and slow for the purpose §6Ender Pearls§r are needed for here. Instead, you can make a net-positive §6Pulsating Polymer Clay§r setup that uses §6Enderman Data Models§r to produce §6Ender Pearls§r. A Self-Aware §6Enderman Data Model§r can supply enough §6Ender Pearls§r to support the running of 6.2 other models.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:ender_pearl" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Ender Pearls", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 935, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 895, + "OreDict:8": "", + "id:8": "thermalfoundation:material" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "936:10": { + "preRequisites:11": [ + 926, + 728 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Resonant Clathrate.§r\n\n§nThis step requires a Furnace or an upgraded Furnace, or a Electric Furnace at voltage §lLV§r§n or higher.§r§r§r\n\nSmelt your §6Resonant Clathrate§r into §6Pulsating Dust§r. If you\u0027re using a §3Furnace§r to smelt it, it\u0027s more efficient to use the upgraded §3Furnaces§r, such as §3Iron Furnaces§r. You can fuel them with §6Sugar Cane§r. You might want to keep it as a §3Electric Furnace§r, depending on your circumstance. \n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "contenttweaker:pulsatingdust" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Pulsating Dust", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 936, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 895, + "OreDict:8": "", + "id:8": "thermalfoundation:material" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "937:10": { + "preRequisites:11": [], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Cobblestone.§r\n\nThe best source of §6Cobblestone§r is §bNuclearCraft §6Cobblestone Generator§r. If the first one isn\u0027t enough, you can always upgrade and make more of them.§r This is the starting point of your §eCobbleworks§r. Also a cheap building block.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important in or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:cobblestone" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Cobblestone", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 937, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:cobblestone" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "938:10": { + "preRequisites:11": [ + 937 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Gravel.§r\n\n§nThis step requires a Forge Hammer at voltage §lLV§r§n or higher.§r\n\nBreak up your §6Cobblestone§r into §6Gravel§r. Pretty much just another step of the §eCobbleworks§r, although it is used in §6Conduit Binders§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:gravel" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Gravel", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 938, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:gravel" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "939:10": { + "preRequisites:11": [ + 938 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§n§nThis quest completes via checkbox or achieving Sand.\n\nThis step requires a Forge Hammer at voltage §lLV§r§n or higher.§r\n\nBreak up your §6Gravel§r into §6Sand§r. Used for §6Conduit Binders§r, and to continue with the §6Cobbleworks§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:sand" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Sand", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 939, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:sand" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "940:10": { + "preRequisites:11": [ + 939 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Dust.§r\n\n§nThis step requires a Forge Hammer at voltage §lLV§r§n or higher.§r\n\nBreak up your §6Sand§r into §6Dust§r. Used for nothing, apart from turning into §6Clay§r and §6Netherrack§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "contenttweaker:block_dust" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Dust", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 940, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "contenttweaker:block_dust" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "941:10": { + "preRequisites:11": [ + 940, + 942 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Clay.§r\n\n§nThis step requires a Chemical Reactor at voltage §lLV§r§n or higher.§r\n\nCombine your §6Dust§r and some §6Water§r to make §6Clay§r.§r Turns into many useful resources.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:clay" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Clay", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 941, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:clay" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "942:10": { + "preRequisites:11": [], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Water.§r\n\nYes, there\u0027s a quest for §9Water§r.\n\n§9Water§r can be achieved in many ways, but the most notable are: §bNuclearCraft §6Infinite Water Sources§r, which are very slow, but cheap, §bEIO §6Endervoirs§r, which are a bit more expensive but way faster, §bGregTech §6Infinite Water Covers§r, which is much more expensive, but is a cover, therefore saving space, and makes water 16x faster than §6Endervoirs§r, and §bThermal §6Aqueous Accumulators§r, which are more expensive, and are similar to §6Infinite Water Covers§r, but is a block, meaning you can use it for other mod\u0027s machines, not just §bGregTech§r.\n\nRight now, you should probably use the §6Endervoirs§r.\n\nIn this case, you\u0027ll need §9Water§r for §6Clay§r.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:water_bucket" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Water", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 942, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "requiredFluids:9": { + "0:10": { + "Amount:3": 1000, + "FluidName:8": "water" + } + }, + "taskID:8": "bq_standard:fluid" + } + } + }, + "943:10": { + "preRequisites:11": [], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Lava.§r\n\n§6Lava§r can be achieved in three main ways. The first is using a §3Chemical Reactor§r to turn §6Magma Blocks§r into §6Lava§r. The second is using §bActually Additions §6Lava Factories§r. These are quite slow. The final notable way is using a §bGregTech §6Fluid Drill§r in the Nether above a §6Lava§r vein.\n\nIn this case, you\u0027ll need §6Lava§r for §6Netherrack§r. You won\u0027t need much, although §6Lava§r can also be centrifuged for useful resources, and will be used heavily in the End Game for §6Lava Infused Crystals§r.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:lava_bucket" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Lava", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 943, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "requiredFluids:9": { + "0:10": { + "Amount:3": 1000, + "FluidName:8": "lava" + } + }, + "taskID:8": "bq_standard:fluid" + } + } + }, + "944:10": { + "preRequisites:11": [ + 940, + 943 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§n§nThis quest completes via checkbox or achieving Netherrack.\n\nThis step requires a Chemical Reactor at voltage §lLV§r§n or higher.§r\n\nCombine your §6Dust§r and §6Lava§r into §6Netherrack§r. Pretty much used for nothing, apart from your first §6Hellish Matter§r and §6Netherrack Dust§r. No need to passive this.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:netherrack" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Netherrack", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 944, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:netherrack" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "945:10": { + "preRequisites:11": [ + 944 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Netherrack Dust.§r\n\n§nThis step requires a Macerator at voltage §lLV§r§n or higher.§r\n\nCrush your §6Netherrack§r into §6Netherrack Dust§r. Used for nothing apart from §6Nether Cakes§r. No need to passive this.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 1604, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Netherrack Dust", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 945, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 1604, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "946:10": { + "preRequisites:11": [ + 941 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Clay Balls.§r\n\n§nThis step requires a Extractor at voltage §lLV§r§n or higher.§r\n\nExtract your §6Clay§r to make §6Clay Balls§r.§r Probably easier to automate than placing and then breaking §6Clay§r. Used for §6Conduit Binder§r.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:clay_ball" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Clay.... Ball?", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 946, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:clay_ball" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "947:10": { + "preRequisites:11": [ + 941 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Clay Dust.§r\n\n§nThis step requires a Macerator at voltage §lLV§r§n or higher.§r\n\nCrush your §6Clay§r to make §6Clay Dust§r.§r Turns into many useful resources.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 2063, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Clay Dust", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 947, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 2063, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "948:10": { + "preRequisites:11": [ + 947 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Sodium, Silicon, Lithium and Aluminium.§r\n\n§nThis step requires a Electrolyser at voltage §lLV§r§n or higher.§r\n\nSplit your §6Clay Dust§r to make §6Sodium Dust§r, §6Silicon Dust§r, §6Lithium Dust§r, and §6Aluminium Dust§r.§r This is extremely important to passive, as you will need a lot of these resources, and this is the best way to get them.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 0, + "Damage:2": 101, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Sodium, Silicon, Lithium and Aluminium", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 948, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 101, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + }, + "1:10": { + "Count:3": 1, + "Damage:2": 99, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + }, + "2:10": { + "Count:3": 1, + "Damage:2": 56, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + }, + "3:10": { + "Count:3": 1, + "Damage:2": 2, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "949:10": { + "preRequisites:11": [ + 937 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Stone.§r\n\n§nThis step requires a Furnace or an upgraded Furnace, or a Electric Furnace at voltage §lLV§r§n or higher.§r\n\nMainly used for decorational blocks. Still a part of §eCobbleworks§r I guess.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:stone" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Stone", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 949, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:stone" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "950:10": { + "preRequisites:11": [ + 939 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Glass.§r\n\n§nThis step requires a Furnace or an upgraded Furnace, a Electric Furnace at voltage §lLV§r§n or higher, or an Arc Furnace at voltage §lLV§r§n or higher.§r\n\nSmelt your §6Sand§r into §6Glass§r. If you\u0027re using a §3Electric Furnace§r to smelt it, it\u0027s more efficient to use the upgraded §3Furnaces§r, such as §3Iron Furnaces§r. You can fuel them with §6Sugar Cane§r. The §3Arc Furnace§r doubles your glass though. Later, once you unlock them, §3Multi Smelters§r will be the best for this.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:glass" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Glass", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 950, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:glass" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "951:10": { + "preRequisites:11": [ + 950 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Quartz.§r\n\n§nThis step requires a Electrolyser at voltage §lLV§r§n or higher.§r\n\nBreak up your §6Sand§r into §6Quartz§r. An §3Arc Furnace§r making §6Glass§r supports 2.5 §3Electrolysers§r of the same tier. You will need a lot of §6Quartz§r, so its crucial that you passive this.