From ed24954e69904ed40192c8d1cd403d285dedd2eb Mon Sep 17 00:00:00 2001 From: IntegerLimit <103940576+IntegerLimit@users.noreply.github.com> Date: Sat, 11 Mar 2023 21:36:42 +1100 Subject: [PATCH] Several QB Issues and Mentions (NM&HM] GT Infinity Ingot -> Avaritia Infinity Ingot Add notice of how to force exit terminal, addresses https://github.com/tracer4b/nomi-ceu/issues/274. Add notice of how to connect Building Gadgets to an inventory, in Inspector Gadget quest and Interface quest Add quest for Auto-Chisel, in Matter Energy and The Beginning --- .../expert/betterquesting/DefaultQuests.json | 82 +++++++++++++++- .../normal/betterquesting/DefaultQuests.json | 97 +++++++++++++++++-- .../config/betterquesting/DefaultQuests.json | 97 +++++++++++++++++-- .../saved_quests/ExpertQuests.json | 82 +++++++++++++++- overrides/scripts/_oreDict.zs | 5 + 5 files changed, 341 insertions(+), 22 deletions(-) diff --git a/overrides/config-overrides/expert/betterquesting/DefaultQuests.json b/overrides/config-overrides/expert/betterquesting/DefaultQuests.json index 4a5eda4..a44d3b1 100644 --- a/overrides/config-overrides/expert/betterquesting/DefaultQuests.json +++ b/overrides/config-overrides/expert/betterquesting/DefaultQuests.json @@ -6408,7 +6408,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§aME Interfaces§r are extremely important for automation. You\u0027ll be making a lot of these, if you\u0027re playing the pack right.\n\nThese can be filled with encoded §aPatterns§r to perform on-demand autocrafting, and can be configured to stock up to 9 stacks of items for passive autocrafting, Any item pushed into an ME Interface is digitized and placed in your ME Network storage.\n\nWhen adjacent to one or more §aMolecular Assemblers§r, crafting table patterns can be crafted. It will use as many adjacent Molecular Assemblers as possible, restricted by availability and number of §aCo-processors§r in your crafting CPU multiblock.\n\nWhen adjacent to any other block, you can use processing patterns with a machine to insert items into the machine. Processing patterns require that the finished item is inserted back into the ME Network by way of an ME Interface (though it doesn\u0027t need to be the same ME Interface the Pattern is in).\n\nME Interfaces can be wrenched to ensure they only communicate with a particular adjacent block, or can be crafted into a micropart form to fit multiple in the same block space (each micropart only interacting with the adjacent block face).\n\n", + "desc:8": "§aME Interfaces§r are extremely important for automation. You\u0027ll be making a lot of these, if you\u0027re playing the pack right.\n\nThese can be filled with encoded §aPatterns§r to perform on-demand autocrafting, and can be configured to stock up to 9 stacks of items for passive autocrafting, Any item pushed into an ME Interface is digitized and placed in your ME Network storage.\n\nWhen adjacent to one or more §aMolecular Assemblers§r, crafting table patterns can be crafted. It will use as many adjacent Molecular Assemblers as possible, restricted by availability and number of §aCo-processors§r in your crafting CPU multiblock.\n\nWhen adjacent to any other block, you can use processing patterns with a machine to insert items into the machine. Processing patterns require that the finished item is inserted back into the ME Network by way of an ME Interface (though it doesn\u0027t need to be the same ME Interface the Pattern is in).\n\nME Interfaces can be wrenched to ensure they only communicate with a particular adjacent block, or can be crafted into a micropart form to fit multiple in the same block space (each micropart only interacting with the adjacent block face).\n\nAlso, if you connect a gadget from §bBuilding Gadgets§r to the Interface, the gadget will pull materials straight from the attached AE2 network, §aNOT§r the Interface. Particularly useful with the §6Auto Chisel§r. \n\nThere is information of the Gadgets, and how to connect them to inventories, in the §eInspector Gadget§r quest in §cGenesis§r, and information of the Auto Chisel in the §eAuto Chisel§r quest in §cMatter Energy§r or §cThe Beginning§r.\n\n", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -20048,9 +20048,9 @@ "requiredItems:9": { "0:10": { "Count:3": 1, - "Damage:2": 32026, + "Damage:2": 6, "OreDict:8": "", - "id:8": "gregtech:meta_ingot" + "id:8": "avaritia:resource" } }, "taskID:8": "bq_standard:retrieval" @@ -39865,7 +39865,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§oNote: the Exchanging Gadget listed in the tasklist is optional, and is there for a `good to know\u0027 purpose.§r\n\nThis pack has §bBuilding Gadgets§r.\n\nThese devices can help you build, swap blocks, destroy massive areas, or even copy-paste regions. You need the blocks you plan to paste in your inventory though; it doesn\u0027t make them from nothing.\n\nAlso important to note that it won\u0027t work with TileEntities, so it pretty much only works with simple blocks (not stuff like machines).\n\nBy default, the config GUI is bound to §6G§r.\n\n§2The Exchanging Gadget is locked to IV in HM. Because of this, it is added as an optional task.", + "desc:8": "§oNote: the Exchanging Gadget listed in the tasklist is optional, and is there for a `good to know\u0027 purpose.§r\n\nThis pack has §bBuilding Gadgets§r.\n\nThese devices can help you build, swap blocks, destroy massive areas, or even copy-paste regions. You need the blocks you plan to paste in your inventory though; it doesn\u0027t make them from nothing.\n\nAlso important to note that it won\u0027t work with TileEntities, so it pretty much only works with simple blocks (not stuff like machines).\n\nA very cool feature of this mod is how you can §dshift-right click§r an §ainventory§r with any gadget (if you are using a §6Copy-Paste Gadget§r to do this, it must be on §ePaste§r mode) and the gadget will §dpull items from the inventory§r, `connecting\u0027 the gadget to the inventory.\n\nFor example, if you shift-right click a chest full of cobblestone, the gadget will use cobblestone from that chest to place blocks.\n\nBy default, the config GUI is bound to §6G§r.\n\n§2The Exchanging Gadget is locked to IV in HM. Because of this, it is added as an optional task.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -47621,7 +47621,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§2The Tablet device you now get is very valuable to do plenty of tasks in GregTech.