State clearly if a quests' task logic is 'OR'
Rename GT Tools quest to GregTech Electric Tools
Explain AE2 autocrafting
Emphasize Hatch and Bus Mechanics
Redo Naq Proc again
Explain main features of JEI Utils
This commit is contained in:
IntegerLimit 2023-01-07 10:38:18 +11:00
parent 694a67e1c2
commit eb8a906edc
2 changed files with 192 additions and 44 deletions

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@ -1,4 +1,5 @@
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@ -1642,7 +1643,7 @@
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"desc:8": "The main function of this oven is to increase the fuel values of your wood and coal while also recovering some of the various potentially useful waste products.\n\nTurning §6Coal§r into §6Coal Coke§r will not only make it more useful as fuel, but will also produce §9Phenol§r, which you\u0027ll need for circuits.\n\nThe Pyrolyse Oven is also the source of several other fluids that can be distilled for useful ingredients.\n\nYou can §6sneak-right click§r the controller to enable the in-world preview.\n\n§2As stated in the tooltip, higher tier coils will make this faster.\n",
"desc:8": "The main function of this oven is to increase the fuel values of your wood and coal while also recovering some of the various potentially useful waste products.\n\nTurning §6Coal§r into §6Coal Coke§r will not only make it more useful as fuel, but will also produce §9Phenol§r, which you\u0027ll need for circuits.\n\nThe Pyrolyse Oven is also the source of several other fluids that can be distilled for useful ingredients.\n\nRemember that Hatches and Buses can be replaced by Hatches and Buses of any tier, although the Input Bus must be at least LV, as there are 2 inputs, and that you can §6sneak-right click§r the controller to enable the in-world preview.\n\n§2As stated in the tooltip, higher tier coils will make this faster.\n",
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"desc:8": "The §3Electric Blast Furnace§r is a major, major milestone in your §bGregTech§r career. It has the power to smelt more advanced materials. The first of which, §6Aluminium§r, is going to be important in the immediate future.\n\nThere is a diagram of how to build the EBF in §bJEI§r. The second and third levels must be a 3x3 square shape of Coil Blocks (§6Cupronickel§r is the only type of coil block you have access to for now) with an empty center. You can also §6sneak-right click§r the controller to enable the in-world preview.\n\nHowever, the bottom and top layers are very flexible. The §6EBF Controller§r must be on the §ebottom layer§r of the structure, and on the §emiddle of an outer edge§r; the §6Muffler Hatch§r must be in the §eexact middle of the top layer§r. Otherwise, you can put the hatches and buses wherever you want, filling in all gaps in each layer with §6Heatproof Machine Casings§r. It\u0027s worth noting that you must §euse at least §29§e Heatproof Machine Casings in your layout or the structure will not form§r.\n\nThis quest calls for a §2maintenance hatch§r, two energy hatches, a fluid input and output, and an item input and output, which is a total of 7 positions. Their specific order and placement don\u0027t matter, as long as you can access them. The 8th position is your EBF controller, leaving 9 gaps to be filled by Heatproof Machine Casings. If you did everything right, the structure will form: the colors on its hatches and casings will unify, and the controller will say \"Idling.\"\n\nYou\u0027ll most likely want to locate your power quite near to the EBF. It is very power hungry, and if it cannot get enough energy, progress on the current item smelting will start to regress. Be careful to ensure the EBF has enough power, and keep a Soft Hammer nearby to pause it by tapping the controller if you run out of power.\n\n§2In GTCEu, all hatches except Maintenance can be shared between Multiblocks!",
"desc:8": "The §3Electric Blast Furnace§r is a major, major milestone in your §bGregTech§r career. It has the power to smelt more advanced materials. The first of which, §6Aluminium§r, is going to be important in the immediate future.\n\nSince smelting §6Aluminium§r requires MV power, you\u0027re going to have to power this with 2 LV Energy Input Hatches.\n\nThere is a diagram of how to build the EBF in §bJEI§r. The second and third levels must be a 3x3 square shape of Coil Blocks (§6Cupronickel§r is the only type of coil block you have access to for now) with an empty center. You can also §6sneak-right click§r the controller to enable the in-world preview.\n\nHowever, the bottom and top layers are very flexible. The §6EBF Controller§r must be on the §ebottom layer§r of the structure, and on the §emiddle of an outer edge§r; the §6Muffler Hatch§r must be in the §eexact middle of the top layer§r. Otherwise, you can put the hatches and buses wherever you want, filling in all gaps in each layer with §6Heatproof Machine Casings§r. It\u0027s worth noting that you must §euse at least §29§e Heatproof Machine Casings in your layout or the structure will not form§r.\n\nThis quest calls for a §2maintenance hatch§r, two energy hatches, a fluid input and output, and an item input and output, which is a total of 7 positions. Their specific order and placement don\u0027t matter, as long as you can access them. The 8th position is your EBF controller, leaving 9 gaps to be filled by Heatproof Machine Casings. If you did everything right, the structure will form: the colors on its hatches and casings will unify, and the controller will say \"Idling.\"\n\nHatches and Buses can be replaced by Hatches and Buses of any tier, although the Input Bus must be at least LV, as there are 2 inputs.\n\nYou\u0027ll most likely want to locate your power quite near to the EBF. It is very power hungry, and if it cannot get enough energy, progress on the current item smelting will start to regress. Be careful to ensure the EBF has enough power, and keep a Soft Hammer nearby to pause it by tapping the controller if you run out of power.\n\n§2In GTCEu, all hatches except Maintenance can be shared between Multiblocks!",
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"desc:8": "Autocrafting at last.\n\nWell, you need patterns too I guess.",