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:quartz" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Quartz", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 951, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:quartz" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "952:10": { + "preRequisites:11": [ + 757, + 174, + 150 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§2This is new to CEu! Before, you could only distil Liquid Air.\n\n§9Ender Air§r, collected from a §3Gas Collector§r, can be sent into the §3Vacuum Freezer§r to turn it into §9Liquid Ender Air§r.\n\n§9Liquid Ender Air§r can be sent into a §2Distillation Tower§r to break it down into its components.\n\n§2Liquid Air and Liquid Nether Air give different useful components too.\n", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "forge:bucketfilled", + "tag:10": { + "Amount:3": 1000, + "FluidName:8": "liquid_ender_air" + } + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 0, + "lockedprogress:1": 0, + "name:8": "§2Distilling Liquid Ender Air", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "AND", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 952, + "rewards:9": { + "0:10": { + "index:3": 0, + "rewardID:8": "bq_standard:item", + "rewards:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "contenttweaker:omnicoin100" + } + } + } + }, + "tasks:9": { + "0:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 0, + "requiredFluids:9": { + "0:10": { + "Amount:3": 1000, + "FluidName:8": "liquid_ender_air" + } + }, + "taskID:8": "bq_standard:fluid" + } + } + }, + "953:10": { + "preRequisites:11": [ + 780, + 150, + 174 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§2This is new to CEu! Before, you could only distil Liquid Air.\n\n§9Nether Air§r, collected from §3Gas Collectors§r, can be sent into the §3Vacuum Freezer§r to turn it into §9Liquid Nether Air§r.\n\n§9Liquid Nether Air§r can be sent into a §2Distillation Tower§r to break it down into its components.\n\n§2Liquid Air and Liquid Ender Air give different useful components too.\n", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "forge:bucketfilled", + "tag:10": { + "Amount:3": 1000, + "FluidName:8": "liquid_nether_air" + } + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 0, + "lockedprogress:1": 0, + "name:8": "§2Distilling Liquid Nether Air", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "AND", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 953, + "rewards:9": { + "0:10": { + "index:3": 0, + "rewardID:8": "bq_standard:item", + "rewards:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "contenttweaker:omnicoin100" + } + } + } + }, + "tasks:9": { + "0:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 0, + "requiredFluids:9": { + "0:10": { + "Amount:3": 1000, + "FluidName:8": "liquid_nether_air" + } + }, + "taskID:8": "bq_standard:fluid" + } + } + }, + "954:10": { + "preRequisites:11": [ + 263, + 267 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "No Description", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:nether_star" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Indium and Radon", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "AND", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 954, + "rewards:9": {}, + "tasks:9": {} + }, + "955:10": { + "preRequisites:11": [ + 539 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "No Description", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:nether_star" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Phosphorus", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "AND", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 955, + "rewards:9": {}, + "tasks:9": {} + }, + "956:10": { + "preRequisites:11": [ + 328 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "No Description", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:nether_star" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Boron", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "AND", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 956, + "rewards:9": {}, + "tasks:9": {} + }, + "957:10": { + "preRequisites:11": [ + 950 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§n§nThis quest completes via checkbox or achieving Glass Dust.\n\nThis step requires a Macerator at voltage §lLV§r§n or higher.§r\n\nCrush your §6Glass§r into §6Glass Dust§r. Used for nothing, apart from §6Silicon Dioxide Dust§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 2000, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Glass Dust", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 957, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 2000, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "958:10": { + "preRequisites:11": [ + 957 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§n§nThis quest completes via checkbox or achieving Silicon Dioxide Dust.\n\nThis step requires a Centrifuge at voltage §lLV§r§n or higher.§r\n\nSeperate your §6Glass Dust§r into §6Silicon Dioxide Dust§r. Can be electrolysed into useful resources.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 356, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Silicon Dioxide Dust", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 958, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 356, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "959:10": { + "preRequisites:11": [ + 939 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§n§nThis quest completes via checkbox or achieving Quartz Sand.\n\nThis step requires a Macerator at voltage §lLV§r§n or higher.§r\n\nCrush your §6Sand§r into §6Quartz Sand§r. Can be electrolysed into useful resources.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 2023, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Quartz Sand", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 959, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 2023, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "960:10": { + "preRequisites:11": [ + 959 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§n§nThis quest completes via checkbox or achieving Sand.\n\nThis step requires a Centrifuge at voltage §lLV§r§n or higher.§r\n\nSeperate your §6Quartz Sand§r into §6Quartzite Dust§r and §6Certus Quartz Dust§r. This is a good renewable source of §6Certus Quartz§r, which you need for §bApplied Energistics 2§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 340, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Quartzite and Certus Quartz", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 960, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 340, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + }, + "1:10": { + "Count:3": 1, + "Damage:2": 214, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "961:10": { + "preRequisites:11": [ + 958 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§n§nThis quest completes via checkbox or achieving Oxygen.\n\nThis step requires a Electrolyser at voltage §lLV§r§n or higher.§r\n\nSplit your §6Silicon Dioxide Dust§r into §6Silicon Dust and Oxygen§r. This is the best source of Early Game §6Oxygen§r, although distilling §6Liquid Air§r may be better later, depending on your situation.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 99, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Silicon and Oxygen", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 961, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "requiredFluids:9": { + "0:10": { + "Amount:3": 1000, + "FluidName:8": "oxygen" + } + }, + "taskID:8": "bq_standard:fluid" + } + } + }, + "962:10": { + "preRequisites:11": [ + 260 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nSilicon Dioxide is an important part of a Processing Line. Visit the Processing Lines Tab to have more info, useful tips and a visual representation of how to passively automate this.§r\n\nAround this point, you will need large quantities of §6Hydrogen§r and §6Oxygen§r. The first way that comes to mind is electrolysing §9Water§r, but that is slow. Instead, the best way of making early game §6Oxygen§r is §6Silicon Dioxide§r. §6Hydrogen§r is a bit trickier, but you can put §6Methane§r and §6Water§r together in a §3Chemical Reactor§r. §6Methane§r can be achieved by centrifuging §6Food§r and §6Wood§r, processing §6Pyroluse Byproducts§r, or through §6Petroleum§r. \n\nRight now, for the small quantities you need, you can simply electrolyse §9Water§r. Just keep those other ways in mind.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "forge:bucketfilled", + "tag:10": { + "Amount:3": 1000, + "FluidName:8": "hydrogen" + } + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 0, + "lockedprogress:1": 0, + "name:8": "Hydrogen and Oxygen", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "AND", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 962, + "rewards:9": { + "0:10": { + "index:3": 0, + "rewardID:8": "bq_standard:item", + "rewards:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "contenttweaker:omnicoin5" + } + } + } + }, + "tasks:9": { + "0:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 0, + "requiredFluids:9": { + "0:10": { + "Amount:3": 1000, + "FluidName:8": "hydrogen" + }, + "1:10": { + "Amount:3": 1000, + "FluidName:8": "oxygen" + } + }, + "taskID:8": "bq_standard:fluid" + } + } } }, "questLines:9": { @@ -57071,7 +59233,7 @@ "betterquesting:10": { "bg_image:8": "", "bg_size:3": 256, - "desc:8": "GregTech §7Low Voltage§r Tier: start building a factory!\n\nUnlock access to §bDeep Mob Learning§r, early §bEnderIO§r tech, and §bApplied Energistics 2§r Digital Storage.\n\nBuild an §3Electric Blast Furnace§r for smelting advanced materials and alloys.", + "desc:8": "GregTech §7Low Voltage§r Tier: start building a factory!\n\nUnlock access to §bDeep Mob Evolution§r, early §bEnderIO§r tech, and §bApplied Energistics 2§r Digital Storage.\n\nBuild an §3Electric Blast Furnace§r for smelting advanced materials and alloys.", "icon:10": { "Count:3": 1, "Damage:2": 1001, @@ -57558,6 +59720,13 @@ "sizeY:3": 36, "x:3": -468, "y:3": 272 + }, + "68:10": { + "id:3": 962, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -604, + "y:3": 240 } } }, @@ -57794,13 +59963,8 @@ "id:3": 89, "sizeX:3": 32, "sizeY:3": 32, -<<<<<<< Updated upstream - "x:3": -533, - "y:3": 240 -======= "x:3": -532, "y:3": 236 ->>>>>>> Stashed changes }, "31:10": { "id:3": 90, @@ -57820,13 +59984,8 @@ "id:3": 92, "sizeX:3": 24, "sizeY:3": 24, -<<<<<<< Updated upstream - "x:3": -198, - "y:3": 140 -======= "x:3": -196, "y:3": 160 ->>>>>>> Stashed changes }, "34:10": { "id:3": 93, @@ -57858,29 +60017,17 @@ }, "38:10": { "id:3": 98, -<<<<<<< Updated upstream - "sizeX:3": 36, - "sizeY:3": 36, - "x:3": -253, - "y:3": 193 -======= "sizeX:3": 32, "sizeY:3": 32, "x:3": -252, "y:3": 196 ->>>>>>> Stashed changes }, "39:10": { "id:3": 104, "sizeX:3": 40, "sizeY:3": 40, -<<<<<<< Updated upstream - "x:3": -335, - "y:3": 380 -======= "x:3": -336, "y:3": 392 ->>>>>>> Stashed changes }, "40:10": { "id:3": 107, @@ -57956,13 +60103,8 @@ "id:3": 154, "sizeX:3": 40, "sizeY:3": 40, -<<<<<<< Updated upstream - "x:3": -202, - "y:3": 233 -======= "x:3": -208, "y:3": 232 ->>>>>>> Stashed changes }, "51:10": { "id:3": 165, @@ -58043,15 +60185,9 @@ }, "62:10": { "id:3": 398, -<<<<<<< Updated upstream - "sizeX:3": 36, - "sizeY:3": 36, - "x:3": -594, -======= "sizeX:3": 32, "sizeY:3": 32, "x:3": -592, ->>>>>>> Stashed changes "y:3": 236 }, "63:10": { @@ -58184,13 +60320,8 @@ "id:3": 801, "sizeX:3": 24, "sizeY:3": 24, -<<<<<<< Updated upstream - "x:3": -193, - "y:3": 185 -======= "x:3": -200, "y:3": 200 ->>>>>>> Stashed changes }, "82:10": { "id:3": 810, @@ -58295,11 +60426,7 @@ "sizeX:3": 24, "sizeY:3": 24, "x:3": -372, -<<<<<<< Updated upstream - "y:3": 386 -======= "y:3": 400 ->>>>>>> Stashed changes }, "97:10": { "id:3": 835, @@ -59411,7 +61538,7 @@ }, "3:10": { "lineID:3": 3, - "order:3": 10, + "order:3": 11, "properties:10": { "betterquesting:10": { "bg_image:8": "", @@ -60335,13 +62462,8 @@ "id:3": 274, "sizeX:3": 24, "sizeY:3": 24, -<<<<<<< Updated upstream - "x:3": -32, - "y:3": 296 -======= "x:3": 24, "y:3": 308 ->>>>>>> Stashed changes }, "29:10": { "id:3": 279, @@ -60375,13 +62497,8 @@ "id:3": 287, "sizeX:3": 48, "sizeY:3": 48, -<<<<<<< Updated upstream - "x:3": -25, - "y:3": 203 -======= "x:3": -24, "y:3": 204 ->>>>>>> Stashed changes }, "34:10": { "id:3": 288, @@ -60415,13 +62532,8 @@ "id:3": 295, "sizeX:3": 24, "sizeY:3": 24, -<<<<<<< Updated upstream - "x:3": 