diff --git a/config/AppliedEnergistics2/CustomRecipes.cfg b/config/AppliedEnergistics2/CustomRecipes.cfg index d337160..613c94d 100644 --- a/config/AppliedEnergistics2/CustomRecipes.cfg +++ b/config/AppliedEnergistics2/CustomRecipes.cfg @@ -1,7 +1,7 @@ # Configuration file cache { - S:digest=aba683a4a6f689fe733d4f81b145cfce + S:digest=943c6da6d9456ca5296a02c96ee7ab40 # Caching can save processing time, if there are a lot of items. [default: true] B:enableCache=true diff --git a/config/AppliedEnergistics2/VersionChecker.cfg b/config/AppliedEnergistics2/VersionChecker.cfg index 43c0932..23ba074 100644 --- a/config/AppliedEnergistics2/VersionChecker.cfg +++ b/config/AppliedEnergistics2/VersionChecker.cfg @@ -3,7 +3,7 @@ cache { # Waits as many hours, until it checks again. [range: 0 ~ 168, default: 24] I:interval=24 - S:lastCheck=1643117594055 + S:lastCheck=1643380431211 } diff --git a/config/AppliedEnergistics2/items.csv b/config/AppliedEnergistics2/items.csv index 8c4512b..67224cd 100644 --- a/config/AppliedEnergistics2/items.csv +++ b/config/AppliedEnergistics2/items.csv @@ -2101,7 +2101,6 @@ nuclearcraft:fluid_boron11, Molten Boron-11 nuclearcraft:fluid_lithium, Molten Lithium nuclearcraft:fluid_lithium6, Molten Lithium-6 nuclearcraft:fluid_lithium7, Molten Lithium-7 -nuclearcraft:fluid_steel, Molten Steel nuclearcraft:fluid_ferroboron, Molten Ferroboron nuclearcraft:fluid_tough, Molten Tough Alloy nuclearcraft:fluid_hard_carbon, Molten Hard Carbon @@ -7690,6 +7689,53 @@ appliedenergistics2:facade:0, Cable Facade - Rubber Wood appliedenergistics2:facade:0, Cable Facade - Rubber Tree Leaves appliedenergistics2:facade:0, Cable Facade - Rubber Wood Planks appliedenergistics2:facade:0, Cable Facade - Treated Wood Planks +appliedenergistics2:facade:0, Cable Facade - Block of Platinum +appliedenergistics2:facade:0, Cable Facade - Block of Plutonium 239 +appliedenergistics2:facade:0, Cable Facade - Block of Plutonium 241 +appliedenergistics2:facade:0, Cable Facade - Block of Rhodium +appliedenergistics2:facade:0, Cable Facade - Block of Ruthenium +appliedenergistics2:facade:0, Cable Facade - Block of Samarium +appliedenergistics2:facade:0, Cable Facade - Block of Lumium +appliedenergistics2:facade:0, Cable Facade - Block of Enderium +appliedenergistics2:facade:0, Cable Facade - Block of Fluxed Electrum +appliedenergistics2:facade:0, Cable Facade - Block of Mana Infused +appliedenergistics2:facade:0, Cable Facade - Block of Knightslime +appliedenergistics2:facade:0, Cable Facade - Block of Crystal Matrix +appliedenergistics2:facade:0, Cable Facade - Block of Soularium +appliedenergistics2:facade:0, Cable Facade - Block of End Steel +appliedenergistics2:facade:0, Cable Facade - Block of Infinity +appliedenergistics2:facade:0, Cable Facade - Block of Microversium +appliedenergistics2:facade:0, Cable Facade - Block of Draconic Superconductor +appliedenergistics2:facade:0, Cable Facade - Block of Stellite-100 +appliedenergistics2:facade:0, Cable Facade - Block of Watertight Steel +appliedenergistics2:facade:0, Cable Facade - Block of Maraging Steel 300 +appliedenergistics2:facade:0, Cable Facade - Block of Hastelloy-C276 +appliedenergistics2:facade:0, Cable Facade - Block of Hastelloy-X +appliedenergistics2:facade:0, Cable Facade - Block of Trinaquadalloy +appliedenergistics2:facade:0, Cable Facade - Block of Zeron-100 +appliedenergistics2:facade:0, Cable Facade - Block of Titanium Carbide +appliedenergistics2:facade:0, Cable Facade - Block of Californium +appliedenergistics2:facade:0, Cable Facade - Block of Chrome +appliedenergistics2:facade:0, Cable Facade - Block of Cobalt +appliedenergistics2:facade:0, Cable Facade - Block of Copper +appliedenergistics2:facade:0, Cable Facade - Block of Curium +appliedenergistics2:facade:0, Cable Facade - Block of Darmstadtium +appliedenergistics2:facade:0, Cable Facade - Block of Einsteinium +appliedenergistics2:facade:0, Cable Facade - Block of Malachite +appliedenergistics2:facade:0, Cable Facade - Block of Magnetic Iron +appliedenergistics2:facade:0, Cable Facade - Block of Tungstencarbide +appliedenergistics2:facade:0, Cable Facade - Block of Molybdenum +appliedenergistics2:facade:0, Cable Facade - Block of Neodymium +appliedenergistics2:facade:0, Cable Facade - Block of Neptunium +appliedenergistics2:facade:0, Cable Facade - Block of Nickel +appliedenergistics2:facade:0, Cable Facade - Block of Niobium +appliedenergistics2:facade:0, Cable Facade - Block of Osmium +appliedenergistics2:facade:0, Cable Facade - Block of Palladium +appliedenergistics2:facade:0, Cable Facade - Block of HSS-G +appliedenergistics2:facade:0, Cable Facade - Block of Red Alloy +appliedenergistics2:facade:0, Cable Facade - Block of HSS-E +appliedenergistics2:facade:0, Cable Facade - Block of HSS-S +appliedenergistics2:facade:0, Cable Facade - Block of Blue Alloy appliedenergistics2:facade:0, Cable Facade - Block of Kanthal appliedenergistics2:facade:0, Cable Facade - Block of Lazurite appliedenergistics2:facade:0, Cable Facade - Block of Magnalium @@ -7700,18 +7746,6 @@ appliedenergistics2:facade:0, Cable Facade - Block of Sterling Silver appliedenergistics2:facade:0, Cable Facade - Block of Rose Gold appliedenergistics2:facade:0, Cable Facade - Block of Black Bronze appliedenergistics2:facade:0, Cable Facade - Block of Bismuth Bronze -appliedenergistics2:facade:0, Cable Facade - Block of Tin -appliedenergistics2:facade:0, Cable Facade - Block of Titanium -appliedenergistics2:facade:0, Cable Facade - Block of Tungsten -appliedenergistics2:facade:0, Cable Facade - Block of Uranium 238 -appliedenergistics2:facade:0, Cable Facade - Block of Uranium 235 -appliedenergistics2:facade:0, Cable Facade - Block of Vanadium -appliedenergistics2:facade:0, Cable Facade - Block of Yttrium -appliedenergistics2:facade:0, Cable Facade - Block of Zinc -appliedenergistics2:facade:0, Cable Facade - Block of Naquadah -appliedenergistics2:facade:0, Cable Facade - Block of Enriched Naquadah -appliedenergistics2:facade:0, Cable Facade - Block of Naquadria -appliedenergistics2:facade:0, Cable Facade - Block of Neutronium appliedenergistics2:facade:0, Cable Facade - Block of Enderpearl appliedenergistics2:facade:0, Cable Facade - Block of Magnetic Neodymium appliedenergistics2:facade:0, Cable Facade - Block of Magnetic Samarium @@ -7723,37 +7757,13 @@ appliedenergistics2:facade:0, Cable Facade - Block of Samarium Iron Arsenic Oxid appliedenergistics2:facade:0, Cable Facade - Block of Indium Tin Barium Titanium Cuprate appliedenergistics2:facade:0, Cable Facade - Block of Uranium Rhodium Dinaquadide appliedenergistics2:facade:0, Cable Facade - Block of Enriched Naquadah Trinium Europium Duranide -appliedenergistics2:facade:0, Cable Facade - Block of Pyrope -appliedenergistics2:facade:0, Cable Facade - Block of Rock Salt -appliedenergistics2:facade:0, Cable Facade - Block of Ruridit -appliedenergistics2:facade:0, Cable Facade - Block of Ruby -appliedenergistics2:facade:0, Cable Facade - Block of Salt -appliedenergistics2:facade:0, Cable Facade - Block of Sapphire -appliedenergistics2:facade:0, Cable Facade - Block of Sodalite -appliedenergistics2:facade:0, Cable Facade - Block of Coke -appliedenergistics2:facade:0, Cable Facade - Block of Molybdenum -appliedenergistics2:facade:0, Cable Facade - Block of Neodymium -appliedenergistics2:facade:0, Cable Facade - Block of Neptunium -appliedenergistics2:facade:0, Cable Facade - Block of Nickel -appliedenergistics2:facade:0, Cable Facade - Block of Niobium -appliedenergistics2:facade:0, Cable Facade - Block of Osmium -appliedenergistics2:facade:0, Cable Facade - Block of Palladium -appliedenergistics2:facade:0, Cable Facade - Block of Olivine -appliedenergistics2:facade:0, Cable Facade - Block of Opal -appliedenergistics2:facade:0, Cable Facade - Block of Amethyst -appliedenergistics2:facade:0, Cable Facade - Block of Apatite -appliedenergistics2:facade:0, Cable Facade - Block of Black Steel -appliedenergistics2:facade:0, Cable Facade - Block of Damascus Steel -appliedenergistics2:facade:0, Cable Facade - Block of Tungstensteel -appliedenergistics2:facade:0, Cable Facade - Block of Cobalt Brass -appliedenergistics2:facade:0, Cable Facade - Block of Stellite-100 -appliedenergistics2:facade:0, Cable Facade - Block of Watertight Steel -appliedenergistics2:facade:0, Cable Facade - Block of Maraging Steel 300 -appliedenergistics2:facade:0, Cable Facade - Block of Hastelloy-C276 -appliedenergistics2:facade:0, Cable Facade - Block of Hastelloy-X -appliedenergistics2:facade:0, Cable Facade - Block of Trinaquadalloy -appliedenergistics2:facade:0, Cable Facade - Block of Zeron-100 -appliedenergistics2:facade:0, Cable Facade - Block of Titanium Carbide +appliedenergistics2:facade:0, Cable Facade - Block of Polyphenylene Sulfide +appliedenergistics2:facade:0, Cable Facade - Block of Polybenzimidazole (PBI) +appliedenergistics2:facade:0, Cable Facade - Block of Polyethylene (PE) +appliedenergistics2:facade:0, Cable Facade - Block of Epoxy Resin +appliedenergistics2:facade:0, Cable Facade - Block of Polycaprolactam +appliedenergistics2:facade:0, Cable Facade - Block of Polytetrafluoroethylene (PTFE) +appliedenergistics2:facade:0, Cable Facade - Block of Sugar appliedenergistics2:facade:0, Cable Facade - Block of Fluix appliedenergistics2:facade:0, Cable Facade - Block of Draconium appliedenergistics2:facade:0, Cable Facade - Block of Awakened Draconium @@ -7767,75 +7777,11 @@ appliedenergistics2:facade:0, Cable Facade - Block of Energetic Alloy appliedenergistics2:facade:0, Cable Facade - Block of Vibrant Alloy appliedenergistics2:facade:0, Cable Facade - Block of Pulsating Iron appliedenergistics2:facade:0, Cable Facade - Block of Electrical Steel -appliedenergistics2:facade:0, Cable Facade - Block of Indium Gallium Phosphide -appliedenergistics2:facade:0, Cable Facade - Block of Nickel Zinc Ferrite -appliedenergistics2:facade:0, Cable Facade - Block of Realgar -appliedenergistics2:facade:0, Cable Facade - Block of Aluminium -appliedenergistics2:facade:0, Cable Facade - Block of Americium -appliedenergistics2:facade:0, Cable Facade - Block of Antimony -appliedenergistics2:facade:0, Cable Facade - Block of Berkelium -appliedenergistics2:facade:0, Cable Facade - Block of Beryllium -appliedenergistics2:facade:0, Cable Facade - Block of Bismuth -appliedenergistics2:facade:0, Cable Facade - Block of Caesium -appliedenergistics2:facade:0, Cable Facade - Block of Polyphenylene Sulfide -appliedenergistics2:facade:0, Cable Facade - Block of Polybenzimidazole (PBI) -appliedenergistics2:facade:0, Cable Facade - Block of Polyethylene (PE) -appliedenergistics2:facade:0, Cable Facade - Block of Epoxy Resin -appliedenergistics2:facade:0, Cable Facade - Block of Polycaprolactam -appliedenergistics2:facade:0, Cable Facade - Block of Polytetrafluoroethylene (PTFE) -appliedenergistics2:facade:0, Cable Facade - Block of Sugar -appliedenergistics2:facade:0, Cable Facade - Block of Flint -appliedenergistics2:facade:0, Cable Facade - Block of Rhodium Plated Palladium appliedenergistics2:facade:0, Cable Facade - Block of Magnetic Steel appliedenergistics2:facade:0, Cable Facade - Block of Vanadiumsteel appliedenergistics2:facade:0, Cable Facade - Block of Potin appliedenergistics2:facade:0, Cable Facade - Block of Borosilicate Glass appliedenergistics2:facade:0, Cable Facade - Block of Naquadah Alloy -appliedenergistics2:facade:0, Cable Facade - Block of Tantalum Carbide -appliedenergistics2:facade:0, Cable Facade - Block of Molybdenum Disilicide -appliedenergistics2:facade:0, Cable Facade - Block of HSLA Steel -appliedenergistics2:facade:0, Cable Facade - Block of Titanium Tungsten Carbide -appliedenergistics2:facade:0, Cable Facade - Block of Incoloy-MA956 -appliedenergistics2:facade:0, Cable Facade - Block of HSS-G -appliedenergistics2:facade:0, Cable Facade - Block of Red Alloy -appliedenergistics2:facade:0, Cable Facade - Block of HSS-E -appliedenergistics2:facade:0, Cable Facade - Block of HSS-S -appliedenergistics2:facade:0, Cable Facade - Block of Blue Alloy -appliedenergistics2:facade:0, Cable Facade - Block of Almandine -appliedenergistics2:facade:0, Cable Facade - Block of Andradite -appliedenergistics2:facade:0, Cable Facade - Block of Annealed Copper -appliedenergistics2:facade:0, Cable Facade - Block of Lumium -appliedenergistics2:facade:0, Cable Facade - Block of Enderium -appliedenergistics2:facade:0, Cable Facade - Block of Fluxed Electrum -appliedenergistics2:facade:0, Cable Facade - Block of Mana Infused -appliedenergistics2:facade:0, Cable Facade - Block of Knightslime -appliedenergistics2:facade:0, Cable Facade - Block of Crystal Matrix -appliedenergistics2:facade:0, Cable Facade - Block of Soularium -appliedenergistics2:facade:0, Cable Facade - Block of End Steel -appliedenergistics2:facade:0, Cable Facade - Block of Infinity -appliedenergistics2:facade:0, Cable Facade - Block of Microversium -appliedenergistics2:facade:0, Cable Facade - Block of Draconic Superconductor -appliedenergistics2:facade:0, Cable Facade - Block of Silicon -appliedenergistics2:facade:0, Cable Facade - Block of Silver -appliedenergistics2:facade:0, Cable Facade - Block of Tantalum -appliedenergistics2:facade:0, Cable Facade - Block of Thorium -appliedenergistics2:facade:0, Cable Facade - Block of Indium -appliedenergistics2:facade:0, Cable Facade - Block of Iridium -appliedenergistics2:facade:0, Cable Facade - Block of Lead -appliedenergistics2:facade:0, Cable Facade - Block of Lutetium -appliedenergistics2:facade:0, Cable Facade - Block of Manganese -appliedenergistics2:facade:0, Cable Facade - Block of Endereye -appliedenergistics2:facade:0, Cable Facade - Block of Red Steel -appliedenergistics2:facade:0, Cable Facade - Block of Blue Steel -appliedenergistics2:facade:0, Cable Facade - Block of Cupronickel -appliedenergistics2:facade:0, Cable Facade - Block of Electrum -appliedenergistics2:facade:0, Cable Facade - Block of Green Sapphire -appliedenergistics2:facade:0, Cable Facade - Block of Grossular -appliedenergistics2:facade:0, Cable Facade - Block of Rutile -appliedenergistics2:facade:0, Cable Facade - Block of Invar -appliedenergistics2:facade:0, Cable Facade - Block of Tritanium -appliedenergistics2:facade:0, Cable Facade - Block of Duranium -appliedenergistics2:facade:0, Cable Facade - Block of Trinium appliedenergistics2:facade:0, Cable Facade - Block of Soldering Alloy appliedenergistics2:facade:0, Cable Facade - Block of Spessartine appliedenergistics2:facade:0, Cable Facade - Block of Stainless Steel @@ -7846,75 +7792,129 @@ appliedenergistics2:facade:0, Cable Facade - Block of Ultimet appliedenergistics2:facade:0, Cable Facade - Block of Uvarovite appliedenergistics2:facade:0, Cable Facade - Block of Vanadium-Gallium appliedenergistics2:facade:0, Cable Facade - Block of Wrought Iron +appliedenergistics2:facade:0, Cable Facade - Block of Certus Quartz +appliedenergistics2:facade:0, Cable Facade - Block of Rubber +appliedenergistics2:facade:0, Cable Facade - Block of Aluminium +appliedenergistics2:facade:0, Cable Facade - Block of Americium +appliedenergistics2:facade:0, Cable Facade - Block of Antimony +appliedenergistics2:facade:0, Cable Facade - Block of Berkelium +appliedenergistics2:facade:0, Cable Facade - Block of Beryllium +appliedenergistics2:facade:0, Cable Facade - Block of Bismuth +appliedenergistics2:facade:0, Cable Facade - Block of Caesium appliedenergistics2:facade:0, Cable Facade - Block of Yttrium Barium Cuprate appliedenergistics2:facade:0, Cable Facade - Block of Quartzite +appliedenergistics2:facade:0, Cable Facade - Block of Graphite appliedenergistics2:facade:0, Cable Facade - Block of Graphene appliedenergistics2:facade:0, Cable Facade - Block of Osmiridium appliedenergistics2:facade:0, Cable Facade - Block of Gallium Arsenide -appliedenergistics2:facade:0, Cable Facade - Block of Californium -appliedenergistics2:facade:0, Cable Facade - Block of Chrome -appliedenergistics2:facade:0, Cable Facade - Block of Cobalt -appliedenergistics2:facade:0, Cable Facade - Block of Copper -appliedenergistics2:facade:0, Cable Facade - Block of Curium -appliedenergistics2:facade:0, Cable Facade - Block of Darmstadtium -appliedenergistics2:facade:0, Cable Facade - Block of Einsteinium -appliedenergistics2:facade:0, Cable Facade - Block of Silicone Rubber -appliedenergistics2:facade:0, Cable Facade - Block of Styrene-Butadiene Rubber -appliedenergistics2:facade:0, Cable Facade - Block of Fiber-Reinforced Epoxy Resin -appliedenergistics2:facade:0, Cable Facade - Block of Polyvinyl Chloride (PVC) appliedenergistics2:facade:0, Cable Facade - Block of Red Garnet appliedenergistics2:facade:0, Cable Facade - Block of Yellow Garnet appliedenergistics2:facade:0, Cable Facade - Block of Monazite -appliedenergistics2:facade:0, Cable Facade - Block of Platinum -appliedenergistics2:facade:0, Cable Facade - Block of Plutonium 239 -appliedenergistics2:facade:0, Cable Facade - Block of Plutonium 241 -appliedenergistics2:facade:0, Cable Facade - Block of Rhodium -appliedenergistics2:facade:0, Cable Facade - Block of Ruthenium -appliedenergistics2:facade:0, Cable Facade - Block of Samarium +appliedenergistics2:facade:0, Cable Facade - Block of Olivine +appliedenergistics2:facade:0, Cable Facade - Block of Opal +appliedenergistics2:facade:0, Cable Facade - Block of Amethyst +appliedenergistics2:facade:0, Cable Facade - Block of Apatite +appliedenergistics2:facade:0, Cable Facade - Block of Black Steel +appliedenergistics2:facade:0, Cable Facade - Block of Damascus Steel +appliedenergistics2:facade:0, Cable Facade - Block of Tungstensteel +appliedenergistics2:facade:0, Cable Facade - Block of Cobalt Brass +appliedenergistics2:facade:0, Cable Facade - Block of Cupronickel +appliedenergistics2:facade:0, Cable Facade - Block of Electrum +appliedenergistics2:facade:0, Cable Facade - Block of Green Sapphire +appliedenergistics2:facade:0, Cable Facade - Block of Grossular +appliedenergistics2:facade:0, Cable Facade - Block of Rutile +appliedenergistics2:facade:0, Cable Facade - Block of Invar +appliedenergistics2:facade:0, Cable Facade - Block of Flint +appliedenergistics2:facade:0, Cable Facade - Block of Rhodium Plated Palladium +appliedenergistics2:facade:0, Cable Facade - Block of Pyrope +appliedenergistics2:facade:0, Cable Facade - Block of Rock Salt +appliedenergistics2:facade:0, Cable Facade - Block of Ruridit +appliedenergistics2:facade:0, Cable Facade - Block of Ruby +appliedenergistics2:facade:0, Cable Facade - Block of Salt +appliedenergistics2:facade:0, Cable Facade - Block of Sapphire +appliedenergistics2:facade:0, Cable Facade - Block of Sodalite +appliedenergistics2:facade:0, Cable Facade - Block of Coke +appliedenergistics2:facade:0, Cable Facade - Block of Silicon +appliedenergistics2:facade:0, Cable Facade - Block of Silver +appliedenergistics2:facade:0, Cable Facade - Block of Tantalum +appliedenergistics2:facade:0, Cable Facade - Block of Thorium appliedenergistics2:facade:0, Cable Facade - Block of Battery Alloy appliedenergistics2:facade:0, Cable Facade - Block of Blue Topaz appliedenergistics2:facade:0, Cable Facade - Block of Brass appliedenergistics2:facade:0, Cable Facade - Block of Bronze appliedenergistics2:facade:0, Cable Facade - Block of Charcoal appliedenergistics2:facade:0, Cable Facade - Block of Cinnabar -appliedenergistics2:facade:0, Cable Facade - Block of Malachite -appliedenergistics2:facade:0, Cable Facade - Block of Magnetic Iron -appliedenergistics2:facade:0, Cable Facade - Block of Tungstencarbide +appliedenergistics2:facade:0, Cable Facade - Block of Silicone Rubber +appliedenergistics2:facade:0, Cable Facade - Block of Styrene-Butadiene Rubber +appliedenergistics2:facade:0, Cable Facade - Block of Fiber-Reinforced Epoxy Resin +appliedenergistics2:facade:0, Cable Facade - Block of Polyvinyl Chloride (PVC) +appliedenergistics2:facade:0, Cable Facade - Block of Tin +appliedenergistics2:facade:0, Cable Facade - Block of Titanium +appliedenergistics2:facade:0, Cable Facade - Block of Tungsten +appliedenergistics2:facade:0, Cable Facade - Block of Uranium 238 +appliedenergistics2:facade:0, Cable Facade - Block of Uranium 235 +appliedenergistics2:facade:0, Cable Facade - Block of Vanadium +appliedenergistics2:facade:0, Cable Facade - Block of Yttrium +appliedenergistics2:facade:0, Cable Facade - Block of Zinc +appliedenergistics2:facade:0, Cable Facade - Block of Naquadah +appliedenergistics2:facade:0, Cable Facade - Block of Enriched Naquadah +appliedenergistics2:facade:0, Cable Facade - Block of Naquadria +appliedenergistics2:facade:0, Cable Facade - Block of Neutronium +appliedenergistics2:facade:0, Cable Facade - Block of Tantalum Carbide +appliedenergistics2:facade:0, Cable Facade - Block of Molybdenum Disilicide +appliedenergistics2:facade:0, Cable Facade - Block of HSLA Steel +appliedenergistics2:facade:0, Cable Facade - Block of Titanium Tungsten Carbide +appliedenergistics2:facade:0, Cable Facade - Block of Incoloy-MA956 +appliedenergistics2:facade:0, Cable Facade - Block of Almandine +appliedenergistics2:facade:0, Cable Facade - Block of Andradite +appliedenergistics2:facade:0, Cable Facade - Block of Annealed Copper +appliedenergistics2:facade:0, Cable Facade - Block of Tritanium +appliedenergistics2:facade:0, Cable Facade - Block of Duranium +appliedenergistics2:facade:0, Cable Facade - Block of Trinium +appliedenergistics2:facade:0, Cable Facade - Block of Nether Star appliedenergistics2:facade:0, Cable Facade - Block of Europium appliedenergistics2:facade:0, Cable Facade - Block of Gallium -appliedenergistics2:facade:0, Cable Facade - Block of Rubber +appliedenergistics2:facade:0, Cable Facade - Block of Indium Gallium Phosphide +appliedenergistics2:facade:0, Cable Facade - Block of Nickel Zinc Ferrite +appliedenergistics2:facade:0, Cable Facade - Block of Realgar +appliedenergistics2:facade:0, Cable Facade - Block of Indium +appliedenergistics2:facade:0, Cable Facade - Block of Iridium +appliedenergistics2:facade:0, Cable Facade - Block of Lead +appliedenergistics2:facade:0, Cable Facade - Block of Lutetium +appliedenergistics2:facade:0, Cable Facade - Block of Manganese +appliedenergistics2:facade:0, Cable Facade - Block of Endereye +appliedenergistics2:facade:0, Cable Facade - Block of Red Steel +appliedenergistics2:facade:0, Cable Facade - Block of Blue Steel appliedenergistics2:facade:0, Cable Facade - Block of Ruthenium Trinium Americium Neutronate -appliedenergistics2:facade:0, Cable Facade - Block of Certus Quartz -appliedenergistics2:facade:0, Cable Facade - Block of Nether Star -appliedenergistics2:facade:0, Cable Facade - Titanium Frame Box -appliedenergistics2:facade:0, Cable Facade - Tungsten Frame Box -appliedenergistics2:facade:0, Cable Facade - Neutronium Frame Box -appliedenergistics2:facade:0, Cable Facade - Tritanium Frame Box -appliedenergistics2:facade:0, Cable Facade - Invar Frame Box +appliedenergistics2:facade:0, Cable Facade - HSLA Steel Frame Box +appliedenergistics2:facade:0, Cable Facade - Incoloy-MA956 Frame Box +appliedenergistics2:facade:0, Cable Facade - Brass Frame Box +appliedenergistics2:facade:0, Cable Facade - Bronze Frame Box +appliedenergistics2:facade:0, Cable Facade - Blue Steel Frame Box appliedenergistics2:facade:0, Cable Facade - Watertight Steel Frame Box appliedenergistics2:facade:0, Cable Facade - Maraging Steel 300 Frame Box appliedenergistics2:facade:0, Cable Facade - Hastelloy-C276 Frame Box appliedenergistics2:facade:0, Cable Facade - Hastelloy-X Frame Box +appliedenergistics2:facade:0, Cable Facade - Tritanium Frame Box +appliedenergistics2:facade:0, Cable Facade - Microversium Frame Box +appliedenergistics2:facade:0, Cable Facade - Stainless Steel Frame Box +appliedenergistics2:facade:0, Cable Facade - Steel Frame Box appliedenergistics2:facade:0, Cable Facade - HSS-G Frame Box appliedenergistics2:facade:0, Cable Facade - HSS-E Frame Box appliedenergistics2:facade:0, Cable Facade - HSS-S Frame Box -appliedenergistics2:facade:0, Cable Facade - Wood Frame Box -appliedenergistics2:facade:0, Cable Facade - Tungstencarbide Frame Box -appliedenergistics2:facade:0, Cable Facade - Stainless Steel Frame Box -appliedenergistics2:facade:0, Cable Facade - Steel Frame Box -appliedenergistics2:facade:0, Cable Facade - Blue Steel Frame Box -appliedenergistics2:facade:0, Cable Facade - Polytetrafluoroethylene (PTFE) Frame Box -appliedenergistics2:facade:0, Cable Facade - Microversium Frame Box -appliedenergistics2:facade:0, Cable Facade - Treated Wood Frame Box -appliedenergistics2:facade:0, Cable Facade - Europium Frame Box -appliedenergistics2:facade:0, Cable Facade - Dark Steel Frame Box -appliedenergistics2:facade:0, Cable Facade - Brass Frame Box -appliedenergistics2:facade:0, Cable Facade - Bronze Frame Box -appliedenergistics2:facade:0, Cable Facade - Naquadah Alloy Frame Box appliedenergistics2:facade:0, Cable Facade - Tungstensteel Frame Box -appliedenergistics2:facade:0, Cable Facade - HSLA Steel Frame Box -appliedenergistics2:facade:0, Cable Facade - Incoloy-MA956 Frame Box +appliedenergistics2:facade:0, Cable Facade - Polytetrafluoroethylene (PTFE) Frame Box +appliedenergistics2:facade:0, Cable Facade - Wood Frame Box +appliedenergistics2:facade:0, Cable Facade - Invar Frame Box +appliedenergistics2:facade:0, Cable Facade - Titanium Frame Box +appliedenergistics2:facade:0, Cable Facade - Tungsten Frame Box +appliedenergistics2:facade:0, Cable Facade - Neutronium Frame Box +appliedenergistics2:facade:0, Cable Facade - Naquadah Alloy Frame Box +appliedenergistics2:facade:0, Cable Facade - Tungstencarbide Frame Box +appliedenergistics2:facade:0, Cable Facade - Dark Steel Frame Box appliedenergistics2:facade:0, Cable Facade - Aluminium Frame Box +appliedenergistics2:facade:0, Cable Facade - Europium Frame Box +appliedenergistics2:facade:0, Cable Facade - Treated Wood Frame Box appliedenergistics2:facade:0, Cable Facade - Crushing Wheels appliedenergistics2:facade:0, Cable Facade - Slicing Blades appliedenergistics2:facade:0, Cable Facade - Electrolytic Cell @@ -10282,12 +10282,15 @@ gregtech:machine:1022, Fusion Reactor Computer Mark 3 gregtech:machine:1023, Large Chemical Reactor gregtech:machine:1024, Steam Oven gregtech:machine:1025, Steam Grinder -gregtech:machine:1026, Basic Large Miner -gregtech:machine:1027, Advanced Large Miner -gregtech:machine:1028, Advanced Large Miner II +gregtech:machine:1026, Basic Ore Drilling Plant +gregtech:machine:1027, Advanced Ore Drilling Plant +gregtech:machine:1028, Advanced Ore Drilling Plant II gregtech:machine:1029, Central Monitor gregtech:machine:1030, Processing Array gregtech:machine:1031, Advanced Processing Array +gregtech:machine:1032, Basic Fluid Drilling Rig +gregtech:machine:1033, Advanced Fluid Drilling Rig +gregtech:machine:1034, Advanced Fluid Drilling Rig II gregtech:machine:1150, ULV Input Bus gregtech:machine:1151, LV Input Bus gregtech:machine:1152, MV Input Bus @@ -11193,108 +11196,142 @@ gregtech:fluid_pipe_nonuple:396, Nonuple Tungstencarbide Fluid Pipe gregtech:fluid_pipe_nonuple:2013, Nonuple Tungstensteel Fluid Pipe gregtech:fluid_pipe_nonuple:2036, Nonuple Vanadiumsteel Fluid Pipe gregtech:fluid_pipe_nonuple:335, Nonuple Wrought Iron Fluid Pipe -gregtech:item_pipe_small:331, Small Ultimet Item Pipe -gregtech:item_pipe_small:344, Small Osmiridium Item Pipe gregtech:item_pipe_small:112, Small Tin Item Pipe +gregtech:item_pipe_small:3, Small Americium Item Pipe +gregtech:item_pipe_small:80, Small Platinum Item Pipe +gregtech:item_pipe_small:344, Small Osmiridium Item Pipe +gregtech:item_pipe_small:1007, Small Polyvinyl Chloride (PVC) Item Pipe gregtech:item_pipe_small:75, Small Osmium Item Pipe -gregtech:item_pipe_small:301, Small Rose Gold Item Pipe +gregtech:item_pipe_small:274, Small Cupronickel Item Pipe +gregtech:item_pipe_small:300, Small Sterling Silver Item Pipe +gregtech:item_pipe_small:302, Small Black Bronze Item Pipe +gregtech:item_pipe_small:69, Small Nickel Item Pipe gregtech:item_pipe_small:2014, Small Cobalt Brass Item Pipe +gregtech:item_pipe_small:301, Small Rose Gold Item Pipe +gregtech:item_pipe_small:331, Small Ultimet Item Pipe gregtech:item_pipe_small:277, Small Electrum Item Pipe gregtech:item_pipe_small:259, Small Brass Item Pipe -gregtech:item_pipe_small:69, Small Nickel Item Pipe -gregtech:item_pipe_small:300, Small Sterling Silver Item Pipe -gregtech:item_pipe_small:80, Small Platinum Item Pipe -gregtech:item_pipe_small:23, Small Cobalt Item Pipe -gregtech:item_pipe_small:302, Small Black Bronze Item Pipe -gregtech:item_pipe_small:3, Small Americium Item Pipe gregtech:item_pipe_small:290, Small Magnalium Item Pipe -gregtech:item_pipe_small:274, Small Cupronickel Item Pipe -gregtech:item_pipe_small:1007, Small Polyvinyl Chloride (PVC) Item Pipe -gregtech:item_pipe_normal:331, Ultimet Item Pipe -gregtech:item_pipe_normal:344, Osmiridium Item Pipe +gregtech:item_pipe_small:23, Small Cobalt Item Pipe gregtech:item_pipe_normal:112, Tin Item Pipe +gregtech:item_pipe_normal:3, Americium Item Pipe +gregtech:item_pipe_normal:80, Platinum Item Pipe +gregtech:item_pipe_normal:344, Osmiridium Item Pipe +gregtech:item_pipe_normal:1007, Polyvinyl Chloride (PVC) Item Pipe gregtech:item_pipe_normal:75, Osmium Item Pipe -gregtech:item_pipe_normal:301, Rose Gold Item Pipe +gregtech:item_pipe_normal:274, Cupronickel Item Pipe +gregtech:item_pipe_normal:300, Sterling Silver Item Pipe +gregtech:item_pipe_normal:302, Black Bronze Item