"desc:8": "Autocrafting at last.\n\nWell, you need patterns too I guess.\n\nThe details of autocrafting will be explained in a later quest.",
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@ -12564,7 +12564,7 @@
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"desc:8": "Petrochemistry is the category of organic chemistry pertaining to petroleum, otherwise known as §9Oil§r.\n\n§bGregTech§r\u0027s petrochemistry may seem daunting at first, given the sheer number of chemicals and processing options, but it\u0027s actually easier to get into than you think.\n\nOil is the starting point, and can be found in several variants which you can pump from finite natural wells on the Overworld, as well as coming renewably from §6Oilsands Ore§r and §6Soul Sand§r, and directly in liquid form from a §3Fluid Rig§r.\n\n§2The Fluid Rig can also harvest Raw Oil, Heavy Oil and Light Oil depending on your fluid vein. Raw Oil is similar to Oil, giving the same ratios when distilled but needing double the fluid. Heavy Oil and Light Oil give different ratios when distilled.§r \n\nStart off by distilling the Oil. This will result in §9Sulfuric Heavy Fuel§r, §9Sulfuric Light Fuel§r, §9Sulfuric Naphtha§r, and/or §9Sulfuric Gas§r.\n\nThese will all need to be hydrodesulfurized using §9Hydrogen§r in a §3Chemical Reactor§r or §2Oil Cracking Unit§r, which produces the non-Sulfuric versions.\n\nAll of these products are useful, so figure out how you want to store the variety and large quantities of fluids.\n\nThe upcoming quests will guide you through the basics of petrochemistry. Once you\u0027ve mastered that, feel free to explore further.\n",
"desc:8": "§nThis quest takes either Oil, Raw Oil, Light Oil or Heavy Oil to complete§r.\n\nPetrochemistry is the category of organic chemistry pertaining to petroleum, otherwise known as §9Oil§r.\n\n§bGregTech§r\u0027s petrochemistry may seem daunting at first, given the sheer number of chemicals and processing options, but it\u0027s actually easier to get into than you think.\n\nOil is the starting point, and can be found in several variants which you can pump from finite natural wells on the Overworld, as well as coming renewably from §6Oilsands Ore§r and §6Soul Sand§r, and directly in liquid form from a §3Fluid Rig§r.\n\n§2The Fluid Rig can also harvest Raw Oil, Heavy Oil and Light Oil depending on your fluid vein. Raw Oil is similar to Oil, giving the same ratios when distilled but needing double the fluid. Heavy Oil and Light Oil give different ratios when distilled.§r \n\nStart off by distilling the Oil. This will result in §9Sulfuric Heavy Fuel§r, §9Sulfuric Light Fuel§r, §9Sulfuric Naphtha§r, and/or §9Sulfuric Gas§r.\n\nThese will all need to be hydrodesulfurized using §9Hydrogen§r in a §3Chemical Reactor§r or §2Oil Cracking Unit§r, which produces the non-Sulfuric versions.\n\nAll of these products are useful, so figure out how you want to store the variety and large quantities of fluids.\n\nThe upcoming quests will guide you through the basics of petrochemistry. Once you\u0027ve mastered that, feel free to explore further.\n",
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@ -24826,7 +24826,7 @@
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"desc:8": "A §aSoft Hammer§f can be used to temporarily stop a machine from functioning. This is useful when you have two machines running and both are unable to keep going because of a lack of power... let one finish then turn the other one back on with a second hit from the hammer.",
"desc:8": "A §aSoft Hammer§f can be used to temporarily stop a machine from functioning. This is useful when you have two machines running and both are unable to keep going because of a lack of power... let one finish then turn the other one back on with a second hit from the hammer.\n\nThis quest accepts a §aSoft Hammer§r made from any material.",
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@ -24886,7 +24886,7 @@
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@ -26666,8 +26666,8 @@
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"desc:8": "No need for Lumberaxes anymore, §dGregTech Axes§r will cut down entire trees for you. They won\u0027t destroy your Storage Drawer networks, too.",
"desc:8": "No need for Lumberaxes anymore, §dGregTech Axes§r will cut down entire trees for you. They won\u0027t destroy your Storage Drawer networks, too.\n\nThis quest accepts a §dGregTech Axe§r made from any material.",
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@ -45700,7 +45700,7 @@
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"desc:8": "§eUSE JEI!!!§r\n\n§bJEI§r stands for §bJust Enough Items§r. It\u0027s the list of all items that you see every time you open your inventory. It\u0027s the better(tm) recipe book that shows you all available items and recipes in the modpack.\n\nTo see it in action, pull up a quest that requires an item of some sort and just click the item!\n\nIf you want to know how to craft an item, just hover your mouse over it and press §6R§r. JEI will list all available recipes.\n\nIf you instead want to know what recipes use an item, hover over it and press §6U§r.\n\nHover over an item and press §6A§r to bookmark it. To remove a bookmarked item from the list, press A on the bookmark.\n\nOne of the remarkable features of JEI is that it\u0027s also capable of helping you with recipes. Right-click a crafting table, look up the recipe you need and press the §a[+]§r button: if you have all required items for the recipe, this will put them all into the crafting table for you.",
"desc:8": "§eUSE JEI!!!§r\n\n§bJEI§r stands for §bJust Enough Items§r. It\u0027s the list of all items that you see every time you open your inventory. It\u0027s the better(tm) recipe book that shows you all available items and recipes in the modpack.\n\nTo see it in action, pull up a quest that requires an item of some sort and just click the item!\n\nIf you want to know how to craft an item, just hover your mouse over it and press §6R§r. JEI will list all available recipes.\n\nIf you instead want to know what recipes use an item, hover over it and press §6U§r.\n\nHover over an item and press §6A§r to bookmark it. To remove a bookmarked item from the list, press A on the bookmark.\n\nOne of the remarkable features of JEI is that it\u0027s also capable of helping you with recipes. Right-click a crafting table, look up the recipe you need and press the §a[+]§r button: if you have all required items for the recipe, this will put them all into the crafting table for you.\n\n§2A new mod has been added: JEI Utilities.§r\nThis mod stores your 20 most recently seen recipes, and you can use the middle mouse button to move bookmarks around. There are some other features, but these features are probably the most notable and useful.",