73, - "y:3": 150 -======= "x:3": 72, "y:3": 148 ->>>>>>> Stashed changes }, "39:10": { "id:3": 312, @@ -60462,11 +62574,7 @@ "id:3": 317, "sizeX:3": 24, "sizeY:3": 24, -<<<<<<< Updated upstream - "x:3": -59, -======= "x:3": -60, ->>>>>>> Stashed changes "y:3": 328 }, "45:10": { @@ -60488,11 +62596,7 @@ "sizeX:3": 24, "sizeY:3": 24, "x:3": -12, -<<<<<<< Updated upstream - "y:3": 150 -======= "y:3": 148 ->>>>>>> Stashed changes }, "48:10": { "id:3": 327, @@ -60505,11 +62609,7 @@ "id:3": 329, "sizeX:3": 24, "sizeY:3": 24, -<<<<<<< Updated upstream - "x:3": 117, -======= "x:3": 120, ->>>>>>> Stashed changes "y:3": 220 }, "50:10": { @@ -60579,25 +62679,15 @@ "id:3": 345, "sizeX:3": 24, "sizeY:3": 24, -<<<<<<< Updated upstream - "x:3": 117, - "y:3": 150 -======= "x:3": 120, "y:3": 148 ->>>>>>> Stashed changes }, "60:10": { "id:3": 351, "sizeX:3": 24, "sizeY:3": 24, -<<<<<<< Updated upstream - "x:3": -32, - "y:3": 260 -======= "x:3": -12, "y:3": 308 ->>>>>>> Stashed changes }, "61:10": { "id:3": 389, @@ -60792,25 +62882,15 @@ "id:3": 776, "sizeX:3": 24, "sizeY:3": 24, -<<<<<<< Updated upstream - "x:3": 73, - "y:3": 383 -======= "x:3": 72, "y:3": 380 ->>>>>>> Stashed changes }, "89:10": { "id:3": 778, "sizeX:3": 24, "sizeY:3": 24, -<<<<<<< Updated upstream - "x:3": 98, - "y:3": 413 -======= "x:3": 72, "y:3": 412 ->>>>>>> Stashed changes }, "90:10": { "id:3": 791, @@ -60915,14 +62995,14 @@ "sizeX:3": 32, "sizeY:3": 32, "x:3": -220, - "y:3": 171 + "y:3": 172 }, "105:10": { "id:3": 844, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -59, - "y:3": 175 + "x:3": -60, + "y:3": 176 }, "106:10": { "id:3": 845, @@ -60935,11 +63015,7 @@ "id:3": 846, "sizeX:3": 24, "sizeY:3": 24, -<<<<<<< Updated upstream - "x:3": -59, -======= "x:3": -60, ->>>>>>> Stashed changes "y:3": 228 }, "108:10": { @@ -62397,6 +64473,13 @@ "sizeY:3": 24, "x:3": -192, "y:3": 132 + }, + "56:10": { + "id:3": 923, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -228, + "y:3": 168 } } }, @@ -62431,14 +64514,14 @@ "sizeX:3": 24, "sizeY:3": 24, "x:3": 192, - "y:3": 408 + "y:3": 402 }, "2:10": { "id:3": 94, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 246, - "y:3": 456 + "x:3": 372, + "y:3": 452 }, "3:10": { "id:3": 113, @@ -62458,22 +64541,22 @@ "id:3": 115, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 240, - "y:3": 600 + "x:3": 246, + "y:3": 498 }, "6:10": { "id:3": 116, "sizeX:3": 36, "sizeY:3": 36, - "x:3": 282, - "y:3": 594 + "x:3": 284, + "y:3": 492 }, "7:10": { "id:3": 125, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 192, - "y:3": 600 + "x:3": 246, + "y:3": 552 }, "8:10": { "id:3": 202, @@ -62501,13 +64584,13 @@ "sizeX:3": 24, "sizeY:3": 24, "x:3": 336, - "y:3": 504 + "y:3": 420 }, "12:10": { "id:3": 207, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 336, + "x:3": 408, "y:3": 420 }, "13:10": { @@ -62549,22 +64632,22 @@ "id:3": 214, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 636, - "y:3": 552 + "x:3": 632, + "y:3": 576 }, "19:10": { "id:3": 216, "sizeX:3": 24, "sizeY:3": 24, "x:3": 600, - "y:3": 600 + "y:3": 604 }, "20:10": { "id:3": 217, "sizeX:3": 48, "sizeY:3": 48, - "x:3": 624, - "y:3": 636 + "x:3": 620, + "y:3": 652 }, "21:10": { "id:3": 219, @@ -62654,15 +64737,15 @@ "id:3": 275, "sizeX:3": 36, "sizeY:3": 36, - "x:3": 282, - "y:3": 498 + "x:3": 330, + "y:3": 480 }, "34:10": { "id:3": 276, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 288, - "y:3": 456 + "x:3": 372, + "y:3": 486 }, "35:10": { "id:3": 384, @@ -62710,15 +64793,15 @@ "id:3": 395, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 672, - "y:3": 600 + "x:3": 664, + "y:3": 604 }, "42:10": { "id:3": 400, "sizeX:3": 24, "sizeY:3": 24, "x:3": 600, - "y:3": 552 + "y:3": 564 }, "43:10": { "id:3": 510, @@ -62738,15 +64821,15 @@ "id:3": 539, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 288, - "y:3": 416 + "x:3": 372, + "y:3": 522 }, "46:10": { "id:3": 690, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 672, - "y:3": 552 + "x:3": 664, + "y:3": 564 }, "47:10": { "id:3": 754, @@ -62759,15 +64842,15 @@ "id:3": 757, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 288, - "y:3": 648 + "x:3": 291, + "y:3": 656 }, "49:10": { "id:3": 758, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 240, - "y:3": 648 + "x:3": 256, + "y:3": 656 }, "50:10": { "id:3": 759, @@ -62781,7 +64864,7 @@ "sizeX:3": 24, "sizeY:3": 24, "x:3": 552, - "y:3": 648 + "y:3": 656 }, "52:10": { "id:3": 761, @@ -62810,6 +64893,13 @@ "sizeY:3": 0, "x:3": 612, "y:3": 612 + }, + "56:10": { + "id:3": 952, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 291, + "y:3": 705 } } }, @@ -62871,11 +64961,7 @@ "id:3": 335, "sizeX:3": 24, "sizeY:3": 24, -<<<<<<< Updated upstream - "x:3": 98, -======= "x:3": 96, ->>>>>>> Stashed changes "y:3": 36 }, "6:10": { @@ -62889,11 +64975,7 @@ "id:3": 607, "sizeX:3": 24, "sizeY:3": 24, -<<<<<<< Updated upstream - "x:3": 141, -======= "x:3": 140, ->>>>>>> Stashed changes "y:3": 36 }, "8:10": { @@ -62929,21 +65011,13 @@ "sizeX:3": 24, "sizeY:3": 24, "x:3": 76, -<<<<<<< Updated upstream - "y:3": -37 -======= "y:3": -36 ->>>>>>> Stashed changes }, "13:10": { "id:3": 854, "sizeX:3": 24, "sizeY:3": 24, -<<<<<<< Updated upstream - "x:3": 18, -======= "x:3": 20, ->>>>>>> Stashed changes "y:3": 36 }, "14:10": { @@ -62957,11 +65031,7 @@ "id:3": 922, "sizeX:3": 24, "sizeY:3": 24, -<<<<<<< Updated upstream - "x:3": 97, -======= "x:3": 96, ->>>>>>> Stashed changes "y:3": 0 } } @@ -62973,7 +65043,7 @@ "betterquesting:10": { "bg_image:8": "", "bg_size:3": 256, - "desc:8": "Generate resources with §bDeep Mob Learning§r!\n\nClose the production loop in MV for 100% renewable resources!", + "desc:8": "Generate resources with §bDeep Mob Evolution§r!\n\nClose the production loop in MV for 100% renewable resources!", "icon:10": { "Count:3": 1, "Damage:2": 0, @@ -63038,8 +65108,8 @@ "id:3": 686, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -12, - "y:3": 180 + "x:3": -60, + "y:3": 132 }, "8:10": { "id:3": 688, @@ -63053,7 +65123,7 @@ "sizeX:3": 24, "sizeY:3": 24, "x:3": 36, - "y:3": 180 + "y:3": 84 }, "10:10": { "id:3": 690, @@ -63066,29 +65136,36 @@ "id:3": 691, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 84, - "y:3": 180 + "x:3": 132, + "y:3": 132 }, "12:10": { "id:3": 728, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 132, - "y:3": 48 + "x:3": 180, + "y:3": -12 }, "13:10": { "id:3": 780, "sizeX:3": 24, "sizeY:3": 24, "x:3": 36, - "y:3": 90 + "y:3": 180 }, "14:10": { "id:3": 781, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 84, - "y:3": 90 + "x:3": 132, + "y:3": 48 + }, + "15:10": { + "id:3": 953, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -12, + "y:3": 180 } } }, @@ -63115,113 +65192,63 @@ "id:3": 0, "sizeX:3": 24, "sizeY:3": 24, -<<<<<<< Updated upstream - "x:3": -247, - "y:3": 430 -======= "x:3": -222, "y:3": 408 ->>>>>>> Stashed changes }, "1:10": { "id:3": 1, "sizeX:3": 24, "sizeY:3": 24, -<<<<<<< Updated upstream - "x:3": -230, - "y:3": 469 -======= "x:3": -222, "y:3": 444 ->>>>>>> Stashed changes }, "2:10": { "id:3": 51, "sizeX:3": 48, "sizeY:3": 48, -<<<<<<< Updated upstream - "x:3": -47, - "y:3": 394 -======= "x:3": -48, "y:3": 396 ->>>>>>> Stashed changes }, "3:10": { "id:3": 62, "sizeX:3": 24, "sizeY:3": 24, -<<<<<<< Updated upstream - "x:3": -93, - "y:3": 451 -======= "x:3": -162, "y:3": 492 ->>>>>>> Stashed changes }, "4:10": { "id:3": 63, "sizeX:3": 24, "sizeY:3": 24, -<<<<<<< Updated upstream - "x:3": -163, - "y:3": 518 -======= "x:3": -222, "y:3": 492 ->>>>>>> Stashed changes }, "5:10": { "id:3": 64, "sizeX:3": 24, "sizeY:3": 24, -<<<<<<< Updated upstream - "x:3": -164, - "y:3": 308 -======= "x:3": -162, "y:3": 306 ->>>>>>> Stashed changes }, "6:10": { "id:3": 73, "sizeX:3": 24, "sizeY:3": 24, -<<<<<<< Updated upstream - "x:3": -105, - "y:3": 331 -======= "x:3": -108, "y:3": 330 ->>>>>>> Stashed changes }, "7:10": { "id:3": 96, "sizeX:3": 24, "sizeY:3": 24, -<<<<<<< Updated upstream - "x:3": -55, - "y:3": 606 -======= "x:3": -78, "y:3": 546 ->>>>>>> Stashed changes }, "8:10": { "id:3": 100, "sizeX:3": 24, "sizeY:3": 24, "x:3": -36, -<<<<<<< Updated upstream - "y:3": 537 - }, - "9:10": { - "id:3": 101, - "sizeX:3": 40, - "sizeY:3": 40, - "x:3": -171, - "y:3": 558 -======= "y:3": 492 }, "9:10": { @@ -63230,35 +65257,18 @@ "sizeY:3": 48, "x:3": -234, "y:3": 528 ->>>>>>> Stashed changes }, "10:10": { "id:3": 102, "sizeX:3": 24, "sizeY:3": 24, -<<<<<<< Updated upstream - "x:3": 59, - "y:3": 482 -======= "x:3": 36, "y:3": 456 ->>>>>>> Stashed changes }, "11:10": { "id:3": 103, "sizeX:3": 24, "sizeY:3": 24, -<<<<<<< Updated upstream - "x:3": -34, - "y:3": 359 - }, - "12:10": { - "id:3": 104, - "sizeX:3": 42, - "sizeY:3": 42, - "x:3": -6, - "y:3": 577 -======= "x:3": -36, "y:3": 360 }, @@ -63268,337 +65278,454 @@ "sizeY:3": 48, "x:3": -48, "y:3": 564 ->>>>>>> Stashed changes }, "13:10": { "id:3": 105, "sizeX:3": 24, "sizeY:3": 24, -<<<<<<< Updated upstream - "x:3": -35, - "y:3": 482 -======= "x:3": -36, "y:3": 456 ->>>>>>> Stashed changes }, "14:10": { "id:3": 106, "sizeX:3": 24, "sizeY:3": 24, -<<<<<<< Updated upstream - "x:3": -93, - "y:3": 568 -======= "x:3": -162, "y:3": 576 ->>>>>>> Stashed changes }, "15:10": { "id:3": 108, "sizeX:3": 24, "sizeY:3": 24, -<<<<<<< Updated upstream - "x:3": 112, - "y:3": 585 -======= - "x:3": 6, + "x:3": -4, "y:3": 528 ->>>>>>> Stashed changes }, "16:10": { "id:3": 109, "sizeX:3": 24, "sizeY:3": 24, -<<<<<<< Updated upstream - "x:3": 61, - "y:3": 570 -======= "x:3": 36, "y:3": 576 ->>>>>>> Stashed changes }, "17:10": { "id:3": 110, "sizeX:3": 24, "sizeY:3": 24, -<<<<<<< Updated upstream - "x:3": 4, - "y:3": 482 -======= "x:3": -36, "y:3": 528 ->>>>>>> Stashed changes }, "18:10": { "id:3": 111, "sizeX:3": 24, "sizeY:3": 24, -<<<<<<< Updated upstream - "x:3": -93, - "y:3": 502 -======= "x:3": -108, "y:3": 456 ->>>>>>> Stashed changes }, "19:10": { "id:3": 117, "sizeX:3": 24, "sizeY:3": 24, -<<<<<<< Updated upstream - "x:3": 22, - "y:3": 405 -======= "x:3": 108, "y:3": 528 ->>>>>>> Stashed changes }, "20:10": { "id:3": 118, "sizeX:3": 24, "sizeY:3": 24, -<<<<<<< Updated upstream - "x:3": 154, - "y:3": 308 -======= "x:3": 36, "y:3": 306 ->>>>>>> Stashed changes }, "21:10": { "id:3": 119, "sizeX:3": 24, "sizeY:3": 24, -<<<<<<< Updated upstream - "x:3": 154, - "y:3": 365 -======= "x:3": 72, "y:3": 306 ->>>>>>> Stashed changes }, "22:10": { "id:3": 120, "sizeX:3": 24, "sizeY:3": 24, -<<<<<<< Updated upstream - "x:3": 154, - "y:3": 416 -======= "x:3": 108, "y:3": 306 ->>>>>>> Stashed changes }, "23:10": { "id:3": 122, "sizeX:3": 24, "sizeY:3": 24, -<<<<<<< Updated upstream - "x:3": 64, - "y:3": 405 -======= "x:3": 144, "y:3": 528 ->>>>>>> Stashed changes }, "24:10": { "id:3": 123, "sizeX:3": 24, "sizeY:3": 24, -<<<<<<< Updated upstream - "x:3": 64, - "y:3": 369 -======= "x:3": 144, "y:3": 564 ->>>>>>> Stashed changes }, "25:10": { "id:3": 124, "sizeX:3": 24, "sizeY:3": 24, -<<<<<<< Updated upstream - "x:3": 22, - "y:3": 370 -======= "x:3": 144, "y:3": 600 ->>>>>>> Stashed changes }, "26:10": { "id:3": 140, "sizeX:3": 24, "sizeY:3": 24, -<<<<<<< Updated upstream - "x:3": -73, - "y:3": 534 -======= "x:3": -78, "y:3": 474 ->>>>>>> Stashed changes }, "27:10": { "id:3": 230, "sizeX:3": 24, "sizeY:3": 24, -<<<<<<< Updated upstream - "x:3": -211, - "y:3": 382 -======= "x:3": -204, "y:3": 372 ->>>>>>> Stashed changes }, "28:10": { "id:3": 237, "sizeX:3": 24, "sizeY:3": 24, -<<<<<<< Updated upstream - "x:3": -66, - "y:3": 327 -======= "x:3": -36, "y:3": 330 ->>>>>>> Stashed changes }, "29:10": { "id:3": 259, "sizeX:3": 24, "sizeY:3": 24, "x:3": -66, -<<<<<<< Updated upstream - "y:3": 362 -======= "y:3": 360 ->>>>>>> Stashed changes }, "30:10": { "id:3": 282, "sizeX:3": 48, "sizeY:3": 48, -<<<<<<< Updated upstream - "x:3": -175, - "y:3": 395 -======= "x:3": -174, "y:3": 396 ->>>>>>> Stashed changes }, "31:10": { "id:3": 404, "sizeX:3": 24, "sizeY:3": 24, -<<<<<<< Updated upstream - "x:3": 55, - "y:3": 612 -======= "x:3": -78, "y:3": 624 ->>>>>>> Stashed changes }, "32:10": { "id:3": 406, "sizeX:3": 24, "sizeY:3": 24, -<<<<<<< Updated upstream - "x:3": 54, - "y:3": 646 -======= "x:3": 6, "y:3": 624 ->>>>>>> Stashed changes }, "33:10": { "id:3": 408, "sizeX:3": 24, "sizeY:3": 24, -<<<<<<< Updated upstream - "x:3": 1, - "y:3": 646 -======= "x:3": -36, "y:3": 624 ->>>>>>> Stashed changes }, "34:10": { "id:3": 494, "sizeX:3": 24, "sizeY:3": 24, -<<<<<<< Updated upstream - "x:3": 22, - "y:3": 450 -======= "x:3": 36, "y:3": 