Pipe +gregtech:item_pipe_normal:69, Nickel Item Pipe gregtech:item_pipe_normal:2014, Cobalt Brass Item Pipe +gregtech:item_pipe_normal:301, Rose Gold Item Pipe +gregtech:item_pipe_normal:331, Ultimet Item Pipe gregtech:item_pipe_normal:277, Electrum Item Pipe gregtech:item_pipe_normal:259, Brass Item Pipe -gregtech:item_pipe_normal:69, Nickel Item Pipe -gregtech:item_pipe_normal:300, Sterling Silver Item Pipe -gregtech:item_pipe_normal:80, Platinum Item Pipe -gregtech:item_pipe_normal:23, Cobalt Item Pipe -gregtech:item_pipe_normal:302, Black Bronze Item Pipe -gregtech:item_pipe_normal:3, Americium Item Pipe gregtech:item_pipe_normal:290, Magnalium Item Pipe -gregtech:item_pipe_normal:274, Cupronickel Item Pipe -gregtech:item_pipe_normal:1007, Polyvinyl Chloride (PVC) Item Pipe -gregtech:item_pipe_large:331, Large Ultimet Item Pipe -gregtech:item_pipe_large:344, Large Osmiridium Item Pipe +gregtech:item_pipe_normal:23, Cobalt Item Pipe gregtech:item_pipe_large:112, Large Tin Item Pipe +gregtech:item_pipe_large:3, Large Americium Item Pipe +gregtech:item_pipe_large:80, Large Platinum Item Pipe +gregtech:item_pipe_large:344, Large Osmiridium Item Pipe +gregtech:item_pipe_large:1007, Large Polyvinyl Chloride (PVC) Item Pipe gregtech:item_pipe_large:75, Large Osmium Item Pipe -gregtech:item_pipe_large:301, Large Rose Gold Item Pipe +gregtech:item_pipe_large:274, Large Cupronickel Item Pipe +gregtech:item_pipe_large:300, Large Sterling Silver Item Pipe +gregtech:item_pipe_large:302, Large Black Bronze Item Pipe +gregtech:item_pipe_large:69, Large Nickel Item Pipe gregtech:item_pipe_large:2014, Large Cobalt Brass Item Pipe +gregtech:item_pipe_large:301, Large Rose Gold Item Pipe +gregtech:item_pipe_large:331, Large Ultimet Item Pipe gregtech:item_pipe_large:277, Large Electrum Item Pipe gregtech:item_pipe_large:259, Large Brass Item Pipe -gregtech:item_pipe_large:69, Large Nickel Item Pipe -gregtech:item_pipe_large:300, Large Sterling Silver Item Pipe -gregtech:item_pipe_large:80, Large Platinum Item Pipe -gregtech:item_pipe_large:23, Large Cobalt Item Pipe -gregtech:item_pipe_large:302, Large Black Bronze Item Pipe -gregtech:item_pipe_large:3, Large Americium Item Pipe gregtech:item_pipe_large:290, Large Magnalium Item Pipe -gregtech:item_pipe_large:274, Large Cupronickel Item Pipe -gregtech:item_pipe_large:1007, Large Polyvinyl Chloride (PVC) Item Pipe -gregtech:item_pipe_small_restrictive:331, Small Restrictive Ultimet Item Pipe -gregtech:item_pipe_small_restrictive:344, Small Restrictive Osmiridium Item Pipe +gregtech:item_pipe_large:23, Large Cobalt Item Pipe +gregtech:item_pipe_huge:112, Huge Tin Item Pipe +gregtech:item_pipe_huge:3, Huge Americium Item Pipe +gregtech:item_pipe_huge:80, Huge Platinum Item Pipe +gregtech:item_pipe_huge:344, Huge Osmiridium Item Pipe +gregtech:item_pipe_huge:1007, Huge Polyvinyl Chloride (PVC) Item Pipe +gregtech:item_pipe_huge:75, Huge Osmium Item Pipe +gregtech:item_pipe_huge:274, Huge Cupronickel Item Pipe +gregtech:item_pipe_huge:300, Huge Sterling Silver Item Pipe +gregtech:item_pipe_huge:302, Huge Black Bronze Item Pipe +gregtech:item_pipe_huge:69, Huge Nickel Item Pipe +gregtech:item_pipe_huge:2014, Huge Cobalt Brass Item Pipe +gregtech:item_pipe_huge:301, Huge Rose Gold Item Pipe +gregtech:item_pipe_huge:331, Huge Ultimet Item Pipe +gregtech:item_pipe_huge:277, Huge Electrum Item Pipe +gregtech:item_pipe_huge:259, Huge Brass Item Pipe +gregtech:item_pipe_huge:290, Huge Magnalium Item Pipe +gregtech:item_pipe_huge:23, Huge Cobalt Item Pipe gregtech:item_pipe_small_restrictive:112, Small Restrictive Tin Item Pipe +gregtech:item_pipe_small_restrictive:3, Small Restrictive Americium Item Pipe +gregtech:item_pipe_small_restrictive:80, Small Restrictive Platinum Item Pipe +gregtech:item_pipe_small_restrictive:344, Small Restrictive Osmiridium Item Pipe +gregtech:item_pipe_small_restrictive:1007, Small Restrictive Polyvinyl Chloride (PVC) Item Pipe gregtech:item_pipe_small_restrictive:75, Small Restrictive Osmium Item Pipe -gregtech:item_pipe_small_restrictive:301, Small Restrictive Rose Gold Item Pipe +gregtech:item_pipe_small_restrictive:274, Small Restrictive Cupronickel Item Pipe +gregtech:item_pipe_small_restrictive:300, Small Restrictive Sterling Silver Item Pipe +gregtech:item_pipe_small_restrictive:302, Small Restrictive Black Bronze Item Pipe +gregtech:item_pipe_small_restrictive:69, Small Restrictive Nickel Item Pipe gregtech:item_pipe_small_restrictive:2014, Small Restrictive Cobalt Brass Item Pipe +gregtech:item_pipe_small_restrictive:301, Small Restrictive Rose Gold Item Pipe +gregtech:item_pipe_small_restrictive:331, Small Restrictive Ultimet Item Pipe gregtech:item_pipe_small_restrictive:277, Small Restrictive Electrum Item Pipe gregtech:item_pipe_small_restrictive:259, Small Restrictive Brass Item Pipe -gregtech:item_pipe_small_restrictive:69, Small Restrictive Nickel Item Pipe -gregtech:item_pipe_small_restrictive:300, Small Restrictive Sterling Silver Item Pipe -gregtech:item_pipe_small_restrictive:80, Small Restrictive Platinum Item Pipe -gregtech:item_pipe_small_restrictive:23, Small Restrictive Cobalt Item Pipe -gregtech:item_pipe_small_restrictive:302, Small Restrictive Black Bronze Item Pipe -gregtech:item_pipe_small_restrictive:3, Small Restrictive Americium Item Pipe gregtech:item_pipe_small_restrictive:290, Small Restrictive Magnalium Item Pipe -gregtech:item_pipe_small_restrictive:274, Small Restrictive Cupronickel Item Pipe -gregtech:item_pipe_small_restrictive:1007, Small Restrictive Polyvinyl Chloride (PVC) Item Pipe -gregtech:item_pipe_normal_restrictive:331, Restrictive Ultimet Item Pipe -gregtech:item_pipe_normal_restrictive:344, Restrictive Osmiridium Item Pipe +gregtech:item_pipe_small_restrictive:23, Small Restrictive Cobalt Item Pipe gregtech:item_pipe_normal_restrictive:112, Restrictive Tin Item Pipe +gregtech:item_pipe_normal_restrictive:3, Restrictive Americium Item Pipe +gregtech:item_pipe_normal_restrictive:80, Restrictive Platinum Item Pipe +gregtech:item_pipe_normal_restrictive:344, Restrictive Osmiridium Item Pipe +gregtech:item_pipe_normal_restrictive:1007, Restrictive Polyvinyl Chloride (PVC) Item Pipe gregtech:item_pipe_normal_restrictive:75, Restrictive Osmium Item Pipe -gregtech:item_pipe_normal_restrictive:301, Restrictive Rose Gold Item Pipe +gregtech:item_pipe_normal_restrictive:274, Restrictive Cupronickel Item Pipe +gregtech:item_pipe_normal_restrictive:300, Restrictive Sterling Silver Item Pipe +gregtech:item_pipe_normal_restrictive:302, Restrictive Black Bronze Item Pipe +gregtech:item_pipe_normal_restrictive:69, Restrictive Nickel Item Pipe gregtech:item_pipe_normal_restrictive:2014, Restrictive Cobalt Brass Item Pipe +gregtech:item_pipe_normal_restrictive:301, Restrictive Rose Gold Item Pipe +gregtech:item_pipe_normal_restrictive:331, Restrictive Ultimet Item Pipe gregtech:item_pipe_normal_restrictive:277, Restrictive Electrum Item Pipe gregtech:item_pipe_normal_restrictive:259, Restrictive Brass Item Pipe -gregtech:item_pipe_normal_restrictive:69, Restrictive Nickel Item Pipe -gregtech:item_pipe_normal_restrictive:300, Restrictive Sterling Silver Item Pipe -gregtech:item_pipe_normal_restrictive:80, Restrictive Platinum Item Pipe -gregtech:item_pipe_normal_restrictive:23, Restrictive Cobalt Item Pipe -gregtech:item_pipe_normal_restrictive:302, Restrictive Black Bronze Item Pipe -gregtech:item_pipe_normal_restrictive:3, Restrictive Americium Item Pipe gregtech:item_pipe_normal_restrictive:290, Restrictive Magnalium Item Pipe -gregtech:item_pipe_normal_restrictive:274, Restrictive Cupronickel Item Pipe -gregtech:item_pipe_normal_restrictive:1007, Restrictive Polyvinyl Chloride (PVC) Item Pipe -gregtech:item_pipe_large_restrictive:331, Large Restrictive Ultimet Item Pipe -gregtech:item_pipe_large_restrictive:344, Large Restrictive Osmiridium Item Pipe +gregtech:item_pipe_normal_restrictive:23, Restrictive Cobalt Item Pipe gregtech:item_pipe_large_restrictive:112, Large Restrictive Tin Item Pipe +gregtech:item_pipe_large_restrictive:3, Large Restrictive Americium Item Pipe +gregtech:item_pipe_large_restrictive:80, Large Restrictive Platinum Item Pipe +gregtech:item_pipe_large_restrictive:344, Large Restrictive Osmiridium Item Pipe +gregtech:item_pipe_large_restrictive:1007, Large Restrictive Polyvinyl Chloride (PVC) Item Pipe gregtech:item_pipe_large_restrictive:75, Large Restrictive Osmium Item Pipe -gregtech:item_pipe_large_restrictive:301, Large Restrictive Rose Gold Item Pipe +gregtech:item_pipe_large_restrictive:274, Large Restrictive Cupronickel Item Pipe +gregtech:item_pipe_large_restrictive:300, Large Restrictive Sterling Silver Item Pipe +gregtech:item_pipe_large_restrictive:302, Large Restrictive Black Bronze Item Pipe +gregtech:item_pipe_large_restrictive:69, Large Restrictive Nickel Item Pipe gregtech:item_pipe_large_restrictive:2014, Large Restrictive Cobalt Brass Item Pipe +gregtech:item_pipe_large_restrictive:301, Large Restrictive Rose Gold Item Pipe +gregtech:item_pipe_large_restrictive:331, Large Restrictive Ultimet Item Pipe gregtech:item_pipe_large_restrictive:277, Large Restrictive Electrum Item Pipe gregtech:item_pipe_large_restrictive:259, Large Restrictive Brass Item Pipe -gregtech:item_pipe_large_restrictive:69, Large Restrictive Nickel Item Pipe -gregtech:item_pipe_large_restrictive:300, Large Restrictive Sterling Silver Item Pipe -gregtech:item_pipe_large_restrictive:80, Large Restrictive Platinum Item Pipe -gregtech:item_pipe_large_restrictive:23, Large Restrictive Cobalt Item Pipe -gregtech:item_pipe_large_restrictive:302, Large Restrictive Black Bronze Item Pipe -gregtech:item_pipe_large_restrictive:3, Large Restrictive Americium Item Pipe gregtech:item_pipe_large_restrictive:290, Large Restrictive Magnalium Item Pipe -gregtech:item_pipe_large_restrictive:274, Large Restrictive Cupronickel Item Pipe -gregtech:item_pipe_large_restrictive:1007, Large Restrictive Polyvinyl Chloride (PVC) Item Pipe +gregtech:item_pipe_large_restrictive:23, Large Restrictive Cobalt Item Pipe +gregtech:item_pipe_huge_restrictive:112, Huge Restrictive Tin Item Pipe +gregtech:item_pipe_huge_restrictive:3, Huge Restrictive Americium Item Pipe +gregtech:item_pipe_huge_restrictive:80, Huge Restrictive Platinum Item Pipe +gregtech:item_pipe_huge_restrictive:344, Huge Restrictive Osmiridium Item Pipe +gregtech:item_pipe_huge_restrictive:1007, Huge Restrictive Polyvinyl Chloride (PVC) Item Pipe +gregtech:item_pipe_huge_restrictive:75, Huge Restrictive Osmium Item Pipe +gregtech:item_pipe_huge_restrictive:274, Huge Restrictive Cupronickel Item Pipe +gregtech:item_pipe_huge_restrictive:300, Huge Restrictive Sterling Silver Item Pipe +gregtech:item_pipe_huge_restrictive:302, Huge Restrictive Black Bronze Item Pipe +gregtech:item_pipe_huge_restrictive:69, Huge Restrictive Nickel Item Pipe +gregtech:item_pipe_huge_restrictive:2014, Huge Restrictive Cobalt Brass Item Pipe +gregtech:item_pipe_huge_restrictive:301, Huge Restrictive Rose Gold Item Pipe +gregtech:item_pipe_huge_restrictive:331, Huge Restrictive Ultimet Item Pipe +gregtech:item_pipe_huge_restrictive:277, Huge Restrictive Electrum Item Pipe +gregtech:item_pipe_huge_restrictive:259, Huge Restrictive Brass Item Pipe +gregtech:item_pipe_huge_restrictive:290, Huge Restrictive Magnalium Item Pipe +gregtech:item_pipe_huge_restrictive:23, Huge Restrictive Cobalt Item Pipe gregtech:hermetic_casing:0, Hermetic Casing I gregtech:hermetic_casing:1, Hermetic Casing II gregtech:hermetic_casing:2, Hermetic Casing III @@ -11469,6 +11506,53 @@ gregtech:planks:1, Treated Wood Planks gregtech:rubber_log, Rubber Wood gregtech:rubber_leaves, Rubber Tree Leaves gregtech:rubber_sapling, Rubber Tree Sapling +gregtech:meta_block_compressed_5:0, Block of Platinum +gregtech:meta_block_compressed_5:1, Block of Plutonium 239 +gregtech:meta_block_compressed_5:2, Block of Plutonium 241 +gregtech:meta_block_compressed_5:10, Block of Rhodium +gregtech:meta_block_compressed_5:13, Block of Ruthenium +gregtech:meta_block_compressed_5:15, Block of Samarium +gregtech:meta_block_compressed_2001:1, Block of Lumium +gregtech:meta_block_compressed_2001:2, Block of Enderium +gregtech:meta_block_compressed_2001:3, Block of Fluxed Electrum +gregtech:meta_block_compressed_2001:5, Block of Mana Infused +gregtech:meta_block_compressed_2001:6, Block of Knightslime +gregtech:meta_block_compressed_2001:7, Block of Crystal Matrix +gregtech:meta_block_compressed_2001:8, Block of Soularium +gregtech:meta_block_compressed_2001:9, Block of End Steel +gregtech:meta_block_compressed_2001:10, Block of Infinity +gregtech:meta_block_compressed_2001:11, Block of Microversium +gregtech:meta_block_compressed_2001:12, Block of Draconic Superconductor +gregtech:meta_block_compressed_187:8, Block of Stellite-100 +gregtech:meta_block_compressed_187:9, Block of Watertight Steel +gregtech:meta_block_compressed_187:10, Block of Maraging Steel 300 +gregtech:meta_block_compressed_187:11, Block of Hastelloy-C276 +gregtech:meta_block_compressed_187:12, Block of Hastelloy-X +gregtech:meta_block_compressed_187:13, Block of Trinaquadalloy +gregtech:meta_block_compressed_187:14, Block of Zeron-100 +gregtech:meta_block_compressed_187:15, Block of Titanium Carbide +gregtech:meta_block_compressed_1:1, Block of Californium +gregtech:meta_block_compressed_1:6, Block of Chrome +gregtech:meta_block_compressed_1:7, Block of Cobalt +gregtech:meta_block_compressed_1:9, Block of Copper +gregtech:meta_block_compressed_1:10, Block of Curium +gregtech:meta_block_compressed_1:11, Block of Darmstadtium +gregtech:meta_block_compressed_1:15, Block of Einsteinium +gregtech:meta_block_compressed_24:1, Block of Malachite +gregtech:meta_block_compressed_24:11, Block of Magnetic Iron +gregtech:meta_block_compressed_24:12, Block of Tungstencarbide +gregtech:meta_block_compressed_4:0, Block of Molybdenum +gregtech:meta_block_compressed_4:2, Block of Neodymium +gregtech:meta_block_compressed_4:4, Block of Neptunium +gregtech:meta_block_compressed_4:5, Block of Nickel +gregtech:meta_block_compressed_4:7, Block of Niobium +gregtech:meta_block_compressed_4:11, Block of Osmium +gregtech:meta_block_compressed_4:13, Block of Palladium +gregtech:meta_block_compressed_157:4, Block of HSS-G +gregtech:meta_block_compressed_157:5, Block of Red Alloy +gregtech:meta_block_compressed_157:7, Block of HSS-E +gregtech:meta_block_compressed_157:8, Block of HSS-S +gregtech:meta_block_compressed_157:15, Block of Blue Alloy gregtech:meta_block_compressed_18:0, Block of Kanthal gregtech:meta_block_compressed_18:1, Block of Lazurite gregtech:meta_block_compressed_18:2, Block of Magnalium @@ -11479,18 +11563,6 @@ gregtech:meta_block_compressed_18:12, Block of Sterling Silver gregtech:meta_block_compressed_18:13, Block of Rose Gold gregtech:meta_block_compressed_18:14, Block of Black Bronze gregtech:meta_block_compressed_18:15, Block of Bismuth Bronze -gregtech:meta_block_compressed_7:0, Block of Tin -gregtech:meta_block_compressed_7:1, Block of Titanium -gregtech:meta_block_compressed_7:3, Block of Tungsten -gregtech:meta_block_compressed_7:4, Block of Uranium 238 -gregtech:meta_block_compressed_7:5, Block of Uranium 235 -gregtech:meta_block_compressed_7:6, Block of Vanadium -gregtech:meta_block_compressed_7:9, Block of Yttrium -gregtech:meta_block_compressed_7:10, Block of Zinc -gregtech:meta_block_compressed_7:12, Block of Naquadah -gregtech:meta_block_compressed_7:13, Block of Enriched Naquadah -gregtech:meta_block_compressed_7:14, Block of Naquadria -gregtech:meta_block_compressed_7:15, Block of Neutronium gregtech:meta_block_compressed_26:0, Block of Enderpearl gregtech:meta_block_compressed_26:2, Block of Magnetic Neodymium gregtech:meta_block_compressed_26:7, Block of Magnetic Samarium @@ -11502,37 +11574,13 @@ gregtech:meta_block_compressed_26:12, Block of Samarium Iron Arsenic Oxide gregtech:meta_block_compressed_26:13, Block of Indium Tin Barium Titanium Cuprate gregtech:meta_block_compressed_26:14, Block of Uranium Rhodium Dinaquadide gregtech:meta_block_compressed_26:15, Block of Enriched Naquadah Trinium Europium Duranide -gregtech:meta_block_compressed_19:4, Block of Pyrope -gregtech:meta_block_compressed_19:5, Block of Rock Salt -gregtech:meta_block_compressed_19:6, Block of Ruridit -gregtech:meta_block_compressed_19:7, Block of Ruby -gregtech:meta_block_compressed_19:8, Block of Salt -gregtech:meta_block_compressed_19:10, Block of Sapphire -gregtech:meta_block_compressed_19:12, Block of Sodalite -gregtech:meta_block_compressed_19:15, Block of Coke -gregtech:meta_block_compressed_4:0, Block of Molybdenum -gregtech:meta_block_compressed_4:2, Block of Neodymium -gregtech:meta_block_compressed_4:4, Block of Neptunium -gregtech:meta_block_compressed_4:5, Block of Nickel -gregtech:meta_block_compressed_4:7, Block of Niobium -gregtech:meta_block_compressed_4:11, Block of Osmium -gregtech:meta_block_compressed_4:13, Block of Palladium -gregtech:meta_block_compressed_125:4, Block of Olivine -gregtech:meta_block_compressed_125:5, Block of Opal -gregtech:meta_block_compressed_125:6, Block of Amethyst -gregtech:meta_block_compressed_125:10, Block of Apatite -gregtech:meta_block_compressed_125:11, Block of Black Steel -gregtech:meta_block_compressed_125:12, Block of Damascus Steel -gregtech:meta_block_compressed_125:13, Block of Tungstensteel -gregtech:meta_block_compressed_125:14, Block of Cobalt Brass -gregtech:meta_block_compressed_187:8, Block of Stellite-100 -gregtech:meta_block_compressed_187:9, Block of Watertight Steel -gregtech:meta_block_compressed_187:10, Block of Maraging Steel 300 -gregtech:meta_block_compressed_187:11, Block of Hastelloy-C276 -gregtech:meta_block_compressed_187:12, Block of Hastelloy-X -gregtech:meta_block_compressed_187:13, Block of Trinaquadalloy -gregtech:meta_block_compressed_187:14, Block of Zeron-100 -gregtech:meta_block_compressed_187:15, Block of Titanium Carbide +gregtech:meta_block_compressed_63:0, Block of Polyphenylene Sulfide +gregtech:meta_block_compressed_63:2, Block of Polybenzimidazole (PBI) +gregtech:meta_block_compressed_63:4, Block of Polyethylene (PE) +gregtech:meta_block_compressed_63:5, Block of Epoxy Resin +gregtech:meta_block_compressed_63:7, Block of Polycaprolactam +gregtech:meta_block_compressed_63:8, Block of Polytetrafluoroethylene (PTFE) +gregtech:meta_block_compressed_63:9, Block of Sugar gregtech:meta_block_compressed_2000:0, Block of Fluix gregtech:meta_block_compressed_2000:1, Block of Draconium gregtech:meta_block_compressed_2000:2, Block of Awakened Draconium @@ -11546,75 +11594,11 @@ gregtech:meta_block_compressed_2000:12, Block of Energetic Alloy gregtech:meta_block_compressed_2000:13, Block of Vibrant Alloy gregtech:meta_block_compressed_2000:14, Block of Pulsating Iron gregtech:meta_block_compressed_2000:15, Block of Electrical Steel -gregtech:meta_block_compressed_22:2, Block of Indium Gallium Phosphide -gregtech:meta_block_compressed_22:3, Block of Nickel Zinc Ferrite -gregtech:meta_block_compressed_22:13, Block of Realgar -gregtech:meta_block_compressed_0:2, Block of Aluminium -gregtech:meta_block_compressed_0:3, Block of Americium -gregtech:meta_block_compressed_0:4, Block of Antimony -gregtech:meta_block_compressed_0:9, Block of Berkelium -gregtech:meta_block_compressed_0:10, Block of Beryllium -gregtech:meta_block_compressed_0:11, Block of Bismuth -gregtech:meta_block_compressed_0:15, Block of Caesium -gregtech:meta_block_compressed_63:0, Block of Polyphenylene Sulfide -gregtech:meta_block_compressed_63:2, Block of Polybenzimidazole (PBI) -gregtech:meta_block_compressed_63:4, Block of Polyethylene (PE) -gregtech:meta_block_compressed_63:5, Block of Epoxy Resin -gregtech:meta_block_compressed_63:7, Block of Polycaprolactam -gregtech:meta_block_compressed_63:8, Block of Polytetrafluoroethylene (PTFE) -gregtech:meta_block_compressed_63:9, Block of Sugar -gregtech:meta_block_compressed_128:1, Block of Flint -gregtech:meta_block_compressed_128:14, Block of Rhodium Plated Palladium gregtech:meta_block_compressed_127:3, Block of Magnetic Steel gregtech:meta_block_compressed_127:4, Block of Vanadiumsteel gregtech:meta_block_compressed_127:5, Block of Potin gregtech:meta_block_compressed_127:6, Block of Borosilicate Glass gregtech:meta_block_compressed_127:10, Block of Naquadah Alloy -gregtech:meta_block_compressed_188:0, Block of Tantalum Carbide -gregtech:meta_block_compressed_188:1, Block of Molybdenum Disilicide -gregtech:meta_block_compressed_188:12, Block of HSLA Steel -gregtech:meta_block_compressed_188:13, Block of Titanium Tungsten Carbide -gregtech:meta_block_compressed_188:14, Block of Incoloy-MA956 -gregtech:meta_block_compressed_157:4, Block of HSS-G -gregtech:meta_block_compressed_157:5, Block of Red Alloy -gregtech:meta_block_compressed_157:7, Block of HSS-E -gregtech:meta_block_compressed_157:8, Block of HSS-S -gregtech:meta_block_compressed_157:15, Block of Blue Alloy -gregtech:meta_block_compressed_15:10, Block of Almandine -gregtech:meta_block_compressed_15:11, Block of Andradite -gregtech:meta_block_compressed_15:12, Block of Annealed Copper -gregtech:meta_block_compressed_2001:1, Block of Lumium -gregtech:meta_block_compressed_2001:2, Block of Enderium -gregtech:meta_block_compressed_2001:3, Block of Fluxed Electrum -gregtech:meta_block_compressed_2001:5, Block of Mana Infused -gregtech:meta_block_compressed_2001:6, Block of Knightslime -gregtech:meta_block_compressed_2001:7, Block of Crystal Matrix -gregtech:meta_block_compressed_2001:8, Block of Soularium -gregtech:meta_block_compressed_2001:9, Block of End Steel -gregtech:meta_block_compressed_2001:10, Block of Infinity -gregtech:meta_block_compressed_2001:11, Block of Microversium -gregtech:meta_block_compressed_2001:12, Block of Draconic Superconductor -gregtech:meta_block_compressed_6:3, Block of Silicon -gregtech:meta_block_compressed_6:4, Block of Silver -gregtech:meta_block_compressed_6:8, Block of Tantalum -gregtech:meta_block_compressed_6:13, Block of Thorium -gregtech:meta_block_compressed_3:0, Block of Indium -gregtech:meta_block_compressed_3:2, Block of Iridium -gregtech:meta_block_compressed_3:7, Block of Lead -gregtech:meta_block_compressed_3:10, Block of Lutetium -gregtech:meta_block_compressed_3:13, Block of Manganese -gregtech:meta_block_compressed_156:12, Block of Endereye -gregtech:meta_block_compressed_156:14, Block of Red Steel -gregtech:meta_block_compressed_156:15, Block of Blue Steel -gregtech:meta_block_compressed_17:2, Block of Cupronickel -gregtech:meta_block_compressed_17:5, Block of Electrum -gregtech:meta_block_compressed_17:9, Block of Green Sapphire -gregtech:meta_block_compressed_17:10, Block of Grossular -gregtech:meta_block_compressed_17:13, Block of Rutile -gregtech:meta_block_compressed_17:15, Block of Invar -gregtech:meta_block_compressed_8:0, Block of Tritanium -gregtech:meta_block_compressed_8:1, Block of Duranium -gregtech:meta_block_compressed_8:2, Block of Trinium gregtech:meta_block_compressed_20:0, Block of Soldering Alloy gregtech:meta_block_compressed_20:1, Block of Spessartine gregtech:meta_block_compressed_20:3, Block of Stainless Steel @@ -11625,75 +11609,129 @@ gregtech:meta_block_compressed_20:11, Block of Ultimet gregtech:meta_block_compressed_20:13, Block of Uvarovite gregtech:meta_block_compressed_20:14, Block of Vanadium-Gallium gregtech:meta_block_compressed_20:15, Block of Wrought Iron +gregtech:meta_block_compressed_13:6, Block of Certus Quartz +gregtech:meta_block_compressed_66:12, Block of Rubber +gregtech:meta_block_compressed_0:2, Block of Aluminium +gregtech:meta_block_compressed_0:3, Block of Americium +gregtech:meta_block_compressed_0:4, Block of Antimony +gregtech:meta_block_compressed_0:9, Block of Berkelium +gregtech:meta_block_compressed_0:10, Block of Beryllium +gregtech:meta_block_compressed_0:11, Block of Bismuth +gregtech:meta_block_compressed_0:15, Block of Caesium gregtech:meta_block_compressed_21:2, Block of Yttrium Barium Cuprate gregtech:meta_block_compressed_21:4, Block of Quartzite +gregtech:meta_block_compressed_21:5, Block of Graphite gregtech:meta_block_compressed_21:6, Block of Graphene gregtech:meta_block_compressed_21:8, Block of Osmiridium gregtech:meta_block_compressed_21:15, Block of Gallium Arsenide -gregtech:meta_block_compressed_1:1, Block of Californium -gregtech:meta_block_compressed_1:6, Block of Chrome -gregtech:meta_block_compressed_1:7, Block of Cobalt -gregtech:meta_block_compressed_1:9, Block of Copper -gregtech:meta_block_compressed_1:10, Block of Curium -gregtech:meta_block_compressed_1:11, Block of Darmstadtium -gregtech:meta_block_compressed_1:15, Block of Einsteinium -gregtech:meta_block_compressed_62:8, Block of Silicone Rubber -gregtech:meta_block_compressed_62:12, Block of Styrene-Butadiene Rubber -gregtech:meta_block_compressed_62:14, Block of Fiber-Reinforced Epoxy Resin -gregtech:meta_block_compressed_62:15, Block of Polyvinyl Chloride (PVC) gregtech:meta_block_compressed_126:0, Block of Red Garnet gregtech:meta_block_compressed_126:1, Block of Yellow Garnet gregtech:meta_block_compressed_126:13, Block of Monazite -gregtech:meta_block_compressed_5:0, Block of Platinum -gregtech:meta_block_compressed_5:1, Block of Plutonium 239 -gregtech:meta_block_compressed_5:2, Block of Plutonium 241 -gregtech:meta_block_compressed_5:10, Block of Rhodium -gregtech:meta_block_compressed_5:13, Block of Ruthenium -gregtech:meta_block_compressed_5:15, Block of Samarium +gregtech:meta_block_compressed_125:4, Block of Olivine +gregtech:meta_block_compressed_125:5, Block of Opal +gregtech:meta_block_compressed_125:6, Block of Amethyst +gregtech:meta_block_compressed_125:10, Block of Apatite +gregtech:meta_block_compressed_125:11, Block of Black Steel +gregtech:meta_block_compressed_125:12, Block of Damascus Steel +gregtech:meta_block_compressed_125:13, Block of Tungstensteel +gregtech:meta_block_compressed_125:14, Block of Cobalt Brass +gregtech:meta_block_compressed_17:2, Block of Cupronickel +gregtech:meta_block_compressed_17:5, Block of Electrum +gregtech:meta_block_compressed_17:9, Block of Green Sapphire +gregtech:meta_block_compressed_17:10, Block of Grossular +gregtech:meta_block_compressed_17:13, Block of Rutile +gregtech:meta_block_compressed_17:15, Block of Invar +gregtech:meta_block_compressed_128:1, Block of Flint +gregtech:meta_block_compressed_128:14, Block of Rhodium Plated Palladium +gregtech:meta_block_compressed_19:4, Block of Pyrope +gregtech:meta_block_compressed_19:5, Block of Rock Salt +gregtech:meta_block_compressed_19:6, Block of Ruridit +gregtech:meta_block_compressed_19:7, Block of Ruby +gregtech:meta_block_compressed_19:8, Block of Salt +gregtech:meta_block_compressed_19:10, Block of Sapphire +gregtech:meta_block_compressed_19:12, Block of Sodalite +gregtech:meta_block_compressed_19:15, Block of Coke +gregtech:meta_block_compressed_6:3, Block of Silicon +gregtech:meta_block_compressed_6:4, Block of Silver +gregtech:meta_block_compressed_6:8, Block of Tantalum +gregtech:meta_block_compressed_6:13, Block of Thorium gregtech:meta_block_compressed_16:0, Block of Battery Alloy gregtech:meta_block_compressed_16:1, Block of Blue Topaz gregtech:meta_block_compressed_16:3, Block of Brass gregtech:meta_block_compressed_16:4, Block of Bronze gregtech:meta_block_compressed_16:10, Block of Charcoal gregtech:meta_block_compressed_16:12, Block of Cinnabar -gregtech:meta_block_compressed_24:1, Block of Malachite -gregtech:meta_block_compressed_24:11, Block of Magnetic Iron -gregtech:meta_block_compressed_24:12, Block of Tungstencarbide +gregtech:meta_block_compressed_62:8, Block of Silicone Rubber +gregtech:meta_block_compressed_62:12, Block of Styrene-Butadiene Rubber +gregtech:meta_block_compressed_62:14, Block of Fiber-Reinforced Epoxy Resin +gregtech:meta_block_compressed_62:15, Block of Polyvinyl Chloride (PVC) +gregtech:meta_block_compressed_7:0, Block of Tin +gregtech:meta_block_compressed_7:1, Block of Titanium +gregtech:meta_block_compressed_7:3, Block of Tungsten +gregtech:meta_block_compressed_7:4, Block of Uranium 238 +gregtech:meta_block_compressed_7:5, Block of Uranium 235 +gregtech:meta_block_compressed_7:6, Block of Vanadium +gregtech:meta_block_compressed_7:9, Block of Yttrium +gregtech:meta_block_compressed_7:10, Block of Zinc +gregtech:meta_block_compressed_7:12, Block of Naquadah +gregtech:meta_block_compressed_7:13, Block of Enriched Naquadah +gregtech:meta_block_compressed_7:14, Block of Naquadria +gregtech:meta_block_compressed_7:15, Block of Neutronium +gregtech:meta_block_compressed_188:0, Block of Tantalum Carbide +gregtech:meta_block_compressed_188:1, Block of Molybdenum Disilicide +gregtech:meta_block_compressed_188:12, Block of HSLA Steel +gregtech:meta_block_compressed_188:13, Block of Titanium Tungsten Carbide +gregtech:meta_block_compressed_188:14, Block of Incoloy-MA956 +gregtech:meta_block_compressed_15:10, Block of Almandine +gregtech:meta_block_compressed_15:11, Block of Andradite +gregtech:meta_block_compressed_15:12, Block of Annealed Copper +gregtech:meta_block_compressed_8:0, Block of Tritanium +gregtech:meta_block_compressed_8:1, Block of Duranium +gregtech:meta_block_compressed_8:2, Block of Trinium +gregtech:meta_block_compressed_100:2, Block of Nether Star gregtech:meta_block_compressed_2:1, Block of Europium gregtech:meta_block_compressed_2:7, Block of Gallium -gregtech:meta_block_compressed_66:12, Block of Rubber +gregtech:meta_block_compressed_22:2, Block of Indium Gallium Phosphide +gregtech:meta_block_compressed_22:3, Block of Nickel Zinc Ferrite +gregtech:meta_block_compressed_22:13, Block of Realgar +gregtech:meta_block_compressed_3:0, Block of Indium +gregtech:meta_block_compressed_3:2, Block of Iridium +gregtech:meta_block_compressed_3:7, Block of Lead +gregtech:meta_block_compressed_3:10, Block of Lutetium +gregtech:meta_block_compressed_3:13, Block of Manganese +gregtech:meta_block_compressed_156:12, Block of Endereye +gregtech:meta_block_compressed_156:14, Block of Red Steel +gregtech:meta_block_compressed_156:15, Block of Blue Steel gregtech:meta_block_compressed_27:0, Block of Ruthenium Trinium Americium Neutronate -gregtech:meta_block_compressed_13:6, Block of Certus Quartz -gregtech:meta_block_compressed_100:2, Block of Nether Star -gregtech:meta_block_frame_7:1, Titanium Frame Box -gregtech:meta_block_frame_7:3, Tungsten Frame Box -gregtech:meta_block_frame_7:15, Neutronium Frame Box -gregtech:meta_block_frame_8:0, Tritanium Frame Box -gregtech:meta_block_frame_17:15, Invar Frame Box +gregtech:meta_block_frame_188:12, HSLA Steel Frame Box +gregtech:meta_block_frame_188:14, Incoloy-MA956 Frame Box +gregtech:meta_block_frame_16:3, Brass Frame Box +gregtech:meta_block_frame_16:4, Bronze Frame Box +gregtech:meta_block_frame_156:15, Blue Steel Frame Box gregtech:meta_block_frame_187:9, Watertight Steel Frame Box gregtech:meta_block_frame_187:10, Maraging Steel 300 Frame Box gregtech:meta_block_frame_187:11, Hastelloy-C276 Frame Box gregtech:meta_block_frame_187:12, Hastelloy-X Frame Box +gregtech:meta_block_frame_8:0, Tritanium Frame Box +gregtech:meta_block_frame_2001:11, Microversium Frame Box +gregtech:meta_block_frame_20:3, Stainless Steel Frame Box +gregtech:meta_block_frame_20:4, Steel Frame Box gregtech:meta_block_frame_157:4, HSS-G Frame Box gregtech:meta_block_frame_157:7, HSS-E Frame Box gregtech:meta_block_frame_157:8, HSS-S Frame Box -gregtech:meta_block_frame_101:1, Wood Frame Box -gregtech:meta_block_frame_24:12, Tungstencarbide Frame Box -gregtech:meta_block_frame_20:3, Stainless Steel Frame Box -gregtech:meta_block_frame_20:4, Steel Frame Box -gregtech:meta_block_frame_156:15, Blue Steel Frame Box -gregtech:meta_block_frame_63:8, Polytetrafluoroethylene (PTFE) Frame Box -gregtech:meta_block_frame_2001:11, Microversium Frame Box -gregtech:meta_block_frame_103:0, Treated Wood Frame Box -gregtech:meta_block_frame_2:1, Europium Frame Box -gregtech:meta_block_frame_2000:3, Dark Steel Frame Box -gregtech:meta_block_frame_16:3, Brass Frame Box -gregtech:meta_block_frame_16:4, Bronze Frame Box -gregtech:meta_block_frame_127:10, Naquadah Alloy Frame Box gregtech:meta_block_frame_125:13, Tungstensteel Frame Box -gregtech:meta_block_frame_188:12, HSLA Steel Frame Box -gregtech:meta_block_frame_188:14, Incoloy-MA956 Frame Box +gregtech:meta_block_frame_63:8, Polytetrafluoroethylene (PTFE) Frame Box +gregtech:meta_block_frame_101:1, Wood Frame Box +gregtech:meta_block_frame_17:15, Invar Frame Box +gregtech:meta_block_frame_7:1, Titanium Frame Box +gregtech:meta_block_frame_7:3, Tungsten Frame Box +gregtech:meta_block_frame_7:15, Neutronium Frame Box +gregtech:meta_block_frame_127:10, Naquadah Alloy Frame Box +gregtech:meta_block_frame_24:12, Tungstencarbide Frame Box +gregtech:meta_block_frame_2000:3, Dark Steel Frame Box gregtech:meta_block_frame_0:2, Aluminium Frame Box +gregtech:meta_block_frame_2:1, Europium Frame Box +gregtech:meta_block_frame_103:0, Treated Wood Frame Box gcym:unique_casing:0, Crushing Wheels gcym:unique_casing:1, Slicing Blades gcym:unique_casing:2, Electrolytic Cell diff --git a/config/InvTweaks.cfg b/config/InvTweaks.cfg index a0e0694..fd9f61c 100644 --- a/config/InvTweaks.cfg +++ b/config/InvTweaks.cfg @@ -1,6 +1,6 @@ #Inventory Tweaks Configuration #(Regarding shortcuts, all key names can be found at: http://legacy.lwjgl.org/javadoc/org/lwjgl/input/Keyboard.html) -#Wed Jan 26 20:17:15 SGT 2022 +#Sat Jan 29 15:13:30 SGT 2022 enableMiddleClick=true showChestButtons=true enableSortingOnPickup=false diff --git a/config/betterquesting/DefaultQuests.json b/config/betterquesting/DefaultQuests.json index f2f9c41..05ac11b 100644 --- a/config/betterquesting/DefaultQuests.json +++ b/config/betterquesting/DefaultQuests.json @@ -271,7 +271,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Welcome to §5Nomifactory§f §2GTCEu Edition§r!