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"desc:8": 9Rubber§r has been sufficient for making cables so far, but you will soon discover that this basic type of rubber won\u0027t withstand more than §2Extreme Voltage§r. Higher quality rubber is necessary to properly insulate your wires.\n\nThere are two better types of rubber, and you will eventually need to make both of them. §eThese can also be used for insulating lower voltage wires more efficiently, requiring less fluid§r!\n\n§9§2Both Styrene-Butadiene Rubber (SBR) and Silicone Rubber (SiR) can wrap any Cable tier.§r However, SBR requires petrochemistry infrastructure you may not have yet, and is not mandatory until you are making late-game components. On the other hand, SiR can conveniently be made from chemicals you are already familiar with, but coats wires less efficiently. By setting this up now, you won\u0027t have to change your wire coating material later!\n\nTo make Silicone Rubber, you will need to create §6Polydimethylsiloxane Dust§r in one of several ways, then mix it with §6Sulfur§r in a §3Chemical Reactor§r. You can then coat wires with it in an §3Assembling Machine§r.\n\n§2To make Styrene-Butadiene Rubber, you will need to create Raw Styrene-Butadiene Rubber Dust in one of several ways, then mix it with Sulfur in a Chemical Reactor. This produces more liquid than Silicon Rubber, as well as being a more efficient way to coat wires.\n",
"desc:8": nThis quest accepts Silicone Rubber or Styrene-Butadiene Rubber.\n\n§9Rubber§r has been sufficient for making cables so far, but you will soon discover that this basic type of rubber won\u0027t withstand more than §2Extreme Voltage§r. Higher quality rubber is necessary to properly insulate your wires.\n\nThere are two better types of rubber, and you will eventually need to make both of them. §eThese can also be used for insulating lower voltage wires more efficiently, requiring less fluid§r!\n\n§9§2Both Styrene-Butadiene Rubber (SBR) and Silicone Rubber (SiR) can wrap any Cable tier.§r However, SBR requires petrochemistry infrastructure you may not have yet, and is not mandatory until you are making late-game components. On the other hand, SiR can conveniently be made from chemicals you are already familiar with, but coats wires less efficiently. By setting this up now, you won\u0027t have to change your wire coating material later!\n\nTo make Silicone Rubber, you will need to create §6Polydimethylsiloxane Dust§r in one of several ways, then mix it with §6Sulfur§r in a §3Chemical Reactor§r. You can then coat wires with it in an §3Assembling Machine§r.\n\n§2To make Styrene-Butadiene Rubber, you will need to create Raw Styrene-Butadiene Rubber Dust in one of several ways, then mix it with Sulfur in a Chemical Reactor. This produces more liquid than Silicon Rubber, as well as being a more efficient way to coat wires.\n",
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"desc:8": "§2With MV Batteries unlocked, you can make Power Units for electric GT tools. Most notable among them is the Drill, which at MV tier can mine a 3x3x3 area of blocks.\n\nHigher tier drills can mine 5x5x5, 7x7x7 and 9x9x9 areas! Shift-right-click to change the breaking area.\n\nCharge these with a Battery of appropriate tier, or in an appropriately tiered machine.\n\nYou may want to look into Chainsaws for mass tree felling as well, or a wrench, for breaking machines very quickly. The other electric tools are probably not worth making.",
"desc:8": "§2With MV Batteries unlocked, you can make Power Units for electric GT tools. Most notable among them is the Drill, which at MV tier can mine a 3x3x3 area of blocks.\n\nHigher tier drills can mine 5x5x5, 7x7x7 and 9x9x9 areas! Shift-right-click to change the breaking area.\n\nCharge these with a Battery of appropriate tier, or in an appropriately tiered machine.\n\nYou may want to look into Chainsaws for mass tree felling as well, or a Wrench, for breaking machines very quickly. The other electric tools are probably not worth making.",
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@ -50472,7 +50472,7 @@
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"name:8": "§2GregTech Drill",
"name:8": "§2GregTech Electric Tools",
"questlogic:8": "AND",
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@ -50504,7 +50504,7 @@
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@ -50934,7 +50934,7 @@
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"desc:8": "§2The Large Chemical Reactor (LCR) is a multiblock Chemical Reactor with more input/output slots.§r\n\nThe §3LCR§r can also perform some exclusive reactions which allow you to combine multiple normal §3Chemical Reactor§r steps into a §6single step§r, such as:\n- §aNitrogen Dioxide§r\n- §aSulfuric Acid§r\n- §aEpichlorohydrin§r, needed for...\n- §aEpoxy§r\n\nThe §3LCR§r also is required to perform some recipes, such as §aRaw Gasoline§r production.\n\nAny other recipe which could be done in a normal §9Chemical Reactor§r, as well as certain §9Mixer§r recipes, can also be done in an §3LCR§r.\n\nAll §dOverclocks§r in the §3LCR§r are §6100% efficient§r; each overclock will §5quadruple the speed§r, as opposed to doubling it.",
"desc:8": "§2The Large Chemical Reactor (LCR) is a multiblock Chemical Reactor with more input/output slots.§r\n\nThe §3LCR§r can also perform some exclusive reactions which allow you to combine multiple normal §3Chemical Reactor§r steps into a §6single step§r, such as:\n- §aTetrafluoroethylene§r\n- §aNitrogen Dioxide§r\n- §aSulfuric Acid§r\n- §aEpichlorohydrin§r, needed for...\n- §aEpoxy§r\n\nThe §3LCR§r also is required to perform some recipes, such as §aRaw Gasoline§r production, and §aPolybenzimidazole§r.\n\nAny other recipe which could be done in a normal §9Chemical Reactor§r, as well as certain §9Mixer§r recipes, can also be done in an §3LCR§r.\n\nAll §dOverclocks§r in the §3LCR§r are §6100% efficient§r; each overclock will §5quadruple the speed§r, as opposed to doubling it.",
