decrease ore vein spawning rate
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@ -583,7 +583,7 @@ general {
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# Specifies an additional random number of veins in a section.
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# Default: 0
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I:additionalVeinsInSection=5
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I:additionalVeinsInSection=3
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# Should all Stone Types drop unique Ore Item Blocks?
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# Default: false (meaning only Stone, Netherrack, and Endstone
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@ -607,7 +607,7 @@ general {
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# Specifies the minimum number of veins in a section.
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# Default: 1
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I:minVeinsInSection=3
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I:minVeinsInSection=2
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# Multiplier for the chance to spawn a Rubber Tree on any given roll. Higher values make Rubber Trees more common.
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# Default: 1.0
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@ -583,7 +583,7 @@ general {
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# Specifies an additional random number of veins in a section.
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# Default: 0
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I:additionalVeinsInSection=6
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I:additionalVeinsInSection=4
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# Should all Stone Types drop unique Ore Item Blocks?
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# Default: false (meaning only Stone, Netherrack, and Endstone
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@ -607,7 +607,7 @@ general {
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# Specifies the minimum number of veins in a section.
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# Default: 1
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I:minVeinsInSection=6
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I:minVeinsInSection=4
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# Multiplier for the chance to spawn a Rubber Tree on any given roll. Higher values make Rubber Trees more common.
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# Default: 1.0
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@ -583,7 +583,7 @@ general {
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# Specifies an additional random number of veins in a section.
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# Default: 0
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I:additionalVeinsInSection=6
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I:additionalVeinsInSection=4
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# Should all Stone Types drop unique Ore Item Blocks?
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# Default: false (meaning only Stone, Netherrack, and Endstone
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@ -607,7 +607,7 @@ general {
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# Specifies the minimum number of veins in a section.
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# Default: 1
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I:minVeinsInSection=6
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I:minVeinsInSection=4
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# Multiplier for the chance to spawn a Rubber Tree on any given roll. Higher values make Rubber Trees more common.
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# Default: 1.0
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