\n\nThis pack is intended to be played in a §bLost Cities / Overworld dimension§f.\n\nIf you\u0027re playing with friends, don\u0027t forget to invite them to the §equestbook party§f.\n\n§fIf you wish to build your base in a skyblock world, place the §6Void World Cake§f down on the ground, and eat a slice to be sent to the void. Please note that you\u0027ll still need to return to the Lost Cities / Overworld dimension to mine, but you can freely build in complete safety in the §eVoid World§f.\n\nFeatures new to §2CEu§r will be highlighted in §2dark green (colour 2)§r.", + "desc:8": "Welcome to §5Nomifactory§f §2GTCEu Edition§r!\n\nThis pack is intended to be played in a §bLost Cities / Overworld dimension§f.\n\nIf you\u0027re playing with friends, don\u0027t forget to invite them to the §equestbook party§f.\n\n§fIf you wish to build your base in a skyblock world, place the §6Void World Cake§f down on the ground, and eat a slice to be sent to the void. Please note that you\u0027ll still need to return to the Lost Cities / Overworld dimension to mine, but you can freely build in complete safety in the §eVoid World§f.\n\nFeatures new to §2CEu§r and quests with new content will be highlighted in §2dark green (colour 2)§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -282,7 +282,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Genesis", + "name:8": "§2Genesis", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -572,7 +572,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "The most basic cables, such as these §6Red Alloy Cables§f, can be wrapped in their §6Rubber§f insulation by hand.\n\nMore advanced types of cables will require an §3Assembling Machine§f and liquid §9Rubber§f, but you can do it the simple way for now.", + "desc:8": "The most basic cables, such as these §6Red Alloy Cables§f, can be wrapped in their §6Rubber§f insulation by hand.\n\nMore advanced types of cables will require an §3Assembling Machine§f and liquid §9Rubber§f, but you can do it the simple way for now.\n\n§2GT cables now support RF conversion natively! You can plug an RF machine into an EU cable directly and it will convert the energy.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -583,7 +583,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Cables", + "name:8": "§2Cables", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -828,7 +828,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Electronics Subcomponents", + "name:8": "§2Electronics Subcomponents", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -894,7 +894,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "One of the eccentricities of the pack you\u0027ll need to get used to is the way the tools are displayed. Most tools can be made out of nearly any metal, and §bJEI§f will display a huge number of options... every combination of every tool with every material. However, the pattern to make the tool is always identical, so §ejust arrange the plates and ingots in the same manner as the examples, ignoring whatever material it says§f. Rods where rods go, plates where plates, etc. The only restriction is that tools §emust be made from all of the same material§f... you cannot mix and match different metals in a single item.\n\nRecipes will default to showing a \"§6Darmstadtium§f\" tool (or sometimes §6Aluminium§f) of the appropriate type if a tool is required, but the correct type of tool made out of any metal will work. Just ignore the tool\u0027s material in the recipes: it can be whatever you\u0027d like.\n\nFor now, make a §aHammer§f (not a §aMining Hammer§f, mind you... six ingots, not five). Hammers can be used to turn §etwo ingots into one plate§f. §6Plates§f can make a §aFile§f, Files can make §6Rods§f, etc. Use JEI to work your way down the list of tools.\n\n§6Wrought Iron§f is probably your best bet for a tool material right now, but better materials will become available as you progress.", + "desc:8": "One of the eccentricities of the pack you\u0027ll need to get used to is the way the tools are displayed. Most tools can be made out of nearly any metal, and §bJEI§f will display a huge number of options... every combination of every tool with every material. However, the pattern to make the tool is always identical, so §ejust arrange the plates and ingots in the same manner as the examples, ignoring whatever material it says§f. Rods where rods go, plates where plates, etc. The only restriction is that tools §emust be made from all of the same material§f... you cannot mix and match different metals in a single item.\n\nRecipes will default to showing a §6Neutronium tool §rof the appropriate type if a tool is required, but the correct type of tool made out of any metal will work. Just ignore the tool\u0027s material in the recipes: it can be whatever you\u0027d like.\n\nFor now, make a §aHammer§f (not a §aMining Hammer§f, mind you... six ingots, not five). Hammers can be used to turn §etwo ingots into one plate§f. §6Plates§f can make a §aFile§f, Files can make §6Rods§f, etc. Use JEI to work your way down the list of tools.\n\n§6Wrought Iron§f is probably your best bet for a tool material right now, but better materials will become available as you progress.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -1620,7 +1620,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "The main function of this oven is to increase the fuel values of your wood and coal while also recovering some of the various potentially useful waste products.\n\nTurning §6Coal§r into §6Coal Coke§r will not only make it more useful as fuel, but will also produce §9Phenol§r, which you\u0027ll need for circuits.\n\nThe Pyrolyse Oven is also the source of several other fluids that can be distilled for useful ingredients.\n\nYou can §6sneak-right click§r the controller to enable the in-world preview.\n", + "desc:8": "The main function of this oven is to increase the fuel values of your wood and coal while also recovering some of the various potentially useful waste products.\n\nTurning §6Coal§r into §6Coal Coke§r will not only make it more useful as fuel, but will also produce §9Phenol§r, which you\u0027ll need for circuits.\n\nThe Pyrolyse Oven is also the source of several other fluids that can be distilled for useful ingredients.\n\nYou can §6sneak-right click§r the controller to enable the in-world preview.\n\n§2As stated in the tooltip, higher tier coils will make this faster.\n", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -1631,7 +1631,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 0, - "name:8": "Pyrolyse Oven", + "name:8": "§2Pyrolyse Oven", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -2746,7 +2746,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "LV Power", + "name:8": "§2LV Power", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -3497,7 +3497,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Pressurized Fluid Conduits", + "name:8": "Fluid Transport", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -3848,7 +3848,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Centrifuge", + "name:8": "§2Centrifuge", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -3902,7 +3902,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Now that you have everything you need to power your machines, it\u0027s time to put it all together.\n\nYour Steam Dynamo needs burnable fuel (like §6Coal§r) and §9water§r. It will output RF power through the Excitation Coil (the red bit at the top). The orientation of the Steam Dynamo can be adjusted with a §aCrescent Hammer§r, if needed.\n\n§6Energy Conduits§r can be used to transfer that RF power, but the dynamo can also output RF directly into a CEF by making the Excitation Coil touch the CEF.\n\nThe CEF transforms RF power into EU, outputting the resulting EU through the side with a red dot. The orientation can be adjusted using a §aWrench§r. Attach your §6Conductive Iron Cables§r to the output side of the CEF.\n\nNow all you need are some §bGregTech§r machines to hook up to the cables! You can make whatever you want, but its recommended that you get these two first:\n\nThe §6Wiremill§r will make crafting wires much, much easier.\n\nThe §6Compressor§r will make Plates from one ingot instead of two.", + "desc:8": "Now that you have everything you need to power your machines, it\u0027s time to put it all together.\n\nYour Steam Dynamo needs burnable fuel (like §6Coal§r) and §9water§r. It will output RF power through the Excitation Coil (the red bit at the top). The orientation of the Steam Dynamo can be adjusted with a §aCrescent Hammer§r, if needed.\n\n§6Energy Conduits§r can be used to transfer that RF power, but the dynamo can also output RF directly into a CEF by making the Excitation Coil touch the CEF.\n\nThe CEF transforms RF power into EU, outputting the resulting EU through the side with a red dot. The orientation can be adjusted using a §aWrench§r. Attach your §6Conductive Iron Cables§r to the output side of the CEF.\n\nNow all you need are some §bGregTech§r machines to hook up to the cables! You can make whatever you want, but its recommended that you get these two first:\n\nThe §6Wiremill§r will make crafting wires much, much easier.\n\nThe §2Metal Bender§r will make Plates from one ingot instead of two.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -4033,7 +4033,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "LV Power Storage", + "name:8": "§2LV Power Storage", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -4164,7 +4164,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "The §3Electric Blast Furnace§r is a major, major milestone in your §bGregTech§r career. It has the power to smelt more advanced materials. The first of which, §6Aluminium§r, is going to be important in the immediate future.\n\nThere is a diagram of how to build the EBF in §bJEI§r. The second and third levels must be a 3x3 square shape of Coil Blocks (§6Cupronickel§r is the only type of coil block you have access to for now) with an empty center. You can also §6sneak-right click§r the controller to enable the in-world preview.\n\nHowever, the bottom and top layers are very flexible. The §6EBF Controller§r must be on the §ebottom layer§r of the structure, and on the §emiddle of an outer edge§r; the §6Muffler Hatch§r must be in the §eexact middle of the top layer§r. Otherwise, you can put the hatches and buses wherever you want, filling in all gaps in each layer with §6Heatproof Machine Casings§r. It\u0027s worth noting that you must §euse at least §29§e Heatproof Machine Casings in your layout or the structure will not form§r.\n\nThis quest calls for a §2maintenance hatch§r, two energy hatches, a fluid input and output, and an item input and output, which is a total of six positions. Their specific order and placement don\u0027t matter, as long as you can access them. The 8th position is your EBF controller, leaving 9 gaps to be filled by Heatproof Machine Casings. If you did everything right, the structure will form: the colors on its hatches and casings will unify, and the controller will say \"Idling.\"\n\nYou\u0027ll most likely want to locate your power quite near to the EBF. It is very power hungry, and if it cannot get enough energy, progress on the current item smelting will start to regress. Be careful to ensure the EBF has enough power, and keep a Soft Hammer nearby to pause it by tapping the controller if you run out of power.", + "desc:8": "The §3Electric Blast Furnace§r is a major, major milestone in your §bGregTech§r career. It has the power to smelt more advanced materials. The first of which, §6Aluminium§r, is going to be important in the immediate future.\n\nThere is a diagram of how to build the EBF in §bJEI§r. The second and third levels must be a 3x3 square shape of Coil Blocks (§6Cupronickel§r is the only type of coil block you have access to for now) with an empty center. You can also §6sneak-right click§r the controller to enable the in-world preview.\n\nHowever, the bottom and top layers are very flexible. The §6EBF Controller§r must be on the §ebottom layer§r of the structure, and on the §emiddle of an outer edge§r; the §6Muffler Hatch§r must be in the §eexact middle of the top layer§r. Otherwise, you can put the hatches and buses wherever you want, filling in all gaps in each layer with §6Heatproof Machine Casings§r. It\u0027s worth noting that you must §euse at least §29§e Heatproof Machine Casings in your layout or the structure will not form§r.\n\nThis quest calls for a §2maintenance hatch§r, two energy hatches, a fluid input and output, and an item input and output, which is a total of six positions. Their specific order and placement don\u0027t matter, as long as you can access them. The 8th position is your EBF controller, leaving 9 gaps to be filled by Heatproof Machine Casings. If you did everything right, the structure will form: the colors on its hatches and casings will unify, and the controller will say \"Idling.\"\n\nYou\u0027ll most likely want to locate your power quite near to the EBF. It is very power hungry, and if it cannot get enough energy, progress on the current item smelting will start to regress. Be careful to ensure the EBF has enough power, and keep a Soft Hammer nearby to pause it by tapping the controller if you run out of power.\n\n§2In GTCEu, all hatches except Maintenance can be shared between Multiblocks!", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -4175,7 +4175,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Blast Furnace Fun", + "name:8": "§2Blast Furnace Fun", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -4283,7 +4283,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Some Micro Miner missions use a §6Gemstone Sensor§r to scout out gems instead of ores.\n\nSeveral materials like §6Exquisite Gems§r can only be obtained from such missions.", + "desc:8": "Some Micro Miner missions use a §6Gemstone Sensor§r to scout out gems instead of ores.\n\n§6Exquisite Gems§r can be obtained from such missions.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -5075,7 +5075,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "LV Assembling Machine", + "name:8": "§2LV Assembling Machine", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -5344,7 +5344,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "The First Tier Two Circuits", + "name:8": "§2The First Tier Two Circuits", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -5399,7 +5399,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§6Exquisite Gems§r are mostly needed for crafting special materials.\n\nIf you don\u0027t need them for that though, they can be cut through two cycles in a §3Cutting Machine§r into eight of the basic version of that gem.", + "desc:8": "§6Exquisite Gems§r are mostly needed for crafting special materials.\n\nIf you don\u0027t need them for that though, they can be cut through two cycles in a §3Cutting Machine§r into §24§r of the basic version of that gem.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -5487,7 +5487,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Gallium", + "name:8": "§2Gallium", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -5543,7 +5543,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Cuts things up.\n\nThe §3Cutting Machine§r is able to cut wafers, rods, wood, and various other things for you, making it a versatile crafting tool. Cutting blocks into 9 plates is much faster than using a §3Compressor§r to make them one at a time, and some plates can\u0027t be made in a Compressor at all.\n\nThe blade will require you to make §6Cobalt Brass§r. §6Cobalt§r is a byproduct obtained (likely first as tiny piles) from processing any of various ores, §6Zinc§r you should have already from electrolyzing §6Sphalerite§r, and the other materials are just §6Copper§r and §6Aluminium§r. If you\u0027re having trouble, keep in mind that §bJEI§r has a tab for ore processing byproducts that you can get to by looking up recipes for the regular-sized dust.\n\nCutting Machines work with plain §9Water§r for all recipes. You can also use §9Distilled Water§r which speeds up the processing somewhat, or §9Lubricant§r that speeds it up greatly (and uses very little per operation). These might be a little tricky to make right now, but are very worthwhile upgrades in the future.\n\nYou might consider waiting until you have §6Electronic Processors§r before progressing too far down the path of MV machines, since these circuits are much easier to make than §6Primitive Processors§r.", + "desc:8": "Cuts things up.\n\nThe §3Cutting Machine§r is able to cut wafers, rods, wood, and various other things for you, making it a versatile crafting tool. Cutting blocks into 9 plates is much faster than using a §2Metal Bender §rto make them one at a time.\n\nThe blade will require you to make §6Cobalt Brass§r. §6Cobalt§r is a byproduct obtained (likely first as tiny piles) from processing any of various ores, §6Zinc§r you should have already from electrolyzing §6Sphalerite§r, and the other materials are just §6Copper§r and §6Aluminium§r. If you\u0027re having trouble, keep in mind that §bJEI§r has a tab for ore processing byproducts that you can get to by looking up recipes for the regular-sized dust.\n\nCutting Machines work with plain §9Water§r for all recipes. You can also use §9Distilled Water§r which speeds up the processing somewhat, or §9Lubricant§r that speeds it up greatly (and uses very little per operation). These might be a little tricky to make right now, but are very worthwhile upgrades in the future.\n\nYou might consider waiting until you have §2Integrated Circuits§r before progressing too far down the path of MV machines, since these circuits are much easier to make than §2Electronic Circuits§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -5994,7 +5994,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "The Second Tier One Circuits", + "name:8": "§2The Second Tier One Circuits", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -6059,7 +6059,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "The Second Tier Two Circuits", + "name:8": "§2The Second Tier Two Circuits", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -6125,7 +6125,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Lenses", + "name:8": "§2Lenses", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -6204,7 +6204,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "The First Tier Three Circuits", + "name:8": "§2The First Tier Three Circuits", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -6594,7 +6594,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§9Ethylene§r is a hydrocarbon made from dehydrating §9Ethanol§r with §9Sulfuric Acid§r in a §3Chemical Reactor§r. It is an extremely important chemical in the production of plastics.\n\n§9Polyethylene§r is the most common category of plastic, made from polymers of §9Ethylene§r. Adding §9Oxygen§r in a §3Chemical Reactor§r recreates (with some artistic license) early accidental synthesis of Polyethylene.\n\nWhen you have large amounts of §6Rutile§r and §6Bauxite§r (probably after you visit the Moon) you can consider using §9Titanium Tetrachloride§r as a catalyst to improve your Polyethylene yields. For now it\u0027s not a great idea, as in addition to its Overworld rarity, you need it for §6Titanium§r.", + "desc:8": "§9Ethylene§r is a hydrocarbon made from dehydrating §9Ethanol§r with §9Sulfuric Acid§r in a §3Chemical Reactor§r. It is an extremely important chemical in the production of plastics.\n\n§9Polyethylene (PE)§r is the most common category of plastic, made from polymers of §9Ethylene§r. Adding §9Oxygen§r in a §3Chemical Reactor§r recreates (with some artistic license) early accidental synthesis of Polyethylene.\n\nWhen you have large amounts of §6Rutile§r and §6Bauxite§r (probably after you visit the Moon) you can consider using §9Titanium Tetrachloride§r as a catalyst to improve your Polyethylene yields. For now it\u0027s not a great idea, as in addition to its Overworld rarity, you need it for §6Titanium§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -6867,7 +6867,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "With the §6Stabilized Einsteinium§r you harvested from a microverse, you should now have access to everything you need to synthesize your first §dMote of Omnium§r.\n\nYou\u0027re gonna need to make a lot of these as you push into the End Game, so make sure your §eautomation is supplying you with a stock of all of the ingredients§r. That\u0027s what those quests in the End Game tab have been about all along!", + "desc:8": "With the §6Stabilized Einsteinium§r you harvested from a microverse, you should now have access to everything you need to synthesize your first §dMote of Omnium§r. §2Compared to the original pack, this requires 18 new elements - Niobium, Molybdenum, Ruthenium, Rhodium, Cadmium, Caesium, Barium, Cerium, Neodymium, Samarium, Europium, Lutetium, Tantalum, Lead (!), Tritanium, Duranium, Trinium, and Naquadah.§r\n\nYou\u0027re gonna need to make at least 486 of these as you push into the End Game, so make sure your §eautomation is supplying you with a stock of all of the ingredients§r. That\u0027s what those quests in the End Game tab have been about all along!", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -6878,7 +6878,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Synthesizing Your First Omnium", + "name:8": "§2Synthesizing Your First Omnium", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -7130,7 +7130,7 @@ }, "103:10": { "preRequisites:11": [ - 3 + 837 ], "properties:10": { "betterquesting:10": { @@ -8665,13 +8665,12 @@ "preRequisites:11": [ 95, 130, - 90, - 131 + 830 ], "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§6Surface Mounted Devices§r, or §6SMD§rs for short, are one of the first endgame materials you\u0027ll be making. Even the mighty Tier Nine circuits require SMD components, and huge amounts of them at that.\n\nAll SMD components must be produced in at least an §3MV Assembling Machine§r, and they all will require liquid §9Polyethylene§r.\n\nStart off with the §6SMD Transistor§r. These are simply a §6Gallium Plate§r and §6Fine Annealed Copper Wire§r.\n\nNext up are §6SMD Resistors§r, which are also simple: §6Carbon Dust§r and §6Fine Electrum Wire§r.\n\nFinally, §6SMD Capacitors§r. You\u0027ll need sheets of §6Polyvinyl Chloride§r to make these, or they can also be made more slowly with §6Silicone Rubber§r.\n\nInvest in an extremely robust system of automation for SMD components and all of their ingredients, since you\u0027ll never stop needing them. They will also work in place of the non-SMD versions you\u0027ve been using in all but the simplest of recipes.\n\n", + "desc:8": "§6Surface Mounted Devices§r, or §6SMD§rs for short, are §2more efficient ways to produce the Circuit components you\u0027ve been making. They will be used until the second-to-last theme of circuits.§r\n\nAll SMD components must be produced in at least a §2HV Assembling Machine§r, and they all will require liquid §9Polyethylene§r.\n\nStart off with the §6SMD Transistor§r. These are simply a §6Gallium §2Foil§r and §6Fine Annealed Copper Wire§r.\n\nNext up are §6SMD Resistors§r, which are also simple: §6Carbon Dust§r and §6Fine Electrum Wire§r.\n\nThen are §6SMD Capacitors§r. You\u0027ll need sheets of §6Polyvinyl Chloride§r to make these, or they can also be made more slowly with §6Silicone Rubber§r. §2Using Tantalum Foil in place of Aluminium doubles your yield.\n\nFinally, and new to CEu, SMD Inductors. Made with Nickel Zinc Ferrite and Fine Cupronickel Wire.§r\n\nInvest in a robust system of automation for SMD components and all of their ingredients, since you\u0027ll never stop needing them. They will also work in place of the non-SMD versions you\u0027ve been using in all but the simplest of recipes.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -8682,7 +8681,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "SMD Components", + "name:8": "§2SMD Components", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -8735,6 +8734,12 @@ "Damage:2": 525, "OreDict:8": "", "id:8": "gregtech:meta_item_1" + }, + "3:10": { + "Count:3": 1, + "Damage:2": 527, + "OreDict:8": "", + "id:8": "gregtech:meta_item_1" } }, "taskID:8": "bq_standard:retrieval" @@ -8834,7 +8839,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "SMD Diodes", + "name:8": "§2SMD Diodes", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -9020,7 +9025,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "This is the first Tier Four circuit, which is used for EV-tier machinery.\n\n§3§2This requires a small amount of Blue Alloy, an alloy of Silver and Electrotine (Redstone and Electrum).§r\n\nInvest in the §3HV Assembling Machine§r to unlock the next theme of circuits.", + "desc:8": "This is the first Tier Four circuit, which is used for EV-tier machinery.\n\n§3§2This requires a small amount of Blue Alloy, an alloy of Silver and Electrotine (Redstone and Electrum).