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@ -52083,7 +52083,7 @@
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"desc:8": "§2There are 3 materials you will need from processing Naquadah: Enriched Naquadah (Nq+), Naquadria (Nq*), and Trinium (Ke). And there are 3 different ways to process Naquadah, each resulting in different materials.§r\n\nFirst is by §dprocessing ores§r from the §6Tier Five Micro Miner§r. §6Naquadah Ore§r yields §6Enriched Naquadah§r (through the §3Magnetic Separator§r) and §6Kaemanite Ore§r yields §6Trinium§r.\n\nSecond is by combining §6Naquadah Dust§r with certain heavy elements and EnderIO crystal grains. This can provide §6Enriched Naquadah§r and §6Naquadria§r.\n\nFinally, you can do the full CEu processing of §6Naquadah Dust§r with §9Fluoroantimonic Acid§r, the strongest acid known to man. This is a decently involved process, but not only does it yield all 2 other Nq materials, it also grants byproducts of §6Titanium, Sulfur, Indium, Phosphorus, Barium, and Gallium§r. ",
"desc:8": "§2There are 3 materials you will need from processing Naquadah: Enriched Naquadah (Nq+), Naquadria (Nq*), and Trinium (Ke). And there are 3 different ways to process Naquadah, each resulting in different materials.§r\n\n§nThis quest completes via Fluoroantimonic Acid, or Trinium Dust, Enriched Naquadah Dust and Naquadria Dust.§r\n\nFirst is by §dprocessing ores§r from the §6Tier Five Micro Miner§r. §6Naquadah Ore§r yields §6Enriched Naquadah§r (through the §3Magnetic Separator§r) and §6Kaemanite Ore§r yields §6Trinium§r.\n\nSecond is by combining §6Naquadah Dust§r with certain heavy elements and EnderIO crystal grains. This can provide §6Enriched Naquadah§r and §6Naquadria§r.\n\nFinally, you can do the full CEu processing of §6Naquadah Dust§r with §9Fluoroantimonic Acid§r, the strongest acid known to man. This is a decently involved process, but not only does it yield all 2 other Nq materials, it also grants byproducts of §6Titanium, Sulfur, Indium, Phosphorus, Barium, and Gallium§r. \n\nThis quest accepts either §6Fluoroantimonic Acid§r, for those doing the recommended full processing, or §6Trinium Dust, Enriched Naquadah Dust§r and §6Naquadria Dust§r, for those doing the mixer recipes.",
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@ -52139,6 +52139,35 @@
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@ -54988,8 +55017,7 @@
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@ -59452,6 +59480,45 @@
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"desc:8": "This quest teaches you the basics about §bApplied Energistics 2§r autocrafting. If you are new this mod, it is highly recommended that you watch a video or read a guide online.\n\nBy now, you should have §6ME Interfaces, §6Molecular Assemblers, Crafting Units, Patterns§r and a §6Pattern Terminal§r. \n\nFirst, for all crafts, you\u0027ll need a §eCrafting CPU§r. These are structures that must be in a rectangular prism, and can be only one block. These compose of:\n* §6Crafting Storages§r, which determine how big a craft can be. For now, §64K Crafting Storages§r should be enough. You must have at least one per CPU.\n* §6Co-Processing Units§r, which are used to craft multiple things at once. These are optional.\n* §6Crafting Monitors§r, used to see what is crafting. Not needed, and you can right-click on the CPU to find out what is crafting anyways, so this is pretty much just decoration.\n* §6Crafting Units§r, which aren\u0027t needed at all, and are just used to fill holes, if you have a lack of materials.\n\nSecond, you\u0027ll need the place for the autocrafting. For Crafting Table recipes, you\u0027ll need §6Molecular Assemblers§r. §6Interfaces§r are placed next to them. Autocrafting with §bGregTech§r is explained later, in the quest following this one.\n\nFinally, you\u0027ll need a §6Pattern§r. In order to make this, put empty §6Patterns§r in the §6Pattern Terminal§r, and find the recipe in §bJEI§r, while still in the §6Pattern Terminal§r. Then, click \u0027+\u0027 in §bJEI§r, and press the arrow to encode the recipe. This goes in the §6Interface§r that you set up in the last step. You can use §6Interface Terminals§r to access §6Interfaces\u0027§r pattern slots.\n\nEventually, you\u0027ll need a lot of §6Patterns§r, lots of CPUs, and ones with more storage, and lots of §6§6§6Interfaces§r§r§r. If you run out of pattern slots in an §6Interface§r, you can add more §6§6§6Interfaces§r§r§r, or use newly added §6Pattern Expansion Cards§r, which add 9 slots each. You can have a maximum of 3 §6Pattern Expansion Cards§r in an §6§6§6Interface§r§r§r, which makes the amount of pattern slots go to 45.\n\n",
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"name:8": "Setting up Autocrafting",
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"snd_complete:8": "minecraft:entity.player.levelup",
"snd_update:8": "minecraft:entity.player.levelup",
"tasklogic:8": "AND",
"visibility:8": "ALWAYS"
}
},
"questID:3": 967,
"rewards:9": {},
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@ -65806,7 +65873,7 @@
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View File

@ -1,4 +1,5 @@
{
"build:8": "4.1.0",
"format:8": "2.0.0",
"questDatabase:9": {
"0:10": {
@ -1642,7 +1643,7 @@
"properties:10": {
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"desc:8": "The main function of this oven is to increase the fuel values of your wood and coal while also recovering some of the various potentially useful waste products.\n\nTurning §6Coal§r into §6Coal Coke§r will not only make it more useful as fuel, but will also produce §9Phenol§r, which you\u0027ll need for circuits.\n\nThe Pyrolyse Oven is also the source of several other fluids that can be distilled for useful ingredients.\n\nYou can §6sneak-right click§r the controller to enable the in-world preview.\n\n§2As stated in the tooltip, higher tier coils will make this faster.\n",