492 ->>>>>>> Stashed changes }, "35:10": { "id:3": 729, "sizeX:3": 24, "sizeY:3": 24, -<<<<<<< Updated upstream - "x:3": 93, - "y:3": 537 -======= "x:3": 108, "y:3": 456 ->>>>>>> Stashed changes }, "36:10": { "id:3": 730, "sizeX:3": 24, "sizeY:3": 24, -<<<<<<< Updated upstream - "x:3": 21, - "y:3": 337 -======= "x:3": 108, "y:3": 564 ->>>>>>> Stashed changes }, "37:10": { "id:3": 784, "sizeX:3": 24, "sizeY:3": 24, -<<<<<<< Updated upstream - "x:3": -104, - "y:3": 374 -======= "x:3": -108, "y:3": 360 ->>>>>>> Stashed changes }, "38:10": { "id:3": 918, "sizeX:3": 24, "sizeY:3": 24, -<<<<<<< Updated upstream - "x:3": 22, - "y:3": 537 -======= "x:3": 108, "y:3": 492 ->>>>>>> Stashed changes }, "39:10": { "id:3": 919, "sizeX:3": 24, "sizeY:3": 24, -<<<<<<< Updated upstream - "x:3": 160, - "y:3": 585 -======= "x:3": 60, "y:3": 528 ->>>>>>> Stashed changes + } + } + }, + "11:10": { + "lineID:3": 11, + "order:3": 10, + "properties:10": { + "betterquesting:10": { + "bg_image:8": "", + "bg_size:3": 256, + "desc:8": "A chapter to help you with processing, both complex and straightforward!", + "icon:10": { + "Count:3": 1, + "Damage:2": 216, + "OreDict:8": "", + "id:8": "gregtech:machine" + }, + "name:8": "Processing Lines", + "visibility:8": "ALWAYS" + } + }, + "quests:9": { + "0:10": { + "id:3": 924, + "sizeX:3": 72, + "sizeY:3": 72, + "x:3": -60, + "y:3": -168 + }, + "1:10": { + "id:3": 925, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -36, + "y:3": -204 + }, + "2:10": { + "id:3": 926, + "sizeX:3": 48, + "sizeY:3": 48, + "x:3": -120, + "y:3": -96 + }, + "3:10": { + "id:3": 927, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -72, + "y:3": -204 + }, + "4:10": { + "id:3": 928, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -108, + "y:3": -204 + }, + "5:10": { + "id:3": 929, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -144, + "y:3": -204 + }, + "6:10": { + "id:3": 930, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 0, + "y:3": -204 + }, + "7:10": { + "id:3": 931, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -180, + "y:3": -204 + }, + "8:10": { + "id:3": 932, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -108, + "y:3": -168 + }, + "9:10": { + "id:3": 933, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -108, + "y:3": -132 + }, + "10:10": { + "id:3": 934, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -156, + "y:3": -84 + }, + "11:10": { + "id:3": 935, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -192, + "y:3": -84 + }, + "12:10": { + "id:3": 936, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -36, + "y:3": -84 + }, + "13:10": { + "id:3": 937, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 84, + "y:3": -144 + }, + "14:10": { + "id:3": 938, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 120, + "y:3": -144 + }, + "15:10": { + "id:3": 939, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 156, + "y:3": -144 + }, + "16:10": { + "id:3": 940, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 192, + "y:3": -144 + }, + "17:10": { + "id:3": 941, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 228, + "y:3": -108 + }, + "18:10": { + "id:3": 942, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 192, + "y:3": -108 + }, + "19:10": { + "id:3": 943, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 192, + "y:3": -180 + }, + "20:10": { + "id:3": 944, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 228, + "y:3": -180 + }, + "21:10": { + "id:3": 945, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 264, + "y:3": -180 + }, + "22:10": { + "id:3": 946, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 228, + "y:3": -72 + }, + "23:10": { + "id:3": 947, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 264, + "y:3": -108 + }, + "24:10": { + "id:3": 948, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 300, + "y:3": -108 + }, + "25:10": { + "id:3": 949, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 84, + "y:3": -108 + }, + "26:10": { + "id:3": 950, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 156, + "y:3": -180 + }, + "27:10": { + "id:3": 951, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 120, + "y:3": -180 + }, + "28:10": { + "id:3": 957, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 156, + "y:3": -216 + }, + "29:10": { + "id:3": 958, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 156, + "y:3": -252 + }, + "30:10": { + "id:3": 959, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 156, + "y:3": -108 + }, + "31:10": { + "id:3": 960, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 156, + "y:3": -72 + }, + "32:10": { + "id:3": 961, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 156, + "y:3": -288 } } } }, "questSettings:10": { "betterquesting:10": { - "editmode:1": 0, + "editmode:1": 1, "hardcore:1": 0, "home_anchor_x:5": 0.5, "home_anchor_y:5": 0.0, diff --git a/overrides/config/betterquesting/DefaultQuests.json b/overrides/config/betterquesting/DefaultQuests.json index ba603b5..aaf5a6e 100644 --- a/overrides/config/betterquesting/DefaultQuests.json +++ b/overrides/config/betterquesting/DefaultQuests.json @@ -1,5 +1,4 @@ { - "build:8": "4.1.0", "format:8": "2.0.0", "questDatabase:9": { "0:10": { @@ -756,7 +755,8 @@ "10:10": { "preRequisites:11": [ 209, - 245 + 245, + 956 ], "properties:10": { "betterquesting:10": { @@ -3455,7 +3455,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Note: this quest accepts LV/MV/HV Centrifuge.\n\nCentrifuging air is a reliable way to get §9Nitrogen§r before you have access to §3Cryogenic Distillation§r.\n\n", + "desc:8": "Note: this quest accepts LV/MV/HV Centrifuge.\n\nCentrifuging air is a reliable way to get §9Nitrogen§r before you have access to §2distlling Liquid Air§r.\n\n", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -11678,19 +11678,23 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§9Air§r can be sent into the §3Vacuum Freezer§r to turn it into §9Liquid Air§r.\n\nLiquid Air can be sent into a §2Distillation Tower§r to break it down into its components.\n\n§2Liquid Nether Air and Liquid Ender Air give different useful components too.\n", + "desc:8": "§9Air§r can be sent into the §3Vacuum Freezer§r to turn it into §9Liquid Air§r.\n\n§9Liquid Air§r can be sent into a §2Distillation Tower§r to break it down into its components.\n\n§2Liquid Nether Air and Liquid Ender Air give different useful components too.\n", "globalshare:1": 0, "icon:10": { "Count:3": 1, - "Damage:2": 1005, + "Damage:2": 0, "OreDict:8": "", - "id:8": "gregtech:machine" + "id:8": "forge:bucketfilled", + "tag:10": { + "Amount:3": 1000, + "FluidName:8": "liquid_air" + } }, "ignoresview:1": 0, "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 0, - "name:8": "§2Cryogenic Air Distillation", + "name:8": "§2Distilling Liquid Air", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -14884,7 +14888,8 @@ "preRequisites:11": [ 216, 220, - 395 + 395, + 955 ], "properties:10": { "betterquesting:10": { @@ -17868,7 +17873,9 @@ "262:10": { "preRequisites:11": [ 385, - 387 + 387, + 207, + 253 ], "properties:10": { "betterquesting:10": { @@ -18069,7 +18076,7 @@ "265:10": { "preRequisites:11": [ 54, - 263 + 954 ], "properties:10": { "betterquesting:10": { @@ -18200,7 +18207,8 @@ }, "267:10": { "preRequisites:11": [ - 10 + 10, + 952 ], "properties:10": { "betterquesting:10": { @@ -18223,7 +18231,7 @@ "lockedprogress:1": 1, "name:8": "§2Radon", "partysinglereward:1": 0, - "questlogic:8": "AND", + "questlogic:8": "OR", "repeat_relative:1": 1, "repeattime:3": -1, "simultaneous:1": 0, @@ -18908,7 +18916,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "You can combine various items with a §6Blank Data Model§r for a completed §6Data Model§r that you can run inside the §3Simulation Chamber§r.", + "desc:8": "You can combine various items with a §6Blank Data Model§r for a completed §6Data Model§r that you can run inside the §3Simulation Chamber§r. \n\nYou will also need §6Pulsating Polymer Clay§r in order to run those simulations. The §3Simulation Chamber§r consumes one §6Pulsating Polymer Clay§r per operation.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -18961,6 +18969,12 @@ "Damage:2": 0, "OreDict:8": "", "id:8": "deepmoblearning:data_model_blank" + }, + "1:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "deepmoblearning:polymer_clay" } }, "taskID:8": "bq_standard:retrieval" @@ -30577,7 +30591,7 @@ "0:10": { "Count:3": 1, "Damage:2": 3, - "OreDict:8": "", + "OreDict:8": "craftingToolAxe", "id:8": "gregtech:meta_tool", "tag:10": { "GT.ToolStats:10": { @@ -30860,7 +30874,7 @@ "simultaneous:1": 0, "snd_complete:8": "minecraft:entity.player.levelup", "snd_update:8": "minecraft:entity.player.levelup", - "tasklogic:8": "AND", + "tasklogic:8": "OR", "visibility:8": "UNLOCKED" } }, @@ -30884,7 +30898,7 @@ "autoConsume:1": 0, "consume:1": 0, "groupDetect:1": 0, - "ignoreNBT:1": 0, + "ignoreNBT:1": 1, "index:3": 0, "partialMatch:1": 1, "requiredItems:9": { @@ -42683,7 +42697,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "A §3Simulation Chamber§r from §bDeep Mob Evolution§r (§bDME§r, for short) allows you to farm mobs in a totally environmentally (and server) friendly way!\n\nSimulated mobs can even be used to provide you with many of the basic resources you\u0027ll need (such as §6iron, gold, tin, copper, diamonds§r and many more!), through pristine matter.\n\nSetting up DME automation during the early game is §avery important§r as it gives you access to infinite quantities of many resources!\n\nConsider reading the §bDeep Mob Evolution§r book for more info.\n\nYes, you can also use it for generating power... §owith Diamonds.", + "desc:8": "A §3Simulation Chamber§r from §bDeep Mob Evolution§r (§bDME§r, for short) allows you to farm mobs in a totally environmentally (and server) friendly way!\n\nSimulated mobs can even be used to provide you with many of the basic resources you\u0027ll need (such as §6iron, gold, tin, copper, diamonds§r and many more!), through pristine matter.\n\nSetting up DME automation during the early game is §avery important§r as it gives you access to infinite quantities of many resources!\n\nDME changes machines, making them no longer sided, so you can input and output from any side, as well as allowing them to be controlled by redstone.\n\nConsider reading the §bDeep Mob Evolution§r book for more info.\n\nYes, you can also use it for generating power... §owith Diamonds.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -42898,7 +42912,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Simulating mob kills will occasionally result in §6Pristine Matter§r of that mob\u0027s type.\n\nPutting Pristine matter into a §3Loot Fabricator§r will allow you to obtain one of various items related to that mob.", + "desc:8": "Simulating mob kills will occasionally result in §6Pristine Matter§r of that mob\u0027s type.\n\nPutting Pristine matter into a §3Loot Fabricator§r will allow you to obtain one of various items related to that mob. \n\nIf you are having a lot of the same §6Data Models§r running for the same resource, take note that one §3Loot Fabricator§r can support 19.66 §3Simulation Chambers§r running Self-Aware §6Data Models§r.\n\nSame with §3Simulation Chambers§r, §3Loot Fabricators§r are no longer sided and can be controlled by redstone.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -44997,7 +45011,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§6Uraninite Ore§r is the first source of §6Pulsating Dust§r but is not a very good one in the long term. Instead you should make §6Resonant Clathrates§r, which are an infinitely-renewable and effective source of Pulsating Dust.\n\nResonant Clathrates are made by melting §6Ender Pearls§r with a §3Fluid Extractor§r into §9Resonant Ender§r, then mixing that with §6Nether Quartz§r in an MV or better §3Chemical Reactor§r. Smelting this clathrate gives Pulsating Dust.\n\nWith Resonant Clathrates now accessible, everything you need for crafting §6Pulsating Polymer Clay§r can be automated in a net-positive loop.§r Doing so is the first step in automation of §bDeep Mob Evolution§r, which is §ea primary source of important materials for the rest of the pack§r.\n\nThe exact implementation is up to you. Make use of the various LV and MV machines you have, and look through §bJEI§r for the automatable infinite sources of each ingredient (like §aEnderman Models§r for pearls).