§r\n\n§oBe careful with removing the battery. Removing it will cause it to become a normal HV battery, and will no longer have 6.4m EU.§r\n\nThis Quest explains how you can use the §4Terminal§r. §bThis is merely basic information, you can skip this for a while as the Terminal isn\u0027t used much in the early game§r.\n\nThe Terminal runs on §4GregOS™§r (not an actual Trademark), an operating system which works with §5Applications§r.\n\n§9Machines Guides§r, §9Multiblock Guides§r, §9Item Guides§r, §9§9Tutorials§r are what they sound like. Note that they are currently still being worked on.\n\n§9System Settings§r changes... settings (duh) related to the Terminal. You can §bset your own background picture§r, remove the double confirmation on exit, and more. Most of the keybinds apply to the §5Home§r button. Double clicking by default exists any open Application.\n\n§9Multiblock Helper§r is split into two functionalities. The first one requires a requires a §dLV§r Battery and a §dCamera§r mounted to enable §bVR visualization§r of multiblock structures. The upgrade unlocked at §6HV§r allows you to §6debug§r and §6auto-build§r.\n\n§9Battery Manager§r, assuming you have a Battery mounted, checks the Energy level and indicates energy usage of other Apps.\n\n§9Hardware Manager§r is used to mount Hardwares, such as Battery, to enable other Apps.\n\n§9App Store§r (not exactly a Store) adds Apps to your collection, and allows upgrades for some of them. Keep in mind Apps may still require specific mounted devices to function.\n\n§9Ore Prospector§r works the same way as the portable §dProspector§r and can be upgraded several times.\n\n§9Fluid Prospector§r works the same way as the portable §dProspector§r (but for fluids!) and can be upgraded several times.\n\n§9Recipe Chart§r is a wonderful chart planner to build Recipe Chains and visualize them.\n\n§9GT Console§r configures machines as if you were using regular tools, but without using them! This is similar to the remote access from the §3Central Monitor§r.\n\n§9World Prospector§r is a §dX-Ray VR§r for filtered blocks.\n\n§9Virtual Tank Viewer§r is used in combination with §3Ender Fluid Covers§r. It stores information about all your §dVirtual Tanks§r.\n\n§9Cape Selector§r lets you become fancy! You can have your characters wear a fancy §dCape§r.\",\n", + "desc:8": "§2The Tablet device you now get is very valuable to do plenty of tasks in GregTech.§r\n\n§oBe careful with removing the battery. Removing it will cause it to become a normal HV battery, and will no longer have 6.4m EU.§r\n\nThis Quest explains how you can use the §4Terminal§r. §bThis is merely basic information, you can skip this for a while as the Terminal isn\u0027t used much in the early game§r.\n\n§4IMPORTANT:§r If you the terminal freezes, you can press §eControl + E§r to force exit it.\n\nThe Terminal runs on §4GregOS™§r (not an actual Trademark), an operating system which works with §5Applications§r.\n\n§9Machines Guides§r, §9Multiblock Guides§r, §9Item Guides§r, §9§9Tutorials§r are what they sound like. Note that they are currently still being worked on.\n\n§9System Settings§r changes... settings (duh) related to the Terminal. You can §bset your own background picture§r, remove the double confirmation on exit, and more. Most of the keybinds apply to the §5Home§r button. Double clicking by default exists any open Application.\n\n§9Multiblock Helper§r is split into two functionalities. The first one requires a requires a §dLV§r Battery and a §dCamera§r mounted to enable §bVR visualization§r of multiblock structures. The upgrade unlocked at §6HV§r allows you to §6debug§r and §6auto-build§r.\n\n§9Battery Manager§r, assuming you have a Battery mounted, checks the Energy level and indicates energy usage of other Apps.\n\n§9Hardware Manager§r is used to mount Hardwares, such as Battery, to enable other Apps.\n\n§9App Store§r (not exactly a Store) adds Apps to your collection, and allows upgrades for some of them. Keep in mind Apps may still require specific mounted devices to function.\n\n§9Ore Prospector§r works the same way as the portable §dProspector§r and can be upgraded several times.\n\n§9Fluid Prospector§r works the same way as the portable §dProspector§r (but for fluids!) and can be upgraded several times.\n\n§9Recipe Chart§r is a wonderful chart planner to build Recipe Chains and visualize them.\n\n§9GT Console§r configures machines as if you were using regular tools, but without using them! This is similar to the remote access from the §3Central Monitor§r.\n\n§9World Prospector§r is a §dX-Ray VR§r for filtered blocks.\n\n§9Virtual Tank Viewer§r is used in combination with §3Ender Fluid Covers§r. It stores information about all your §dVirtual Tanks§r.\n\n§9Cape Selector§r lets you become fancy! You can have your characters wear a fancy §dCape§r.\",\n", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -48988,6 +48988,64 @@ "taskID:8": "bq_standard:retrieval" } } + }, + "926:10": { + "preRequisites:11": [ + 4 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§oNote: This quest accepts a Chisel of any type (Normal, Diamond or IChisel).\n\nThe §6Auto Chisel§r is a block added by... §bChisel§r, to automate all your chiseled block needs. Great for building big bases!\n\nFirst, you need a §eChisel§r, and the Auto Chisel. All three chisels will act the same in the Auto Chisel.\n\nPlace the chisel in the Auto Chisel. If you are confused of where to place it, it\u0027s the slot with a Chisel ghost image, or at the middle-top of the GUI.\n\nRight below the Chisel spot, in the middle-bottom of the GUI, place the block you \nwould like to chisel into.\n\nYou can also connect the Auto Chisel to power. This is optional, but will speed the process up by a lot.\n\nNow you can simply access the Auto Chisel by means of item transport, like §6Item Conduits§r or §6Item Pipes§r. \n\nPlease note that you can only extract or insert items at the top or bottom of the Auto Chisel.