diff --git a/overrides/config/globalgamerules.cfg b/overrides/config/globalgamerules.cfg new file mode 100644 index 0000000..b659f68 --- /dev/null +++ b/overrides/config/globalgamerules.cfg @@ -0,0 +1,118 @@ +# Configuration file + +########################################################################################################## +# gamerules +#--------------------------------------------------------------------------------------------------------# +# Set the values to ('true'/'false'/an integer or a string defaultValue) depending if you want to have the GameRule (enabled/disabled or have a different defaultValue) +########################################################################################################## + +gamerules { + # If an announcement when a player gets an advancement should be done + B:announceAdvancements=true + + # Whether command blocks should notify admins when they perform commands + B:commandBlockOutput=true + + # Whether the server should skip checking player speed when the player is wearing elytra. + B:disableElytraMovementCheck=false + + # Whether the day-night cycle and moon phases progress + B:doDaylightCycle=true + + # Whether entities that are not mobs should have drops + B:doEntityDrops=true + + # Whether fire should spread and naturally extinguish + B:doFireTick=true + + # Whether players should only be able to craft recipes that they've unlocked first + B:doLimitedCrafting=false + + # Whether mobs should drop items + B:doMobLoot=true + + # Whether mobs should naturally spawn + B:doMobSpawning=true + + # Whether blocks should have drops + B:doTileDrops=true + + # Whether the weather will change + B:doWeatherCycle=true + + # The function to run every game tick + S:gameLoopFunction=- + + # Whether the player should keep items in their inventory after death + B:keepInventory=false + + # Whether to log admin commands to server log + B:logAdminCommands=true + + # Determines the number at which the chain command block acts as a "chain". + I:maxCommandChainLength=65536 + + # The maximum number of other pushable entities a mob or player can push, before taking 3 suffocation damage + # per half-second. Setting to 0 disables the rule. Damage affects survival-mode or adventure-mode players, and all mobs but bats. + # Pushable entities include non-spectator-mode players, any mob except bats, as well as boats and minecarts. + I:maxEntityCramming=24 + + # Whether creepers, zombies, endermen, ghasts, withers, ender dragons, rabbits, sheep, and villagers should be able to change blocks + # and whether villagers, zombies, skeletons, and zombie pigmen can pick up items + B:mobGriefing=true + + # Whether the player can regenerate health naturally if their hunger is full enough (doesn't affect external healing, such as + # golden apples, the Regeneration effect, etc.) + B:naturalRegeneration=true + + # How often a random block tick occurs (such as plant growth, leaf decay, etc.) per chunk section per game tick. 0 will disable random + # ticks, higher numbers will increase random ticks + I:randomTickSpeed=3 + + # Whether the debug screen shows all or reduced information; and whether the effects of F3+B (entity hitboxes) and F3+G (chunk boundaries) are shown. + B:reducedDebugInfo=false + + # Whether the feedback from commands executed by a player should show up in chat. Also affects the default behavior of whether command blocks store their output text + B:sendCommandFeedback=true + + # Whether a message appears in chat when a player dies + B:showDeathMessages=true + + # The number of blocks outward from the world spawn coordinates that a player will spawn in when first joining a server or when dying without a spawnpoint. + I:spawnRadius=10 + + # Whether players in spectator mode can generate chunks + B:spectatorsGenerateChunks=true +} + + +########################################################################################################## +# misc +#--------------------------------------------------------------------------------------------------------# +# A collection of misc configs +########################################################################################################## + +misc { + # Syntax is: name-enabled-command + # enabled is either true or false, all @p will be replaced with the playername + S:customGamerules < + GGRExample-false-/tell @p Hello World + > + + # If gamerules and world difficulty should be saved to config on world unload + B:saveGameRules=false + + # Sets the difficulty of a world when loaded, respects it the difficulty is locked or not for the world + # -1: Disabled + # 0: Peaceful + # 1: Easy + # 2: Normal + # 3: Hard + I:worldDifficulty=0 + + # If a world's difficulty should be locked when loaded, if world already is locked it can't be change + # If the global world difficulty is enabled it's set first + B:worldDifficultyLocked=false +} + +