§r\n\n§2The HV Circuit Assembler only unlocks one circuit type, the Mainframe. There is no circuit theme associated with the HV Circuit Assembler; instead, the HV (non-Circuit) Assembler unlocks easier Circuit components. The next circuit theme is not until EV.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -9031,7 +9036,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "The First Tier Four Circuits", + "name:8": "§2The First Tier Four Circuits", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -9081,7 +9086,6 @@ "133:10": { "preRequisites:11": [ 134, - 126, 90, 502 ], @@ -9099,7 +9103,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "The Third And Final Tier One Circuits", + "name:8": "§2The Third And Final Tier One Circuits", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -9165,7 +9169,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Plastic Substrate", + "name:8": "§2Plastic Substrate", "partysinglereward:1": 0, "questlogic:8": "OR", "repeat_relative:1": 1, @@ -9237,7 +9241,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "The Third And Final Tier Two Circuits", + "name:8": "§2The Third And Final Tier Two Circuits", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -9397,12 +9401,13 @@ "138:10": { "preRequisites:11": [ 285, - 527 + 527, + 881 ], "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "With §6Lumium§r and §6Vanadium-Gallium§r, you can now make hulls for Ludicrous Voltage (LuV) §bGregTech§r machines.", + "desc:8": "With §6Lumium, Vanadium-Gallium§r, §2and Polyphenylene Sulfide§r, you can now make hulls for Ludicrous Voltage (LuV) §bGregTech§r machines.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -9413,7 +9418,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "LuV Machine Hulls", + "name:8": "§2LuV Machine Hulls", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -9515,10 +9520,10 @@ "partialMatch:1": 1, "requiredItems:9": { "0:10": { - "Count:3": 9, + "Count:3": 1, "Damage:2": 1598, "OreDict:8": "", - "id:8": "gregtech:meta_dust_tiny" + "id:8": "gregtech:meta_dust" } }, "taskID:8": "bq_standard:retrieval" @@ -9917,7 +9922,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Polarizer", + "name:8": "§2Polarizer", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -10452,12 +10457,13 @@ "preRequisites:11": [ 291, 744, - 283 + 283, + 850 ], "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "With your §6Crystal CPUs§r and the §3LuV Assembling Machine§r crafted, you can make the final type of Tier Five Circuit: the §6Crystal Circuit§r.\n\nAs the best form of Tier Five circuit, these should be automated and stockpiled. The variant recipe requiring §6Crystal System-on-Chip§r won\u0027t be available until you can make a §3ZPM Assembling Machine§r.", + "desc:8": "With your §6Crystal CPUs§r and the §3LuV Assembling Machine§r crafted, you can make the final type of Tier Five Circuit: the §6Crystal Circuit§r.\n\n§2This is the first Circuit which strictly requires Advanced SMD components. All of them will from now on.§r\n\nAs the best form of Tier Five circuit, these should be automated and stockpiled. The variant recipe requiring §6Crystal System-on-Chip§r won\u0027t be available until you can make a §3ZPM Assembling Machine§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -10468,7 +10474,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "The Fourth and Final Tier Five Circuits", + "name:8": "§2The Fourth and Final Tier Five Circuits", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -10832,50 +10838,25 @@ "groupDetect:1": 0, "ignoreNBT:1": 0, "index:3": 0, - "partialMatch:1": 1, - "requiredItems:9": { + "requiredFluids:9": { "0:10": { - "Count:3": 1, - "Damage:2": 0, - "OreDict:8": "", - "id:8": "forge:bucketfilled", - "tag:10": { - "Amount:3": 1000, - "FluidName:8": "sulfuric_heavy_fuel" - } + "Amount:3": 1000, + "FluidName:8": "sulfuric_heavy_fuel" }, "1:10": { - "Count:3": 1, - "Damage:2": 0, - "OreDict:8": "", - "id:8": "forge:bucketfilled", - "tag:10": { - "Amount:3": 1000, - "FluidName:8": "sulfuric_light_fuel" - } + "Amount:3": 1000, + "FluidName:8": "sulfuric_light_fuel" }, "2:10": { - "Count:3": 1, - "Damage:2": 0, - "OreDict:8": "", - "id:8": "forge:bucketfilled", - "tag:10": { - "Amount:3": 1000, - "FluidName:8": "sulfuric_naphtha" - } + "Amount:3": 1000, + "FluidName:8": "sulfuric_naphtha" }, "3:10": { - "Count:3": 1, - "Damage:2": 0, - "OreDict:8": "", - "id:8": "forge:bucketfilled", - "tag:10": { - "Amount:3": 1000, - "FluidName:8": "sulfuric_gas" - } + "Amount:3": 1000, + "FluidName:8": "sulfuric_gas" } }, - "taskID:8": "bq_standard:retrieval" + "taskID:8": "bq_standard:fluid" } } }, @@ -10895,7 +10876,7 @@ "id:8": "forge:bucketfilled", "tag:10": { "Amount:3": 1000, - "FluidName:8": "gas" + "FluidName:8": "refinery_gas" } }, "ismain:1": 1, @@ -10935,20 +10916,13 @@ "groupDetect:1": 0, "ignoreNBT:1": 0, "index:3": 0, - "partialMatch:1": 1, - "requiredItems:9": { + "requiredFluids:9": { "0:10": { - "Count:3": 1, - "Damage:2": 0, - "OreDict:8": "", - "id:8": "forge:bucketfilled", - "tag:10": { - "Amount:3": 1000, - "FluidName:8": "gas" - } + "Amount:3": 1000, + "FluidName:8": "refinery_gas" } }, - "taskID:8": "bq_standard:retrieval" + "taskID:8": "bq_standard:fluid" } } }, @@ -11117,20 +11091,13 @@ "groupDetect:1": 0, "ignoreNBT:1": 0, "index:3": 0, - "partialMatch:1": 1, - "requiredItems:9": { + "requiredFluids:9": { "0:10": { - "Count:3": 1, - "Damage:2": 0, - "OreDict:8": "", - "id:8": "forge:bucketfilled", - "tag:10": { - "Amount:3": 1000, - "FluidName:8": "heavy_fuel" - } + "Amount:3": 1000, + "FluidName:8": "heavy_fuel" } }, - "taskID:8": "bq_standard:retrieval" + "taskID:8": "bq_standard:fluid" } } }, @@ -11190,20 +11157,13 @@ "groupDetect:1": 0, "ignoreNBT:1": 0, "index:3": 0, - "partialMatch:1": 1, - "requiredItems:9": { + "requiredFluids:9": { "0:10": { - "Count:3": 1, - "Damage:2": 0, - "OreDict:8": "", - "id:8": "forge:bucketfilled", - "tag:10": { - "Amount:3": 1000, - "FluidName:8": "light_fuel" - } + "Amount:3": 1000, + "FluidName:8": "light_fuel" } }, - "taskID:8": "bq_standard:retrieval" + "taskID:8": "bq_standard:fluid" } } }, @@ -11263,20 +11223,13 @@ "groupDetect:1": 0, "ignoreNBT:1": 0, "index:3": 0, - "partialMatch:1": 1, - "requiredItems:9": { + "requiredFluids:9": { "0:10": { - "Count:3": 1, - "Damage:2": 0, - "OreDict:8": "", - "id:8": "forge:bucketfilled", - "tag:10": { - "Amount:3": 1000, - "FluidName:8": "naphtha" - } + "Amount:3": 1000, + "FluidName:8": "naphtha" } }, - "taskID:8": "bq_standard:retrieval" + "taskID:8": "bq_standard:fluid" } } }, @@ -11287,7 +11240,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§9Hydrogen Sulfide§r is a byproduct of hydrodesulfurization.\n\nA simple chemical reaction with §9Water§r reprocesses it into the useful §9Sulfuric Acid§r, or it can be electrolyzed for recovering the §9Hydrogen§r.", + "desc:8": "§9Hydrogen Sulfide§r is a byproduct of hydrodesulfurization. §2It also comes from distilling Liquid Nether Air.§r\n\nA simple chemical reaction with §9Water§r reprocesses it into the useful §9Sulfuric Acid§r, or it can be electrolyzed for recovering the §9Hydrogen§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -11302,7 +11255,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Hydrogen Sulfide", + "name:8": "§2Hydrogen Sulfide", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -11336,20 +11289,13 @@ "groupDetect:1": 0, "ignoreNBT:1": 0, "index:3": 0, - "partialMatch:1": 1, - "requiredItems:9": { + "requiredFluids:9": { "0:10": { - "Count:3": 1, - "Damage:2": 0, - "OreDict:8": "", - "id:8": "forge:bucketfilled", - "tag:10": { - "Amount:3": 1000, - "FluidName:8": "hydrogen_sulfide" - } + "Amount:3": 1000, + "FluidName:8": "hydrogen_sulfide" } }, - "taskID:8": "bq_standard:retrieval" + "taskID:8": "bq_standard:fluid" } } }, @@ -11492,7 +11438,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§6Sodium Hydroxide§r is an ingredient in §9Bio Diesel§r.\n\nThe primary sources are:\n\n- Combining §9Water§r and §6Sodium§r in a §3Chemical Reactor§r (also a good source of §9Hydrogen§r)\n- Splitting §9Salt Water§r in an §3Electrolyzer§r (also a good source of §9Chlorine§r).\n- Combining §6Sodium Bisulfate§r and §9Water§r in a §3Chemical Reactor§r (The production of §6Sodium Bisulfate§r also yields a little §9Hydrochloric Acid§r)", + "desc:8": "§6Sodium Hydroxide§r is an ingredient in §9Bio Diesel§r.\n\nThe primary sources are:\n\n- Combining §9Water§r and §6Sodium§r in a §3Chemical Reactor§r (also a good source of §9Hydrogen§r)\n- Splitting §9Salt Water§r in an §3Electrolyzer§r (also a good source of §9Chlorine§r).\n- Combining §6Sodium Bisulfate§r and §9Water§r in a §3Chemical Reactor§r (The production of §6Sodium Bisulfate§r also yields a little §2Sulfuric Acid§r)", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -11569,7 +11515,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 0, - "name:8": "Cryogenic Air Distillation", + "name:8": "§2Cryogenic Air Distillation", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -11734,20 +11680,13 @@ "groupDetect:1": 0, "ignoreNBT:1": 0, "index:3": 0, - "partialMatch:1": 1, - "requiredItems:9": { + "requiredFluids:9": { "0:10": { - "Count:3": 1, - "Damage:2": 0, - "OreDict:8": "", - "id:8": "forge:bucketfilled", - "tag:10": { - "Amount:3": 1000, - "FluidName:8": "nitrogen" - } + "Amount:3": 1000, + "FluidName:8": "nitrogen" } }, - "taskID:8": "bq_standard:retrieval" + "taskID:8": "bq_standard:fluid" } } }, @@ -11762,14 +11701,14 @@ "globalshare:1": 0, "icon:10": { "Count:3": 1, - "Damage:2": 950, + "Damage:2": 530, "OreDict:8": "", "id:8": "gregtech:machine" }, "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Basic Air Collection", + "name:8": "§2Basic Air Collection", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -11838,7 +11777,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Noble Gasses", + "name:8": "§2Noble Gasses", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -11872,20 +11811,13 @@ "groupDetect:1": 0, "ignoreNBT:1": 0, "index:3": 0, - "partialMatch:1": 1, - "requiredItems:9": { + "requiredFluids:9": { "0:10": { - "Count:3": 1, - "Damage:2": 0, - "OreDict:8": "", - "id:8": "forge:bucketfilled", - "tag:10": { - "Amount:3": 1000, - "FluidName:8": "argon" - } + "Amount:3": 1000, + "FluidName:8": "argon" } }, - "taskID:8": "bq_standard:retrieval" + "taskID:8": "bq_standard:fluid" } } }, @@ -11945,20 +11877,13 @@ "groupDetect:1": 0, "ignoreNBT:1": 0, "index:3": 0, - "partialMatch:1": 1, - "requiredItems:9": { + "requiredFluids:9": { "0:10": { - "Count:3": 1, - "Damage:2": 0, - "OreDict:8": "", - "id:8": "forge:bucketfilled", - "tag:10": { - "Amount:3": 1000, - "FluidName:8": "nitrogen_dioxide" - } + "Amount:3": 1000, + "FluidName:8": "nitrogen_dioxide" } }, - "taskID:8": "bq_standard:retrieval" + "taskID:8": "bq_standard:fluid" } } }, @@ -11984,7 +11909,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Nitric Acid", + "name:8": "§2Nitric Acid", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -12085,20 +12010,13 @@ "groupDetect:1": 0, "ignoreNBT:1": 0, "index:3": 0, - "partialMatch:1": 1, - "requiredItems:9": { + "requiredFluids:9": { "0:10": { - "Count:3": 1, - "Damage:2": 0, - "OreDict:8": "", - "id:8": "forge:bucketfilled", - "tag:10": { - "Amount:3": 1000, - "FluidName:8": "tetranitromethane" - } + "Amount:3": 1000, + "FluidName:8": "tetranitromethane" } }, - "taskID:8": "bq_standard:retrieval" + "taskID:8": "bq_standard:fluid" } } }, @@ -12125,7 +12043,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "NITRO DIESEL!!", + "name:8": "§2NITRO DIESEL!!", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -12225,20 +12143,13 @@ "groupDetect:1": 0, "ignoreNBT:1": 0, "index:3": 0, - "partialMatch:1": 1, - "requiredItems:9": { + "requiredFluids:9": { "0:10": { - "Count:3": 1, - "Damage:2": 0, - "OreDict:8": "", - "id:8": "forge:bucketfilled", - "tag:10": { - "Amount:3": 1000, - "FluidName:8": "ethenone" - } + "Amount:3": 1000, + "FluidName:8": "ethenone" } }, - "taskID:8": "bq_standard:retrieval" + "taskID:8": "bq_standard:fluid" } } }, @@ -12298,20 +12209,13 @@ "groupDetect:1": 0, "ignoreNBT:1": 0, "index:3": 0, - "partialMatch:1": 1, - "requiredItems:9": { + "requiredFluids:9": { "0:10": { - "Count:3": 1, - "Damage:2": 0, - "OreDict:8": "", - "id:8": "forge:bucketfilled", - "tag:10": { - "Amount:3": 1000, - "FluidName:8": "acetic_acid" - } + "Amount:3": 1000, + "FluidName:8": "acetic_acid" } }, - "taskID:8": "bq_standard:retrieval" + "taskID:8": "bq_standard:fluid" } } }, @@ -12338,7 +12242,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Epichlorohydrin", + "name:8": "§2Epichlorohydrin", "partysinglereward:1": 0, "questlogic:8": "OR", "repeat_relative:1": 1, @@ -12400,7 +12304,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Fiber Reinforced Epoxy Substrate", + "name:8": "§2Fiber Reinforced Epoxy Substrate", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -12583,7 +12487,7 @@ }, "186:10": { "preRequisites:11": [ - 169 + 95 ], "properties:10": { "betterquesting:10": { @@ -12599,7 +12503,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Carbon Fibers", + "name:8": "§2Carbon Fibers", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -12730,7 +12634,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Epoxy Substrate", + "name:8": "§2Epoxy Substrate", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -12973,7 +12877,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "The First Tier Five Circuit", + "name:8": "§2The First Tier Five Circuit", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -13059,7 +12963,6 @@ }, "194:10": { "preRequisites:11": [ - 175, 157 ], "properties:10": { @@ -13126,12 +13029,13 @@ "195:10": { "preRequisites:11": [ 258, - 335 + 335, + 852 ], "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "FUSION!\n\nThis baby can do any fusion recipe, notably giving you access to §6Neutronium§r.\n\nThe multiblock layout is the same as the Mark 1 and Mark 2, with the same hatch and casing substitutions permitted.\n\nObviously though, this one uses §6Fusion Machine Casing Mk II§r and only works with §aUV Energy Input Hatches§r.\n\nThe §3Mark 3 Fusion Reactor§r has an energy buffer of §e640M EU§r.", + "desc:8": "FUSION!\n\nThis baby can do any fusion recipe, notably giving you access to §6Neutronium§r.\n\nThe multiblock layout is the same as the Mark 1 and Mark 2, with the same hatch and casing substitutions permitted.\n\nObviously though, this one uses §6Fusion Machine Casing Mk §2III§r and only works with §aUV Energy Input Hatches§r.\n\nThe §3Mark 3 Fusion Reactor§r has an energy buffer of §e640M EU§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -13142,7 +13046,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 0, - "name:8": "Fusion Reactor MK3", + "name:8": "§2Fusion Reactor MK3", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -13185,10 +13089,10 @@ "id:8": "gregtech:machine" }, "1:10": { - "Count:3": 80, + "Count:3": 48, "Damage:2": 4, "OreDict:8": "", - "id:8": "gregtech:multiblock_casing" + "id:8": "gregtech:fusion_casing" } }, "taskID:8": "bq_standard:retrieval" @@ -13202,7 +13106,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Looks absolutely identical to Europium, but it\u0027s not the same thing, I promise.\n\nTo make §9Tritanium§r, you first need to make §9Duranium§r. This is done by fusing molten §9Gallium§r and §9Radon§r in a §3Fusion Reactor Mark 1§r or better.\n\nOnce you have Duranium, you can fuse Tritanium in a §3Fusion Reactor Mark 2§r using the Duranium and molten §9Titanium§r.\n\nIf you\u0027re having trouble figuring out the right item and fluid ratios for batching up these processes, consider plugging the relevant recipes into the §aCrafting Calculator§r.", + "desc:8": "§2Doesn\u0027t look exactly like Europium anymore.§r\n\nTo make §9Tritanium§r, you first need to make §9Duranium§r. This is done by fusing molten §9Gallium§r and §9Radon§r in a §3Fusion Reactor Mark 1§r or better.\n\nOnce you have Duranium, you can fuse Tritanium in a §3Fusion Reactor Mark 2§r using the Duranium and molten §9Titanium§r.\n\nIf you\u0027re having trouble figuring out the right item and fluid ratios for batching up these processes, consider plugging the relevant recipes into the §aCrafting Calculator§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -13213,7 +13117,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Tritanium Ingot", + "name:8": "§2Tritanium Ingot", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -13327,12 +13231,13 @@ }, "198:10": { "preRequisites:11": [ - 197 + 197, + 785 ], "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "With §6Tungstensteel§r achieved, you can now make hulls for Insane Voltage (IV) §bGregTech§r machines.", + "desc:8": "With §6Tungstensteel§r achieved, you can now make hulls for Insane Voltage (IV) §bGregTech§r machines.\n\n§2Starting at IV, 4A and 16A Energy and Dynamo hatches are available at each tier.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -13343,7 +13248,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "IV Machine Hulls", + "name:8": "§2IV Machine Hulls", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -13662,7 +13567,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "The Second Tier Three Circuits", + "name:8": "§2The Second Tier Three Circuits", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -14151,22 +14056,18 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Even simple rockets demand §6Heavy Plates§r for their construction. In this case, made out of §6Steel§r. This plate requires at least an §6MV Compressor§r.", + "desc:8": "Even simple rockets demand §6Heavy Plates§r for their construction. In this case, made out of §6Steel§r. ", "globalshare:1": 0, "icon:10": { "Count:3": 1, - "Damage:2": 0, + "Damage:2": 324, "OreDict:8": "", - "id:8": "betterquesting:placeholder", - "tag:10": { - "orig_id:8": "contenttweaker:steelplating", - "orig_meta:3": 0 - } + "id:8": "gregtech:meta_plate_double" }, "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Steel Heavy Plates", + "name:8": "§2Steel Heavy Plates", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -14204,13 +14105,9 @@ "requiredItems:9": { "0:10": { "Count:3": 1, - "Damage:2": 0, + "Damage:2": 324, "OreDict:8": "", - "id:8": "betterquesting:placeholder", - "tag:10": { - "orig_id:8": "contenttweaker:steelplating", - "orig_meta:3": 0 - } + "id:8": "gregtech:meta_plate_double" } }, "taskID:8": "bq_standard:retrieval" @@ -14514,7 +14411,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Pumps", + "name:8": "§2Pumps", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -14574,14 +14471,14 @@ "globalshare:1": 0, "icon:10": { "Count:3": 1, - "Damage:2": 3001, + "Damage:2": 32000, "OreDict:8": "", "id:8": "gregtech:machine" }, "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Small Microverse Projector", + "name:8": "§2Small Microverse Projector", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -14618,16 +14515,16 @@ "partialMatch:1": 1, "requiredItems:9": { "0:10": { - "Count:3": 16, + "Count:3": 15, "Damage:2": 0, "OreDict:8": "", "id:8": "contenttweaker:microverse_casing" }, "1:10": { "Count:3": 1, - "Damage:2": 0, + "Damage:2": 3, "OreDict:8": "", - "id:8": "extendedcrafting:compressor" + "id:8": "chisel:diamond" }, "2:10": { "Count:3": 1, @@ -14637,13 +14534,13 @@ }, "3:10": { "Count:3": 1, - "Damage:2": 0, + "Damage:2": 2, "OreDict:8": "", - "id:8": "contenttweaker:microverse_vent" + "id:8": "gregtech:multiblock_casing" }, "4:10": { "Count:3": 1, - "Damage:2": 3001, + "Damage:2": 32000, "OreDict:8": "", "id:8": "gregtech:machine" }, @@ -14655,9 +14552,9 @@ }, "6:10": { "Count:3": 4, - "Damage:2": 2, + "Damage:2": 0, "OreDict:8": "", - "id:8": "extrautils2:ineffableglass" + "id:8": "gregtech:transparent_casing" }, "7:10": { "Count:3": 1, @@ -14670,6 +14567,18 @@ "Damage:2": 1168, "OreDict:8": "", "id:8": "gregtech:machine" + }, + "9:10": { + "Count:3": 1, + "Damage:2": 1654, + "OreDict:8": "", + "id:8": "gregtech:machine" + }, + "10:10": { + "Count:3": 1, + "Damage:2": 1657, + "OreDict:8": "", + "id:8": "gregtech:machine" } }, "taskID:8": "bq_standard:retrieval" @@ -14901,20 +14810,13 @@ "groupDetect:1": 0, "ignoreNBT:1": 0, "index:3": 0, - "partialMatch:1": 1, - "requiredItems:9": { + "requiredFluids:9": { "0:10": { - "Count:3": 1, - "Damage:2": 0, - "OreDict:8": "", - "id:8": "forge:bucketfilled", - "tag:10": { - "Amount:3": 1000, - "FluidName:8": "rocket_fuel" - } + "Amount:3": 1000, + "FluidName:8": "rocket_fuel" } }, - "taskID:8": "bq_standard:retrieval" + "taskID:8": "bq_standard:fluid" } } }, @@ -14935,7 +14837,7 @@ "id:8": "forge:bucketfilled", "tag:10": { "Amount:3": 1000, - "FluidName:8": "dimethylhidrazine" + "FluidName:8": "dimethylhydrazine" } }, "ismain:1": 1, @@ -14975,20 +14877,13 @@ "groupDetect:1": 0, "ignoreNBT:1": 0, "index:3": 0, - "partialMatch:1": 1, - "requiredItems:9": { + "requiredFluids:9": { "0:10": { - "Count:3": 1, - "Damage:2": 0, - "OreDict:8": "", - "id:8": "forge:bucketfilled", - "tag:10": { - "Amount:3": 1000, - "FluidName:8": "dimethylhidrazine" - } + "Amount:3": 1000, + "FluidName:8": "dimethylhydrazine" } }, - "taskID:8": "bq_standard:retrieval" + "taskID:8": "bq_standard:fluid" } } }, @@ -15049,20 +14944,13 @@ "groupDetect:1": 0, "ignoreNBT:1": 0, "index:3": 0, - "partialMatch:1": 1, - "requiredItems:9": { + "requiredFluids:9": { "0:10": { - "Count:3": 1, - "Damage:2": 0, - "OreDict:8": "", - "id:8": "forge:bucketfilled", - "tag:10": { - "Amount:3": 1000, - "FluidName:8": "dimethylamine" - } + "Amount:3": 1000, + "FluidName:8": "dimethylamine" } }, - "taskID:8": "bq_standard:retrieval" + "taskID:8": "bq_standard:fluid" } } }, @@ -15083,7 +14971,7 @@ "id:8": "forge:bucketfilled", "tag:10": { "Amount:3": 1000, - "FluidName:8": "chloramine" + "FluidName:8": "monochloramine" } }, "ismain:1": 1, @@ -15123,20 +15011,13 @@ "groupDetect:1": 0, "ignoreNBT:1": 0, "index:3": 0, - "partialMatch:1": 1, - "requiredItems:9": { + "requiredFluids:9": { "0:10": { - "Count:3": 1, - "Damage:2": 0, - "OreDict:8": "", - "id:8": "forge:bucketfilled", - "tag:10": { - "Amount:3": 1000, - "FluidName:8": "chloramine" - } + "Amount:3": 1000, + "FluidName:8": "monochloramine" } }, - "taskID:8": "bq_standard:retrieval" + "taskID:8": "bq_standard:fluid" } } }, @@ -15196,20 +15077,13 @@ "groupDetect:1": 0, "ignoreNBT:1": 0, "index:3": 0, - "partialMatch:1": 1, - "requiredItems:9": { + "requiredFluids:9": { "0:10": { - "Count:3": 1, - "Damage:2": 0, - "OreDict:8": "", - "id:8": "forge:bucketfilled", - "tag:10": { - "Amount:3": 1000, - "FluidName:8": "ammonia" - } + "Amount:3": 1000, + "FluidName:8": "ammonia" } }, - "taskID:8": "bq_standard:retrieval" + "taskID:8": "bq_standard:fluid" } } }, @@ -15269,20 +15143,13 @@ "groupDetect:1": 0, "ignoreNBT:1": 0, "index:3": 0, - "partialMatch:1": 1, - "requiredItems:9": { + "requiredFluids:9": { "0:10": { - "Count:3": 1, - "Damage:2": 0, - "OreDict:8": "", - "id:8": "forge:bucketfilled", - "tag:10": { - "Amount:3": 1000, - "FluidName:8": "methanol" - } + "Amount:3": 1000, + "FluidName:8": "methanol" } }, - "taskID:8": "bq_standard:retrieval" + "taskID:8": "bq_standard:fluid" } } }, @@ -15342,20 +15209,13 @@ "groupDetect:1": 0, "ignoreNBT:1": 0, "index:3": 0, - "partialMatch:1": 1, - "requiredItems:9": { + "requiredFluids:9": { "0:10": { - "Count:3": 1, - "Damage:2": 0, - "OreDict:8": "", - "id:8": "forge:bucketfilled", - "tag:10": { - "Amount:3": 1000, - "FluidName:8": "hypochlorous_acid" - } + "Amount:3": 1000, + "FluidName:8": "hypochlorous_acid" } }, - "taskID:8": "bq_standard:retrieval" + "taskID:8": "bq_standard:fluid" } } }, @@ -15942,33 +15802,24 @@ "groupDetect:1": 0, "ignoreNBT:1": 0, "index:3": 0, - "partialMatch:1": 1, - "requiredItems:9": { + "requiredFluids:9": { "0:10": { - "Count:3": 1, - "Damage:2": 0, - "OreDict:8": "", - "id:8": "forge:bucketfilled", - "tag:10": { - "Amount:3": 1000, - "FluidName:8": "mana" - } + "Amount:3": 1000, + "FluidName:8": "mana" } }, - "taskID:8": "bq_standard:retrieval" + "taskID:8": "bq_standard:fluid" } } }, "236:10": { "preRequisites:11": [ - 52, - 69, 95 ], "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§6Transistors§r are semiconductors that can amplify or switch electrical signals and power. They\u0027re probably one of the most important inventions of the 20th century.\n\nYou\u0027re going to use them as a component for better circuits. This one is a bit pricey, requiring §6Aluminium Foil§r and §6Fine Silver Wire§r.", + "desc:8": "§6Transistors§r are semiconductors that can amplify or switch electrical signals and power. They\u0027re probably one of the most important inventions of the 20th century.\n\nYou\u0027re going to use them as a component for better circuits. This one is a bit pricey, requiring §2PE, Silicon Plates and Fine Tin Wire.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -15979,7 +15830,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Transistor", + "name:8": "§2Transistor", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -16294,8 +16145,7 @@ }, "241:10": { "preRequisites:11": [ - 391, - 612 + 391 ], "properties:10": { "betterquesting:10": { @@ -16304,18 +16154,14 @@ "globalshare:1": 0, "icon:10": { "Count:3": 1, - "Damage:2": 0, + "Damage:2": 32023, "OreDict:8": "", - "id:8": "betterquesting:placeholder", - "tag:10": { - "orig_id:8": "contenttweaker:crystalmatrixplating", - "orig_meta:3": 0 - } + "id:8": "gregtech:meta_plate_double" }, "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Crystal Matrix Heavy Plating", + "name:8": "§2Crystal Matrix Heavy Plating", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -16353,13 +16199,9 @@ "requiredItems:9": { "0:10": { "Count:3": 1, - "Damage:2": 0, + "Damage:2": 32023, "OreDict:8": "", - "id:8": "betterquesting:placeholder", - "tag:10": { - "orig_id:8": "contenttweaker:crystalmatrixplating", - "orig_meta:3": 0 - } + "id:8": "gregtech:meta_plate_double" } }, "taskID:8": "bq_standard:retrieval" @@ -16368,13 +16210,12 @@ }, "242:10": { "preRequisites:11": [ - 327, 744 ], "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "The most advanced substrate available, crafted and grown with bleeding-edge bioengineering technology.\n\n§6Wetware Circuit Boards§r are the basis of §6Wetware§r circuits, the final theme that spans tiers six through nine.", + "desc:8": "The most advanced substrate available, prepared for bleeding-edge bioengineering technology.\n\n§6Wetware Circuit Boards§r are the basis of §6Wetware§r circuits, the final theme that spans tiers six through nine.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -16385,7 +16226,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Wetware Substrate", + "name:8": "§2Wetware Substrate", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -16426,6 +16267,12 @@ "Damage:2": 387, "OreDict:8": "", "id:8": "gregtech:meta_item_1" + }, + "1:10": { + "Count:3": 1, + "Damage:2": 407, + "OreDict:8": "", + "id:8": "gregtech:meta_item_1" } }, "taskID:8": "bq_standard:retrieval" @@ -16433,13 +16280,11 @@ } }, "243:10": { - "preRequisites:11": [ - 608 - ], + "preRequisites:11": [], "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§6Superconductor coils§r are the eighth coil material available, increasing your EBF\u0027s operating temperature to 9001K so it can process more advanced materials.\n", + "desc:8": "", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -16582,7 +16427,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Titanium Heavy Plating", + "name:8": "§2Titanium Heavy Plating", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -16647,7 +16492,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Tungsten Carbide Heavy Plating", + "name:8": "§2Tungsten Carbide Heavy Plating", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -17050,7 +16895,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "The Fifth Micro Miner.\n\nThe only source of §6Naquadah Dust§r.\n\nWhen provided with §6Stabilized Uranium§r, brings:\n§6* Uranium 238 Ore\n* Molybdenite Ore\n* Tennantite Ore\n* Bastnasite Ore\n* Sphalerite Ore\n* Palladium Ore\n* Beryllium Ore\n* Monazite Ore\n* Osmium Ore\n* Enderpearl §mOre§r§6 Blocks\n* Boron Dust§r", + "desc:8": "The Fifth Micro Miner.\n\nThe only source of §6Naquadah §2Ore§r.\n\nWhen provided with §6Stabilized Uranium§r, brings:\n§6* Uranium 238 Ore\n* Molybdenite Ore\n* Tennantite Ore\n* Bastnasite Ore\n* Sphalerite Ore\n* Palladium Ore\n* Beryllium Ore\n* Monazite Ore\n* Osmium Ore\n* Enderpearl §mOre§r§6 Blocks\n* Boron Dust§r", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -17061,7 +16906,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Tier Five Micro Miner", + "name:8": "§2Tier Five Micro Miner", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -17115,7 +16960,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§6Iridium§r is an advanced material used for Micro Miner plating, §6ZPM Machine Hulls§r, and for alloying with §6Osmium§r into §6Osmiridium§r.\n\n§6Iridium Ore§r is available renewably from the Tier Four and Tier Six micro miners.\n\nIt can also be reliably obtained from purifying §6Platinum§r or Osmium§r in a §3Chemical Bath§r, as well as from ore processing Osmium generally.", + "desc:8": "§6Iridium§r is an advanced material used for Micro Miner plating, §6§rand for alloying with §6Osmium§r into §6Osmiridium§r.\n\n§6Iridium Ore§r is available renewably from the Tier Four and Tier Six micro miners.\n\nIt can also be reliably obtained from purifying §6Platinum§r or Osmium§r in a §3Chemical Bath§r, as well as from ore processing Osmium generally.