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "chisel:auto_chisel" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 0, + "lockedprogress:1": 0, + "name:8": "Auto Chisel", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "AND", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 926, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 0, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "questbookChisels", + "id:8": "chisel:chisel_iron" + }, + "1:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "chisel:auto_chisel" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } } }, "questLines:9": { @@ -49443,6 +49501,13 @@ "sizeY:3": 36, "x:3": -468, "y:3": 276 + }, + "62:10": { + "id:3": 926, + "sizeX:3": 36, + "sizeY:3": 36, + "x:3": -468, + "y:3": 228 } } }, @@ -55159,6 +55224,13 @@ "sizeY:3": 24, "x:3": 12, "y:3": 480 + }, + "47:10": { + "id:3": 926, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 102, + "y:3": 648 } } } diff --git a/overrides/config-overrides/normal/betterquesting/DefaultQuests.json b/overrides/config-overrides/normal/betterquesting/DefaultQuests.json index 095aca5..219bfae 100644 --- a/overrides/config-overrides/normal/betterquesting/DefaultQuests.json +++ b/overrides/config-overrides/normal/betterquesting/DefaultQuests.json @@ -7760,7 +7760,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§aME Interfaces§r are extremely important for automation. You\u0027ll be making a lot of these, if you\u0027re playing the pack right.\n\nThese can be filled with encoded §aPatterns§r to perform on-demand autocrafting, and can be configured to stock up to §29 stacks of 512 items (or 4608 items)§r for passive autocrafting and to push into other inventories. Any item pushed into an ME Interface is digitized and placed in your ME Network storage.\n\nWhen adjacent to one or more §aMolecular Assemblers§r, crafting table patterns can be crafted. It will use as many adjacent Molecular Assemblers as possible, restricted by availability and number of §aCo-processors§r in your crafting CPU multiblock.\n\nWhen adjacent to any other block, you can use processing patterns with a machine to insert items into the machine. Processing patterns require that the finished item is inserted back into the ME Network by way of an ME Interface (though it doesn\u0027t need to be the same ME Interface the Pattern is in).\n\nME Interfaces can be wrenched to ensure they only communicate with a particular adjacent block, or can be crafted into a micropart form to fit multiple in the same block space (each micropart only interacting with the adjacent block face).\n\n", + "desc:8": "§aME Interfaces§r are extremely important for automation. You\u0027ll be making a lot of these, if you\u0027re playing the pack right.\n\nThese can be filled with encoded §aPatterns§r to perform on-demand autocrafting, and can be configured to stock up to §29 stacks of 512 items (or 4608 items)§r for passive autocrafting and to push into other inventories. Any item pushed into an ME Interface is digitized and placed in your ME Network storage.\n\nWhen adjacent to one or more §aMolecular Assemblers§r, crafting table patterns can be crafted. It will use as many adjacent Molecular Assemblers as possible, restricted by availability and number of §aCo-processors§r in your crafting CPU multiblock.\n\nWhen adjacent to any other block, you can use processing patterns with a machine to insert items into the machine. Processing patterns require that the finished item is inserted back into the ME Network by way of an ME Interface (though it doesn\u0027t need to be the same ME Interface the Pattern is in).\n\nME Interfaces can be wrenched to ensure they only communicate with a particular adjacent block, or can be crafted into a micropart form to fit multiple in the same block space (each micropart only interacting with the adjacent block face).\n\nAlso, if you connect a gadget from §bBuilding Gadgets§r to the Interface, the gadget will pull materials straight from the attached AE2 network, §aNOT§r the Interface. Particularly useful with the §6Auto Chisel§r. \n\nThere is information of the Gadgets, and how to connect them to inventories, in the §eInspector Gadget§r quest in §cGenesis§r, and information of the Auto Chisel in the §eAuto Chisel§r quest in §cMatter Energy§r or §cThe Beginning§r.\n\n", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -24242,9 +24242,9 @@ "requiredItems:9": { "0:10": { "Count:3": 1, - "Damage:2": 32026, - "OreDict:8": "ingotInfinity", - "id:8": "gregtech:meta_ingot" + "Damage:2": 6, + "OreDict:8": "", + "id:8": "avaritia:resource" } }, "taskID:8": "bq_standard:retrieval" @@ -46810,7 +46810,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "This pack has §bBuilding Gadgets§r.\n\nThese devices can help you build, swap blocks, destroy massive areas, or even copy-paste regions. You need the blocks you plan to paste in your inventory though; it doesn\u0027t make them from nothing.\n\nAlso important to note that it won\u0027t work with TileEntities, so it pretty much only works with simple blocks (not stuff like machines).\n\nBy default, the config GUI is bound to §6G§r.", + "desc:8": "This pack has §bBuilding Gadgets§r.\n\nThese devices can help you build, swap blocks, destroy massive areas, or even copy-paste regions. You need the blocks you plan to paste in your inventory though; it doesn\u0027t make them from nothing.\n\nAlso important to note that it won\u0027t work with TileEntities, so it pretty much only works with simple blocks (not stuff like machines).\n\nA very cool feature of this mod is how you can §dshift-right click§r an §ainventory§r with any gadget (if you are using a §6Copy-Paste Gadget§r to do this, it must be on §ePaste§r mode) and the gadget will §dpull items from the inventory§r, `connecting\u0027 the gadget to the inventory.\n\nFor example, if you shift-right click a chest full of cobblestone, the gadget will use cobblestone from that chest to place blocks.\n\nBy default, the config GUI is bound to §6G§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -56148,7 +56148,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§2The Tablet device you get now is very valuable to do plenty of tasks in GregTech.§r\n\n§oBe careful with removing the battery. Removing it will cause it to become a normal HV battery, and will no longer have 6.4m EU.§r\n\nThis Quest explains how you can use the §4Terminal§r. §bThis is merely basic information, you can skip this for a while as the Terminal isn\u0027t used much in the early game§r.\n\nThe Terminal runs on §4GregOS™§r (not an actual Trademark), an operating system which works with §5Applications§r.