From bdd61b4dc555d28ae8cd7693869c5ebaac40becd Mon Sep 17 00:00:00 2001 From: IntegerLimit <103940576+IntegerLimit@users.noreply.github.com> Date: Sun, 1 Jan 2023 19:37:37 +1100 Subject: [PATCH 01/36] Finish Cobbleworks Line Also slightly rephrased Quests design. --- .../normal/betterquesting/DefaultQuests.json | 596 ++++++++++++++++-- .../config/betterquesting/DefaultQuests.json | 596 ++++++++++++++++-- 2 files changed, 1072 insertions(+), 120 deletions(-) diff --git a/overrides/config-overrides/normal/betterquesting/DefaultQuests.json b/overrides/config-overrides/normal/betterquesting/DefaultQuests.json index aaf5a6e..b0beab1 100644 --- a/overrides/config-overrides/normal/betterquesting/DefaultQuests.json +++ b/overrides/config-overrides/normal/betterquesting/DefaultQuests.json @@ -1,4 +1,5 @@ { + "build:8": "4.1.0", "format:8": "2.0.0", "questDatabase:9": { "0:10": { @@ -57054,7 +57055,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or achieving Resonant Clathrate.§r\n\n§nThis step requires a Alloy Smelter at voltage §lLV§r§n or higher.§r\n\nThe final step. Combine §6Pulsating Dust§r and §6Resonant Clathrate§r to make §6Pulsating Polymer Clay§r. \n\nTake note that a §3§3Chemical Reactor§r making §6Resonant Clathrate§r will supply 1 §3Alloy Smelter§r of the same tier, and that one §bMV §3Alloy Smelter§r making §6Pulsating Polymer Clay§r supports 10.03 §3Simulation Chambers§r, with each higher tier doubling the amount of §3Simulation Chambers§r it supports.\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Resonant Clathrate.§r\n\n§nThis step requires a Alloy Smelter at voltage §lLV§r§n or higher.§r\n\nThe final step. Combine §6Pulsating Dust§r and §6Resonant Clathrate§r to make §6Pulsating Polymer Clay§r. \n\nTake note that a §3§3Chemical Reactor§r making §6Resonant Clathrate§r will supply 1 §3Alloy Smelter§r of the same tier, and that one §bMV §3Alloy Smelter§r making §6Pulsating Polymer Clay§r supports 10.03 §3Simulation Chambers§r, with each higher tier doubling the amount of §3Simulation Chambers§r it supports.\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -57112,7 +57113,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or achieving Resonant Clathrate.§r\n\n§nThis step requires a Chemical Reactor at voltage §lLV§r§n or higher.§r\n\nCombine your §6Dust§r and some §6Water§r to make §6Clay§r.§r\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Resonant Clathrate.§r\n\n§nThis step requires a Chemical Reactor at voltage §lLV§r§n or higher.§r\n\nCombine your §6Dust§r and some §6Water§r to make §6Clay§r.§r\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -57170,7 +57171,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or achieving Resonant Clathrate.§r\n\n§nThis step requires a Chemical Reactor at voltage §lMV§r§n or higher.§r\n\nCombine your §6Quartz§r and §6Resonant Ender§r to make §6Resonant Clathrate§r. One §3Electrolyser§r making §6Quartz§r supports one §3Chemical Reactor §rof the same tier.\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Resonant Clathrate.§r\n\n§nThis step requires a Chemical Reactor at voltage §lMV§r§n or higher.§r\n\nCombine your §6Quartz§r and §6Resonant Ender§r to make §6Resonant Clathrate§r. One §3Electrolyser§r making §6Quartz§r supports one §3Chemical Reactor §rof the same tier.\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -57227,7 +57228,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or achieving Resonant Clathrate.§r\n\n§nThis step requires a Forge Hammer at voltage §lLV§r§n or higher.§r\n\nBreak up your §6Sand§r into §6Dust§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Resonant Clathrate.§r\n\n§nThis step requires a Forge Hammer at voltage §lLV§r§n or higher.§r\n\nBreak up your §6Sand§r into §6Dust§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -57284,7 +57285,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or achieving Resonant Clathrate.§r\n\n§nThis step requires a Forge Hammer at voltage §lLV§r§n or higher.§r\n\nBreak up your §6Gravel§r into §6Sand§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Resonant Clathrate.§r\n\n§nThis step requires a Forge Hammer at voltage §lLV§r§n or higher.§r\n\nBreak up your §6Gravel§r into §6Sand§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -57341,7 +57342,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or achieving Resonant Clathrate.§r\n\n§nThis step requires a Forge Hammer at voltage §lLV§r§n or higher.§r\n\nBreak up your §6Cobblestone§r into §6Gravel§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Resonant Clathrate.§r\n\n§nThis step requires a Forge Hammer at voltage §lLV§r§n or higher.§r\n\nBreak up your §6Cobblestone§r into §6Gravel§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -57395,7 +57396,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or achieving Resonant Clathrate.§r\n\nYes, there\u0027s a quest for §9Water§r.\n\n§9Water§r can be achieved in many ways, but the most notable are: §bNuclearCraft §6Infinite Water Sources§r, which are very slow, but cheap, §bEIO §6Endervoirs§r, which are a bit more expensive but way faster, §bGregTech §6Infinite Water Covers§r, which is much more expensive, but is a cover, therefore saving space, and makes water 16x faster than §6Endervoirs§r, and §bThermal §6Aqueous Accumulators§r, which are more expensive, and are similar to §6Infinite Water Covers§r, but is a block, meaning you can use it for other mod\u0027s machines, not just §bGregTech§r.\n\nRight now, you should probably use the §6Endervoirs§r.\n\n\n\n§You might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", + "desc:8": "§n§nThis quest completes via checkbox or upon achieving Resonant Clathrate.§r\n\nYes, there\u0027s a quest for §9Water§r.\n\n§9Water§r can be achieved in many ways, but the most notable are: §bNuclearCraft §6Infinite Water Sources§r, which are very slow, but cheap, §bEIO §6Endervoirs§r, which are a bit more expensive but way faster, §bGregTech §6Infinite Water Covers§r, which is much more expensive, but is a cover, therefore saving space, and makes water 16x faster than §6Endervoirs§r, and §bThermal §6Aqueous Accumulators§r, which are more expensive, and are similar to §6Infinite Water Covers§r, but is a block, meaning you can use it for other mod\u0027s machines, not just §bGregTech§r.\n\nRight now, you should probably use the §6Endervoirs§r.\n\n\n\n§You might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -57449,7 +57450,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or achieving Resonant Clathrate.§r\n\nThe best source of §6Cobblestone§r is §bNuclearCraft §6Cobblestone Generator§r. If the first one isn\u0027t enough, you can always upgrade and make more of them.§r\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Resonant Clathrate.§r\n\nThe best source of §6Cobblestone§r is §bNuclearCraft §6Cobblestone Generator§r. If the first one isn\u0027t enough, you can always upgrade and make more of them.§r\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -57506,7 +57507,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or achieving Resonant Clathrate.§r\n\n§nThis step requires a Furnace or an upgraded Furnace, a Electric Furnace at voltage §lLV§r§n or higher, or an Arc Furnace at voltage §lLV§r§n or higher.§r\n\nSmelt your §6Sand§r into §6Glass§r. If you\u0027re using a §3Electric Furnace§r to smelt it, it\u0027s more efficient to use the upgraded §3Furnaces§r, such as §3Iron Furnaces§r. You can fuel them with §6Sugar Cane§r. The §3Arc Furnace§r doubles your glass though. Later, once you unlock them, §3Multi Smelters§r will be the best for this.\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Resonant Clathrate.§r\n\n§nThis step requires a Furnace or an upgraded Furnace, a Electric Furnace at voltage §lLV§r§n or higher, or an Arc Furnace at voltage §lLV§r§n or higher.§r\n\nSmelt your §6Sand§r into §6Glass§r. If you\u0027re using a §3Electric Furnace§r to smelt it, it\u0027s more efficient to use the upgraded §3Furnaces§r, such as §3Iron Furnaces§r. You can fuel them with §6Sugar Cane§r. The §3Arc Furnace§r doubles your glass though. Later, once you unlock them, §3Multi Smelters§r will be the best for this.\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -57563,7 +57564,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or achieving Resonant Clathrate.§r\n\n§nThis step requires a Electrolyser at voltage §lLV§r§n or higher.§r\n\nBreak up your §6Sand§r into §6Quartz§r. An §3Arc Furnace§r making §6Glass§r supports 2.5 §3Electrolysers§r of the same tier.\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Resonant Clathrate.§r\n\n§nThis step requires a Electrolyser at voltage §lLV§r§n or higher.§r\n\nBreak up your §6Sand§r into §6Quartz§r. An §3Arc Furnace§r making §6Glass§r supports 2.5 §3Electrolysers§r of the same tier.\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -57620,7 +57621,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or achieving Resonant Clathrate.§r\n\n§nThis step requires an Extractor of tier §lLV§r§n or higher.§r\n\nMelt your §6Ender Pearls§r into §6Resonant Ender§r.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Resonant Clathrate.§r\n\n§nThis step requires an Extractor of tier §lLV§r§n or higher.§r\n\nMelt your §6Ender Pearls§r into §6Resonant Ender§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -57678,7 +57679,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or achieving Resonant Clathrate.§r\n\nYour first source of §6Ender Pearls§r could be §6Ender Lillies§r. However, that is too manual and slow for the purpose §6Ender Pearls§r are needed for here. Instead, you can make a net-positive §6Pulsating Polymer Clay§r setup that uses §6Enderman Data Models§r to produce §6Ender Pearls§r. A Self-Aware §6Enderman Data Model§r can supply enough §6Ender Pearls§r to support the running of 6.2 other models.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Resonant Clathrate.§r\n\nYour first source of §6Ender Pearls§r could be §6Ender Lillies§r. However, that is too manual and slow for the purpose §6Ender Pearls§r are needed for here. Instead, you can make a net-positive §6Pulsating Polymer Clay§r setup that uses §6Enderman Data Models§r to produce §6Ender Pearls§r. A Self-Aware §6Enderman Data Model§r can supply enough §6Ender Pearls§r to support the running of 6.2 other models.\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -57735,7 +57736,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or achieving Resonant Clathrate.§r\n\n§nThis step requires a Furnace or an upgraded Furnace, or a Electric Furnace at voltage §lLV§r§n or higher.§r§r§r\n\nSmelt your §6Resonant Clathrate§r into §6Pulsating Dust§r. If you\u0027re using a §3Furnace§r to smelt it, it\u0027s more efficient to use the upgraded §3Furnaces§r, such as §3Iron Furnaces§r. You can fuel them with §6Sugar Cane§r. You might want to keep it as a §3Electric Furnace§r, depending on your circumstance. \n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Resonant Clathrate.§r\n\n§nThis step requires a Furnace or an upgraded Furnace, or a Electric Furnace at voltage §lLV§r§n or higher.§r§r§r\n\nSmelt your §6Resonant Clathrate§r into §6Pulsating Dust§r. If you\u0027re using a §3Furnace§r to smelt it, it\u0027s more efficient to use the upgraded §3Furnaces§r, such as §3Iron Furnaces§r. You can fuel them with §6Sugar Cane§r. You might want to keep it as a §3Electric Furnace§r, depending on your circumstance. \n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -57789,7 +57790,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or achieving Cobblestone.§r\n\nThe best source of §6Cobblestone§r is §bNuclearCraft §6Cobblestone Generator§r. If the first one isn\u0027t enough, you can always upgrade and make more of them.§r This is the starting point of your §eCobbleworks§r. Also a cheap building block.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important in or not, depending on your situation.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Cobblestone.§r\n\nThe best source of §6Cobblestone§r is §bNuclearCraft §6Cobblestone Generator§r. If the first one isn\u0027t enough, you can always upgrade and make more of them.§r This is the starting point of your §eCobbleworks§r. Also a cheap building block.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important in or not, depending on your situation.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -57845,7 +57846,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or achieving Gravel.§r\n\n§nThis step requires a Forge Hammer at voltage §lLV§r§n or higher.§r\n\nBreak up your §6Cobblestone§r into §6Gravel§r. Pretty much just another step of the §eCobbleworks§r, although it is used in §6Conduit Binders§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Gravel.§r\n\n§nThis step requires a Forge Hammer at voltage §lLV§r§n or higher.§r\n\nBreak up your §6Cobblestone§r into §6Gravel§r. Pretty much just another step of the §eCobbleworks§r, although it is used in §6Conduit Binders§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -57901,7 +57902,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§n§nThis quest completes via checkbox or achieving Sand.\n\nThis step requires a Forge Hammer at voltage §lLV§r§n or higher.§r\n\nBreak up your §6Gravel§r into §6Sand§r. Used for §6Conduit Binders§r, and to continue with the §6Cobbleworks§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Sand.§r\n\n§nThis step requires a Forge Hammer at voltage §lLV§r§n or higher.§r\n\nBreak up your §6Gravel§r into §6Sand§r. Pretty much just another step of the §eCobbleworks§r, although it is used in §6Conduit Binders§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -57957,7 +57958,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or achieving Dust.§r\n\n§nThis step requires a Forge Hammer at voltage §lLV§r§n or higher.§r\n\nBreak up your §6Sand§r into §6Dust§r. Used for nothing, apart from turning into §6Clay§r and §6Netherrack§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Dust.§r\n\n§nThis step requires a Forge Hammer at voltage §lLV§r§n or higher.§r\n\nBreak up your §6Sand§r into §6Dust§r. Used for nothing, apart from turning into §6Clay§r and §6Netherrack§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -58014,7 +58015,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or achieving Clay.§r\n\n§nThis step requires a Chemical Reactor at voltage §lLV§r§n or higher.§r\n\nCombine your §6Dust§r and some §6Water§r to make §6Clay§r.§r Turns into many useful resources.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Clay.§r\n\n§nThis step requires a Chemical Reactor at voltage §lLV§r§n or higher.§r\n\nCombine your §6Dust§r and some §6Water§r to make §6Clay§r.§r Turns into many useful resources.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -58068,7 +58069,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or achieving Water.§r\n\nYes, there\u0027s a quest for §9Water§r.\n\n§9Water§r can be achieved in many ways, but the most notable are: §bNuclearCraft §6Infinite Water Sources§r, which are very slow, but cheap, §bEIO §6Endervoirs§r, which are a bit more expensive but way faster, §bGregTech §6Infinite Water Covers§r, which is much more expensive, but is a cover, therefore saving space, and makes water 16x faster than §6Endervoirs§r, and §bThermal §6Aqueous Accumulators§r, which are more expensive, and are similar to §6Infinite Water Covers§r, but is a block, meaning you can use it for other mod\u0027s machines, not just §bGregTech§r.\n\nRight now, you should probably use the §6Endervoirs§r.\n\nIn this case, you\u0027ll need §9Water§r for §6Clay§r.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Water.§r\n\nYes, there\u0027s a quest for §9Water§r.\n\n§9Water§r can be achieved in many ways, but the most notable are: §bNuclearCraft §6Infinite Water Sources§r, which are very slow, but cheap, §bEIO §6Endervoirs§r, which are a bit more expensive but way faster, §bGregTech §6Infinite Water Covers§r, which is much more expensive, but is a cover, therefore saving space, and makes water 16x faster than §6Endervoirs§r, and §bThermal §6Aqueous Accumulators§r, which are more expensive, and are similar to §6Infinite Water Covers§r, but is a block, meaning you can use it for other mod\u0027s machines, not just §bGregTech§r.\n\nRight now, you should probably use the §6Endervoirs§r.\n\nIn this case, you\u0027ll need §9Water§r for §6Clay§r.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -58119,7 +58120,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or achieving Lava.§r\n\n§6Lava§r can be achieved in three main ways. The first is using a §3Chemical Reactor§r to turn §6Magma Blocks§r into §6Lava§r. The second is using §bActually Additions §6Lava Factories§r. These are quite slow. The final notable way is using a §bGregTech §6Fluid Drill§r in the Nether above a §6Lava§r vein.\n\nIn this case, you\u0027ll need §6Lava§r for §6Netherrack§r. You won\u0027t need much, although §6Lava§r can also be centrifuged for useful resources, and will be used heavily in the End Game for §6Lava Infused Crystals§r.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Lava.§r\n\n§6Lava§r can be achieved in three main ways. The first is using a §3Chemical Reactor§r to turn §6Magma Blocks§r into §6Lava§r. The second is using §bActually Additions §6Lava Factories§r. These are quite slow. The final notable way is using a §bGregTech §6Fluid Drill§r in the Nether above a §6Lava§r vein.\n\nIn this case, you\u0027ll need §6Lava§r for §6Netherrack§r. You won\u0027t need much, although §6Lava§r can also be centrifuged for useful resources, and will be used heavily in the End Game for §6Lava Infused Crystals§r.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -58173,7 +58174,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§n§nThis quest completes via checkbox or achieving Netherrack.\n\nThis step requires a Chemical Reactor at voltage §lLV§r§n or higher.§r\n\nCombine your §6Dust§r and §6Lava§r into §6Netherrack§r. Pretty much used for nothing, apart from your first §6Hellish Matter§r and §6Netherrack Dust§r. No need to passive this.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "desc:8": "§n§nThis quest completes via checkbox or upon achieving Netherrack.\n\nThis step requires a Chemical Reactor at voltage §lLV§r§n or higher.§r\n\nCombine your §6Dust§r and §6Lava§r into §6Netherrack§r. Pretty much used for nothing, apart from your first §6Hellish Matter§r and §6Netherrack Dust§r. No need to passive this.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -58229,7 +58230,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or achieving Netherrack Dust.§r\n\n§nThis step requires a Macerator at voltage §lLV§r§n or higher.§r\n\nCrush your §6Netherrack§r into §6Netherrack Dust§r. Used for nothing apart from §6Nether Cakes§r. No need to passive this.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Netherrack Dust.§r\n\n§nThis step requires a Macerator at voltage §lLV§r§n or higher.§r\n\nCrush your §6Netherrack§r into §6Netherrack Dust§r. Used for nothing apart from §6Nether Cakes§r. No need to passive this.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -58285,7 +58286,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or achieving Clay Balls.§r\n\n§nThis step requires a Extractor at voltage §lLV§r§n or higher.§r\n\nExtract your §6Clay§r to make §6Clay Balls§r.§r Probably easier to automate than placing and then breaking §6Clay§r. Used for §6Conduit Binder§r.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Clay Balls.§r\n\n§nThis step requires a Extractor at voltage §lLV§r§n or higher.§r\n\nExtract your §6Clay§r to make §6Clay Balls§r.§r Probably easier to automate than placing and then breaking §6Clay§r. Used for §6Conduit Binder§r.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -58341,7 +58342,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or achieving Clay Dust.§r\n\n§nThis step requires a Macerator at voltage §lLV§r§n or higher.§r\n\nCrush your §6Clay§r to make §6Clay Dust§r.§r Turns into many useful resources.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Clay Dust.§r\n\n§nThis step requires a Macerator at voltage §lLV§r§n or higher.§r\n\nCrush your §6Clay§r to make §6Clay Dust§r.§r Turns into many useful resources.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -58397,7 +58398,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or achieving Sodium, Silicon, Lithium and Aluminium.§r\n\n§nThis step requires a Electrolyser at voltage §lLV§r§n or higher.§r\n\nSplit your §6Clay Dust§r to make §6Sodium Dust§r, §6Silicon Dust§r, §6Lithium Dust§r, and §6Aluminium Dust§r.§r This is extremely important to passive, as you will need a lot of these resources, and this is the best way to get them.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Sodium, Silicon, Lithium and Aluminium.§r\n\n§nThis step requires a Electrolyser at voltage §lLV§r§n or higher.§r\n\nSplit your §6Clay Dust§r to make §6Sodium Dust§r, §6Silicon Dust§r, §6Lithium Dust§r, and §6Aluminium Dust§r.§r This is extremely important to passive, as you will need a lot of these resources, and this is the best way to get them.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", "globalshare:1": 0, "icon:10": { "Count:3": 0, @@ -58471,7 +58472,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or achieving Stone.§r\n\n§nThis step requires a Furnace or an upgraded Furnace, or a Electric Furnace at voltage §lLV§r§n or higher.§r\n\nMainly used for decorational blocks. Still a part of §eCobbleworks§r I guess.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Stone.§r\n\n§nThis step requires a Furnace or an upgraded Furnace, or a Electric Furnace at voltage §lLV§r§n or higher.§r\n\nMainly used for decorational blocks. Still part of §eCobbleworks§r I guess.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -58527,7 +58528,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or achieving Glass.§r\n\n§nThis step requires a Furnace or an upgraded Furnace, a Electric Furnace at voltage §lLV§r§n or higher, or an Arc Furnace at voltage §lLV§r§n or higher.§r\n\nSmelt your §6Sand§r into §6Glass§r. If you\u0027re using a §3Electric Furnace§r to smelt it, it\u0027s more efficient to use the upgraded §3Furnaces§r, such as §3Iron Furnaces§r. You can fuel them with §6Sugar Cane§r. The §3Arc Furnace§r doubles your glass though. Later, once you unlock them, §3Multi Smelters§r will be the best for this.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Glass.§r\n\n§nThis step requires a Furnace or an upgraded Furnace, a Electric Furnace at voltage §lLV§r§n or higher, or an Arc Furnace at voltage §lLV§r§n or higher.§r\n\nSmelt your §6Sand§r into §6Glass§r. If you\u0027re using a §3Electric Furnace§r to smelt it, it\u0027s more efficient to use the upgraded §3Furnaces§r, such as §3Iron Furnaces§r. You can fuel them with §6Sugar Cane§r. The §3Arc Furnace§r doubles your glass though. Later, once you unlock them, §3Multi Smelters§r will be the best for this.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -58878,7 +58879,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§n§nThis quest completes via checkbox or achieving Glass Dust.\n\nThis step requires a Macerator at voltage §lLV§r§n or higher.§r\n\nCrush your §6Glass§r into §6Glass Dust§r. Used for nothing, apart from §6Silicon Dioxide Dust§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "desc:8": "§n§nThis quest completes via checkbox or upon achieving Glass Dust.\n\nThis step requires a Macerator at voltage §lLV§r§n or higher.§r\n\nCrush your §6Glass§r into §6Glass Dust§r. Used for nothing, apart from §6Silicon Dioxide Dust§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -58934,7 +58935,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§n§nThis quest completes via checkbox or achieving Silicon Dioxide Dust.\n\nThis step requires a Centrifuge at voltage §lLV§r§n or higher.§r\n\nSeperate your §6Glass Dust§r into §6Silicon Dioxide Dust§r. Can be electrolysed into useful resources.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "desc:8": "§n§nThis quest completes via checkbox or upon achieving Silicon Dioxide Dust.\n\nThis step requires a Centrifuge at voltage §lLV§r§n or higher.§r\n\nSeperate your §6Glass Dust§r into §6Silicon Dioxide Dust§r. Can be electrolysed into useful resources.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -58990,7 +58991,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§n§nThis quest completes via checkbox or achieving Quartz Sand.\n\nThis step requires a Macerator at voltage §lLV§r§n or higher.§r\n\nCrush your §6Sand§r into §6Quartz Sand§r. Can be electrolysed into useful resources.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "desc:8": "§n§nThis quest completes via checkbox or upon achieving Quartz Sand.\n\nThis step requires a Macerator at voltage §lLV§r§n or higher.§r\n\nCrush your §6Sand§r into §6Quartz Sand§r. Can be electrolysed into useful resources.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -59046,7 +59047,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§n§nThis quest completes via checkbox or achieving Sand.\n\nThis step requires a Centrifuge at voltage §lLV§r§n or higher.§r\n\nSeperate your §6Quartz Sand§r into §6Quartzite Dust§r and §6Certus Quartz Dust§r. This is a good renewable source of §6Certus Quartz§r, which you need for §bApplied Energistics 2§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "desc:8": "§n§nThis quest completes via checkbox or upon achieving Sand.\n\nThis step requires a Centrifuge at voltage §lLV§r§n or higher.§r\n\nSeperate your §6Quartz Sand§r into §6Quartzite Dust§r and §6Certus Quartz Dust§r. This is a good renewable source of §6Certus Quartz§r, which you need for §bApplied Energistics 2§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -59108,7 +59109,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§n§nThis quest completes via checkbox or achieving Oxygen.\n\nThis step requires a Electrolyser at voltage §lLV§r§n or higher.§r\n\nSplit your §6Silicon Dioxide Dust§r into §6Silicon Dust and Oxygen§r. This is the best source of Early Game §6Oxygen§r, although distilling §6Liquid Air§r may be better later, depending on your situation.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "desc:8": "§n§nThis quest completes via checkbox or upon achieving Oxygen.\n\nThis step requires a Electrolyser at voltage §lLV§r§n or higher.§r\n\nSplit your §6Silicon Dioxide Dust§r into §6Silicon Dust and Oxygen§r. This is the best source of Early Game §6Oxygen§r, although distilling §6Liquid Air§r may be better later, depending on your situation.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -59223,6 +59224,432 @@ "taskID:8": "bq_standard:fluid" } } + }, + "963:10": { + "preRequisites:11": [ + 943 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Obsidian.§r\n\n§nThis step requires a Fluid Solidifier at voltage §lLV§r§n or higher, or a Rock Breaker at voltage §lHV§r§n or higher.§r\n\nCool down your §6Lava§r into §6Obsidian§r. You\u0027ll need a lot of this, so it\u0027s probably wise to use §3Rock Breakers§r once you hit §6HV§r, as they don\u0027t consume anything to produce §6Obsidian§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:obsidian" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Obsidian", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 963, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:obsidian" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "964:10": { + "preRequisites:11": [ + 963 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or upon achieving Obsidian Dust.§r\n\n§nThis step requires a Macerator at voltage §lLV§r§n or higher.§r\n\nCrush your §6Obsidian§r into §6Obsidian Dust§r. You\u0027ll need a lot of this for §6Petrotheum Dust§r.\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 297, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Obsidian Dust", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 964, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 297, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "965:10": { + "preRequisites:11": [ + 938 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§n§nThis quest completes via checkbox or upon achieving Sandstone.§r\n\nCompact your §6Sand§r into §6Sandstone§r. It is recommended to use §3Mechanical Crafters§r or §6Compacting Drawers§r.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:sandstone" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Sandstone", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 965, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:sandstone" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "966:10": { + "preRequisites:11": [ + 965 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or upon achieving Saltpeter.§r\n\n§nThis step requires a Macerator at voltage §lLV§r§n or higher.§r\n\nBreak up your §6Sandstone§r into §6Saltpeter§r. This is probably the best way to get §6Saltpeter§r, which you\u0027ll need a lot for §6Aerotheum Dust§r. You can also get §6Saltpeter§r from §bDeep Mob Evolution§r.\n\nYou can also electrolyse it for §6Potassium§r, although it isn\u0027t recommended because of how easily you can get §6Potassium§r, such as from §6Black Granite §3Processing§r, and how much §6Saltpeter§r it costs.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 313, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Saltpeter", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 966, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 313, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "967:10": { + "preRequisites:11": [], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "No Description", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:nether_star" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 0, + "lockedprogress:1": 0, + "name:8": "New Quest", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "AND", + "visibility:8": "NORMAL" + } + }, + "questID:3": 967, + "rewards:9": {}, + "tasks:9": {} + }, + "968:10": { + "preRequisites:11": [ + 938 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or upon achieving Flint.§r\n\n§nThis step requires a Sifter at voltage §lLV§r§n or higher.§r\n\nSearch your §6Gravel§r for §6Flint§r. The only main thing you\u0027ll need this for is §6Storage Downgrades§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:flint" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Flint", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 968, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:flint" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "969:10": { + "preRequisites:11": [ + 937 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or upon achieving Stone Dust.\n\n§nThis step requires a Macerator at voltage §lLV§r§n or higher.§r\n\nCrush your §6Cobblestone§r into §6Stone Dust§r. You\u0027ll actually get a lot of §6Stone Dust§r from §eOre Processing§r, but this could be your backup source. You\u0027ll need this for §6Concrete§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 1599, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Stone Dust", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 969, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 1599, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "970:10": { + "preRequisites:11": [ + 947, + 969 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or upon achieving Concrete.\n\n§nThis step requires a Mixer at voltage §lLV§r§n or higher.§r\n\nMix §6Stone Dust§r, §6Clay Dust§r and some §9Water§r to make §6Concrete§r. This is probably the easiest way to get §6Concrete§r. You\u0027ll need this for §6Plascrete§r, used in §2Cleanrooms§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "forge:bucketfilled", + "tag:10": { + "Amount:3": 1000, + "FluidName:8": "concrete" + } + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Concrete", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 970, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "requiredFluids:9": { + "0:10": { + "Amount:3": 1000, + "FluidName:8": "concrete" + } + }, + "taskID:8": "bq_standard:fluid" + } + } } }, "questLines:9": { @@ -65605,64 +66032,64 @@ "id:3": 940, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 192, - "y:3": -144 + "x:3": 156, + "y:3": -180 }, "17:10": { "id:3": 941, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 228, - "y:3": -108 + "x:3": 132, + "y:3": -216 }, "18:10": { "id:3": 942, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 192, - "y:3": -108 + "x:3": 156, + "y:3": -252 }, "19:10": { "id:3": 943, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 192, - "y:3": -180 + "x:3": 216, + "y:3": -216 }, "20:10": { "id:3": 944, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 228, - "y:3": -180 + "x:3": 180, + "y:3": -216 }, "21:10": { "id:3": 945, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 264, - "y:3": -180 + "x:3": 204, + "y:3": -252 }, "22:10": { "id:3": 946, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 228, - "y:3": -72 + "x:3": 108, + "y:3": -252 }, "23:10": { "id:3": 947, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 264, - "y:3": -108 + "x:3": 96, + "y:3": -216 }, "24:10": { "id:3": 948, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 300, - "y:3": -108 + "x:3": 72, + "y:3": -252 }, "25:10": { "id:3": 949, @@ -65675,29 +66102,29 @@ "id:3": 950, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 156, - "y:3": -180 + "x:3": 192, + "y:3": -144 }, "27:10": { "id:3": 951, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 120, - "y:3": -180 + "x:3": 228, + "y:3": -120 }, "28:10": { "id:3": 957, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 156, - "y:3": -216 + "x:3": 228, + "y:3": -168 }, "29:10": { "id:3": 958, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 156, - "y:3": -252 + "x:3": 264, + "y:3": -168 }, "30:10": { "id:3": 959, @@ -65717,8 +66144,57 @@ "id:3": 961, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 156, - "y:3": -288 + "x:3": 300, + "y:3": -168 + }, + "33:10": { + "id:3": 963, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 240, + "y:3": -252 + }, + "34:10": { + "id:3": 964, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 276, + "y:3": -252 + }, + "35:10": { + "id:3": 965, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 120, + "y:3": -108 + }, + "36:10": { + "id:3": 966, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 120, + "y:3": -72 + }, + "37:10": { + "id:3": 968, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 120, + "y:3": -180 + }, + "38:10": { + "id:3": 969, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 84, + "y:3": -180 + }, + "39:10": { + "id:3": 970, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 60, + "y:3": -216 } } } diff --git a/overrides/config/betterquesting/DefaultQuests.json b/overrides/config/betterquesting/DefaultQuests.json index aaf5a6e..b0beab1 100644 --- a/overrides/config/betterquesting/DefaultQuests.json +++ b/overrides/config/betterquesting/DefaultQuests.json @@ -1,4 +1,5 @@ { + "build:8": "4.1.0", "format:8": "2.0.0", "questDatabase:9": { "0:10": { @@ -57054,7 +57055,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or achieving Resonant Clathrate.§r\n\n§nThis step requires a Alloy Smelter at voltage §lLV§r§n or higher.§r\n\nThe final step. Combine §6Pulsating Dust§r and §6Resonant Clathrate§r to make §6Pulsating Polymer Clay§r. \n\nTake note that a §3§3Chemical Reactor§r making §6Resonant Clathrate§r will supply 1 §3Alloy Smelter§r of the same tier, and that one §bMV §3Alloy Smelter§r making §6Pulsating Polymer Clay§r supports 10.03 §3Simulation Chambers§r, with each higher tier doubling the amount of §3Simulation Chambers§r it supports.\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Resonant Clathrate.§r\n\n§nThis step requires a Alloy Smelter at voltage §lLV§r§n or higher.§r\n\nThe final step. Combine §6Pulsating Dust§r and §6Resonant Clathrate§r to make §6Pulsating Polymer Clay§r. \n\nTake note that a §3§3Chemical Reactor§r making §6Resonant Clathrate§r will supply 1 §3Alloy Smelter§r of the same tier, and that one §bMV §3Alloy Smelter§r making §6Pulsating Polymer Clay§r supports 10.03 §3Simulation Chambers§r, with each higher tier doubling the amount of §3Simulation Chambers§r it supports.\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -57112,7 +57113,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or achieving Resonant Clathrate.§r\n\n§nThis step requires a Chemical Reactor at voltage §lLV§r§n or higher.§r\n\nCombine your §6Dust§r and some §6Water§r to make §6Clay§r.§r\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Resonant Clathrate.§r\n\n§nThis step requires a Chemical Reactor at voltage §lLV§r§n or higher.§r\n\nCombine your §6Dust§r and some §6Water§r to make §6Clay§r.§r\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -57170,7 +57171,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or achieving Resonant Clathrate.§r\n\n§nThis step requires a Chemical Reactor at voltage §lMV§r§n or higher.§r\n\nCombine your §6Quartz§r and §6Resonant Ender§r to make §6Resonant Clathrate§r. One §3Electrolyser§r making §6Quartz§r supports one §3Chemical Reactor §rof the same tier.\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Resonant Clathrate.§r\n\n§nThis step requires a Chemical Reactor at voltage §lMV§r§n or higher.§r\n\nCombine your §6Quartz§r and §6Resonant Ender§r to make §6Resonant Clathrate§r. One §3Electrolyser§r making §6Quartz§r supports one §3Chemical Reactor §rof the same tier.\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -57227,7 +57228,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or achieving Resonant Clathrate.§r\n\n§nThis step requires a Forge Hammer at voltage §lLV§r§n or higher.§r\n\nBreak up your §6Sand§r into §6Dust§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Resonant Clathrate.§r\n\n§nThis step requires a Forge Hammer at voltage §lLV§r§n or higher.§r\n\nBreak up your §6Sand§r into §6Dust§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -57284,7 +57285,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or achieving Resonant Clathrate.§r\n\n§nThis step requires a Forge Hammer at voltage §lLV§r§n or higher.