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -17372,8 +17217,7 @@ }, "257:10": { "preRequisites:11": [ - 288, - 612 + 288 ], "properties:10": { "betterquesting:10": { @@ -17382,18 +17226,14 @@ "globalshare:1": 0, "icon:10": { "Count:3": 1, - "Damage:2": 0, + "Damage:2": 32001, "OreDict:8": "", - "id:8": "betterquesting:placeholder", - "tag:10": { - "orig_id:8": "contenttweaker:draconiumplating", - "orig_meta:3": 0 - } + "id:8": "gregtech:meta_plate_double" }, "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Draconium Heavy Plating", + "name:8": "§2Draconium Heavy Plating", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -17431,13 +17271,9 @@ "requiredItems:9": { "0:10": { "Count:3": 1, - "Damage:2": 0, + "Damage:2": 32001, "OreDict:8": "", - "id:8": "betterquesting:placeholder", - "tag:10": { - "orig_id:8": "contenttweaker:draconiumplating", - "orig_meta:3": 0 - } + "id:8": "gregtech:meta_plate_double" } }, "taskID:8": "bq_standard:retrieval" @@ -17500,9 +17336,9 @@ "requiredItems:9": { "0:10": { "Count:3": 1, - "Damage:2": 0, + "Damage:2": 2, "OreDict:8": "", - "id:8": "draconicevolution:draconic_block" + "id:8": "gregtech:meta_block_compressed_2000" } }, "taskID:8": "bq_standard:retrieval" @@ -17635,7 +17471,7 @@ "id:8": "gregtech:machine" }, "1:10": { - "Count:3": 7, + "Count:3": 13, "Damage:2": 2063, "OreDict:8": "", "id:8": "gregtech:meta_dust" @@ -17803,7 +17639,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§6Indium§r is a rare material requiring specialized bulk ore processing to acquire. It is useful for making §6Indium Gallium Phosphide§r (InGaP).\n\nIf you were enterprising enough to discover and make §6Platinum Group Sludge Dust§r for early §6Osmium§r and §6Iridium§r, you\u0027ll be familiar with the general process.\n\nYou will need to purify (with a §3Washer§r or §3Chemical Bath§r) §6Galena§r and §6Sphalerite§r to get §6Crushed Purified§r dusts. These need to be placed together in a §3Chemical Reactor§r along with §9Sulfuric Acid§r, which will result in §9Indium Concentrate§r.\n\nThis in turn needs to be reacted with §6Aluminium§r in another Chemical Reactor, to create §6Tiny piles of Indium Dust§r and §9Lead-Zinc Solution§r. The latter can be centrifuged into various useful materials, and the Indium piles can be combined into full dusts.\n\n", + "desc:8": "§6Indium§r is a rare material requiring specialized bulk ore processing to acquire. It is useful for making §6Indium Gallium Phosphide§r (InGaP).\n\nYou will need to purify (with a §3Washer§r or §3Chemical Bath§r) §6Galena§r and §6Sphalerite§r to get §6Crushed Purified§r dusts. These need to be placed together in a §3Chemical Reactor§r along with §9Sulfuric Acid§r, which will result in §9Indium Concentrate§r.\n\nThis in turn needs to be reacted with §6Aluminium§r in another Chemical Reactor, to create §6Tiny piles of Indium Dust§r and §9Lead-Zinc Solution§r. The latter can be centrifuged into various useful materials, and the Indium piles can be combined into full dusts.\n\n§2Indium can also be obtained from the Naquadah processing chain in LuV.\n", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -17881,7 +17717,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "The Third And Final Tier Four Circuits", + "name:8": "§2The Third And Final Tier Four Circuits", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -18199,13 +18035,12 @@ }, "269:10": { "preRequisites:11": [ - 268, - 54 + 268 ], "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§6Power IC Wafer§r may be new if you skipped some of the battery quests, but it is now relevant. \n\nUsing these wafers, some §6Chrome Plates§r, a §6Quantum Eye§r, and §6Signalum Wire§r, several §6Quantum Processors§r may be upgraded into a §6Quantum Processor Array§r.", + "desc:8": "§2Nothing special about this tier either.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -18216,7 +18051,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "The Second Tier Six Circuits", + "name:8": "§2The Second Tier Six Circuits", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -18281,7 +18116,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "LV Macerator", + "name:8": "§2LV Macerator", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -18953,7 +18788,25 @@ 665, 666, 667, - 668 + 668, + 862, + 863, + 864, + 865, + 866, + 867, + 868, + 869, + 870, + 871, + 872, + 873, + 874, + 875, + 876, + 877, + 878, + 879 ], "properties:10": { "betterquesting:10": { @@ -19115,7 +18968,9 @@ "preRequisites:11": [ 138, 199, - 531 + 531, + 853, + 286 ], "properties:10": { "betterquesting:10": { @@ -19131,7 +18986,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "LuV Circuit Assembling Machine", + "name:8": "§2LuV Circuit Assembling Machine", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -19283,13 +19138,12 @@ "286:10": { "preRequisites:11": [ 198, - 192, - 138 + 192 ], "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "The §3Assembly Line§r is a large multiblock structure that crafts complex materials, similar to an §3Assembling Machine§r. These will be crucial going forward for making a variety of components and machinery.\n\nMake sure your power generation and circuit production are up to the challenge. It is useful to make at least two of these to avoid recipe conflicts and for different programmed circuits.\n\nNotice that all numbers of required items are §emultiples of 12§r. This is to make an Assembly Line that\u0027s 12 units long, allowing for 11 inputs and one output. This is a large enough Assembly Line to make a §aFusion Reactor Controller Mk1§r, but you\u0027ll need to expand to more inputs for later projects.\n\n§aFluid Input Hatches§r can replace any of the §6Steel Casings§r along the bottom outside except for the Casings touching the §aOutput Bus§r. For the most part, ULV ones work fine, but a few recipes will need an LV one.\n\nThe §aEnergy Input Hatches§r along the top can be replaced by Steel Casings: you only need the one Energy Input Hatch (although you can add more if you want).\n\nThe §aInput Buses§r along the bottom §emust be ULV tier§r, nothing else. Make sure to spin them all so the hole is on the bottom.", + "desc:8": "The §3Assembly Line§r is a large multiblock structure that crafts complex materials, similar to an §3Assembling Machine§r. These will be crucial going forward for making a variety of components and machinery.\n\nMake sure your power generation and circuit production are up to the challenge. §2None of the Assembly Line recipes require programmed circuits anymore.§r\n\nNotice that all numbers of required items are §emultiples of 11.§r This is to make an Assembly Line that\u0027s 11 units long, allowing for 10 inputs and one output. This is a large enough Assembly Line to make a §aFusion Reactor Controller Mk1§r, but you\u0027ll need to expand to more inputs for later projects.\n\n§2You will also need a Maintenance Hatch.\n\n§aFluid Input Hatches§r can replace any of the §6Steel Casings§r along the bottom outside except for the Casings touching the §aOutput Bus§r. For the most part, ULV ones work fine, but a few recipes will need an LV one.\n\nThe §aEnergy Input Hatches§r along the top can be replaced by Steel Casings: you only need the one Energy Input Hatch (although you can add more if you want).\n\nThe §aInput Buses§r along the bottom §emust be ULV tier§r, nothing else. Make sure to spin them all so the hole is on the bottom.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -19300,7 +19154,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Assembly Line", + "name:8": "§2Assembly Line", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -19337,68 +19191,54 @@ "partialMatch:1": 1, "requiredItems:9": { "0:10": { - "Count:3": 31, + "Count:3": 30, "Damage:2": 4, "OreDict:8": "", "id:8": "gregtech:metal_casing" }, "1:10": { - "Count:3": 12, - "Damage:2": 1, + "Count:3": 11, + "Damage:2": 4, "OreDict:8": "", - "id:8": "betterquesting:placeholder", - "tag:10": { - "orig_id:8": "gtadditions:ga_multiblock_casing", - "orig_meta:3": 1 - } + "id:8": "gregtech:multiblock_casing" }, "2:10": { - "Count:3": 24, - "Damage:2": 0, + "Count:3": 11, + "Damage:2": 3, "OreDict:8": "", - "id:8": "betterquesting:placeholder", - "tag:10": { - "orig_id:8": "gtadditions:ga_transparent_casing", - "orig_meta:3": 0 - } + "id:8": "gregtech:multiblock_casing" }, "3:10": { - "Count:3": 11, + "Count:3": 21, "Damage:2": 2, "OreDict:8": "", "id:8": "gregtech:multiblock_casing" }, "4:10": { - "Count:3": 24, - "Damage:2": 1, + "Count:3": 22, + "Damage:2": 0, "OreDict:8": "", - "id:8": "gregtech:multiblock_casing" + "id:8": "gregtech:transparent_casing" }, "5:10": { - "Count:3": 1, - "Damage:2": 1216, - "OreDict:8": "", - "id:8": "gregtech:machine" - }, - "6:10": { "Count:3": 4, "Damage:2": 1181, "OreDict:8": "", "id:8": "gregtech:machine" }, - "7:10": { - "Count:3": 11, + "6:10": { + "Count:3": 10, "Damage:2": 1150, "OreDict:8": "", "id:8": "gregtech:machine" }, - "8:10": { + "7:10": { "Count:3": 1, "Damage:2": 1166, "OreDict:8": "", "id:8": "gregtech:machine" }, - "9:10": { + "8:10": { "Count:3": 1, "Damage:2": 1019, "OreDict:8": "", @@ -19411,13 +19251,13 @@ }, "287:10": { "preRequisites:11": [ - 243, - 681 + 681, + 847 ], "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Time to get fusing!\n\nThe §3Fusion Reactor§r is a multiblock that uses enormous amounts of energy to fuse fluids into new elements. This one is less flexible than the previous GregTech multiblocks, as you can only put hatches where the preview shows. §6Sneak-right click§r the controller to enable the in-world preview.\n\nThe §bJEI§r preview shows §e§eall valid hatch locations§r, but you don\u0027t actually need that many fluid hatches. You can replace any of the hatch positions in the structure with §6LuV Machine Casings§r, as long as you have at least §atwo Fluid Input Hatches§r and §aone Fluid Output Hatch§r. It\u0027s possible to use input/output hatches in every valid location, if you prefer.\n\nBecause of this, the quest only asks for §a80 LuV Machine Casings§r. If you want to use the minimum number of fluid hatches, you\u0027ll need to craft an additional §a28 casings§r.\n\nEach §aEnergy Input Hatch§r increases the reactor\u0027s power buffer. §aAll 16 Energy Input Hatches§r are required to be able to process all Mark 1 recipes and give a power buffer of §e160M EU§r.\n\nIn addition to the recipe power drain, Fusion Reactors have a §eheat§r mechanic related to the recipe\u0027s §e\"Eu to Start\"§r. This amount of power is drained from the reactor\u0027s buffer before starting the recipe to heat up the reactor to the necessary temperature, and is independent of the recipe\u0027s EU/t cost. As such, this determines the minimum tier of reactor you need for a recipe.\n\nIf the reactor stops processing, it will §erapidly lose heat§r, even if you pause it with a soft hammer. On the other hand, if the reactor is already at the required temperature for a recipe, §eno additional power§r is required to heat up the reactor! This is true even if you switch between different recipes. This mechanic incentivizes continuous use of the reactor.\n\nIf you switch to a recipe that requires more heat, §eonly the difference§r in heat values is consumed as EU to reach the target heat (up to a maximum heat equal to the reactor\u0027s current buffer).\n\nFusion Reactors don\u0027t overclock, and they gate the next tier of materials, so you will eventually want to make more than one.", + "desc:8": "Time to get fusing!\n\nThe §3Fusion Reactor§r is a multiblock that uses enormous amounts of energy to fuse fluids into new elements. This one is less flexible than the previous GregTech multiblocks, as you can only put hatches where the preview shows. §6Sneak-right click§r the controller to enable the in-world preview.\n\nThe §bJEI§r preview shows §e§eall valid hatch locations§r, but you don\u0027t actually need that many fluid hatches. You can replace any of the hatch positions in the structure with §2Fusion Glass or Fusion Machine Casings§r as long as you have at least §atwo Fluid Input Hatches§r and §aone Fluid Output Hatch§r. It\u0027s possible to use input/output hatches in every valid location, if you prefer.\n\nBecause of this, the quest only asks for §248 Fusion Machine Casings, 31 Fusion Glass§r. If you want to use the minimum number of fluid hatches, you\u0027ll need to craft an additional §231 Fusion Machine Casings§r.\n\nEach §aEnergy Input Hatch§r increases the reactor\u0027s power buffer. §aAll 16 Energy Input Hatches§r are required to be able to process all Mark 1 recipes and give a power buffer of §e160M EU§r.\n\nIn addition to the recipe power drain, Fusion Reactors have a §eheat§r mechanic related to the recipe\u0027s §e\"Eu to Start\"§r. This amount of power is drained from the reactor\u0027s buffer before starting the recipe to heat up the reactor to the necessary temperature, and is independent of the recipe\u0027s EU/t cost. As such, this determines the minimum tier of reactor you need for a recipe.\n\nIf the reactor stops processing, it will §erapidly lose heat§r, even if you pause it with a soft hammer. On the other hand, if the reactor is already at the required temperature for a recipe, §eno additional power§r is required to heat up the reactor! This is true even if you switch between different recipes. This mechanic incentivizes continuous use of the reactor.\n\nIf you switch to a recipe that requires more heat, §eonly the difference§r in heat values is consumed as EU to reach the target heat (up to a maximum heat equal to the reactor\u0027s current buffer).\n\nFusion Reactors don\u0027t overclock, and they gate the next tier of materials, so you will eventually want to make more than one.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -19428,7 +19268,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 0, - "name:8": "Fusion Reactor MK1", + "name:8": "§2Fusion Reactor MK1", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -19471,34 +19311,40 @@ "id:8": "gregtech:machine" }, "1:10": { - "Count:3": 32, - "Damage:2": 7, - "OreDict:8": "", - "id:8": "gregtech:wire_coil" - }, - "2:10": { - "Count:3": 80, - "Damage:2": 6, - "OreDict:8": "", - "id:8": "gregtech:machine_casing" - }, - "3:10": { "Count:3": 2, "Damage:2": 1180, "OreDict:8": "", "id:8": "gregtech:machine" }, - "4:10": { + "2:10": { "Count:3": 1, "Damage:2": 1195, "OreDict:8": "", "id:8": "gregtech:machine" }, - "5:10": { + "3:10": { "Count:3": 16, "Damage:2": 1216, "OreDict:8": "", "id:8": "gregtech:machine" + }, + "4:10": { + "Count:3": 4, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "gregtech:fusion_casing" + }, + "5:10": { + "Count:3": 48, + "Damage:2": 2, + "OreDict:8": "", + "id:8": "gregtech:fusion_casing" + }, + "6:10": { + "Count:3": 31, + "Damage:2": 1, + "OreDict:8": "", + "id:8": "gregtech:transparent_casing" } }, "taskID:8": "bq_standard:retrieval" @@ -19574,12 +19420,12 @@ }, "289:10": { "preRequisites:11": [ - 77 + 839 ], "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "By baking an §6Exquisite Emerald§r and §6Emerald Plates§r with §9Helium§r in an §3Electric Blast Furnace§r, you can create an §6Engraved Crystal Chip§r.\n\nThis is a material needed for §6Crystal Circuits§r.", + "desc:8": "By baking a §2Raw Crystal Chip §rand §6Emerald Plates§r with §9Helium§r in an §3Electric Blast Furnace§r, you can create an §6Engraved Crystal Chip§r.\n\nThis is a material needed for §6Crystal Circuits§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -19590,7 +19436,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Engraved Crystal Chip", + "name:8": "§2Engraved Crystal Chip", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -19677,12 +19523,13 @@ "291:10": { "preRequisites:11": [ 198, - 289 + 289, + 286 ], "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§6Crystal CPUs§r are the cores of §6Crystal Circuits§r.\n\nYou\u0027ll need an §3IV Precision Laser Engraver§r to craft this.", + "desc:8": "§6Crystal CPUs§r are the cores of §6Crystal Circuits§r.\n\nYou\u0027ll need an §2LuV Precision Laser Engraver§r to craft this.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -19693,7 +19540,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Crystal Processing Unit", + "name:8": "§2Crystal Processing Unit", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -19758,7 +19605,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "The Third Tier Six Circuits", + "name:8": "§2The Third Tier Six Circuits", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -21211,7 +21058,6 @@ }, "314:10": { "preRequisites:11": [ - 522, 253 ], "properties:10": { @@ -21228,7 +21074,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Iridium Heavy Plating", + "name:8": "§2Iridium Heavy Plating", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -21278,7 +21124,6 @@ "315:10": { "preRequisites:11": [ 311, - 121, 745 ], "properties:10": { @@ -21288,18 +21133,14 @@ "globalshare:1": 0, "icon:10": { "Count:3": 1, - "Damage:2": 0, + "Damage:2": 32010, "OreDict:8": "", - "id:8": "betterquesting:placeholder", - "tag:10": { - "orig_id:8": "contenttweaker:signalumplating", - "orig_meta:3": 0 - } + "id:8": "gregtech:meta_plate_double" }, "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Signalum Heavy Plating", + "name:8": "§2Signalum Heavy Plating", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -21337,13 +21178,9 @@ "requiredItems:9": { "0:10": { "Count:3": 1, - "Damage:2": 0, + "Damage:2": 32010, "OreDict:8": "", - "id:8": "betterquesting:placeholder", - "tag:10": { - "orig_id:8": "contenttweaker:signalumplating", - "orig_meta:3": 0 - } + "id:8": "gregtech:meta_plate_double" } }, "taskID:8": "bq_standard:retrieval" @@ -21368,7 +21205,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Enderium Heavy Plating", + "name:8": "§2Enderium Heavy Plating", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -21417,7 +21254,8 @@ }, "317:10": { "preRequisites:11": [ - 258 + 258, + 844 ], "properties:10": { "betterquesting:10": { @@ -21502,7 +21340,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Epoxy Production", + "name:8": "§2Epoxy Production", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -21823,7 +21661,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§6Naquadah§r is the sixth coil material available, increasing your EBF\u0027s operating temperature to 7200K so it can process more advanced materials.\n\nWhile it\u0027s also possible to make §6Naquadah Alloy Coils§r, you can skip them and go directly to §6Superconducting Coils§r.", + "desc:8": "§6Naquadah§r is the sixth coil material available, increasing your EBF\u0027s operating temperature to 7200K so it can process more advanced materials.\n\n§2You cannot skip a coil material anymore.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -21899,7 +21737,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Europium Ingot", + "name:8": "§2Europium Ingot", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -21990,18 +21828,18 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Just ignore the protesters outside your base.\n\nEach craft in an §3LuV Chemical Reactor§r takes five minutes, so it\u0027s probably a good idea to have more than one machine running this recipe. At least you get a whole stack from a single egg.", + "desc:8": "Just ignore the protesters outside your base.\n\nEach craft in an §3LuV Chemical Reactor§r takes five minutes, so it\u0027s probably a good idea to have more than one machine running this recipe. At least you get §2128 from a single craft.\n\n§2Bacteria are made by processing Plant Balls into Bio Chaff, and pyrolysing it.", "globalshare:1": 0, "icon:10": { "Count:3": 1, - "Damage:2": 0, + "Damage:2": 709, "OreDict:8": "", - "id:8": "contenttweaker:draconicstemcells" + "id:8": "gregtech:meta_item_1" }, "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Draconic Stem Cells", + "name:8": "§2Stem Cells", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -22039,9 +21877,9 @@ "requiredItems:9": { "0:10": { "Count:3": 1, - "Damage:2": 0, + "Damage:2": 709, "OreDict:8": "", - "id:8": "contenttweaker:draconicstemcells" + "id:8": "gregtech:meta_item_1" } }, "taskID:8": "bq_standard:retrieval" @@ -22312,13 +22150,13 @@ "332:10": { "preRequisites:11": [ 242, - 795, - 533 + 533, + 842 ], "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "The final form of Tier Six circuits, and the final circuit theme.\n\nUsing your §6Wetware Circuit Boards§r, §6Naquadah Alloy wire§r, §6ASoCs§r, and §9Sterilized Growth Medium§r, you can craft (grow?) these circuits in a ZPM or better §3Assembling Machine§r.\n\nThese are fairly slow to craft and you\u0027re going to need considerable quantities, so make sure you have a good parallelized infrastructure for keeping these stocked.", + "desc:8": "The final form of Tier Six circuits, and the final circuit theme.\n\nUsing your §2Neuro Processing Units§r and §9Sterilized Growth Medium§r, you can craft (grow?) these circuits in a ZPM or better §3Assembling Machine§r.\n\nThese are fairly slow to craft and you\u0027re going to need considerable quantities, so make sure you have a good parallelized infrastructure for keeping these stocked.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -22329,7 +22167,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "The Fourth And Final Tier Six Circuits", + "name:8": "§2The Fourth And Final Tier Six Circuits", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -22384,7 +22222,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§6Wetware Processors§r are made in an §3Assembly Line§r on ZPM power.\n\nAmong the usual kinds of parts, these require §6Frank\u0027N\u0027Zombies§r from a §3Soul Binder§r and §6Silicone Rubber Foils§r.", + "desc:8": "§6Wetware Processors§r are made in §2the ZPM+ Circuit Assembler still.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -22395,7 +22233,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "The Third and Final Tier Seven Circuits", + "name:8": "§2The Third and Final Tier Seven Circuits", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -22449,7 +22287,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§6Wetware Processor Arrays§r are made in an §3Assembly Line§r at ZPM or better power.\n\nYou\u0027ll need §6Sentient Ender§r from §3Soul Binders§r and §6Europium§r from the §3Fusion Reactor§r to craft these.", + "desc:8": "§6Wetware Processor Arrays§r are made in an §3Assembly Line§r at ZPM or better power.\n\nYou\u0027ll need §6Europium§r from the §3Fusion Reactor§r to craft these.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -22460,7 +22298,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "The Second And Final Tier Eight Circuits", + "name:8": "§2The Second And Final Tier Eight Circuits", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -22526,7 +22364,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "The First And Only Tier Nine Circuit", + "name:8": "§2The First And Only Tier Nine Circuit", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -22630,9 +22468,9 @@ "requiredItems:9": { "0:10": { "Count:3": 1, - "Damage:2": 0, + "Damage:2": 32001, "OreDict:8": "", - "id:8": "draconicevolution:draconium_dust" + "id:8": "gregtech:meta_dust" } }, "taskID:8": "bq_standard:retrieval" @@ -22726,7 +22564,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "HV Power Storage", + "name:8": "§2HV Power Storage", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -22775,8 +22613,7 @@ }, "339:10": { "preRequisites:11": [ - 148, - 785 + 148 ], "properties:10": { "betterquesting:10": { @@ -22846,7 +22683,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "The Extreme Voltage tier §bGregTech§r battery. These are upgrades to the High Voltage tier battery, augmenting the §aEnergy Crystal§r with circuits and plates made of §6Lapis§r, §6Lazurite§r, or §6Sodalite§r.\n\n§3§2Higher tier GT Batteries have been buffed to be quite strong - this one holds 25 MEU, or 100 MRF. You may want to consider using them over RF storage.", + "desc:8": "An Extreme Voltage tier §bGregTech§r battery.\n\n§3§2Higher tier GT Batteries have been buffed to be quite strong - this one holds 25 MEU, or 100 MRF. You may want to consider using them over RF storage.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -22860,7 +22697,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "EV Power Storage", + "name:8": "§2EV Power Storage", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -22925,7 +22762,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "IV Power Storage", + "name:8": "§2IV Power Storage", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -22984,17 +22821,14 @@ "globalshare:1": 0, "icon:10": { "Count:3": 1, - "Damage:2": 32598, + "Damage:2": 749, "OreDict:8": "", - "id:8": "gregtech:meta_item_1", - "tag:10": { - "Charge:4": 1000000000 - } + "id:8": "gregtech:meta_item_1" }, "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "LuV Power Storage", + "name:8": "§2LuV Power Storage", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -23032,7 +22866,7 @@ "requiredItems:9": { "0:10": { "Count:3": 1, - "Damage:2": 32598, + "Damage:2": 749, "OreDict:8": "", "id:8": "gregtech:meta_item_1" } @@ -23471,14 +23305,10 @@ "id:8": "nuclearcraft:cooler" }, "4:10": { - "Count:3": 4, - "Damage:2": 12, - "OreDict:8": "", - "id:8": "betterquesting:placeholder", - "tag:10": { - "orig_id:8": "gregtech:meta_block_compressed_12", - "orig_meta:3": 12 - } + "Count:3": 1, + "Damage:2": 8, + "OreDict:8": "blockFissionModerator", + "id:8": "nuclearcraft:ingot_block" }, "5:10": { "Count:3": 54, @@ -23903,9 +23733,9 @@ "requiredItems:9": { "0:10": { "Count:3": 1, - "Damage:2": 6, + "Damage:2": 32026, "OreDict:8": "", - "id:8": "avaritia:resource" + "id:8": "gregtech:meta_ingot" } }, "taskID:8": "bq_standard:retrieval" @@ -24346,14 +24176,14 @@ "globalshare:1": 0, "icon:10": { "Count:3": 1, - "Damage:2": 1, + "Damage:2": 1668, "OreDict:8": "", - "id:8": "storagedrawers:upgrade_creative" + "id:8": "gregtech:machine" }, "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Creative Vending Upgrade", + "name:8": "§2Creative Vending Upgrade", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -24378,9 +24208,9 @@ "requiredItems:9": { "0:10": { "Count:3": 1, - "Damage:2": 1, + "Damage:2": 1668, "OreDict:8": "", - "id:8": "storagedrawers:upgrade_creative" + "id:8": "gregtech:machine" } }, "taskID:8": "bq_standard:retrieval" @@ -24394,23 +24224,18 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§oNow this is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning.§r\n\nThe §d§dCreative Portable Tank§r is a major milestone. Great work!\n\nThis tank is your first proper creative item, which can be set to a fluid and then provides an infinite quantity of that fluid. The first fluid you should do this with is §dMolten Creative Portable Tank§r, so you can make as many more tanks as you want! You get exactly enough from a §6Heart of a Universe§r to do this.\n\nFrom there you can set up tanks with infinite quantities of every fluid you can think of. §3Fluid Solidifiers§r can be used to make infinite of every element you can melt and solidify.\n\nThis is quite a game-changer as far as infrastructure goes. You\u0027ll find that many machines won\u0027t need to be used for their original purpose anymore. Some major base redesign is in order. Have you considered moving to space?\n\nAll that said, §ethe pack will still be challenging to complete§r. Infinite resources and power is nice, but it\u0027s not everything. There are plenty of materials you can\u0027t melt, and creative items will push your factory automation engineering skills to their limits.\n\nOnward to the final challenge: the §dCreative Vending Upgrade§r!\n\n", + "desc:8": "§oNow this is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning.§r\n\nThe §d§dCreative Tank§r is a major milestone. Great work!\n\nThis tank is your first proper creative item, which can be set to a fluid and then provides an infinite quantity of that fluid. §2Use the Creative Tank Provider to supply you with Creative Tanks.§r\n\nFrom there you can set up tanks with infinite quantities of every fluid you can think of. §3Fluid Solidifiers§r §2or the much more powerful Large Solidification Arrays§r can be used to make infinite of every element you can melt and solidify.\n\nThis is quite a game-changer as far as infrastructure goes. You\u0027ll find that many machines won\u0027t need to be used for their original purpose anymore. Some major base redesign is in order. Have you considered moving to space?\n\nAll that said, §ethe pack will still be challenging to complete§r. Infinite resources and power is nice, but it\u0027s not everything. There are plenty of materials you can\u0027t melt, and creative items will push your factory automation engineering skills to their limits.\n\nOnward to the final challenge: the §dCreative Vending Upgrade§r!\n\n", "globalshare:1": 0, "icon:10": { "Count:3": 1, - "Damage:2": 0, + "Damage:2": 1669, "OreDict:8": "", - "id:8": "thermalexpansion:tank", - "tag:10": { - "Creative:1": 1, - "Level:1": 4, - "RSControl:1": 0 - } + "id:8": "gregtech:machine" }, "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Creative Tank", + "name:8": "§2Creative Tank", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -24435,14 +24260,9 @@ "requiredItems:9": { "0:10": { "Count:3": 1, - "Damage:2": 0, + "Damage:2": 1669, "OreDict:8": "", - "id:8": "thermalexpansion:tank", - "tag:10": { - "Creative:1": 1, - "Level:1": 4, - "RSControl:1": 0 - } + "id:8": "gregtech:machine" } }, "taskID:8": "bq_standard:retrieval" @@ -26156,8 +25976,8 @@ "id:8": "gregtech:machine" }, "1:10": { - "Count:3": 30, - "Damage:2": 6, + "Count:3": 28, + "Damage:2": 8, "OreDict:8": "", "id:8": "gregtech:turbine_casing" }, @@ -26196,7 +26016,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Space exploration isn\u0027t mandatory in this pack, so if you don\u0027t feel like exploring space with §bAdvanced Rocketry§r, then you can centrifuge §9Hydrogen§r for §eDeuterium§r instead.