"desc:8": "The main function of this oven is to increase the fuel values of your wood and coal while also recovering some of the various potentially useful waste products.\n\nTurning §6Coal§r into §6Coal Coke§r will not only make it more useful as fuel, but will also produce §9Phenol§r, which you\u0027ll need for circuits.\n\nThe Pyrolyse Oven is also the source of several other fluids that can be distilled for useful ingredients.\n\nRemember that Hatches and Buses can be replaced by Hatches and Buses of any tier, although the Input Bus must be at least LV, as there are 2 inputs, and that you can §6sneak-right click§r the controller to enable the in-world preview.\n\n§2As stated in the tooltip, higher tier coils will make this faster.\n",
"globalshare:1": 0,
"icon:10": {
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@ -4222,7 +4223,7 @@
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"desc:8": "The §3Electric Blast Furnace§r is a major, major milestone in your §bGregTech§r career. It has the power to smelt more advanced materials. The first of which, §6Aluminium§r, is going to be important in the immediate future.\n\nThere is a diagram of how to build the EBF in §bJEI§r. The second and third levels must be a 3x3 square shape of Coil Blocks (§6Cupronickel§r is the only type of coil block you have access to for now) with an empty center. You can also §6sneak-right click§r the controller to enable the in-world preview.\n\nHowever, the bottom and top layers are very flexible. The §6EBF Controller§r must be on the §ebottom layer§r of the structure, and on the §emiddle of an outer edge§r; the §6Muffler Hatch§r must be in the §eexact middle of the top layer§r. Otherwise, you can put the hatches and buses wherever you want, filling in all gaps in each layer with §6Heatproof Machine Casings§r. It\u0027s worth noting that you must §euse at least §29§e Heatproof Machine Casings in your layout or the structure will not form§r.\n\nThis quest calls for a §2maintenance hatch§r, two energy hatches, a fluid input and output, and an item input and output, which is a total of 7 positions. Their specific order and placement don\u0027t matter, as long as you can access them. The 8th position is your EBF controller, leaving 9 gaps to be filled by Heatproof Machine Casings. If you did everything right, the structure will form: the colors on its hatches and casings will unify, and the controller will say \"Idling.\"\n\nYou\u0027ll most likely want to locate your power quite near to the EBF. It is very power hungry, and if it cannot get enough energy, progress on the current item smelting will start to regress. Be careful to ensure the EBF has enough power, and keep a Soft Hammer nearby to pause it by tapping the controller if you run out of power.\n\n§2In GTCEu, all hatches except Maintenance can be shared between Multiblocks!",
"desc:8": "The §3Electric Blast Furnace§r is a major, major milestone in your §bGregTech§r career. It has the power to smelt more advanced materials. The first of which, §6Aluminium§r, is going to be important in the immediate future.\n\nSince smelting §6Aluminium§r requires MV power, you\u0027re going to have to power this with 2 LV Energy Input Hatches.\n\nThere is a diagram of how to build the EBF in §bJEI§r. The second and third levels must be a 3x3 square shape of Coil Blocks (§6Cupronickel§r is the only type of coil block you have access to for now) with an empty center. You can also §6sneak-right click§r the controller to enable the in-world preview.\n\nHowever, the bottom and top layers are very flexible. The §6EBF Controller§r must be on the §ebottom layer§r of the structure, and on the §emiddle of an outer edge§r; the §6Muffler Hatch§r must be in the §eexact middle of the top layer§r. Otherwise, you can put the hatches and buses wherever you want, filling in all gaps in each layer with §6Heatproof Machine Casings§r. It\u0027s worth noting that you must §euse at least §29§e Heatproof Machine Casings in your layout or the structure will not form§r.\n\nThis quest calls for a §2maintenance hatch§r, two energy hatches, a fluid input and output, and an item input and output, which is a total of 7 positions. Their specific order and placement don\u0027t matter, as long as you can access them. The 8th position is your EBF controller, leaving 9 gaps to be filled by Heatproof Machine Casings. If you did everything right, the structure will form: the colors on its hatches and casings will unify, and the controller will say \"Idling.\"\n\nHatches and Buses can be replaced by Hatches and Buses of any tier, although the Input Bus must be at least LV, as there are 2 inputs.\n\nYou\u0027ll most likely want to locate your power quite near to the EBF. It is very power hungry, and if it cannot get enough energy, progress on the current item smelting will start to regress. Be careful to ensure the EBF has enough power, and keep a Soft Hammer nearby to pause it by tapping the controller if you run out of power.\n\n§2In GTCEu, all hatches except Maintenance can be shared between Multiblocks!",
"globalshare:1": 0,
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@ -6599,7 +6600,6 @@
},
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"properties:10": {
@ -7712,7 +7712,7 @@
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"desc:8": "Autocrafting at last.\n\nWell, you need patterns too I guess.",
"desc:8": "Autocrafting at last.\n\nWell, you need patterns too I guess.\n\nThe details of autocrafting will be explained in a later quest.",
"globalshare:1": 0,
"icon:10": {
"Count:3": 1,
@ -12564,7 +12564,7 @@
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"desc:8": "Petrochemistry is the category of organic chemistry pertaining to petroleum, otherwise known as §9Oil§r.\n\n§bGregTech§r\u0027s petrochemistry may seem daunting at first, given the sheer number of chemicals and processing options, but it\u0027s actually easier to get into than you think.\n\nOil is the starting point, and can be found in several variants which you can pump from finite natural wells on the Overworld, as well as coming renewably from §6Oilsands Ore§r and §6Soul Sand§r, and directly in liquid form from a §3Fluid Rig§r.\n\n§2The Fluid Rig can also harvest Raw Oil, Heavy Oil and Light Oil depending on your fluid vein. Raw Oil is similar to Oil, giving the same ratios when distilled but needing double the fluid. Heavy Oil and Light Oil give different ratios when distilled.§r \n\nStart off by distilling the Oil. This will result in §9Sulfuric Heavy Fuel§r, §9Sulfuric Light Fuel§r, §9Sulfuric Naphtha§r, and/or §9Sulfuric Gas§r.\n\nThese will all need to be hydrodesulfurized using §9Hydrogen§r in a §3Chemical Reactor§r or §2Oil Cracking Unit§r, which produces the non-Sulfuric versions.\n\nAll of these products are useful, so figure out how you want to store the variety and large quantities of fluids.\n\nThe upcoming quests will guide you through the basics of petrochemistry. Once you\u0027ve mastered that, feel free to explore further.\n",