§r\n\nBreak up your §6Gravel§r into §6Sand§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Resonant Clathrate.§r\n\n§nThis step requires a Forge Hammer at voltage §lLV§r§n or higher.§r\n\nBreak up your §6Gravel§r into §6Sand§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -57341,7 +57342,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or achieving Resonant Clathrate.§r\n\n§nThis step requires a Forge Hammer at voltage §lLV§r§n or higher.§r\n\nBreak up your §6Cobblestone§r into §6Gravel§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Resonant Clathrate.§r\n\n§nThis step requires a Forge Hammer at voltage §lLV§r§n or higher.§r\n\nBreak up your §6Cobblestone§r into §6Gravel§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -57395,7 +57396,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or achieving Resonant Clathrate.§r\n\nYes, there\u0027s a quest for §9Water§r.\n\n§9Water§r can be achieved in many ways, but the most notable are: §bNuclearCraft §6Infinite Water Sources§r, which are very slow, but cheap, §bEIO §6Endervoirs§r, which are a bit more expensive but way faster, §bGregTech §6Infinite Water Covers§r, which is much more expensive, but is a cover, therefore saving space, and makes water 16x faster than §6Endervoirs§r, and §bThermal §6Aqueous Accumulators§r, which are more expensive, and are similar to §6Infinite Water Covers§r, but is a block, meaning you can use it for other mod\u0027s machines, not just §bGregTech§r.\n\nRight now, you should probably use the §6Endervoirs§r.\n\n\n\n§You might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", + "desc:8": "§n§nThis quest completes via checkbox or upon achieving Resonant Clathrate.§r\n\nYes, there\u0027s a quest for §9Water§r.\n\n§9Water§r can be achieved in many ways, but the most notable are: §bNuclearCraft §6Infinite Water Sources§r, which are very slow, but cheap, §bEIO §6Endervoirs§r, which are a bit more expensive but way faster, §bGregTech §6Infinite Water Covers§r, which is much more expensive, but is a cover, therefore saving space, and makes water 16x faster than §6Endervoirs§r, and §bThermal §6Aqueous Accumulators§r, which are more expensive, and are similar to §6Infinite Water Covers§r, but is a block, meaning you can use it for other mod\u0027s machines, not just §bGregTech§r.\n\nRight now, you should probably use the §6Endervoirs§r.\n\n\n\n§You might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -57449,7 +57450,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or achieving Resonant Clathrate.§r\n\nThe best source of §6Cobblestone§r is §bNuclearCraft §6Cobblestone Generator§r. If the first one isn\u0027t enough, you can always upgrade and make more of them.§r\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Resonant Clathrate.§r\n\nThe best source of §6Cobblestone§r is §bNuclearCraft §6Cobblestone Generator§r. If the first one isn\u0027t enough, you can always upgrade and make more of them.§r\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -57506,7 +57507,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or achieving Resonant Clathrate.§r\n\n§nThis step requires a Furnace or an upgraded Furnace, a Electric Furnace at voltage §lLV§r§n or higher, or an Arc Furnace at voltage §lLV§r§n or higher.§r\n\nSmelt your §6Sand§r into §6Glass§r. If you\u0027re using a §3Electric Furnace§r to smelt it, it\u0027s more efficient to use the upgraded §3Furnaces§r, such as §3Iron Furnaces§r. You can fuel them with §6Sugar Cane§r. The §3Arc Furnace§r doubles your glass though. Later, once you unlock them, §3Multi Smelters§r will be the best for this.\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Resonant Clathrate.§r\n\n§nThis step requires a Furnace or an upgraded Furnace, a Electric Furnace at voltage §lLV§r§n or higher, or an Arc Furnace at voltage §lLV§r§n or higher.§r\n\nSmelt your §6Sand§r into §6Glass§r. If you\u0027re using a §3Electric Furnace§r to smelt it, it\u0027s more efficient to use the upgraded §3Furnaces§r, such as §3Iron Furnaces§r. You can fuel them with §6Sugar Cane§r. The §3Arc Furnace§r doubles your glass though. Later, once you unlock them, §3Multi Smelters§r will be the best for this.\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -57563,7 +57564,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or achieving Resonant Clathrate.§r\n\n§nThis step requires a Electrolyser at voltage §lLV§r§n or higher.§r\n\nBreak up your §6Sand§r into §6Quartz§r. An §3Arc Furnace§r making §6Glass§r supports 2.5 §3Electrolysers§r of the same tier.\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Resonant Clathrate.§r\n\n§nThis step requires a Electrolyser at voltage §lLV§r§n or higher.§r\n\nBreak up your §6Sand§r into §6Quartz§r. An §3Arc Furnace§r making §6Glass§r supports 2.5 §3Electrolysers§r of the same tier.\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -57620,7 +57621,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or achieving Resonant Clathrate.§r\n\n§nThis step requires an Extractor of tier §lLV§r§n or higher.§r\n\nMelt your §6Ender Pearls§r into §6Resonant Ender§r.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Resonant Clathrate.§r\n\n§nThis step requires an Extractor of tier §lLV§r§n or higher.§r\n\nMelt your §6Ender Pearls§r into §6Resonant Ender§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -57678,7 +57679,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or achieving Resonant Clathrate.§r\n\nYour first source of §6Ender Pearls§r could be §6Ender Lillies§r. However, that is too manual and slow for the purpose §6Ender Pearls§r are needed for here. Instead, you can make a net-positive §6Pulsating Polymer Clay§r setup that uses §6Enderman Data Models§r to produce §6Ender Pearls§r. A Self-Aware §6Enderman Data Model§r can supply enough §6Ender Pearls§r to support the running of 6.2 other models.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Resonant Clathrate.§r\n\nYour first source of §6Ender Pearls§r could be §6Ender Lillies§r. However, that is too manual and slow for the purpose §6Ender Pearls§r are needed for here. Instead, you can make a net-positive §6Pulsating Polymer Clay§r setup that uses §6Enderman Data Models§r to produce §6Ender Pearls§r. A Self-Aware §6Enderman Data Model§r can supply enough §6Ender Pearls§r to support the running of 6.2 other models.\n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -57735,7 +57736,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or achieving Resonant Clathrate.§r\n\n§nThis step requires a Furnace or an upgraded Furnace, or a Electric Furnace at voltage §lLV§r§n or higher.§r§r§r\n\nSmelt your §6Resonant Clathrate§r into §6Pulsating Dust§r. If you\u0027re using a §3Furnace§r to smelt it, it\u0027s more efficient to use the upgraded §3Furnaces§r, such as §3Iron Furnaces§r. You can fuel them with §6Sugar Cane§r. You might want to keep it as a §3Electric Furnace§r, depending on your circumstance. \n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Resonant Clathrate.§r\n\n§nThis step requires a Furnace or an upgraded Furnace, or a Electric Furnace at voltage §lLV§r§n or higher.§r§r§r\n\nSmelt your §6Resonant Clathrate§r into §6Pulsating Dust§r. If you\u0027re using a §3Furnace§r to smelt it, it\u0027s more efficient to use the upgraded §3Furnaces§r, such as §3Iron Furnaces§r. You can fuel them with §6Sugar Cane§r. You might want to keep it as a §3Electric Furnace§r, depending on your circumstance. \n\n\n\nYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -57789,7 +57790,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or achieving Cobblestone.§r\n\nThe best source of §6Cobblestone§r is §bNuclearCraft §6Cobblestone Generator§r. If the first one isn\u0027t enough, you can always upgrade and make more of them.§r This is the starting point of your §eCobbleworks§r. Also a cheap building block.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important in or not, depending on your situation.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Cobblestone.§r\n\nThe best source of §6Cobblestone§r is §bNuclearCraft §6Cobblestone Generator§r. If the first one isn\u0027t enough, you can always upgrade and make more of them.§r This is the starting point of your §eCobbleworks§r. Also a cheap building block.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important in or not, depending on your situation.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -57845,7 +57846,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or achieving Gravel.§r\n\n§nThis step requires a Forge Hammer at voltage §lLV§r§n or higher.§r\n\nBreak up your §6Cobblestone§r into §6Gravel§r. Pretty much just another step of the §eCobbleworks§r, although it is used in §6Conduit Binders§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Gravel.§r\n\n§nThis step requires a Forge Hammer at voltage §lLV§r§n or higher.§r\n\nBreak up your §6Cobblestone§r into §6Gravel§r. Pretty much just another step of the §eCobbleworks§r, although it is used in §6Conduit Binders§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -57901,7 +57902,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§n§nThis quest completes via checkbox or achieving Sand.\n\nThis step requires a Forge Hammer at voltage §lLV§r§n or higher.§r\n\nBreak up your §6Gravel§r into §6Sand§r. Used for §6Conduit Binders§r, and to continue with the §6Cobbleworks§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Sand.§r\n\n§nThis step requires a Forge Hammer at voltage §lLV§r§n or higher.§r\n\nBreak up your §6Gravel§r into §6Sand§r. Pretty much just another step of the §eCobbleworks§r, although it is used in §6Conduit Binders§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -57957,7 +57958,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or achieving Dust.§r\n\n§nThis step requires a Forge Hammer at voltage §lLV§r§n or higher.§r\n\nBreak up your §6Sand§r into §6Dust§r. Used for nothing, apart from turning into §6Clay§r and §6Netherrack§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Dust.§r\n\n§nThis step requires a Forge Hammer at voltage §lLV§r§n or higher.§r\n\nBreak up your §6Sand§r into §6Dust§r. Used for nothing, apart from turning into §6Clay§r and §6Netherrack§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -58014,7 +58015,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or achieving Clay.§r\n\n§nThis step requires a Chemical Reactor at voltage §lLV§r§n or higher.§r\n\nCombine your §6Dust§r and some §6Water§r to make §6Clay§r.§r Turns into many useful resources.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Clay.§r\n\n§nThis step requires a Chemical Reactor at voltage §lLV§r§n or higher.§r\n\nCombine your §6Dust§r and some §6Water§r to make §6Clay§r.§r Turns into many useful resources.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -58068,7 +58069,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or achieving Water.§r\n\nYes, there\u0027s a quest for §9Water§r.\n\n§9Water§r can be achieved in many ways, but the most notable are: §bNuclearCraft §6Infinite Water Sources§r, which are very slow, but cheap, §bEIO §6Endervoirs§r, which are a bit more expensive but way faster, §bGregTech §6Infinite Water Covers§r, which is much more expensive, but is a cover, therefore saving space, and makes water 16x faster than §6Endervoirs§r, and §bThermal §6Aqueous Accumulators§r, which are more expensive, and are similar to §6Infinite Water Covers§r, but is a block, meaning you can use it for other mod\u0027s machines, not just §bGregTech§r.\n\nRight now, you should probably use the §6Endervoirs§r.\n\nIn this case, you\u0027ll need §9Water§r for §6Clay§r.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Water.§r\n\nYes, there\u0027s a quest for §9Water§r.\n\n§9Water§r can be achieved in many ways, but the most notable are: §bNuclearCraft §6Infinite Water Sources§r, which are very slow, but cheap, §bEIO §6Endervoirs§r, which are a bit more expensive but way faster, §bGregTech §6Infinite Water Covers§r, which is much more expensive, but is a cover, therefore saving space, and makes water 16x faster than §6Endervoirs§r, and §bThermal §6Aqueous Accumulators§r, which are more expensive, and are similar to §6Infinite Water Covers§r, but is a block, meaning you can use it for other mod\u0027s machines, not just §bGregTech§r.\n\nRight now, you should probably use the §6Endervoirs§r.\n\nIn this case, you\u0027ll need §9Water§r for §6Clay§r.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -58119,7 +58120,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or achieving Lava.§r\n\n§6Lava§r can be achieved in three main ways. The first is using a §3Chemical Reactor§r to turn §6Magma Blocks§r into §6Lava§r. The second is using §bActually Additions §6Lava Factories§r. These are quite slow. The final notable way is using a §bGregTech §6Fluid Drill§r in the Nether above a §6Lava§r vein.\n\nIn this case, you\u0027ll need §6Lava§r for §6Netherrack§r. You won\u0027t need much, although §6Lava§r can also be centrifuged for useful resources, and will be used heavily in the End Game for §6Lava Infused Crystals§r.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Lava.§r\n\n§6Lava§r can be achieved in three main ways. The first is using a §3Chemical Reactor§r to turn §6Magma Blocks§r into §6Lava§r. The second is using §bActually Additions §6Lava Factories§r. These are quite slow. The final notable way is using a §bGregTech §6Fluid Drill§r in the Nether above a §6Lava§r vein.\n\nIn this case, you\u0027ll need §6Lava§r for §6Netherrack§r. You won\u0027t need much, although §6Lava§r can also be centrifuged for useful resources, and will be used heavily in the End Game for §6Lava Infused Crystals§r.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -58173,7 +58174,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§n§nThis quest completes via checkbox or achieving Netherrack.\n\nThis step requires a Chemical Reactor at voltage §lLV§r§n or higher.§r\n\nCombine your §6Dust§r and §6Lava§r into §6Netherrack§r. Pretty much used for nothing, apart from your first §6Hellish Matter§r and §6Netherrack Dust§r. No need to passive this.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "desc:8": "§n§nThis quest completes via checkbox or upon achieving Netherrack.\n\nThis step requires a Chemical Reactor at voltage §lLV§r§n or higher.§r\n\nCombine your §6Dust§r and §6Lava§r into §6Netherrack§r. Pretty much used for nothing, apart from your first §6Hellish Matter§r and §6Netherrack Dust§r. No need to passive this.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -58229,7 +58230,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or achieving Netherrack Dust.§r\n\n§nThis step requires a Macerator at voltage §lLV§r§n or higher.§r\n\nCrush your §6Netherrack§r into §6Netherrack Dust§r. Used for nothing apart from §6Nether Cakes§r. No need to passive this.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Netherrack Dust.§r\n\n§nThis step requires a Macerator at voltage §lLV§r§n or higher.§r\n\nCrush your §6Netherrack§r into §6Netherrack Dust§r. Used for nothing apart from §6Nether Cakes§r. No need to passive this.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -58285,7 +58286,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or achieving Clay Balls.§r\n\n§nThis step requires a Extractor at voltage §lLV§r§n or higher.§r\n\nExtract your §6Clay§r to make §6Clay Balls§r.§r Probably easier to automate than placing and then breaking §6Clay§r. Used for §6Conduit Binder§r.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Clay Balls.§r\n\n§nThis step requires a Extractor at voltage §lLV§r§n or higher.§r\n\nExtract your §6Clay§r to make §6Clay Balls§r.§r Probably easier to automate than placing and then breaking §6Clay§r. Used for §6Conduit Binder§r.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -58341,7 +58342,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or achieving Clay Dust.§r\n\n§nThis step requires a Macerator at voltage §lLV§r§n or higher.§r\n\nCrush your §6Clay§r to make §6Clay Dust§r.§r Turns into many useful resources.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Clay Dust.§r\n\n§nThis step requires a Macerator at voltage §lLV§r§n or higher.§r\n\nCrush your §6Clay§r to make §6Clay Dust§r.§r Turns into many useful resources.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -58397,7 +58398,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or achieving Sodium, Silicon, Lithium and Aluminium.§r\n\n§nThis step requires a Electrolyser at voltage §lLV§r§n or higher.§r\n\nSplit your §6Clay Dust§r to make §6Sodium Dust§r, §6Silicon Dust§r, §6Lithium Dust§r, and §6Aluminium Dust§r.§r This is extremely important to passive, as you will need a lot of these resources, and this is the best way to get them.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Sodium, Silicon, Lithium and Aluminium.§r\n\n§nThis step requires a Electrolyser at voltage §lLV§r§n or higher.§r\n\nSplit your §6Clay Dust§r to make §6Sodium Dust§r, §6Silicon Dust§r, §6Lithium Dust§r, and §6Aluminium Dust§r.§r This is extremely important to passive, as you will need a lot of these resources, and this is the best way to get them.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", "globalshare:1": 0, "icon:10": { "Count:3": 0, @@ -58471,7 +58472,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or achieving Stone.§r\n\n§nThis step requires a Furnace or an upgraded Furnace, or a Electric Furnace at voltage §lLV§r§n or higher.§r\n\nMainly used for decorational blocks. Still a part of §eCobbleworks§r I guess.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Stone.§r\n\n§nThis step requires a Furnace or an upgraded Furnace, or a Electric Furnace at voltage §lLV§r§n or higher.§r\n\nMainly used for decorational blocks. Still part of §eCobbleworks§r I guess.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -58527,7 +58528,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or achieving Glass.§r\n\n§nThis step requires a Furnace or an upgraded Furnace, a Electric Furnace at voltage §lLV§r§n or higher, or an Arc Furnace at voltage §lLV§r§n or higher.§r\n\nSmelt your §6Sand§r into §6Glass§r. If you\u0027re using a §3Electric Furnace§r to smelt it, it\u0027s more efficient to use the upgraded §3Furnaces§r, such as §3Iron Furnaces§r. You can fuel them with §6Sugar Cane§r. The §3Arc Furnace§r doubles your glass though. Later, once you unlock them, §3Multi Smelters§r will be the best for this.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Glass.§r\n\n§nThis step requires a Furnace or an upgraded Furnace, a Electric Furnace at voltage §lLV§r§n or higher, or an Arc Furnace at voltage §lLV§r§n or higher.§r\n\nSmelt your §6Sand§r into §6Glass§r. If you\u0027re using a §3Electric Furnace§r to smelt it, it\u0027s more efficient to use the upgraded §3Furnaces§r, such as §3Iron Furnaces§r. You can fuel them with §6Sugar Cane§r. The §3Arc Furnace§r doubles your glass though. Later, once you unlock them, §3Multi Smelters§r will be the best for this.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -58878,7 +58879,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§n§nThis quest completes via checkbox or achieving Glass Dust.\n\nThis step requires a Macerator at voltage §lLV§r§n or higher.§r\n\nCrush your §6Glass§r into §6Glass Dust§r. Used for nothing, apart from §6Silicon Dioxide Dust§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "desc:8": "§n§nThis quest completes via checkbox or upon achieving Glass Dust.\n\nThis step requires a Macerator at voltage §lLV§r§n or higher.§r\n\nCrush your §6Glass§r into §6Glass Dust§r. Used for nothing, apart from §6Silicon Dioxide Dust§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -58934,7 +58935,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§n§nThis quest completes via checkbox or achieving Silicon Dioxide Dust.\n\nThis step requires a Centrifuge at voltage §lLV§r§n or higher.§r\n\nSeperate your §6Glass Dust§r into §6Silicon Dioxide Dust§r. Can be electrolysed into useful resources.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "desc:8": "§n§nThis quest completes via checkbox or upon achieving Silicon Dioxide Dust.\n\nThis step requires a Centrifuge at voltage §lLV§r§n or higher.§r\n\nSeperate your §6Glass Dust§r into §6Silicon Dioxide Dust§r. Can be electrolysed into useful resources.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -58990,7 +58991,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§n§nThis quest completes via checkbox or achieving Quartz Sand.\n\nThis step requires a Macerator at voltage §lLV§r§n or higher.§r\n\nCrush your §6Sand§r into §6Quartz Sand§r. Can be electrolysed into useful resources.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "desc:8": "§n§nThis quest completes via checkbox or upon achieving Quartz Sand.\n\nThis step requires a Macerator at voltage §lLV§r§n or higher.§r\n\nCrush your §6Sand§r into §6Quartz Sand§r. Can be electrolysed into useful resources.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -59046,7 +59047,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§n§nThis quest completes via checkbox or achieving Sand.\n\nThis step requires a Centrifuge at voltage §lLV§r§n or higher.§r\n\nSeperate your §6Quartz Sand§r into §6Quartzite Dust§r and §6Certus Quartz Dust§r. This is a good renewable source of §6Certus Quartz§r, which you need for §bApplied Energistics 2§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "desc:8": "§n§nThis quest completes via checkbox or upon achieving Sand.\n\nThis step requires a Centrifuge at voltage §lLV§r§n or higher.§r\n\nSeperate your §6Quartz Sand§r into §6Quartzite Dust§r and §6Certus Quartz Dust§r. This is a good renewable source of §6Certus Quartz§r, which you need for §bApplied Energistics 2§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -59108,7 +59109,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§n§nThis quest completes via checkbox or achieving Oxygen.\n\nThis step requires a Electrolyser at voltage §lLV§r§n or higher.§r\n\nSplit your §6Silicon Dioxide Dust§r into §6Silicon Dust and Oxygen§r. This is the best source of Early Game §6Oxygen§r, although distilling §6Liquid Air§r may be better later, depending on your situation.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "desc:8": "§n§nThis quest completes via checkbox or upon achieving Oxygen.\n\nThis step requires a Electrolyser at voltage §lLV§r§n or higher.§r\n\nSplit your §6Silicon Dioxide Dust§r into §6Silicon Dust and Oxygen§r. This is the best source of Early Game §6Oxygen§r, although distilling §6Liquid Air§r may be better later, depending on your situation.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -59223,6 +59224,432 @@ "taskID:8": "bq_standard:fluid" } } + }, + "963:10": { + "preRequisites:11": [ + 943 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or achieving Obsidian.§r\n\n§nThis step requires a Fluid Solidifier at voltage §lLV§r§n or higher, or a Rock Breaker at voltage §lHV§r§n or higher.§r\n\nCool down your §6Lava§r into §6Obsidian§r. You\u0027ll need a lot of this, so it\u0027s probably wise to use §3Rock Breakers§r once you hit §6HV§r, as they don\u0027t consume anything to produce §6Obsidian§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:obsidian" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Obsidian", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 963, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:obsidian" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "964:10": { + "preRequisites:11": [ + 963 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or upon achieving Obsidian Dust.§r\n\n§nThis step requires a Macerator at voltage §lLV§r§n or higher.§r\n\nCrush your §6Obsidian§r into §6Obsidian Dust§r. You\u0027ll need a lot of this for §6Petrotheum Dust§r.\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 297, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Obsidian Dust", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 964, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 297, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "965:10": { + "preRequisites:11": [ + 938 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§n§nThis quest completes via checkbox or upon achieving Sandstone.§r\n\nCompact your §6Sand§r into §6Sandstone§r. It is recommended to use §3Mechanical Crafters§r or §6Compacting Drawers§r.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:sandstone" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Sandstone", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 965, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:sandstone" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "966:10": { + "preRequisites:11": [ + 965 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or upon achieving Saltpeter.§r\n\n§nThis step requires a Macerator at voltage §lLV§r§n or higher.§r\n\nBreak up your §6Sandstone§r into §6Saltpeter§r. This is probably the best way to get §6Saltpeter§r, which you\u0027ll need a lot for §6Aerotheum Dust§r. You can also get §6Saltpeter§r from §bDeep Mob Evolution§r.\n\nYou can also electrolyse it for §6Potassium§r, although it isn\u0027t recommended because of how easily you can get §6Potassium§r, such as from §6Black Granite §3Processing§r, and how much §6Saltpeter§r it costs.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 313, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Saltpeter", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 966, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 313, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "967:10": { + "preRequisites:11": [], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "No Description", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:nether_star" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 0, + "lockedprogress:1": 0, + "name:8": "New Quest", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "AND", + "visibility:8": "NORMAL" + } + }, + "questID:3": 967, + "rewards:9": {}, + "tasks:9": {} + }, + "968:10": { + "preRequisites:11": [ + 938 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or upon achieving Flint.§r\n\n§nThis step requires a Sifter at voltage §lLV§r§n or higher.§r\n\nSearch your §6Gravel§r for §6Flint§r. The only main thing you\u0027ll need this for is §6Storage Downgrades§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:flint" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Flint", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 968, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:flint" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "969:10": { + "preRequisites:11": [ + 937 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or upon achieving Stone Dust.\n\n§nThis step requires a Macerator at voltage §lLV§r§n or higher.§r\n\nCrush your §6Cobblestone§r into §6Stone Dust§r. You\u0027ll actually get a lot of §6Stone Dust§r from §eOre Processing§r, but this could be your backup source. You\u0027ll need this for §6Concrete§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 1599, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Stone Dust", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 969, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 1599, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + } + }, + "taskID:8": "bq_standard:retrieval" + } + } + }, + "970:10": { + "preRequisites:11": [ + 947, + 969 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or upon achieving Concrete.\n\n§nThis step requires a Mixer at voltage §lLV§r§n or higher.§r\n\nMix §6Stone Dust§r, §6Clay Dust§r and some §9Water§r to make §6Concrete§r. This is probably the easiest way to get §6Concrete§r. You\u0027ll need this for §6Plascrete§r, used in §2Cleanrooms§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "forge:bucketfilled", + "tag:10": { + "Amount:3": 1000, + "FluidName:8": "concrete" + } + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Concrete", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 970, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "requiredFluids:9": { + "0:10": { + "Amount:3": 1000, + "FluidName:8": "concrete" + } + }, + "taskID:8": "bq_standard:fluid" + } + } } }, "questLines:9": { @@ -65605,64 +66032,64 @@ "id:3": 940, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 192, - "y:3": -144 + "x:3": 156, + "y:3": -180 }, "17:10": { "id:3": 941, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 228, - "y:3": -108 + "x:3": 132, + "y:3": -216 }, "18:10": { "id:3": 942, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 192, - "y:3": -108 + "x:3": 156, + "y:3": -252 }, "19:10": { "id:3": 943, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 192, - "y:3": -180 + "x:3": 216, + "y:3": -216 }, "20:10": { "id:3": 944, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 228, - "y:3": -180 + "x:3": 180, + "y:3": -216 }, "21:10": { "id:3": 945, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 264, - "y:3": -180 + "x:3": 204, + "y:3": -252 }, "22:10": { "id:3": 946, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 228, - "y:3": -72 + "x:3": 108, + "y:3": -252 }, "23:10": { "id:3": 947, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 264, - "y:3": -108 + "x:3": 96, + "y:3": -216 }, "24:10": { "id:3": 948, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 300, - "y:3": -108 + "x:3": 72, + "y:3": -252 }, "25:10": { "id:3": 949, @@ -65675,29 +66102,29 @@ "id:3": 950, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 156, - "y:3": -180 + "x:3": 192, + "y:3": -144 }, "27:10": { "id:3": 951, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 120, - "y:3": -180 + "x:3": 228, + "y:3": -120 }, "28:10": { "id:3": 957, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 156, - "y:3": -216 + "x:3": 228, + "y:3": -168 }, "29:10": { "id:3": 958, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 156, - "y:3": -252 + "x:3": 264, + "y:3": -168 }, "30:10": { "id:3": 959, @@ -65717,8 +66144,57 @@ "id:3": 961, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 156, - "y:3": -288 + "x:3": 300, + "y:3": -168 + }, + "33:10": { + "id:3": 963, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 240, + "y:3": -252 + }, + "34:10": { + "id:3": 964, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 276, + "y:3": -252 + }, + "35:10": { + "id:3": 965, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 120, + "y:3": -108 + }, + "36:10": { + "id:3": 966, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 120, + "y:3": -72 + }, + "37:10": { + "id:3": 968, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 120, + "y:3": -180 + }, + "38:10": { + "id:3": 969, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 84, + "y:3": -180 + }, + "39:10": { + "id:3": 970, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 60, + "y:3": -216 } } } From fc9b7bba6d9ce388a9e7fe5154270e933e32b3c0 Mon Sep 17 00:00:00 2001 From: IntegerLimit <103940576+IntegerLimit@users.noreply.github.com> Date: Mon, 2 Jan 2023 17:39:59 +1100 Subject: [PATCH 02/36] Fix Steam Grinder quest in HM Was requesting Bronze Hulls instead of Machine Hulls. --- .../config-overrides/expert/betterquesting/DefaultQuests.json | 2 +- overrides/config/betterquesting/saved_quests/ExpertQuests.json | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/overrides/config-overrides/expert/betterquesting/DefaultQuests.json b/overrides/config-overrides/expert/betterquesting/DefaultQuests.json index d69978d..a0bdc01 100644 --- a/overrides/config-overrides/expert/betterquesting/DefaultQuests.json +++ b/overrides/config-overrides/expert/betterquesting/DefaultQuests.json @@ -42767,7 +42767,7 @@ "Count:3": 22, "Damage:2": 0, "OreDict:8": "", - "id:8": "gregtech:steam_casing" + "id:8": "gregtech:metal_casing" } }, "taskID:8": "bq_standard:retrieval" diff --git a/overrides/config/betterquesting/saved_quests/ExpertQuests.json b/overrides/config/betterquesting/saved_quests/ExpertQuests.json index d69978d..a0bdc01 100644 --- a/overrides/config/betterquesting/saved_quests/ExpertQuests.json +++ b/overrides/config/betterquesting/saved_quests/ExpertQuests.json @@ -42767,7 +42767,7 @@ "Count:3": 22, "Damage:2": 0, "OreDict:8": "", - "id:8": "gregtech:steam_casing" + "id:8": "gregtech:metal_casing" } }, "taskID:8": "bq_standard:retrieval" From d1fb70cea27eca9b4bc3bc6d3892b2004d085d17 Mon Sep 17 00:00:00 2001 From: IntegerLimit <103940576+IntegerLimit@users.noreply.github.com> Date: Mon, 2 Jan 2023 19:55:24 +1100 Subject: [PATCH 03/36] Hide Half Ships in NM --- overrides/scripts/normalmode.zs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/overrides/scripts/normalmode.zs b/overrides/scripts/normalmode.zs index 56bdcc1..858a506 100644 --- a/overrides/scripts/normalmode.zs +++ b/overrides/scripts/normalmode.zs @@ -749,6 +749,10 @@ removeMaterialFluid(32063, []); removeMaterialFluid(32064, []); removeMaterialFluid(32065, []); +// Half Ships +mods.jei.JEI.removeAndHide(); +mods.jei.JEI.removeAndHide(); + // Stabilized Miners mods.jei.JEI.removeAndHide(); mods.jei.JEI.removeAndHide(); From 66f1079f3f8fdf5e10b935b26cf09a026a2c2b5c Mon Sep 17 00:00:00 2001 From: IntegerLimit <103940576+IntegerLimit@users.noreply.github.com> Date: Tue, 3 Jan 2023 09:59:34 +1100 Subject: [PATCH 04/36] Change Readme to Nomicoins --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index d6db9ab..20ad64a 100644 --- a/README.md +++ b/README.md @@ -23,7 +23,7 @@ nomi-ceu comes with compatibility scripts for the following mods. You can drop t If you want a harder, or perhaps a more "true" GregTech experience, check out the Expert mode. This pack mode is based on the [Self-Torture Edition fork](https://github.com/NotMyWing/Omnifactory-Self-Torture-Edition) of the original pack. Highlights include: - No DML for easy infinite resources -- Omnicoins can't be spent +- Nomicoins can't be spent - The Steam Age - No Creative Tank; instead... - Stabilized Micro Miners for late-game infinite resources From 4ad7f6b005362d3fa79f025813f652638c72a424 Mon Sep 17 00:00:00 2001 From: IntegerLimit <103940576+IntegerLimit@users.noreply.github.com> Date: Tue, 3 Jan 2023 10:23:42 +1100 Subject: [PATCH 05/36] Mention processing lines tab in README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 20ad64a..e755013 100644 --- a/README.md +++ b/README.md @@ -6,7 +6,7 @@ Port of [Nomifactory](https://github.com/Nomifactory/Nomifactory) 1.3 to the [Gr - New processing chains for Naquadah, Advanced SMDs, Crystal Chips, and more - Fixed lots of unpleasant CE-ness - fixed infinite Amp bug, different ore stone types don't clog up your inventory, etc. - Super-performant emissive effects on machines, coil blocks, the Fusion Reactor, and more -- Updated questbook to guide you through all the new stuff +- Updated questbook to guide you through all the new stuff, including a completely new chapter, the Processing Lines Tab, to give you more info, useful tips and a visual representation of different processing lines, both new and old - lots more... ## Mod compatibility info From 89f05a3e045c387d841d1808a8dedaadcc4905cb Mon Sep 17 00:00:00 2001 From: IntegerLimit <103940576+IntegerLimit@users.noreply.github.com> Date: Tue, 3 Jan 2023 10:24:22 +1100 Subject: [PATCH 06/36] Change DML to DME --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index e755013..6e19063 100644 --- a/README.md +++ b/README.md @@ -22,7 +22,7 @@ nomi-ceu comes with compatibility scripts for the following mods. You can drop t ## Hard mode info If you want a harder, or perhaps a more "true" GregTech experience, check out the Expert mode. This pack mode is based on the [Self-Torture Edition fork](https://github.com/NotMyWing/Omnifactory-Self-Torture-Edition) of the original pack. Highlights include: -- No DML for easy infinite resources +- No DME for easy infinite resources - Nomicoins can't be spent - The Steam Age - No Creative Tank; instead... From 4e7b6a234157e842d4538f81e4bc9efda0949acf Mon Sep 17 00:00:00 2001 From: IntegerLimit Date: Tue, 3 Jan 2023 18:34:59 +1100 Subject: [PATCH 07/36] Re-organise cobbleworks chain Also deleted random blank quest --- .../normal/betterquesting/DefaultQuests.json | 136 +++++++----------- .../config/betterquesting/DefaultQuests.json | 136 +++++++----------- 2 files changed, 104 insertions(+), 168 deletions(-) diff --git a/overrides/config-overrides/normal/betterquesting/DefaultQuests.json b/overrides/config-overrides/normal/betterquesting/DefaultQuests.json index b0beab1..cf21fa9 100644 --- a/overrides/config-overrides/normal/betterquesting/DefaultQuests.json +++ b/overrides/config-overrides/normal/betterquesting/DefaultQuests.json @@ -59339,7 +59339,7 @@ }, "965:10": { "preRequisites:11": [ - 938 + 939 ], "properties:10": { "betterquesting:10": { @@ -59450,38 +59450,6 @@ } }, "967:10": { - "preRequisites:11": [], - "properties:10": { - "betterquesting:10": { - "autoclaim:1": 0, - "desc:8": "No Description", - "globalshare:1": 0, - "icon:10": { - "Count:3": 1, - "Damage:2": 0, - "OreDict:8": "", - "id:8": "minecraft:nether_star" - }, - "ignoresview:1": 0, - "ismain:1": 0, - "issilent:1": 0, - "lockedprogress:1": 0, - "name:8": "New Quest", - "questlogic:8": "AND", - "repeat_relative:1": 1, - "repeattime:3": -1, - "simultaneous:1": 0, - "snd_complete:8": "minecraft:entity.player.levelup", - "snd_update:8": "minecraft:entity.player.levelup", - "tasklogic:8": "AND", - "visibility:8": "NORMAL" - } - }, - "questID:3": 967, - "rewards:9": {}, - "tasks:9": {} - }, - "968:10": { "preRequisites:11": [ 938 ], @@ -59537,7 +59505,7 @@ } } }, - "969:10": { + "968:10": { "preRequisites:11": [ 937 ], @@ -59593,7 +59561,7 @@ } } }, - "970:10": { + "969:10": { "preRequisites:11": [ 947, 969 @@ -66011,29 +65979,29 @@ "id:3": 937, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 84, - "y:3": -144 + "x:3": 60, + "y:3": -288 }, "14:10": { "id:3": 938, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 120, - "y:3": -144 + "x:3": 132, + "y:3": -288 }, "15:10": { "id:3": 939, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 156, - "y:3": -144 + "x:3": 204, + "y:3": -288 }, "16:10": { "id:3": 940, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 156, - "y:3": -180 + "x:3": 