\n\nJust keep in mind that it\u0027s much less rewarding to skip this and you\u0027ll need lots of Hydrogen to compensate, although you won\u0027t need too much for the first §3Microverse Projector§r.", + "desc:8": "Space exploration isn\u0027t mandatory in this pack, so if you don\u0027t feel like exploring space with §bAdvanced Rocketry§r, then you can centrifuge §9Hydrogen§r for §eDeuterium§r instead.\n\nJust keep in mind that it\u0027s much less rewarding to skip this and you\u0027ll need lots of Hydrogen to compensate, although you won\u0027t need too much for the first §3Microverse Projector§r.\n\n§2In HV Age and more effectively in IV Age, you can get this from distilling Ender Air.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -26211,7 +26031,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "I Don\u0027t Like Space", + "name:8": "§2I Don\u0027t Like Space", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -26244,21 +26064,14 @@ "consume:1": 0, "groupDetect:1": 0, "ignoreNBT:1": 0, - "index:3": 1, - "partialMatch:1": 1, - "requiredItems:9": { + "index:3": 0, + "requiredFluids:9": { "0:10": { - "Count:3": 1, - "Damage:2": 0, - "OreDict:8": "", - "id:8": "forge:bucketfilled", - "tag:10": { - "Amount:3": 1000, - "FluidName:8": "deuterium" - } + "Amount:3": 1000, + "FluidName:8": "deuterium" } }, - "taskID:8": "bq_standard:retrieval" + "taskID:8": "bq_standard:fluid" } } }, @@ -26641,7 +26454,7 @@ "globalshare:1": 0, "icon:10": { "Count:3": 1, - "Damage:2": 3002, + "Damage:2": 32001, "OreDict:8": "", "id:8": "gregtech:machine" }, @@ -26686,12 +26499,12 @@ "requiredItems:9": { "0:10": { "Count:3": 1, - "Damage:2": 3002, + "Damage:2": 32001, "OreDict:8": "", "id:8": "gregtech:machine" }, "1:10": { - "Count:3": 54, + "Count:3": 47, "Damage:2": 0, "OreDict:8": "", "id:8": "contenttweaker:microverse_casing" @@ -26704,29 +26517,23 @@ }, "3:10": { "Count:3": 36, - "Damage:2": 2, + "Damage:2": 0, "OreDict:8": "", - "id:8": "extrautils2:ineffableglass" + "id:8": "gregtech:transparent_casing" }, "4:10": { - "Count:3": 4, - "Damage:2": 0, + "Count:3": 8, + "Damage:2": 2, "OreDict:8": "", - "id:8": "contenttweaker:microverse_vent" + "id:8": "gregtech:multiblock_casing" }, "5:10": { - "Count:3": 1, - "Damage:2": 0, - "OreDict:8": "", - "id:8": "extendedcrafting:compressor" - }, - "6:10": { "Count:3": 1, "Damage:2": 1151, "OreDict:8": "", "id:8": "gregtech:machine" }, - "7:10": { + "6:10": { "Count:3": 1, "Damage:2": 1168, "OreDict:8": "", @@ -26830,7 +26637,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Unlike §aRF power§r, which is safe to transport in any §6conduit§r, §aEU power §r§erequires caution§r. The key is to always §amatch or exceed§r the §eVoltage §rand §eAmperage§r of your power source with your §6cables§r and machines.\n\n§o§4§cNEVER §rhook up your CEF§r to a cable that has fewer §eAmps§r than your CEF or Battery Buffer§r generates. For example, you must use §64x cable§r for a 4x CEF§r, and §616x cable§r for a filled 16-slot Battery Buffer§r. Cables with insufficient amperage rating will §cburn and be destroyed§r. Similarly, your cable must match or exceed the §eVoltage§r of your machines, or they will §cburn and be destroyed§r.\n\n§cNEVER§r connect a machine to excessive §eVoltage§r or it will §cvaporize§r. Touching a §6wire§r with connected §aEU power§r will §cinjure or kill you§r, so for your safety, §euse §6cables§e instead§r!\n\n§2Superconductor-type wires do not damage you in CEu. The 0-loss cables in CE (Conductive Iron, Energetic Alloy, etc.) are considered Superconductors.", + "desc:8": "Unlike §aRF power§r, which is safe to transport in any §6conduit§r, §aEU power §r§erequires caution§r. The key is to always §amatch or exceed§r the §eVoltage §rand §eAmperage§r of your power source with your §6cables§r and machines.\n\n§o§4§cNEVER §rhook up your CEF§r to a cable that has fewer §eAmps§r than your CEF or Battery Buffer§r generates. For example, you must use §64x cable§r for a 4x CEF§r, and §616x cable§r for a filled 16-slot Battery Buffer§r. Cables with insufficient amperage rating will §cburn and be destroyed§r. §2Both the multiple-amp-source and multiple-face-input bugs from CE have been fixed - the Energy network now works as intended.§r\n\nSimilarly, your cable must match or exceed the §eVoltage§r of your machines, or they will §cburn and be destroyed§r.\n\n§cNEVER§r connect a machine to excessive §eVoltage§r or it will §cvaporize§r. Touching a §6wire§r with connected §aEU power§r will §cinjure or kill you§r, so for your safety, §euse §6cables§e instead§r!\n\n§2Superconductor-type wires do not damage you in CEu. The 0-loss cables in CE (Conductive Iron, Energetic Alloy, etc.) are considered Superconductors.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -26841,7 +26648,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "A Primer on Power", + "name:8": "§2A Primer on Power", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -26911,14 +26718,14 @@ "globalshare:1": 0, "icon:10": { "Count:3": 1, - "Damage:2": 3003, + "Damage:2": 32002, "OreDict:8": "", "id:8": "gregtech:machine" }, "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Large Microverse Projector", + "name:8": "§2Large Microverse Projector", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -26956,7 +26763,7 @@ "requiredItems:9": { "0:10": { "Count:3": 1, - "Damage:2": 3003, + "Damage:2": 32002, "OreDict:8": "", "id:8": "gregtech:machine" }, @@ -26967,36 +26774,30 @@ "id:8": "chisel:diamond" }, "2:10": { - "Count:3": 130, + "Count:3": 119, "Damage:2": 0, "OreDict:8": "", "id:8": "contenttweaker:microverse_casing" }, "3:10": { - "Count:3": 72, - "Damage:2": 2, - "OreDict:8": "", - "id:8": "extrautils2:ineffableglass" - }, - "4:10": { - "Count:3": 27, + "Count:3": 81, "Damage:2": 0, "OreDict:8": "", - "id:8": "extendedcrafting:compressor" + "id:8": "gregtech:transparent_casing" }, - "5:10": { + "4:10": { "Count:3": 4, "Damage:2": 0, "OreDict:8": "", - "id:8": "contenttweaker:microverse_vent" + "id:8": "gregtech:multiblock_casing" }, - "6:10": { + "5:10": { "Count:3": 1, "Damage:2": 1152, "OreDict:8": "", "id:8": "gregtech:machine" }, - "7:10": { + "6:10": { "Count:3": 1, "Damage:2": 1168, "OreDict:8": "", @@ -27141,7 +26942,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "LV Extractor", + "name:8": "§2LV Extractor", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -27304,7 +27105,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§2Fish Oil from Fish isn\u0027t implemented into GTCEu yet.\n\nAeügh saved.", + "desc:8": "Fish Oil, surprisingly, comes from fish.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -27350,8 +27151,18 @@ }, "tasks:9": { "0:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, "index:3": 0, - "taskID:8": "bq_standard:checkbox" + "requiredFluids:9": { + "0:10": { + "Amount:3": 1, + "FluidName:8": "fish_oil" + } + }, + "taskID:8": "bq_standard:fluid" } } }, @@ -30106,7 +29917,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "LV Compressor", + "name:8": "§2LV Compressor", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -30689,7 +30500,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Soldering Alloy", + "name:8": "§2Soldering Alloy", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -30810,7 +30621,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "With your new §6Fiber-Reinforced Epoxy Circuit Boards§r, §6Nano CPUs§r, and some standard components, you can make the final type of Tier Three Circuit: the §6Nanocircuit§r.\n\nAs the best form of Tier Three circuit, these should be automated and stockpiled. As with the Final Tier Two circuits, the §6System-on-Chip§r variant recipes won\u0027t be available for a while.", + "desc:8": "With your new§2 Epoxy Circuit Boards§r, §6Nano CPUs§r, and some standard components, you can make the final type of Tier Three Circuit: the §6Nanocircuit§r.\n\nAs the best form of Tier Three circuit, these should be automated and stockpiled. As with the Final Tier Two circuits, the §6Advanced System-on-Chip§r variant recipes won\u0027t be available for a while.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -30821,7 +30632,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "The Third And Final Tier Three Circuits", + "name:8": "§2The Third And Final Tier Three Circuits", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -31301,26 +31112,19 @@ "groupDetect:1": 0, "ignoreNBT:1": 0, "index:3": 0, - "partialMatch:1": 1, - "requiredItems:9": { + "requiredFluids:9": { "0:10": { - "Count:3": 1, - "Damage:2": 0, - "OreDict:8": "", - "id:8": "forge:bucketfilled", - "tag:10": { - "Amount:3": 1000, - "FluidName:8": "chlorine" - } + "Amount:3": 1000, + "FluidName:8": "chlorine" } }, - "taskID:8": "bq_standard:retrieval" + "taskID:8": "bq_standard:fluid" } } }, "508:10": { "preRequisites:11": [ - 153 + 827 ], "properties:10": { "betterquesting:10": { @@ -31329,14 +31133,14 @@ "globalshare:1": 0, "icon:10": { "Count:3": 1, - "Damage:2": 0, + "Damage:2": 310, "OreDict:8": "", - "id:8": "contenttweaker:knightslimeingot" + "id:8": "gregtech:meta_ingot" }, "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Knightslime Ingots", + "name:8": "§2Ruridit Ingots", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -31373,10 +31177,10 @@ "partialMatch:1": 1, "requiredItems:9": { "0:10": { - "Count:3": 64, - "Damage:2": 0, + "Count:3": 1, + "Damage:2": 310, "OreDict:8": "", - "id:8": "contenttweaker:knightslimeingot" + "id:8": "gregtech:meta_ingot" } }, "taskID:8": "bq_standard:retrieval" @@ -31390,7 +31194,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§bEnderIO§r and §bThermal§r alloys are a bit more expensive than the normal wires, but they come with the huge advantage of being §e§2superconductors§r. Lossy cables like §6Tin§r and §6Copper§r will bleed out energy for every block they travel, but §2superconductors§r do not.\n\nThe §2cheap superconductors§r for each tier are:\n\nLV - Conductive Iron\nMV - Energetic Alloy\nHV - Vibrant Alloy\nEV - End Steel\nIV - Lumium \nLuV - Signalum \nZPM - Enderium \nUV - Draconium \nMAX - Omnium\n\n§2The default superconductors from each tier still exist, and are used in Field Generators.§r\n\nMV and higher cables are made in an §3Assembling Machine§r. They\u0027re made with liquid §9Rubber§r and §6Wires§r, plus a reusable §6Programmed Circuit§r that tells it what thickness of wire to make.\n\nYou can use Wires, and for these materials they\u0027ll conduct just as well as if they were covered. §2They also won\u0027t kill you when touched now. In fact, you have to use Wires for Superconductors, because they don\u0027t even have cables!", + "desc:8": "§bEnderIO§r and §bThermal§r alloys are a bit more expensive than the normal wires, but they come with the huge advantage of being §e§2superconductors§r. Lossy cables like §6Tin§r and §6Copper§r will bleed out energy for every block they travel, but §2superconductors§r do not.\n\nThe §2cheap superconductors§r for each tier are:\n\nLV - Conductive Iron\nMV - Energetic Alloy\nHV - Vibrant Alloy\nEV - End Steel\nIV - Lumium \nLuV - Signalum \nZPM - Enderium \nUV - Draconium \nMAX - §2Draconic Superconductor§r, Omnium\n\n§2The default superconductors from each tier still exist, and are used in Field Generators.§r\n\nMV and higher cables are made in an §3Assembling Machine§r. They\u0027re made with liquid §9Rubber§r and §6Wires§r, plus a reusable §6Programmed Circuit§r that tells it what thickness of wire to make.\n\nYou can use Wires, and for these materials they\u0027ll conduct just as well as if they were covered. §2Superconductor wires also won\u0027t kill you when touched now. In fact, you have to use Wires for Superconductors, because they don\u0027t even have cables!", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -31401,7 +31205,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "MV Lossless Cables", + "name:8": "§2Lossless Cables", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -32283,7 +32087,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Upgrading to the §6Nanoprocessor Array§r requires some standard circuit components, but also some §6Lumium Wire§r and §6Tungstensteel Plates§r.", + "desc:8": "Upgrading to the §6Nanoprocessor Array§r requires some standard circuit components, but also some §6Lumium Wire§r and §2Fine Tungstensteel Wire.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -32294,7 +32098,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "The Second Tier Five Circuits", + "name:8": "§2The Second Tier Five Circuits", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -32348,7 +32152,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "The first and most expensive Tier Six Circuit, needed for crafting the §3IV Assembling Machine§r.\n\nRequires a bunch of standard circuit components, as well as multiple §6Lumium Wire§r and §6Tungstensteel Frames§r.", + "desc:8": "The first and most expensive Tier Six Circuit, needed for crafting the §3IV Assembling Machine§r.\n\nRequires a bunch of standard circuit components.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -32359,7 +32163,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "The First Tier Six Circuits", + "name:8": "§2The First Tier Six Circuits", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -32424,7 +32228,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "The Second Tier Four Circuits", + "name:8": "§2The Second Tier Four Circuits", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -32490,7 +32294,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "EV Circuit Assembling Machine", + "name:8": "§2EV Circuit Assembling Machine", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -32593,9 +32397,9 @@ "requiredItems:9": { "0:10": { "Count:3": 1, - "Damage:2": 166, + "Damage:2": 32017, "OreDict:8": "", - "id:8": "thermalfoundation:material" + "id:8": "gregtech:meta_ingot" } }, "taskID:8": "bq_standard:retrieval" @@ -32686,7 +32490,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "IV Circuit Assembling Machine", + "name:8": "§2IV Circuit Assembling Machine", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -32752,7 +32556,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Your First Circuit", + "name:8": "§2Your First Circuit", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -32808,13 +32612,12 @@ "531:10": { "preRequisites:11": [ 269, - 391, - 286 + 391 ], "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Now that you have an §3Assembly Line§r you can craft the §6Quantum Processor Mainframe§r, the first Tier Seven circuit.\n\nThese are required for crafting the Ludicrous Voltage (LuV) §3Assembling Machine§r.\n\nThis recipe requires some §6Quantum Stars§r, which are made in a §3Chemical Bath§r with a §6Nether Star§r and §9Radon§r. It also needs some §6HSS-G Frames§r and significant quantities of §6SMD Components§r.", + "desc:8": "Now you can craft the §6Quantum Processor Mainframe§r, the first Tier Seven circuit.\n\nThese are required for crafting the Ludicrous Voltage (LuV) §3Assembling Machine§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -32825,7 +32628,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "The First Tier Seven Circuits", + "name:8": "§2The First Tier Seven Circuits", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -32890,7 +32693,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "HV Circuit Assembling Machine", + "name:8": "§2HV Circuit Assembling Machine", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -32956,7 +32759,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "ZPM Circuit Assembling Machine", + "name:8": "§2ZPM Circuit Assembling Machine", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -33006,13 +32809,12 @@ "534:10": { "preRequisites:11": [ 292, - 750, - 288 + 750 ], "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "With §6Draconium§r, §6Enderium§r, and some §6HPICs§r, you can assemble a §6Crystal Processor Array§r.", + "desc:8": "With §6Enderium§r, you can assemble a §6Crystal Processor Array§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -33023,7 +32825,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "The Second Tier Seven Circuits", + "name:8": "§2The Second Tier Seven Circuits", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -33088,7 +32890,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "The First Tier Eight Circuits", + "name:8": "§2The First Tier Eight Circuits", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -33137,12 +32939,12 @@ }, "536:10": { "preRequisites:11": [ - 323 + 848 ], "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§6ZPM Machine Hulls§r are made with §6Iridium Plates§r, but you\u0027ll notice they also need §9Polytetrafluoroethylene§r (more commonly known as Teflon™), a special plastic which will be required for all machine hulls going forward.\n\nZPM stands for Zero Point Module.\n\nThis is the last tier of machine that\u0027s sensible to produce before you reach the §dCreative Portable Tank§r. Multiblock hatches are a different matter: feel free to upgrade your §3EBF§rs to Ultimate Voltage, if you can handle the power drain.\n", + "desc:8": "§6ZPM Machine Hulls§r are made with §2Naquadah Alloy Plates,§r but you\u0027ll notice they also need §2Polybenzimidazole§r.\n\nZPM stands for Zero Point Module.\n\nThis is the last tier of machine that\u0027s sensible to produce before you reach the §dCreative Tank§r. Multiblock hatches are a different matter: feel free to upgrade your §3EBF§rs to Ultimate Voltage, if you can handle the power drain.\n", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -33153,7 +32955,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "ZPM Machine Hulls", + "name:8": "§2ZPM Machine Hulls", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -33207,7 +33009,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§9Sterilized Growth Medium§r is needed for §6Wetware Circuits§r.\n\nYou\u0027ll need to mix §6Mincemeat§r, §6Sugar§r, and §6Tiny piles of Salt§r with water in a mixer to make §9Raw Growth Medium§r, then use a §3Fluid Heater§r to sterilize it.\n\nMincemeat comes from pulverizing any kind of animal meat. A §aPowered Spawner§r might be useful for this endeavor.", + "desc:8": "§9Sterilized Growth Medium§r is needed for §6Wetware Circuits§r.\n\nYou\u0027ll need to mix §6Mincemeat§r, §2Calcium, Salt, Gelatin, and Mutagen§r with water in a mixer to make §9Raw Growth Medium§r, then use a §3Fluid Heater§r to sterilize it. §2This is a significantly more involved process than before.§r\n\nMincemeat comes from pulverizing any kind of animal meat. A §aPowered Spawner§r might be useful for this endeavor.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -33222,7 +33024,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Sterilized Growth Medium", + "name:8": "§2Sterilized Growth Medium", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -33256,20 +33058,13 @@ "groupDetect:1": 0, "ignoreNBT:1": 0, "index:3": 0, - "partialMatch:1": 1, - "requiredItems:9": { + "requiredFluids:9": { "0:10": { - "Count:3": 1, - "Damage:2": 0, - "OreDict:8": "", - "id:8": "forge:bucketfilled", - "tag:10": { - "Amount:3": 1000, - "FluidName:8": "sterilized_growth_medium" - } + "Amount:3": 1000, + "FluidName:8": "sterilized_growth_medium" } }, - "taskID:8": "bq_standard:retrieval" + "taskID:8": "bq_standard:fluid" } } }, @@ -33377,9 +33172,9 @@ }, "540:10": { "preRequisites:11": [ - 147, 21, - 259 + 259, + 147 ], "properties:10": { "betterquesting:10": { @@ -33455,7 +33250,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Overclocking aside, as you continue to progress in §5Nomifactory§f, materials made in the §3Electric Blast Furnace§f will take longer to complete. §eMore advanced coils do not give speed bonuses§f, only allowing for the furnace to §eget hot enough to process more advanced materials§f.\n\nConsequently, you\u0027ll need to continually expand your smelting and power generation infrastructure.\n\nYou don\u0027t have to get all four of these Electric Blast Furnaces completed and running just yet, but be prepared to make many of them over the course of the pack.", + "desc:8": "Overclocking aside, as you continue to progress in §5Nomifactory§f, materials made in the §3Electric Blast Furnace§f will take longer to complete. §eMore advanced coils do not give speed bonuses§f, only allowing for the furnace to §eget hot enough to process more advanced materials§f, §2and granting energy efficiency bonuses.§r\n\nConsequently, you\u0027ll need to continually expand your smelting and power generation infrastructure.\n\nYou don\u0027t have to get all four of these Electric Blast Furnaces completed and running just yet, but be prepared to make many of them over the course of the pack.\n\n§2As a reminder, all blocks and hatches can be shared across EBFs, except Maintenance!", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -34041,7 +33836,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§2GTCEu Fluid Rigs will be implemented soon", + "desc:8": "§2* Fluid Rigs\n * New Multiblocks capable of draining Fluids from in-world data\n * Each 8x8 chunk area of a Dimension can have a Fluid Vein in it (not in-world)\n * Rigs at MV, EV, and LuV for harvesting these fluids", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -34056,7 +33851,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 0, - "name:8": "Oil Drilling Rig", + "name:8": "§2Fluid Rig", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -34083,7 +33878,25 @@ } } }, - "tasks:9": {} + "tasks:9": { + "0:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 0, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 1032, + "OreDict:8": "", + "id:8": "gregtech:machine" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } }, "550:10": { "preRequisites:11": [ @@ -35493,7 +35306,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "As you continue to progress, crafting times for more advanced §3Electric Blast Furnace§r recipes will continue to increase. More advanced coils do not give speed bonuses, they just increase the operating temperature so you can smelt more advanced materials.\n\nTo compensate, you\u0027ll need to get your infrastructure for smelting, as well as for power generation, up to snuff.\n\nYou don\u0027t need to get all eight of these completed and running just yet, but plan to at some point in the future. Instead of upgrading existing EBFs, have them passively automating a stock of materials and build new EBFs with higher specifications for new materials.\n\n", + "desc:8": "As you continue to progress, crafting times for more advanced §3Electric Blast Furnace§r recipes will continue to increase. More advanced coils do not give speed bonuses, they just increase the operating temperature so you can smelt more advanced materials, §2and granting energy efficiency bonuses.§r\n\nTo compensate, you\u0027ll need to get your infrastructure for smelting, as well as for power generation, up to snuff.\n\nYou don\u0027t need to get all eight of these completed and running just yet, but plan to at some point in the future. Instead of upgrading existing EBFs, have them passively automating a stock of materials and build new EBFs with higher specifications for new materials.\n\n", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -35645,7 +35458,7 @@ "0:10": { "Count:3": 64, "Damage:2": 32, - "OreDict:8": "", + "OreDict:8": "ingotElectrumFlux", "id:8": "redstonearsenal:material" } }, @@ -35709,9 +35522,9 @@ "requiredItems:9": { "0:10": { "Count:3": 64, - "Damage:2": 165, + "Damage:2": 32010, "OreDict:8": "", - "id:8": "thermalfoundation:material" + "id:8": "gregtech:meta_ingot" } }, "taskID:8": "bq_standard:retrieval" @@ -35774,9 +35587,9 @@ "requiredItems:9": { "0:10": { "Count:3": 64, - "Damage:2": 167, + "Damage:2": 32018, "OreDict:8": "", - "id:8": "thermalfoundation:material" + "id:8": "gregtech:meta_ingot" } }, "taskID:8": "bq_standard:retrieval" @@ -35839,9 +35652,9 @@ "requiredItems:9": { "0:10": { "Count:3": 64, - "Damage:2": 5, + "Damage:2": 32014, "OreDict:8": "", - "id:8": "enderio:item_alloy_ingot" + "id:8": "gregtech:meta_ingot" } }, "taskID:8": "bq_standard:retrieval" @@ -36101,9 +35914,9 @@ "requiredItems:9": { "0:10": { "Count:3": 64, - "Damage:2": 1, + "Damage:2": 32023, "OreDict:8": "", - "id:8": "avaritia:resource" + "id:8": "gregtech:meta_ingot" } }, "taskID:8": "bq_standard:retrieval" @@ -36268,9 +36081,9 @@ "requiredItems:9": { "0:10": { "Count:3": 64, - "Damage:2": 0, + "Damage:2": 32015, "OreDict:8": "", - "id:8": "enderio:item_alloy_ingot" + "id:8": "gregtech:meta_ingot" } }, "taskID:8": "bq_standard:retrieval" @@ -36333,9 +36146,9 @@ "requiredItems:9": { "0:10": { "Count:3": 64, - "Damage:2": 8, + "Damage:2": 32025, "OreDict:8": "", - "id:8": "enderio:item_alloy_ingot" + "id:8": "gregtech:meta_ingot" } }, "taskID:8": "bq_standard:retrieval" @@ -36529,9 +36342,9 @@ "requiredItems:9": { "0:10": { "Count:3": 64, - "Damage:2": 6, + "Damage:2": 32003, "OreDict:8": "", - "id:8": "enderio:item_alloy_ingot" + "id:8": "gregtech:meta_ingot" } }, "taskID:8": "bq_standard:retrieval" @@ -36594,9 +36407,9 @@ "requiredItems:9": { "0:10": { "Count:3": 64, - "Damage:2": 2, + "Damage:2": 32013, "OreDict:8": "", - "id:8": "enderio:item_alloy_ingot" + "id:8": "gregtech:meta_ingot" } }, "taskID:8": "bq_standard:retrieval" @@ -36659,9 +36472,9 @@ "requiredItems:9": { "0:10": { "Count:3": 64, - "Damage:2": 1, + "Damage:2": 32012, "OreDict:8": "", - "id:8": "enderio:item_alloy_ingot" + "id:8": "gregtech:meta_ingot" } }, "taskID:8": "bq_standard:retrieval" @@ -36725,9 +36538,9 @@ "requiredItems:9": { "0:10": { "Count:3": 64, - "Damage:2": 7, + "Damage:2": 32024, "OreDict:8": "", - "id:8": "enderio:item_alloy_ingot" + "id:8": "gregtech:meta_ingot" } }, "taskID:8": "bq_standard:retrieval" @@ -36746,9 +36559,9 @@ "globalshare:1": 0, "icon:10": { "Count:3": 1, - "Damage:2": 10714, + "Damage:2": 32008, "OreDict:8": "", - "id:8": "gregtech:meta_item_1" + "id:8": "gregtech:meta_ingot" }, "ismain:1": 0, "issilent:1": 0, @@ -36791,9 +36604,9 @@ "requiredItems:9": { "0:10": { "Count:3": 64, - "Damage:2": 10714, + "Damage:2": 32008, "OreDict:8": "", - "id:8": "gregtech:meta_item_1" + "id:8": "gregtech:meta_ingot" } }, "taskID:8": "bq_standard:retrieval" @@ -37002,7 +36815,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "No hypothetical aliens were harmed in the harvesting of this item.\n\nProbably.\n\nMelting the heart of a universe provides a rather useful liquid: §dMolten Creative Portable Tank§r.", + "desc:8": "No hypothetical aliens were harmed in the harvesting of this item.\n\nProbably.