\n\n", + "desc:8": "§nThis is an important part of a Processing Line. Visit the Processing Lines Tab to have more info, useful tips and a visual representation of how to passively automate this.\n\n§6Uraninite Ore§r is the first source of §6Pulsating Dust§r but is not a very good one in the long term. Instead you should make §6Resonant Clathrates§r, which are an infinitely-renewable and effective source of Pulsating Dust.\n\nResonant Clathrates are made by melting §6Ender Pearls§r with a §3Fluid Extractor§r into §9Resonant Ender§r, then mixing that with §6Nether Quartz§r in an MV or better §3Chemical Reactor§r. Smelting this clathrate gives Pulsating Dust.\n\nWith Resonant Clathrates now accessible, everything you need for crafting §6Pulsating Polymer Clay§r can be automated in a net-positive loop.§r Doing so is the first step in automation of §bDeep Mob Evolution§r, which is §ea primary source of important materials for the rest of the pack§r.\n\nThe exact implementation is up to you. Make use of the various LV and MV machines you have, and look through §bJEI§r and the Processing Lines Tab for the ways to get infinite sources of each ingredient (like §aEnderman Models§r for pearls).\n\n", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -47881,7 +47895,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Now that you have acquired §6Steel§r, your path to infinite cobblestone awaits! The §6Cobblestone Generator§r continuously outputs cobblestone into adjacent inventories, and can be upgraded to produce it even faster.\n\nCobblestone can be processed into many useful materials:\n\n§6Stone Dust§r is useful for small amounts of a whole host of useful materials.\n\n§6Gravel§r is useful for making conduits and §9Concrete§r.\n\n§6Sand§r is useful for §6Glass§r, which can be turned into §6Nether Quartz§r or §6Silicon Dioxide§r for §6Oxygen§r.\n\nFinally, §6Dust§r can be turned into §6Clay§r which is both a reliable source of §6Aluminium§r and very important for automating §bDeep Mob Evolution§r.\n\nSet up a §ecobbleworks§r soon, so you can stockpile all these useful materials.\n", + "desc:8": "§nThis is represented in a Processing Line. Visit the Processing Lines Tab to have more info, useful tips and a visual representation.§r\n\nNow that you have acquired §6Steel§r, your path to infinite cobblestone awaits! The §6Cobblestone Generator§r continuously outputs cobblestone into adjacent inventories, and can be upgraded to produce it even faster.\n\nCobblestone can be processed into many useful materials:\n\n§6Stone Dust§r is useful for small amounts of a whole host of useful materials.\n\n§6Gravel§r is useful for making conduits and §9Concrete§r.\n\n§6Sand§r is useful for §6Glass§r, which can be turned into §6Nether Quartz§r or §6Silicon Dioxide§r for §6Oxygen§r.\n\nFinally, §6Dust§r can be turned into §6Clay§r which is both a reliable source of §6Aluminium§r and very important for automating §bDeep Mob Evolution§r.\n\nSet up a §ecobbleworks§r soon, so you can stockpile all these useful materials.\n", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -47947,7 +47961,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Once you have obtained your first piece of §6Hellish Matter§r, travel to the §eNether§r becomes available.\n\nThe §eNether§r contains quite a few useful resources:\n- Some initial pieces of §6Sulfur§r\n- §6Glowstone§r and §6Soul Sand§r\n- §6Fluorine§r, §6Certus Quartz§r, §6Molybdenum§r, §6Antimony§r, and §6Gold§r-bearing ores\n- §2Nether Air§r, which can be distilled for useful gases\n- §eLava§r and §eNatural Gas§r from §2Fluid Rigs§r\n\nDespite all this, §eNether§r travel is still strictly optional in the pack.", + "desc:8": "Once you have obtained your first piece of §6Hellish Matter§r, or unlocked the §3Atomic Reconstructor§r, travel to the §eNether§r becomes available.\n\nThe §eNether§r contains quite a few useful resources:\n- Some initial pieces of §6Sulfur§r\n- §6Glowstone§r and §6Soul Sand§r\n- §6Fluorine§r, §6Certus Quartz§r, §6Molybdenum§r, §6Antimony§r, and §6Gold§r-bearing ores\n- §2Nether Air§r, which can be distilled for useful gases\n- §eLava§r and §eNatural Gas§r from §2Fluid Rigs§r\n\nDespite all this, §eNether§r travel is still strictly optional in the pack, although it is recommended.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -51051,13 +51065,13 @@ "Count:3": 1, "Damage:2": 93, "OreDict:8": "", - "id:8": "gregtech:meta_ingot" + "id:8": "gregtech:meta_dust" }, "1:10": { "Count:3": 1, "Damage:2": 90, "OreDict:8": "", - "id:8": "gregtech:meta_ingot" + "id:8": "gregtech:meta_dust" } }, "taskID:8": "bq_standard:retrieval" @@ -52066,7 +52080,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§2There are 3 materials you will need from processing Naquadah: Enriched Naquadah (Nq+), Naquadria (Nq*), and Trinium (Ke). And there are 3 different ways to process Naquadah, each resulting in different materials.§r\n\nFirst is by §dprocessing ores§r from the §6Tier Five Micro Miner§r. §6Naquadah Ore§r yields §6Enriched Naquadah§r (through the §3Magnetic Separator§r) and §6Kaemanite Ore§r yields §6Trinium§r.\n\nSecond is by combining §6Naquadah Dust§r with certain heavy elements and EnderIO crystal grains. This can provide §6Enriched Naquadah§r and §6Naquadria§r.\n\nFinally, you can do the full CEu processing of §6Naquadah Dust§r with §9Fluoroantimonic Acid§r, the strongest acid known to man. This is a decently involved process, but not only does it yield all 2 other Nq materials, it also grants byproducts of §6Titanium, Sulfur, Indium, Phosphorus, Barium, and Gallium§r.", + "desc:8": "§2There are 3 materials you will need from processing Naquadah: Enriched Naquadah (Nq+), Naquadria (Nq*), and Trinium (Ke). And there are 3 different ways to process Naquadah, each resulting in different materials.§r\n\nFirst is by §dprocessing ores§r from the §6Tier Five Micro Miner§r. §6Naquadah Ore§r yields §6Enriched Naquadah§r (through the §3Magnetic Separator§r) and §6Kaemanite Ore§r yields §6Trinium§r.\n\nSecond is by combining §6Naquadah Dust§r with certain heavy elements and EnderIO crystal grains. This can provide §6Enriched Naquadah§r and §6Naquadria§r.\n\nFinally, you can do the full CEu processing of §6Naquadah Dust§r with §9Fluoroantimonic Acid§r, the strongest acid known to man. This is a decently involved process, but not only does it yield all 2 other Nq materials, it also grants byproducts of §6Titanium, Sulfur, Indium, Phosphorus, Barium, and Gallium§r. ", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -52094,7 +52108,20 @@ } }, "questID:3": 843, - "rewards:9": {}, + "rewards:9": { + "0:10": { + "index:3": 0, + "rewardID:8": "bq_standard:item", + "rewards:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "contenttweaker:omnicoin100" + } + } + } + }, "tasks:9": { "0:10": { "autoConsume:1": 0, @@ -56978,6 +57005,2224 @@ "taskID:8": "bq_standard:retrieval" } } + }, + "923:10": { + "preRequisites:11": [ + 805 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§2This tab was added to help you visualise and give you tips on making chemicals, among other important things to automate. Use it wisely!§r\n\nEach quest in the tab will give you a description of the machine and the minimum voltage required to run the recipe. Furthermore, although each quest can be completed via a checkbox, all quests in a processing line will auto-complete once you get the item positioned on the right. Either the checkbox or achieving the product will complete the quests.\n\n§nYou may have to hold the item for a few seconds for the whole line to auto-complete.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 216, + "OreDict:8": "", + "id:8": "gregtech:machine" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 0, + "lockedprogress:1": 0, + "name:8": "§2Processing Lines Tab", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "AND", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 923, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + } + }, + "924:10": { + "preRequisites:11": [ + 925, + 728, + 936 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Resonant Clathrate.§r\n\n§nThis step requires a Alloy Smelter at voltage §lLV§r§n or higher.§r\n\nThe final step. Combine §6Pulsating Dust§r and §6Resonant Clathrate§r to make §6Pulsating Polymer Clay§r. \n\nTake note that a §3§3Chemical Reactor§r making §6Resonant Clathrate§r will supply 1 §3Alloy Smelter§r of the same tier, and that one §bMV §3Alloy Smelter§r making §6Pulsating Polymer Clay§r supports 10.03 §3Simulation Chambers§r, with each higher tier doubling the amount of §3Simulation Chambers§r it supports.\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "deepmoblearning:polymer_clay" + }, + "ignoresview:1": 0, + "ismain:1": 1, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Pulsating Polymer Clay", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 924, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 895, + "OreDict:8": "", + "id:8": "thermalfoundation:material" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "925:10": { + "preRequisites:11": [ + 930, + 927, + 728 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Resonant Clathrate.§r\n\n§nThis step requires a Chemical Reactor at voltage §lLV§r§n or higher.§r\n\nCombine your §6Dust§r and some §6Water§r to make §6Clay§r.§r\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:clay" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Clay", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 925, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 895, + "OreDict:8": "", + "id:8": "thermalfoundation:material" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "926:10": { + "preRequisites:11": [ + 933, + 934, + 728 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Resonant Clathrate.§r\n\n§nThis step requires a Chemical Reactor at voltage §lMV§r§n or higher.§r\n\nCombine your §6Quartz§r and §6Resonant Ender§r to make §6Resonant Clathrate§r. One §3Electrolyser§r making §6Quartz§r supports one §3Chemical Reactor §rof the same tier.\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 895, + "OreDict:8": "", + "id:8": "thermalfoundation:material" + }, + "ignoresview:1": 0, + "ismain:1": 1, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Resonant Clathrate", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 926, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 895, + "OreDict:8": "", + "id:8": "thermalfoundation:material" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "927:10": { + "preRequisites:11": [ + 928, + 728 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Resonant Clathrate.§r\n\n§nThis step requires a Forge Hammer at voltage §lLV§r§n or higher.§r\n\nBreak up your §6Sand§r into §6Dust§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "contenttweaker:block_dust" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Dust", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 927, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 895, + "OreDict:8": "", + "id:8": "thermalfoundation:material" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "928:10": { + "preRequisites:11": [ + 929, + 728 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Resonant Clathrate.§r\n\n§nThis step requires a Forge Hammer at voltage §lLV§r§n or higher.§r\n\nBreak up your §6Gravel§r into §6Sand§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:sand" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Sand", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 928, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 895, + "OreDict:8": "", + "id:8": "thermalfoundation:material" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "929:10": { + "preRequisites:11": [ + 931, + 728 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Resonant Clathrate.§r\n\n§nThis step requires a Forge Hammer at voltage §lLV§r§n or higher.§r\n\nBreak up your §6Cobblestone§r into §6Gravel§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:gravel" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Gravel", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 929, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 895, + "OreDict:8": "", + "id:8": "thermalfoundation:material" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "930:10": { + "preRequisites:11": [], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Resonant Clathrate.§r\n\nYes, there\u0027s a quest for §9Water§r.