"desc:8": "§nThis quest takes either Oil, Raw Oil, Light Oil or Heavy Oil to complete§r.\n\nPetrochemistry is the category of organic chemistry pertaining to petroleum, otherwise known as §9Oil§r.\n\n§bGregTech§r\u0027s petrochemistry may seem daunting at first, given the sheer number of chemicals and processing options, but it\u0027s actually easier to get into than you think.\n\nOil is the starting point, and can be found in several variants which you can pump from finite natural wells on the Overworld, as well as coming renewably from §6Oilsands Ore§r and §6Soul Sand§r, and directly in liquid form from a §3Fluid Rig§r.\n\n§2The Fluid Rig can also harvest Raw Oil, Heavy Oil and Light Oil depending on your fluid vein. Raw Oil is similar to Oil, giving the same ratios when distilled but needing double the fluid. Heavy Oil and Light Oil give different ratios when distilled.§r \n\nStart off by distilling the Oil. This will result in §9Sulfuric Heavy Fuel§r, §9Sulfuric Light Fuel§r, §9Sulfuric Naphtha§r, and/or §9Sulfuric Gas§r.\n\nThese will all need to be hydrodesulfurized using §9Hydrogen§r in a §3Chemical Reactor§r or §2Oil Cracking Unit§r, which produces the non-Sulfuric versions.\n\nAll of these products are useful, so figure out how you want to store the variety and large quantities of fluids.\n\nThe upcoming quests will guide you through the basics of petrochemistry. Once you\u0027ve mastered that, feel free to explore further.\n",
"globalshare:1": 0,
"icon:10": {
"Count:3": 1,
@ -24826,7 +24826,7 @@
"properties:10": {
"betterquesting:10": {
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"desc:8": "A §aSoft Hammer§f can be used to temporarily stop a machine from functioning. This is useful when you have two machines running and both are unable to keep going because of a lack of power... let one finish then turn the other one back on with a second hit from the hammer.",
"desc:8": "A §aSoft Hammer§f can be used to temporarily stop a machine from functioning. This is useful when you have two machines running and both are unable to keep going because of a lack of power... let one finish then turn the other one back on with a second hit from the hammer.\n\nThis quest accepts a §aSoft Hammer§r made from any material.",
"globalshare:1": 0,
"icon:10": {
"Count:3": 1,
@ -24886,7 +24886,7 @@
"0:10": {
"Count:3": 1,
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"OreDict:8": "",
"OreDict:8": "gtceSoftHammers",
"id:8": "gregtech:meta_tool",
"tag:10": {
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@ -26666,8 +26666,8 @@
},
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104,
403
403,
967
],
"properties:10": {
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@ -30535,7 +30535,7 @@
"properties:10": {
"betterquesting:10": {
"autoclaim:1": 0,
"desc:8": "No need for Lumberaxes anymore, §dGregTech Axes§r will cut down entire trees for you. They won\u0027t destroy your Storage Drawer networks, too.",
"desc:8": "No need for Lumberaxes anymore, §dGregTech Axes§r will cut down entire trees for you. They won\u0027t destroy your Storage Drawer networks, too.\n\nThis quest accepts a §dGregTech Axe§r made from any material.",
"globalshare:1": 0,
"icon:10": {
"Count:3": 1,
@ -45700,7 +45700,7 @@
"properties:10": {
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"desc:8": "§eUSE JEI!!!§r\n\n§bJEI§r stands for §bJust Enough Items§r. It\u0027s the list of all items that you see every time you open your inventory. It\u0027s the better(tm) recipe book that shows you all available items and recipes in the modpack.\n\nTo see it in action, pull up a quest that requires an item of some sort and just click the item!\n\nIf you want to know how to craft an item, just hover your mouse over it and press §6R§r. JEI will list all available recipes.\n\nIf you instead want to know what recipes use an item, hover over it and press §6U§r.\n\nHover over an item and press §6A§r to bookmark it. To remove a bookmarked item from the list, press A on the bookmark.\n\nOne of the remarkable features of JEI is that it\u0027s also capable of helping you with recipes. Right-click a crafting table, look up the recipe you need and press the §a[+]§r button: if you have all required items for the recipe, this will put them all into the crafting table for you.",
"desc:8": "§eUSE JEI!!!§r\n\n§bJEI§r stands for §bJust Enough Items§r. It\u0027s the list of all items that you see every time you open your inventory. It\u0027s the better(tm) recipe book that shows you all available items and recipes in the modpack.\n\nTo see it in action, pull up a quest that requires an item of some sort and just click the item!\n\nIf you want to know how to craft an item, just hover your mouse over it and press §6R§r. JEI will list all available recipes.\n\nIf you instead want to know what recipes use an item, hover over it and press §6U§r.\n\nHover over an item and press §6A§r to bookmark it. To remove a bookmarked item from the list, press A on the bookmark.\n\nOne of the remarkable features of JEI is that it\u0027s also capable of helping you with recipes. Right-click a crafting table, look up the recipe you need and press the §a[+]§r button: if you have all required items for the recipe, this will put them all into the crafting table for you.\n\n§2A new mod has been added: JEI Utilities.§r\nThis mod stores your 20 most recently seen recipes, and you can use the middle mouse button to move bookmarks around. There are some other features, but these features are probably the most notable and useful.",
"globalshare:1": 0,
"icon:10": {
"Count:3": 1,
@ -48254,7 +48254,7 @@
"properties:10": {