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -37103,8 +36916,7 @@ }, "606:10": { "preRequisites:11": [ - 607, - 802 + 607 ], "properties:10": { "betterquesting:10": { @@ -37113,14 +36925,14 @@ "globalshare:1": 0, "icon:10": { "Count:3": 1, - "Damage:2": 0, + "Damage:2": 127, "OreDict:8": "", - "id:8": "contenttweaker:neutroniumplating" + "id:8": "gregtech:meta_plate_double" }, "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Neutronium Heavy Plating", + "name:8": "§2Neutronium Heavy Plating", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -37145,9 +36957,9 @@ "requiredItems:9": { "0:10": { "Count:3": 1, - "Damage:2": 0, + "Damage:2": 127, "OreDict:8": "", - "id:8": "contenttweaker:neutroniumplating" + "id:8": "gregtech:meta_plate_double" } }, "taskID:8": "bq_standard:retrieval" @@ -37166,9 +36978,9 @@ "globalshare:1": 0, "icon:10": { "Count:3": 1, - "Damage:2": 4, + "Damage:2": 127, "OreDict:8": "", - "id:8": "avaritia:resource" + "id:8": "gregtech:meta_ingot" }, "ismain:1": 1, "issilent:1": 0, @@ -37211,9 +37023,9 @@ "requiredItems:9": { "0:10": { "Count:3": 1, - "Damage:2": 4, + "Damage:2": 127, "OreDict:8": "", - "id:8": "avaritia:resource" + "id:8": "gregtech:meta_ingot" } }, "taskID:8": "bq_standard:retrieval" @@ -37690,7 +37502,7 @@ "Count:3": 1, "Damage:2": 56, "OreDict:8": "", - "id:8": "gregtech:meta_ingot" + "id:8": "gregtech:meta_dust" }, "ismain:1": 0, "issilent:1": 0, @@ -37735,7 +37547,7 @@ "Count:3": 64, "Damage:2": 56, "OreDict:8": "", - "id:8": "gregtech:meta_ingot" + "id:8": "gregtech:meta_dust" } }, "taskID:8": "bq_standard:retrieval" @@ -37883,14 +37695,14 @@ "globalshare:1": 0, "icon:10": { "Count:3": 1, - "Damage:2": 1, + "Damage:2": 18, "OreDict:8": "", - "id:8": "advancedrocketry:misc" + "id:8": "gregtech:meta_dust" }, "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Element 006: Carbon", + "name:8": "§2Element 006: Carbon", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -37930,7 +37742,7 @@ "Count:3": 64, "Damage:2": 18, "OreDict:8": "", - "id:8": "gregtech:meta_ingot" + "id:8": "gregtech:meta_dust" } }, "taskID:8": "bq_standard:retrieval" @@ -38212,12 +38024,12 @@ "Count:3": 1, "Damage:2": 101, "OreDict:8": "", - "id:8": "gregtech:meta_ingot" + "id:8": "gregtech:meta_dust" }, "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Element 011: Sodium", + "name:8": "§2Element 011: Sodium", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -38257,7 +38069,7 @@ "Count:3": 64, "Damage:2": 101, "OreDict:8": "", - "id:8": "gregtech:meta_ingot" + "id:8": "gregtech:meta_dust" } }, "taskID:8": "bq_standard:retrieval" @@ -38277,12 +38089,12 @@ "Count:3": 1, "Damage:2": 59, "OreDict:8": "", - "id:8": "gregtech:meta_ingot" + "id:8": "gregtech:meta_dust" }, "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Element 012: Magnesium", + "name:8": "§2Element 012: Magnesium", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -38322,7 +38134,7 @@ "Count:3": 64, "Damage:2": 59, "OreDict:8": "", - "id:8": "gregtech:meta_ingot" + "id:8": "gregtech:meta_dust" } }, "taskID:8": "bq_standard:retrieval" @@ -38732,12 +38544,12 @@ "Count:3": 1, "Damage:2": 83, "OreDict:8": "", - "id:8": "gregtech:meta_ingot" + "id:8": "gregtech:meta_dust" }, "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Element 019: Potassium", + "name:8": "§2Element 019: Potassium", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -38777,7 +38589,7 @@ "Count:3": 64, "Damage:2": 83, "OreDict:8": "", - "id:8": "gregtech:meta_ingot" + "id:8": "gregtech:meta_dust" } }, "taskID:8": "bq_standard:retrieval" @@ -38797,7 +38609,7 @@ "Count:3": 1, "Damage:2": 16, "OreDict:8": "", - "id:8": "gregtech:meta_ingot" + "id:8": "gregtech:meta_dust" }, "ismain:1": 0, "issilent:1": 0, @@ -38842,7 +38654,7 @@ "Count:3": 64, "Damage:2": 16, "OreDict:8": "", - "id:8": "gregtech:meta_ingot" + "id:8": "gregtech:meta_dust" } }, "taskID:8": "bq_standard:retrieval" @@ -38860,9 +38672,9 @@ "globalshare:1": 0, "icon:10": { "Count:3": 1, - "Damage:2": 96, + "Damage:2": 53, "OreDict:8": "", - "id:8": "gregtech:meta_ingot" + "id:8": "gregtech:meta_dust" }, "ismain:1": 0, "issilent:1": 0, @@ -38907,7 +38719,7 @@ "Count:3": 64, "Damage:2": 53, "OreDict:8": "", - "id:8": "gregtech:meta_ingot" + "id:8": "gregtech:meta_dust" } }, "taskID:8": "bq_standard:retrieval" @@ -40876,14 +40688,14 @@ "globalshare:1": 0, "icon:10": { "Count:3": 1, - "Damage:2": 0, + "Damage:2": 3, "OreDict:8": "", - "id:8": "contenttweaker:stabilizedamericium" + "id:8": "gregtech:meta_ingot" }, "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Element 095: Americium", + "name:8": "§2Element 095: Americium", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -40921,9 +40733,9 @@ "requiredItems:9": { "0:10": { "Count:3": 64, - "Damage:2": 0, + "Damage:2": 3, "OreDict:8": "", - "id:8": "contenttweaker:stabilizedamericium" + "id:8": "gregtech:meta_ingot" } }, "taskID:8": "bq_standard:retrieval" @@ -42561,7 +42373,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Infinite Water", + "name:8": "§2Infinite Water", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -42906,7 +42718,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Confused about all the Wrenches yet?\n\nThe §aCrescent Hammer§r is for use on machines from §bThermal Expansion§f, but can be used for basic wrench interactions with blocks from almost every mod.\n\nThe §aYeta Wrench§r is used with machines and conduits from §bEnderIO§f, and has several special display modes (§6sneak-mouse wheel§f to switch between them).\n\nThe §aGregTech Wrench§r is used to rotate GregTech machines and redefine their output sides.\n\nYou can see which mod a machine is from with the §9blue text§f at the bottom of its tooltip.", + "desc:8": "Confused about all the Wrenches yet?\n\nThe §aCrescent Hammer§r is for use on machines from §bThermal Expansion§f, but can be used for basic wrench interactions with blocks from almost every mod.\n\nThe §aYeta Wrench§r is used with machines and conduits from §bEnderIO§f, and has several special display modes (§6sneak-mouse wheel§f to switch between them).\n\nThe §aGregTech Wrench§r is used to rotate GregTech machines and redefine their output sides. §2It also has some of the capabilities of the other Wrenches now.§r\n\nYou can see which mod a machine is from with the §9blue text§f at the bottom of its tooltip.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -42917,7 +42729,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Wrenches Galore", + "name:8": "§2Wrenches Galore", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -43124,7 +42936,7 @@ "695:10": { "preRequisites:11": [ 694, - 243 + 844 ], "properties:10": { "betterquesting:10": { @@ -44400,7 +44212,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 0, - "name:8": "Ore Processing for Byproducts", + "name:8": "§2Ore Processing for Byproducts", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -45138,7 +44950,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "That\u0027s a lot of foil.\n\nThese boards are required for §6Quantum§r and §6Crystal Circuits§r, as well as the future basis of §6Wetware Lifesupport Circuit Boards§r. These will get you from tier four to tier eight.", + "desc:8": "That\u0027s a lot of foil. §2These use Platinum Foil instead of Electrum now.§r\n\nThese boards are required for §6Quantum§r and §6Crystal Circuits§r, as well as the future basis of §6Wetware Lifesupport Circuit Boards§r. These will get you from tier four to tier eight.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -45149,7 +44961,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Multi-Layer Fiber-Reinforced Epoxy Substrate", + "name:8": "§2Multi-Layer Fiber-Reinforced Epoxy Substrate", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -45186,8 +44998,8 @@ "partialMatch:1": 1, "requiredItems:9": { "0:10": { - "Count:3": 16, - "Damage:2": 277, + "Count:3": 8, + "Damage:2": 80, "OreDict:8": "", "id:8": "gregtech:meta_foil" }, @@ -45258,9 +45070,9 @@ "requiredItems:9": { "0:10": { "Count:3": 1, - "Damage:2": 165, + "Damage:2": 32010, "OreDict:8": "", - "id:8": "thermalfoundation:material" + "id:8": "gregtech:meta_ingot" } }, "taskID:8": "bq_standard:retrieval" @@ -45511,7 +45323,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 0, - "name:8": "Fusion Reactor MK2", + "name:8": "§2Fusion Reactor MK2", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -45555,21 +45367,27 @@ }, "1:10": { "Count:3": 16, - "Damage:2": 1218, + "Damage:2": 1217, "OreDict:8": "", "id:8": "gregtech:machine" }, "2:10": { - "Count:3": 32, - "Damage:2": 8, - "OreDict:8": "", - "id:8": "gregtech:wire_coil" - }, - "3:10": { - "Count:3": 80, + "Count:3": 48, "Damage:2": 3, "OreDict:8": "", - "id:8": "gregtech:multiblock_casing" + "id:8": "gregtech:fusion_casing" + }, + "3:10": { + "Count:3": 31, + "Damage:2": 1, + "OreDict:8": "", + "id:8": "gregtech:transparent_casing" + }, + "4:10": { + "Count:3": 4, + "Damage:2": 1, + "OreDict:8": "", + "id:8": "gregtech:fusion_casing" } }, "taskID:8": "bq_standard:retrieval" @@ -45632,9 +45450,9 @@ "requiredItems:9": { "0:10": { "Count:3": 1, - "Damage:2": 167, + "Damage:2": 32018, "OreDict:8": "", - "id:8": "thermalfoundation:material" + "id:8": "gregtech:meta_ingot" } }, "taskID:8": "bq_standard:retrieval" @@ -46390,10 +46208,10 @@ "partialMatch:1": 1, "requiredItems:9": { "0:10": { - "Count:3": 8, - "Damage:2": 0, + "Count:3": 1, + "Damage:2": 32001, "OreDict:8": "", - "id:8": "draconicevolution:draconium_dust" + "id:8": "gregtech:meta_dust" }, "1:10": { "Count:3": 3, @@ -46579,7 +46397,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Circuits along this line are LV, and can all be substituted in recipes.\n\n§7Primitive Circuits§r are the worst in terms of cost and effort required to produce, but you have to start with something.\n\n§2Electronic Circuits§r are the middle layer between Primitive Circuits and Refined Circuits.\n\nAnd finally, §aRefined Circuits§r, which take the lowest effort and come in batches of four, but require polyethylene.\n", + "desc:8": "Circuits along this line are LV, and can all be substituted in recipes.\n\n§7§2Electronic Circuits§r are the worst in terms of cost and effort required to produce, but you have to start with something.\n\n§2§2Integrated Circuits§r are the middle layer between §2Electronic Circuits and Microprocessors.§r\n\nAnd finally, §2Microprocessors§r, which take the lowest effort.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -47298,7 +47116,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Once you have obtained your§e §rfi§rrst §rpiece of §6Hellish Matter§6§r, travel to the §r§eNether§r becomes available.\n\nIt is not required to travel to the nether for any reason in this pack, although you may find it an easy source of §6Glowstone§r, §6Soul Sand§r, and your initial pieces of §6Sulfur§r before you make a §eBlaze Model§r from §c§bDeep Mob Learning§r.", + "desc:8": "Once you have obtained your§e §rfi§rrst §rpiece of §6Hellish Matter§6§r, travel to the §r§eNether§r becomes available.\n\nIt is not required to travel to the nether for any reason in this pack, although you may find it an easy source of §6Glowstone§r, §6Soul Sand§r, and your initial pieces of §6Sulfur§r before you make a §eBlaze Model§r from §c§bDeep Mob Learning§r.\n\n§2Nether Air collected with Gas Collectors, liquefied and distilled is also a source of Carbon Monoxide, Coal Gas, Hydrogen Sulfide, Sulfur Dioxide, Helium-3, and Neon.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -47309,7 +47127,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "To the Nether", + "name:8": "§2To the Nether", "partysinglereward:1": 0, "questlogic:8": "OR", "repeat_relative:1": 1, @@ -47579,7 +47397,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§9Rubber§r has been sufficient for making cables so far, but you will soon discover that this basic type of rubber won\u0027t withstand more than §eHigh Voltage§r. Higher quality rubber is necessary to properly insulate your wires.\n\nThere are two better types of rubber, and you will eventually need to make both of them. §eThese can also be used for insulating lower voltage wires more efficiently, requiring less fluid§r!\n\n§9§2Both Styrene-Butadiene Rubber (SBR) and Silicone Rubber (SiR) can wrap any Cable tier.§r However, SBR requires petrochemistry infrastructure you may not have yet, and is not mandatory until you are making late-game components. On the other hand, SiR can conveniently be made from chemicals you are already familiar with. By setting this up now, you won\u0027t have to change your wire coating material later!\n\nTo make Silicone Rubber, you will need to create §6Polydimethylsiloxane Dust§r in one of several ways, then mix it with §6Sulfur§r in a §3Chemical Reactor§r. You can then coat wires with it in an §3Assembling Machine§r.\n\n", + "desc:8": "§9Rubber§r has been sufficient for making cables so far, but you will soon discover that this basic type of rubber won\u0027t withstand more than §2Extreme Voltage§r. Higher quality rubber is necessary to properly insulate your wires.\n\nThere are two better types of rubber, and you will eventually need to make both of them. §eThese can also be used for insulating lower voltage wires more efficiently, requiring less fluid§r!\n\n§9§2Both Styrene-Butadiene Rubber (SBR) and Silicone Rubber (SiR) can wrap any Cable tier.§r However, SBR requires petrochemistry infrastructure you may not have yet, and is not mandatory until you are making late-game components. On the other hand, SiR can conveniently be made from chemicals you are already familiar with. By setting this up now, you won\u0027t have to change your wire coating material later!\n\nTo make Silicone Rubber, you will need to create §6Polydimethylsiloxane Dust§r in one of several ways, then mix it with §6Sulfur§r in a §3Chemical Reactor§r. You can then coat wires with it in an §3Assembling Machine§r.\n\n", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -47594,7 +47412,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "New Cable Coverings", + "name:8": "§2New Cable Coverings", "questlogic:8": "AND", "repeat_relative:1": 1, "repeattime:3": -1, @@ -48007,7 +47825,7 @@ }, "1:10": { "Count:3": 1, - "Damage:2": 2213, + "Damage:2": 1398, "OreDict:8": "", "id:8": "gregtech:machine" } @@ -48187,13 +48005,12 @@ }, "795:10": { "preRequisites:11": [ - 288, 796 ], "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "The §6Advanced System-on-Chip§r (or §6ASoC§r) is the peak of component miniaturization. These are required for §6Wetware Circuits§r, and unlock the most efficient recipe for producing §6Quantum Circuits§r.\n\nHowever, unlike the §6SoC§r, these circuits must be made in a §aZPM Assembling Machine§r.", + "desc:8": "The §6Advanced System-on-Chip§r (or §6ASoC§r) is the §2penultimate§r component miniaturization. These unlock the most efficient recipe for producing §2Nanocircuits and §6Quantum Circuits§r.\n\nThe latter circuits must be made in a §aZPM Assembling Machine§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -48257,7 +48074,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "The §6Naquadah-Doped Boule§r is the final boule type and produces the most wafers per boule. It also is relatively cheap, due to the abundance of Naqudah that is gained from the §eTier 5 Micro Miner Mission§r.\n\nThis boule also allows the production of §6System on Chip§r and §6§6Advanced System on Chip§r wafers, which are used to make the final forms of the circuits very cheaply. However, you might not be able to take advantage of the §6Advanced System on Chip§r yet, due to the power requirements.", + "desc:8": "The §6Naquadah-Doped Boule§r is the final boule type and produces the most wafers per boule. It also is relatively cheap, due to the abundance of Naqudah that is gained from the §eTier 5 Micro Miner Mission§r.\n\nThis boule also allows the production of §6Advanced System on Chip§r wafers, which are used to make the final forms of the circuits very cheaply. However, you might not be able to take advantage of the §6Advanced System on Chip§r yet, due to the power requirements.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -48603,72 +48420,48 @@ "groupDetect:1": 0, "ignoreNBT:1": 0, "index:3": 0, - "partialMatch:1": 1, - "requiredItems:9": { + "requiredFluids:9": { "0:10": { - "Count:3": 1, - "Damage:2": 0, - "OreDict:8": "", - "id:8": "forge:bucketfilled", - "tag:10": { - "Amount:3": 1000, - "FluidName:8": "charcoal_byproducts" - } + "Amount:3": 1000, + "FluidName:8": "charcoal_byproducts" }, "1:10": { - "Count:3": 1, - "Damage:2": 0, - "OreDict:8": "", - "id:8": "forge:bucketfilled", - "tag:10": { - "Amount:3": 1000, - "FluidName:8": "wood_tar" - } + "Amount:3": 1000, + "FluidName:8": "wood_gas" }, "2:10": { - "Count:3": 1, - "Damage:2": 0, - "OreDict:8": "", - "id:8": "forge:bucketfilled", - "tag:10": { - "Amount:3": 1000, - "FluidName:8": "wood_gas" - } + "Amount:3": 1000, + "FluidName:8": "wood_vinegar" }, "3:10": { - "Count:3": 1, - "Damage:2": 0, - "OreDict:8": "", - "id:8": "forge:bucketfilled", - "tag:10": { - "Amount:3": 1000, - "FluidName:8": "wood_vinegar" - } + "Amount:3": 1000, + "FluidName:8": "wood_tar" } }, - "taskID:8": "bq_standard:retrieval" + "taskID:8": "bq_standard:fluid" } } }, "802:10": { "preRequisites:11": [ - 243 + 243, + 325 ], "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§6Fusion Coils§r are the ninth and final coil material available, increasing your EBF\u0027s operating temperature to 9700K so it can process the most extreme materials.\n\nThese are also used as the core ring of the §3Mk2§r and §3Mk3 Fusion Reactor§r.", + "desc:8": "§6Fusion Coils§r are §2no longer EBF coil materials, but they are used in the next Fusion Reactors.", "globalshare:1": 0, "icon:10": { "Count:3": 1, - "Damage:2": 8, + "Damage:2": 1, "OreDict:8": "", - "id:8": "gregtech:wire_coil" + "id:8": "gregtech:fusion_casing" }, "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 0, - "name:8": "Fusion Coils", + "name:8": "§2Fusion Coils", "questlogic:8": "AND", "repeat_relative:1": 1, "repeattime:3": -1, @@ -48705,9 +48498,9 @@ "requiredItems:9": { "0:10": { "Count:3": 1, - "Damage:2": 8, + "Damage:2": 1, "OreDict:8": "", - "id:8": "gregtech:wire_coil" + "id:8": "gregtech:fusion_casing" } }, "taskID:8": "bq_standard:retrieval" @@ -48943,20 +48736,13 @@ "groupDetect:1": 0, "ignoreNBT:1": 0, "index:3": 0, - "partialMatch:1": 1, - "requiredItems:9": { + "requiredFluids:9": { "0:10": { - "Count:3": 1, - "Damage:2": 0, - "OreDict:8": "", - "id:8": "forge:bucketfilled", - "tag:10": { - "Amount:3": 1000, - "FluidName:8": "allyl_chloride" - } + "Amount:3": 1000, + "FluidName:8": "allyl_chloride" } }, - "taskID:8": "bq_standard:retrieval" + "taskID:8": "bq_standard:fluid" } } }, @@ -49352,7 +49138,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 0, - "name:8": "Material Tree", + "name:8": "§2Material Tree", "questlogic:8": "AND", "repeat_relative:1": 1, "repeattime:3": -1, @@ -49403,7 +49189,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 0, - "name:8": "LV Arc Furnace", + "name:8": "§2LV Arc Furnace", "questlogic:8": "AND", "repeat_relative:1": 1, "repeattime:3": -1, @@ -49467,7 +49253,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 0, - "name:8": "LV Bending Machine", + "name:8": "§2LV Bending Machine", "questlogic:8": "AND", "repeat_relative:1": 1, "repeattime:3": -1, @@ -49541,7 +49327,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 0, - "name:8": "LV Circuit Assembler", + "name:8": "§2LV Circuit Assembler", "questlogic:8": "AND", "repeat_relative:1": 1, "repeattime:3": -1, @@ -49592,7 +49378,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 0, - "name:8": "Steam Grinder and Steam Oven", + "name:8": "§2Steam Grinder and Steam Oven", "questlogic:8": "AND", "repeat_relative:1": 1, "repeattime:3": -1, @@ -49726,7 +49512,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 0, - "name:8": "Arsenic", + "name:8": "§2Arsenic", "questlogic:8": "AND", "repeat_relative:1": 1, "repeattime:3": -1, @@ -49780,7 +49566,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 0, - "name:8": "Diodes", + "name:8": "§2Diodes", "questlogic:8": "AND", "repeat_relative:1": 1, "repeattime:3": -1, @@ -49839,7 +49625,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§2Sodium Persulfate§r §2and Iron III Chloride§r are used to make cheaper §9Good Circuit Boards§r, as it cuts the Silver amount by a factor of four. They are also §drequired§r to make §9Plastic Circuit Boards§r.\n\nMaking §aSodium Persulfate§r will yield §aHydrochloric Acid§r as a coproduct, which you may re-use to make §aIron III Chloride§r. This should the best approach right now, but the decision is entirely yours. With more automation later in the game, Iron III Chloride will be the cheaper and more straight forward path.\n\nSodium Persulfate§r can also be used in §9Ore Processing§r in the §3Chemical Bath§r, to get various bonus outputs you would not normally obtain. It is completely optional, but pretty rewarding.\n\nThis Quest can be completed with §eeither§r Fluid.", + "desc:8": "§2Sodium Persulfate§r §2and Iron III Chloride§r are used to make cheaper §9Good Circuit Boards§r, as it cuts the Silver amount by a factor of four. They are also §drequired§r to make §9Plastic Circuit Boards§r.\n\nMaking §aSodium Persulfate§r will yield §aHydrochloric Acid§r as a coproduct, which you may re-use to make §aIron III Chloride§r. This should the best approach right now, but the decision is entirely yours. With more automation later in the game, Iron III Chloride will be the cheaper and more straight forward path.\n\nSodium Persulfate§r can also be used in §9Ore Processing§r in the §3Chemical Bath§r, to get various bonus outputs you would not normally obtain. It is completely optional, but pretty rewarding.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -49854,7 +49640,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 0, - "name:8": "Sodium Persulfate and Iron III Chloride", + "name:8": "§2Sodium Persulfate and Iron III Chloride", "questlogic:8": "AND", "repeat_relative:1": 1, "repeattime:3": -1, @@ -49919,7 +49705,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 0, - "name:8": "Good Circuit Boards", + "name:8": "§2Good Circuit Boards", "questlogic:8": "AND", "repeat_relative:1": 1, "repeattime:3": -1, @@ -50036,7 +49822,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§2The successor of Small Coils, Inductors are another circuit component you will need.\n\nFor the best results, use Nickel Zinc Ferrite and Annealed Copper to make these.", + "desc:8": "§2The successor of Small Coils, Inductors are another circuit component you will need.\n\nFor the best results, use Nickel Zinc Ferrite and Annealed Copper to make these.\n\nBut depending on which setups you build first, you may not need to make many of the basic version over the SMD version.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -50047,14 +49833,14 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 0, - "name:8": "Inductors", + "name:8": "§2Inductors", "questlogic:8": "AND", "repeat_relative:1": 1, "repeattime:3": -1, "simultaneous:1": 0, "snd_complete:8": "minecraft:entity.player.levelup", "snd_update:8": "minecraft:entity.player.levelup", - "tasklogic:8": "AND", + "tasklogic:8": "OR", "visibility:8": "NORMAL" } }, @@ -50085,7 +49871,7 @@ "0:10": { "Count:3": 1, "Damage:2": 522, - "OreDict:8": "", + "OreDict:8": "componentInductor", "id:8": "gregtech:meta_item_1" } }, @@ -50115,7 +49901,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 0, - "name:8": "Polytetrafluoroethylene", + "name:8": "§2Polytetrafluoroethylene", "questlogic:8": "AND", "repeat_relative:1": 1, "repeattime:3": -1, @@ -50165,7 +49951,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§2The §3§2Large Chemical Reactor (LCR)§r §2is a multiblock §3§2Chemical Reactor§r §2with more input/output slots, which can handle more recipes thanks to Teflon.§r\n\nThe §3LCR§r can perform some exclusive reactions which allow you to combine multiple normal §3Chemical Reactor§r steps into a §6single step§r, such as\n- §r§aSulfuric Acid§r\n-§r §aEpichlorohydrin§r (you need for Epoxy§r!)\n-§r §aEpoxy§r\n\nThe §3LCR§r also is required to perform some recipes, such as §aRaw Gasoline§r production.\n\nAny other recipe which could be done in a normal §9Chemical Reactor§r, as well as certain §9Mixer§r recipes, can also be done in an §3LCR§r.\n\nAll §dOverclocks§r in the §3LCR§r are §6100% efficient§r; each overclock will §5quadruple the speed§r, as opposed to doubling it.\n\nTip:§r You may share one 2A §3Energy Hatch§r with 2 LCRs. You may share §3Input/Output Hatches§r, but be careful to not make them run the wrong recipes. Keep in mind Maintenance is not sharable", + "desc:8": "§2The §3§2Large Chemical Reactor (LCR)§r §2is a multiblock §3§2Chemical Reactor§r §2with more input/output slots.§r\n\nThe §3LCR§r can perform some exclusive reactions which allow you to combine multiple normal §3Chemical Reactor§r steps into a §6single step§r, such as:\n- §r§aSulfuric Acid§r\n-§r §aEpichlorohydrin§r, needed for...\n-§r §aEpoxy§r\n\nThe §3LCR§r also is required to perform some recipes, such as §aRaw Gasoline§r production.\n\nAny other recipe which could be done in a normal §9Chemical Reactor§r, as well as certain §9Mixer§r recipes, can also be done in an §3LCR§r.\n\nAll §dOverclocks§r in the §3LCR§r are §6100% efficient§r; each overclock will §5quadruple the speed§r, as opposed to doubling it.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -50176,7 +49962,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 0, - "name:8": "Large Chemical Reactor", + "name:8": "§2Large Chemical Reactor", "questlogic:8": "AND", "repeat_relative:1": 1, "repeattime:3": -1, @@ -50240,7 +50026,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 0, - "name:8": "Platinum Group Processing", + "name:8": "§2Platinum Group Processing", "questlogic:8": "AND", "repeat_relative:1": 1, "repeattime:3": -1, @@ -50299,7 +50085,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§2This is the highest tier of polymer. Good luck", + "desc:8": "§2This is the highest tier of polymer. It is used in crafting Advanced SMD components, ZPM+ Machine Hulls, among other things.\n\nThis polymer requires at least 14 processing steps to craft. Good luck!", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -50314,7 +50100,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 0, - "name:8": "Polybenzimidazole (PBI)", + "name:8": "§2Polybenzimidazole (PBI)", "questlogic:8": "AND", "repeat_relative:1": 1, "repeattime:3": -1, @@ -50356,6 +50142,3392 @@ "taskID:8": "bq_standard:fluid" } } + }, + "829:10": { + "preRequisites:11": [ + 779 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§2This isn\u0027t new in CEu either, but in this version, you will use this to break Cobblestone into Gravel and Gravel into Sand. It\u0027s also used to combine 2 Rods into 1 Long Rod.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 410, + "OreDict:8": "", + "id:8": "gregtech:machine" + }, + "ismain:1": 0, + "issilent:1": 0, + "lockedprogress:1": 0, + "name:8": "§2Forge Hammer", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "AND", + "visibility:8": "NORMAL" + } + }, + "questID:3": 829, + "rewards:9": { + "0:10": { + "index:3": 0, + "rewardID:8": "bq_standard:item", + "rewards:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "contenttweaker:omnicoin5" + } + } + } + }, + "tasks:9": { + "0:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 0, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 410, + "OreDict:8": "", + "id:8": "gregtech:machine" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "830:10": { + "preRequisites:11": [ + 93 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§2The next tier of Assembling Machine. This one can make quite a few nice things - check the surrounding quests.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 112, + "OreDict:8": "", + "id:8": "gregtech:machine" + }, + "ismain:1": 0, + "issilent:1": 0, + "lockedprogress:1": 0, + "name:8": "HV Assembler", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "AND", + "visibility:8": "NORMAL" + } + }, + "questID:3": 830, + "rewards:9": { + "0:10": { + "index:3": 0, + "rewardID:8": "bq_standard:item", + "rewards:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "contenttweaker:omnicoin5" + } + } + } + }, + "tasks:9": { + "0:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 0, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 112, + "OreDict:8": "", + "id:8": "gregtech:machine" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "831:10": { + "preRequisites:11": [ + 830 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§2A more compact infinite Water source. Place this as a cover on any GT machine and it will insert 16B of water every second.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 310, + "OreDict:8": "", + "id:8": "gregtech:meta_item_1" + }, + "ismain:1": 0, + "issilent:1": 0, + "lockedprogress:1": 0, + "name:8": "§2Greggy Infinite Water", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "AND", + "visibility:8": "NORMAL" + } + }, + "questID:3": 831, + "rewards:9": { + "0:10": { + "index:3": 0, + "rewardID:8": "bq_standard:item", + "rewards:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "contenttweaker:omnicoin5" + } + } + } + }, + "tasks:9": { + "0:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 0, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 310, + "OreDict:8": "", + "id:8": "gregtech:meta_item_1" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "832:10": { + "preRequisites:11": [ + 830 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§2Ender Fluid Link Covers are GTCEu\u0027s Ender Tanks§r. Each Cover sends their fluids through a frequency defined by an §68-digit hexadecimal number§r (0-9, then A-F for each digit). That gives you §64.29 billion§r channels to work with! \n\nEnder Fluid Link Covers work as long as their chunk is loaded - regardless of distance or dimension.\n\nSetting the mode to Import will §o§c§opull§r fluids from the world location it is attached to, while Export will §o§9§opush§r fluids to the world. You must turn the I/O to Enabled for it to start working. Each channel has a buffer of §d64 buckets§r.\n\nThe \"Virtual Tank Viewer\" app in your §4Terminal§r allows you to see the contents of all Ender Fluid Link channels. Regardless, I recommend you set up a system to organise all those channels. I would also advise against using the default channel (FFFFFFFF) in all cases.\n", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 311, + "OreDict:8": "", + "id:8": "gregtech:meta_item_1" + }, + "ismain:1": 0, + "issilent:1": 0, + "lockedprogress:1": 0, + "name:8": "§2Super Ender Tanks", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "AND", + "visibility:8": "NORMAL" + } + }, + "questID:3": 832, + "rewards:9": { + "0:10": { + "index:3": 0, + "rewardID:8": "bq_standard:item", + "rewards:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "contenttweaker:omnicoin5" + }, + "1:10": { + "Count:3": 1, + "Damage:2": 2, + "OreDict:8": "", + "id:8": "minecraft:red_flower", + "tag:10": { + "RepairCost:3": 0, + "display:10": { + "Name:8": ":)" + } + } + } + } + } + }, + "tasks:9": { + "0:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 0, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 2, + "Damage:2": 311, + "OreDict:8": "", + "id:8": "gregtech:meta_item_1" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "833:10": { + "preRequisites:11": [ + 830 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§2The Central Monitor allows you to... monitor... parts of your factory. Coupled with Wireless Digital Interface Covers, you can see the status, capacity, and more of machines, and even access their GUI remotely!