\n\n§9Water§r can be achieved in many ways, but the most notable are: §bNuclearCraft §6Infinite Water Sources§r, which are very slow, but cheap, §bEIO §6Endervoirs§r, which are a bit more expensive but way faster, §bGregTech §6Infinite Water Covers§r, which is much more expensive, but is a cover, therefore saving space, and makes water 16x faster than §6Endervoirs§r, and §bThermal §6Aqueous Accumulators§r, which are more expensive, and are similar to §6Infinite Water Covers§r, but is a block, meaning you can use it for other mod\u0027s machines, not just §bGregTech§r.\n\nRight now, you should probably use the §6Endervoirs§r.\n\n\n\n§You might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:water_bucket" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Water", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 930, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 895, + "OreDict:8": "", + "id:8": "thermalfoundation:material" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "931:10": { + "preRequisites:11": [], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Resonant Clathrate.§r\n\nThe best source of §6Cobblestone§r is §bNuclearCraft §6Cobblestone Generator§r. If the first one isn\u0027t enough, you can always upgrade and make more of them.§r\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:cobblestone" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Cobblestone", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 931, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 895, + "OreDict:8": "", + "id:8": "thermalfoundation:material" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "932:10": { + "preRequisites:11": [ + 928, + 728 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Resonant Clathrate.§r\n\n§nThis step requires a Furnace or an upgraded Furnace, a Electric Furnace at voltage §lLV§r§n or higher, or an Arc Furnace at voltage §lLV§r§n or higher.§r\n\nSmelt your §6Sand§r into §6Glass§r. If you\u0027re using a §3Electric Furnace§r to smelt it, it\u0027s more efficient to use the upgraded §3Furnaces§r, such as §3Iron Furnaces§r. You can fuel them with §6Sugar Cane§r. The §3Arc Furnace§r doubles your glass though. Later, once you unlock them, §3Multi Smelters§r will be the best for this.\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:glass" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Glass", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 932, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 895, + "OreDict:8": "", + "id:8": "thermalfoundation:material" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "933:10": { + "preRequisites:11": [ + 932, + 728 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Resonant Clathrate.§r\n\n§nThis step requires a Electrolyser at voltage §lLV§r§n or higher.§r\n\nBreak up your §6Sand§r into §6Quartz§r. An §3Arc Furnace§r making §6Glass§r supports 2.5 §3Electrolysers§r of the same tier.\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:quartz" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Quartz", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 933, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 895, + "OreDict:8": "", + "id:8": "thermalfoundation:material" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "934:10": { + "preRequisites:11": [ + 935, + 728 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Resonant Clathrate.§r\n\n§nThis step requires an Extractor of tier §lLV§r§n or higher.§r\n\nMelt your §6Ender Pearls§r into §6Resonant Ender§r.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "forge:bucketfilled", + "tag:10": { + "Amount:3": 1000, + "FluidName:8": "ender" + } + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Resonant Ender", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 934, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 895, + "OreDict:8": "", + "id:8": "thermalfoundation:material" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "935:10": { + "preRequisites:11": [], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Resonant Clathrate.§r\n\nYour first source of §6Ender Pearls§r could be §6Ender Lillies§r. However, that is too manual and slow for the purpose §6Ender Pearls§r are needed for here. Instead, you can make a net-positive §6Pulsating Polymer Clay§r setup that uses §6Enderman Data Models§r to produce §6Ender Pearls§r. A Self-Aware §6Enderman Data Model§r can supply enough §6Ender Pearls§r to support the running of 6.2 other models.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:ender_pearl" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Ender Pearls", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 935, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 895, + "OreDict:8": "", + "id:8": "thermalfoundation:material" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "936:10": { + "preRequisites:11": [ + 926, + 728 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Resonant Clathrate.§r\n\n§nThis step requires a Furnace or an upgraded Furnace, or a Electric Furnace at voltage §lLV§r§n or higher.§r§r§r\n\nSmelt your §6Resonant Clathrate§r into §6Pulsating Dust§r. If you\u0027re using a §3Furnace§r to smelt it, it\u0027s more efficient to use the upgraded §3Furnaces§r, such as §3Iron Furnaces§r. You can fuel them with §6Sugar Cane§r. You might want to keep it as a §3Electric Furnace§r, depending on your circumstance. \n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "contenttweaker:pulsatingdust" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Pulsating Dust", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 936, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 895, + "OreDict:8": "", + "id:8": "thermalfoundation:material" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "937:10": { + "preRequisites:11": [], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Cobblestone.§r\n\nThe best source of §6Cobblestone§r is §bNuclearCraft §6Cobblestone Generator§r. If the first one isn\u0027t enough, you can always upgrade and make more of them.§r This is the starting point of your §eCobbleworks§r. Also a cheap building block.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important in or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:cobblestone" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Cobblestone", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 937, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:cobblestone" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "938:10": { + "preRequisites:11": [ + 937 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Gravel.§r\n\n§nThis step requires a Forge Hammer at voltage §lLV§r§n or higher.§r\n\nBreak up your §6Cobblestone§r into §6Gravel§r. Pretty much just another step of the §eCobbleworks§r, although it is used in §6Conduit Binders§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:gravel" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Gravel", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 938, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:gravel" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "939:10": { + "preRequisites:11": [ + 938 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§n§nThis quest completes via checkbox or achieving Sand.\n\nThis step requires a Forge Hammer at voltage §lLV§r§n or higher.§r\n\nBreak up your §6Gravel§r into §6Sand§r. Used for §6Conduit Binders§r, and to continue with the §6Cobbleworks§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:sand" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Sand", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 939, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:sand" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "940:10": { + "preRequisites:11": [ + 939 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Dust.§r\n\n§nThis step requires a Forge Hammer at voltage §lLV§r§n or higher.§r\n\nBreak up your §6Sand§r into §6Dust§r. Used for nothing, apart from turning into §6Clay§r and §6Netherrack§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "contenttweaker:block_dust" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Dust", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 940, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "contenttweaker:block_dust" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "941:10": { + "preRequisites:11": [ + 940, + 942 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Clay.§r\n\n§nThis step requires a Chemical Reactor at voltage §lLV§r§n or higher.§r\n\nCombine your §6Dust§r and some §6Water§r to make §6Clay§r.§r Turns into many useful resources.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:clay" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Clay", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 941, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:clay" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "942:10": { + "preRequisites:11": [], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Water.§r\n\nYes, there\u0027s a quest for §9Water§r.\n\n§9Water§r can be achieved in many ways, but the most notable are: §bNuclearCraft §6Infinite Water Sources§r, which are very slow, but cheap, §bEIO §6Endervoirs§r, which are a bit more expensive but way faster, §bGregTech §6Infinite Water Covers§r, which is much more expensive, but is a cover, therefore saving space, and makes water 16x faster than §6Endervoirs§r, and §bThermal §6Aqueous Accumulators§r, which are more expensive, and are similar to §6Infinite Water Covers§r, but is a block, meaning you can use it for other mod\u0027s machines, not just §bGregTech§r.\n\nRight now, you should probably use the §6Endervoirs§r.\n\nIn this case, you\u0027ll need §9Water§r for §6Clay§r.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:water_bucket" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Water", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 942, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "requiredFluids:9": { + "0:10": { + "Amount:3": 1000, + "FluidName:8": "water" + } + }, + "taskID:8": "bq_standard:fluid" + } + } + }, + "943:10": { + "preRequisites:11": [], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Lava.§r\n\n§6Lava§r can be achieved in three main ways. The first is using a §3Chemical Reactor§r to turn §6Magma Blocks§r into §6Lava§r. The second is using §bActually Additions §6Lava Factories§r. These are quite slow. The final notable way is using a §bGregTech §6Fluid Drill§r in the Nether above a §6Lava§r vein.\n\nIn this case, you\u0027ll need §6Lava§r for §6Netherrack§r. You won\u0027t need much, although §6Lava§r can also be centrifuged for useful resources, and will be used heavily in the End Game for §6Lava Infused Crystals§r.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:lava_bucket" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Lava", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 943, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "requiredFluids:9": { + "0:10": { + "Amount:3": 1000, + "FluidName:8": "lava" + } + }, + "taskID:8": "bq_standard:fluid" + } + } + }, + "944:10": { + "preRequisites:11": [ + 940, + 943 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§n§nThis quest completes via checkbox or achieving Netherrack.\n\nThis step requires a Chemical Reactor at voltage §lLV§r§n or higher.§r\n\nCombine your §6Dust§r and §6Lava§r into §6Netherrack§r. Pretty much used for nothing, apart from your first §6Hellish Matter§r and §6Netherrack Dust§r. No need to passive this.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:netherrack" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Netherrack", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 944, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:netherrack" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "945:10": { + "preRequisites:11": [ + 944 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Netherrack Dust.§r\n\n§nThis step requires a Macerator at voltage §lLV§r§n or higher.§r\n\nCrush your §6Netherrack§r into §6Netherrack Dust§r. Used for nothing apart from §6Nether Cakes§r. No need to passive this.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 1604, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Netherrack Dust", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 945, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 1604, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "946:10": { + "preRequisites:11": [ + 941 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Clay Balls.