168, + "y:3": -252 }, "17:10": { "id:3": 941, @@ -66046,155 +66014,155 @@ "id:3": 942, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 156, - "y:3": -252 + "x:3": 96, + "y:3": -216 }, "19:10": { "id:3": 943, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 216, + "x:3": 168, "y:3": -216 }, "20:10": { "id:3": 944, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 180, - "y:3": -216 + "x:3": 168, + "y:3": -180 }, "21:10": { "id:3": 945, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 204, - "y:3": -252 + "x:3": 168, + "y:3": -144 }, "22:10": { "id:3": 946, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 108, - "y:3": -252 + "x:3": 132, + "y:3": -180 }, "23:10": { "id:3": 947, "sizeX:3": 24, "sizeY:3": 24, "x:3": 96, - "y:3": -216 + "y:3": -180 }, "24:10": { "id:3": 948, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 72, - "y:3": -252 + "x:3": 96, + "y:3": -144 }, "25:10": { "id:3": 949, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 84, - "y:3": -108 + "x:3": 96, + "y:3": -252 }, "26:10": { "id:3": 950, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 192, - "y:3": -144 + "x:3": 276, + "y:3": -288 }, "27:10": { "id:3": 951, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 228, - "y:3": -120 + "x:3": 312, + "y:3": -288 }, "28:10": { "id:3": 957, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 228, - "y:3": -168 + "x:3": 276, + "y:3": -252 }, "29:10": { "id:3": 958, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 264, - "y:3": -168 + "x:3": 276, + "y:3": -216 }, "30:10": { "id:3": 959, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 156, - "y:3": -108 + "x:3": 240, + "y:3": -252 }, "31:10": { "id:3": 960, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 156, - "y:3": -72 + "x:3": 240, + "y:3": -216 }, "32:10": { "id:3": 961, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 300, - "y:3": -168 + "x:3": 276, + "y:3": -180 }, "33:10": { "id:3": 963, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 240, - "y:3": -252 + "x:3": 204, + "y:3": -180 }, "34:10": { "id:3": 964, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 276, - "y:3": -252 + "x:3": 204, + "y:3": -144 }, "35:10": { "id:3": 965, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 120, - "y:3": -108 + "x:3": 204, + "y:3": -252 }, "36:10": { "id:3": 966, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 120, - "y:3": -72 + "x:3": 204, + "y:3": -216 }, "37:10": { "id:3": 968, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 120, - "y:3": -180 + "x:3": 132, + "y:3": -252 }, "38:10": { "id:3": 969, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 84, - "y:3": -180 + "x:3": 60, + "y:3": -252 }, "39:10": { "id:3": 970, "sizeX:3": 24, "sizeY:3": 24, "x:3": 60, - "y:3": -216 + "y:3": -180 } } } diff --git a/overrides/config/betterquesting/DefaultQuests.json b/overrides/config/betterquesting/DefaultQuests.json index b0beab1..cf21fa9 100644 --- a/overrides/config/betterquesting/DefaultQuests.json +++ b/overrides/config/betterquesting/DefaultQuests.json @@ -59339,7 +59339,7 @@ }, "965:10": { "preRequisites:11": [ - 938 + 939 ], "properties:10": { "betterquesting:10": { @@ -59450,38 +59450,6 @@ } }, "967:10": { - "preRequisites:11": [], - "properties:10": { - "betterquesting:10": { - "autoclaim:1": 0, - "desc:8": "No Description", - "globalshare:1": 0, - "icon:10": { - "Count:3": 1, - "Damage:2": 0, - "OreDict:8": "", - "id:8": "minecraft:nether_star" - }, - "ignoresview:1": 0, - "ismain:1": 0, - "issilent:1": 0, - "lockedprogress:1": 0, - "name:8": "New Quest", - "questlogic:8": "AND", - "repeat_relative:1": 1, - "repeattime:3": -1, - "simultaneous:1": 0, - "snd_complete:8": "minecraft:entity.player.levelup", - "snd_update:8": "minecraft:entity.player.levelup", - "tasklogic:8": "AND", - "visibility:8": "NORMAL" - } - }, - "questID:3": 967, - "rewards:9": {}, - "tasks:9": {} - }, - "968:10": { "preRequisites:11": [ 938 ], @@ -59537,7 +59505,7 @@ } } }, - "969:10": { + "968:10": { "preRequisites:11": [ 937 ], @@ -59593,7 +59561,7 @@ } } }, - "970:10": { + "969:10": { "preRequisites:11": [ 947, 969 @@ -66011,29 +65979,29 @@ "id:3": 937, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 84, - "y:3": -144 + "x:3": 60, + "y:3": -288 }, "14:10": { "id:3": 938, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 120, - "y:3": -144 + "x:3": 132, + "y:3": -288 }, "15:10": { "id:3": 939, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 156, - "y:3": -144 + "x:3": 204, + "y:3": -288 }, "16:10": { "id:3": 940, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 156, - "y:3": -180 + "x:3": 168, + "y:3": -252 }, "17:10": { "id:3": 941, @@ -66046,155 +66014,155 @@ "id:3": 942, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 156, - "y:3": -252 + "x:3": 96, + "y:3": -216 }, "19:10": { "id:3": 943, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 216, + "x:3": 168, "y:3": -216 }, "20:10": { "id:3": 944, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 180, - "y:3": -216 + "x:3": 168, + "y:3": -180 }, "21:10": { "id:3": 945, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 204, - "y:3": -252 + "x:3": 168, + "y:3": -144 }, "22:10": { "id:3": 946, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 108, - "y:3": -252 + "x:3": 132, + "y:3": -180 }, "23:10": { "id:3": 947, "sizeX:3": 24, "sizeY:3": 24, "x:3": 96, - "y:3": -216 + "y:3": -180 }, "24:10": { "id:3": 948, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 72, - "y:3": -252 + "x:3": 96, + "y:3": -144 }, "25:10": { "id:3": 949, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 84, - "y:3": -108 + "x:3": 96, + "y:3": -252 }, "26:10": { "id:3": 950, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 192, - "y:3": -144 + "x:3": 276, + "y:3": -288 }, "27:10": { "id:3": 951, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 228, - "y:3": -120 + "x:3": 312, + "y:3": -288 }, "28:10": { "id:3": 957, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 228, - "y:3": -168 + "x:3": 276, + "y:3": -252 }, "29:10": { "id:3": 958, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 264, - "y:3": -168 + "x:3": 276, + "y:3": -216 }, "30:10": { "id:3": 959, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 156, - "y:3": -108 + "x:3": 240, + "y:3": -252 }, "31:10": { "id:3": 960, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 156, - "y:3": -72 + "x:3": 240, + "y:3": -216 }, "32:10": { "id:3": 961, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 300, - "y:3": -168 + "x:3": 276, + "y:3": -180 }, "33:10": { "id:3": 963, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 240, - "y:3": -252 + "x:3": 204, + "y:3": -180 }, "34:10": { "id:3": 964, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 276, - "y:3": -252 + "x:3": 204, + "y:3": -144 }, "35:10": { "id:3": 965, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 120, - "y:3": -108 + "x:3": 204, + "y:3": -252 }, "36:10": { "id:3": 966, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 120, - "y:3": -72 + "x:3": 204, + "y:3": -216 }, "37:10": { "id:3": 968, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 120, - "y:3": -180 + "x:3": 132, + "y:3": -252 }, "38:10": { "id:3": 969, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 84, - "y:3": -180 + "x:3": 60, + "y:3": -252 }, "39:10": { "id:3": 970, "sizeX:3": 24, "sizeY:3": 24, "x:3": 60, - "y:3": -216 + "y:3": -180 } } } From 95e3c3bfdff1bc7410feaa6b53ff28d873163ed1 Mon Sep 17 00:00:00 2001 From: IntegerLimit Date: Wed, 4 Jan 2023 10:18:30 +1100 Subject: [PATCH 08/36] Re-organise Cobbleworks again Also made the last quest of each chain (exception, cobbleworks) not be silent, so that you can know that the whole chain is complete. --- .../normal/betterquesting/DefaultQuests.json | 110 +++++++++--------- .../config/betterquesting/DefaultQuests.json | 110 +++++++++--------- 2 files changed, 110 insertions(+), 110 deletions(-) diff --git a/overrides/config-overrides/normal/betterquesting/DefaultQuests.json b/overrides/config-overrides/normal/betterquesting/DefaultQuests.json index cf21fa9..390bc76 100644 --- a/overrides/config-overrides/normal/betterquesting/DefaultQuests.json +++ b/overrides/config-overrides/normal/betterquesting/DefaultQuests.json @@ -57065,7 +57065,7 @@ }, "ignoresview:1": 0, "ismain:1": 1, - "issilent:1": 1, + "issilent:1": 0, "lockedprogress:1": 0, "name:8": "Pulsating Polymer Clay", "questlogic:8": "OR", @@ -57799,7 +57799,7 @@ "id:8": "minecraft:cobblestone" }, "ignoresview:1": 0, - "ismain:1": 0, + "ismain:1": 1, "issilent:1": 1, "lockedprogress:1": 0, "name:8": "Cobblestone", @@ -58078,7 +58078,7 @@ "id:8": "minecraft:water_bucket" }, "ignoresview:1": 0, - "ismain:1": 0, + "ismain:1": 1, "issilent:1": 1, "lockedprogress:1": 0, "name:8": "Water", @@ -58129,7 +58129,7 @@ "id:8": "minecraft:lava_bucket" }, "ignoresview:1": 0, - "ismain:1": 0, + "ismain:1": 1, "issilent:1": 1, "lockedprogress:1": 0, "name:8": "Lava", @@ -58286,7 +58286,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or upon achieving Clay Balls.§r\n\n§nThis step requires a Extractor at voltage §lLV§r§n or higher.§r\n\nExtract your §6Clay§r to make §6Clay Balls§r.§r Probably easier to automate than placing and then breaking §6Clay§r. Used for §6Conduit Binder§r.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Clay Balls.§r\n\n§nThis step requires a Extractor at voltage §lLV§r§n or higher.§r\n\nExtract your §6Clay§r to make §6Clay Balls§r.§r Probably easier to automate than placing and then breaking §6Clay§r. Used for §6Conduit Binders§r.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -59512,7 +59512,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or upon achieving Stone Dust.\n\n§nThis step requires a Macerator at voltage §lLV§r§n or higher.§r\n\nCrush your §6Cobblestone§r into §6Stone Dust§r. You\u0027ll actually get a lot of §6Stone Dust§r from §eOre Processing§r, but this could be your backup source. You\u0027ll need this for §6Concrete§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Stone Dust.\n\n§nThis step requires a Macerator at voltage §lLV§r§n or higher.§r\n\nCrush your §6Cobblestone§r into §6Stone Dust§r. You\u0027ll actually get a lot of §6Stone Dust§r from §eOre Processing§r, but this could be your backup source. You\u0027ll need this for §6Concrete§r. You can also centrifuge this, although the resources gained are not very useful, and are in very small amounts.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -59569,7 +59569,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or upon achieving Concrete.\n\n§nThis step requires a Mixer at voltage §lLV§r§n or higher.§r\n\nMix §6Stone Dust§r, §6Clay Dust§r and some §9Water§r to make §6Concrete§r. This is probably the easiest way to get §6Concrete§r. You\u0027ll need this for §6Plascrete§r, used in §2Cleanrooms§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Concrete.\n\n§nThis step requires a Mixer at voltage §lLV§r§n or higher.§r\n\nMix §6Stone Dust§r, §6Clay Dust§r and some §9Water§r to make §6Concrete§r. This is probably the easiest way to get §6Concrete§r. You\u0027ll need this for §6Plascrete§r, used in §2Cleanrooms§r, and a tiny amount for §6Launch Pads§r.§o\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -59582,7 +59582,7 @@ } }, "ignoresview:1": 0, - "ismain:1": 0, + "ismain:1": 1, "issilent:1": 1, "lockedprogress:1": 0, "name:8": "Concrete", @@ -65986,183 +65986,183 @@ "id:3": 938, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 132, - "y:3": -288 + "x:3": 60, + "y:3": -216 }, "15:10": { "id:3": 939, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 204, - "y:3": -288 + "x:3": 60, + "y:3": -144 }, "16:10": { "id:3": 940, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 168, - "y:3": -252 + "x:3": 96, + "y:3": -144 }, "17:10": { "id:3": 941, "sizeX:3": 24, "sizeY:3": 24, "x:3": 132, - "y:3": -216 + "y:3": -180 }, "18:10": { "id:3": 942, "sizeX:3": 24, "sizeY:3": 24, "x:3": 96, - "y:3": -216 + "y:3": -180 }, "19:10": { "id:3": 943, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 168, - "y:3": -216 + "x:3": 96, + "y:3": -108 }, "20:10": { "id:3": 944, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 168, - "y:3": -180 + "x:3": 132, + "y:3": -108 }, "21:10": { "id:3": 945, "sizeX:3": 24, "sizeY:3": 24, "x:3": 168, - "y:3": -144 + "y:3": -108 }, "22:10": { "id:3": 946, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 132, - "y:3": -180 + "x:3": 168, + "y:3": -144 }, "23:10": { "id:3": 947, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 96, - "y:3": -180 + "x:3": 168, + "y:3": -216 }, "24:10": { "id:3": 948, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 96, - "y:3": -144 + "x:3": 204, + "y:3": -216 }, "25:10": { "id:3": 949, "sizeX:3": 24, "sizeY:3": 24, "x:3": 96, - "y:3": -252 + "y:3": -288 }, "26:10": { "id:3": 950, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 276, - "y:3": -288 + "x:3": 60, + "y:3": 36 }, "27:10": { "id:3": 951, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 312, - "y:3": -288 + "x:3": 60, + "y:3": 72 }, "28:10": { "id:3": 957, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 276, - "y:3": -252 + "x:3": 96, + "y:3": 36 }, "29:10": { "id:3": 958, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 276, - "y:3": -216 + "x:3": 132, + "y:3": 36 }, "30:10": { "id:3": 959, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 240, - "y:3": -252 + "x:3": 60, + "y:3": 0 }, "31:10": { "id:3": 960, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 240, - "y:3": -216 + "x:3": 96, + "y:3": 0 }, "32:10": { "id:3": 961, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 276, - "y:3": -180 + "x:3": 168, + "y:3": 36 }, "33:10": { "id:3": 963, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 204, - "y:3": -180 + "x:3": 96, + "y:3": -72 }, "34:10": { "id:3": 964, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 204, - "y:3": -144 + "x:3": 132, + "y:3": -72 }, "35:10": { "id:3": 965, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 204, - "y:3": -252 + "x:3": 60, + "y:3": -36 }, "36:10": { "id:3": 966, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 204, - "y:3": -216 + "x:3": 96, + "y:3": -36 }, "37:10": { "id:3": 968, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 132, - "y:3": -252 + "x:3": 96, + "y:3": -216 }, "38:10": { "id:3": 969, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 60, + "x:3": 96, "y:3": -252 }, "39:10": { "id:3": 970, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 60, - "y:3": -180 + "x:3": 168, + "y:3": -252 } } } diff --git a/overrides/config/betterquesting/DefaultQuests.json b/overrides/config/betterquesting/DefaultQuests.json index cf21fa9..390bc76 100644 --- a/overrides/config/betterquesting/DefaultQuests.json +++ b/overrides/config/betterquesting/DefaultQuests.json @@ -57065,7 +57065,7 @@ }, "ignoresview:1": 0, "ismain:1": 1, - "issilent:1": 1, + "issilent:1": 0, "lockedprogress:1": 0, "name:8": "Pulsating Polymer Clay", "questlogic:8": "OR", @@ -57799,7 +57799,7 @@ "id:8": "minecraft:cobblestone" }, "ignoresview:1": 0, - "ismain:1": 0, + "ismain:1": 1, "issilent:1": 1, "lockedprogress:1": 0, "name:8": "Cobblestone", @@ -58078,7 +58078,7 @@ "id:8": "minecraft:water_bucket" }, "ignoresview:1": 0, - "ismain:1": 0, + "ismain:1": 1, "issilent:1": 1, "lockedprogress:1": 0, "name:8": "Water", @@ -58129,7 +58129,7 @@ "id:8": "minecraft:lava_bucket" }, "ignoresview:1": 0, - "ismain:1": 0, + "ismain:1": 1, "issilent:1": 1, "lockedprogress:1": 0, "name:8": "Lava", @@ -58286,7 +58286,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or upon achieving Clay Balls.§r\n\n§nThis step requires a Extractor at voltage §lLV§r§n or higher.§r\n\nExtract your §6Clay§r to make §6Clay Balls§r.§r Probably easier to automate than placing and then breaking §6Clay§r. Used for §6Conduit Binder§r.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Clay Balls.§r\n\n§nThis step requires a Extractor at voltage §lLV§r§n or higher.§r\n\nExtract your §6Clay§r to make §6Clay Balls§r.§r Probably easier to automate than placing and then breaking §6Clay§r. Used for §6Conduit Binders§r.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -59512,7 +59512,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or upon achieving Stone Dust.\n\n§nThis step requires a Macerator at voltage §lLV§r§n or higher.§r\n\nCrush your §6Cobblestone§r into §6Stone Dust§r. You\u0027ll actually get a lot of §6Stone Dust§r from §eOre Processing§r, but this could be your backup source. You\u0027ll need this for §6Concrete§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Stone Dust.\n\n§nThis step requires a Macerator at voltage §lLV§r§n or higher.§r\n\nCrush your §6Cobblestone§r into §6Stone Dust§r. You\u0027ll actually get a lot of §6Stone Dust§r from §eOre Processing§r, but this could be your backup source. You\u0027ll need this for §6Concrete§r. You can also centrifuge this, although the resources gained are not very useful, and are in very small amounts.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -59569,7 +59569,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nThis quest completes via checkbox or upon achieving Concrete.\n\n§nThis step requires a Mixer at voltage §lLV§r§n or higher.§r\n\nMix §6Stone Dust§r, §6Clay Dust§r and some §9Water§r to make §6Concrete§r. This is probably the easiest way to get §6Concrete§r. You\u0027ll need this for §6Plascrete§r, used in §2Cleanrooms§r.\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", + "desc:8": "§nThis quest completes via checkbox or upon achieving Concrete.\n\n§nThis step requires a Mixer at voltage §lLV§r§n or higher.§r\n\nMix §6Stone Dust§r, §6Clay Dust§r and some §9Water§r to make §6Concrete§r. This is probably the easiest way to get §6Concrete§r. You\u0027ll need this for §6Plascrete§r, used in §2Cleanrooms§r, and a tiny amount for §6Launch Pads§r.§o\n\n\n\nYou might have noticed that all quests in this line complete automatically via the main resource achieved by that step. This is as this §eCobbleworks§r chain is extremely versatile, and each resource may be important or not, depending on your situation.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -59582,7 +59582,7 @@ } }, "ignoresview:1": 0, - "ismain:1": 0, + "ismain:1": 1, "issilent:1": 1, "lockedprogress:1": 0, "name:8": "Concrete", @@ -65986,183 +65986,183 @@ "id:3": 938, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 132, - "y:3": -288 + "x:3": 60, + "y:3": -216 }, "15:10": { "id:3": 939, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 204, - "y:3": -288 + "x:3": 60, + "y:3": -144 }, "16:10": { "id:3": 940, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 168, - "y:3": -252 + "x:3": 96, + "y:3": -144 }, "17:10": { "id:3": 941, "sizeX:3": 24, "sizeY:3": 24, "x:3": 132, - "y:3": -216 + "y:3": -180 }, "18:10": { "id:3": 942, "sizeX:3": 24, "sizeY:3": 24, "x:3": 96, - "y:3": -216 + "y:3": -180 }, "19:10": { "id:3": 943, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 168, - "y:3": -216 + "x:3": 96, + "y:3": -108 }, "20:10": { "id:3": 944, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 168, - "y:3": -180 + "x:3": 132, + "y:3": -108 }, "21:10": { "id:3": 945, "sizeX:3": 24, "sizeY:3": 24, "x:3": 168, - "y:3": -144 + "y:3": -108 }, "22:10": { "id:3": 946, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 132, - "y:3": -180 + "x:3": 168, + "y:3": -144 }, "23:10": { "id:3": 947, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 96, - "y:3": -180 + "x:3": 168, + "y:3": -216 }, "24:10": { "id:3": 948, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 96, - "y:3": -144 + "x:3": 204, + "y:3": -216 }, "25:10": { "id:3": 949, "sizeX:3": 24, "sizeY:3": 24, "x:3": 96, - "y:3": -252 + "y:3": -288 }, "26:10": { "id:3": 950, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 276, - "y:3": -288 + "x:3": 60, + "y:3": 36 }, "27:10": { "id:3": 951, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 312, - "y:3": -288 + "x:3": 60, + "y:3": 72 }, "28:10": { "id:3": 957, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 276, - "y:3": -252 + "x:3": 96, + "y:3": 36 }, "29:10": { "id:3": 958, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 276, - "y:3": -216 + "x:3": 132, + "y:3": 36 }, "30:10": { "id:3": 959, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 240, - "y:3": -252 + "x:3": 60, + "y:3": 0 }, "31:10": { "id:3": 960, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 240, - "y:3": -216 + "x:3": 96, + "y:3": 0 }, "32:10": { "id:3": 961, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 276, - "y:3": -180 + "x:3": 168, + "y:3": 36 }, "33:10": { "id:3": 963, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 204, - "y:3": -180 + "x:3": 96, + "y:3": -72 }, "34:10": { "id:3": 964, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 204, - "y:3": -144 + "x:3": 132, + "y:3": -72 }, "35:10": { "id:3": 965, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 204, - "y:3": -252 + "x:3": 60, + "y:3": -36 }, "36:10": { "id:3": 966, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 204, - "y:3": -216 + "x:3": 96, + "y:3": -36 }, "37:10": { "id:3": 968, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 132, - "y:3": -252 + "x:3": 96, + "y:3": -216 }, "38:10": { "id:3": 969, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 60, + "x:3": 96, "y:3": -252 }, "39:10": { "id:3": 970, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 60, - "y:3": -180 + "x:3": 168, + "y:3": -252 } } } From 694a67e1c2a1ad495b4cfea5e16f0e9b596a8528 Mon Sep 17 00:00:00 2001 From: IntegerLimit <103940576+IntegerLimit@users.noreply.github.com> Date: Thu, 5 Jan 2023 14:08:58 +1100 Subject: [PATCH 09/36] Add new tier two missions to qb --- .../normal/betterquesting/DefaultQuests.json | 20 ++++++++++--------- .../config/betterquesting/DefaultQuests.json | 20 ++++++++++--------- 2 files changed, 22 insertions(+), 18 deletions(-) diff --git a/overrides/config-overrides/normal/betterquesting/DefaultQuests.json b/overrides/config-overrides/normal/betterquesting/DefaultQuests.json index 390bc76..e15e810 100644 --- a/overrides/config-overrides/normal/betterquesting/DefaultQuests.json +++ b/overrides/config-overrides/normal/betterquesting/DefaultQuests.json @@ -1,5 +1,4 @@ { - "build:8": "4.1.0", "format:8": "2.0.0", "questDatabase:9": { "0:10": { @@ -762,7 +761,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "The Second Micro Miner!\n\nThis uses an §bExtended Crafting§r table so it\u0027s not possible to automate the Miner itself with §bApplied Energistics 2§r just yet (this requires more advanced technology not easy to access until the Tier Four Micro Miner). You can make it semi-automatically by prestocking the components you need, and filling up the Extended Crafting Table with §bJEI§r!\n\nThis Micro Miner can get you:§6\n* Bauxite Ore\n§2* Pyrochlore Ore§6\n* Copper Ore\n* Tungstate Ore\n* Scheelite Ore\n* Cassiterite Ore\n* Radium Salt§r\n\nAs well as the §6Stellar Creation Data§r, which will be useful much, much later.", + "desc:8": "The Second Micro Miner!\n\nThis uses an §bExtended Crafting§r table so it\u0027s not possible to automate the Miner itself with §bApplied Energistics 2§r just yet (this requires more advanced technology not easy to access until the Tier Four Micro Miner). You can make it semi-automatically by prestocking the components you need, and filling up the Extended Crafting Table with §bJEI§r!\n\nThis Micro Miner can get you:§6\n* Bauxite Ore\n§2* Pyrochlore Ore§6\n* Copper Ore\n* Tungstate Ore\n* Scheelite Ore\n* Cassiterite Ore\n* Radium Salt§r\n\nAs well as the §6Stellar Creation Data§r, which will be useful much, much later.\n\n§2A new mission is available in CEu. This mission costs HV Electric Pumps and Cryotheum Dust. This nets you Solidified Neon, Xenon and Krypton, although it is better to get those from distilling Liquid Nether and Ender Air, as of the useful byproducts you get, and the tiny amount of each element you get in this mission.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -38614,7 +38613,8 @@ }, "622:10": { "preRequisites:11": [ - 175 + 953, + 10 ], "properties:10": { "betterquesting:10": { @@ -38633,7 +38633,7 @@ "lockedprogress:1": 1, "name:8": "Element 010: Neon", "partysinglereward:1": 0, - "questlogic:8": "AND", + "questlogic:8": "OR", "repeat_relative:1": 1, "repeattime:3": -1, "simultaneous:1": 0, @@ -40132,7 +40132,8 @@ }, "645:10": { "preRequisites:11": [ - 175 + 952, + 10 ], "properties:10": { "betterquesting:10": { @@ -40151,7 +40152,7 @@ "lockedprogress:1": 1, "name:8": "Element 036: Krypton", "partysinglereward:1": 0, - "questlogic:8": "AND", + "questlogic:8": "OR", "repeat_relative:1": 1, "repeattime:3": -1, "simultaneous:1": 0, @@ -40595,7 +40596,8 @@ }, "652:10": { "preRequisites:11": [ - 175 + 10, + 952 ], "properties:10": { "betterquesting:10": { @@ -40614,7 +40616,7 @@ "lockedprogress:1": 1, "name:8": "Element 054: Xenon", "partysinglereward:1": 0, - "questlogic:8": "AND", + "questlogic:8": "OR", "repeat_relative:1": 1, "repeattime:3": -1, "simultaneous:1": 0, @@ -66169,7 +66171,7 @@ }, "questSettings:10": { "betterquesting:10": { - "editmode:1": 1, + "editmode:1": 0, "hardcore:1": 0, "home_anchor_x:5": 0.5, "home_anchor_y:5": 0.0, diff --git a/overrides/config/betterquesting/DefaultQuests.json b/overrides/config/betterquesting/DefaultQuests.json index 390bc76..e15e810 100644 --- a/overrides/config/betterquesting/DefaultQuests.json +++ b/overrides/config/betterquesting/DefaultQuests.json @@ -1,5 +1,4 @@ { - "build:8": "4.1.0", "format:8": "2.0.0", "questDatabase:9": { "0:10": { @@ -762,7 +761,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "The Second Micro Miner!\n\nThis uses an §bExtended Crafting§r table so it\u0027s not possible to automate the Miner itself with §bApplied Energistics 2§r just yet (this requires more advanced technology not easy to access until the Tier Four Micro Miner). You can make it semi-automatically by prestocking the components you need, and filling up the Extended Crafting Table with §bJEI§r!\n\nThis Micro Miner can get you:§6\n* Bauxite Ore\n§2* Pyrochlore Ore§6\n* Copper Ore\n* Tungstate Ore\n* Scheelite Ore\n* Cassiterite Ore\n* Radium Salt§r\n\nAs well as the §6Stellar Creation Data§r, which will be useful much, much later.", + "desc:8": "The Second Micro Miner!\n\nThis uses an §bExtended Crafting§r table so it\u0027s not possible to automate the Miner itself with §bApplied Energistics 2§r just yet (this requires more advanced technology not easy to access until the Tier Four Micro Miner). You can make it semi-automatically by prestocking the components you need, and filling up the Extended Crafting Table with §bJEI§r!\n\nThis Micro Miner can get you:§6\n* Bauxite Ore\n§2* Pyrochlore Ore§6\n* Copper Ore\n* Tungstate Ore\n* Scheelite Ore\n* Cassiterite Ore\n* Radium Salt§r\n\nAs well as the §6Stellar Creation Data§r, which will be useful much, much later.\n\n§2A new mission is available in CEu. This mission costs HV Electric Pumps and Cryotheum Dust. This nets you Solidified Neon, Xenon and Krypton, although it is better to get those from distilling Liquid Nether and Ender Air, as of the useful byproducts you get, and the tiny amount of each element you get in this mission.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -38614,7 +38613,8 @@ }, "622:10": { "preRequisites:11": [ - 175 + 953, + 10 ], "properties:10": { "betterquesting:10": { @@ -38633,7 +38633,7 @@ "lockedprogress:1": 1, "name:8": "Element 010: Neon", "partysinglereward:1": 0, - "questlogic:8": "AND", + "questlogic:8": "OR", "repeat_relative:1": 1, "repeattime:3": -1, "simultaneous:1": 0, @@ -40132,7 +40132,8 @@ }, "645:10": { "preRequisites:11": [ - 175 + 952, + 10 ], "properties:10": { "betterquesting:10": { @@ -40151,7 +40152,7 @@ "lockedprogress:1": 1, "name:8": "Element 036: Krypton", "partysinglereward:1": 0, - "questlogic:8": "AND", + "questlogic:8": "OR", "repeat_relative:1": 1, "repeattime:3": -1, "simultaneous:1": 0, @@ -40595,7 +40596,8 @@ }, "652:10": { "preRequisites:11": [ - 175 + 10, + 952 ], "properties:10": { "betterquesting:10": { @@ -40614,7 +40616,7 @@ "lockedprogress:1": 1, "name:8": "Element 054: Xenon", "partysinglereward:1": 0, - "questlogic:8": "AND", + "questlogic:8": "OR", "repeat_relative:1": 1, "repeattime:3": -1, "simultaneous:1": 0, @@ -66169,7 +66171,7 @@ }, "questSettings:10": { "betterquesting:10": { - "editmode:1": 1, + "editmode:1": 0, "hardcore:1": 0, "home_anchor_x:5": 0.5, "home_anchor_y:5": 0.0, From eb8a906edc39b8e27aa67c3d8b5d3d1d66224a95 Mon Sep 17 00:00:00 2001 From: IntegerLimit <103940576+IntegerLimit@users.noreply.github.com> Date: Sat, 7 Jan 2023 10:38:18 +1100 Subject: [PATCH 10/36] NM Stuff State clearly if a quests' task logic is 'OR' Rename GT Tools quest to GregTech Electric Tools Explain AE2 autocrafting Emphasize Hatch and Bus Mechanics Redo Naq Proc again Explain main features of JEI Utils --- .../normal/betterquesting/DefaultQuests.json | 118 ++++++++++++++---- .../config/betterquesting/DefaultQuests.json | 118 ++++++++++++++---- 2 files changed, 192 insertions(+), 44 deletions(-) diff --git a/overrides/config-overrides/normal/betterquesting/DefaultQuests.json b/overrides/config-overrides/normal/betterquesting/DefaultQuests.json index e15e810..836fde5 100644 --- a/overrides/config-overrides/normal/betterquesting/DefaultQuests.json +++ b/overrides/config-overrides/normal/betterquesting/DefaultQuests.json @@ -1,4 +1,5 @@ { + "build:8": "4.1.0", "format:8": "2.0.0", "questDatabase:9": { "0:10": { @@ -1642,7 +1643,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "The main function of this oven is to increase the fuel values of your wood and coal while also recovering some of the various potentially useful waste products.\n\nTurning §6Coal§r into §6Coal Coke§r will not only make it more useful as fuel, but will also produce §9Phenol§r, which you\u0027ll need for circuits.\n\nThe Pyrolyse Oven is also the source of several other fluids that can be distilled for useful ingredients.\n\nYou can §6sneak-right click§r the controller to enable the in-world preview.\n\n§2As stated in the tooltip, higher tier coils will make this faster.\n", + "desc:8": "The main function of this oven is to increase the fuel values of your wood and coal while also recovering some of the various potentially useful waste products.\n\nTurning §6Coal§r into §6Coal Coke§r will not only make it more useful as fuel, but will also produce §9Phenol§r, which you\u0027ll need for circuits.\n\nThe Pyrolyse Oven is also the source of several other fluids that can be distilled for useful ingredients.\n\nRemember that Hatches and Buses can be replaced by Hatches and Buses of any tier, although the Input Bus must be at least LV, as there are 2 inputs, and that you can §6sneak-right click§r the controller to enable the in-world preview.\n\n§2As stated in the tooltip, higher tier coils will make this faster.\n", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -4222,7 +4223,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "The §3Electric Blast Furnace§r is a major, major milestone in your §bGregTech§r career. It has the power to smelt more advanced materials. The first of which, §6Aluminium§r, is going to be important in the immediate future.\n\nThere is a diagram of how to build the EBF in §bJEI§r. The second and third levels must be a 3x3 square shape of Coil Blocks (§6Cupronickel§r is the only type of coil block you have access to for now) with an empty center. You can also §6sneak-right click§r the controller to enable the in-world preview.\n\nHowever, the bottom and top layers are very flexible. The §6EBF Controller§r must be on the §ebottom layer§r of the structure, and on the §emiddle of an outer edge§r; the §6Muffler Hatch§r must be in the §eexact middle of the top layer§r. Otherwise, you can put the hatches and buses wherever you want, filling in all gaps in each layer with §6Heatproof Machine Casings§r. It\u0027s worth noting that you must §euse at least §29§e Heatproof Machine Casings in your layout or the structure will not form§r.\n\nThis quest calls for a §2maintenance hatch§r, two energy hatches, a fluid input and output, and an item input and output, which is a total of 7 positions. Their specific order and placement don\u0027t matter, as long as you can access them. The 8th position is your EBF controller, leaving 9 gaps to be filled by Heatproof Machine Casings. If you did everything right, the structure will form: the colors on its hatches and casings will unify, and the controller will say \"Idling.\"\n\nYou\u0027ll most likely want to locate your power quite near to the EBF. It is very power hungry, and if it cannot get enough energy, progress on the current item smelting will start to regress. Be careful to ensure the EBF has enough power, and keep a Soft Hammer nearby to pause it by tapping the controller if you run out of power.\n\n§2In GTCEu, all hatches except Maintenance can be shared between Multiblocks!", + "desc:8": "The §3Electric Blast Furnace§r is a major, major milestone in your §bGregTech§r career. It has the power to smelt more advanced materials. The first of which, §6Aluminium§r, is going to be important in the immediate future.\n\nSince smelting §6Aluminium§r requires MV power, you\u0027re going to have to power this with 2 LV Energy Input Hatches.\n\nThere is a diagram of how to build the EBF in §bJEI§r. The second and third levels must be a 3x3 square shape of Coil Blocks (§6Cupronickel§r is the only type of coil block you have access to for now) with an empty center. You can also §6sneak-right click§r the controller to enable the in-world preview.\n\nHowever, the bottom and top layers are very flexible. The §6EBF Controller§r must be on the §ebottom layer§r of the structure, and on the §emiddle of an outer edge§r; the §6Muffler Hatch§r must be in the §eexact middle of the top layer§r. Otherwise, you can put the hatches and buses wherever you want, filling in all gaps in each layer with §6Heatproof Machine Casings§r. It\u0027s worth noting that you must §euse at least §29§e Heatproof Machine Casings in your layout or the structure will not form§r.\n\nThis quest calls for a §2maintenance hatch§r, two energy hatches, a fluid input and output, and an item input and output, which is a total of 7 positions. Their specific order and placement don\u0027t matter, as long as you can access them. The 8th position is your EBF controller, leaving 9 gaps to be filled by Heatproof Machine Casings. If you did everything right, the structure will form: the colors on its hatches and casings will unify, and the controller will say \"Idling.\"\n\nHatches and Buses can be replaced by Hatches and Buses of any tier, although the Input Bus must be at least LV, as there are 2 inputs.\n\nYou\u0027ll most likely want to locate your power quite near to the EBF. It is very power hungry, and if it cannot get enough energy, progress on the current item smelting will start to regress. Be careful to ensure the EBF has enough power, and keep a Soft Hammer nearby to pause it by tapping the controller if you run out of power.\n\n§2In GTCEu, all hatches except Maintenance can be shared between Multiblocks!", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -6599,7 +6600,6 @@ }, "94:10": { "preRequisites:11": [ - 184, 810 ], "properties:10": { @@ -7712,7 +7712,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Autocrafting at last.\n\nWell, you need patterns too I guess.", + "desc:8": "Autocrafting at last.\n\nWell, you need patterns too I guess.\n\nThe details of autocrafting will be explained in a later quest.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -12564,7 +12564,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Petrochemistry is the category of organic chemistry pertaining to petroleum, otherwise known as §9Oil§r.\n\n§bGregTech§r\u0027s petrochemistry may seem daunting at first, given the sheer number of chemicals and processing options, but it\u0027s actually easier to get into than you think.\n\nOil is the starting point, and can be found in several variants which you can pump from finite natural wells on the Overworld, as well as coming renewably from §6Oilsands Ore§r and §6Soul Sand§r, and directly in liquid form from a §3Fluid Rig§r.\n\n§2The Fluid Rig can also harvest Raw Oil, Heavy Oil and Light Oil depending on your fluid vein. Raw Oil is similar to Oil, giving the same ratios when distilled but needing double the fluid. Heavy Oil and Light Oil give different ratios when distilled.§r \n\nStart off by distilling the Oil. This will result in §9Sulfuric Heavy Fuel§r, §9Sulfuric Light Fuel§r, §9Sulfuric Naphtha§r, and/or §9Sulfuric Gas§r.\n\nThese will all need to be hydrodesulfurized using §9Hydrogen§r in a §3Chemical Reactor§r or §2Oil Cracking Unit§r, which produces the non-Sulfuric versions.\n\nAll of these products are useful, so figure out how you want to store the variety and large quantities of fluids.\n\nThe upcoming quests will guide you through the basics of petrochemistry. Once you\u0027ve mastered that, feel free to explore further.\n", + "desc:8": "§nThis quest takes either Oil, Raw Oil, Light Oil or Heavy Oil to complete§r.\n\nPetrochemistry is the category of organic chemistry pertaining to petroleum, otherwise known as §9Oil§r.\n\n§bGregTech§r\u0027s petrochemistry may seem daunting at first, given the sheer number of chemicals and processing options, but it\u0027s actually easier to get into than you think.\n\nOil is the starting point, and can be found in several variants which you can pump from finite natural wells on the Overworld, as well as coming renewably from §6Oilsands Ore§r and §6Soul Sand§r, and directly in liquid form from a §3Fluid Rig§r.\n\n§2The Fluid Rig can also harvest Raw Oil, Heavy Oil and Light Oil depending on your fluid vein. Raw Oil is similar to Oil, giving the same ratios when distilled but needing double the fluid. Heavy Oil and Light Oil give different ratios when distilled.§r \n\nStart off by distilling the Oil. This will result in §9Sulfuric Heavy Fuel§r, §9Sulfuric Light Fuel§r, §9Sulfuric Naphtha§r, and/or §9Sulfuric Gas§r.\n\nThese will all need to be hydrodesulfurized using §9Hydrogen§r in a §3Chemical Reactor§r or §2Oil Cracking Unit§r, which produces the non-Sulfuric versions.