\n\nCheck out the GTCEu wiki on GitHub for more of its details.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 1029, + "OreDict:8": "", + "id:8": "gregtech:machine" + }, + "ismain:1": 0, + "issilent:1": 0, + "lockedprogress:1": 0, + "name:8": "§2Central Monitor", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "AND", + "visibility:8": "NORMAL" + } + }, + "questID:3": 833, + "rewards:9": { + "0:10": { + "index:3": 0, + "rewardID:8": "bq_standard:item", + "rewards:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "contenttweaker:omnicoin5" + } + } + } + }, + "tasks:9": { + "0:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 0, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 1029, + "OreDict:8": "", + "id:8": "gregtech:machine" + }, + "1:10": { + "Count:3": 9, + "Damage:2": 1667, + "OreDict:8": "", + "id:8": "gregtech:machine" + }, + "2:10": { + "Count:3": 1, + "Damage:2": 313, + "OreDict:8": "", + "id:8": "gregtech:meta_item_1" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "834:10": { + "preRequisites:11": [ + 96 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§2Super Tanks are the high-tier GT Fluid storage solution.\n\nThe first tier holds 4096 buckets, and higher tiers hold more. They can also be used like Drums to put fluids in and out of machines.\n\nYou can conveniently configure voiding for them to always void, start voiding at 95% capacity, or never void.\n\nThe item equivalent are Super Chests, which are used in certain Microminer recipes. Higher-tier versions of these are called Quantum Tanks and Quantum Chests. 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It\u0027s also a very strong tool material.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 2036, + "OreDict:8": "", + "id:8": "gregtech:meta_ingot" + }, + "ismain:1": 0, + "issilent:1": 0, + "lockedprogress:1": 0, + "name:8": "§2Vanadiumsteel", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "AND", + "visibility:8": "NORMAL" + } + }, + "questID:3": 837, + "rewards:9": { + "0:10": { + "index:3": 0, + "rewardID:8": "bq_standard:item", + "rewards:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "contenttweaker:omnicoin5" + } + } + } + }, + "tasks:9": { + "0:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 0, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 2036, + "OreDict:8": "", + "id:8": "gregtech:meta_ingot" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "838:10": { + "preRequisites:11": [ + 526, + 194 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§2Systems on Chip can be engraved with HV power and Glowstone Boules. 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And there are 3 different ways to process Naquadah, each resulting in different materials.\n\nFirst is by the processing of Naquadah Ore, which the Tier Five Micro Miner has been changed to yield (instead of the pure Dust). This only provides Nq+.\n\nSecond is by combining Naquadah Dust with certain heavy elements and EnderIO crystal grains. This can provide Nq+ and Nq*.\n\nFinally, you can do the full CEu processing of Naquadah Dust with Fluoroantimonic Acid, the strongest acid known to man. This is a decently involved process, but not only does it yield all 3 Nq materials, it also grants byproducts of Titanium, Indium, Barium, and Gallium.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "forge:bucketfilled", + "tag:10": { + "Amount:3": 1000, + "FluidName:8": "fluoroantimonic_acid" + } + }, + "ismain:1": 0, + "issilent:1": 0, + "lockedprogress:1": 0, + "name:8": "§2Naquadah Processing", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "AND", + "visibility:8": "NORMAL" + } + }, + "questID:3": 843, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + } + }, + "844:10": { + "preRequisites:11": [ + 847, + 845 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§2Trinium 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Remember, you need an appropriately tiered Mixer (HV for HSLA Steel, and EV for TaC and TiC).", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 3008, + "OreDict:8": "", + "id:8": "gregtech:meta_ingot" + }, + "ismain:1": 0, + "issilent:1": 0, + "lockedprogress:1": 0, + "name:8": "§2Advanced Alloys", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "AND", + "visibility:8": "NORMAL" + } + }, + "questID:3": 857, + "rewards:9": { + "0:10": { + "index:3": 0, + "rewardID:8": "bq_standard:item", + "rewards:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "contenttweaker:omnicoin5" + } + } + } + }, + "tasks:9": { + "0:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 0, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 3020, + "OreDict:8": "", + "id:8": "gregtech:meta_ingot" + }, + "1:10": { + "Count:3": 1, + "Damage:2": 3008, + "OreDict:8": "", + "id:8": "gregtech:meta_ingot" + }, + "2:10": { + "Count:3": 1, + "Damage:2": 3007, + "OreDict:8": "", + "id:8": "gregtech:meta_ingot" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "858:10": { + "preRequisites:11": [ + 255, + 857 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§2The Alloy Blast Smelter directly smelts dust mixtures into molten Alloys, skipping the Mixer step. 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You can also use it for normal alloys if you want.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 2001, + "OreDict:8": "", + "id:8": "gregtech:machine" + }, + "ismain:1": 0, + "issilent:1": 0, + "lockedprogress:1": 0, + "name:8": "§2Alloy Blast Smelter", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "AND", + "visibility:8": "NORMAL" + } + }, + "questID:3": 858, + "rewards:9": { + "0:10": { + "index:3": 0, + "rewardID:8": "bq_standard:item", + "rewards:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "contenttweaker:omnicoin25" + } + } + } + }, + "tasks:9": { + "0:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 0, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 2001, + "OreDict:8": "", + "id:8": "gregtech:machine" + }, + "1:10": { + "Count:3": 35, + "Damage:2": 1, + "OreDict:8": "", + "id:8": "gcym:large_multiblock_casing" + }, + "2:10": { + "Count:3": 12, + "Damage:2": 3, + "OreDict:8": "", + "id:8": "gcym:unique_casing" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "859:10": { + "preRequisites:11": [ + 858, + 198 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§2With advanced alloys from the Alloy Blast Smelter and IV Machines, you can make large versions of most GT machines.\n\nThese are formed like multiblocks. 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Explore §bActually Additions§r.", "icon:10": { "Count:3": 1, - "Damage:2": 0, + "Damage:2": 630, "OreDict:8": "", - "id:8": "betterquesting:placeholder", - "tag:10": { - "orig_id:8": "contenttweaker:refinedcircuit", - "orig_meta:3": 0 - } + "id:8": "gregtech:meta_item_1" }, "name:8": "Early Game", "visibility:8": "ALWAYS" @@ -50869,49 +54044,49 @@ "id:3": 31, "sizeX:3": 32, "sizeY:3": 32, - "x:3": -216, + "x:3": -204, "y:3": 456 }, "4:10": { "id:3": 32, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -212, + "x:3": -200, "y:3": 388 }, "5:10": { "id:3": 35, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -252, + "x:3": -240, "y:3": 424 }, "6:10": { "id:3": 42, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -292, + "x:3": -280, "y:3": 388 }, "7:10": { "id:3": 44, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -168, + "x:3": -156, "y:3": 388 }, "8:10": { "id:3": 47, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -124, + "x:3": -112, "y:3": 424 }, "9:10": { "id:3": 48, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -124, + "x:3": -112, "y:3": 388 }, "10:10": { @@ -50925,14 +54100,14 @@ "id:3": 57, "sizeX:3": 24, "sizeY:3": 24, - 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Climb the tiers of §6Micro Miners§r.\n\n§bDraconic Evolution§r for fusion crafting and energy storage.", + "desc:8": "GregTech §dLuV§r, ZPM, §3UV§r, §4UHV§r tiers:\n\nBuild §3Assembly Lines§r, §3Fusion Reactors§r, and more!\n\nAutomate in style with §bPackagedAuto§r. 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"x:3": 90, + "x:3": 92, "y:3": 0 }, "1:10": { "id:3": 196, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 54, - "y:3": 36 - }, - "2:10": { - "id:3": 243, - "sizeX:3": 24, - "sizeY:3": 24, - "x:3": -90, + "x:3": 56, "y:3": 0 }, - "3:10": { + "2:10": { "id:3": 258, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 126, + "x:3": 128, "y:3": -36 }, - "4:10": { + "3:10": { "id:3": 287, "sizeX:3": 24, "sizeY:3": 24, "x:3": -54, "y:3": 0 }, - "5:10": { + "4:10": { "id:3": 325, "sizeX:3": 24, "sizeY:3": 24, "x:3": -18, "y:3": 36 }, - "6:10": { + "5:10": { "id:3": 335, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 54, - "y:3": -36 + "x:3": 92, + "y:3": 36 }, - "7:10": { + "6:10": { "id:3": 399, "sizeX:3": 24, "sizeY:3": 24, "x:3": -18, "y:3": -36 }, - "8:10": { + "7:10": { "id:3": 607, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 126, + "x:3": 128, "y:3": 36 }, - "9:10": { + "8:10": { "id:3": 749, "sizeX:3": 24, "sizeY:3": 24, "x:3": 18, "y:3": 0 }, - "10:10": { + "9:10": { "id:3": 802, "sizeX:3": 24, "sizeY:3": 24, "x:3": -18, "y:3": 0 + }, + "10:10": { + "id:3": 852, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 56, + "y:3": -36 + }, + "11:10": { + "id:3": 854, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 56, + "y:3": 36 } } }, @@ -55645,6 +59170,13 @@ "sizeY:3": 24, "x:3": 84, "y:3": 90 + }, + "15:10": { + "id:3": 880, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 132, + "y:3": 90 } } }, diff --git a/config/brandon3055/DraconicEvolution.cfg b/config/brandon3055/DraconicEvolution.cfg index 13e8bbe..4349a05 100644 --- a/config/brandon3055/DraconicEvolution.cfg +++ b/config/brandon3055/DraconicEvolution.cfg @@ -326,7 +326,7 @@ World { I:cometRarity=10000 # Disables draconium ore generation in the end. - B:disableOreSpawnEnd=false + B:disableOreSpawnEnd=true # Disables draconium ore generation in the nether. 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a/config/brandon3055/ResourceCache/Cache-402156697.png b/config/brandon3055/ResourceCache/Cache-402156697.png new file mode 100644 index 0000000..7602aec Binary files /dev/null and b/config/brandon3055/ResourceCache/Cache-402156697.png differ diff --git a/config/gregtech.cfg b/config/gregtech.cfg index 51239ad..ee1446d 100644 --- a/config/gregtech.cfg +++ b/config/gregtech.cfg @@ -226,6 +226,10 @@ general { gregtech > + # Whether Gregtech should remove smelting recipes from the vanilla furnace for ingots requiring the Electric Blast Furnace. + # Default: true + B:removeSmeltingForEBFMetals=true + ########################################################################################################## # energy compat options #--------------------------------------------------------------------------------------------------------# diff --git a/config/gregtech/worldgen/fluid/nether/lava_deposit.json b/config/gregtech/worldgen/fluid/nether/lava_deposit.json index 7b03f4a..39780f5 100644 --- a/config/gregtech/worldgen/fluid/nether/lava_deposit.json +++ b/config/gregtech/worldgen/fluid/nether/lava_deposit.json @@ -1,14 +1,14 @@ { "weight": 65, "name": "Nether Lava Deposit", - "rate": { - "min": 100, - "max": 425 + "yield": { + "min": 125, + "max": 250 }, "depletion": { "amount": 1, - "chance": 5, - "depleted_production_rate": 60 + "chance": 100, + "depleted_yield": 30 }, "fluid": "lava", "dimension_filter": [ diff --git a/config/gregtech/worldgen/fluid/nether/natural_gas_deposit.json b/config/gregtech/worldgen/fluid/nether/natural_gas_deposit.json index 8adf654..2d8bacf 100644 --- a/config/gregtech/worldgen/fluid/nether/natural_gas_deposit.json +++ b/config/gregtech/worldgen/fluid/nether/natural_gas_deposit.json @@ -1,14 +1,14 @@ { "weight": 35, "name": "Nether Natural Gas Deposit", - "rate": { - "min": 100, - "max": 600 + "yield": { + "min": 150, + "max": 300 }, "depletion": { "amount": 1, - "chance": 5, - "depleted_production_rate": 80 + "chance": 100, + "depleted_yield": 40 }, "fluid": "natural_gas", "dimension_filter": [ diff --git a/config/gregtech/worldgen/fluid/overworld/heavy_oil_deposit.json b/config/gregtech/worldgen/fluid/overworld/heavy_oil_deposit.json index f2e05c9..b1d6db8 100644 --- a/config/gregtech/worldgen/fluid/overworld/heavy_oil_deposit.json +++ b/config/gregtech/worldgen/fluid/overworld/heavy_oil_deposit.json @@ -1,14 +1,14 @@ { "weight": 15, - "name": "Overworld Heavy Oil Deposit", - "rate": { + "name": "Heavy Oil Deposit", + "yield": { "min": 100, - "max": 425 + "max": 200 }, "depletion": { "amount": 1, - "chance": 5, - "depleted_production_rate": 40 + "chance": 100, + "depleted_yield": 20 }, "fluid": "oil_heavy", "biome_modifier": { diff --git a/config/gregtech/worldgen/fluid/overworld/light_oil_deposit.json b/config/gregtech/worldgen/fluid/overworld/light_oil_deposit.json index 4b24870..8fec02e 100644 --- a/config/gregtech/worldgen/fluid/overworld/light_oil_deposit.json +++ b/config/gregtech/worldgen/fluid/overworld/light_oil_deposit.json @@ -1,14 +1,14 @@ { "weight": 25, "name": "Overworld Light Oil Deposit", - "rate": { - "min": 100, - "max": 625 + "yield": { + "min": 175, + "max": 300 }, "depletion": { "amount": 1, - "chance": 5, - "depleted_production_rate": 50 + "chance": 100, + "depleted_yield": 25 }, "fluid": "oil_light" } diff --git a/config/gregtech/worldgen/fluid/overworld/natural_gas_deposit.json b/config/gregtech/worldgen/fluid/overworld/natural_gas_deposit.json index f596250..7e1300d 100644 --- a/config/gregtech/worldgen/fluid/overworld/natural_gas_deposit.json +++ b/config/gregtech/worldgen/fluid/overworld/natural_gas_deposit.json @@ -1,14 +1,14 @@ { "weight": 15, "name": "Overworld Natural Gas Deposit", - "rate": { - "min": 75, - "max": 350 + "yield": { + "min": 100, + "max": 175 }, "depletion": { "amount": 1, - "chance": 5, - "depleted_production_rate": 40 + "chance": 100, + "depleted_yield": 20 }, "fluid": "natural_gas" } diff --git a/config/gregtech/worldgen/fluid/overworld/oil_deposit.json b/config/gregtech/worldgen/fluid/overworld/oil_deposit.json index f1f9609..2710ebd 100644 --- a/config/gregtech/worldgen/fluid/overworld/oil_deposit.json +++ b/config/gregtech/worldgen/fluid/overworld/oil_deposit.json @@ -1,14 +1,14 @@ { "weight": 20, "name": "Overworld Oil Deposit", - "rate": { - "min": 100, - "max": 625 + "yield": { + "min": 175, + "max": 300 }, "depletion": { "amount": 1, - "chance": 5, - "depleted_production_rate": 45 + "chance": 100, + "depleted_yield": 25 }, "fluid": "oil", "biome_modifier": { diff --git a/config/gregtech/worldgen/fluid/overworld/raw_oil_deposit.json b/config/gregtech/worldgen/fluid/overworld/raw_oil_deposit.json index c1df8dc..95d158f 100644 --- a/config/gregtech/worldgen/fluid/overworld/raw_oil_deposit.json +++ b/config/gregtech/worldgen/fluid/overworld/raw_oil_deposit.json @@ -1,14 +1,14 @@ { "weight": 20, "name": "Overworld Raw Oil Deposit", - "rate": { - "min": 100, - "max": 625 + "yield": { + "min": 200, + "max": 300 }, "depletion": { "amount": 1, - "chance": 5, - "depleted_production_rate": 50 + "chance": 100, + "depleted_yield": 25 }, "fluid": "oil_medium" } diff --git a/config/gregtech/worldgen/fluid/overworld/salt_water_deposit.json b/config/gregtech/worldgen/fluid/overworld/salt_water_deposit.json index 6e977f7..1f4e13b 100644 --- a/config/gregtech/worldgen/fluid/overworld/salt_water_deposit.json +++ b/config/gregtech/worldgen/fluid/overworld/salt_water_deposit.json @@ -1,14 +1,14 @@ { "weight": 0, "name": "Overworld Salt Water Deposit", - "rate": { + "yield": { "min": 50, - "max": 200 + "max": 100 }, "depletion": { "amount": 1, - "chance": 5, - "depleted_production_rate": 25 + "chance": 100, + "depleted_yield": 15 }, "fluid": "salt_water", "biome_modifier": { diff --git a/config/gregtech/worldgen_extracted.json b/config/gregtech/worldgen_extracted.json new file mode 100644 index 0000000..bcb8e7f --- /dev/null +++ b/config/gregtech/worldgen_extracted.json @@ -0,0 +1,8 @@ +{ + "_comment0": "This File exists to prevent custom oregen configurations from being overridden.", + "_comment1": "If this file is deleted, the oregen files will be regenerated from their defaults.", + "_comment2": "Modpack authors make sure this file is included in your modpack if you have customized ore generation", + "_comment3": "The below versions are used for when GT must forcefully override existing vein configurations, and should not be used by packs.", + "fluidVersion": 2, + "veinVersion": 1 +} diff --git a/config/jei/worldSettings.cfg b/config/jei/worldSettings.cfg index e6b84d8..64bc71d 100644 --- a/config/jei/worldSettings.cfg +++ b/config/jei/worldSettings.cfg @@ -34,7 +34,7 @@ world1855637915 { # Hide and unhide ingredients by clicking them in the list. 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diff --git a/modlist.html b/modlist.html index c38e18e..535037b 100644 --- a/modlist.html +++ b/modlist.html @@ -1 +1 @@ - \ No newline at end of file + \ No newline at end of file diff --git a/scripts/AE2.zs b/scripts/AE2.zs index f49f8f2..304f686 100644 --- a/scripts/AE2.zs +++ b/scripts/AE2.zs @@ -219,10 +219,10 @@ Inscriber.removeRecipe(); Inscriber.removeRecipe(); Inscriber.removeRecipe(); Inscriber.removeRecipe(); -laser_engraver.recipeBuilder().inputs([]).notConsumable().outputs([]).EUt(120).duration(1600).buildAndRegister(); -laser_engraver.recipeBuilder().inputs([]).notConsumable().outputs([]).EUt(120).duration(1600).buildAndRegister(); -laser_engraver.recipeBuilder().inputs([]).notConsumable().outputs([]).EUt(120).duration(1600).buildAndRegister(); -laser_engraver.recipeBuilder().inputs([]).notConsumable().outputs([]).EUt(120).duration(1600).buildAndRegister(); +laser_engraver.recipeBuilder().inputs([]).notConsumable().outputs([]).EUt(120).duration(1600).buildAndRegister(); +laser_engraver.recipeBuilder().inputs([]).notConsumable().outputs([]).EUt(120).duration(1600).buildAndRegister(); +laser_engraver.recipeBuilder().inputs([]).notConsumable().outputs([]).EUt(120).duration(1600).buildAndRegister(); +laser_engraver.recipeBuilder().inputs([]).notConsumable().outputs([]).EUt(120).duration(1600).buildAndRegister(); recipes.addShapeless(, []); diff --git a/scripts/BlastFurnace.zs b/scripts/BlastFurnace.zs index 28ec16e..3b65706 100644 --- a/scripts/BlastFurnace.zs +++ b/scripts/BlastFurnace.zs @@ -259,6 +259,8 @@ recipes.addShapeless( * 4, [ ,,, ,,]); blast_furnace.recipeBuilder().inputs([]).fluidInputs([*250]).outputs([]).property("temperature", 6400).duration(20800).EUt(120).buildAndRegister(); +// Hot Enderium Ingot * 1 +.findRecipe(120, [], null).remove(); // Enderium Ingot * 1 //.findRecipe(120, [], null).remove(); @@ -268,7 +270,13 @@ blast_furnace.recipeBuilder().inputs([]).fluidInputs([
  • .findRecipe(120, [, .withTag({Configuration: 2})], [ * 25]).remove(); +// Hot Draconium Ingot * 1 +.findRecipe(120, [, .withTag({Configuration: 1})], null).remove(); + blast_furnace.recipeBuilder().inputs([]).fluidInputs([*2000]).outputs().property("temperature", 6800).duration(10000).EUt(120).buildAndRegister(); blast_furnace.recipeBuilder().inputs([ * 4]).fluidInputs([*8000]).outputs([ * 2]).property("temperature", 6800).duration(20000).EUt(120).buildAndRegister(); diff --git a/scripts/Earlygame.zs b/scripts/Earlygame.zs index 16c4d39..5fc31b6 100644 --- a/scripts/Earlygame.zs +++ b/scripts/Earlygame.zs @@ -74,7 +74,7 @@ recipes.addShapeless(, [, * 13], [null]).remove(); -electrolyzer.recipeBuilder().inputs([ * 13]).outputs([ * 2, * 2, , * 2]).fluidOutputs([*6000]).duration(400).EUt(30).buildAndRegister(); +electrolyzer.recipeBuilder().inputs([ * 13]).outputs([ * 2, * 2, , * 2]).fluidOutputs([*6000]).duration(364).EUt(15).buildAndRegister(); //Photovoltaic Cells alloy_smelter.recipeBuilder().inputs([ * 2, ]).outputs([]).duration(180).EUt(16).buildAndRegister(); @@ -277,9 +277,9 @@ chemical_reactor.recipeBuilder().inputs([]).fluidI // chemical_reactor.recipeBuilder().inputs([]).fluidInputs( * 1000).outputs().EUt(500).duration(120).buildAndRegister(); mixer.recipeBuilder().inputs([,]).outputs( * 2).EUt(15).duration(80).buildAndRegister(); mixer.recipeBuilder().inputs([,]).outputs( * 2).EUt(15).duration(40).buildAndRegister(); -// Replaced by GTCEu Naq processing -//mixer.recipeBuilder().inputs([, * 4,,]).fluidInputs([ * 576, * 144]).outputs().EUt(8000).duration(400).buildAndRegister(); -//mixer.recipeBuilder().inputs([,,*4,]).fluidInputs([ * 576, * 144]).outputs().EUt(30000).duration(400).buildAndRegister(); +// Nq+ and Nq* +mixer.recipeBuilder().inputs([ * 2, * 4,,]).fluidInputs([ * 576, * 144]).outputs( * 3).EUt(8000).duration(400).buildAndRegister(); +mixer.recipeBuilder().inputs([ * 3,,*4,]).fluidInputs([ * 576, * 144]).outputs( * 3).EUt(30000).duration(400).buildAndRegister(); mixer.recipeBuilder().inputs([ * 3, * 2, * 2, * 2]).outputs( * 9).EUt(15).duration(200).buildAndRegister(); recipes.removeShapeless(, [, , , , ]); //mixer.findRecipe(8, [.firstItem * 3, .firstItem, .firstItem], [null]).remove(); diff --git a/scripts/Midgame.zs b/scripts/Midgame.zs index 940e45c..18e12f0 100644 --- a/scripts/Midgame.zs +++ b/scripts/Midgame.zs @@ -10,9 +10,9 @@ reactor.recipeBuilder().inputs([]).fluidInputs([, [ - [, , ], + [, , ], [, , ], - [, , ]]); + [, , ]]); //Fermenter fermenter.recipeBuilder().fluidInputs([ * 100]).fluidOutputs([ * 100]).duration(400).EUt(2).buildAndRegister(); diff --git a/scripts/ThermalExpansion.zs b/scripts/ThermalExpansion.zs index 24fee15..7ca99df 100644 --- a/scripts/ThermalExpansion.zs +++ b/scripts/ThermalExpansion.zs @@ -141,7 +141,7 @@ recipes.addShaped(, [ recipes.remove(); recipes.addShaped(, [ [, , ], - [, , ], + [, , ], [, , ]]); //sig upgrade diff --git a/scripts/_oreDict.zs b/scripts/_oreDict.zs index ba50ad8..8257798 100644 --- a/scripts/_oreDict.zs +++ b/scripts/_oreDict.zs @@ -2422,11 +2422,11 @@ recipes.addShapeless(, []); //.remove(); //Questbook things -//.add(); // LV Brewery -//.add(); // MV Brewery +.add(); // LV Brewery +.add(); // MV Brewery // -//.add(); // LV Distillery -//.add(); // MV Distillery +.add(); // LV Distillery +.add(); // MV Distillery // //.add(); // LV Centrifuge //.add(); // MV Centrifuge @@ -2435,10 +2435,10 @@ recipes.addShapeless(, []); //.add(); // LV Polarizer //.add(); // MV Polarizer (why) // -//.add(); // LV Air Succ -//.add(); // MV Air Succ -//.add(); // HV Air Succ -//.add(); // EV Air Succ +.add(); // LV Air Succ +.add(); // MV Air Succ +.add(); // HV Air Succ +.add(); // EV Air Succ // //.add(); // LV Canning //.add(); // MV Canning diff --git a/scripts/aa xu2.zs b/scripts/aa xu2.zs index 8be405b..b88d520 100644 --- a/scripts/aa xu2.zs +++ b/scripts/aa xu2.zs @@ -88,7 +88,7 @@ recipes.addShaped(, [ recipes.remove(); recipes.addShaped(, [ [,,], -[,,], +[,,], [,,]]); //Display Stand diff --git a/scripts/electronics.zs b/scripts/electronics.zs index 2ace733..1418393 100644 --- a/scripts/electronics.zs +++ b/scripts/electronics.zs @@ -320,4 +320,97 @@ recipes.addShaped( * 3, [ [, , ], [, , ], [, , ] -]); \ No newline at end of file +]); + +// t1 board easier +recipes.removeByRecipeName("gregtech:basic_circuit_board"); +recipes.addShaped("gregtech:basic_circuit_board", , [[, , ], [, , ], [, , ]]); + + + +// high tier circuit progression changes +// nano iv +// Nano Supercomputer * 1 +.findRecipe(600, [, * 2, * 8, * 4, * 16, * 16], [ * 144]).remove(); +// Nano Supercomputer * 1 +.findRecipe(600, [, * 2, * 8, * 4, * 16, * 16], [ * 288]).remove(); +// Nano Supercomputer * 1 +.findRecipe(600, [, * 2, * 2, * 4, * 16, * 16], [ * 288]).remove(); +// Nano Supercomputer * 1 +.findRecipe(600, [, * 2, * 2, * 4, * 16, * 16], [ * 144]).remove(); + +circuit_assembler.recipeBuilder() + .inputs([, * 2, * 8, * 4, * 8, * 16]) + .fluidInputs( * 288) + .outputs() + .duration(200) + .EUt(600) + .buildAndRegister(); + +circuit_assembler.recipeBuilder() + .inputs([, * 2, * 8, * 4, * 8, * 16]) + .fluidInputs( * 144) + .outputs() + .duration(200) + .EUt(600) + .buildAndRegister(); + +circuit_assembler.recipeBuilder() + .inputs([, * 2, * 2, * 4, * 8, * 16]) + .fluidInputs( * 288) + .outputs() + .duration(200) + .EUt(600) + .buildAndRegister(); + +circuit_assembler.recipeBuilder() + .inputs([, * 2, * 2, * 4, * 8, * 16]) + .fluidInputs( * 144) + .outputs() + .duration(200) + .EUt(600) + .buildAndRegister(); + +// zpm crystal +// Crystal Supercomputer * 1 +.findRecipe(9600, [, * 2, * 4, * 32, * 64, * 32], [ * 144]).remove(); +// Crystal Supercomputer * 1 +.findRecipe(9600, [, * 2, * 4, * 32, * 64, * 32], [ * 288]).remove(); + +circuit_assembler.recipeBuilder() + .inputs([, * 2, * 4, * 32, * 64, * 32]) + .fluidInputs( * 288) + .outputs() + .duration(400) + .EUt(9600) + .buildAndRegister(); + +circuit_assembler.recipeBuilder() + .inputs([, * 2, * 4, * 32, * 64, * 32]) + .fluidInputs( * 144) + .outputs() + .duration(400) + .EUt(9600) + .buildAndRegister(); + +// wetware +// Stem Cells * 32 +.findRecipe(30720, [], [ * 500, * 500]).remove(); +// Stem Cells * 32 +.findRecipe(30720, [], [ * 500, * 500]).remove(); + +chemical_reactor.recipeBuilder() + .inputs() + .fluidInputs( * 500, * 500) + .outputs([ * 64, * 64]) + .duration(6000) + .EUt(30720) + .buildAndRegister(); + +large_chemical_reactor.recipeBuilder() + .inputs() + .fluidInputs( * 500, * 500) + .outputs([ * 64, * 64]) + .duration(6000) + .EUt(30720) + .buildAndRegister(); \ No newline at end of file diff --git a/scripts/extendedcrafting.zs b/scripts/extendedcrafting.zs index 9d642c0..73fd13a 100644 --- a/scripts/extendedcrafting.zs +++ b/scripts/extendedcrafting.zs @@ -383,9 +383,9 @@ mods.extendedcrafting.TableCrafting.remove(, [ [, , , , , , , , ], - [, , , , , , , , ], + [, , , , , , , , ], [, , , , , , , , ], - [, , , , , , , , ], + [, , , , , , , , ], [, , , , , , , , ], [, , , , , , , , ], [, , , , , , , , ], @@ -568,13 +568,13 @@ val creativejetpack = .withTag({JetpackParticleType: makeExtremeRecipe9( * 2, ["ABBBBBBBA", - "BCTGDETCB", - "BFSEHGSFB", + "BCTEDETCB", + "BFSGHGSFB", "BUJXIXJUB", "BNSWKWSNB", "BUJXLXJUB", - "BFSEMGSFB", - "BCTGDETCB", + "BFSGMGSFB", + "BCTEDETCB", "ABBBBBBBA"], { A : , B : , diff --git a/scripts/materials.zs b/scripts/materials.zs index 12f1e66..0be81f2 100644 --- a/scripts/materials.zs +++ b/scripts/materials.zs @@ -44,7 +44,7 @@ var omnium = MaterialBuilder(32004, "omnium") .ingot().fluid() .element("Omnium") .color(0x84053e).iconSet("shiny") - .cableProperties(2147483647, 1, 0, true) + .cableProperties(2147483647, 64, 0, true) .build(); //var black_quartz = MaterialBuilder(32005, "black_quartz") @@ -133,7 +133,7 @@ var lumium = MaterialBuilder(32017, "lumium") var enderium = MaterialBuilder(32018, "enderium") .ingot().fluid() .color(0x1f6b62).iconSet("shiny") - .flags("generate_plate", "generate_gear") + .flags("generate_plate", "generate_gear", "generate_fine_wire") .blastTemp(6400) .components([ * 4, * 2, * 1, * 1]) .cableProperties(131072, 1, 0, true) @@ -204,18 +204,13 @@ MaterialRegistry.get("iridium").addOre(); MaterialRegistry.get("uranium").addOre(); MaterialRegistry.get("rutile").addOre(); -//MaterialRegistry.get("niobium").setOreByProducts([]); -//MaterialRegistry.get("osmium").setOreByProducts([, ]); -//MaterialRegistry.get("iridium").setOreByProducts([, ]); -//MaterialRegistry.get("uranium").setOreByProducts([, , ]); - MaterialRegistry.get("lutetium").addIngot(); MaterialRegistry.get("neptunium").addIngot(); MaterialRegistry.get("curium").addIngot(); MaterialRegistry.get("berkelium").addIngot(); MaterialRegistry.get("californium").addIngot(); MaterialRegistry.get("einsteinium").addIngot(); -//MaterialRegistry.get("graphite").addIngot(); +MaterialRegistry.get("graphite").addIngot(); MaterialRegistry.get("uranium_235").addFluid(); MaterialRegistry.get("neptunium").addFluid(); @@ -226,6 +221,7 @@ MaterialRegistry.get("californium").addFluid(); MaterialRegistry.get("einsteinium").addFluid(); MaterialRegistry.get("nether_star").addFluid(); +MaterialRegistry.get("electrum").addFlags(["generate_gear"]); MaterialRegistry.get("neutronium").addFlags(["generate_round"]); MaterialRegistry.get("titanium").addFlags(["generate_foil", "generate_fine_wire"]); MaterialRegistry.get("stainless_steel").addFlags(["generate_foil", "generate_fine_wire"]); @@ -233,4 +229,9 @@ MaterialRegistry.get("naquadah_enriched").addFlags(["generate_bolt_screw"]); MaterialRegistry.get("naquadria").addFlags(["generate_bolt_screw"]); MaterialRegistry.get("glowstone").setFormula("Au(Ca3(PO4)2)", true); -MaterialRegistry.get("energetic_alloy").setFormula("Au(Si(FeS2)5(CrAl2O3)Hg3)(Au(Ca3(PO4)2))", true); \ No newline at end of file +MaterialRegistry.get("energetic_alloy").setFormula("Au(Si(FeS2)5(CrAl2O3)Hg3)(Au(Ca3(PO4)2))", true); + +//MaterialRegistry.get("niobium").setOreByProducts([]); +//MaterialRegistry.get("osmium").setOreByProducts([, ]); +//MaterialRegistry.get("iridium").setOreByProducts([, ]); +//MaterialRegistry.get("uranium").setOreByProducts([, , ]); \ No newline at end of file diff --git a/scripts/multiblocks.zs b/scripts/multiblocks.zs index eedda25..6563310 100644 --- a/scripts/multiblocks.zs +++ b/scripts/multiblocks.zs @@ -758,10 +758,9 @@ microverse_projector_advanced.recipeMap .inputs(, * 16, * 32) - .outputs( * 64, - * 64, - * 64, - * 64, + .outputs( * 64, + * 64, + * 32, * 64, * 64) .buildAndRegister(); @@ -900,7 +899,7 @@ microverse_projector_advanced_ii.recipeMap .EUt(250000) .inputs(, * 8, - * 4, + * 4, ) .outputs(.firstItem * 64, .firstItem * 64, @@ -919,7 +918,7 @@ microverse_projector_advanced_ii.recipeMap .duration(3000) .EUt(250000) .inputs(, - * 4, + * 4, * 64, * 64, * 64,