\n\n§9Machines Guides§r, §9Multiblock Guides§r, §9Item Guides§r, and §9Tutorials§r are what they sound like. Note that they are currently still being worked on.\n\n§9System Settings§r changes... settings (duh) related to the Terminal. You can §bset your own background picture§r, remove the double confirmation on exit, and more. Most of the keybinds apply to the §5Home§r button. Double clicking by default exists any open Application.\n\n§9Multiblock Helper§r is split into two functionalities. The first one requires a requires a §dLV§r Battery and a §dCamera§r mounted to enable §bVR visualization§r of multiblock structures. The upgrade unlocked at §6HV§r allows you to §6debug§r and §6auto-build§r.\n\n§9Battery Manager§r, assuming you have a Battery mounted, checks the Energy level and indicates energy usage of other Apps.\n\n§9Hardware Manager§r is used to mount Hardwares, such as Battery, to enable other Apps.\n\n§9App Store§r (not exactly a Store) adds Apps to your collection, and allows upgrades for some of them. Keep in mind Apps may still require specific mounted devices to function.\n\n§9Ore Prospector§r works the same way as the portable §dProspector§r and can be upgraded several times.\n\n§9Fluid Prospector§r works the same way as the portable §dProspector§r (but for fluids!) and can be upgraded several times.\n\n§9Recipe Chart§r is a wonderful chart planner to build Recipe Chains and visualize them.\n\n§9GT Console§r configures machines as if you were using regular tools, but without using them! This is similar to the remote access from the §3Central Monitor§r.\n\n§9World Prospector§r is a §dX-Ray VR§r for filtered blocks.\n\n§9Virtual Tank Viewer§r is used in combination with §3Ender Fluid Covers§r. It stores information about all your §dVirtual Tanks§r.\n\n§9Cape Selector§r lets you become fancy! You can have your characters wear a fancy §dCape§r.\",\n", + "desc:8": "§2The Tablet device you get now is very valuable to do plenty of tasks in GregTech.§r\n\n§oBe careful with removing the battery. Removing it will cause it to become a normal HV battery, and will no longer have 6.4m EU.§r\n\nThis Quest explains how you can use the §4Terminal§r. §bThis is merely basic information, you can skip this for a while as the Terminal isn\u0027t used much in the early game§r.\n\n§4IMPORTANT:§r If you the terminal freezes, you can press §eControl + E§r to force exit it.\n\nThe Terminal runs on §4GregOS™§r (not an actual Trademark), an operating system which works with §5Applications§r.\n\n§9Machines Guides§r, §9Multiblock Guides§r, §9Item Guides§r, and §9Tutorials§r are what they sound like. Note that they are currently still being worked on.\n\n§9System Settings§r changes... settings (duh) related to the Terminal. You can §bset your own background picture§r, remove the double confirmation on exit, and more. Most of the keybinds apply to the §5Home§r button. Double clicking by default exists any open Application.\n\n§9Multiblock Helper§r is split into two functionalities. The first one requires a requires a §dLV§r Battery and a §dCamera§r mounted to enable §bVR visualization§r of multiblock structures. The upgrade unlocked at §6HV§r allows you to §6debug§r and §6auto-build§r.\n\n§9Battery Manager§r, assuming you have a Battery mounted, checks the Energy level and indicates energy usage of other Apps.\n\n§9Hardware Manager§r is used to mount Hardwares, such as Battery, to enable other Apps.\n\n§9App Store§r (not exactly a Store) adds Apps to your collection, and allows upgrades for some of them. Keep in mind Apps may still require specific mounted devices to function.\n\n§9Ore Prospector§r works the same way as the portable §dProspector§r and can be upgraded several times.\n\n§9Fluid Prospector§r works the same way as the portable §dProspector§r (but for fluids!) and can be upgraded several times.\n\n§9Recipe Chart§r is a wonderful chart planner to build Recipe Chains and visualize them.\n\n§9GT Console§r configures machines as if you were using regular tools, but without using them! This is similar to the remote access from the §3Central Monitor§r.\n\n§9World Prospector§r is a §dX-Ray VR§r for filtered blocks.\n\n§9Virtual Tank Viewer§r is used in combination with §3Ender Fluid Covers§r. It stores information about all your §dVirtual Tanks§r.\n\n§9Cape Selector§r lets you become fancy! You can have your characters wear a fancy §dCape§r.\",\n", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -62220,6 +62220,77 @@ "taskID:8": "bq_standard:retrieval" } } + }, + "1020:10": { + "preRequisites:11": [ + 4 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§oNote: This quest accepts a Chisel of any type (Normal, Diamond or IChisel).\n\nThe §6Auto Chisel§r is a block added by... §bChisel§r, to automate all your chiseled block needs. Great for building big bases!\n\nFirst, you need a §eChisel§r, and the Auto Chisel. All three chisels will act the same in the Auto Chisel.\n\nPlace the chisel in the Auto Chisel. If you are confused of where to place it, it\u0027s the slot with a Chisel ghost image, or at the middle-top of the GUI.\n\nRight below the Chisel spot, in the middle-bottom of the GUI, place the block you \nwould like to chisel into.\n\nYou can also connect the Auto Chisel to power. This is optional, but will speed the process up by a lot.\n\nNow you can simply access the Auto Chisel by means of item transport, like §6Item Conduits§r or §6Item Pipes§r. \n\nPlease note that you can only extract or insert items at the top or bottom of the Auto Chisel.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "chisel:auto_chisel" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 0, + "lockedprogress:1": 0, + "name:8": "Auto Chisel", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "AND", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 1020, + "rewards:9": { + "0:10": { + "index:3": 0, + "rewardID:8": "bq_standard:item", + "rewards:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "contenttweaker:omnicoin5" + } + } + } + }, + "tasks:9": { + "0:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 0, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "questbookChisels", + "id:8": "chisel:chisel_iron" + }, + "1:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "chisel:auto_chisel" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } } }, "questLines:9": { @@ -62717,6 +62788,13 @@ "sizeY:3": 24, "x:3": -604, "y:3": 240 + }, + "68:10": { + "id:3": 1020, + "sizeX:3": 36, + "sizeY:3": 36, + "x:3": -468, + "y:3": 228 } } }, @@ -68506,6 +68584,13 @@ "sizeY:3": 24, "x:3": -36, "y:3": 444 + }, + "46:10": { + "id:3": 1020, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 48, + "y:3": 612 } } }, diff --git a/overrides/config/betterquesting/DefaultQuests.json b/overrides/config/betterquesting/DefaultQuests.json index 095aca5..219bfae 100644 --- a/overrides/config/betterquesting/DefaultQuests.json +++ b/overrides/config/betterquesting/DefaultQuests.json @@ -7760,7 +7760,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§aME Interfaces§r are extremely important for automation. You\u0027ll be making a lot of these, if you\u0027re playing the pack right.