\n\nAll of these products are useful, so figure out how you want to store the variety and large quantities of fluids.\n\nThe upcoming quests will guide you through the basics of petrochemistry. Once you\u0027ve mastered that, feel free to explore further.\n", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -24826,7 +24826,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "A §aSoft Hammer§f can be used to temporarily stop a machine from functioning. This is useful when you have two machines running and both are unable to keep going because of a lack of power... let one finish then turn the other one back on with a second hit from the hammer.", + "desc:8": "A §aSoft Hammer§f can be used to temporarily stop a machine from functioning. This is useful when you have two machines running and both are unable to keep going because of a lack of power... let one finish then turn the other one back on with a second hit from the hammer.\n\nThis quest accepts a §aSoft Hammer§r made from any material.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -24886,7 +24886,7 @@ "0:10": { "Count:3": 1, "Damage:2": 7, - "OreDict:8": "", + "OreDict:8": "gtceSoftHammers", "id:8": "gregtech:meta_tool", "tag:10": { "GT.ToolStats:10": { @@ -26666,8 +26666,8 @@ }, "404:10": { "preRequisites:11": [ - 104, - 403 + 403, + 967 ], "properties:10": { "betterquesting:10": { @@ -30535,7 +30535,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "No need for Lumberaxes anymore, §dGregTech Axes§r will cut down entire trees for you. They won\u0027t destroy your Storage Drawer networks, too.", + "desc:8": "No need for Lumberaxes anymore, §dGregTech Axes§r will cut down entire trees for you. They won\u0027t destroy your Storage Drawer networks, too.\n\nThis quest accepts a §dGregTech Axe§r made from any material.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -45700,7 +45700,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§eUSE JEI!!!§r\n\n§bJEI§r stands for §bJust Enough Items§r. It\u0027s the list of all items that you see every time you open your inventory. It\u0027s the better(tm) recipe book that shows you all available items and recipes in the modpack.\n\nTo see it in action, pull up a quest that requires an item of some sort and just click the item!\n\nIf you want to know how to craft an item, just hover your mouse over it and press §6R§r. JEI will list all available recipes.\n\nIf you instead want to know what recipes use an item, hover over it and press §6U§r.\n\nHover over an item and press §6A§r to bookmark it. To remove a bookmarked item from the list, press A on the bookmark.\n\nOne of the remarkable features of JEI is that it\u0027s also capable of helping you with recipes. Right-click a crafting table, look up the recipe you need and press the §a[+]§r button: if you have all required items for the recipe, this will put them all into the crafting table for you.", + "desc:8": "§eUSE JEI!!!§r\n\n§bJEI§r stands for §bJust Enough Items§r. It\u0027s the list of all items that you see every time you open your inventory. It\u0027s the better(tm) recipe book that shows you all available items and recipes in the modpack.\n\nTo see it in action, pull up a quest that requires an item of some sort and just click the item!\n\nIf you want to know how to craft an item, just hover your mouse over it and press §6R§r. JEI will list all available recipes.\n\nIf you instead want to know what recipes use an item, hover over it and press §6U§r.\n\nHover over an item and press §6A§r to bookmark it. To remove a bookmarked item from the list, press A on the bookmark.\n\nOne of the remarkable features of JEI is that it\u0027s also capable of helping you with recipes. Right-click a crafting table, look up the recipe you need and press the §a[+]§r button: if you have all required items for the recipe, this will put them all into the crafting table for you.\n\n§2A new mod has been added: JEI Utilities.§r\nThis mod stores your 20 most recently seen recipes, and you can use the middle mouse button to move bookmarks around. There are some other features, but these features are probably the most notable and useful.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -48254,7 +48254,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§9Rubber§r has been sufficient for making cables so far, but you will soon discover that this basic type of rubber won\u0027t withstand more than §2Extreme Voltage§r. Higher quality rubber is necessary to properly insulate your wires.\n\nThere are two better types of rubber, and you will eventually need to make both of them. §eThese can also be used for insulating lower voltage wires more efficiently, requiring less fluid§r!\n\n§9§2Both Styrene-Butadiene Rubber (SBR) and Silicone Rubber (SiR) can wrap any Cable tier.§r However, SBR requires petrochemistry infrastructure you may not have yet, and is not mandatory until you are making late-game components. On the other hand, SiR can conveniently be made from chemicals you are already familiar with, but coats wires less efficiently. By setting this up now, you won\u0027t have to change your wire coating material later!\n\nTo make Silicone Rubber, you will need to create §6Polydimethylsiloxane Dust§r in one of several ways, then mix it with §6Sulfur§r in a §3Chemical Reactor§r. You can then coat wires with it in an §3Assembling Machine§r.\n\n§2To make Styrene-Butadiene Rubber, you will need to create Raw Styrene-Butadiene Rubber Dust in one of several ways, then mix it with Sulfur in a Chemical Reactor. This produces more liquid than Silicon Rubber, as well as being a more efficient way to coat wires.\n", + "desc:8": "§nThis quest accepts Silicone Rubber or Styrene-Butadiene Rubber.\n\n§9Rubber§r has been sufficient for making cables so far, but you will soon discover that this basic type of rubber won\u0027t withstand more than §2Extreme Voltage§r. Higher quality rubber is necessary to properly insulate your wires.\n\nThere are two better types of rubber, and you will eventually need to make both of them. §eThese can also be used for insulating lower voltage wires more efficiently, requiring less fluid§r!\n\n§9§2Both Styrene-Butadiene Rubber (SBR) and Silicone Rubber (SiR) can wrap any Cable tier.§r However, SBR requires petrochemistry infrastructure you may not have yet, and is not mandatory until you are making late-game components. On the other hand, SiR can conveniently be made from chemicals you are already familiar with, but coats wires less efficiently. By setting this up now, you won\u0027t have to change your wire coating material later!\n\nTo make Silicone Rubber, you will need to create §6Polydimethylsiloxane Dust§r in one of several ways, then mix it with §6Sulfur§r in a §3Chemical Reactor§r. You can then coat wires with it in an §3Assembling Machine§r.\n\n§2To make Styrene-Butadiene Rubber, you will need to create Raw Styrene-Butadiene Rubber Dust in one of several ways, then mix it with Sulfur in a Chemical Reactor. This produces more liquid than Silicon Rubber, as well as being a more efficient way to coat wires.\n", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -50454,7 +50454,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§2With MV Batteries unlocked, you can make Power Units for electric GT tools. Most notable among them is the Drill, which at MV tier can mine a 3x3x3 area of blocks.\n\nHigher tier drills can mine 5x5x5, 7x7x7 and 9x9x9 areas! Shift-right-click to change the breaking area.\n\nCharge these with a Battery of appropriate tier, or in an appropriately tiered machine.\n\nYou may want to look into Chainsaws for mass tree felling as well, or a wrench, for breaking machines very quickly. The other electric tools are probably not worth making.", + "desc:8": "§2With MV Batteries unlocked, you can make Power Units for electric GT tools. Most notable among them is the Drill, which at MV tier can mine a 3x3x3 area of blocks.\n\nHigher tier drills can mine 5x5x5, 7x7x7 and 9x9x9 areas! Shift-right-click to change the breaking area.\n\nCharge these with a Battery of appropriate tier, or in an appropriately tiered machine.\n\nYou may want to look into Chainsaws for mass tree felling as well, or a Wrench, for breaking machines very quickly. The other electric tools are probably not worth making.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -50472,7 +50472,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 0, - "name:8": "§2GregTech Drill", + "name:8": "§2GregTech Electric Tools", "questlogic:8": "AND", "repeat_relative:1": 1, "repeattime:3": -1, @@ -50504,7 +50504,7 @@ "consume:1": 0, "groupDetect:1": 0, "ignoreNBT:1": 1, - "index:3": 0, + "index:3": 1, "partialMatch:1": 1, "requiredItems:9": { "0:10": { @@ -50934,7 +50934,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§2The Large Chemical Reactor (LCR) is a multiblock Chemical Reactor with more input/output slots.§r\n\nThe §3LCR§r can also perform some exclusive reactions which allow you to combine multiple normal §3Chemical Reactor§r steps into a §6single step§r, such as:\n- §aNitrogen Dioxide§r\n- §aSulfuric Acid§r\n- §aEpichlorohydrin§r, needed for...\n- §aEpoxy§r\n\nThe §3LCR§r also is required to perform some recipes, such as §aRaw Gasoline§r production.\n\nAny other recipe which could be done in a normal §9Chemical Reactor§r, as well as certain §9Mixer§r recipes, can also be done in an §3LCR§r.\n\nAll §dOverclocks§r in the §3LCR§r are §6100% efficient§r; each overclock will §5quadruple the speed§r, as opposed to doubling it.", + "desc:8": "§2The Large Chemical Reactor (LCR) is a multiblock Chemical Reactor with more input/output slots.§r\n\nThe §3LCR§r can also perform some exclusive reactions which allow you to combine multiple normal §3Chemical Reactor§r steps into a §6single step§r, such as:\n- §aTetrafluoroethylene§r\n- §aNitrogen Dioxide§r\n- §aSulfuric Acid§r\n- §aEpichlorohydrin§r, needed for...\n- §aEpoxy§r\n\nThe §3LCR§r also is required to perform some recipes, such as §aRaw Gasoline§r production, and §aPolybenzimidazole§r.\n\nAny other recipe which could be done in a normal §9Chemical Reactor§r, as well as certain §9Mixer§r recipes, can also be done in an §3LCR§r.\n\nAll §dOverclocks§r in the §3LCR§r are §6100% efficient§r; each overclock will §5quadruple the speed§r, as opposed to doubling it.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -52083,7 +52083,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§2There are 3 materials you will need from processing Naquadah: Enriched Naquadah (Nq+), Naquadria (Nq*), and Trinium (Ke). And there are 3 different ways to process Naquadah, each resulting in different materials.§r\n\nFirst is by §dprocessing ores§r from the §6Tier Five Micro Miner§r. §6Naquadah Ore§r yields §6Enriched Naquadah§r (through the §3Magnetic Separator§r) and §6Kaemanite Ore§r yields §6Trinium§r.\n\nSecond is by combining §6Naquadah Dust§r with certain heavy elements and EnderIO crystal grains. This can provide §6Enriched Naquadah§r and §6Naquadria§r.\n\nFinally, you can do the full CEu processing of §6Naquadah Dust§r with §9Fluoroantimonic Acid§r, the strongest acid known to man. This is a decently involved process, but not only does it yield all 2 other Nq materials, it also grants byproducts of §6Titanium, Sulfur, Indium, Phosphorus, Barium, and Gallium§r. ", + "desc:8": "§2There are 3 materials you will need from processing Naquadah: Enriched Naquadah (Nq+), Naquadria (Nq*), and Trinium (Ke). And there are 3 different ways to process Naquadah, each resulting in different materials.§r\n\n§nThis quest completes via Fluoroantimonic Acid, or Trinium Dust, Enriched Naquadah Dust and Naquadria Dust.§r\n\nFirst is by §dprocessing ores§r from the §6Tier Five Micro Miner§r. §6Naquadah Ore§r yields §6Enriched Naquadah§r (through the §3Magnetic Separator§r) and §6Kaemanite Ore§r yields §6Trinium§r.\n\nSecond is by combining §6Naquadah Dust§r with certain heavy elements and EnderIO crystal grains. This can provide §6Enriched Naquadah§r and §6Naquadria§r.\n\nFinally, you can do the full CEu processing of §6Naquadah Dust§r with §9Fluoroantimonic Acid§r, the strongest acid known to man. This is a decently involved process, but not only does it yield all 2 other Nq materials, it also grants byproducts of §6Titanium, Sulfur, Indium, Phosphorus, Barium, and Gallium§r. \n\nThis quest accepts either §6Fluoroantimonic Acid§r, for those doing the recommended full processing, or §6Trinium Dust, Enriched Naquadah Dust§r and §6Naquadria Dust§r, for those doing the mixer recipes.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -52139,6 +52139,35 @@ } }, "taskID:8": "bq_standard:fluid" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 130, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + }, + "1:10": { + "Count:3": 1, + "Damage:2": 125, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + }, + "2:10": { + "Count:3": 1, + "Damage:2": 126, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + } + }, + "taskID:8": "bq_standard:retrieval" } } }, @@ -54988,8 +55017,7 @@ }, "887:10": { "preRequisites:11": [ - 165, - 546 + 165 ], "properties:10": { "betterquesting:10": { @@ -59452,6 +59480,45 @@ } }, "967:10": { + "preRequisites:11": [ + 104 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "This quest teaches you the basics about §bApplied Energistics 2§r autocrafting. If you are new this mod, it is highly recommended that you watch a video or read a guide online.\n\nBy now, you should have §6ME Interfaces, §6Molecular Assemblers, Crafting Units, Patterns§r and a §6Pattern Terminal§r. \n\nFirst, for all crafts, you\u0027ll need a §eCrafting CPU§r. These are structures that must be in a rectangular prism, and can be only one block. These compose of:\n* §6Crafting Storages§r, which determine how big a craft can be. For now, §64K Crafting Storages§r should be enough. You must have at least one per CPU.\n* §6Co-Processing Units§r, which are used to craft multiple things at once. These are optional.\n* §6Crafting Monitors§r, used to see what is crafting. Not needed, and you can right-click on the CPU to find out what is crafting anyways, so this is pretty much just decoration.\n* §6Crafting Units§r, which aren\u0027t needed at all, and are just used to fill holes, if you have a lack of materials.\n\nSecond, you\u0027ll need the place for the autocrafting. For Crafting Table recipes, you\u0027ll need §6Molecular Assemblers§r. §6Interfaces§r are placed next to them. Autocrafting with §bGregTech§r is explained later, in the quest following this one.\n\nFinally, you\u0027ll need a §6Pattern§r. In order to make this, put empty §6Patterns§r in the §6Pattern Terminal§r, and find the recipe in §bJEI§r, while still in the §6Pattern Terminal§r. Then, click \u0027+\u0027 in §bJEI§r, and press the arrow to encode the recipe. This goes in the §6Interface§r that you set up in the last step. You can use §6Interface Terminals§r to access §6Interfaces\u0027§r pattern slots.\n\nEventually, you\u0027ll need a lot of §6Patterns§r, lots of CPUs, and ones with more storage, and lots of §6§6§6Interfaces§r§r§r. If you run out of pattern slots in an §6Interface§r, you can add more §6§6§6Interfaces§r§r§r, or use newly added §6Pattern Expansion Cards§r, which add 9 slots each. You can have a maximum of 3 §6Pattern Expansion Cards§r in an §6§6§6Interface§r§r§r, which makes the amount of pattern slots go to 45.\n\n", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "appliedenergistics2:crafting_monitor" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 0, + "lockedprogress:1": 0, + "name:8": "Setting up Autocrafting", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "AND", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 967, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + } + }, + "968:10": { "preRequisites:11": [ 938 ], @@ -59507,7 +59574,7 @@ } } }, - "968:10": { + "969:10": { "preRequisites:11": [ 937 ], @@ -59563,7 +59630,7 @@ } } }, - "969:10": { + "970:10": { "preRequisites:11": [ 947, 969 @@ -65806,7 +65873,7 @@ "id:3": 404, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -78, + "x:3": -120, "y:3": 624 }, "32:10": { @@ -65864,6 +65931,13 @@ "sizeY:3": 24, "x:3": 60, "y:3": 528 + }, + "40:10": { + "id:3": 967, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -84, + "y:3": 624 } } }, diff --git a/overrides/config/betterquesting/DefaultQuests.json b/overrides/config/betterquesting/DefaultQuests.json index e15e810..836fde5 100644 --- a/overrides/config/betterquesting/DefaultQuests.json +++ b/overrides/config/betterquesting/DefaultQuests.json @@ -1,4 +1,5 @@ { + "build:8": "4.1.0", "format:8": "2.0.0", "questDatabase:9": { "0:10": { @@ -1642,7 +1643,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "The main function of this oven is to increase the fuel values of your wood and coal while also recovering some of the various potentially useful waste products.\n\nTurning §6Coal§r into §6Coal Coke§r will not only make it more useful as fuel, but will also produce §9Phenol§r, which you\u0027ll need for circuits.\n\nThe Pyrolyse Oven is also the source of several other fluids that can be distilled for useful ingredients.\n\nYou can §6sneak-right click§r the controller to enable the in-world preview.\n\n§2As stated in the tooltip, higher tier coils will make this faster.\n", + "desc:8": "The main function of this oven is to increase the fuel values of your wood and coal while also recovering some of the various potentially useful waste products.\n\nTurning §6Coal§r into §6Coal Coke§r will not only make it more useful as fuel, but will also produce §9Phenol§r, which you\u0027ll need for circuits.\n\nThe Pyrolyse Oven is also the source of several other fluids that can be distilled for useful ingredients.\n\nRemember that Hatches and Buses can be replaced by Hatches and Buses of any tier, although the Input Bus must be at least LV, as there are 2 inputs, and that you can §6sneak-right click§r the controller to enable the in-world preview.\n\n§2As stated in the tooltip, higher tier coils will make this faster.\n", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -4222,7 +4223,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "The §3Electric Blast Furnace§r is a major, major milestone in your §bGregTech§r career. It has the power to smelt more advanced materials. The first of which, §6Aluminium§r, is going to be important in the immediate future.\n\nThere is a diagram of how to build the EBF in §bJEI§r. The second and third levels must be a 3x3 square shape of Coil Blocks (§6Cupronickel§r is the only type of coil block you have access to for now) with an empty center. You can also §6sneak-right click§r the controller to enable the in-world preview.\n\nHowever, the bottom and top layers are very flexible. The §6EBF Controller§r must be on the §ebottom layer§r of the structure, and on the §emiddle of an outer edge§r; the §6Muffler Hatch§r must be in the §eexact middle of the top layer§r. Otherwise, you can put the hatches and buses wherever you want, filling in all gaps in each layer with §6Heatproof Machine Casings§r. It\u0027s worth noting that you must §euse at least §29§e Heatproof Machine Casings in your layout or the structure will not form§r.\n\nThis quest calls for a §2maintenance hatch§r, two energy hatches, a fluid input and output, and an item input and output, which is a total of 7 positions. Their specific order and placement don\u0027t matter, as long as you can access them. The 8th position is your EBF controller, leaving 9 gaps to be filled by Heatproof Machine Casings. If you did everything right, the structure will form: the colors on its hatches and casings will unify, and the controller will say \"Idling.\"\n\nYou\u0027ll most likely want to locate your power quite near to the EBF. It is very power hungry, and if it cannot get enough energy, progress on the current item smelting will start to regress. Be careful to ensure the EBF has enough power, and keep a Soft Hammer nearby to pause it by tapping the controller if you run out of power.\n\n§2In GTCEu, all hatches except Maintenance can be shared between Multiblocks!", + "desc:8": "The §3Electric Blast Furnace§r is a major, major milestone in your §bGregTech§r career. It has the power to smelt more advanced materials. The first of which, §6Aluminium§r, is going to be important in the immediate future.\n\nSince smelting §6Aluminium§r requires MV power, you\u0027re going to have to power this with 2 LV Energy Input Hatches.\n\nThere is a diagram of how to build the EBF in §bJEI§r. The second and third levels must be a 3x3 square shape of Coil Blocks (§6Cupronickel§r is the only type of coil block you have access to for now) with an empty center. You can also §6sneak-right click§r the controller to enable the in-world preview.\n\nHowever, the bottom and top layers are very flexible. The §6EBF Controller§r must be on the §ebottom layer§r of the structure, and on the §emiddle of an outer edge§r; the §6Muffler Hatch§r must be in the §eexact middle of the top layer§r. Otherwise, you can put the hatches and buses wherever you want, filling in all gaps in each layer with §6Heatproof Machine Casings§r. It\u0027s worth noting that you must §euse at least §29§e Heatproof Machine Casings in your layout or the structure will not form§r.\n\nThis quest calls for a §2maintenance hatch§r, two energy hatches, a fluid input and output, and an item input and output, which is a total of 7 positions. Their specific order and placement don\u0027t matter, as long as you can access them. The 8th position is your EBF controller, leaving 9 gaps to be filled by Heatproof Machine Casings. If you did everything right, the structure will form: the colors on its hatches and casings will unify, and the controller will say \"Idling.\"\n\nHatches and Buses can be replaced by Hatches and Buses of any tier, although the Input Bus must be at least LV, as there are 2 inputs.\n\nYou\u0027ll most likely want to locate your power quite near to the EBF. It is very power hungry, and if it cannot get enough energy, progress on the current item smelting will start to regress. Be careful to ensure the EBF has enough power, and keep a Soft Hammer nearby to pause it by tapping the controller if you run out of power.\n\n§2In GTCEu, all hatches except Maintenance can be shared between Multiblocks!", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -6599,7 +6600,6 @@ }, "94:10": { "preRequisites:11": [ - 184, 810 ], "properties:10": { @@ -7712,7 +7712,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Autocrafting at last.\n\nWell, you need patterns too I guess.", + "desc:8": "Autocrafting at last.\n\nWell, you need patterns too I guess.\n\nThe details of autocrafting will be explained in a later quest.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -12564,7 +12564,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Petrochemistry is the category of organic chemistry pertaining to petroleum, otherwise known as §9Oil§r.\n\n§bGregTech§r\u0027s petrochemistry may seem daunting at first, given the sheer number of chemicals and processing options, but it\u0027s actually easier to get into than you think.\n\nOil is the starting point, and can be found in several variants which you can pump from finite natural wells on the Overworld, as well as coming renewably from §6Oilsands Ore§r and §6Soul Sand§r, and directly in liquid form from a §3Fluid Rig§r.\n\n§2The Fluid Rig can also harvest Raw Oil, Heavy Oil and Light Oil depending on your fluid vein. Raw Oil is similar to Oil, giving the same ratios when distilled but needing double the fluid. Heavy Oil and Light Oil give different ratios when distilled.§r \n\nStart off by distilling the Oil. This will result in §9Sulfuric Heavy Fuel§r, §9Sulfuric Light Fuel§r, §9Sulfuric Naphtha§r, and/or §9Sulfuric Gas§r.\n\nThese will all need to be hydrodesulfurized using §9Hydrogen§r in a §3Chemical Reactor§r or §2Oil Cracking Unit§r, which produces the non-Sulfuric versions.\n\nAll of these products are useful, so figure out how you want to store the variety and large quantities of fluids.\n\nThe upcoming quests will guide you through the basics of petrochemistry. Once you\u0027ve mastered that, feel free to explore further.\n", + "desc:8": "§nThis quest takes either Oil, Raw Oil, Light Oil or Heavy Oil to complete§r.\n\nPetrochemistry is the category of organic chemistry pertaining to petroleum, otherwise known as §9Oil§r.\n\n§bGregTech§r\u0027s petrochemistry may seem daunting at first, given the sheer number of chemicals and processing options, but it\u0027s actually easier to get into than you think.\n\nOil is the starting point, and can be found in several variants which you can pump from finite natural wells on the Overworld, as well as coming renewably from §6Oilsands Ore§r and §6Soul Sand§r, and directly in liquid form from a §3Fluid Rig§r.\n\n§2The Fluid Rig can also harvest Raw Oil, Heavy Oil and Light Oil depending on your fluid vein. Raw Oil is similar to Oil, giving the same ratios when distilled but needing double the fluid. Heavy Oil and Light Oil give different ratios when distilled.§r \n\nStart off by distilling the Oil. This will result in §9Sulfuric Heavy Fuel§r, §9Sulfuric Light Fuel§r, §9Sulfuric Naphtha§r, and/or §9Sulfuric Gas§r.\n\nThese will all need to be hydrodesulfurized using §9Hydrogen§r in a §3Chemical Reactor§r or §2Oil Cracking Unit§r, which produces the non-Sulfuric versions.\n\nAll of these products are useful, so figure out how you want to store the variety and large quantities of fluids.\n\nThe upcoming quests will guide you through the basics of petrochemistry. Once you\u0027ve mastered that, feel free to explore further.\n", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -24826,7 +24826,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "A §aSoft Hammer§f can be used to temporarily stop a machine from functioning. This is useful when you have two machines running and both are unable to keep going because of a lack of power... let one finish then turn the other one back on with a second hit from the hammer.", + "desc:8": "A §aSoft Hammer§f can be used to temporarily stop a machine from functioning. This is useful when you have two machines running and both are unable to keep going because of a lack of power... let one finish then turn the other one back on with a second hit from the hammer.\n\nThis quest accepts a §aSoft Hammer§r made from any material.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -24886,7 +24886,7 @@ "0:10": { "Count:3": 1, "Damage:2": 7, - "OreDict:8": "", + "OreDict:8": "gtceSoftHammers", "id:8": "gregtech:meta_tool", "tag:10": { "GT.ToolStats:10": { @@ -26666,8 +26666,8 @@ }, "404:10": { "preRequisites:11": [ - 104, - 403 + 403, + 967 ], "properties:10": { "betterquesting:10": { @@ -30535,7 +30535,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "No need for Lumberaxes anymore, §dGregTech Axes§r will cut down entire trees for you. They won\u0027t destroy your Storage Drawer networks, too.", + "desc:8": "No need for Lumberaxes anymore, §dGregTech Axes§r will cut down entire trees for you. They won\u0027t destroy your Storage Drawer networks, too.\n\nThis quest accepts a §dGregTech Axe§r made from any material.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -45700,7 +45700,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§eUSE JEI!!!§r\n\n§bJEI§r stands for §bJust Enough Items§r. It\u0027s the list of all items that you see every time you open your inventory. It\u0027s the better(tm) recipe book that shows you all available items and recipes in the modpack.\n\nTo see it in action, pull up a quest that requires an item of some sort and just click the item!\n\nIf you want to know how to craft an item, just hover your mouse over it and press §6R§r. JEI will list all available recipes.\n\nIf you instead want to know what recipes use an item, hover over it and press §6U§r.\n\nHover over an item and press §6A§r to bookmark it. To remove a bookmarked item from the list, press A on the bookmark.\n\nOne of the remarkable features of JEI is that it\u0027s also capable of helping you with recipes. Right-click a crafting table, look up the recipe you need and press the §a[+]§r button: if you have all required items for the recipe, this will put them all into the crafting table for you.", + "desc:8": "§eUSE JEI!!!§r\n\n§bJEI§r stands for §bJust Enough Items§r. It\u0027s the list of all items that you see every time you open your inventory. It\u0027s the better(tm) recipe book that shows you all available items and recipes in the modpack.\n\nTo see it in action, pull up a quest that requires an item of some sort and just click the item!\n\nIf you want to know how to craft an item, just hover your mouse over it and press §6R§r. JEI will list all available recipes.\n\nIf you instead want to know what recipes use an item, hover over it and press §6U§r.\n\nHover over an item and press §6A§r to bookmark it. To remove a bookmarked item from the list, press A on the bookmark.\n\nOne of the remarkable features of JEI is that it\u0027s also capable of helping you with recipes. Right-click a crafting table, look up the recipe you need and press the §a[+]§r button: if you have all required items for the recipe, this will put them all into the crafting table for you.\n\n§2A new mod has been added: JEI Utilities.§r\nThis mod stores your 20 most recently seen recipes, and you can use the middle mouse button to move bookmarks around. There are some other features, but these features are probably the most notable and useful.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -48254,7 +48254,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§9Rubber§r has been sufficient for making cables so far, but you will soon discover that this basic type of rubber won\u0027t withstand more than §2Extreme Voltage§r. Higher quality rubber is necessary to properly insulate your wires.\n\nThere are two better types of rubber, and you will eventually need to make both of them. §eThese can also be used for insulating lower voltage wires more efficiently, requiring less fluid§r!\n\n§9§2Both Styrene-Butadiene Rubber (SBR) and Silicone Rubber (SiR) can wrap any Cable tier.§r However, SBR requires petrochemistry infrastructure you may not have yet, and is not mandatory until you are making late-game components. On the other hand, SiR can conveniently be made from chemicals you are already familiar with, but coats wires less efficiently. By setting this up now, you won\u0027t have to change your wire coating material later!\n\nTo make Silicone Rubber, you will need to create §6Polydimethylsiloxane Dust§r in one of several ways, then mix it with §6Sulfur§r in a §3Chemical Reactor§r. You can then coat wires with it in an §3Assembling Machine§r.\n\n§2To make Styrene-Butadiene Rubber, you will need to create Raw Styrene-Butadiene Rubber Dust in one of several ways, then mix it with Sulfur in a Chemical Reactor. This produces more liquid than Silicon Rubber, as well as being a more efficient way to coat wires.\n", + "desc:8": "§nThis quest accepts Silicone Rubber or Styrene-Butadiene Rubber.\n\n§9Rubber§r has been sufficient for making cables so far, but you will soon discover that this basic type of rubber won\u0027t withstand more than §2Extreme Voltage§r. Higher quality rubber is necessary to properly insulate your wires.\n\nThere are two better types of rubber, and you will eventually need to make both of them. §eThese can also be used for insulating lower voltage wires more efficiently, requiring less fluid§r!\n\n§9§2Both Styrene-Butadiene Rubber (SBR) and Silicone Rubber (SiR) can wrap any Cable tier.§r However, SBR requires petrochemistry infrastructure you may not have yet, and is not mandatory until you are making late-game components. On the other hand, SiR can conveniently be made from chemicals you are already familiar with, but coats wires less efficiently. By setting this up now, you won\u0027t have to change your wire coating material later!\n\nTo make Silicone Rubber, you will need to create §6Polydimethylsiloxane Dust§r in one of several ways, then mix it with §6Sulfur§r in a §3Chemical Reactor§r. You can then coat wires with it in an §3Assembling Machine§r.\n\n§2To make Styrene-Butadiene Rubber, you will need to create Raw Styrene-Butadiene Rubber Dust in one of several ways, then mix it with Sulfur in a Chemical Reactor. This produces more liquid than Silicon Rubber, as well as being a more efficient way to coat wires.\n", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -50454,7 +50454,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§2With MV Batteries unlocked, you can make Power Units for electric GT tools. Most notable among them is the Drill, which at MV tier can mine a 3x3x3 area of blocks.\n\nHigher tier drills can mine 5x5x5, 7x7x7 and 9x9x9 areas! Shift-right-click to change the breaking area.\n\nCharge these with a Battery of appropriate tier, or in an appropriately tiered machine.\n\nYou may want to look into Chainsaws for mass tree felling as well, or a wrench, for breaking machines very quickly. The other electric tools are probably not worth making.", + "desc:8": "§2With MV Batteries unlocked, you can make Power Units for electric GT tools. Most notable among them is the Drill, which at MV tier can mine a 3x3x3 area of blocks.\n\nHigher tier drills can mine 5x5x5, 7x7x7 and 9x9x9 areas! Shift-right-click to change the breaking area.\n\nCharge these with a Battery of appropriate tier, or in an appropriately tiered machine.\n\nYou may want to look into Chainsaws for mass tree felling as well, or a Wrench, for breaking machines very quickly. The other electric tools are probably not worth making.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -50472,7 +50472,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 0, - "name:8": "§2GregTech Drill", + "name:8": "§2GregTech Electric Tools", "questlogic:8": "AND", "repeat_relative:1": 1, "repeattime:3": -1, @@ -50504,7 +50504,7 @@ "consume:1": 0, "groupDetect:1": 0, "ignoreNBT:1": 1, - "index:3": 0, + "index:3": 1, "partialMatch:1": 1, "requiredItems:9": { "0:10": { @@ -50934,7 +50934,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§2The Large Chemical Reactor (LCR) is a multiblock Chemical Reactor with more input/output slots.§r\n\nThe §3LCR§r can also perform some exclusive reactions which allow you to combine multiple normal §3Chemical Reactor§r steps into a §6single step§r, such as:\n- §aNitrogen Dioxide§r\n- §aSulfuric Acid§r\n- §aEpichlorohydrin§r, needed for...\n- §aEpoxy§r\n\nThe §3LCR§r also is required to perform some recipes, such as §aRaw Gasoline§r production.\n\nAny other recipe which could be done in a normal §9Chemical Reactor§r, as well as certain §9Mixer§r recipes, can also be done in an §3LCR§r.\n\nAll §dOverclocks§r in the §3LCR§r are §6100% efficient§r; each overclock will §5quadruple the speed§r, as opposed to doubling it.", + "desc:8": "§2The Large Chemical Reactor (LCR) is a multiblock Chemical Reactor with more input/output slots.§r\n\nThe §3LCR§r can also perform some exclusive reactions which allow you to combine multiple normal §3Chemical Reactor§r steps into a §6single step§r, such as:\n- §aTetrafluoroethylene§r\n- §aNitrogen Dioxide§r\n- §aSulfuric Acid§r\n- §aEpichlorohydrin§r, needed for...\n- §aEpoxy§r\n\nThe §3LCR§r also is required to perform some recipes, such as §aRaw Gasoline§r production, and §aPolybenzimidazole§r.\n\nAny other recipe which could be done in a normal §9Chemical Reactor§r, as well as certain §9Mixer§r recipes, can also be done in an §3LCR§r.\n\nAll §dOverclocks§r in the §3LCR§r are §6100% efficient§r; each overclock will §5quadruple the speed§r, as opposed to doubling it.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -52083,7 +52083,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§2There are 3 materials you will need from processing Naquadah: Enriched Naquadah (Nq+), Naquadria (Nq*), and Trinium (Ke). And there are 3 different ways to process Naquadah, each resulting in different materials.§r\n\nFirst is by §dprocessing ores§r from the §6Tier Five Micro Miner§r. §6Naquadah Ore§r yields §6Enriched Naquadah§r (through the §3Magnetic Separator§r) and §6Kaemanite Ore§r yields §6Trinium§r.\n\nSecond is by combining §6Naquadah Dust§r with certain heavy elements and EnderIO crystal grains. This can provide §6Enriched Naquadah§r and §6Naquadria§r.\n\nFinally, you can do the full CEu processing of §6Naquadah Dust§r with §9Fluoroantimonic Acid§r, the strongest acid known to man. This is a decently involved process, but not only does it yield all 2 other Nq materials, it also grants byproducts of §6Titanium, Sulfur, Indium, Phosphorus, Barium, and Gallium§r. ", + "desc:8": "§2There are 3 materials you will need from processing Naquadah: Enriched Naquadah (Nq+), Naquadria (Nq*), and Trinium (Ke). And there are 3 different ways to process Naquadah, each resulting in different materials.§r\n\n§nThis quest completes via Fluoroantimonic Acid, or Trinium Dust, Enriched Naquadah Dust and Naquadria Dust.§r\n\nFirst is by §dprocessing ores§r from the §6Tier Five Micro Miner§r. §6Naquadah Ore§r yields §6Enriched Naquadah§r (through the §3Magnetic Separator§r) and §6Kaemanite Ore§r yields §6Trinium§r.\n\nSecond is by combining §6Naquadah Dust§r with certain heavy elements and EnderIO crystal grains. This can provide §6Enriched Naquadah§r and §6Naquadria§r.\n\nFinally, you can do the full CEu processing of §6Naquadah Dust§r with §9Fluoroantimonic Acid§r, the strongest acid known to man. This is a decently involved process, but not only does it yield all 2 other Nq materials, it also grants byproducts of §6Titanium, Sulfur, Indium, Phosphorus, Barium, and Gallium§r. \n\nThis quest accepts either §6Fluoroantimonic Acid§r, for those doing the recommended full processing, or §6Trinium Dust, Enriched Naquadah Dust§r and §6Naquadria Dust§r, for those doing the mixer recipes.