§r\n\n§nThis step requires a Extractor at voltage §lLV§r§n or higher.§r\n\nExtract your §6Clay§r to make §6Clay Balls§r.§r Probably easier to automate than placing and then breaking §6Clay§r. Used for §6Conduit Binder§r.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:clay_ball" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Clay.... Ball?", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 946, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:clay_ball" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "947:10": { + "preRequisites:11": [ + 941 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Clay Dust.§r\n\n§nThis step requires a Macerator at voltage §lLV§r§n or higher.§r\n\nCrush your §6Clay§r to make §6Clay Dust§r.§r Turns into many useful resources.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 2063, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Clay Dust", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 947, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 2063, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "948:10": { + "preRequisites:11": [ + 947 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Sodium, Silicon, Lithium and Aluminium.§r\n\n§nThis step requires a Electrolyser at voltage §lLV§r§n or higher.§r\n\nSplit your §6Clay Dust§r to make §6Sodium Dust§r, §6Silicon Dust§r, §6Lithium Dust§r, and §6Aluminium Dust§r.§r This is extremely important to passive, as you will need a lot of these resources, and this is the best way to get them.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 0, + "Damage:2": 101, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Sodium, Silicon, Lithium and Aluminium", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 948, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 101, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + }, + "1:10": { + "Count:3": 1, + "Damage:2": 99, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + }, + "2:10": { + "Count:3": 1, + "Damage:2": 56, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + }, + "3:10": { + "Count:3": 1, + "Damage:2": 2, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "949:10": { + "preRequisites:11": [ + 937 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Stone.§r\n\n§nThis step requires a Furnace or an upgraded Furnace, or a Electric Furnace at voltage §lLV§r§n or higher.§r\n\nMainly used for decorational blocks. Still a part of §eCobbleworks§r I guess.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:stone" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Stone", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 949, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:stone" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "950:10": { + "preRequisites:11": [ + 939 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Glass.§r\n\n§nThis step requires a Furnace or an upgraded Furnace, a Electric Furnace at voltage §lLV§r§n or higher, or an Arc Furnace at voltage §lLV§r§n or higher.§r\n\nSmelt your §6Sand§r into §6Glass§r. If you\u0027re using a §3Electric Furnace§r to smelt it, it\u0027s more efficient to use the upgraded §3Furnaces§r, such as §3Iron Furnaces§r. You can fuel them with §6Sugar Cane§r. The §3Arc Furnace§r doubles your glass though. Later, once you unlock them, §3Multi Smelters§r will be the best for this.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:glass" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Glass", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 950, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:glass" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "951:10": { + "preRequisites:11": [ + 950 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Quartz.§r\n\n§nThis step requires a Electrolyser at voltage §lLV§r§n or higher.§r\n\nBreak up your §6Sand§r into §6Quartz§r. An §3Arc Furnace§r making §6Glass§r supports 2.5 §3Electrolysers§r of the same tier. You will need a lot of §6Quartz§r, so its crucial that you passive this.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:quartz" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Quartz", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 951, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:quartz" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "952:10": { + "preRequisites:11": [ + 757, + 174, + 150 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§2This is new to CEu! Before, you could only distil Liquid Air.\n\n§9Ender Air§r, collected from a §3Gas Collector§r, can be sent into the §3Vacuum Freezer§r to turn it into §9Liquid Ender Air§r.\n\n§9Liquid Ender Air§r can be sent into a §2Distillation Tower§r to break it down into its components.\n\n§2Liquid Air and Liquid Nether Air give different useful components too.\n", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "forge:bucketfilled", + "tag:10": { + "Amount:3": 1000, + "FluidName:8": "liquid_ender_air" + } + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 0, + "lockedprogress:1": 0, + "name:8": "§2Distilling Liquid Ender Air", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "AND", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 952, + "rewards:9": { + "0:10": { + "index:3": 0, + "rewardID:8": "bq_standard:item", + "rewards:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "contenttweaker:omnicoin100" + } + } + } + }, + "tasks:9": { + "0:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 0, + "requiredFluids:9": { + "0:10": { + "Amount:3": 1000, + "FluidName:8": "liquid_ender_air" + } + }, + "taskID:8": "bq_standard:fluid" + } + } + }, + "953:10": { + "preRequisites:11": [ + 780, + 150, + 174 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§2This is new to CEu! Before, you could only distil Liquid Air.\n\n§9Nether Air§r, collected from §3Gas Collectors§r, can be sent into the §3Vacuum Freezer§r to turn it into §9Liquid Nether Air§r.\n\n§9Liquid Nether Air§r can be sent into a §2Distillation Tower§r to break it down into its components.\n\n§2Liquid Air and Liquid Ender Air give different useful components too.\n", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "forge:bucketfilled", + "tag:10": { + "Amount:3": 1000, + "FluidName:8": "liquid_nether_air" + } + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 0, + "lockedprogress:1": 0, + "name:8": "§2Distilling Liquid Nether Air", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "AND", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 953, + "rewards:9": { + "0:10": { + "index:3": 0, + "rewardID:8": "bq_standard:item", + "rewards:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "contenttweaker:omnicoin100" + } + } + } + }, + "tasks:9": { + "0:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 0, + "requiredFluids:9": { + "0:10": { + "Amount:3": 1000, + "FluidName:8": "liquid_nether_air" + } + }, + "taskID:8": "bq_standard:fluid" + } + } + }, + "954:10": { + "preRequisites:11": [ + 263, + 267 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "No Description", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:nether_star" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Indium and Radon", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "AND", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 954, + "rewards:9": {}, + "tasks:9": {} + }, + "955:10": { + "preRequisites:11": [ + 539 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "No Description", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:nether_star" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Phosphorus", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "AND", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 955, + "rewards:9": {}, + "tasks:9": {} + }, + "956:10": { + "preRequisites:11": [ + 328 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "No Description", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:nether_star" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Boron", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "AND", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 956, + "rewards:9": {}, + "tasks:9": {} + }, + "957:10": { + "preRequisites:11": [ + 950 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§n§nThis quest completes via checkbox or achieving Glass Dust.\n\nThis step requires a Macerator at voltage §lLV§r§n or higher.§r\n\nCrush your §6Glass§r into §6Glass Dust§r. Used for nothing, apart from §6Silicon Dioxide Dust§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 2000, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Glass Dust", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 957, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 2000, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "958:10": { + "preRequisites:11": [ + 957 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§n§nThis quest completes via checkbox or achieving Silicon Dioxide Dust.\n\nThis step requires a Centrifuge at voltage §lLV§r§n or higher.§r\n\nSeperate your §6Glass Dust§r into §6Silicon Dioxide Dust§r. Can be electrolysed into useful resources.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 356, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Silicon Dioxide Dust", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 958, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 356, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "959:10": { + "preRequisites:11": [ + 939 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§n§nThis quest completes via checkbox or achieving Quartz Sand.\n\nThis step requires a Macerator at voltage §lLV§r§n or higher.§r\n\nCrush your §6Sand§r into §6Quartz Sand§r. Can be electrolysed into useful resources.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 2023, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Quartz Sand", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 959, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 2023, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "960:10": { + "preRequisites:11": [ + 959 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§n§nThis quest completes via checkbox or achieving Sand.\n\nThis step requires a Centrifuge at voltage §lLV§r§n or higher.§r\n\nSeperate your §6Quartz Sand§r into §6Quartzite Dust§r and §6Certus Quartz Dust§r. This is a good renewable source of §6Certus Quartz§r, which you need for §bApplied Energistics 2§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 340, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Quartzite and Certus Quartz", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 960, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 340, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + }, + "1:10": { + "Count:3": 1, + "Damage:2": 214, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "961:10": { + "preRequisites:11": [ + 958 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§n§nThis quest completes via checkbox or achieving Oxygen.\n\nThis step requires a Electrolyser at voltage §lLV§r§n or higher.§r\n\nSplit your §6Silicon Dioxide Dust§r into §6Silicon Dust and Oxygen§r. This is the best source of Early Game §6Oxygen§r, although distilling §6Liquid Air§r may be better later, depending on your situation.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 99, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Silicon and Oxygen", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 961, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "requiredFluids:9": { + "0:10": { + "Amount:3": 1000, + "FluidName:8": "oxygen" + } + }, + "taskID:8": "bq_standard:fluid" + } + } + }, + "962:10": { + "preRequisites:11": [ + 260 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nSilicon Dioxide is an important part of a Processing Line. Visit the Processing Lines Tab to have more info, useful tips and a visual representation of how to passively automate this.§r\n\nAround this point, you will need large quantities of §6Hydrogen§r and §6Oxygen§r. The first way that comes to mind is electrolysing §9Water§r, but that is slow. Instead, the best way of making early game §6Oxygen§r is §6Silicon Dioxide§r. §6Hydrogen§r is a bit trickier, but you can put §6Methane§r and §6Water§r together in a §3Chemical Reactor§r. §6Methane§r can be achieved by centrifuging §6Food§r and §6Wood§r, processing §6Pyroluse Byproducts§r, or through §6Petroleum§r. \n\nRight now, for the small quantities you need, you can simply electrolyse §9Water§r. Just keep those other ways in mind.