\n\nThese can be filled with encoded §aPatterns§r to perform on-demand autocrafting, and can be configured to stock up to §29 stacks of 512 items (or 4608 items)§r for passive autocrafting and to push into other inventories. Any item pushed into an ME Interface is digitized and placed in your ME Network storage.\n\nWhen adjacent to one or more §aMolecular Assemblers§r, crafting table patterns can be crafted. It will use as many adjacent Molecular Assemblers as possible, restricted by availability and number of §aCo-processors§r in your crafting CPU multiblock.\n\nWhen adjacent to any other block, you can use processing patterns with a machine to insert items into the machine. Processing patterns require that the finished item is inserted back into the ME Network by way of an ME Interface (though it doesn\u0027t need to be the same ME Interface the Pattern is in).\n\nME Interfaces can be wrenched to ensure they only communicate with a particular adjacent block, or can be crafted into a micropart form to fit multiple in the same block space (each micropart only interacting with the adjacent block face).\n\n", + "desc:8": "§aME Interfaces§r are extremely important for automation. You\u0027ll be making a lot of these, if you\u0027re playing the pack right.\n\nThese can be filled with encoded §aPatterns§r to perform on-demand autocrafting, and can be configured to stock up to §29 stacks of 512 items (or 4608 items)§r for passive autocrafting and to push into other inventories. Any item pushed into an ME Interface is digitized and placed in your ME Network storage.\n\nWhen adjacent to one or more §aMolecular Assemblers§r, crafting table patterns can be crafted. It will use as many adjacent Molecular Assemblers as possible, restricted by availability and number of §aCo-processors§r in your crafting CPU multiblock.\n\nWhen adjacent to any other block, you can use processing patterns with a machine to insert items into the machine. Processing patterns require that the finished item is inserted back into the ME Network by way of an ME Interface (though it doesn\u0027t need to be the same ME Interface the Pattern is in).\n\nME Interfaces can be wrenched to ensure they only communicate with a particular adjacent block, or can be crafted into a micropart form to fit multiple in the same block space (each micropart only interacting with the adjacent block face).\n\nAlso, if you connect a gadget from §bBuilding Gadgets§r to the Interface, the gadget will pull materials straight from the attached AE2 network, §aNOT§r the Interface. Particularly useful with the §6Auto Chisel§r. \n\nThere is information of the Gadgets, and how to connect them to inventories, in the §eInspector Gadget§r quest in §cGenesis§r, and information of the Auto Chisel in the §eAuto Chisel§r quest in §cMatter Energy§r or §cThe Beginning§r.\n\n", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -24242,9 +24242,9 @@ "requiredItems:9": { "0:10": { "Count:3": 1, - "Damage:2": 32026, - "OreDict:8": "ingotInfinity", - "id:8": "gregtech:meta_ingot" + "Damage:2": 6, + "OreDict:8": "", + "id:8": "avaritia:resource" } }, "taskID:8": "bq_standard:retrieval" @@ -46810,7 +46810,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "This pack has §bBuilding Gadgets§r.\n\nThese devices can help you build, swap blocks, destroy massive areas, or even copy-paste regions. You need the blocks you plan to paste in your inventory though; it doesn\u0027t make them from nothing.\n\nAlso important to note that it won\u0027t work with TileEntities, so it pretty much only works with simple blocks (not stuff like machines).\n\nBy default, the config GUI is bound to §6G§r.", + "desc:8": "This pack has §bBuilding Gadgets§r.\n\nThese devices can help you build, swap blocks, destroy massive areas, or even copy-paste regions. You need the blocks you plan to paste in your inventory though; it doesn\u0027t make them from nothing.\n\nAlso important to note that it won\u0027t work with TileEntities, so it pretty much only works with simple blocks (not stuff like machines).\n\nA very cool feature of this mod is how you can §dshift-right click§r an §ainventory§r with any gadget (if you are using a §6Copy-Paste Gadget§r to do this, it must be on §ePaste§r mode) and the gadget will §dpull items from the inventory§r, `connecting\u0027 the gadget to the inventory.\n\nFor example, if you shift-right click a chest full of cobblestone, the gadget will use cobblestone from that chest to place blocks.\n\nBy default, the config GUI is bound to §6G§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -56148,7 +56148,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§2The Tablet device you get now is very valuable to do plenty of tasks in GregTech.§r\n\n§oBe careful with removing the battery. Removing it will cause it to become a normal HV battery, and will no longer have 6.4m EU.§r\n\nThis Quest explains how you can use the §4Terminal§r. §bThis is merely basic information, you can skip this for a while as the Terminal isn\u0027t used much in the early game§r.\n\nThe Terminal runs on §4GregOS™§r (not an actual Trademark), an operating system which works with §5Applications§r.\n\n§9Machines Guides§r, §9Multiblock Guides§r, §9Item Guides§r, and §9Tutorials§r are what they sound like. Note that they are currently still being worked on.\n\n§9System Settings§r changes... settings (duh) related to the Terminal. You can §bset your own background picture§r, remove the double confirmation on exit, and more. Most of the keybinds apply to the §5Home§r button. Double clicking by default exists any open Application.