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -52139,6 +52139,35 @@ } }, "taskID:8": "bq_standard:fluid" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 1, + "requiredItems:9": { + "0:10": { + "Count:3": 1, + "Damage:2": 130, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + }, + "1:10": { + "Count:3": 1, + "Damage:2": 125, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + }, + "2:10": { + "Count:3": 1, + "Damage:2": 126, + "OreDict:8": "", + "id:8": "gregtech:meta_dust" + } + }, + "taskID:8": "bq_standard:retrieval" } } }, @@ -54988,8 +55017,7 @@ }, "887:10": { "preRequisites:11": [ - 165, - 546 + 165 ], "properties:10": { "betterquesting:10": { @@ -59452,6 +59480,45 @@ } }, "967:10": { + "preRequisites:11": [ + 104 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "This quest teaches you the basics about §bApplied Energistics 2§r autocrafting. If you are new this mod, it is highly recommended that you watch a video or read a guide online.\n\nBy now, you should have §6ME Interfaces, §6Molecular Assemblers, Crafting Units, Patterns§r and a §6Pattern Terminal§r. \n\nFirst, for all crafts, you\u0027ll need a §eCrafting CPU§r. These are structures that must be in a rectangular prism, and can be only one block. These compose of:\n* §6Crafting Storages§r, which determine how big a craft can be. For now, §64K Crafting Storages§r should be enough. You must have at least one per CPU.\n* §6Co-Processing Units§r, which are used to craft multiple things at once. These are optional.\n* §6Crafting Monitors§r, used to see what is crafting. Not needed, and you can right-click on the CPU to find out what is crafting anyways, so this is pretty much just decoration.\n* §6Crafting Units§r, which aren\u0027t needed at all, and are just used to fill holes, if you have a lack of materials.\n\nSecond, you\u0027ll need the place for the autocrafting. For Crafting Table recipes, you\u0027ll need §6Molecular Assemblers§r. §6Interfaces§r are placed next to them. Autocrafting with §bGregTech§r is explained later, in the quest following this one.\n\nFinally, you\u0027ll need a §6Pattern§r. In order to make this, put empty §6Patterns§r in the §6Pattern Terminal§r, and find the recipe in §bJEI§r, while still in the §6Pattern Terminal§r. Then, click \u0027+\u0027 in §bJEI§r, and press the arrow to encode the recipe. This goes in the §6Interface§r that you set up in the last step. You can use §6Interface Terminals§r to access §6Interfaces\u0027§r pattern slots.\n\nEventually, you\u0027ll need a lot of §6Patterns§r, lots of CPUs, and ones with more storage, and lots of §6§6§6Interfaces§r§r§r. If you run out of pattern slots in an §6Interface§r, you can add more §6§6§6Interfaces§r§r§r, or use newly added §6Pattern Expansion Cards§r, which add 9 slots each. You can have a maximum of 3 §6Pattern Expansion Cards§r in an §6§6§6Interface§r§r§r, which makes the amount of pattern slots go to 45.\n\n", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "appliedenergistics2:crafting_monitor" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 0, + "lockedprogress:1": 0, + "name:8": "Setting up Autocrafting", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "AND", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 967, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + } + } + }, + "968:10": { "preRequisites:11": [ 938 ], @@ -59507,7 +59574,7 @@ } } }, - "968:10": { + "969:10": { "preRequisites:11": [ 937 ], @@ -59563,7 +59630,7 @@ } } }, - "969:10": { + "970:10": { "preRequisites:11": [ 947, 969 @@ -65806,7 +65873,7 @@ "id:3": 404, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -78, + "x:3": -120, "y:3": 624 }, "32:10": { @@ -65864,6 +65931,13 @@ "sizeY:3": 24, "x:3": 60, "y:3": 528 + }, + "40:10": { + "id:3": 967, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -84, + "y:3": 624 } } }, From cc7e791e1fabc3dabcc227ce11e7e6bf716b08da Mon Sep 17 00:00:00 2001 From: IntegerLimit <103940576+IntegerLimit@users.noreply.github.com> Date: Sun, 8 Jan 2023 10:38:20 +1100 Subject: [PATCH 11/36] Small Changes [Both HM and NM] Remove mention of DML in Fish Oil Quest [HM] Improve Pulsating Polymer Clay Processing Line [NM] Remove excess colour changes in new 'Setting Up Autocrafting' quest [NM] --- .../expert/betterquesting/DefaultQuests.json | 4 +- .../normal/betterquesting/DefaultQuests.json | 49 +++++++++++++++++-- .../config/betterquesting/DefaultQuests.json | 49 +++++++++++++++++-- .../saved_quests/ExpertQuests.json | 4 +- 4 files changed, 94 insertions(+), 12 deletions(-) diff --git a/overrides/config-overrides/expert/betterquesting/DefaultQuests.json b/overrides/config-overrides/expert/betterquesting/DefaultQuests.json index a0bdc01..f72de0a 100644 --- a/overrides/config-overrides/expert/betterquesting/DefaultQuests.json +++ b/overrides/config-overrides/expert/betterquesting/DefaultQuests.json @@ -9231,7 +9231,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "A whole host of fluids can be used as the feedstock for your §9Bio Diesel§r, including §9Seed Oil§r, §9Fish Oil§r, and the various tiers of §9Canola Oils§r.\n\nFish Oil and Canola Oil are probably the easiest, but it\u0027s up to you to choose.\n\nFish are easiest to get from §aGuardian Models§r from §bDML§r.", + "desc:8": "A whole host of fluids can be used as the feedstock for your §9Bio Diesel§r, including §9Seed Oil§r, §9Fish Oil§r, and the various tiers of §9Canola Oils§r.\n\nFish Oil and Canola Oil are probably the easiest, but it\u0027s up to you to choose.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -23071,7 +23071,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Fish Oil, surprisingly, comes from fish.", + "desc:8": "Fish Oil, surprisingly, comes from fish.\n\nYou can get fish from §bGregTech\u0027s §3Fishers§r, which consume §6String§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, diff --git a/overrides/config-overrides/normal/betterquesting/DefaultQuests.json b/overrides/config-overrides/normal/betterquesting/DefaultQuests.json index 836fde5..a161575 100644 --- a/overrides/config-overrides/normal/betterquesting/DefaultQuests.json +++ b/overrides/config-overrides/normal/betterquesting/DefaultQuests.json @@ -57078,9 +57078,8 @@ }, "924:10": { "preRequisites:11": [ - 925, - 728, - 936 + 971, + 728 ], "properties:10": { "betterquesting:10": { @@ -59486,7 +59485,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "This quest teaches you the basics about §bApplied Energistics 2§r autocrafting. If you are new this mod, it is highly recommended that you watch a video or read a guide online.\n\nBy now, you should have §6ME Interfaces, §6Molecular Assemblers, Crafting Units, Patterns§r and a §6Pattern Terminal§r. \n\nFirst, for all crafts, you\u0027ll need a §eCrafting CPU§r. These are structures that must be in a rectangular prism, and can be only one block. These compose of:\n* §6Crafting Storages§r, which determine how big a craft can be. For now, §64K Crafting Storages§r should be enough. You must have at least one per CPU.\n* §6Co-Processing Units§r, which are used to craft multiple things at once. These are optional.\n* §6Crafting Monitors§r, used to see what is crafting. Not needed, and you can right-click on the CPU to find out what is crafting anyways, so this is pretty much just decoration.\n* §6Crafting Units§r, which aren\u0027t needed at all, and are just used to fill holes, if you have a lack of materials.\n\nSecond, you\u0027ll need the place for the autocrafting. For Crafting Table recipes, you\u0027ll need §6Molecular Assemblers§r. §6Interfaces§r are placed next to them. Autocrafting with §bGregTech§r is explained later, in the quest following this one.\n\nFinally, you\u0027ll need a §6Pattern§r. In order to make this, put empty §6Patterns§r in the §6Pattern Terminal§r, and find the recipe in §bJEI§r, while still in the §6Pattern Terminal§r. Then, click \u0027+\u0027 in §bJEI§r, and press the arrow to encode the recipe. This goes in the §6Interface§r that you set up in the last step. You can use §6Interface Terminals§r to access §6Interfaces\u0027§r pattern slots.\n\nEventually, you\u0027ll need a lot of §6Patterns§r, lots of CPUs, and ones with more storage, and lots of §6§6§6Interfaces§r§r§r. If you run out of pattern slots in an §6Interface§r, you can add more §6§6§6Interfaces§r§r§r, or use newly added §6Pattern Expansion Cards§r, which add 9 slots each. You can have a maximum of 3 §6Pattern Expansion Cards§r in an §6§6§6Interface§r§r§r, which makes the amount of pattern slots go to 45.\n\n", + "desc:8": "This quest teaches you the basics about §bApplied Energistics 2§r autocrafting. If you are new this mod, it is highly recommended that you watch a video or read a guide online.\n\nBy now, you should have §6ME Interfaces, §6Molecular Assemblers, Crafting Units, Patterns§r and a §6Pattern Terminal§r. \n\nFirst, for all crafts, you\u0027ll need a §eCrafting CPU§r. These are structures that must be in a rectangular prism, and can be only one block. These compose of:\n* §6Crafting Storages§r, which determine how big a craft can be. For now, §64K Crafting Storages§r should be enough. You must have at least one per CPU.\n* §6Co-Processing Units§r, which are used to craft multiple things at once. These are optional.\n* §6Crafting Monitors§r, used to see what is crafting. Not needed, and you can right-click on the CPU to find out what is crafting anyways, so this is pretty much just decoration.\n* §6Crafting Units§r, which aren\u0027t needed at all, and are just used to fill holes, if you have a lack of materials.\n\nSecond, you\u0027ll need the place for the autocrafting. For Crafting Table recipes, you\u0027ll need §6Molecular Assemblers§r. §6Interfaces§r are placed next to them. Autocrafting with §bGregTech§r is explained later, in the quest following this one.\n\nFinally, you\u0027ll need a §6Pattern§r. In order to make this, put empty §6Patterns§r in the §6Pattern Terminal§r, and find the recipe in §bJEI§r, while still in the §6Pattern Terminal§r. Then, click \u0027+\u0027 in §bJEI§r, and press the arrow to encode the recipe. This goes in the §6Interface§r that you set up in the last step. You can use §6Interface Terminals§r to access §6Interfaces\u0027§r pattern slots.\n\nEventually, you\u0027ll need a lot of §6Patterns§r, lots of CPUs, and ones with more storage, and lots of §6§6§6Interfaces§r§r§r. If you run out of pattern slots in an §6Interface§r, you can add more §6Interfaces§r, or use newly added §6Pattern Expansion Cards§r, which add 9 slots each. You can have a maximum of 3 §6Pattern Expansion Cards§r in an §6Interface§r, which makes the amount of pattern slots go to 45.\n\n", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -59687,6 +59686,41 @@ "taskID:8": "bq_standard:fluid" } } + }, + "971:10": { + "preRequisites:11": [ + 936, + 925 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "Hidden quest for Pulsating Polymer Clay Processing Line.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 0, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:air" + }, + "ignoresview:1": 1, + "ismain:1": 1, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "\u0027Clay\u0027 and \u0027Pulsating Dust\u0027", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "AND", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 971, + "rewards:9": {}, + "tasks:9": {} } }, "questLines:9": { @@ -66239,6 +66273,13 @@ "sizeY:3": 24, "x:3": 168, "y:3": -252 + }, + "40:10": { + "id:3": 971, + "sizeX:3": 0, + "sizeY:3": 0, + "x:3": -24, + "y:3": -136 } } } diff --git a/overrides/config/betterquesting/DefaultQuests.json b/overrides/config/betterquesting/DefaultQuests.json index 836fde5..a161575 100644 --- a/overrides/config/betterquesting/DefaultQuests.json +++ b/overrides/config/betterquesting/DefaultQuests.json @@ -57078,9 +57078,8 @@ }, "924:10": { "preRequisites:11": [ - 925, - 728, - 936 + 971, + 728 ], "properties:10": { "betterquesting:10": { @@ -59486,7 +59485,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "This quest teaches you the basics about §bApplied Energistics 2§r autocrafting. If you are new this mod, it is highly recommended that you watch a video or read a guide online.\n\nBy now, you should have §6ME Interfaces, §6Molecular Assemblers, Crafting Units, Patterns§r and a §6Pattern Terminal§r. \n\nFirst, for all crafts, you\u0027ll need a §eCrafting CPU§r. These are structures that must be in a rectangular prism, and can be only one block. These compose of:\n* §6Crafting Storages§r, which determine how big a craft can be. For now, §64K Crafting Storages§r should be enough. You must have at least one per CPU.\n* §6Co-Processing Units§r, which are used to craft multiple things at once. These are optional.\n* §6Crafting Monitors§r, used to see what is crafting. Not needed, and you can right-click on the CPU to find out what is crafting anyways, so this is pretty much just decoration.\n* §6Crafting Units§r, which aren\u0027t needed at all, and are just used to fill holes, if you have a lack of materials.\n\nSecond, you\u0027ll need the place for the autocrafting. For Crafting Table recipes, you\u0027ll need §6Molecular Assemblers§r. §6Interfaces§r are placed next to them. Autocrafting with §bGregTech§r is explained later, in the quest following this one.\n\nFinally, you\u0027ll need a §6Pattern§r. In order to make this, put empty §6Patterns§r in the §6Pattern Terminal§r, and find the recipe in §bJEI§r, while still in the §6Pattern Terminal§r. Then, click \u0027+\u0027 in §bJEI§r, and press the arrow to encode the recipe. This goes in the §6Interface§r that you set up in the last step. You can use §6Interface Terminals§r to access §6Interfaces\u0027§r pattern slots.\n\nEventually, you\u0027ll need a lot of §6Patterns§r, lots of CPUs, and ones with more storage, and lots of §6§6§6Interfaces§r§r§r. If you run out of pattern slots in an §6Interface§r, you can add more §6§6§6Interfaces§r§r§r, or use newly added §6Pattern Expansion Cards§r, which add 9 slots each. You can have a maximum of 3 §6Pattern Expansion Cards§r in an §6§6§6Interface§r§r§r, which makes the amount of pattern slots go to 45.\n\n", + "desc:8": "This quest teaches you the basics about §bApplied Energistics 2§r autocrafting. If you are new this mod, it is highly recommended that you watch a video or read a guide online.\n\nBy now, you should have §6ME Interfaces, §6Molecular Assemblers, Crafting Units, Patterns§r and a §6Pattern Terminal§r. \n\nFirst, for all crafts, you\u0027ll need a §eCrafting CPU§r. These are structures that must be in a rectangular prism, and can be only one block. These compose of:\n* §6Crafting Storages§r, which determine how big a craft can be. For now, §64K Crafting Storages§r should be enough. You must have at least one per CPU.\n* §6Co-Processing Units§r, which are used to craft multiple things at once. These are optional.\n* §6Crafting Monitors§r, used to see what is crafting. Not needed, and you can right-click on the CPU to find out what is crafting anyways, so this is pretty much just decoration.\n* §6Crafting Units§r, which aren\u0027t needed at all, and are just used to fill holes, if you have a lack of materials.\n\nSecond, you\u0027ll need the place for the autocrafting. For Crafting Table recipes, you\u0027ll need §6Molecular Assemblers§r. §6Interfaces§r are placed next to them. Autocrafting with §bGregTech§r is explained later, in the quest following this one.\n\nFinally, you\u0027ll need a §6Pattern§r. In order to make this, put empty §6Patterns§r in the §6Pattern Terminal§r, and find the recipe in §bJEI§r, while still in the §6Pattern Terminal§r. Then, click \u0027+\u0027 in §bJEI§r, and press the arrow to encode the recipe. This goes in the §6Interface§r that you set up in the last step. You can use §6Interface Terminals§r to access §6Interfaces\u0027§r pattern slots.\n\nEventually, you\u0027ll need a lot of §6Patterns§r, lots of CPUs, and ones with more storage, and lots of §6§6§6Interfaces§r§r§r. If you run out of pattern slots in an §6Interface§r, you can add more §6Interfaces§r, or use newly added §6Pattern Expansion Cards§r, which add 9 slots each. You can have a maximum of 3 §6Pattern Expansion Cards§r in an §6Interface§r, which makes the amount of pattern slots go to 45.\n\n", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -59687,6 +59686,41 @@ "taskID:8": "bq_standard:fluid" } } + }, + "971:10": { + "preRequisites:11": [ + 936, + 925 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "Hidden quest for Pulsating Polymer Clay Processing Line.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 0, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:air" + }, + "ignoresview:1": 1, + "ismain:1": 1, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "\u0027Clay\u0027 and \u0027Pulsating Dust\u0027", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "AND", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 971, + "rewards:9": {}, + "tasks:9": {} } }, "questLines:9": { @@ -66239,6 +66273,13 @@ "sizeY:3": 24, "x:3": 168, "y:3": -252 + }, + "40:10": { + "id:3": 971, + "sizeX:3": 0, + "sizeY:3": 0, + "x:3": -24, + "y:3": -136 } } } diff --git a/overrides/config/betterquesting/saved_quests/ExpertQuests.json b/overrides/config/betterquesting/saved_quests/ExpertQuests.json index a0bdc01..f72de0a 100644 --- a/overrides/config/betterquesting/saved_quests/ExpertQuests.json +++ b/overrides/config/betterquesting/saved_quests/ExpertQuests.json @@ -9231,7 +9231,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "A whole host of fluids can be used as the feedstock for your §9Bio Diesel§r, including §9Seed Oil§r, §9Fish Oil§r, and the various tiers of §9Canola Oils§r.\n\nFish Oil and Canola Oil are probably the easiest, but it\u0027s up to you to choose.\n\nFish are easiest to get from §aGuardian Models§r from §bDML§r.", + "desc:8": "A whole host of fluids can be used as the feedstock for your §9Bio Diesel§r, including §9Seed Oil§r, §9Fish Oil§r, and the various tiers of §9Canola Oils§r.\n\nFish Oil and Canola Oil are probably the easiest, but it\u0027s up to you to choose.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -23071,7 +23071,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Fish Oil, surprisingly, comes from fish.", + "desc:8": "Fish Oil, surprisingly, comes from fish.\n\nYou can get fish from §bGregTech\u0027s §3Fishers§r, which consume §6String§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, From 08af2e5f00f47642cadbd9b8375e425e51470919 Mon Sep 17 00:00:00 2001 From: IntegerLimit <103940576+IntegerLimit@users.noreply.github.com> Date: Tue, 10 Jan 2023 14:50:41 +1100 Subject: [PATCH 12/36] Some changes Get ready to add PE and PVC chain Fix qb in accordance with CEu 2.5.0 Fixed some prerequisites --- .../normal/betterquesting/DefaultQuests.json | 910 ++++++++++++------ .../config/betterquesting/DefaultQuests.json | 910 ++++++++++++------ 2 files changed, 1208 insertions(+), 612 deletions(-) diff --git a/overrides/config-overrides/normal/betterquesting/DefaultQuests.json b/overrides/config-overrides/normal/betterquesting/DefaultQuests.json index a161575..f420006 100644 --- a/overrides/config-overrides/normal/betterquesting/DefaultQuests.json +++ b/overrides/config-overrides/normal/betterquesting/DefaultQuests.json @@ -306,13 +306,30 @@ "rewards:9": { "0:10": { "Count:3": 4, - "Damage:2": 19, + "Damage:2": 0, "OreDict:8": "", - "id:8": "gregtech:meta_tool", + "id:8": "gregtech:mining_hammer", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "diamond" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": { + "AoEColumn:3": 1, + "AoELayer:3": 0, + "AoERow:3": 1, + "MaxAoEColumn:3": 1, + "MaxAoELayer:3": 0, + "MaxAoERow:3": 1, + "TorchPlacing:1": 1 + }, + "GT.Tool:10": { + "AttackDamage:5": 3.5, + "AttackSpeed:5": -3.2, + "Durability:3": 0, + "HarvestLevel:3": 2, + "Material:8": "diamond", + "MaxDurability:3": 256, + "ToolSpeed:5": 4.8 + }, + "HideFlags:3": 2 } }, "1:10": { @@ -429,17 +446,34 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§aMining Hammers§r offer a relatively cheap way to mine out areas much faster. They clear a 3x3 of blocks and mine quickly, so they\u0027re absolutely worth investing your first few ingots of metal into§..\n\n§2GTCEu now has Mining Hammers natively! You can craft them with any GT tool material.", + "desc:8": "§aMining Hammers§r offer a relatively cheap way to mine out areas much faster. They clear a 3x3 of blocks and mine quickly, so they\u0027re absolutely worth investing your first few ingots of metal into§..\n\nHowever, your free 4 Diamond Mining Hammers should last you a while, and you can always fix them using an anvil and some diamonds.\n\n§2GTCEu now has Mining Hammers natively! You can craft them with any GT tool material.", "globalshare:1": 0, "icon:10": { "Count:3": 1, - "Damage:2": 19, + "Damage:2": 0, "OreDict:8": "", - "id:8": "gregtech:meta_tool", + "id:8": "gregtech:mining_hammer", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "diamond" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": { + "AoEColumn:3": 1, + "AoELayer:3": 0, + "AoERow:3": 1, + "MaxAoEColumn:3": 1, + "MaxAoELayer:3": 0, + "MaxAoERow:3": 1, + "TorchPlacing:1": 1 + }, + "GT.Tool:10": { + "AttackDamage:5": 3.5, + "AttackSpeed:5": -3.2, + "Durability:3": 0, + "HarvestLevel:3": 2, + "Material:8": "iron", + "MaxDurability:3": 256, + "ToolSpeed:5": 4.8 + }, + "HideFlags:3": 2 } }, "ignoresview:1": 0, @@ -907,17 +941,26 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "One of the eccentricities of the pack you\u0027ll need to get used to is the way the tools are displayed. Most tools can be made out of nearly any metal, and §bJEI§f will display a huge number of options... every combination of every tool with every material. However, the pattern to make the tool is always identical, so §ejust arrange the plates and ingots in the same manner as the examples, ignoring whatever material it says§f. Rods where rods go, plates where plates, etc. The only restriction is that tools §emust be made from all of the same material§f... you cannot mix and match different metals in a single item.\n\nRecipes will default to showing a §6Neutronium tool §rof the appropriate type if a tool is required, but the correct type of tool made out of any metal will work. Just ignore the tool\u0027s material in the recipes: it can be whatever you\u0027d like.\n\nFor now, make a §aHammer§f (not a §aMining Hammer§f, mind you... six ingots, not five). Hammers can be used to turn §etwo ingots into one plate§f. §6Plates§f can make a §aFile§f, Files can make §6Rods§f, etc. Use JEI to work your way down the list of tools.\n\n§6Wrought Iron§f is probably your best bet for a tool material right now, but better materials will become available as you progress.", + "desc:8": "One of the eccentricities of the pack you\u0027ll need to get used to is the way the tools are displayed. Most tools can be made out of nearly any metal, and §bJEI§f will display a huge number of options... every combination of every tool with every material. However, the pattern to make the tool is always identical, so §ejust arrange the plates and ingots in the same manner as the examples, ignoring whatever material it says§f. Rods where rods go, plates where plates, etc. The only restriction is that tools §emust be made from all of the same material§f... you cannot mix and match different metals in a single item.\n\nRecipes will default to showing a §6Iron tool §rof the appropriate type if a tool is required, but the correct type of tool made out of any metal will work. Just ignore the tool\u0027s material in the recipes: it can be whatever you\u0027d like.\n\nFor now, make a §aHammer§f (not a §aMining Hammer§f, mind you... six ingots, not plates). Hammers can be used to turn §etwo ingots into one plate§f. §6Plates§f can make a §aFile§f, Files can make §6Rods§f, etc. Use JEI to work your way down the list of tools.\n\n§6Wrought Iron§f is probably your best bet for a tool material right now, but better materials will become available as you progress. Technically, this quest accepts tools made of any material, but it is still highly recommended you use §6Wrought Iron§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, - "Damage:2": 13, + "Damage:2": 0, "OreDict:8": "", - "id:8": "gregtech:meta_tool", + "id:8": "gregtech:wire_cutter", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "neutronium" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": {}, + "GT.Tool:10": { + "AttackDamage:5": 1.0, + "AttackSpeed:5": -2.4, + "Durability:3": 0, + "HarvestLevel:3": 2, + "Material:8": "iron", + "MaxDurability:3": 256, + "ToolSpeed:5": 6.0 + }, + "HideFlags:3": 2 } }, "ignoresview:1": 0, @@ -962,79 +1005,136 @@ "requiredItems:9": { "0:10": { "Count:3": 1, - "Damage:2": 6, - "OreDict:8": "craftingToolHardHammer", - "id:8": "gregtech:meta_tool", + "Damage:2": 0, + "OreDict:8": "", + "id:8": "gregtech:hammer", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "wrought_iron" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": {}, + "GT.Tool:10": { + "AttackDamage:5": 3.0, + "AttackSpeed:5": -2.8, + "Durability:3": 0, + "HarvestLevel:3": 2, + "Material:8": "wrought_iron", + "MaxDurability:3": 256, + "ToolSpeed:5": 6.0 + }, + "HideFlags:3": 2 } }, "1:10": { "Count:3": 1, - "Damage:2": 9, - "OreDict:8": "craftingToolFile", - "id:8": "gregtech:meta_tool", + "Damage:2": 0, + "OreDict:8": "", + "id:8": "gregtech:file", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "wrought_iron" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": {}, + "GT.Tool:10": { + "AttackDamage:5": 0.0, + "AttackSpeed:5": -2.4, + "Durability:3": 0, + "Material:8": "wrought_iron", + "MaxDurability:3": 256 + }, + "HideFlags:3": 2 } }, "2:10": { "Count:3": 1, - "Damage:2": 5, - "OreDict:8": "craftingToolSaw", - "id:8": "gregtech:meta_tool", + "Damage:2": 0, + "OreDict:8": "", + "id:8": "gregtech:saw", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "wrought_iron" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": { + "HarvestIce:1": 1 + }, + "GT.Tool:10": { + "AttackDamage:5": 1.0, + "AttackSpeed:5": -2.6, + "Durability:3": 0, + "Material:8": "wrought_iron", + "MaxDurability:3": 256 + }, + "HideFlags:3": 2 } }, "3:10": { "Count:3": 1, - "Damage:2": 8, - "OreDict:8": "craftingToolWrench", - "id:8": "gregtech:meta_tool", + "Damage:2": 0, + "OreDict:8": "", + "id:8": "gregtech:wrench", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "wrought_iron" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": {}, + "GT.Tool:10": { + "AttackDamage:5": 3.0, + "AttackSpeed:5": -2.8, + "Durability:3": 0, + "HarvestLevel:3": 2, + "Material:8": "wrought_iron", + "MaxDurability:3": 256, + "ToolSpeed:5": 6.0 + }, + "HideFlags:3": 2 } }, "4:10": { "Count:3": 1, - "Damage:2": 11, - "OreDict:8": "craftingToolScrewdriver", - "id:8": "gregtech:meta_tool", + "Damage:2": 0, + "OreDict:8": "", + "id:8": "gregtech:screwdriver", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "wrought_iron" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": {}, + "GT.Tool:10": { + "AttackDamage:5": 1.0, + "AttackSpeed:5": 3.0, + "Durability:3": 0, + "Material:8": "wrought_iron", + "MaxDurability:3": 256 + }, + "HideFlags:3": 2 } }, "5:10": { "Count:3": 1, - "Damage:2": 13, - "OreDict:8": "craftingToolWireCutter", - "id:8": "gregtech:meta_tool", + "Damage:2": 0, + "OreDict:8": "", + "id:8": "gregtech:wire_cutter", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "wrought_iron" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": {}, + "GT.Tool:10": { + "AttackDamage:5": 1.0, + "AttackSpeed:5": -2.4, + "Durability:3": 0, + "HarvestLevel:3": 2, + "Material:8": "wrought_iron", + "MaxDurability:3": 256, + "ToolSpeed:5": 6.0 + }, + "HideFlags:3": 2 } }, "6:10": { "Count:3": 1, - "Damage:2": 12, - "OreDict:8": "craftingToolMortar", - "id:8": "gregtech:meta_tool", + "Damage:2": 0, + "OreDict:8": "", + "id:8": "gregtech:mortar", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "wrought_iron" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": {}, + "GT.Tool:10": { + "AttackDamage:5": 0.0, + "AttackSpeed:5": -2.4, + "Durability:3": 0, + "Material:8": "wrought_iron", + "MaxDurability:3": 256 + }, + "HideFlags:3": 2 } } }, @@ -5409,7 +5509,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Your first §6Tier Two Circuits§r will require §2two §6Tier One Circuits§r plus §2two §6Diodes§r.\n\nThese are rather expensive... Always be on the lookout for a cheaper way to make your circuits - new sets of recipes become available each time you make a new tier of §2Circuit Assembler§r. Conveniently, this tier of Circuit unlocks one now!", + "desc:8": "Your first §6Tier Two Circuits§r will require §2three §6Tier One Circuits§r plus §2two §6Diodes§r.\n\nThese are rather expensive... Always be on the lookout for a cheaper way to make your circuits - new sets of recipes become available each time you make a new tier of §2Circuit Assembler§r. Conveniently, this tier of Circuit unlocks one now!", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -5623,7 +5723,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Cuts things up.\n\nThe §3Cutting Machine§r is able to cut wafers, rods, wood, and various other things for you, making it a versatile crafting tool. Cutting blocks into 9 plates may be faster than using a §2Metal Bender §rto make them one at a time.\n\nThe MV version is required for cutting §6Silicon Boules§r for easier §6Diodes§r, and for cutting §6Wafers§r into usable components. \n\nThe blade will require you to make §2Vanadiumsteel§r.\n\nCutting Machines work with plain §9Water§r for all recipes. You can also use §9Distilled Water§r which speeds up the processing somewhat, or §9Lubricant§r that speeds it up greatly (and uses very little per operation). These might be a little tricky to make right now, but are very worthwhile upgrades in the future.\n", + "desc:8": "Cuts things up.\n\nThe §3Cutting Machine§r is able to cut wafers, rods, wood, and various other things for you, making it a versatile crafting tool. Cutting blocks into 9 plates may be faster than using a §2Metal Bender §rto make them one at a time.\n\nThe MV version is required for cutting §6Silicon Boules§r for easier §6Diodes§r once you get §9Polyethylene (PE)§r, and for cutting §6Wafers§r into usable components. \n\nThe blade will require you to make §2Vanadiumsteel§r.\n\nCutting Machines work with plain §9Water§r for all recipes. You can also use §9Distilled Water§r which speeds up the processing somewhat, or §9Lubricant§r that speeds it up greatly (and uses very little per operation). These might be a little tricky to make right now, but are very worthwhile upgrades in the future.\n", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -6067,7 +6167,8 @@ "86:10": { "preRequisites:11": [ 84, - 816 + 816, + 822 ], "properties:10": { "betterquesting:10": { @@ -6267,7 +6368,8 @@ "89:10": { "preRequisites:11": [ 87, - 236 + 236, + 130 ], "properties:10": { "betterquesting:10": { @@ -6533,8 +6635,8 @@ }, "93:10": { "preRequisites:11": [ - 95, - 98 + 98, + 96 ], "properties:10": { "betterquesting:10": { @@ -6667,13 +6769,13 @@ }, "95:10": { "preRequisites:11": [ - 812, - 887 + 973, + 184 ], "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§9Ethylene§r is a hydrocarbon made from §2either cracking and distilling Light Fuel, or§r dehydrating §9Ethanol§r with §9Sulfuric Acid§r in a §3Chemical Reactor§r. It is an extremely important chemical in the production of plastics.\n\n§9Polyethylene (PE)§r is the most common category of plastic, made from polymers of §9Ethylene§r. Adding §9Oxygen§r in a §3Chemical Reactor§r recreates (with some artistic license) early accidental synthesis of Polyethylene.\n\nWhen you have large amounts of §6Rutile§r and §6Bauxite§r (probably after you visit the Moon) you can consider using §9Titanium Tetrachloride§r as a catalyst to improve your Polyethylene yields. For now it\u0027s not a great idea, as in addition to its Overworld rarity, you need it for §6Titanium§r.", + "desc:8": "§nThis is an important part of a Processing Line. Visit the Processing Lines Tab to have more info, useful tips and a visual representation of how to passively automate this.\n\n§9Ethylene§r is a hydrocarbon made from §2through Petroleum or§r dehydrating §9Ethanol§r with §9Sulfuric Acid§r in a §3Chemical Reactor§r. §2Petroleum is a faster way of making Ethylene, while also requiring only LV machines. If you do this, Ethylene is best gotten through distilling Severly-Steam Cracked Naphtha.§r However, the latter way uses chemicals that you\u0027ll need later anyways, so that might be your first setup, if you have the infrastructure to do so. §2However, it is highly recommended to use Petroleum, especially once you have unlocked Distillation Towers at HV.§r\n\nIt is an extremely important chemical in the production of plastics, as you\u0027ll need §9Ethylene§r in your production of §9Polyethylene (PE)§r, §9Polyvinyl Chloride (PVC)§r, and can be used in the production of §9Styrene-Butadiene Rubber (SBR)§r, the best form of rubber.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -6689,7 +6791,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "§2Ethylene and Polyethylene", + "name:8": "§2Ethylene", "partysinglereward:1": 0, "questlogic:8": "OR", "repeat_relative:1": 1, @@ -6711,7 +6813,7 @@ "Count:3": 1, "Damage:2": 0, "OreDict:8": "", - "id:8": "contenttweaker:omnicoin5" + "id:8": "contenttweaker:omnicoin25" } } } @@ -6726,7 +6828,7 @@ "requiredFluids:9": { "0:10": { "Amount:3": 1000, - "FluidName:8": "plastic" + "FluidName:8": "ethylene" } }, "taskID:8": "bq_standard:fluid" @@ -6740,7 +6842,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Form §6Polyethylene Sheets§r using a §3Fluid Solidifier§r and a §aPlate Mold§r for use in crafting electronics components.", + "desc:8": "§nThis is an end of a Processing Line. Visit the Processing Lines Tab to have more info, useful tips and a visual representation of how to passively automate this.\n\n§9Polyethylene (PE)§r is the most common category of plastic, made from polymers of §9Ethylene§r. Adding §9Oxygen§r in a §3Chemical Reactor§r recreates (with some artistic license) early accidental synthesis of Polyethylene.\n\nWhen you have large amounts of §6Rutile§r and §6Bauxite§r (probably after you visit the Moon) you can consider using §9Titanium Tetrachloride§r as a catalyst to improve your Polyethylene yields. For now it\u0027s not a great idea, as in addition to its Overworld rarity, you need it for §6Titanium§r.\n\nForm §6Polyethylene Sheets§r using a §3Fluid Solidifier§r and a §aPlate Mold§r for use in crafting electronics components. You\u0027ll need both the liquid and the sheets. For §9Polyethylene (PE)§r pipes, you can either pulverise your sheets into dust and use those in the extruder, or solidify §9Polyethylene (PE)§r into §6Polyethylene Bars§r seperately.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -6752,7 +6854,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Plastic Sheets", + "name:8": "Polyethylene", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -6786,7 +6888,21 @@ "groupDetect:1": 0, "ignoreNBT:1": 0, "index:3": 0, - "partialMatch:1": 1, + "requiredFluids:9": { + "0:10": { + "Amount:3": 1000, + "FluidName:8": "plastic" + } + }, + "taskID:8": "bq_standard:fluid" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 0, "requiredItems:9": { "0:10": { "Count:3": 1, @@ -8779,8 +8895,6 @@ }, "126:10": { "preRequisites:11": [ - 95, - 130, 830 ], "properties:10": { @@ -9090,7 +9204,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§9Vinyl Chloride§r is an industrial chemical made from chlorinating §9Ethylene§r (adding §9Chlorine§r at high temperature) in a §3Chemical Reactor§r. §9Ethane§r can be used as an alternative reagent.\n\nIt is used to create the plastic §9Polyvinyl Chloride§r, most well known as PVC. While it deviates from reality, in GregTech you chemically react Vinyl Chloride and §9Oxygen§r to polymerize it into PVC.\n\nLater, you can use §9Titanium Tetrachloride§r to catalyze this reaction as well for greater yield.\n\n§6PVC Sheets§r are superior to §6Polyethylene Sheets§r for making plastic substrates, producing twice as many §6Plastic Boards§r per craft.\n\n", + "desc:8": "§nThis is an end of a Processing Line. Visit the Processing Lines Tab to have more info, useful tips and a visual representation of how to passively automate this.\n\n§9Vinyl Chloride§r is an industrial chemical made from chlorinating §9Ethylene§r (adding §9Chlorine§r at high temperature) in a §3Chemical Reactor§r. §9Ethane§r can be used as an alternative reagent.\n\nIt is used to create the plastic §9Polyvinyl Chloride§r, most well known as PVC. While it deviates from reality, in GregTech you chemically react Vinyl Chloride and §9Oxygen§r to polymerize it into PVC. \n\nLater, you can use §9Titanium Tetrachloride§r to catalyze this reaction as well for greater yield.\n\nYou\u0027ll only need to solidify this into sheet form. If you want PVC pipes too, you can pulverise the sheet into dust and use that in the extruder, or you can solidify it into bars seperately.\n\n§6PVC Sheets§r are superior to §6Polyethylene Sheets§r for making plastic substrates, producing twice as many §6Plastic Boards§r per craft.\n\n", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -9124,7 +9238,7 @@ "Count:3": 1, "Damage:2": 0, "OreDict:8": "", - "id:8": "contenttweaker:omnicoin5" + "id:8": "contenttweaker:omnicoin25" } } } @@ -15551,7 +15665,8 @@ }, "228:10": { "preRequisites:11": [ - 490 + 490, + 29 ], "properties:10": { "betterquesting:10": { @@ -24826,28 +24941,32 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "A §aSoft Hammer§f can be used to temporarily stop a machine from functioning. This is useful when you have two machines running and both are unable to keep going because of a lack of power... let one finish then turn the other one back on with a second hit from the hammer.\n\nThis quest accepts a §aSoft Hammer§r made from any material.", + "desc:8": "A §aSoft Mallet§f can be used to temporarily stop a machine from functioning. This is useful when you have two machines running and both are unable to keep going because of a lack of power... let one finish then turn the other one back on with a second hit from the mallet.