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "forge:bucketfilled", + "tag:10": { + "Amount:3": 1000, + "FluidName:8": "hydrogen" + } + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 0, + "lockedprogress:1": 0, + "name:8": "Hydrogen and Oxygen", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "AND", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 962, + "rewards:9": { + "0:10": { + "index:3": 0, + "rewardID:8": "bq_standard:item", + "rewards:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "contenttweaker:omnicoin5" + } + } + } + }, + "tasks:9": { + "0:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 0, + "requiredFluids:9": { + "0:10": { + "Amount:3": 1000, + "FluidName:8": "hydrogen" + }, + "1:10": { + "Amount:3": 1000, + "FluidName:8": "oxygen" + } + }, + "taskID:8": "bq_standard:fluid" + } + } } }, "questLines:9": { @@ -57475,6 +59720,13 @@ "sizeY:3": 36, "x:3": -468, "y:3": 272 + }, + "68:10": { + "id:3": 962, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -604, + "y:3": 240 } } }, @@ -59286,7 +61538,7 @@ }, "3:10": { "lineID:3": 3, - "order:3": 10, + "order:3": 11, "properties:10": { "betterquesting:10": { "bg_image:8": "", @@ -60413,8 +62665,8 @@ "id:3": 337, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 72, - "y:3": 108 + "x:3": 73, + "y:3": 107 }, "58:10": { "id:3": 342, @@ -60596,7 +62848,7 @@ "sizeX:3": 24, "sizeY:3": 24, "x:3": -60, - "y:3": 148 + "y:3": 132 }, "84:10": { "id:3": 696, @@ -62221,6 +64473,13 @@ "sizeY:3": 24, "x:3": -192, "y:3": 132 + }, + "56:10": { + "id:3": 923, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -228, + "y:3": 168 } } }, @@ -62255,14 +64514,14 @@ "sizeX:3": 24, "sizeY:3": 24, "x:3": 192, - "y:3": 408 + "y:3": 402 }, "2:10": { "id:3": 94, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 246, - "y:3": 456 + "x:3": 372, + "y:3": 452 }, "3:10": { "id:3": 113, @@ -62282,22 +64541,22 @@ "id:3": 115, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 240, - "y:3": 600 + "x:3": 246, + "y:3": 498 }, "6:10": { "id:3": 116, "sizeX:3": 36, "sizeY:3": 36, - "x:3": 282, - "y:3": 594 + "x:3": 284, + "y:3": 492 }, "7:10": { "id:3": 125, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 192, - "y:3": 600 + "x:3": 246, + "y:3": 552 }, "8:10": { "id:3": 202, @@ -62325,13 +64584,13 @@ "sizeX:3": 24, "sizeY:3": 24, "x:3": 336, - "y:3": 504 + "y:3": 420 }, "12:10": { "id:3": 207, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 336, + "x:3": 408, "y:3": 420 }, "13:10": { @@ -62373,22 +64632,22 @@ "id:3": 214, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 636, - "y:3": 552 + "x:3": 632, + "y:3": 576 }, "19:10": { "id:3": 216, "sizeX:3": 24, "sizeY:3": 24, "x:3": 600, - "y:3": 600 + "y:3": 604 }, "20:10": { "id:3": 217, "sizeX:3": 48, "sizeY:3": 48, - "x:3": 624, - "y:3": 636 + "x:3": 620, + "y:3": 652 }, "21:10": { "id:3": 219, @@ -62478,15 +64737,15 @@ "id:3": 275, "sizeX:3": 36, "sizeY:3": 36, - "x:3": 282, - "y:3": 498 + "x:3": 330, + "y:3": 480 }, "34:10": { "id:3": 276, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 288, - "y:3": 456 + "x:3": 372, + "y:3": 486 }, "35:10": { "id:3": 384, @@ -62534,15 +64793,15 @@ "id:3": 395, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 672, - "y:3": 600 + "x:3": 664, + "y:3": 604 }, "42:10": { "id:3": 400, "sizeX:3": 24, "sizeY:3": 24, "x:3": 600, - "y:3": 552 + "y:3": 564 }, "43:10": { "id:3": 510, @@ -62562,15 +64821,15 @@ "id:3": 539, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 288, - "y:3": 416 + "x:3": 372, + "y:3": 522 }, "46:10": { "id:3": 690, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 672, - "y:3": 552 + "x:3": 664, + "y:3": 564 }, "47:10": { "id:3": 754, @@ -62583,15 +64842,15 @@ "id:3": 757, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 288, - "y:3": 648 + "x:3": 291, + "y:3": 656 }, "49:10": { "id:3": 758, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 240, - "y:3": 648 + "x:3": 256, + "y:3": 656 }, "50:10": { "id:3": 759, @@ -62605,7 +64864,7 @@ "sizeX:3": 24, "sizeY:3": 24, "x:3": 552, - "y:3": 648 + "y:3": 656 }, "52:10": { "id:3": 761, @@ -62634,6 +64893,13 @@ "sizeY:3": 0, "x:3": 612, "y:3": 612 + }, + "56:10": { + "id:3": 952, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 291, + "y:3": 705 } } }, @@ -62842,8 +65108,8 @@ "id:3": 686, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -12, - "y:3": 180 + "x:3": -60, + "y:3": 132 }, "8:10": { "id:3": 688, @@ -62857,7 +65123,7 @@ "sizeX:3": 24, "sizeY:3": 24, "x:3": 36, - "y:3": 180 + "y:3": 84 }, "10:10": { "id:3": 690, @@ -62870,29 +65136,36 @@ "id:3": 691, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 84, - "y:3": 180 + "x:3": 132, + "y:3": 132 }, "12:10": { "id:3": 728, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 132, - "y:3": 48 + "x:3": 180, + "y:3": -12 }, "13:10": { "id:3": 780, "sizeX:3": 24, "sizeY:3": 24, "x:3": 36, - "y:3": 90 + "y:3": 180 }, "14:10": { "id:3": 781, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 84, - "y:3": 90 + "x:3": 132, + "y:3": 48 + }, + "15:10": { + "id:3": 953, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -12, + "y:3": 180 } } }, @@ -63024,7 +65297,7 @@ "id:3": 108, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 6, + "x:3": -4, "y:3": 528 }, "16:10": { @@ -63196,6 +65469,258 @@ "y:3": 528 } } + }, + "11:10": { + "lineID:3": 11, + "order:3": 10, + "properties:10": { + "betterquesting:10": { + "bg_image:8": "", + "bg_size:3": 256, + "desc:8": "A chapter to help you with processing, both complex and straightforward!", + "icon:10": { + "Count:3": 1, + "Damage:2": 216, + "OreDict:8": "", + "id:8": "gregtech:machine" + }, + "name:8": "Processing Lines", + "visibility:8": "ALWAYS" + } + }, + "quests:9": { + "0:10": { + "id:3": 924, + "sizeX:3": 72, + "sizeY:3": 72, + "x:3": -60, + "y:3": -168 + }, + "1:10": { + "id:3": 925, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -36, + "y:3": -204 + }, + "2:10": { + "id:3": 926, + "sizeX:3": 48, + "sizeY:3": 48, + "x:3": -120, + "y:3": -96 + }, + "3:10": { + "id:3": 927, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -72, + "y:3": -204 + }, + "4:10": { + "id:3": 928, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -108, + "y:3": -204 + }, + "5:10": { + "id:3": 929, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -144, + "y:3": -204 + }, + "6:10": { + "id:3": 930, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 0, + "y:3": -204 + }, + "7:10": { + "id:3": 931, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -180, + "y:3": -204 + }, + "8:10": { + "id:3": 932, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -108, + "y:3": -168 + }, + "9:10": { + "id:3": 933, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -108, + "y:3": -132 + }, + "10:10": { + "id:3": 934, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -156, + "y:3": -84 + }, + "11:10": { + "id:3": 935, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -192, + "y:3": -84 + }, + "12:10": { + "id:3": 936, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -36, + "y:3": -84 + }, + "13:10": { + "id:3": 937, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 84, + "y:3": -144 + }, + "14:10": { + "id:3": 938, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 120, + "y:3": -144 + }, + "15:10": { + "id:3": 939, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 156, + "y:3": -144 + }, + "16:10": { + "id:3": 940, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 192, + "y:3": -144 + }, + "17:10": { + "id:3": 941, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 228, + "y:3": -108 + }, + "18:10": { + "id:3": 942, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 192, + "y:3": -108 + }, + "19:10": { + "id:3": 943, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 192, + "y:3": -180 + }, + "20:10": { + "id:3": 944, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 228, + "y:3": -180 + }, + "21:10": { + "id:3": 945, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 264, + "y:3": -180 + }, + "22:10": { + "id:3": 946, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 228, + "y:3": -72 + }, + "23:10": { + "id:3": 947, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 264, + "y:3": -108 + }, + "24:10": { + "id:3": 948, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 300, + "y:3": -108 + }, + "25:10": { + "id:3": 949, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 84, + "y:3": -108 + }, + "26:10": { + "id:3": 950, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 156, + "y:3": -180 + }, + "27:10": { + "id:3": 951, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 120, + "y:3": -180 + }, + "28:10": { + "id:3": 957, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 156, + "y:3": -216 + }, + "29:10": { + "id:3": 958, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 156, + "y:3": -252 + }, + "30:10": { + "id:3": 959, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 156, + "y:3": -108 + }, + "31:10": { + "id:3": 960, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 156, + "y:3": -72 + }, + "32:10": { + "id:3": 961, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 156, + "y:3": -288 + } + } } }, "questSettings:10": { diff --git a/overrides/config/betterquesting/saved_quests/ExpertQuests.json b/overrides/config/betterquesting/saved_quests/ExpertQuests.json index 5931b3a..d69978d 100644 --- a/overrides/config/betterquesting/saved_quests/ExpertQuests.json +++ b/overrides/config/betterquesting/saved_quests/ExpertQuests.json @@ -10365,7 +10365,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Petrochemistry is the category of organic chemistry pertaining to petroleum, otherwise known as §9Oil§r.\n\n§bGregTech§r\u0027s petrochemistry may seem daunting at first, given the sheer number of chemicals and processing options, but it\u0027s actually easier to get into than you think.\n\nOil is the starting point, and can be found in several variants which you can pump from finite natural wells on the Overworld, as well as coming renewably from §6Oilsands Ore§r and §6Soul Sand§r, and directly in liquid form from a §3Fluid Rig§r.\n\n§2The Fluid Rig can also harvest Raw Oil, Light Oil and Heavy Oil. Raw Oil is less concentrated Oil, requiring double the fluid to distil. Light Oil and Heavy Oil give different ratios and unique products when distilled. This quest accepts either type of Oil.§r \n\nStart off by distilling the Oil. This will result in §9Sulfuric Heavy Fuel§r, §9Sulfuric Light Fuel§r, §9Sulfuric Naphtha§r, and/or §9Sulfuric Gas§r.\n\nThese will all need to be hydrodesulfurized using §9Hydrogen§r in a §3Chemical Reactor§r or §2Oil Cracking Unit§r, which produces the non-Sulfuric versions.\n\nAll of these products are useful, so figure out how you want to store the variety and large quantities of fluids.\n\nThe upcoming quests will guide you through the basics of petrochemistry. Once you\u0027ve mastered that, feel free to explore further.\n\n\n(Either oil type will complete this quest)", + "desc:8": "Petrochemistry is the category of organic chemistry pertaining to petroleum, otherwise known as §9Oil§r.\n\n§bGregTech§r\u0027s petrochemistry may seem daunting at first, given the sheer number of chemicals and processing options, but it\u0027s actually easier to get into than you think.\n\nOil is the starting point, and can be found in several variants which you can pump from finite natural wells on the Overworld, as well as coming renewably from §6Oilsands Ore§r and §6Soul Sand§r, and directly in liquid form from a §3Fluid Rig§r.\n\n§2The Fluid Rig can also harvest Raw Oil, Light Oil and Heavy Oil. Raw Oil is less concentrated Oil, requiring double the fluid to distil. Light Oil and Heavy Oil give different ratios and unique products when distilled.§r \n\nStart off by distilling the Oil. This will result in §9Sulfuric Heavy Fuel§r, §9Sulfuric Light Fuel§r, §9Sulfuric Naphtha§r, and/or §9Sulfuric Gas§r.\n\nThese will all need to be hydrodesulfurized using §9Hydrogen§r in a §3Chemical Reactor§r or §2Oil Cracking Unit§r, which produces the non-Sulfuric versions.\n\nAll of these products are useful, so figure out how you want to store the variety and large quantities of fluids.\n\nThe upcoming quests will guide you through the basics of petrochemistry. Once you\u0027ve mastered that, feel free to explore further.\n\n\n(Either oil type will complete this quest)", "globalshare:1": 0, "icon:10": { "Count:3": 1,