\n\n§9Multiblock Helper§r is split into two functionalities. The first one requires a requires a §dLV§r Battery and a §dCamera§r mounted to enable §bVR visualization§r of multiblock structures. The upgrade unlocked at §6HV§r allows you to §6debug§r and §6auto-build§r.\n\n§9Battery Manager§r, assuming you have a Battery mounted, checks the Energy level and indicates energy usage of other Apps.\n\n§9Hardware Manager§r is used to mount Hardwares, such as Battery, to enable other Apps.\n\n§9App Store§r (not exactly a Store) adds Apps to your collection, and allows upgrades for some of them. Keep in mind Apps may still require specific mounted devices to function.\n\n§9Ore Prospector§r works the same way as the portable §dProspector§r and can be upgraded several times.\n\n§9Fluid Prospector§r works the same way as the portable §dProspector§r (but for fluids!) and can be upgraded several times.\n\n§9Recipe Chart§r is a wonderful chart planner to build Recipe Chains and visualize them.\n\n§9GT Console§r configures machines as if you were using regular tools, but without using them! This is similar to the remote access from the §3Central Monitor§r.\n\n§9World Prospector§r is a §dX-Ray VR§r for filtered blocks.\n\n§9Virtual Tank Viewer§r is used in combination with §3Ender Fluid Covers§r. It stores information about all your §dVirtual Tanks§r.\n\n§9Cape Selector§r lets you become fancy! You can have your characters wear a fancy §dCape§r.\",\n", + "desc:8": "§2The Tablet device you get now is very valuable to do plenty of tasks in GregTech.§r\n\n§oBe careful with removing the battery. Removing it will cause it to become a normal HV battery, and will no longer have 6.4m EU.§r\n\nThis Quest explains how you can use the §4Terminal§r. §bThis is merely basic information, you can skip this for a while as the Terminal isn\u0027t used much in the early game§r.\n\n§4IMPORTANT:§r If you the terminal freezes, you can press §eControl + E§r to force exit it.\n\nThe Terminal runs on §4GregOS™§r (not an actual Trademark), an operating system which works with §5Applications§r.\n\n§9Machines Guides§r, §9Multiblock Guides§r, §9Item Guides§r, and §9Tutorials§r are what they sound like. Note that they are currently still being worked on.\n\n§9System Settings§r changes... settings (duh) related to the Terminal. You can §bset your own background picture§r, remove the double confirmation on exit, and more. Most of the keybinds apply to the §5Home§r button. Double clicking by default exists any open Application.\n\n§9Multiblock Helper§r is split into two functionalities. The first one requires a requires a §dLV§r Battery and a §dCamera§r mounted to enable §bVR visualization§r of multiblock structures. The upgrade unlocked at §6HV§r allows you to §6debug§r and §6auto-build§r.\n\n§9Battery Manager§r, assuming you have a Battery mounted, checks the Energy level and indicates energy usage of other Apps.\n\n§9Hardware Manager§r is used to mount Hardwares, such as Battery, to enable other Apps.\n\n§9App Store§r (not exactly a Store) adds Apps to your collection, and allows upgrades for some of them. Keep in mind Apps may still require specific mounted devices to function.\n\n§9Ore Prospector§r works the same way as the portable §dProspector§r and can be upgraded several times.\n\n§9Fluid Prospector§r works the same way as the portable §dProspector§r (but for fluids!) and can be upgraded several times.\n\n§9Recipe Chart§r is a wonderful chart planner to build Recipe Chains and visualize them.\n\n§9GT Console§r configures machines as if you were using regular tools, but without using them! This is similar to the remote access from the §3Central Monitor§r.\n\n§9World Prospector§r is a §dX-Ray VR§r for filtered blocks.\n\n§9Virtual Tank Viewer§r is used in combination with §3Ender Fluid Covers§r. It stores information about all your §dVirtual Tanks§r.\n\n§9Cape Selector§r lets you become fancy! You can have your characters wear a fancy §dCape§r.\",\n", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -62220,6 +62220,77 @@ "taskID:8": "bq_standard:retrieval" } } + }, + "1020:10": { + "preRequisites:11": [ + 4 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§oNote: This quest accepts a Chisel of any type (Normal, Diamond or IChisel).\n\nThe §6Auto Chisel§r is a block added by... §bChisel§r, to automate all your chiseled block needs. Great for building big bases!\n\nFirst, you need a §eChisel§r, and the Auto Chisel. All three chisels will act the same in the Auto Chisel.\n\nPlace the chisel in the Auto Chisel. If you are confused of where to place it, it\u0027s the slot with a Chisel ghost image, or at the middle-top of the GUI.\n\nRight below the Chisel spot, in the middle-bottom of the GUI, place the block you \nwould like to chisel into.\n\nYou can also connect the Auto Chisel to power. This is optional, but will speed the process up by a lot.\n\nNow you can simply access the Auto Chisel by means of item transport, like §6Item Conduits§r or §6Item Pipes§r. \n\nPlease note that you can only extract or insert items at the top or bottom of the Auto Chisel.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "chisel:auto_chisel" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 0, + "lockedprogress:1": 0, + "name:8": "Auto Chisel", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "AND", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 1020, + "rewards:9": { + "0:10": { + "index:3": 0, + "rewardID:8": "bq_standard:item", + "rewards:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "contenttweaker:omnicoin5" + } + } + } + }, + "tasks:9": { + "0:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 0, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "questbookChisels", + "id:8": "chisel:chisel_iron" + }, + "1:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "chisel:auto_chisel" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } } }, "questLines:9": { @@ -62717,6 +62788,13 @@ "sizeY:3": 24, "x:3": -604, "y:3": 240 + }, + "68:10": { + "id:3": 1020, + "sizeX:3": 36, + "sizeY:3": 36, + "x:3": -468, + "y:3": 228 } } }, @@ -68506,6 +68584,13 @@ "sizeY:3": 24, "x:3": -36, "y:3": 444 + }, + "46:10": { + "id:3": 1020, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 48, + "y:3": 612 } } }, diff --git a/overrides/config/betterquesting/saved_quests/ExpertQuests.json b/overrides/config/betterquesting/saved_quests/ExpertQuests.json index 4a5eda4..a44d3b1 100644 --- a/overrides/config/betterquesting/saved_quests/ExpertQuests.json +++ b/overrides/config/betterquesting/saved_quests/ExpertQuests.json @@ -6408,7 +6408,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§aME Interfaces§r are extremely important for automation. You\u0027ll be making a lot of these, if you\u0027re playing the pack right.