\n\nAlthough you can make it out of §6Wood§r, it is probably better to make it out of §6Rubber§r.\n\nThis quest accepts a §aSoft Mallet§r made from any material.", "globalshare:1": 0, "icon:10": { "Count:3": 1, - "Damage:2": 7, + "Damage:2": 0, "OreDict:8": "", - "id:8": "gregtech:meta_tool", + "id:8": "gregtech:mallet", "tag:10": { - "GT.ToolStats:10": { + "GT.Behaviours:10": {}, + "GT.Tool:10": { "AttackDamage:5": 1.0, - "DigSpeed:5": 4.0, + "AttackSpeed:5": -2.4, + "Durability:3": 0, "HarvestLevel:3": 1, - "Material:8": "wood", - "MaxDurability:3": 48 - } + "Material:8": "rubber", + "MaxDurability:3": 48, + "ToolSpeed:5": 4.0 + }, + "HideFlags:3": 2 } }, "ignoresview:1": 0, "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Soft Hammer", + "name:8": "Soft Mallet", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -24885,17 +25004,21 @@ "requiredItems:9": { "0:10": { "Count:3": 1, - "Damage:2": 7, - "OreDict:8": "gtceSoftHammers", - "id:8": "gregtech:meta_tool", + "Damage:2": 0, + "OreDict:8": "", + "id:8": "gregtech:mallet", "tag:10": { - "GT.ToolStats:10": { + "GT.Behaviours:10": {}, + "GT.Tool:10": { "AttackDamage:5": 1.0, - "DigSpeed:5": 4.0, + "AttackSpeed:5": -2.4, + "Durability:3": 0, "HarvestLevel:3": 1, - "Material:8": "wood", - "MaxDurability:3": 48 - } + "Material:8": "rubber", + "MaxDurability:3": 48, + "ToolSpeed:5": 4.0 + }, + "HideFlags:3": 2 } } }, @@ -26268,8 +26391,7 @@ }, "398:10": { "preRequisites:11": [ - 89, - 130 + 89 ], "properties:10": { "betterquesting:10": { @@ -26491,7 +26613,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§3Anvils§f can be used to repair almost all §bGregTech tools§f!\n\nYou might want to get yourself an anvil instead of breaking and crafting new tools every time. Anvils§f spawn abundantly in §bLost Cities§f buildings, so go and snatch one!\n\nPut a damaged tool inside and put some material it\u0027s made of. For example, you\u0027ll need to put §6Wrought Iron Ingots§f to repair tools made of §6Wrought Iron§f. The only tools unable to be repaired are the mortar and the plunger.", + "desc:8": "§3Anvils§f can be used to repair almost all §bGregTech tools§f!\n\nYou might want to get yourself an anvil instead of breaking and crafting new tools every time. Anvils§f spawn abundantly in §bLost Cities§f buildings, so go and snatch one!\n\nPut a damaged tool inside and put some material it\u0027s made of. For example, you\u0027ll need to put §6Wrought Iron Ingots§f to repair tools made of §6Wrought Iron§f. The only tools unable to be repaired are the mortar and the plunger.\n\nAlso, you can now repair your free §6Mining Hammers§r with some §6Diamonds§r!", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -26557,7 +26679,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§bGregTech§r adds a very versatile way of augmenting machines with §aMachine Covers§r. Covers are \"upgrades\" that you can put on any GregTech machine, chest, or drum to expand its functionality. These are seperate on each side of the machine, meaning you can have up to six different covers! To work with covers, you\u0027ll need to make yourself a §aScrewdriver§r to configure covers, and a §aCrowbar§r to remove covers without having to break the machine.\n\nHere\u0027s a list of some covers there are in the game, and what they do:\n\n- §lConveyor§r: transfers items continuously to or from an adjacent inventory.\n\n- §lPump§r: is much like a §aConveyor§f, but for fluids.\n\n- §lRobotic Arm§r: is much like §aConveyor§r, but has two additional modes:\n * §eKeep Exact§r: moves items to keep a stock of at most the specified number of items\n * §eSupply Exact§r: transfers precisely the specified number of items per operation.\nThis cover is very useful for crafting automation.\n\n- §lFluid Regulator§r: is like a §aRobotic Arm§r, but works with fluids instead of items.\n\n- §lShutter§r: prevents automation from interacting with a specific side of a machine.\n\n- §lDetector§2: Available in Item, Fluid, Energy, Activity, and Advanced Activity flavours. Emits a Redstone signal depending on the status of whatever it\u0027s detecting.\n\n- §lDigital Interface§r: §2A graphical display for the machine\u0027s current status. Can display things like contained fluids, energy levels, etc.§r\n\nCovers that move items or fluids can have a §aFilter§r placed inside them. These modify the functionality of covers in ways explained in their own quests.\n", + "desc:8": "§bGregTech§r adds a very versatile way of augmenting machines with §aMachine Covers§r. Covers are \"upgrades\" that you can put on any GregTech machine, chest, or drum to expand its functionality. These are seperate on each side of the machine, meaning you can have up to six different covers! To work with covers, you\u0027ll need to make yourself a §aScrewdriver§r to configure covers, and a §aCrowbar§r to remove covers without having to break the machine. This quest accepts a §aScrewdriver§r and §aCrowbar§r made from any material.\n\nHere\u0027s a list of some covers there are in the game, and what they do:\n\n- §lConveyor§r: transfers items continuously to or from an adjacent inventory.\n\n- §lPump§r: is much like a §aConveyor§f, but for fluids.\n\n- §lRobotic Arm§r: is much like §aConveyor§r, but has two additional modes:\n * §eKeep Exact§r: moves items to keep a stock of at most the specified number of items\n * §eSupply Exact§r: transfers precisely the specified number of items per operation.\nThis cover is very useful for crafting automation.\n\n- §lFluid Regulator§r: is like a §aRobotic Arm§r, but works with fluids instead of items.\n\n- §lShutter§r: prevents automation from interacting with a specific side of a machine.\n\n- §lDetector§2: Available in Item, Fluid, Energy, Activity, and Advanced Activity flavours. Emits a Redstone signal depending on the status of whatever it\u0027s detecting.\n\n- §lDigital Interface§r: §2A graphical display for the machine\u0027s current status. Can display things like contained fluids, energy levels, etc.§r\n\nCovers that move items or fluids can have a §aFilter§r placed inside them. These modify the functionality of covers in ways explained in their own quests.\n", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -26588,30 +26710,46 @@ "autoConsume:1": 0, "consume:1": 0, "groupDetect:1": 0, - "ignoreNBT:1": 0, + "ignoreNBT:1": 1, "index:3": 0, "partialMatch:1": 1, "requiredItems:9": { "0:10": { "Count:3": 1, - "Damage:2": 11, + "Damage:2": 0, "OreDict:8": "", - "id:8": "gregtech:meta_tool", + "id:8": "gregtech:screwdriver", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "wrought_iron" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": {}, + "GT.Tool:10": { + "AttackDamage:5": 1.0, + "AttackSpeed:5": 3.0, + "Durability:3": 0, + "Material:8": "wrought_iron", + "MaxDurability:3": 256 + }, + "HideFlags:3": 2 } }, "1:10": { "Count:3": 1, - "Damage:2": 10, + "Damage:2": 0, "OreDict:8": "", - "id:8": "gregtech:meta_tool", + "id:8": "gregtech:crowbar", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "wrought_iron" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": {}, + "GT.Tool:10": { + "AttackDamage:5": 4.0, + "AttackSpeed:5": -2.4, + "Durability:3": 0, + "HarvestLevel:3": 2, + "Material:8": "wrought_iron", + "MaxDurability:3": 256, + "ToolSpeed:5": 6.0 + }, + "HideFlags:3": 2 } } }, @@ -26630,13 +26768,20 @@ "globalshare:1": 0, "icon:10": { "Count:3": 1, - "Damage:2": 11, + "Damage:2": 0, "OreDict:8": "", - "id:8": "gregtech:meta_tool", + "id:8": "gregtech:screwdriver", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "wrought_iron" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": {}, + "GT.Tool:10": { + "AttackDamage:5": 1.0, + "AttackSpeed:5": 3.0, + "Durability:3": 0, + "Material:8": "iron", + "MaxDurability:3": 256 + }, + "HideFlags:3": 2 } }, "ignoresview:1": 0, @@ -30530,7 +30675,7 @@ }, "491:10": { "preRequisites:11": [ - 4 + 12 ], "properties:10": { "betterquesting:10": { @@ -30539,13 +30684,25 @@ "globalshare:1": 0, "icon:10": { "Count:3": 1, - "Damage:2": 3, + "Damage:2": 0, "OreDict:8": "", - "id:8": "gregtech:meta_tool", + "id:8": "gregtech:axe", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "iron" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": { + "DisableShields:1": 1, + "TreeFelling:1": 1 + }, + "GT.Tool:10": { + "AttackDamage:5": 7.0, + "AttackSpeed:5": -3.2, + "Durability:3": 0, + "HarvestLevel:3": 2, + "Material:8": "iron", + "MaxDurability:3": 256, + "ToolSpeed:5": 4.0 + }, + "HideFlags:3": 2 } }, "ignoresview:1": 0, @@ -30584,19 +30741,31 @@ "autoConsume:1": 0, "consume:1": 0, "groupDetect:1": 0, - "ignoreNBT:1": 0, + "ignoreNBT:1": 1, "index:3": 0, "partialMatch:1": 1, "requiredItems:9": { "0:10": { "Count:3": 1, - "Damage:2": 3, + "Damage:2": 0, "OreDict:8": "craftingToolAxe", - "id:8": "gregtech:meta_tool", + "id:8": "gregtech:axe", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "iron" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": { + "DisableShields:1": 1, + "TreeFelling:1": 1 + }, + "GT.Tool:10": { + "AttackDamage:5": 7.0, + "AttackSpeed:5": -3.2, + "Durability:3": 32767, + "HarvestLevel:3": 2, + "Material:8": "wrought_iron", + "MaxDurability:3": 256, + "ToolSpeed:5": 4.0 + }, + "HideFlags:3": 2 } } }, @@ -43512,13 +43681,22 @@ }, "2:10": { "Count:3": 1, - "Damage:2": 8, - "OreDict:8": "craftingToolWrench", - "id:8": "gregtech:meta_tool", + "Damage:2": 0, + "OreDict:8": "", + "id:8": "gregtech:wrench", "tag:10": { - "GT.ToolStats:10": { - "PrimaryMaterial:8": "darmstadtium" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": {}, + "GT.Tool:10": { + "AttackDamage:5": 3.0, + "AttackSpeed:5": -2.8, + "Durability:3": 0, + "HarvestLevel:3": 2, + "Material:8": "wrought_iron", + "MaxDurability:3": 256, + "ToolSpeed:5": 6.0 + }, + "HideFlags:3": 2 } } }, @@ -46593,7 +46771,8 @@ }, "755:10": { "preRequisites:11": [ - 3 + 3, + 394 ], "properties:10": { "betterquesting:10": { @@ -49681,20 +49860,13 @@ "groupDetect:1": 0, "ignoreNBT:1": 0, "index:3": 0, - "partialMatch:1": 1, - "requiredItems:9": { + "requiredFluids:9": { "0:10": { - "Count:3": 1, - "Damage:2": 0, - "OreDict:8": "", - "id:8": "forge:bucketfilled", - "tag:10": { - "Amount:3": 1000, - "FluidName:8": "seed_oil" - } + "Amount:3": 1000, + "FluidName:8": "seed_oil" } }, - "taskID:8": "bq_standard:retrieval" + "taskID:8": "bq_standard:fluid" } } }, @@ -50458,14 +50630,32 @@ "globalshare:1": 0, "icon:10": { "Count:3": 1, - "Damage:2": 21, + "Damage:2": 0, "OreDict:8": "", - "id:8": "gregtech:meta_tool", + "id:8": "gregtech:drill_mv", "tag:10": { - "Charge:4": 400000, - "GT.ToolStats:10": { - "Material:8": "neutronium" - } + "Charge:4": 2147483647, + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": { + "AoEColumn:3": 1, + "AoELayer:3": 2, + "AoERow:3": 1, + "MaxAoEColumn:3": 1, + "MaxAoELayer:3": 2, + "MaxAoERow:3": 1, + "TorchPlacing:1": 1 + }, + "GT.Tool:10": { + "AttackDamage:5": 3.0, + "AttackSpeed:5": -3.2, + "Durability:3": 0, + "HarvestLevel:3": 2, + "Material:8": "iron", + "MaxDurability:3": 256, + "ToolSpeed:5": 6.0 + }, + "HideFlags:3": 2, + "MaxCharge:4": 2147483647 } }, "ignoresview:1": 0, @@ -50527,7 +50717,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§2Diodes are a component in the next Circuit tiers. They are made from liquid Glass, Fine Copper Wire and Gallium Arsenide, which is made in a Mixer with Gallium and Arsenic.\n\nLater, you will unlock better recipes for this.", + "desc:8": "§2Diodes are a component in the next Circuit tiers. They are made from liquid Glass, Fine Copper Wire and Gallium Arsenide, which is made in a Mixer with Gallium and Arsenic. There is also a more recommended and efficient way, using Fine Annealed Copper Wire instead, which yields double the diodes.\n\nLater, you will unlock better recipes for this.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -51214,7 +51404,8 @@ }, "830:10": { "preRequisites:11": [ - 93 + 93, + 974 ], "properties:10": { "betterquesting:10": { @@ -59485,7 +59676,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "This quest teaches you the basics about §bApplied Energistics 2§r autocrafting. If you are new this mod, it is highly recommended that you watch a video or read a guide online.\n\nBy now, you should have §6ME Interfaces, §6Molecular Assemblers, Crafting Units, Patterns§r and a §6Pattern Terminal§r. \n\nFirst, for all crafts, you\u0027ll need a §eCrafting CPU§r. These are structures that must be in a rectangular prism, and can be only one block. These compose of:\n* §6Crafting Storages§r, which determine how big a craft can be. For now, §64K Crafting Storages§r should be enough. You must have at least one per CPU.\n* §6Co-Processing Units§r, which are used to craft multiple things at once. These are optional.\n* §6Crafting Monitors§r, used to see what is crafting. Not needed, and you can right-click on the CPU to find out what is crafting anyways, so this is pretty much just decoration.\n* §6Crafting Units§r, which aren\u0027t needed at all, and are just used to fill holes, if you have a lack of materials.\n\nSecond, you\u0027ll need the place for the autocrafting. For Crafting Table recipes, you\u0027ll need §6Molecular Assemblers§r. §6Interfaces§r are placed next to them. Autocrafting with §bGregTech§r is explained later, in the quest following this one.\n\nFinally, you\u0027ll need a §6Pattern§r. In order to make this, put empty §6Patterns§r in the §6Pattern Terminal§r, and find the recipe in §bJEI§r, while still in the §6Pattern Terminal§r. Then, click \u0027+\u0027 in §bJEI§r, and press the arrow to encode the recipe. This goes in the §6Interface§r that you set up in the last step. You can use §6Interface Terminals§r to access §6Interfaces\u0027§r pattern slots.\n\nEventually, you\u0027ll need a lot of §6Patterns§r, lots of CPUs, and ones with more storage, and lots of §6§6§6Interfaces§r§r§r. If you run out of pattern slots in an §6Interface§r, you can add more §6Interfaces§r, or use newly added §6Pattern Expansion Cards§r, which add 9 slots each. You can have a maximum of 3 §6Pattern Expansion Cards§r in an §6Interface§r, which makes the amount of pattern slots go to 45.\n\n", + "desc:8": "This quest teaches you the basics about §bApplied Energistics 2§r autocrafting. If you are new this mod, it is highly recommended that you watch a video or read a guide online. Just remember that channels are disabled by default in this pack.\n\nBy now, you should have §6ME Interfaces, §6Molecular Assemblers, Crafting Units, Patterns§r and a §6Pattern Terminal§r. \n\nFirst, for all crafts, you\u0027ll need a §eCrafting CPU§r. These are structures that must be in a rectangular prism, and can be only one block. These compose of:\n* §6Crafting Storages§r, which determine how big a craft can be. For now, §64K Crafting Storages§r should be enough. You must have at least one per CPU.\n* §6Co-Processing Units§r, which are used to craft multiple things at once. These are optional.\n* §6Crafting Monitors§r, used to see what is crafting. Not needed, and you can right-click on the CPU to find out what is crafting anyways, so this is pretty much just decoration.\n* §6Crafting Units§r, which aren\u0027t needed at all, and are just used to fill holes, if you have a lack of materials.\n\nSecond, you\u0027ll need the place for the autocrafting. For Crafting Table recipes, you\u0027ll need §6Molecular Assemblers§r. §6Interfaces§r are placed next to them. Autocrafting with §bGregTech§r is explained later, in the quest following this one.\n\nFinally, you\u0027ll need a §6Pattern§r. In order to make this, put empty §6Patterns§r in the §6Pattern Terminal§r, and find the recipe in §bJEI§r, while still in the §6Pattern Terminal§r. Then, click \u0027+\u0027 in §bJEI§r, and press the arrow to encode the recipe. This goes in the §6Interface§r that you set up in the last step. You can use §6Interface Terminals§r to access §6Interfaces\u0027§r pattern slots.\n\nEventually, you\u0027ll need a lot of §6Patterns§r, lots of CPUs, and ones with more storage, and lots of §6§6§6Interfaces§r§r§r. If you run out of pattern slots in an §6Interface§r, you can add more §6Interfaces§r, or use newly added §6Pattern Expansion Cards§r, which add 9 slots each. You can have a maximum of 3 §6Pattern Expansion Cards§r in an §6Interface§r, which makes the amount of pattern slots go to 45.\n\n", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -59721,6 +59912,134 @@ "questID:3": 971, "rewards:9": {}, "tasks:9": {} + }, + "972:10": { + "preRequisites:11": [ + 95 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or upon achieving Ethylene.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "forge:bucketfilled", + "tag:10": { + "Amount:3": 1000, + "FluidName:8": "ethylene" + } + }, + "ignoresview:1": 0, + "ismain:1": 1, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Ethylene", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 972, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "requiredFluids:9": { + "0:10": { + "Amount:3": 1000, + "FluidName:8": "ethylene" + } + }, + "taskID:8": "bq_standard:fluid" + } + } + }, + "973:10": { + "preRequisites:11": [ + 227, + 810, + 504, + 546 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "No Description", + "globalshare:1": 0, + "icon:10": { + "Count:3": 0, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:air" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "MV Chemical Reactor, Sulfur, Brewery and Distillery", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "AND", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 973, + "rewards:9": {}, + "tasks:9": {} + }, + "974:10": { + "preRequisites:11": [ + 89 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "Hidden Quest for HV Assembler", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:nether_star" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "The First Tier Three Circuits", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "AND", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 974, + "rewards:9": {}, + "tasks:9": {} } }, "questLines:9": { @@ -59916,7 +60235,7 @@ "sizeX:3": 24, "sizeY:3": 24, "x:3": -840, - "y:3": 40 + "y:3": 8 }, "25:10": { "id:3": 231, @@ -60426,7 +60745,7 @@ "id:3": 83, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -382, + "x:3": -364, "y:3": 160 }, "26:10": { @@ -60493,501 +60812,473 @@ "y:3": 328 }, "35:10": { - "id:3": 94, - "sizeX:3": 24, - "sizeY:3": 24, - "x:3": -324, - "y:3": 264 - }, - "36:10": { "id:3": 95, "sizeX:3": 40, "sizeY:3": 40, "x:3": -412, "y:3": 332 }, - "37:10": { + "36:10": { "id:3": 96, "sizeX:3": 24, "sizeY:3": 24, "x:3": -404, "y:3": 400 }, - "38:10": { + "37:10": { "id:3": 98, "sizeX:3": 32, "sizeY:3": 32, "x:3": -252, "y:3": 196 }, - "39:10": { + "38:10": { "id:3": 104, "sizeX:3": 40, "sizeY:3": 40, "x:3": -336, "y:3": 392 }, - "40:10": { + "39:10": { "id:3": 107, "sizeX:3": 24, "sizeY:3": 24, "x:3": -150, "y:3": 124 }, - "41:10": { + "40:10": { "id:3": 112, "sizeX:3": 24, "sizeY:3": 24, "x:3": -102, "y:3": 124 }, - "42:10": { + "41:10": { "id:3": 126, "sizeX:3": 24, "sizeY:3": 24, "x:3": -152, "y:3": 340 }, - "43:10": { + "42:10": { "id:3": 129, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -382, - "y:3": 108 + "x:3": -364, + "y:3": 112 }, - "44:10": { + "43:10": { "id:3": 130, "sizeX:3": 32, "sizeY:3": 32, - "x:3": -592, - "y:3": 336 + "x:3": -604, + "y:3": 208 }, - "45:10": { + "44:10": { "id:3": 131, "sizeX:3": 24, "sizeY:3": 24, "x:3": -404, "y:3": 444 }, - "46:10": { + "45:10": { "id:3": 132, "sizeX:3": 40, "sizeY:3": 40, "x:3": -256, "y:3": 500 }, - "47:10": { + "46:10": { "id:3": 133, "sizeX:3": 32, "sizeY:3": 32, "x:3": -532, "y:3": 440 }, - "48:10": { + "47:10": { "id:3": 134, "sizeX:3": 24, "sizeY:3": 24, "x:3": -472, "y:3": 444 }, - "49:10": { + "48:10": { "id:3": 135, "sizeX:3": 40, "sizeY:3": 40, "x:3": -536, "y:3": 500 }, - "50:10": { + "49:10": { "id:3": 154, "sizeX:3": 40, "sizeY:3": 40, "x:3": -208, "y:3": 232 }, - "51:10": { - "id:3": 165, - "sizeX:3": 24, - "sizeY:3": 24, - "x:3": -324, - "y:3": 216 - }, - "52:10": { + "50:10": { "id:3": 184, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -364, - "y:3": 216 + "x:3": -404, + "y:3": 284 }, - "53:10": { + "51:10": { "id:3": 187, "sizeX:3": 32, "sizeY:3": 32, "x:3": -252, "y:3": 36 }, - "54:10": { + "52:10": { "id:3": 203, "sizeX:3": 24, "sizeY:3": 24, "x:3": -404, "y:3": 508 }, - "55:10": { + "53:10": { "id:3": 213, "sizeX:3": 24, "sizeY:3": 24, "x:3": -184, "y:3": 472 }, - "56:10": { + "54:10": { "id:3": 227, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -148, - "y:3": 4 + "x:3": -404, + "y:3": 188 }, - "57:10": { + "55:10": { "id:3": 233, "sizeX:3": 32, "sizeY:3": 32, "x:3": -154, "y:3": 156 }, - "58:10": { + "56:10": { "id:3": 236, "sizeX:3": 24, "sizeY:3": 24, "x:3": -472, "y:3": 284 }, - "59:10": { + "57:10": { "id:3": 237, "sizeX:3": 24, "sizeY:3": 24, "x:3": -102, "y:3": 160 }, - "60:10": { + "58:10": { "id:3": 319, "sizeX:3": 32, "sizeY:3": 32, - "x:3": -640, - "y:3": 312 + "x:3": -696, + "y:3": 304 }, - "61:10": { + "59:10": { "id:3": 338, "sizeX:3": 24, "sizeY:3": 24, "x:3": -200, "y:3": 396 }, - "62:10": { + "60:10": { "id:3": 398, "sizeX:3": 32, "sizeY:3": 32, - "x:3": -592, - "y:3": 236 + "x:3": -604, + "y:3": 268 }, - "63:10": { + "61:10": { "id:3": 502, "sizeX:3": 24, "sizeY:3": 24, "x:3": -472, "y:3": 400 }, - "64:10": { + "62:10": { "id:3": 504, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -444, - "y:3": 264 + "x:3": -372, + "y:3": 284 }, - "65:10": { - "id:3": 505, - "sizeX:3": 24, - "sizeY:3": 24, - "x:3": -404, - "y:3": 264 - }, - "66:10": { + "63:10": { "id:3": 507, "sizeX:3": 24, "sizeY:3": 24, "x:3": -372, "y:3": 444 }, - "67:10": { + "64:10": { "id:3": 509, "sizeX:3": 24, "sizeY:3": 24, "x:3": -248, "y:3": 4 }, - "68:10": { + "65:10": { "id:3": 540, "sizeX:3": 24, "sizeY:3": 24, "x:3": -334, "y:3": 160 }, - "69:10": { + "66:10": { "id:3": 541, "sizeX:3": 32, "sizeY:3": 32, - "x:3": -640, - "y:3": 356 + "x:3": -696, + "y:3": 348 }, - "70:10": { + "67:10": { "id:3": 546, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -404, - "y:3": 216 + "x:3": -436, + "y:3": 284 }, - "71:10": { + "68:10": { "id:3": 549, "sizeX:3": 24, "sizeY:3": 24, "x:3": -290, "y:3": 88 }, - "72:10": { + "69:10": { "id:3": 556, "sizeX:3": 32, "sizeY:3": 32, - "x:3": -640, - "y:3": 268 + "x:3": -696, + "y:3": 260 }, - "73:10": { + "70:10": { "id:3": 609, "sizeX:3": 32, "sizeY:3": 32, - "x:3": -640, - "y:3": 224 + "x:3": -696, + "y:3": 216 }, - "74:10": { + "71:10": { "id:3": 727, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -382, + "x:3": -364, "y:3": 40 }, - "75:10": { + "72:10": { "id:3": 728, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -108, - "y:3": 40 + "x:3": -368, + "y:3": 216 }, - "76:10": { + "73:10": { "id:3": 730, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -148, - "y:3": 40 + "x:3": -404, + "y:3": 216 }, - "77:10": { + "74:10": { "id:3": 731, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -190, - "y:3": 40 + "x:3": -440, + "y:3": 216 }, - "78:10": { + "75:10": { "id:3": 747, "sizeX:3": 24, "sizeY:3": 24, "x:3": -150, "y:3": 88 }, - "79:10": { + "76:10": { "id:3": 781, "sizeX:3": 32, "sizeY:3": 32, "x:3": -148, "y:3": 468 }, - "80:10": { + "77:10": { "id:3": 787, "sizeX:3": 24, "sizeY:3": 24, "x:3": -422, "y:3": 108 }, - "81:10": { + "78:10": { "id:3": 801, "sizeX:3": 24, "sizeY:3": 24, "x:3": -200, "y:3": 200 }, - "82:10": { + "79:10": { "id:3": 810, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -284, - "y:3": 264 + "x:3": -336, + "y:3": 284 }, - "83:10": { - "id:3": 812, - "sizeX:3": 0, - "sizeY:3": 0, - "x:3": -392, - "y:3": 352 - }, - "84:10": { + "80:10": { "id:3": 816, "sizeX:3": 48, "sizeY:3": 48, "x:3": -614, "y:3": 148 }, - "85:10": { + "81:10": { "id:3": 818, "sizeX:3": 24, "sizeY:3": 24, "x:3": -650, "y:3": 88 }, - "86:10": { + "82:10": { "id:3": 819, "sizeX:3": 24, "sizeY:3": 24, "x:3": -288, "y:3": 40 }, - "87:10": { + "83:10": { "id:3": 820, "sizeX:3": 24, "sizeY:3": 24, "x:3": -602, "y:3": 40 }, - "88:10": { + "84:10": { "id:3": 821, "sizeX:3": 24, "sizeY:3": 24, "x:3": -462, "y:3": 3 }, - "89:10": { + "85:10": { "id:3": 822, "sizeX:3": 24, "sizeY:3": 24, "x:3": -528, "y:3": 88 }, - "90:10": { + "86:10": { "id:3": 823, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -382, - "y:3": 68 + "x:3": -364, + "y:3": 72 }, - "91:10": { + "87:10": { "id:3": 824, "sizeX:3": 24, "sizeY:3": 24, "x:3": -404, "y:3": 476 }, - "92:10": { + "88:10": { "id:3": 830, "sizeX:3": 32, "sizeY:3": 32, "x:3": -156, "y:3": 292 }, - "93:10": { + "89:10": { "id:3": 831, "sizeX:3": 24, "sizeY:3": 24, "x:3": -200, "y:3": 296 }, - "94:10": { + "90:10": { "id:3": 832, "sizeX:3": 24, "sizeY:3": 24, "x:3": -104, "y:3": 296 }, - "95:10": { + "91:10": { "id:3": 833, "sizeX:3": 24, "sizeY:3": 24, "x:3": -104, "y:3": 340 }, - "96:10": { + "92:10": { "id:3": 834, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -372, + "x:3": -288, "y:3": 400 }, - "97:10": { + "93:10": { "id:3": 835, "sizeX:3": 24, "sizeY:3": 24, "x:3": -284, "y:3": 296 }, - "98:10": { + "94:10": { "id:3": 836, "sizeX:3": 24, "sizeY:3": 24, "x:3": -290, "y:3": 160 }, - "99:10": { + "95:10": { "id:3": 837, "sizeX:3": 24, "sizeY:3": 24, "x:3": -290, "y:3": 124 }, - "100:10": { + "96:10": { "id:3": 886, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -555, - "y:3": 284 + "x:3": -564, + "y:3": 300 }, - "101:10": { - "id:3": 887, - "sizeX:3": 24, - "sizeY:3": 24, - "x:3": -364, - "y:3": 264 - }, - "102:10": { + "97:10": { "id:3": 894, "sizeX:3": 24, "sizeY:3": 24, "x:3": -472, "y:3": 340 }, - "103:10": { + "98:10": { "id:3": 895, "sizeX:3": 24, "sizeY:3": 24, "x:3": -472, "y:3": 216 }, - "104:10": { + "99:10": { "id:3": 896, "sizeX:3": 24, "sizeY:3": 24, "x:3": -104, "y:3": 256 }, - "105:10": { + "100:10": { "id:3": 897, "sizeX:3": 24, "sizeY:3": 24, "x:3": -152, "y:3": 256 + }, + "101:10": { + "id:3": 973, + "sizeX:3": 0, + "sizeY:3": 0, + "x:3": -392, + "y:3": 352 } } }, @@ -64766,7 +65057,7 @@ "id:3": 353, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -138, + "x:3": -132, "y:3": 108 }, "27:10": { @@ -64843,8 +65134,8 @@ "id:3": 491, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 84, - "y:3": 60 + "x:3": -44, + "y:3": 144 }, "38:10": { "id:3": 495, @@ -64892,8 +65183,8 @@ "id:3": 687, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -54, - "y:3": 132 + "x:3": -72, + "y:3": 120 }, "45:10": { "id:3": 692, @@ -66087,10 +66378,10 @@ }, "13:10": { "id:3": 937, - "sizeX:3": 24, - "sizeY:3": 24, - "x:3": 60, - "y:3": -288 + "sizeX:3": 72, + "sizeY:3": 72, + "x:3": 36, + "y:3": -300 }, "14:10": { "id:3": 938, @@ -66173,8 +66464,8 @@ "id:3": 949, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 96, - "y:3": -288 + "x:3": 120, + "y:3": -300 }, "26:10": { "id:3": 950, @@ -66264,7 +66555,7 @@ "id:3": 969, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 96, + "x:3": 120, "y:3": -252 }, "39:10": { @@ -66280,13 +66571,20 @@ "sizeY:3": 0, "x:3": -24, "y:3": -136 + }, + "41:10": { + "id:3": 972, + "sizeX:3": 48, + "sizeY:3": 48, + "x:3": -120, + "y:3": 132 } } } }, "questSettings:10": { "betterquesting:10": { - "editmode:1": 0, + "editmode:1": 1, "hardcore:1": 0, "home_anchor_x:5": 0.5, "home_anchor_y:5": 0.0, diff --git a/overrides/config/betterquesting/DefaultQuests.json b/overrides/config/betterquesting/DefaultQuests.json index a161575..f420006 100644 --- a/overrides/config/betterquesting/DefaultQuests.json +++ b/overrides/config/betterquesting/DefaultQuests.json @@ -306,13 +306,30 @@ "rewards:9": { "0:10": { "Count:3": 4, - "Damage:2": 19, + "Damage:2": 0, "OreDict:8": "", - "id:8": "gregtech:meta_tool", + "id:8": "gregtech:mining_hammer", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "diamond" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": { + "AoEColumn:3": 1, + "AoELayer:3": 0, + "AoERow:3": 1, + "MaxAoEColumn:3": 1, + "MaxAoELayer:3": 0, + "MaxAoERow:3": 1, + "TorchPlacing:1": 1 + }, + "GT.Tool:10": { + "AttackDamage:5": 3.5, + "AttackSpeed:5": -3.2, + "Durability:3": 0, + "HarvestLevel:3": 2, + "Material:8": "diamond", + "MaxDurability:3": 256, + "ToolSpeed:5": 4.8 + }, + "HideFlags:3": 2 } }, "1:10": { @@ -429,17 +446,34 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§aMining Hammers§r offer a relatively cheap way to mine out areas much faster. They clear a 3x3 of blocks and mine quickly, so they\u0027re absolutely worth investing your first few ingots of metal into§..\n\n§2GTCEu now has Mining Hammers natively! You can craft them with any GT tool material.", + "desc:8": "§aMining Hammers§r offer a relatively cheap way to mine out areas much faster. They clear a 3x3 of blocks and mine quickly, so they\u0027re absolutely worth investing your first few ingots of metal into§..\n\nHowever, your free 4 Diamond Mining Hammers should last you a while, and you can always fix them using an anvil and some diamonds.\n\n§2GTCEu now has Mining Hammers natively! You can craft them with any GT tool material.", "globalshare:1": 0, "icon:10": { "Count:3": 1, - "Damage:2": 19, + "Damage:2": 0, "OreDict:8": "", - "id:8": "gregtech:meta_tool", + "id:8": "gregtech:mining_hammer", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "diamond" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": { + "AoEColumn:3": 1, + "AoELayer:3": 0, + "AoERow:3": 1, + "MaxAoEColumn:3": 1, + "MaxAoELayer:3": 0, + "MaxAoERow:3": 1, + "TorchPlacing:1": 1 + }, + "GT.Tool:10": { + "AttackDamage:5": 3.5, + "AttackSpeed:5": -3.2, + "Durability:3": 0, + "HarvestLevel:3": 2, + "Material:8": "iron", + "MaxDurability:3": 256, + "ToolSpeed:5": 4.8 + }, + "HideFlags:3": 2 } }, "ignoresview:1": 0, @@ -907,17 +941,26 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "One of the eccentricities of the pack you\u0027ll need to get used to is the way the tools are displayed. Most tools can be made out of nearly any metal, and §bJEI§f will display a huge number of options... every combination of every tool with every material. However, the pattern to make the tool is always identical, so §ejust arrange the plates and ingots in the same manner as the examples, ignoring whatever material it says§f. Rods where rods go, plates where plates, etc. The only restriction is that tools §emust be made from all of the same material§f... you cannot mix and match different metals in a single item.\n\nRecipes will default to showing a §6Neutronium tool §rof the appropriate type if a tool is required, but the correct type of tool made out of any metal will work. Just ignore the tool\u0027s material in the recipes: it can be whatever you\u0027d like.\n\nFor now, make a §aHammer§f (not a §aMining Hammer§f, mind you... six ingots, not five). Hammers can be used to turn §etwo ingots into one plate§f. §6Plates§f can make a §aFile§f, Files can make §6Rods§f, etc. Use JEI to work your way down the list of tools.\n\n§6Wrought Iron§f is probably your best bet for a tool material right now, but better materials will become available as you progress.", + "desc:8": "One of the eccentricities of the pack you\u0027ll need to get used to is the way the tools are displayed. Most tools can be made out of nearly any metal, and §bJEI§f will display a huge number of options... every combination of every tool with every material. However, the pattern to make the tool is always identical, so §ejust arrange the plates and ingots in the same manner as the examples, ignoring whatever material it says§f. Rods where rods go, plates where plates, etc. The only restriction is that tools §emust be made from all of the same material§f... you cannot mix and match different metals in a single item.\n\nRecipes will default to showing a §6Iron tool §rof the appropriate type if a tool is required, but the correct type of tool made out of any metal will work. Just ignore the tool\u0027s material in the recipes: it can be whatever you\u0027d like.\n\nFor now, make a §aHammer§f (not a §aMining Hammer§f, mind you... six ingots, not plates). Hammers can be used to turn §etwo ingots into one plate§f. §6Plates§f can make a §aFile§f, Files can make §6Rods§f, etc. Use JEI to work your way down the list of tools.\n\n§6Wrought Iron§f is probably your best bet for a tool material right now, but better materials will become available as you progress. Technically, this quest accepts tools made of any material, but it is still highly recommended you use §6Wrought Iron§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, - "Damage:2": 13, + "Damage:2": 0, "OreDict:8": "", - "id:8": "gregtech:meta_tool", + "id:8": "gregtech:wire_cutter", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "neutronium" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": {}, + "GT.Tool:10": { + "AttackDamage:5": 1.0, + "AttackSpeed:5": -2.4, + "Durability:3": 0, + "HarvestLevel:3": 2, + "Material:8": "iron", + "MaxDurability:3": 256, + "ToolSpeed:5": 6.0 + }, + "HideFlags:3": 2 } }, "ignoresview:1": 0, @@ -962,79 +1005,136 @@ "requiredItems:9": { "0:10": { "Count:3": 1, - "Damage:2": 6, - "OreDict:8": "craftingToolHardHammer", - "id:8": "gregtech:meta_tool", + "Damage:2": 0, + "OreDict:8": "", + "id:8": "gregtech:hammer", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "wrought_iron" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": {}, + "GT.Tool:10": { + "AttackDamage:5": 3.0, + "AttackSpeed:5": -2.8, + "Durability:3": 0, + "HarvestLevel:3": 2, + "Material:8": "wrought_iron", + "MaxDurability:3": 256, + "ToolSpeed:5": 6.0 + }, + "HideFlags:3": 2 } }, "1:10": { "Count:3": 1, - "Damage:2": 9, - "OreDict:8": "craftingToolFile", - "id:8": "gregtech:meta_tool", + "Damage:2": 0, + "OreDict:8": "", + "id:8": "gregtech:file", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "wrought_iron" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": {}, + "GT.Tool:10": { + "AttackDamage:5": 0.0, + "AttackSpeed:5": -2.4, + "Durability:3": 0, + "Material:8": "wrought_iron", + "MaxDurability:3": 256 + }, + "HideFlags:3": 2 } }, "2:10": { "Count:3": 1, - "Damage:2": 5, - "OreDict:8": "craftingToolSaw", - "id:8": "gregtech:meta_tool", + "Damage:2": 0, + "OreDict:8": "", + "id:8": "gregtech:saw", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "wrought_iron" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": { + "HarvestIce:1": 1 + }, + "GT.Tool:10": { + "AttackDamage:5": 1.0, + "AttackSpeed:5": -2.6, + "Durability:3": 0, + "Material:8": "wrought_iron", + "MaxDurability:3": 256 + }, + "HideFlags:3": 2 } }, "3:10": { "Count:3": 1, - "Damage:2": 8, - "OreDict:8": "craftingToolWrench", - "id:8": "gregtech:meta_tool", + "Damage:2": 0, + "OreDict:8": "", + "id:8": "gregtech:wrench", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "wrought_iron" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": {}, + "GT.Tool:10": { + "AttackDamage:5": 3.0, + "AttackSpeed:5": -2.8, + "Durability:3": 0, + "HarvestLevel:3": 2, + "Material:8": "wrought_iron", + "MaxDurability:3": 256, + "ToolSpeed:5": 6.0 + }, + "HideFlags:3": 2 } }, "4:10": { "Count:3": 1, - "Damage:2": 11, - "OreDict:8": "craftingToolScrewdriver", - "id:8": "gregtech:meta_tool", + "Damage:2": 0, + "OreDict:8": "", + "id:8": "gregtech:screwdriver", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "wrought_iron" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": {}, + "GT.Tool:10": { + "AttackDamage:5": 1.0, + "AttackSpeed:5": 3.0, + "Durability:3": 0, + "Material:8": "wrought_iron", + "MaxDurability:3": 256 + }, + "HideFlags:3": 2 } }, "5:10": { "Count:3": 1, - "Damage:2": 13, - "OreDict:8": "craftingToolWireCutter", - "id:8": "gregtech:meta_tool", + "Damage:2": 0, + "OreDict:8": "", + "id:8": "gregtech:wire_cutter", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "wrought_iron" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": {}, + "GT.Tool:10": { + "AttackDamage:5": 1.0, + "AttackSpeed:5": -2.4, + "Durability:3": 0, + "HarvestLevel:3": 2, + "Material:8": "wrought_iron", + "MaxDurability:3": 256, + "ToolSpeed:5": 6.0 + }, + "HideFlags:3": 2 } }, "6:10": { "Count:3": 1, - "Damage:2": 12, - "OreDict:8": "craftingToolMortar", - "id:8": "gregtech:meta_tool", + "Damage:2": 0, + "OreDict:8": "", + "id:8": "gregtech:mortar", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "wrought_iron" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": {}, + "GT.Tool:10": { + "AttackDamage:5": 0.0, + "AttackSpeed:5": -2.4, + "Durability:3": 0, + "Material:8": "wrought_iron", + "MaxDurability:3": 256 + }, + "HideFlags:3": 2 } } }, @@ -5409,7 +5509,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Your first §6Tier Two Circuits§r will require §2two §6Tier One Circuits§r plus §2two §6Diodes§r.\n\nThese are rather expensive... Always be on the lookout for a cheaper way to make your circuits - new sets of recipes become available each time you make a new tier of §2Circuit Assembler§r. Conveniently, this tier of Circuit unlocks one now!", + "desc:8": "Your first §6Tier Two Circuits§r will require §2three §6Tier One Circuits§r plus §2two §6Diodes§r.\n\nThese are rather expensive... Always be on the lookout for a cheaper way to make your circuits - new sets of recipes become available each time you make a new tier of §2Circuit Assembler§r. Conveniently, this tier of Circuit unlocks one now!", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -5623,7 +5723,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Cuts things up.\n\nThe §3Cutting Machine§r is able to cut wafers, rods, wood, and various other things for you, making it a versatile crafting tool. Cutting blocks into 9 plates may be faster than using a §2Metal Bender §rto make them one at a time.\n\nThe MV version is required for cutting §6Silicon Boules§r for easier §6Diodes§r, and for cutting §6Wafers§r into usable components. \n\nThe blade will require you to make §2Vanadiumsteel§r.\n\nCutting Machines work with plain §9Water§r for all recipes. You can also use §9Distilled Water§r which speeds up the processing somewhat, or §9Lubricant§r that speeds it up greatly (and uses very little per operation). These might be a little tricky to make right now, but are very worthwhile upgrades in the future.\n", + "desc:8": "Cuts things up.