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"desc:8": 9Rubber§r has been sufficient for making cables so far, but you will soon discover that this basic type of rubber won\u0027t withstand more than §2Extreme Voltage§r. Higher quality rubber is necessary to properly insulate your wires.\n\nThere are two better types of rubber, and you will eventually need to make both of them. §eThese can also be used for insulating lower voltage wires more efficiently, requiring less fluid§r!\n\n§9§2Both Styrene-Butadiene Rubber (SBR) and Silicone Rubber (SiR) can wrap any Cable tier.§r However, SBR requires petrochemistry infrastructure you may not have yet, and is not mandatory until you are making late-game components. On the other hand, SiR can conveniently be made from chemicals you are already familiar with, but coats wires less efficiently. By setting this up now, you won\u0027t have to change your wire coating material later!\n\nTo make Silicone Rubber, you will need to create §6Polydimethylsiloxane Dust§r in one of several ways, then mix it with §6Sulfur§r in a §3Chemical Reactor§r. You can then coat wires with it in an §3Assembling Machine§r.\n\n§2To make Styrene-Butadiene Rubber, you will need to create Raw Styrene-Butadiene Rubber Dust in one of several ways, then mix it with Sulfur in a Chemical Reactor. This produces more liquid than Silicon Rubber, as well as being a more efficient way to coat wires.\n",
"desc:8": nThis quest accepts Silicone Rubber or Styrene-Butadiene Rubber.\n\n§9Rubber§r has been sufficient for making cables so far, but you will soon discover that this basic type of rubber won\u0027t withstand more than §2Extreme Voltage§r. Higher quality rubber is necessary to properly insulate your wires.\n\nThere are two better types of rubber, and you will eventually need to make both of them. §eThese can also be used for insulating lower voltage wires more efficiently, requiring less fluid§r!\n\n§9§2Both Styrene-Butadiene Rubber (SBR) and Silicone Rubber (SiR) can wrap any Cable tier.§r However, SBR requires petrochemistry infrastructure you may not have yet, and is not mandatory until you are making late-game components. On the other hand, SiR can conveniently be made from chemicals you are already familiar with, but coats wires less efficiently. By setting this up now, you won\u0027t have to change your wire coating material later!\n\nTo make Silicone Rubber, you will need to create §6Polydimethylsiloxane Dust§r in one of several ways, then mix it with §6Sulfur§r in a §3Chemical Reactor§r. You can then coat wires with it in an §3Assembling Machine§r.\n\n§2To make Styrene-Butadiene Rubber, you will need to create Raw Styrene-Butadiene Rubber Dust in one of several ways, then mix it with Sulfur in a Chemical Reactor. This produces more liquid than Silicon Rubber, as well as being a more efficient way to coat wires.\n",
"globalshare:1": 0,
"icon:10": {
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@ -50454,7 +50454,7 @@
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"desc:8": "§2With MV Batteries unlocked, you can make Power Units for electric GT tools. Most notable among them is the Drill, which at MV tier can mine a 3x3x3 area of blocks.\n\nHigher tier drills can mine 5x5x5, 7x7x7 and 9x9x9 areas! Shift-right-click to change the breaking area.\n\nCharge these with a Battery of appropriate tier, or in an appropriately tiered machine.\n\nYou may want to look into Chainsaws for mass tree felling as well, or a wrench, for breaking machines very quickly. The other electric tools are probably not worth making.",
"desc:8": "§2With MV Batteries unlocked, you can make Power Units for electric GT tools. Most notable among them is the Drill, which at MV tier can mine a 3x3x3 area of blocks.\n\nHigher tier drills can mine 5x5x5, 7x7x7 and 9x9x9 areas! Shift-right-click to change the breaking area.\n\nCharge these with a Battery of appropriate tier, or in an appropriately tiered machine.\n\nYou may want to look into Chainsaws for mass tree felling as well, or a Wrench, for breaking machines very quickly. The other electric tools are probably not worth making.",
"globalshare:1": 0,
"icon:10": {
"Count:3": 1,
@ -50472,7 +50472,7 @@
"ismain:1": 0,
"issilent:1": 0,
"lockedprogress:1": 0,
"name:8": "§2GregTech Drill",
"name:8": "§2GregTech Electric Tools",
"questlogic:8": "AND",
"repeat_relative:1": 1,
"repeattime:3": -1,
@ -50504,7 +50504,7 @@
"consume:1": 0,
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@ -50934,7 +50934,7 @@
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"desc:8": "§2The Large Chemical Reactor (LCR) is a multiblock Chemical Reactor with more input/output slots.§r\n\nThe §3LCR§r can also perform some exclusive reactions which allow you to combine multiple normal §3Chemical Reactor§r steps into a §6single step§r, such as:\n- §aNitrogen Dioxide§r\n- §aSulfuric Acid§r\n- §aEpichlorohydrin§r, needed for...\n- §aEpoxy§r\n\nThe §3LCR§r also is required to perform some recipes, such as §aRaw Gasoline§r production.\n\nAny other recipe which could be done in a normal §9Chemical Reactor§r, as well as certain §9Mixer§r recipes, can also be done in an §3LCR§r.\n\nAll §dOverclocks§r in the §3LCR§r are §6100% efficient§r; each overclock will §5quadruple the speed§r, as opposed to doubling it.",
"desc:8": "§2The Large Chemical Reactor (LCR) is a multiblock Chemical Reactor with more input/output slots.§r\n\nThe §3LCR§r can also perform some exclusive reactions which allow you to combine multiple normal §3Chemical Reactor§r steps into a §6single step§r, such as:\n- §aTetrafluoroethylene§r\n- §aNitrogen Dioxide§r\n- §aSulfuric Acid§r\n- §aEpichlorohydrin§r, needed for...\n- §aEpoxy§r\n\nThe §3LCR§r also is required to perform some recipes, such as §aRaw Gasoline§r production, and §aPolybenzimidazole§r.\n\nAny other recipe which could be done in a normal §9Chemical Reactor§r, as well as certain §9Mixer§r recipes, can also be done in an §3LCR§r.\n\nAll §dOverclocks§r in the §3LCR§r are §6100% efficient§r; each overclock will §5quadruple the speed§r, as opposed to doubling it.",
"globalshare:1": 0,
"icon:10": {
"Count:3": 1,
@ -52083,7 +52083,7 @@