\n\nThese can be filled with encoded §aPatterns§r to perform on-demand autocrafting, and can be configured to stock up to 9 stacks of items for passive autocrafting, Any item pushed into an ME Interface is digitized and placed in your ME Network storage.\n\nWhen adjacent to one or more §aMolecular Assemblers§r, crafting table patterns can be crafted. It will use as many adjacent Molecular Assemblers as possible, restricted by availability and number of §aCo-processors§r in your crafting CPU multiblock.\n\nWhen adjacent to any other block, you can use processing patterns with a machine to insert items into the machine. Processing patterns require that the finished item is inserted back into the ME Network by way of an ME Interface (though it doesn\u0027t need to be the same ME Interface the Pattern is in).\n\nME Interfaces can be wrenched to ensure they only communicate with a particular adjacent block, or can be crafted into a micropart form to fit multiple in the same block space (each micropart only interacting with the adjacent block face).\n\n", + "desc:8": "§aME Interfaces§r are extremely important for automation. You\u0027ll be making a lot of these, if you\u0027re playing the pack right.\n\nThese can be filled with encoded §aPatterns§r to perform on-demand autocrafting, and can be configured to stock up to 9 stacks of items for passive autocrafting, Any item pushed into an ME Interface is digitized and placed in your ME Network storage.\n\nWhen adjacent to one or more §aMolecular Assemblers§r, crafting table patterns can be crafted. It will use as many adjacent Molecular Assemblers as possible, restricted by availability and number of §aCo-processors§r in your crafting CPU multiblock.\n\nWhen adjacent to any other block, you can use processing patterns with a machine to insert items into the machine. Processing patterns require that the finished item is inserted back into the ME Network by way of an ME Interface (though it doesn\u0027t need to be the same ME Interface the Pattern is in).\n\nME Interfaces can be wrenched to ensure they only communicate with a particular adjacent block, or can be crafted into a micropart form to fit multiple in the same block space (each micropart only interacting with the adjacent block face).\n\nAlso, if you connect a gadget from §bBuilding Gadgets§r to the Interface, the gadget will pull materials straight from the attached AE2 network, §aNOT§r the Interface. Particularly useful with the §6Auto Chisel§r. \n\nThere is information of the Gadgets, and how to connect them to inventories, in the §eInspector Gadget§r quest in §cGenesis§r, and information of the Auto Chisel in the §eAuto Chisel§r quest in §cMatter Energy§r or §cThe Beginning§r.\n\n", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -20048,9 +20048,9 @@ "requiredItems:9": { "0:10": { "Count:3": 1, - "Damage:2": 32026, + "Damage:2": 6, "OreDict:8": "", - "id:8": "gregtech:meta_ingot" + "id:8": "avaritia:resource" } }, "taskID:8": "bq_standard:retrieval" @@ -39865,7 +39865,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§oNote: the Exchanging Gadget listed in the tasklist is optional, and is there for a `good to know\u0027 purpose.§r\n\nThis pack has §bBuilding Gadgets§r.\n\nThese devices can help you build, swap blocks, destroy massive areas, or even copy-paste regions. You need the blocks you plan to paste in your inventory though; it doesn\u0027t make them from nothing.\n\nAlso important to note that it won\u0027t work with TileEntities, so it pretty much only works with simple blocks (not stuff like machines).\n\nBy default, the config GUI is bound to §6G§r.\n\n§2The Exchanging Gadget is locked to IV in HM. Because of this, it is added as an optional task.", + "desc:8": "§oNote: the Exchanging Gadget listed in the tasklist is optional, and is there for a `good to know\u0027 purpose.§r\n\nThis pack has §bBuilding Gadgets§r.\n\nThese devices can help you build, swap blocks, destroy massive areas, or even copy-paste regions. You need the blocks you plan to paste in your inventory though; it doesn\u0027t make them from nothing.\n\nAlso important to note that it won\u0027t work with TileEntities, so it pretty much only works with simple blocks (not stuff like machines).\n\nA very cool feature of this mod is how you can §dshift-right click§r an §ainventory§r with any gadget (if you are using a §6Copy-Paste Gadget§r to do this, it must be on §ePaste§r mode) and the gadget will §dpull items from the inventory§r, `connecting\u0027 the gadget to the inventory.\n\nFor example, if you shift-right click a chest full of cobblestone, the gadget will use cobblestone from that chest to place blocks.\n\nBy default, the config GUI is bound to §6G§r.\n\n§2The Exchanging Gadget is locked to IV in HM. Because of this, it is added as an optional task.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -47621,7 +47621,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§2The Tablet device you now get is very valuable to do plenty of tasks in GregTech.§r\n\n§oBe careful with removing the battery. Removing it will cause it to become a normal HV battery, and will no longer have 6.4m EU.§r\n\nThis Quest explains how you can use the §4Terminal§r. §bThis is merely basic information, you can skip this for a while as the Terminal isn\u0027t used much in the early game§r.\n\nThe Terminal runs on §4GregOS™§r (not an actual Trademark), an operating system which works with §5Applications§r.\n\n§9Machines Guides§r, §9Multiblock Guides§r, §9Item Guides§r, §9§9Tutorials§r are what they sound like. Note that they are currently still being worked on.\n\n§9System Settings§r changes... settings (duh) related to the Terminal. You can §bset your own background picture§r, remove the double confirmation on exit, and more. Most of the keybinds apply to the §5Home§r button. Double clicking by default exists any open Application.