diff --git a/overrides/config-overrides/expert/globalgamerules.cfg b/overrides/config-overrides/expert/globalgamerules.cfg deleted file mode 100644 index e26a68a..0000000 --- a/overrides/config-overrides/expert/globalgamerules.cfg +++ /dev/null @@ -1,118 +0,0 @@ -# Configuration file - -########################################################################################################## -# gamerules -#--------------------------------------------------------------------------------------------------------# -# Set the values to ('true'/'false'/an integer or a string defaultValue) depending if you want to have the GameRule (enabled/disabled or have a different defaultValue) -########################################################################################################## - -gamerules { - # If an announcement when a player gets an advancement should be done - B:announceAdvancements=true - - # Whether command blocks should notify admins when they perform commands - B:commandBlockOutput=true - - # Whether the server should skip checking player speed when the player is wearing elytra. - B:disableElytraMovementCheck=false - - # Whether the day-night cycle and moon phases progress - B:doDaylightCycle=true - - # Whether entities that are not mobs should have drops - B:doEntityDrops=true - - # Whether fire should spread and naturally extinguish - B:doFireTick=true - - # Whether players should only be able to craft recipes that they've unlocked first - B:doLimitedCrafting=false - - # Whether mobs should drop items - B:doMobLoot=true - - # Whether mobs should naturally spawn - B:doMobSpawning=true - - # Whether blocks should have drops - B:doTileDrops=true - - # Whether the weather will change - B:doWeatherCycle=true - - # The function to run every game tick - S:gameLoopFunction=- - - # Whether the player should keep items in their inventory after death - B:keepInventory=false - - # Whether to log admin commands to server log - B:logAdminCommands=true - - # Determines the number at which the chain command block acts as a "chain". - I:maxCommandChainLength=65536 - - # The maximum number of other pushable entities a mob or player can push, before taking 3 suffocation damage - # per half-second. Setting to 0 disables the rule. Damage affects survival-mode or adventure-mode players, and all mobs but bats. - # Pushable entities include non-spectator-mode players, any mob except bats, as well as boats and minecarts. - I:maxEntityCramming=24 - - # Whether creepers, zombies, endermen, ghasts, withers, ender dragons, rabbits, sheep, and villagers should be able to change blocks - # and whether villagers, zombies, skeletons, and zombie pigmen can pick up items - B:mobGriefing=true - - # Whether the player can regenerate health naturally if their hunger is full enough (doesn't affect external healing, such as - # golden apples, the Regeneration effect, etc.) - B:naturalRegeneration=true - - # How often a random block tick occurs (such as plant growth, leaf decay, etc.) per chunk section per game tick. 0 will disable random - # ticks, higher numbers will increase random ticks - I:randomTickSpeed=3 - - # Whether the debug screen shows all or reduced information; and whether the effects of F3+B (entity hitboxes) and F3+G (chunk boundaries) are shown. - B:reducedDebugInfo=false - - # Whether the feedback from commands executed by a player should show up in chat. Also affects the default behavior of whether command blocks store their output text - B:sendCommandFeedback=true - - # Whether a message appears in chat when a player dies - B:showDeathMessages=true - - # The number of blocks outward from the world spawn coordinates that a player will spawn in when first joining a server or when dying without a spawnpoint. - I:spawnRadius=10 - - # Whether players in spectator mode can generate chunks - B:spectatorsGenerateChunks=true -} - - -########################################################################################################## -# misc -#--------------------------------------------------------------------------------------------------------# -# A collection of misc configs -########################################################################################################## - -misc { - # Syntax is: name-enabled-command - # enabled is either true or false, all @p will be replaced with the playername - S:customGamerules < - GGRExample-false-/tell @p Hello World - > - - # If gamerules and world difficulty should be saved to config on world unload - B:saveGameRules=true - - # Sets the difficulty of a world when loaded, respects it the difficulty is locked or not for the world - # -1: Disabled - # 0: Peaceful - # 1: Easy - # 2: Normal - # 3: Hard - I:worldDifficulty=0 - - # If a world's difficulty should be locked when loaded, if world already is locked it can't be change - # If the global world difficulty is enabled it's set first - B:worldDifficultyLocked=true -} - -