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"desc:8": "§2There are 3 materials you will need from processing Naquadah: Enriched Naquadah (Nq+), Naquadria (Nq*), and Trinium (Ke). And there are 3 different ways to process Naquadah, each resulting in different materials.§r\n\nFirst is by §dprocessing ores§r from the §6Tier Five Micro Miner§r. §6Naquadah Ore§r yields §6Enriched Naquadah§r (through the §3Magnetic Separator§r) and §6Kaemanite Ore§r yields §6Trinium§r.\n\nSecond is by combining §6Naquadah Dust§r with certain heavy elements and EnderIO crystal grains. This can provide §6Enriched Naquadah§r and §6Naquadria§r.\n\nFinally, you can do the full CEu processing of §6Naquadah Dust§r with §9Fluoroantimonic Acid§r, the strongest acid known to man. This is a decently involved process, but not only does it yield all 2 other Nq materials, it also grants byproducts of §6Titanium, Sulfur, Indium, Phosphorus, Barium, and Gallium§r. ",
"desc:8": "§2There are 3 materials you will need from processing Naquadah: Enriched Naquadah (Nq+), Naquadria (Nq*), and Trinium (Ke). And there are 3 different ways to process Naquadah, each resulting in different materials.§r\n\n§nThis quest completes via Fluoroantimonic Acid, or Trinium Dust, Enriched Naquadah Dust and Naquadria Dust.§r\n\nFirst is by §dprocessing ores§r from the §6Tier Five Micro Miner§r. §6Naquadah Ore§r yields §6Enriched Naquadah§r (through the §3Magnetic Separator§r) and §6Kaemanite Ore§r yields §6Trinium§r.\n\nSecond is by combining §6Naquadah Dust§r with certain heavy elements and EnderIO crystal grains. This can provide §6Enriched Naquadah§r and §6Naquadria§r.\n\nFinally, you can do the full CEu processing of §6Naquadah Dust§r with §9Fluoroantimonic Acid§r, the strongest acid known to man. This is a decently involved process, but not only does it yield all 2 other Nq materials, it also grants byproducts of §6Titanium, Sulfur, Indium, Phosphorus, Barium, and Gallium§r. \n\nThis quest accepts either §6Fluoroantimonic Acid§r, for those doing the recommended full processing, or §6Trinium Dust, Enriched Naquadah Dust§r and §6Naquadria Dust§r, for those doing the mixer recipes.",
"globalshare:1": 0,
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"Count:3": 1,
@ -52139,6 +52139,35 @@
}
},
"taskID:8": "bq_standard:fluid"
},
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"OreDict:8": "",
"id:8": "gregtech:meta_dust"
},
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"Count:3": 1,
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"OreDict:8": "",
"id:8": "gregtech:meta_dust"
},
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"id:8": "gregtech:meta_dust"
}
},
"taskID:8": "bq_standard:retrieval"
}
}
},
@ -54988,8 +55017,7 @@
},
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165,
546
165
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@ -59452,6 +59480,45 @@
}
},
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"preRequisites:11": [
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"desc:8": "This quest teaches you the basics about §bApplied Energistics 2§r autocrafting. If you are new this mod, it is highly recommended that you watch a video or read a guide online.\n\nBy now, you should have §6ME Interfaces, §6Molecular Assemblers, Crafting Units, Patterns§r and a §6Pattern Terminal§r. \n\nFirst, for all crafts, you\u0027ll need a §eCrafting CPU§r. These are structures that must be in a rectangular prism, and can be only one block. These compose of:\n* §6Crafting Storages§r, which determine how big a craft can be. For now, §64K Crafting Storages§r should be enough. You must have at least one per CPU.\n* §6Co-Processing Units§r, which are used to craft multiple things at once. These are optional.\n* §6Crafting Monitors§r, used to see what is crafting. Not needed, and you can right-click on the CPU to find out what is crafting anyways, so this is pretty much just decoration.\n* §6Crafting Units§r, which aren\u0027t needed at all, and are just used to fill holes, if you have a lack of materials.\n\nSecond, you\u0027ll need the place for the autocrafting. For Crafting Table recipes, you\u0027ll need §6Molecular Assemblers§r. §6Interfaces§r are placed next to them. Autocrafting with §bGregTech§r is explained later, in the quest following this one.\n\nFinally, you\u0027ll need a §6Pattern§r. In order to make this, put empty §6Patterns§r in the §6Pattern Terminal§r, and find the recipe in §bJEI§r, while still in the §6Pattern Terminal§r. Then, click \u0027+\u0027 in §bJEI§r, and press the arrow to encode the recipe. This goes in the §6Interface§r that you set up in the last step. You can use §6Interface Terminals§r to access §6Interfaces\u0027§r pattern slots.\n\nEventually, you\u0027ll need a lot of §6Patterns§r, lots of CPUs, and ones with more storage, and lots of §6§6§6Interfaces§r§r§r. If you run out of pattern slots in an §6Interface§r, you can add more §6§6§6Interfaces§r§r§r, or use newly added §6Pattern Expansion Cards§r, which add 9 slots each. You can have a maximum of 3 §6Pattern Expansion Cards§r in an §6§6§6Interface§r§r§r, which makes the amount of pattern slots go to 45.\n\n",
"globalshare:1": 0,
"icon:10": {
"Count:3": 1,
"Damage:2": 0,
"OreDict:8": "",
"id:8": "appliedenergistics2:crafting_monitor"
},
"ignoresview:1": 0,
"ismain:1": 0,
"issilent:1": 0,
"lockedprogress:1": 0,
"name:8": "Setting up Autocrafting",
"questlogic:8": "AND",
"repeat_relative:1": 1,
"repeattime:3": -1,
"simultaneous:1": 0,
"snd_complete:8": "minecraft:entity.player.levelup",
"snd_update:8": "minecraft:entity.player.levelup",
"tasklogic:8": "AND",
"visibility:8": "ALWAYS"
}
},
"questID:3": 967,
"rewards:9": {},
"tasks:9": {
"0:10": {
"index:3": 0,
"taskID:8": "bq_standard:checkbox"
}
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"968:10": {
"preRequisites:11": [
938
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@ -59507,7 +59574,7 @@
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"968:10": {
"969:10": {
"preRequisites:11": [
937
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@ -59563,7 +59630,7 @@
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"969:10": {
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947,
969
@ -65806,7 +65873,7 @@
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@ -65864,6 +65931,13 @@
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