\n\n§9Multiblock Helper§r is split into two functionalities. The first one requires a requires a §dLV§r Battery and a §dCamera§r mounted to enable §bVR visualization§r of multiblock structures. The upgrade unlocked at §6HV§r allows you to §6debug§r and §6auto-build§r.\n\n§9Battery Manager§r, assuming you have a Battery mounted, checks the Energy level and indicates energy usage of other Apps.\n\n§9Hardware Manager§r is used to mount Hardwares, such as Battery, to enable other Apps.\n\n§9App Store§r (not exactly a Store) adds Apps to your collection, and allows upgrades for some of them. Keep in mind Apps may still require specific mounted devices to function.\n\n§9Ore Prospector§r works the same way as the portable §dProspector§r and can be upgraded several times.\n\n§9Fluid Prospector§r works the same way as the portable §dProspector§r (but for fluids!) and can be upgraded several times.\n\n§9Recipe Chart§r is a wonderful chart planner to build Recipe Chains and visualize them.\n\n§9GT Console§r configures machines as if you were using regular tools, but without using them! This is similar to the remote access from the §3Central Monitor§r.\n\n§9World Prospector§r is a §dX-Ray VR§r for filtered blocks.\n\n§9Virtual Tank Viewer§r is used in combination with §3Ender Fluid Covers§r. It stores information about all your §dVirtual Tanks§r.\n\n§9Cape Selector§r lets you become fancy! You can have your characters wear a fancy §dCape§r.\",\n", + "desc:8": "§2The Tablet device you now get is very valuable to do plenty of tasks in GregTech.§r\n\n§oBe careful with removing the battery. Removing it will cause it to become a normal HV battery, and will no longer have 6.4m EU.§r\n\nThis Quest explains how you can use the §4Terminal§r. §bThis is merely basic information, you can skip this for a while as the Terminal isn\u0027t used much in the early game§r.\n\n§4IMPORTANT:§r If you the terminal freezes, you can press §eControl + E§r to force exit it.\n\nThe Terminal runs on §4GregOS™§r (not an actual Trademark), an operating system which works with §5Applications§r.\n\n§9Machines Guides§r, §9Multiblock Guides§r, §9Item Guides§r, §9§9Tutorials§r are what they sound like. Note that they are currently still being worked on.\n\n§9System Settings§r changes... settings (duh) related to the Terminal. You can §bset your own background picture§r, remove the double confirmation on exit, and more. Most of the keybinds apply to the §5Home§r button. Double clicking by default exists any open Application.\n\n§9Multiblock Helper§r is split into two functionalities. The first one requires a requires a §dLV§r Battery and a §dCamera§r mounted to enable §bVR visualization§r of multiblock structures. The upgrade unlocked at §6HV§r allows you to §6debug§r and §6auto-build§r.\n\n§9Battery Manager§r, assuming you have a Battery mounted, checks the Energy level and indicates energy usage of other Apps.\n\n§9Hardware Manager§r is used to mount Hardwares, such as Battery, to enable other Apps.\n\n§9App Store§r (not exactly a Store) adds Apps to your collection, and allows upgrades for some of them. Keep in mind Apps may still require specific mounted devices to function.\n\n§9Ore Prospector§r works the same way as the portable §dProspector§r and can be upgraded several times.\n\n§9Fluid Prospector§r works the same way as the portable §dProspector§r (but for fluids!) and can be upgraded several times.\n\n§9Recipe Chart§r is a wonderful chart planner to build Recipe Chains and visualize them.\n\n§9GT Console§r configures machines as if you were using regular tools, but without using them! This is similar to the remote access from the §3Central Monitor§r.\n\n§9World Prospector§r is a §dX-Ray VR§r for filtered blocks.\n\n§9Virtual Tank Viewer§r is used in combination with §3Ender Fluid Covers§r. It stores information about all your §dVirtual Tanks§r.\n\n§9Cape Selector§r lets you become fancy! You can have your characters wear a fancy §dCape§r.\",\n", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -48988,6 +48988,64 @@ "taskID:8": "bq_standard:retrieval" } } + }, + "926:10": { + "preRequisites:11": [ + 4 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§oNote: This quest accepts a Chisel of any type (Normal, Diamond or IChisel).\n\nThe §6Auto Chisel§r is a block added by... §bChisel§r, to automate all your chiseled block needs. Great for building big bases!\n\nFirst, you need a §eChisel§r, and the Auto Chisel. All three chisels will act the same in the Auto Chisel.\n\nPlace the chisel in the Auto Chisel. If you are confused of where to place it, it\u0027s the slot with a Chisel ghost image, or at the middle-top of the GUI.\n\nRight below the Chisel spot, in the middle-bottom of the GUI, place the block you \nwould like to chisel into.\n\nYou can also connect the Auto Chisel to power. This is optional, but will speed the process up by a lot.\n\nNow you can simply access the Auto Chisel by means of item transport, like §6Item Conduits§r or §6Item Pipes§r. \n\nPlease note that you can only extract or insert items at the top or bottom of the Auto Chisel.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "chisel:auto_chisel" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 0, + "lockedprogress:1": 0, + "name:8": "Auto Chisel", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "AND", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 926, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 0, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "questbookChisels", + "id:8": "chisel:chisel_iron" + }, + "1:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "chisel:auto_chisel" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } } }, "questLines:9": { @@ -49443,6 +49501,13 @@ "sizeY:3": 36, "x:3": -468, "y:3": 276 + }, + "62:10": { + "id:3": 926, + "sizeX:3": 36, + "sizeY:3": 36, + "x:3": -468, + "y:3": 228 } } }, @@ -55159,6 +55224,13 @@ "sizeY:3": 24, "x:3": 12, "y:3": 480 + }, + "47:10": { + "id:3": 926, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 102, + "y:3": 648 } } } diff --git a/overrides/scripts/_oreDict.zs b/overrides/scripts/_oreDict.zs index 3811074..d2b4107 100644 --- a/overrides/scripts/_oreDict.zs +++ b/overrides/scripts/_oreDict.zs @@ -2618,6 +2618,11 @@ recipes.addShapeless(, []); .add(); // Pattern Wireless .add(); // Fluid Wireless +.add(); +.add(); +.add(); + + // Add all GT Item Pipes for pipe in { .add(pipe.firstItem);