\n\nThe §3Cutting Machine§r is able to cut wafers, rods, wood, and various other things for you, making it a versatile crafting tool. Cutting blocks into 9 plates may be faster than using a §2Metal Bender §rto make them one at a time.\n\nThe MV version is required for cutting §6Silicon Boules§r for easier §6Diodes§r once you get §9Polyethylene (PE)§r, and for cutting §6Wafers§r into usable components. \n\nThe blade will require you to make §2Vanadiumsteel§r.\n\nCutting Machines work with plain §9Water§r for all recipes. You can also use §9Distilled Water§r which speeds up the processing somewhat, or §9Lubricant§r that speeds it up greatly (and uses very little per operation). These might be a little tricky to make right now, but are very worthwhile upgrades in the future.\n", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -6067,7 +6167,8 @@ "86:10": { "preRequisites:11": [ 84, - 816 + 816, + 822 ], "properties:10": { "betterquesting:10": { @@ -6267,7 +6368,8 @@ "89:10": { "preRequisites:11": [ 87, - 236 + 236, + 130 ], "properties:10": { "betterquesting:10": { @@ -6533,8 +6635,8 @@ }, "93:10": { "preRequisites:11": [ - 95, - 98 + 98, + 96 ], "properties:10": { "betterquesting:10": { @@ -6667,13 +6769,13 @@ }, "95:10": { "preRequisites:11": [ - 812, - 887 + 973, + 184 ], "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§9Ethylene§r is a hydrocarbon made from §2either cracking and distilling Light Fuel, or§r dehydrating §9Ethanol§r with §9Sulfuric Acid§r in a §3Chemical Reactor§r. It is an extremely important chemical in the production of plastics.\n\n§9Polyethylene (PE)§r is the most common category of plastic, made from polymers of §9Ethylene§r. Adding §9Oxygen§r in a §3Chemical Reactor§r recreates (with some artistic license) early accidental synthesis of Polyethylene.\n\nWhen you have large amounts of §6Rutile§r and §6Bauxite§r (probably after you visit the Moon) you can consider using §9Titanium Tetrachloride§r as a catalyst to improve your Polyethylene yields. For now it\u0027s not a great idea, as in addition to its Overworld rarity, you need it for §6Titanium§r.", + "desc:8": "§nThis is an important part of a Processing Line. Visit the Processing Lines Tab to have more info, useful tips and a visual representation of how to passively automate this.\n\n§9Ethylene§r is a hydrocarbon made from §2through Petroleum or§r dehydrating §9Ethanol§r with §9Sulfuric Acid§r in a §3Chemical Reactor§r. §2Petroleum is a faster way of making Ethylene, while also requiring only LV machines. If you do this, Ethylene is best gotten through distilling Severly-Steam Cracked Naphtha.§r However, the latter way uses chemicals that you\u0027ll need later anyways, so that might be your first setup, if you have the infrastructure to do so. §2However, it is highly recommended to use Petroleum, especially once you have unlocked Distillation Towers at HV.§r\n\nIt is an extremely important chemical in the production of plastics, as you\u0027ll need §9Ethylene§r in your production of §9Polyethylene (PE)§r, §9Polyvinyl Chloride (PVC)§r, and can be used in the production of §9Styrene-Butadiene Rubber (SBR)§r, the best form of rubber.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -6689,7 +6791,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "§2Ethylene and Polyethylene", + "name:8": "§2Ethylene", "partysinglereward:1": 0, "questlogic:8": "OR", "repeat_relative:1": 1, @@ -6711,7 +6813,7 @@ "Count:3": 1, "Damage:2": 0, "OreDict:8": "", - "id:8": "contenttweaker:omnicoin5" + "id:8": "contenttweaker:omnicoin25" } } } @@ -6726,7 +6828,7 @@ "requiredFluids:9": { "0:10": { "Amount:3": 1000, - "FluidName:8": "plastic" + "FluidName:8": "ethylene" } }, "taskID:8": "bq_standard:fluid" @@ -6740,7 +6842,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Form §6Polyethylene Sheets§r using a §3Fluid Solidifier§r and a §aPlate Mold§r for use in crafting electronics components.", + "desc:8": "§nThis is an end of a Processing Line. Visit the Processing Lines Tab to have more info, useful tips and a visual representation of how to passively automate this.\n\n§9Polyethylene (PE)§r is the most common category of plastic, made from polymers of §9Ethylene§r. Adding §9Oxygen§r in a §3Chemical Reactor§r recreates (with some artistic license) early accidental synthesis of Polyethylene.\n\nWhen you have large amounts of §6Rutile§r and §6Bauxite§r (probably after you visit the Moon) you can consider using §9Titanium Tetrachloride§r as a catalyst to improve your Polyethylene yields. For now it\u0027s not a great idea, as in addition to its Overworld rarity, you need it for §6Titanium§r.\n\nForm §6Polyethylene Sheets§r using a §3Fluid Solidifier§r and a §aPlate Mold§r for use in crafting electronics components. You\u0027ll need both the liquid and the sheets. For §9Polyethylene (PE)§r pipes, you can either pulverise your sheets into dust and use those in the extruder, or solidify §9Polyethylene (PE)§r into §6Polyethylene Bars§r seperately.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -6752,7 +6854,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Plastic Sheets", + "name:8": "Polyethylene", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -6786,7 +6888,21 @@ "groupDetect:1": 0, "ignoreNBT:1": 0, "index:3": 0, - "partialMatch:1": 1, + "requiredFluids:9": { + "0:10": { + "Amount:3": 1000, + "FluidName:8": "plastic" + } + }, + "taskID:8": "bq_standard:fluid" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "partialMatch:1": 0, "requiredItems:9": { "0:10": { "Count:3": 1, @@ -8779,8 +8895,6 @@ }, "126:10": { "preRequisites:11": [ - 95, - 130, 830 ], "properties:10": { @@ -9090,7 +9204,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§9Vinyl Chloride§r is an industrial chemical made from chlorinating §9Ethylene§r (adding §9Chlorine§r at high temperature) in a §3Chemical Reactor§r. §9Ethane§r can be used as an alternative reagent.\n\nIt is used to create the plastic §9Polyvinyl Chloride§r, most well known as PVC. While it deviates from reality, in GregTech you chemically react Vinyl Chloride and §9Oxygen§r to polymerize it into PVC.\n\nLater, you can use §9Titanium Tetrachloride§r to catalyze this reaction as well for greater yield.\n\n§6PVC Sheets§r are superior to §6Polyethylene Sheets§r for making plastic substrates, producing twice as many §6Plastic Boards§r per craft.\n\n", + "desc:8": "§nThis is an end of a Processing Line. Visit the Processing Lines Tab to have more info, useful tips and a visual representation of how to passively automate this.\n\n§9Vinyl Chloride§r is an industrial chemical made from chlorinating §9Ethylene§r (adding §9Chlorine§r at high temperature) in a §3Chemical Reactor§r. §9Ethane§r can be used as an alternative reagent.\n\nIt is used to create the plastic §9Polyvinyl Chloride§r, most well known as PVC. While it deviates from reality, in GregTech you chemically react Vinyl Chloride and §9Oxygen§r to polymerize it into PVC. \n\nLater, you can use §9Titanium Tetrachloride§r to catalyze this reaction as well for greater yield.\n\nYou\u0027ll only need to solidify this into sheet form. If you want PVC pipes too, you can pulverise the sheet into dust and use that in the extruder, or you can solidify it into bars seperately.\n\n§6PVC Sheets§r are superior to §6Polyethylene Sheets§r for making plastic substrates, producing twice as many §6Plastic Boards§r per craft.\n\n", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -9124,7 +9238,7 @@ "Count:3": 1, "Damage:2": 0, "OreDict:8": "", - "id:8": "contenttweaker:omnicoin5" + "id:8": "contenttweaker:omnicoin25" } } } @@ -15551,7 +15665,8 @@ }, "228:10": { "preRequisites:11": [ - 490 + 490, + 29 ], "properties:10": { "betterquesting:10": { @@ -24826,28 +24941,32 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "A §aSoft Hammer§f can be used to temporarily stop a machine from functioning. This is useful when you have two machines running and both are unable to keep going because of a lack of power... let one finish then turn the other one back on with a second hit from the hammer.\n\nThis quest accepts a §aSoft Hammer§r made from any material.", + "desc:8": "A §aSoft Mallet§f can be used to temporarily stop a machine from functioning. This is useful when you have two machines running and both are unable to keep going because of a lack of power... let one finish then turn the other one back on with a second hit from the mallet.\n\nAlthough you can make it out of §6Wood§r, it is probably better to make it out of §6Rubber§r.\n\nThis quest accepts a §aSoft Mallet§r made from any material.", "globalshare:1": 0, "icon:10": { "Count:3": 1, - "Damage:2": 7, + "Damage:2": 0, "OreDict:8": "", - "id:8": "gregtech:meta_tool", + "id:8": "gregtech:mallet", "tag:10": { - "GT.ToolStats:10": { + "GT.Behaviours:10": {}, + "GT.Tool:10": { "AttackDamage:5": 1.0, - "DigSpeed:5": 4.0, + "AttackSpeed:5": -2.4, + "Durability:3": 0, "HarvestLevel:3": 1, - "Material:8": "wood", - "MaxDurability:3": 48 - } + "Material:8": "rubber", + "MaxDurability:3": 48, + "ToolSpeed:5": 4.0 + }, + "HideFlags:3": 2 } }, "ignoresview:1": 0, "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Soft Hammer", + "name:8": "Soft Mallet", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -24885,17 +25004,21 @@ "requiredItems:9": { "0:10": { "Count:3": 1, - "Damage:2": 7, - "OreDict:8": "gtceSoftHammers", - "id:8": "gregtech:meta_tool", + "Damage:2": 0, + "OreDict:8": "", + "id:8": "gregtech:mallet", "tag:10": { - "GT.ToolStats:10": { + "GT.Behaviours:10": {}, + "GT.Tool:10": { "AttackDamage:5": 1.0, - "DigSpeed:5": 4.0, + "AttackSpeed:5": -2.4, + "Durability:3": 0, "HarvestLevel:3": 1, - "Material:8": "wood", - "MaxDurability:3": 48 - } + "Material:8": "rubber", + "MaxDurability:3": 48, + "ToolSpeed:5": 4.0 + }, + "HideFlags:3": 2 } } }, @@ -26268,8 +26391,7 @@ }, "398:10": { "preRequisites:11": [ - 89, - 130 + 89 ], "properties:10": { "betterquesting:10": { @@ -26491,7 +26613,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§3Anvils§f can be used to repair almost all §bGregTech tools§f!\n\nYou might want to get yourself an anvil instead of breaking and crafting new tools every time. Anvils§f spawn abundantly in §bLost Cities§f buildings, so go and snatch one!\n\nPut a damaged tool inside and put some material it\u0027s made of. For example, you\u0027ll need to put §6Wrought Iron Ingots§f to repair tools made of §6Wrought Iron§f. The only tools unable to be repaired are the mortar and the plunger.", + "desc:8": "§3Anvils§f can be used to repair almost all §bGregTech tools§f!\n\nYou might want to get yourself an anvil instead of breaking and crafting new tools every time. Anvils§f spawn abundantly in §bLost Cities§f buildings, so go and snatch one!\n\nPut a damaged tool inside and put some material it\u0027s made of. For example, you\u0027ll need to put §6Wrought Iron Ingots§f to repair tools made of §6Wrought Iron§f. The only tools unable to be repaired are the mortar and the plunger.\n\nAlso, you can now repair your free §6Mining Hammers§r with some §6Diamonds§r!", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -26557,7 +26679,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§bGregTech§r adds a very versatile way of augmenting machines with §aMachine Covers§r. Covers are \"upgrades\" that you can put on any GregTech machine, chest, or drum to expand its functionality. These are seperate on each side of the machine, meaning you can have up to six different covers! To work with covers, you\u0027ll need to make yourself a §aScrewdriver§r to configure covers, and a §aCrowbar§r to remove covers without having to break the machine.\n\nHere\u0027s a list of some covers there are in the game, and what they do:\n\n- §lConveyor§r: transfers items continuously to or from an adjacent inventory.\n\n- §lPump§r: is much like a §aConveyor§f, but for fluids.\n\n- §lRobotic Arm§r: is much like §aConveyor§r, but has two additional modes:\n * §eKeep Exact§r: moves items to keep a stock of at most the specified number of items\n * §eSupply Exact§r: transfers precisely the specified number of items per operation.\nThis cover is very useful for crafting automation.\n\n- §lFluid Regulator§r: is like a §aRobotic Arm§r, but works with fluids instead of items.\n\n- §lShutter§r: prevents automation from interacting with a specific side of a machine.\n\n- §lDetector§2: Available in Item, Fluid, Energy, Activity, and Advanced Activity flavours. Emits a Redstone signal depending on the status of whatever it\u0027s detecting.\n\n- §lDigital Interface§r: §2A graphical display for the machine\u0027s current status. Can display things like contained fluids, energy levels, etc.§r\n\nCovers that move items or fluids can have a §aFilter§r placed inside them. These modify the functionality of covers in ways explained in their own quests.\n", + "desc:8": "§bGregTech§r adds a very versatile way of augmenting machines with §aMachine Covers§r. Covers are \"upgrades\" that you can put on any GregTech machine, chest, or drum to expand its functionality. These are seperate on each side of the machine, meaning you can have up to six different covers! To work with covers, you\u0027ll need to make yourself a §aScrewdriver§r to configure covers, and a §aCrowbar§r to remove covers without having to break the machine. This quest accepts a §aScrewdriver§r and §aCrowbar§r made from any material.\n\nHere\u0027s a list of some covers there are in the game, and what they do:\n\n- §lConveyor§r: transfers items continuously to or from an adjacent inventory.\n\n- §lPump§r: is much like a §aConveyor§f, but for fluids.\n\n- §lRobotic Arm§r: is much like §aConveyor§r, but has two additional modes:\n * §eKeep Exact§r: moves items to keep a stock of at most the specified number of items\n * §eSupply Exact§r: transfers precisely the specified number of items per operation.\nThis cover is very useful for crafting automation.\n\n- §lFluid Regulator§r: is like a §aRobotic Arm§r, but works with fluids instead of items.\n\n- §lShutter§r: prevents automation from interacting with a specific side of a machine.\n\n- §lDetector§2: Available in Item, Fluid, Energy, Activity, and Advanced Activity flavours. Emits a Redstone signal depending on the status of whatever it\u0027s detecting.\n\n- §lDigital Interface§r: §2A graphical display for the machine\u0027s current status. Can display things like contained fluids, energy levels, etc.§r\n\nCovers that move items or fluids can have a §aFilter§r placed inside them. These modify the functionality of covers in ways explained in their own quests.\n", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -26588,30 +26710,46 @@ "autoConsume:1": 0, "consume:1": 0, "groupDetect:1": 0, - "ignoreNBT:1": 0, + "ignoreNBT:1": 1, "index:3": 0, "partialMatch:1": 1, "requiredItems:9": { "0:10": { "Count:3": 1, - "Damage:2": 11, + "Damage:2": 0, "OreDict:8": "", - "id:8": "gregtech:meta_tool", + "id:8": "gregtech:screwdriver", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "wrought_iron" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": {}, + "GT.Tool:10": { + "AttackDamage:5": 1.0, + "AttackSpeed:5": 3.0, + "Durability:3": 0, + "Material:8": "wrought_iron", + "MaxDurability:3": 256 + }, + "HideFlags:3": 2 } }, "1:10": { "Count:3": 1, - "Damage:2": 10, + "Damage:2": 0, "OreDict:8": "", - "id:8": "gregtech:meta_tool", + "id:8": "gregtech:crowbar", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "wrought_iron" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": {}, + "GT.Tool:10": { + "AttackDamage:5": 4.0, + "AttackSpeed:5": -2.4, + "Durability:3": 0, + "HarvestLevel:3": 2, + "Material:8": "wrought_iron", + "MaxDurability:3": 256, + "ToolSpeed:5": 6.0 + }, + "HideFlags:3": 2 } } }, @@ -26630,13 +26768,20 @@ "globalshare:1": 0, "icon:10": { "Count:3": 1, - "Damage:2": 11, + "Damage:2": 0, "OreDict:8": "", - "id:8": "gregtech:meta_tool", + "id:8": "gregtech:screwdriver", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "wrought_iron" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": {}, + "GT.Tool:10": { + "AttackDamage:5": 1.0, + "AttackSpeed:5": 3.0, + "Durability:3": 0, + "Material:8": "iron", + "MaxDurability:3": 256 + }, + "HideFlags:3": 2 } }, "ignoresview:1": 0, @@ -30530,7 +30675,7 @@ }, "491:10": { "preRequisites:11": [ - 4 + 12 ], "properties:10": { "betterquesting:10": { @@ -30539,13 +30684,25 @@ "globalshare:1": 0, "icon:10": { "Count:3": 1, - "Damage:2": 3, + "Damage:2": 0, "OreDict:8": "", - "id:8": "gregtech:meta_tool", + "id:8": "gregtech:axe", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "iron" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": { + "DisableShields:1": 1, + "TreeFelling:1": 1 + }, + "GT.Tool:10": { + "AttackDamage:5": 7.0, + "AttackSpeed:5": -3.2, + "Durability:3": 0, + "HarvestLevel:3": 2, + "Material:8": "iron", + "MaxDurability:3": 256, + "ToolSpeed:5": 4.0 + }, + "HideFlags:3": 2 } }, "ignoresview:1": 0, @@ -30584,19 +30741,31 @@ "autoConsume:1": 0, "consume:1": 0, "groupDetect:1": 0, - "ignoreNBT:1": 0, + "ignoreNBT:1": 1, "index:3": 0, "partialMatch:1": 1, "requiredItems:9": { "0:10": { "Count:3": 1, - "Damage:2": 3, + "Damage:2": 0, "OreDict:8": "craftingToolAxe", - "id:8": "gregtech:meta_tool", + "id:8": "gregtech:axe", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "iron" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": { + "DisableShields:1": 1, + "TreeFelling:1": 1 + }, + "GT.Tool:10": { + "AttackDamage:5": 7.0, + "AttackSpeed:5": -3.2, + "Durability:3": 32767, + "HarvestLevel:3": 2, + "Material:8": "wrought_iron", + "MaxDurability:3": 256, + "ToolSpeed:5": 4.0 + }, + "HideFlags:3": 2 } } }, @@ -43512,13 +43681,22 @@ }, "2:10": { "Count:3": 1, - "Damage:2": 8, - "OreDict:8": "craftingToolWrench", - "id:8": "gregtech:meta_tool", + "Damage:2": 0, + "OreDict:8": "", + "id:8": "gregtech:wrench", "tag:10": { - "GT.ToolStats:10": { - "PrimaryMaterial:8": "darmstadtium" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": {}, + "GT.Tool:10": { + "AttackDamage:5": 3.0, + "AttackSpeed:5": -2.8, + "Durability:3": 0, + "HarvestLevel:3": 2, + "Material:8": "wrought_iron", + "MaxDurability:3": 256, + "ToolSpeed:5": 6.0 + }, + "HideFlags:3": 2 } } }, @@ -46593,7 +46771,8 @@ }, "755:10": { "preRequisites:11": [ - 3 + 3, + 394 ], "properties:10": { "betterquesting:10": { @@ -49681,20 +49860,13 @@ "groupDetect:1": 0, "ignoreNBT:1": 0, "index:3": 0, - "partialMatch:1": 1, - "requiredItems:9": { + "requiredFluids:9": { "0:10": { - "Count:3": 1, - "Damage:2": 0, - "OreDict:8": "", - "id:8": "forge:bucketfilled", - "tag:10": { - "Amount:3": 1000, - "FluidName:8": "seed_oil" - } + "Amount:3": 1000, + "FluidName:8": "seed_oil" } }, - "taskID:8": "bq_standard:retrieval" + "taskID:8": "bq_standard:fluid" } } }, @@ -50458,14 +50630,32 @@ "globalshare:1": 0, "icon:10": { "Count:3": 1, - "Damage:2": 21, + "Damage:2": 0, "OreDict:8": "", - "id:8": "gregtech:meta_tool", + "id:8": "gregtech:drill_mv", "tag:10": { - "Charge:4": 400000, - "GT.ToolStats:10": { - "Material:8": "neutronium" - } + "Charge:4": 2147483647, + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": { + "AoEColumn:3": 1, + "AoELayer:3": 2, + "AoERow:3": 1, + "MaxAoEColumn:3": 1, + "MaxAoELayer:3": 2, + "MaxAoERow:3": 1, + "TorchPlacing:1": 1 + }, + "GT.Tool:10": { + "AttackDamage:5": 3.0, + "AttackSpeed:5": -3.2, + "Durability:3": 0, + "HarvestLevel:3": 2, + "Material:8": "iron", + "MaxDurability:3": 256, + "ToolSpeed:5": 6.0 + }, + "HideFlags:3": 2, + "MaxCharge:4": 2147483647 } }, "ignoresview:1": 0, @@ -50527,7 +50717,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§2Diodes are a component in the next Circuit tiers. They are made from liquid Glass, Fine Copper Wire and Gallium Arsenide, which is made in a Mixer with Gallium and Arsenic.\n\nLater, you will unlock better recipes for this.", + "desc:8": "§2Diodes are a component in the next Circuit tiers. They are made from liquid Glass, Fine Copper Wire and Gallium Arsenide, which is made in a Mixer with Gallium and Arsenic. There is also a more recommended and efficient way, using Fine Annealed Copper Wire instead, which yields double the diodes.\n\nLater, you will unlock better recipes for this.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -51214,7 +51404,8 @@ }, "830:10": { "preRequisites:11": [ - 93 + 93, + 974 ], "properties:10": { "betterquesting:10": { @@ -59485,7 +59676,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "This quest teaches you the basics about §bApplied Energistics 2§r autocrafting. If you are new this mod, it is highly recommended that you watch a video or read a guide online.\n\nBy now, you should have §6ME Interfaces, §6Molecular Assemblers, Crafting Units, Patterns§r and a §6Pattern Terminal§r. \n\nFirst, for all crafts, you\u0027ll need a §eCrafting CPU§r. These are structures that must be in a rectangular prism, and can be only one block. These compose of:\n* §6Crafting Storages§r, which determine how big a craft can be. For now, §64K Crafting Storages§r should be enough. You must have at least one per CPU.\n* §6Co-Processing Units§r, which are used to craft multiple things at once. These are optional.\n* §6Crafting Monitors§r, used to see what is crafting. Not needed, and you can right-click on the CPU to find out what is crafting anyways, so this is pretty much just decoration.\n* §6Crafting Units§r, which aren\u0027t needed at all, and are just used to fill holes, if you have a lack of materials.\n\nSecond, you\u0027ll need the place for the autocrafting. For Crafting Table recipes, you\u0027ll need §6Molecular Assemblers§r. §6Interfaces§r are placed next to them. Autocrafting with §bGregTech§r is explained later, in the quest following this one.\n\nFinally, you\u0027ll need a §6Pattern§r. In order to make this, put empty §6Patterns§r in the §6Pattern Terminal§r, and find the recipe in §bJEI§r, while still in the §6Pattern Terminal§r. Then, click \u0027+\u0027 in §bJEI§r, and press the arrow to encode the recipe. This goes in the §6Interface§r that you set up in the last step. You can use §6Interface Terminals§r to access §6Interfaces\u0027§r pattern slots.\n\nEventually, you\u0027ll need a lot of §6Patterns§r, lots of CPUs, and ones with more storage, and lots of §6§6§6Interfaces§r§r§r. If you run out of pattern slots in an §6Interface§r, you can add more §6Interfaces§r, or use newly added §6Pattern Expansion Cards§r, which add 9 slots each. You can have a maximum of 3 §6Pattern Expansion Cards§r in an §6Interface§r, which makes the amount of pattern slots go to 45.\n\n", + "desc:8": "This quest teaches you the basics about §bApplied Energistics 2§r autocrafting. If you are new this mod, it is highly recommended that you watch a video or read a guide online. Just remember that channels are disabled by default in this pack.\n\nBy now, you should have §6ME Interfaces, §6Molecular Assemblers, Crafting Units, Patterns§r and a §6Pattern Terminal§r. \n\nFirst, for all crafts, you\u0027ll need a §eCrafting CPU§r. These are structures that must be in a rectangular prism, and can be only one block. These compose of:\n* §6Crafting Storages§r, which determine how big a craft can be. For now, §64K Crafting Storages§r should be enough. You must have at least one per CPU.\n* §6Co-Processing Units§r, which are used to craft multiple things at once. These are optional.\n* §6Crafting Monitors§r, used to see what is crafting. Not needed, and you can right-click on the CPU to find out what is crafting anyways, so this is pretty much just decoration.\n* §6Crafting Units§r, which aren\u0027t needed at all, and are just used to fill holes, if you have a lack of materials.\n\nSecond, you\u0027ll need the place for the autocrafting. For Crafting Table recipes, you\u0027ll need §6Molecular Assemblers§r. §6Interfaces§r are placed next to them. Autocrafting with §bGregTech§r is explained later, in the quest following this one.\n\nFinally, you\u0027ll need a §6Pattern§r. In order to make this, put empty §6Patterns§r in the §6Pattern Terminal§r, and find the recipe in §bJEI§r, while still in the §6Pattern Terminal§r. Then, click \u0027+\u0027 in §bJEI§r, and press the arrow to encode the recipe. This goes in the §6Interface§r that you set up in the last step. You can use §6Interface Terminals§r to access §6Interfaces\u0027§r pattern slots.\n\nEventually, you\u0027ll need a lot of §6Patterns§r, lots of CPUs, and ones with more storage, and lots of §6§6§6Interfaces§r§r§r. If you run out of pattern slots in an §6Interface§r, you can add more §6Interfaces§r, or use newly added §6Pattern Expansion Cards§r, which add 9 slots each. You can have a maximum of 3 §6Pattern Expansion Cards§r in an §6Interface§r, which makes the amount of pattern slots go to 45.\n\n", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -59721,6 +59912,134 @@ "questID:3": 971, "rewards:9": {}, "tasks:9": {} + }, + "972:10": { + "preRequisites:11": [ + 95 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "§nThis quest completes via checkbox or upon achieving Ethylene.", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "forge:bucketfilled", + "tag:10": { + "Amount:3": 1000, + "FluidName:8": "ethylene" + } + }, + "ignoresview:1": 0, + "ismain:1": 1, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Ethylene", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 972, + "rewards:9": {}, + "tasks:9": { + "0:10": { + "index:3": 0, + "taskID:8": "bq_standard:checkbox" + }, + "1:10": { + "autoConsume:1": 0, + "consume:1": 0, + "groupDetect:1": 0, + "ignoreNBT:1": 0, + "index:3": 1, + "requiredFluids:9": { + "0:10": { + "Amount:3": 1000, + "FluidName:8": "ethylene" + } + }, + "taskID:8": "bq_standard:fluid" + } + } + }, + "973:10": { + "preRequisites:11": [ + 227, + 810, + 504, + 546 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "No Description", + "globalshare:1": 0, + "icon:10": { + "Count:3": 0, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:air" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "MV Chemical Reactor, Sulfur, Brewery and Distillery", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "AND", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 973, + "rewards:9": {}, + "tasks:9": {} + }, + "974:10": { + "preRequisites:11": [ + 89 + ], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "Hidden Quest for HV Assembler", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:nether_star" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "The First Tier Three Circuits", + "questlogic:8": "AND", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "AND", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 974, + "rewards:9": {}, + "tasks:9": {} } }, "questLines:9": { @@ -59916,7 +60235,7 @@ "sizeX:3": 24, "sizeY:3": 24, "x:3": -840, - "y:3": 40 + "y:3": 8 }, "25:10": { "id:3": 231, @@ -60426,7 +60745,7 @@ "id:3": 83, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -382, + "x:3": -364, "y:3": 160 }, "26:10": { @@ -60493,501 +60812,473 @@ "y:3": 328 }, "35:10": { - "id:3": 94, - "sizeX:3": 24, - "sizeY:3": 24, - "x:3": -324, - "y:3": 264 - }, - "36:10": { "id:3": 95, "sizeX:3": 40, "sizeY:3": 40, "x:3": -412, "y:3": 332 }, - "37:10": { + "36:10": { "id:3": 96, "sizeX:3": 24, "sizeY:3": 24, "x:3": -404, "y:3": 400 }, - "38:10": { + "37:10": { "id:3": 98, "sizeX:3": 32, "sizeY:3": 32, "x:3": -252, "y:3": 196 }, - "39:10": { + "38:10": { "id:3": 104, "sizeX:3": 40, "sizeY:3": 40, "x:3": -336, "y:3": 392 }, - "40:10": { + "39:10": { "id:3": 107, "sizeX:3": 24, "sizeY:3": 24, "x:3": -150, "y:3": 124 }, - "41:10": { + "40:10": { "id:3": 112, "sizeX:3": 24, "sizeY:3": 24, "x:3": -102, "y:3": 124 }, - "42:10": { + "41:10": { "id:3": 126, "sizeX:3": 24, "sizeY:3": 24, "x:3": -152, "y:3": 340 }, - "43:10": { + "42:10": { "id:3": 129, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -382, - "y:3": 108 + "x:3": -364, + "y:3": 112 }, - "44:10": { + "43:10": { "id:3": 130, "sizeX:3": 32, "sizeY:3": 32, - "x:3": -592, - "y:3": 336 + "x:3": -604, + "y:3": 208 }, - "45:10": { + "44:10": { "id:3": 131, "sizeX:3": 24, "sizeY:3": 24, "x:3": -404, "y:3": 444 }, - "46:10": { + "45:10": { "id:3": 132, "sizeX:3": 40, "sizeY:3": 40, "x:3": -256, "y:3": 500 }, - "47:10": { + "46:10": { "id:3": 133, "sizeX:3": 32, "sizeY:3": 32, "x:3": -532, "y:3": 440 }, - "48:10": { + "47:10": { "id:3": 134, "sizeX:3": 24, "sizeY:3": 24, "x:3": -472, "y:3": 444 }, - "49:10": { + "48:10": { "id:3": 135, "sizeX:3": 40, "sizeY:3": 40, "x:3": -536, "y:3": 500 }, - "50:10": { + "49:10": { "id:3": 154, "sizeX:3": 40, "sizeY:3": 40, "x:3": -208, "y:3": 232 }, - "51:10": { - "id:3": 165, - "sizeX:3": 24, - "sizeY:3": 24, - "x:3": -324, - "y:3": 216 - }, - "52:10": { + "50:10": { "id:3": 184, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -364, - "y:3": 216 + "x:3": -404, + "y:3": 284 }, - "53:10": { + "51:10": { "id:3": 187, "sizeX:3": 32, "sizeY:3": 32, "x:3": -252, "y:3": 36 }, - "54:10": { + "52:10": { "id:3": 203, "sizeX:3": 24, "sizeY:3": 24, "x:3": -404, "y:3": 508 }, - "55:10": { + "53:10": { "id:3": 213, "sizeX:3": 24, "sizeY:3": 24, "x:3": -184, "y:3": 472 }, - "56:10": { + "54:10": { "id:3": 227, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -148, - "y:3": 4 + "x:3": -404, + "y:3": 188 }, - "57:10": { + "55:10": { "id:3": 233, "sizeX:3": 32, "sizeY:3": 32, "x:3": -154, "y:3": 156 }, - "58:10": { + "56:10": { "id:3": 236, "sizeX:3": 24, "sizeY:3": 24, "x:3": -472, "y:3": 284 }, - "59:10": { + "57:10": { "id:3": 237, "sizeX:3": 24, "sizeY:3": 24, "x:3": -102, "y:3": 160 }, - "60:10": { + "58:10": { "id:3": 319, "sizeX:3": 32, "sizeY:3": 32, - "x:3": -640, - "y:3": 312 + "x:3": -696, + "y:3": 304 }, - "61:10": { + "59:10": { "id:3": 338, "sizeX:3": 24, "sizeY:3": 24, "x:3": -200, "y:3": 396 }, - "62:10": { + "60:10": { "id:3": 398, "sizeX:3": 32, "sizeY:3": 32, - "x:3": -592, - "y:3": 236 + "x:3": -604, + "y:3": 268 }, - "63:10": { + "61:10": { "id:3": 502, "sizeX:3": 24, "sizeY:3": 24, "x:3": -472, "y:3": 400 }, - "64:10": { + "62:10": { "id:3": 504, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -444, - "y:3": 264 + "x:3": -372, + "y:3": 284 }, - "65:10": { - "id:3": 505, - "sizeX:3": 24, - "sizeY:3": 24, - "x:3": -404, - "y:3": 264 - }, - "66:10": { + "63:10": { "id:3": 507, "sizeX:3": 24, "sizeY:3": 24, "x:3": -372, "y:3": 444 }, - "67:10": { + "64:10": { "id:3": 509, "sizeX:3": 24, "sizeY:3": 24, "x:3": -248, "y:3": 4 }, - "68:10": { + "65:10": { "id:3": 540, "sizeX:3": 24, "sizeY:3": 24, "x:3": -334, "y:3": 160 }, - "69:10": { + "66:10": { "id:3": 541, "sizeX:3": 32, "sizeY:3": 32, - "x:3": -640, - "y:3": 356 + "x:3": -696, + "y:3": 348 }, - "70:10": { + "67:10": { "id:3": 546, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -404, - "y:3": 216 + "x:3": -436, + "y:3": 284 }, - "71:10": { + "68:10": { "id:3": 549, "sizeX:3": 24, "sizeY:3": 24, "x:3": -290, "y:3": 88 }, - "72:10": { + "69:10": { "id:3": 556, "sizeX:3": 32, "sizeY:3": 32, - "x:3": -640, - "y:3": 268 + "x:3": -696, + "y:3": 260 }, - "73:10": { + "70:10": { "id:3": 609, "sizeX:3": 32, "sizeY:3": 32, - "x:3": -640, - "y:3": 224 + "x:3": -696, + "y:3": 216 }, - "74:10": { + "71:10": { "id:3": 727, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -382, + "x:3": -364, "y:3": 40 }, - "75:10": { + "72:10": { "id:3": 728, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -108, - "y:3": 40 + "x:3": -368, + "y:3": 216 }, - "76:10": { + "73:10": { "id:3": 730, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -148, - "y:3": 40 + "x:3": -404, + "y:3": 216 }, - "77:10": { + "74:10": { "id:3": 731, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -190, - "y:3": 40 + "x:3": -440, + "y:3": 216 }, - "78:10": { + "75:10": { "id:3": 747, "sizeX:3": 24, "sizeY:3": 24, "x:3": -150, "y:3": 88 }, - "79:10": { + "76:10": { "id:3": 781, "sizeX:3": 32, "sizeY:3": 32, "x:3": -148, "y:3": 468 }, - "80:10": { + "77:10": { "id:3": 787, "sizeX:3": 24, "sizeY:3": 24, "x:3": -422, "y:3": 108 }, - "81:10": { + "78:10": { "id:3": 801, "sizeX:3": 24, "sizeY:3": 24, "x:3": -200, "y:3": 200 }, - "82:10": { + "79:10": { "id:3": 810, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -284, - "y:3": 264 + "x:3": -336, + "y:3": 284 }, - "83:10": { - "id:3": 812, - "sizeX:3": 0, - "sizeY:3": 0, - "x:3": -392, - "y:3": 352 - }, - "84:10": { + "80:10": { "id:3": 816, "sizeX:3": 48, "sizeY:3": 48, "x:3": -614, "y:3": 148 }, - "85:10": { + "81:10": { "id:3": 818, "sizeX:3": 24, "sizeY:3": 24, "x:3": -650, "y:3": 88 }, - "86:10": { + "82:10": { "id:3": 819, "sizeX:3": 24, "sizeY:3": 24, "x:3": -288, "y:3": 40 }, - "87:10": { + "83:10": { "id:3": 820, "sizeX:3": 24, "sizeY:3": 24, "x:3": -602, "y:3": 40 }, - "88:10": { + "84:10": { "id:3": 821, "sizeX:3": 24, "sizeY:3": 24, "x:3": -462, "y:3": 3 }, - "89:10": { + "85:10": { "id:3": 822, "sizeX:3": 24, "sizeY:3": 24, "x:3": -528, "y:3": 88 }, - "90:10": { + "86:10": { "id:3": 823, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -382, - "y:3": 68 + "x:3": -364, + "y:3": 72 }, - "91:10": { + "87:10": { "id:3": 824, "sizeX:3": 24, "sizeY:3": 24, "x:3": -404, "y:3": 476 }, - "92:10": { + "88:10": { "id:3": 830, "sizeX:3": 32, "sizeY:3": 32, "x:3": -156, "y:3": 292 }, - "93:10": { + "89:10": { "id:3": 831, "sizeX:3": 24, "sizeY:3": 24, "x:3": -200, "y:3": 296 }, - "94:10": { + "90:10": { "id:3": 832, "sizeX:3": 24, "sizeY:3": 24, "x:3": -104, "y:3": 296 }, - "95:10": { + "91:10": { "id:3": 833, "sizeX:3": 24, "sizeY:3": 24, "x:3": -104, "y:3": 340 }, - "96:10": { + "92:10": { "id:3": 834, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -372, + "x:3": -288, "y:3": 400 }, - "97:10": { + "93:10": { "id:3": 835, "sizeX:3": 24, "sizeY:3": 24, "x:3": -284, "y:3": 296 }, - "98:10": { + "94:10": { "id:3": 836, "sizeX:3": 24, "sizeY:3": 24, "x:3": -290, "y:3": 160 }, - "99:10": { + "95:10": { "id:3": 837, "sizeX:3": 24, "sizeY:3": 24, "x:3": -290, "y:3": 124 }, - "100:10": { + "96:10": { "id:3": 886, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -555, - "y:3": 284 + "x:3": -564, + "y:3": 300 }, - "101:10": { - "id:3": 887, - "sizeX:3": 24, - "sizeY:3": 24, - "x:3": -364, - "y:3": 264 - }, - "102:10": { + "97:10": { "id:3": 894, "sizeX:3": 24, "sizeY:3": 24, "x:3": -472, "y:3": 340 }, - "103:10": { + "98:10": { "id:3": 895, "sizeX:3": 24, "sizeY:3": 24, "x:3": -472, "y:3": 216 }, - "104:10": { + "99:10": { "id:3": 896, "sizeX:3": 24, "sizeY:3": 24, "x:3": -104, "y:3": 256 }, - "105:10": { + "100:10": { "id:3": 897, "sizeX:3": 24, "sizeY:3": 24, "x:3": -152, "y:3": 256 + }, + "101:10": { + "id:3": 973, + "sizeX:3": 0, + "sizeY:3": 0, + "x:3": -392, + "y:3": 352 } } }, @@ -64766,7 +65057,7 @@ "id:3": 353, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -138, + "x:3": -132, "y:3": 108 }, "27:10": { @@ -64843,8 +65134,8 @@ "id:3": 491, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 84, - "y:3": 60 + "x:3": -44, + "y:3": 144 }, "38:10": { "id:3": 495, @@ -64892,8 +65183,8 @@ "id:3": 687, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -54, - "y:3": 132 + "x:3": -72, + "y:3": 120 }, "45:10": { "id:3": 692, @@ -66087,10 +66378,10 @@ }, "13:10": { "id:3": 937, - "sizeX:3": 24, - "sizeY:3": 24, - "x:3": 60, - "y:3": -288 + "sizeX:3": 72, + "sizeY:3": 72, + "x:3": 36, + "y:3": -300 }, "14:10": { "id:3": 938, @@ -66173,8 +66464,8 @@ "id:3": 949, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 96, - "y:3": -288 + "x:3": 120, + "y:3": -300 }, "26:10": { "id:3": 950, @@ -66264,7 +66555,7 @@ "id:3": 969, "sizeX:3": 24, "sizeY:3": 24, - "x:3": 96, + "x:3": 120, "y:3": -252 }, "39:10": { @@ -66280,13 +66571,20 @@ "sizeY:3": 0, "x:3": -24, "y:3": -136 + }, + "41:10": { + "id:3": 972, + "sizeX:3": 48, + "sizeY:3": 48, + "x:3": -120, + "y:3": 132 } } } }, "questSettings:10": { "betterquesting:10": { - "editmode:1": 0, + "editmode:1": 1, "hardcore:1": 0, "home_anchor_x:5": 0.5, "home_anchor_y:5": 0.0, From c8768f50151365b8e2322d48383d63a8f437ad26 Mon Sep 17 00:00:00 2001 From: IntegerLimit <103940576+IntegerLimit@users.noreply.github.com> Date: Tue, 10 Jan 2023 23:12:27 +1100 Subject: [PATCH 13/36] Seem to fix CT errors Will check again later. --- overrides/scripts/Earlygame.zs | 5 ++- overrides/scripts/electronics.zs | 2 +- overrides/scripts/gregtech_recipemaps.zs | 42 ++++++++++++------------ 3 files changed, 26 insertions(+), 23 deletions(-) diff --git a/overrides/scripts/Earlygame.zs b/overrides/scripts/Earlygame.zs index bb0b0b4..92640d4 100644 --- a/overrides/scripts/Earlygame.zs +++ b/overrides/scripts/Earlygame.zs @@ -389,7 +389,10 @@ cutter.recipeBuilder() .buildAndRegister(); // Tooltips -.addTooltip(format.yellow("All GT Axes have Lumberaxe Functionality")); + +// Not needed because of better tooltips. +//.addTooltip(format.yellow("All GT Axes have Lumberaxe Functionality")); + .addTooltip(format.red("Cannot be discharged in GT Battery Buffers")); .addTooltip(format.red("Cannot be discharged in GT Battery Buffers")); .addTooltip(format.red("Cannot be discharged in GT Battery Buffers")); diff --git a/overrides/scripts/electronics.zs b/overrides/scripts/electronics.zs index b545521..a83ab1f 100644 --- a/overrides/scripts/electronics.zs +++ b/overrides/scripts/electronics.zs @@ -158,7 +158,7 @@ assembler.recipeBuilder() // [, , ]]); //Wood Pulp -recipes.addShapeless( * 4,[,]); +recipes.addShapeless( * 4,[,]); //Pyrolyse Oven recipes.removeByRecipeName("gregtech:pyrolyse_oven"); diff --git a/overrides/scripts/gregtech_recipemaps.zs b/overrides/scripts/gregtech_recipemaps.zs index 50a4a98..f55e17f 100644 --- a/overrides/scripts/gregtech_recipemaps.zs +++ b/overrides/scripts/gregtech_recipemaps.zs @@ -69,34 +69,34 @@ global wiremill as RecipeMap = RecipeMap.getByName("wiremill // Tools -.addItems([ - .withEmptyTag(), - .withEmptyTag(), - .withEmptyTag(), - .withEmptyTag()]); +//.addItems([ + //.withEmptyTag(), + //.withEmptyTag(), + //.withEmptyTag(), + //.withEmptyTag()]); -.addItems([ - .withEmptyTag(), - .withEmptyTag()]); +//.addItems([ + //.withEmptyTag(), + //.withEmptyTag()]); -.addItems([ - .withEmptyTag()]); +//.addItems([ + //.withEmptyTag()]); -.addItems([ - .withEmptyTag(), - .withEmptyTag(), - .withEmptyTag(), - .withEmptyTag(), - .withEmptyTag()]); +//.addItems([ + //.withEmptyTag(), + //.withEmptyTag(), + //.withEmptyTag(), + //.withEmptyTag(), + //.withEmptyTag()]); -.addItems([ - .withEmptyTag()]); +//.addItems([ + //.withEmptyTag()]); .addItems([ - .withEmptyTag()]); + //.withEmptyTag()]); .addItems([ - .withEmptyTag()]); + //.withEmptyTag()]); .addItems([ - .withEmptyTag()]); + //.withEmptyTag()]); From 963d0c99b9ae50aea2d3842911c85c0385805c8e Mon Sep 17 00:00:00 2001 From: IntegerLimit <103940576+IntegerLimit@users.noreply.github.com> Date: Wed, 11 Jan 2023 10:12:41 +1100 Subject: [PATCH 14/36] Update Mods (GTCEu, GCYM, AE2) --- manifest.json | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/manifest.json b/manifest.json index da888d5..bf23b0c 100644 --- a/manifest.json +++ b/manifest.json @@ -635,17 +635,17 @@ }, { "projectID": 557242, - "fileID": 4248309, + "fileID": 4325257, "required": true }, { "projectID": 564858, - "fileID": 4051163, + "fileID": 4325275, "required": true }, { "projectID": 570458, - "fileID": 4264378, + "fileID": 4323863, "required": true }, { From f494434f9a5b25512e62b65938e5ac02825d9c2d Mon Sep 17 00:00:00 2001 From: IntegerLimit <103940576+IntegerLimit@users.noreply.github.com> Date: Wed, 11 Jan 2023 10:56:38 +1100 Subject: [PATCH 15/36] try to fix ct scripts agan --- overrides/scripts/electronics.zs | 6 ++-- overrides/scripts/gregtech_recipemaps.zs | 37 +----------------------- overrides/scripts/normalmode.zs | 2 +- 3 files changed, 5 insertions(+), 40 deletions(-) diff --git a/overrides/scripts/electronics.zs b/overrides/scripts/electronics.zs index a83ab1f..3d67410 100644 --- a/overrides/scripts/electronics.zs +++ b/overrides/scripts/electronics.zs @@ -127,7 +127,7 @@ mods.jei.JEI.removeAndHide(); mods.jei.JEI.removeAndHide(); -val wrench = ; +val wrench = ; // Microversium Machine Casing makeShaped("of_microverse_casing", * 2, @@ -176,7 +176,7 @@ recipes.addShaped(, [ //recipes.removeByRecipeName("gregtech:casing.lv"); //recipes.addShaped(, [ // [, , ], -// [, , ], +// [, , ], // [, , ] //]); //// LV Machine Casing * 1 @@ -188,7 +188,7 @@ recipes.addShaped(, [ // //recipes.addShaped(, [ // [, , ], -// [, , ], +// [, , ], // [, , ] //]); //// ULV Machine Casing * 1 diff --git a/overrides/scripts/gregtech_recipemaps.zs b/overrides/scripts/gregtech_recipemaps.zs index f55e17f..9bf65a3 100644 --- a/overrides/scripts/gregtech_recipemaps.zs +++ b/overrides/scripts/gregtech_recipemaps.zs @@ -64,39 +64,4 @@ global thermal_centrifuge as RecipeMap = RecipeMap.getByName("thermal_ global thermal_sep as RecipeMap = RecipeMap.getByName("thermal_centrifuge"); global unpackager as RecipeMap = RecipeMap.getByName("unpacker"); global vacuum_freezer as RecipeMap = RecipeMap.getByName("vacuum_freezer"); -global wiremill as RecipeMap = RecipeMap.getByName("wiremill"); - - - -// Tools -//.addItems([ - //.withEmptyTag(), - //.withEmptyTag(), - //.withEmptyTag(), - //.withEmptyTag()]); - -//.addItems([ - //.withEmptyTag(), - //.withEmptyTag()]); - -//.addItems([ - //.withEmptyTag()]); - -//.addItems([ - //.withEmptyTag(), - //.withEmptyTag(), - //.withEmptyTag(), - //.withEmptyTag(), - //.withEmptyTag()]); - -//.addItems([ - //.withEmptyTag()]); - -.addItems([ - //.withEmptyTag()]); - -.addItems([ - //.withEmptyTag()]); - -.addItems([ - //.withEmptyTag()]); +global wiremill as RecipeMap = RecipeMap.getByName("wiremill"); \ No newline at end of file diff --git a/overrides/scripts/normalmode.zs b/overrides/scripts/normalmode.zs index 858a506..2623675 100644 --- a/overrides/scripts/normalmode.zs +++ b/overrides/scripts/normalmode.zs @@ -304,7 +304,7 @@ makeShaped("of_nc_water_source", , //Rubber by hand -recipes.addShaped(,[[],[],[]]); +recipes.addShaped(,[[],[],[]]); //Rubber Sheet compressor.recipeBuilder().inputs().outputs().duration(20).EUt(8).buildAndRegister(); From a23f8d6a2cf191da6f6597bf48882d3c01d7ea0c Mon Sep 17 00:00:00 2001 From: IntegerLimit <103940576+IntegerLimit@users.noreply.github.com> Date: Wed, 11 Jan 2023 11:59:42 +1100 Subject: [PATCH 16/36] Finally fix all ct errors Tested on both NM and HM. --- overrides/scripts/Endgame.zs | 8 ++-- overrides/scripts/common.zs | 48 ++---------------------- overrides/scripts/electronics.zs | 2 +- overrides/scripts/gregtech_recipemaps.zs | 38 ++++++++++++++++++- overrides/scripts/normalmode.zs | 4 +- 5 files changed, 47 insertions(+), 53 deletions(-) diff --git a/overrides/scripts/Endgame.zs b/overrides/scripts/Endgame.zs index 5f5238f..297e566 100644 --- a/overrides/scripts/Endgame.zs +++ b/overrides/scripts/Endgame.zs @@ -195,7 +195,7 @@ makeShaped("of_processing_array", , B : }); //dataorb // Titanium Ingot * 26 -.findRecipe(30, [], [ * 381]).remove(); +.findRecipe(30, [], [ * 3102]).remove(); // Titanium Dust * 26 .findRecipe(8, [], null).remove(); @@ -280,15 +280,15 @@ recipes.removeByRecipeName("gregtech:gregtech.machine.world_accelerator.zpm"); recipes.removeByRecipeName("gregtech:gregtech.machine.world_accelerator.uv"); // Mercury Barium Calcium Cuprate Ingot * 32 -.findRecipe(30, [], [ * 357]).remove(); +.findRecipe(30, [], [ * 3896]).remove(); // Mercury Barium Calcium Cuprate Dust * 32 .findRecipe(32, [], null).remove(); // Uranium Triplatinum Ingot * 32 -.findRecipe(30, [], [ * 474]).remove(); +.findRecipe(30, [], [ * 9149]).remove(); // Uranium Triplatinum Dust * 32 .findRecipe(32, [], null).remove(); // Tungstensteel Ingot * 32 -.findRecipe(30, [], [ * 568]).remove(); +.findRecipe(30, [], [ * 7502]).remove(); // Tungstensteel Dust * 32 .findRecipe(32, [], null).remove(); diff --git a/overrides/scripts/common.zs b/overrides/scripts/common.zs index 7ea18b0..9c3bda6 100644 --- a/overrides/scripts/common.zs +++ b/overrides/scripts/common.zs @@ -269,21 +269,7 @@ function removeMaterialSolid(materialId as int) { "meta_wire_fine", "meta_rotor", "meta_lens", - "meta_turbine_blade", - "meta_tool_head_sword", - "meta_tool_head_pickaxe", - "meta_tool_head_shovel", - "meta_tool_head_axe", - "meta_tool_head_hoe", - "meta_tool_head_hammer", - "meta_tool_head_file", - "meta_tool_head_saw", - "meta_tool_head_drill", - "meta_tool_head_chainsaw", - "meta_tool_head_wrench", - "meta_tool_head_sense", - "meta_tool_head_buzz_saw", - "meta_tool_head_screwdriver" + "meta_turbine_blade" ]; val materialWireCableParts as string[] = [ "wire_single", @@ -356,21 +342,7 @@ function removeMaterialFluid(materialId as int, materialFluids as ILiquidStack[] "meta_wire_fine", "meta_rotor", "meta_lens", - "meta_turbine_blade", - "meta_tool_head_sword", - "meta_tool_head_pickaxe", - "meta_tool_head_shovel", - "meta_tool_head_axe", - "meta_tool_head_hoe", - "meta_tool_head_hammer", - "meta_tool_head_file", - "meta_tool_head_saw", - "meta_tool_head_drill", - "meta_tool_head_chainsaw", - "meta_tool_head_wrench", - "meta_tool_head_sense", - "meta_tool_head_buzz_saw", - "meta_tool_head_screwdriver" + "meta_turbine_blade" ]; val materialWireCableParts as string[] = [ "wire_single", @@ -446,21 +418,7 @@ function removeMaterial(material as Material, materialId as int, materialFluids "meta_wire_fine", "meta_rotor", "meta_lens", - "meta_turbine_blade", - "meta_tool_head_sword", - "meta_tool_head_pickaxe", - "meta_tool_head_shovel", - "meta_tool_head_axe", - "meta_tool_head_hoe", - "meta_tool_head_hammer", - "meta_tool_head_file", - "meta_tool_head_saw", - "meta_tool_head_drill", - "meta_tool_head_chainsaw", - "meta_tool_head_wrench", - "meta_tool_head_sense", - "meta_tool_head_buzz_saw", - "meta_tool_head_screwdriver" + "meta_turbine_blade" ]; val materialWireCableParts as string[] = [ "wire_single", diff --git a/overrides/scripts/electronics.zs b/overrides/scripts/electronics.zs index 3d67410..f1e459e 100644 --- a/overrides/scripts/electronics.zs +++ b/overrides/scripts/electronics.zs @@ -163,7 +163,7 @@ recipes.addShapeless( * 4,[,.findRecipe(30, [], [ * 99]).remove(); +.findRecipe(30, [], [ * 2160]).remove(); // Aluminium Dust * 21 .findRecipe(8, [], null).remove(); diff --git a/overrides/scripts/gregtech_recipemaps.zs b/overrides/scripts/gregtech_recipemaps.zs index 9bf65a3..0a77585 100644 --- a/overrides/scripts/gregtech_recipemaps.zs +++ b/overrides/scripts/gregtech_recipemaps.zs @@ -64,4 +64,40 @@ global thermal_centrifuge as RecipeMap = RecipeMap.getByName("thermal_ global thermal_sep as RecipeMap = RecipeMap.getByName("thermal_centrifuge"); global unpackager as RecipeMap = RecipeMap.getByName("unpacker"); global vacuum_freezer as RecipeMap = RecipeMap.getByName("vacuum_freezer"); -global wiremill as RecipeMap = RecipeMap.getByName("wiremill"); \ No newline at end of file +global wiremill as RecipeMap = RecipeMap.getByName("wiremill"); + + + +// Tools +// Not needed because of new GTCEu oredicts +//.addItems([ + //.withEmptyTag(), + //.withEmptyTag(), + //.withEmptyTag(), + //.withEmptyTag()]); + +//.addItems([ + //.withEmptyTag(), + //.withEmptyTag()]); + +//.addItems([ + //.withEmptyTag()]); + +//.addItems([ + //.withEmptyTag(), + //.withEmptyTag(), + //.withEmptyTag(), + //.withEmptyTag(), + //.withEmptyTag()]); + +//.addItems([ + //.withEmptyTag()]); + +//.addItems([ + //.withEmptyTag()]); + +//.addItems([ + //.withEmptyTag()]); + +//.addItems([ + //.withEmptyTag()]); diff --git a/overrides/scripts/normalmode.zs b/overrides/scripts/normalmode.zs index 2623675..175686d 100644 --- a/overrides/scripts/normalmode.zs +++ b/overrides/scripts/normalmode.zs @@ -644,12 +644,12 @@ recipes.addShaped(, [ ]); // Replace recycling recipes -.findRecipe(30, [], [ * 691]).remove(); +.findRecipe(30, [], [ * 1265]).remove(); .findRecipe(32, [], null).remove(); arc_furnace.recipeBuilder() .inputs([]) - .fluidInputs([ * 691]) + .fluidInputs([ * 1265]) .outputs([ * 4, * 2, * 6]) .duration(691) .EUt(30) From 0980edeec604e34dd46ff96864cc0a042712b1d5 Mon Sep 17 00:00:00 2001 From: IntegerLimit <103940576+IntegerLimit@users.noreply.github.com> Date: Fri, 13 Jan 2023 10:44:28 +1100 Subject: [PATCH 17/36] HM fixes fixes HM tool quests with GTCEU 2.5 and other --- .../expert/betterquesting/DefaultQuests.json | 395 +++++++++++++----- .../saved_quests/ExpertQuests.json | 395 +++++++++++++----- 2 files changed, 564 insertions(+), 226 deletions(-) diff --git a/overrides/config-overrides/expert/betterquesting/DefaultQuests.json b/overrides/config-overrides/expert/betterquesting/DefaultQuests.json index f72de0a..0c2f5ad 100644 --- a/overrides/config-overrides/expert/betterquesting/DefaultQuests.json +++ b/overrides/config-overrides/expert/betterquesting/DefaultQuests.json @@ -270,10 +270,14 @@ "Count:3": 1, "Damage:2": 19, "OreDict:8": "", - "id:8": "gregtech:meta_tool", + "id:8": "betterquesting:placeholder", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "diamond" + "orig_id:8": "gregtech:meta_tool", + "orig_meta:3": 19, + "orig_tag:10": { + "GT.ToolStats:10": { + "Material:8": "diamond" + } } } }, @@ -382,13 +386,30 @@ "globalshare:1": 0, "icon:10": { "Count:3": 1, - "Damage:2": 19, + "Damage:2": 0, "OreDict:8": "", - "id:8": "gregtech:meta_tool", + "id:8": "gregtech:mining_hammer", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "diamond" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": { + "AoEColumn:3": 1, + "AoELayer:3": 0, + "AoERow:3": 1, + "MaxAoEColumn:3": 1, + "MaxAoELayer:3": 0, + "MaxAoERow:3": 1, + "TorchPlacing:1": 1 + }, + "GT.Tool:10": { + "AttackDamage:5": 3.5, + "AttackSpeed:5": -3.2, + "Durability:3": 0, + "HarvestLevel:3": 2, + "Material:8": "iron", + "MaxDurability:3": 256, + "ToolSpeed:5": 4.8 + }, + "HideFlags:3": 2 } }, "ignoresview:1": 0, @@ -778,17 +799,26 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "One of the eccentricities of the pack you\u0027ll need to get used to is the way the tools are displayed. Most tools can be made out of nearly any metal, and §bJEI§f will display a huge number of options... every combination of every tool with every material. However, the pattern to make the tool is always identical, so §ejust arrange the plates and ingots in the same manner as the examples, ignoring whatever material it says§f. Rods where rods go, plates where plates, etc. The only restriction is that tools §emust be made from all of the same material§f... you cannot mix and match different metals in a single item.\n\nRecipes will default to showing a §6Neutronium tool §rof the appropriate type if a tool is required, but the correct type of tool made out of any metal will work. Just ignore the tool\u0027s material in the recipes: it can be whatever you\u0027d like.\n\nFor now, make a §aHammer§f (not a §aMining Hammer§f, mind you... six ingots, not five). Hammers can be used to turn §etwo ingots into one plate§f. §6Plates§f can make a §aFile§f, Files can make §6Rods§f, etc. Use JEI to work your way down the list of tools.\n\n§6Wrought Iron§f is probably your best bet for a tool material right now, but better materials will become available as you progress.", + "desc:8": "One of the eccentricities of the pack you\u0027ll need to get used to is the way the tools are displayed. Most tools can be made out of nearly any metal, and §bJEI§f will display a huge number of options... every combination of every tool with every material. However, the pattern to make the tool is always identical, so §ejust arrange the plates and ingots in the same manner as the examples, ignoring whatever material it says§f. Rods where rods go, plates where plates, etc. The only restriction is that tools §emust be made from all of the same material§f... you cannot mix and match different metals in a single item.\n\nRecipes will default to showing a §6Iron Tool §rof the appropriate type if a tool is required, but the correct type of tool made out of any metal will work. Just ignore the tool\u0027s material in the recipes: it can be whatever you\u0027d like.\n\nFor now, make a §aHammer§f (not a §aMining Hammer§f, mind you... six ingots, not five). Hammers can be used to turn §etwo ingots into one plate§f. §6Plates§f can make a §aFile§f, Files can make §6Rods§f, etc. Use JEI to work your way down the list of tools.\n\n§6Wrought Iron§f is probably your best bet for a tool material right now, but better materials will become available as you progress. \n\nThis quest technically accepts any tool material, but it is highly recommended to use §6Wrought Iron§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, - "Damage:2": 13, + "Damage:2": 0, "OreDict:8": "", - "id:8": "gregtech:meta_tool", + "id:8": "gregtech:wrench", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "neutronium" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": {}, + "GT.Tool:10": { + "AttackDamage:5": 3.0, + "AttackSpeed:5": -2.8, + "Durability:3": 0, + "HarvestLevel:3": 2, + "Material:8": "wrought_iron", + "MaxDurability:3": 256, + "ToolSpeed:5": 6.0 + }, + "HideFlags:3": 2 } }, "ignoresview:1": 0, @@ -820,79 +850,136 @@ "requiredItems:9": { "0:10": { "Count:3": 1, - "Damage:2": 6, - "OreDict:8": "craftingToolHardHammer", - "id:8": "gregtech:meta_tool", + "Damage:2": 0, + "OreDict:8": "", + "id:8": "gregtech:hammer", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "wrought_iron" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": {}, + "GT.Tool:10": { + "AttackDamage:5": 3.0, + "AttackSpeed:5": -2.8, + "Durability:3": 0, + "HarvestLevel:3": 2, + "Material:8": "wrought_iron", + "MaxDurability:3": 256, + "ToolSpeed:5": 6.0 + }, + "HideFlags:3": 2 } }, "1:10": { "Count:3": 1, - "Damage:2": 9, - "OreDict:8": "craftingToolFile", - "id:8": "gregtech:meta_tool", + "Damage:2": 0, + "OreDict:8": "", + "id:8": "gregtech:file", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "wrought_iron" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": {}, + "GT.Tool:10": { + "AttackDamage:5": 0.0, + "AttackSpeed:5": -2.4, + "Durability:3": 0, + "Material:8": "wrought_iron", + "MaxDurability:3": 256 + }, + "HideFlags:3": 2 } }, "2:10": { "Count:3": 1, - "Damage:2": 5, - "OreDict:8": "craftingToolSaw", - "id:8": "gregtech:meta_tool", + "Damage:2": 0, + "OreDict:8": "", + "id:8": "gregtech:saw", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "wrought_iron" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": { + "HarvestIce:1": 1 + }, + "GT.Tool:10": { + "AttackDamage:5": 1.0, + "AttackSpeed:5": -2.6, + "Durability:3": 0, + "Material:8": "wrought_iron", + "MaxDurability:3": 256 + }, + "HideFlags:3": 2 } }, "3:10": { "Count:3": 1, - "Damage:2": 8, - "OreDict:8": "craftingToolWrench", - "id:8": "gregtech:meta_tool", + "Damage:2": 0, + "OreDict:8": "", + "id:8": "gregtech:wrench", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "wrought_iron" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": {}, + "GT.Tool:10": { + "AttackDamage:5": 3.0, + "AttackSpeed:5": -2.8, + "Durability:3": 0, + "HarvestLevel:3": 2, + "Material:8": "wrought_iron", + "MaxDurability:3": 256, + "ToolSpeed:5": 6.0 + }, + "HideFlags:3": 2 } }, "4:10": { "Count:3": 1, - "Damage:2": 11, - "OreDict:8": "craftingToolScrewdriver", - "id:8": "gregtech:meta_tool", + "Damage:2": 0, + "OreDict:8": "", + "id:8": "gregtech:screwdriver", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "wrought_iron" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": {}, + "GT.Tool:10": { + "AttackDamage:5": 1.0, + "AttackSpeed:5": 3.0, + "Durability:3": 0, + "Material:8": "wrought_iron", + "MaxDurability:3": 256 + }, + "HideFlags:3": 2 } }, "5:10": { "Count:3": 1, - "Damage:2": 13, - "OreDict:8": "craftingToolWireCutter", - "id:8": "gregtech:meta_tool", + "Damage:2": 0, + "OreDict:8": "", + "id:8": "gregtech:wire_cutter", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "wrought_iron" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": {}, + "GT.Tool:10": { + "AttackDamage:5": 1.0, + "AttackSpeed:5": -2.4, + "Durability:3": 0, + "HarvestLevel:3": 2, + "Material:8": "wrought_iron", + "MaxDurability:3": 256, + "ToolSpeed:5": 6.0 + }, + "HideFlags:3": 2 } }, "6:10": { "Count:3": 1, - "Damage:2": 12, - "OreDict:8": "craftingToolMortar", - "id:8": "gregtech:meta_tool", + "Damage:2": 0, + "OreDict:8": "", + "id:8": "gregtech:mortar", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "wrought_iron" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": {}, + "GT.Tool:10": { + "AttackDamage:5": 0.0, + "AttackSpeed:5": -2.4, + "Durability:3": 0, + "Material:8": "wrought_iron", + "MaxDurability:3": 256 + }, + "HideFlags:3": 2 } } }, @@ -14592,7 +14679,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§3Electrolyzers§r use electricity to separate items into their more basic components.\n\nFor example, you can break down Water into §9Hydrogen Gas§r and §9Oxygen Gas§r, or break down §6Clay Dust§r into §6Sodium Dust§r, §6Silicon Dust§r, §6Lithium Dust§r, and §6Aluminium Dust§r.", + "desc:8": "§3Electrolyzers§r use electricity to separate items into their more basic components.\n\nFor example, you can break down §9Water§r into §9Hydrogen Gas§r and §9Oxygen Gas§r, or break down §6Silicon Dioxide Dust§r, which you can get from processing §6Sand§r, into §6Sodium Dust§r and §9Oxygen Gas§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -20656,28 +20743,32 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "A §aSoft Hammer§f can be used to temporarily stop a machine from functioning. This is useful when you have two machines running and both are unable to keep going because of a lack of power... let one finish then turn the other one back on with a second hit from the hammer.", + "desc:8": "A §aSoft Mallet§f can be used to temporarily stop a machine from functioning. This is useful when you have two machines running and both are unable to keep going because of a lack of power... let one finish then turn the other one back on with a second hit from the mallet.", "globalshare:1": 0, "icon:10": { "Count:3": 1, - "Damage:2": 7, + "Damage:2": 0, "OreDict:8": "", - "id:8": "gregtech:meta_tool", + "id:8": "gregtech:mallet", "tag:10": { - "GT.ToolStats:10": { + "GT.Behaviours:10": {}, + "GT.Tool:10": { "AttackDamage:5": 1.0, - "DigSpeed:5": 4.0, + "AttackSpeed:5": -2.4, + "Durability:3": 0, "HarvestLevel:3": 1, "Material:8": "wood", - "MaxDurability:3": 48 - } + "MaxDurability:3": 48, + "ToolSpeed:5": 4.0 + }, + "HideFlags:3": 2 } }, "ignoresview:1": 0, "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Soft Hammer", + "name:8": "Soft Mallet", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -20702,17 +20793,21 @@ "requiredItems:9": { "0:10": { "Count:3": 1, - "Damage:2": 7, + "Damage:2": 0, "OreDict:8": "", - "id:8": "gregtech:meta_tool", + "id:8": "gregtech:mallet", "tag:10": { - "GT.ToolStats:10": { + "GT.Behaviours:10": {}, + "GT.Tool:10": { "AttackDamage:5": 1.0, - "DigSpeed:5": 4.0, + "AttackSpeed:5": -2.4, + "Durability:3": 0, "HarvestLevel:3": 1, "Material:8": "wood", - "MaxDurability:3": 48 - } + "MaxDurability:3": 48, + "ToolSpeed:5": 4.0 + }, + "HideFlags:3": 2 } } }, @@ -22191,7 +22286,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§bGregTech§r adds a very versatile way of augmenting machines with §aMachine Covers§r. Covers are \"upgrades\" that you can put on any GregTech machine, chest, or drum to expand its functionality. To work with covers, you\u0027ll need to make yourself a §aScrewdriver§r to configure covers, and a §aCrowbar§r to remove covers without having to break the machine.\n\nHere\u0027s a list of some covers there are in the game, and what they do:\n\n- §a§lConveyor§r: transfers items continuously to or from an adjacent inventory.\n\n- §a§lPump§r: is much like a §aConveyor§f, but for fluids.\n\n- §a§lRobotic Arm§r: is much like §aConveyor§r, but has two additional modes:\n * §eKeep Exact§r: moves items to keep a stock of at most the specified number of items\n * §eSupply Exact§r: transfers precisely the specified number of items per operation.\nThis cover is very useful for crafting automation.\n\n- §a§lFluid Regulator§r: is like a §aRobotic Arm§r, but works with fluids instead of items.\n\n- §a§lShutter§r: prevents automation from interacting with a specific side of a machine.\n\n- §2§lDetector§r: Available in Item, Fluid, Energy, Activity, and Advanced Activity flavours. Emits a Redstone signal depending on the status of whatever it\u0027s detecting.\n\n- §2§lDigital Interface§r: A graphical display for the machine\u0027s current status. Can display things like contained fluids, energy levels, etc.\n\nCovers that move items or fluids can have a §aFilter§r placed inside them. These modify the functionality of covers in ways explained in their own quests.\n", + "desc:8": "§bGregTech§r adds a very versatile way of augmenting machines with §aMachine Covers§r. Covers are \"upgrades\" that you can put on any GregTech machine, chest, or drum to expand its functionality. To work with covers, you\u0027ll need to make yourself a §aScrewdriver§r to configure covers, and a §aCrowbar§r to remove covers without having to break the machine.\n\nThis quest accepts a §aScrewdriver§r and a §aCrowbar§r made of any material.\n\nHere\u0027s a list of some covers there are in the game, and what they do:\n\n- §a§lConveyor§r: transfers items continuously to or from an adjacent inventory.\n\n- §a§lPump§r: is much like a §aConveyor§f, but for fluids.\n\n- §a§lRobotic Arm§r: is much like §aConveyor§r, but has two additional modes:\n * §eKeep Exact§r: moves items to keep a stock of at most the specified number of items\n * §eSupply Exact§r: transfers precisely the specified number of items per operation.\nThis cover is very useful for crafting automation.\n\n- §a§lFluid Regulator§r: is like a §aRobotic Arm§r, but works with fluids instead of items.\n\n- §a§lShutter§r: prevents automation from interacting with a specific side of a machine.\n\n- §2§lDetector§r: Available in Item, Fluid, Energy, Activity, and Advanced Activity flavours. Emits a Redstone signal depending on the status of whatever it\u0027s detecting.\n\n- §2§lDigital Interface§r: A graphical display for the machine\u0027s current status. Can display things like contained fluids, energy levels, etc.\n\nCovers that move items or fluids can have a §aFilter§r placed inside them. These modify the functionality of covers in ways explained in their own quests.\n", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -22222,30 +22317,46 @@ "autoConsume:1": 0, "consume:1": 0, "groupDetect:1": 0, - "ignoreNBT:1": 0, + "ignoreNBT:1": 1, "index:3": 0, "partialMatch:1": 1, "requiredItems:9": { "0:10": { "Count:3": 1, - "Damage:2": 11, + "Damage:2": 0, "OreDict:8": "", - "id:8": "gregtech:meta_tool", + "id:8": "gregtech:screwdriver", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "wrought_iron" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": {}, + "GT.Tool:10": { + "AttackDamage:5": 1.0, + "AttackSpeed:5": 3.0, + "Durability:3": 0, + "Material:8": "wrought_iron", + "MaxDurability:3": 256 + }, + "HideFlags:3": 2 } }, "1:10": { "Count:3": 1, - "Damage:2": 10, + "Damage:2": 0, "OreDict:8": "", - "id:8": "gregtech:meta_tool", + "id:8": "gregtech:crowbar", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "wrought_iron" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": {}, + "GT.Tool:10": { + "AttackDamage:5": 4.0, + "AttackSpeed:5": -2.4, + "Durability:3": 0, + "HarvestLevel:3": 2, + "Material:8": "wrought_iron", + "MaxDurability:3": 256, + "ToolSpeed:5": 6.0 + }, + "HideFlags:3": 2 } } }, @@ -22264,13 +22375,20 @@ "globalshare:1": 0, "icon:10": { "Count:3": 1, - "Damage:2": 11, + "Damage:2": 0, "OreDict:8": "", - "id:8": "gregtech:meta_tool", + "id:8": "gregtech:screwdriver", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "wrought_iron" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": {}, + "GT.Tool:10": { + "AttackDamage:5": 1.0, + "AttackSpeed:5": 3.0, + "Durability:3": 0, + "Material:8": "iron", + "MaxDurability:3": 256 + }, + "HideFlags:3": 2 } }, "ignoresview:1": 0, @@ -26019,17 +26137,29 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "No need for Lumberaxes anymore, §dGregTech Axes§r will cut down entire trees for you. They won\u0027t destroy your Storage Drawer networks, too.", + "desc:8": "No need for Lumberaxes anymore, §dGregTech Axes§r will cut down entire trees for you. They won\u0027t destroy your Storage Drawer networks, too.\n\nThis quest accepts a §dGregTech Axe§r made from any material.", "globalshare:1": 0, "icon:10": { "Count:3": 1, - "Damage:2": 3, + "Damage:2": 0, "OreDict:8": "", - "id:8": "gregtech:meta_tool", + "id:8": "gregtech:axe", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "iron" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": { + "DisableShields:1": 1, + "TreeFelling:1": 1 + }, + "GT.Tool:10": { + "AttackDamage:5": 7.0, + "AttackSpeed:5": -3.2, + "Durability:3": 0, + "HarvestLevel:3": 2, + "Material:8": "iron", + "MaxDurability:3": 256, + "ToolSpeed:5": 4.0 + }, + "HideFlags:3": 2 } }, "ignoresview:1": 0, @@ -26055,19 +26185,31 @@ "autoConsume:1": 0, "consume:1": 0, "groupDetect:1": 0, - "ignoreNBT:1": 0, + "ignoreNBT:1": 1, "index:3": 0, "partialMatch:1": 1, "requiredItems:9": { "0:10": { "Count:3": 1, - "Damage:2": 3, + "Damage:2": 0, "OreDict:8": "", - "id:8": "gregtech:meta_tool", + "id:8": "gregtech:axe", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "iron" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": { + "DisableShields:1": 1, + "TreeFelling:1": 1 + }, + "GT.Tool:10": { + "AttackDamage:5": 7.0, + "AttackSpeed:5": -3.2, + "Durability:3": 0, + "HarvestLevel:3": 2, + "Material:8": "wrought_iron", + "MaxDurability:3": 256, + "ToolSpeed:5": 4.0 + }, + "HideFlags:3": 2 } } }, @@ -36793,13 +36935,22 @@ }, "2:10": { "Count:3": 1, - "Damage:2": 8, - "OreDict:8": "craftingToolWrench", - "id:8": "gregtech:meta_tool", + "Damage:2": 0, + "OreDict:8": "", + "id:8": "gregtech:wrench", "tag:10": { - "GT.ToolStats:10": { - "PrimaryMaterial:8": "darmstadtium" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": {}, + "GT.Tool:10": { + "AttackDamage:5": 3.0, + "AttackSpeed:5": -2.8, + "Durability:3": 0, + "HarvestLevel:3": 2, + "Material:8": "wrought_iron", + "MaxDurability:3": 256, + "ToolSpeed:5": 6.0 + }, + "HideFlags:3": 2 } } }, @@ -42837,14 +42988,32 @@ "globalshare:1": 0, "icon:10": { "Count:3": 1, - "Damage:2": 21, + "Damage:2": 0, "OreDict:8": "", - "id:8": "gregtech:meta_tool", + "id:8": "gregtech:drill_mv", "tag:10": { - "Charge:4": 400000, - "GT.ToolStats:10": { - "Material:8": "neutronium" - } + "Charge:4": 2147483647, + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": { + "AoEColumn:3": 1, + "AoELayer:3": 2, + "AoERow:3": 1, + "MaxAoEColumn:3": 1, + "MaxAoELayer:3": 2, + "MaxAoERow:3": 1, + "TorchPlacing:1": 1 + }, + "GT.Tool:10": { + "AttackDamage:5": 3.0, + "AttackSpeed:5": -3.2, + "Durability:3": 0, + "HarvestLevel:3": 2, + "Material:8": "iron", + "MaxDurability:3": 256, + "ToolSpeed:5": 6.0 + }, + "HideFlags:3": 2, + "MaxCharge:4": 2147483647 } }, "ignoresview:1": 0, @@ -53814,7 +53983,7 @@ }, "questSettings:10": { "betterquesting:10": { - "editmode:1": 0, + "editmode:1": 1, "hardcore:1": 0, "home_anchor_x:5": 0.5, "home_anchor_y:5": 0.0, diff --git a/overrides/config/betterquesting/saved_quests/ExpertQuests.json b/overrides/config/betterquesting/saved_quests/ExpertQuests.json index f72de0a..0c2f5ad 100644 --- a/overrides/config/betterquesting/saved_quests/ExpertQuests.json +++ b/overrides/config/betterquesting/saved_quests/ExpertQuests.json @@ -270,10 +270,14 @@ "Count:3": 1, "Damage:2": 19, "OreDict:8": "", - "id:8": "gregtech:meta_tool", + "id:8": "betterquesting:placeholder", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "diamond" + "orig_id:8": "gregtech:meta_tool", + "orig_meta:3": 19, + "orig_tag:10": { + "GT.ToolStats:10": { + "Material:8": "diamond" + } } } }, @@ -382,13 +386,30 @@ "globalshare:1": 0, "icon:10": { "Count:3": 1, - "Damage:2": 19, + "Damage:2": 0, "OreDict:8": "", - "id:8": "gregtech:meta_tool", + "id:8": "gregtech:mining_hammer", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "diamond" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": { + "AoEColumn:3": 1, + "AoELayer:3": 0, + "AoERow:3": 1, + "MaxAoEColumn:3": 1, + "MaxAoELayer:3": 0, + "MaxAoERow:3": 1, + "TorchPlacing:1": 1 + }, + "GT.Tool:10": { + "AttackDamage:5": 3.5, + "AttackSpeed:5": -3.2, + "Durability:3": 0, + "HarvestLevel:3": 2, + "Material:8": "iron", + "MaxDurability:3": 256, + "ToolSpeed:5": 4.8 + }, + "HideFlags:3": 2 } }, "ignoresview:1": 0, @@ -778,17 +799,26 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "One of the eccentricities of the pack you\u0027ll need to get used to is the way the tools are displayed. Most tools can be made out of nearly any metal, and §bJEI§f will display a huge number of options... every combination of every tool with every material. However, the pattern to make the tool is always identical, so §ejust arrange the plates and ingots in the same manner as the examples, ignoring whatever material it says§f. Rods where rods go, plates where plates, etc. The only restriction is that tools §emust be made from all of the same material§f... you cannot mix and match different metals in a single item.\n\nRecipes will default to showing a §6Neutronium tool §rof the appropriate type if a tool is required, but the correct type of tool made out of any metal will work. Just ignore the tool\u0027s material in the recipes: it can be whatever you\u0027d like.\n\nFor now, make a §aHammer§f (not a §aMining Hammer§f, mind you... six ingots, not five). Hammers can be used to turn §etwo ingots into one plate§f. §6Plates§f can make a §aFile§f, Files can make §6Rods§f, etc. Use JEI to work your way down the list of tools.\n\n§6Wrought Iron§f is probably your best bet for a tool material right now, but better materials will become available as you progress.", + "desc:8": "One of the eccentricities of the pack you\u0027ll need to get used to is the way the tools are displayed. Most tools can be made out of nearly any metal, and §bJEI§f will display a huge number of options... every combination of every tool with every material. However, the pattern to make the tool is always identical, so §ejust arrange the plates and ingots in the same manner as the examples, ignoring whatever material it says§f. Rods where rods go, plates where plates, etc. The only restriction is that tools §emust be made from all of the same material§f... you cannot mix and match different metals in a single item.\n\nRecipes will default to showing a §6Iron Tool §rof the appropriate type if a tool is required, but the correct type of tool made out of any metal will work. Just ignore the tool\u0027s material in the recipes: it can be whatever you\u0027d like.\n\nFor now, make a §aHammer§f (not a §aMining Hammer§f, mind you... six ingots, not five). Hammers can be used to turn §etwo ingots into one plate§f. §6Plates§f can make a §aFile§f, Files can make §6Rods§f, etc. Use JEI to work your way down the list of tools.\n\n§6Wrought Iron§f is probably your best bet for a tool material right now, but better materials will become available as you progress. \n\nThis quest technically accepts any tool material, but it is highly recommended to use §6Wrought Iron§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, - "Damage:2": 13, + "Damage:2": 0, "OreDict:8": "", - "id:8": "gregtech:meta_tool", + "id:8": "gregtech:wrench", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "neutronium" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": {}, + "GT.Tool:10": { + "AttackDamage:5": 3.0, + "AttackSpeed:5": -2.8, + "Durability:3": 0, + "HarvestLevel:3": 2, + "Material:8": "wrought_iron", + "MaxDurability:3": 256, + "ToolSpeed:5": 6.0 + }, + "HideFlags:3": 2 } }, "ignoresview:1": 0, @@ -820,79 +850,136 @@ "requiredItems:9": { "0:10": { "Count:3": 1, - "Damage:2": 6, - "OreDict:8": "craftingToolHardHammer", - "id:8": "gregtech:meta_tool", + "Damage:2": 0, + "OreDict:8": "", + "id:8": "gregtech:hammer", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "wrought_iron" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": {}, + "GT.Tool:10": { + "AttackDamage:5": 3.0, + "AttackSpeed:5": -2.8, + "Durability:3": 0, + "HarvestLevel:3": 2, + "Material:8": "wrought_iron", + "MaxDurability:3": 256, + "ToolSpeed:5": 6.0 + }, + "HideFlags:3": 2 } }, "1:10": { "Count:3": 1, - "Damage:2": 9, - "OreDict:8": "craftingToolFile", - "id:8": "gregtech:meta_tool", + "Damage:2": 0, + "OreDict:8": "", + "id:8": "gregtech:file", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "wrought_iron" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": {}, + "GT.Tool:10": { + "AttackDamage:5": 0.0, + "AttackSpeed:5": -2.4, + "Durability:3": 0, + "Material:8": "wrought_iron", + "MaxDurability:3": 256 + }, + "HideFlags:3": 2 } }, "2:10": { "Count:3": 1, - "Damage:2": 5, - "OreDict:8": "craftingToolSaw", - "id:8": "gregtech:meta_tool", + "Damage:2": 0, + "OreDict:8": "", + "id:8": "gregtech:saw", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "wrought_iron" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": { + "HarvestIce:1": 1 + }, + "GT.Tool:10": { + "AttackDamage:5": 1.0, + "AttackSpeed:5": -2.6, + "Durability:3": 0, + "Material:8": "wrought_iron", + "MaxDurability:3": 256 + }, + "HideFlags:3": 2 } }, "3:10": { "Count:3": 1, - "Damage:2": 8, - "OreDict:8": "craftingToolWrench", - "id:8": "gregtech:meta_tool", + "Damage:2": 0, + "OreDict:8": "", + "id:8": "gregtech:wrench", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "wrought_iron" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": {}, + "GT.Tool:10": { + "AttackDamage:5": 3.0, + "AttackSpeed:5": -2.8, + "Durability:3": 0, + "HarvestLevel:3": 2, + "Material:8": "wrought_iron", + "MaxDurability:3": 256, + "ToolSpeed:5": 6.0 + }, + "HideFlags:3": 2 } }, "4:10": { "Count:3": 1, - "Damage:2": 11, - "OreDict:8": "craftingToolScrewdriver", - "id:8": "gregtech:meta_tool", + "Damage:2": 0, + "OreDict:8": "", + "id:8": "gregtech:screwdriver", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "wrought_iron" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": {}, + "GT.Tool:10": { + "AttackDamage:5": 1.0, + "AttackSpeed:5": 3.0, + "Durability:3": 0, + "Material:8": "wrought_iron", + "MaxDurability:3": 256 + }, + "HideFlags:3": 2 } }, "5:10": { "Count:3": 1, - "Damage:2": 13, - "OreDict:8": "craftingToolWireCutter", - "id:8": "gregtech:meta_tool", + "Damage:2": 0, + "OreDict:8": "", + "id:8": "gregtech:wire_cutter", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "wrought_iron" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": {}, + "GT.Tool:10": { + "AttackDamage:5": 1.0, + "AttackSpeed:5": -2.4, + "Durability:3": 0, + "HarvestLevel:3": 2, + "Material:8": "wrought_iron", + "MaxDurability:3": 256, + "ToolSpeed:5": 6.0 + }, + "HideFlags:3": 2 } }, "6:10": { "Count:3": 1, - "Damage:2": 12, - "OreDict:8": "craftingToolMortar", - "id:8": "gregtech:meta_tool", + "Damage:2": 0, + "OreDict:8": "", + "id:8": "gregtech:mortar", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "wrought_iron" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": {}, + "GT.Tool:10": { + "AttackDamage:5": 0.0, + "AttackSpeed:5": -2.4, + "Durability:3": 0, + "Material:8": "wrought_iron", + "MaxDurability:3": 256 + }, + "HideFlags:3": 2 } } }, @@ -14592,7 +14679,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§3Electrolyzers§r use electricity to separate items into their more basic components.\n\nFor example, you can break down Water into §9Hydrogen Gas§r and §9Oxygen Gas§r, or break down §6Clay Dust§r into §6Sodium Dust§r, §6Silicon Dust§r, §6Lithium Dust§r, and §6Aluminium Dust§r.", + "desc:8": "§3Electrolyzers§r use electricity to separate items into their more basic components.\n\nFor example, you can break down §9Water§r into §9Hydrogen Gas§r and §9Oxygen Gas§r, or break down §6Silicon Dioxide Dust§r, which you can get from processing §6Sand§r, into §6Sodium Dust§r and §9Oxygen Gas§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -20656,28 +20743,32 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "A §aSoft Hammer§f can be used to temporarily stop a machine from functioning. This is useful when you have two machines running and both are unable to keep going because of a lack of power... let one finish then turn the other one back on with a second hit from the hammer.", + "desc:8": "A §aSoft Mallet§f can be used to temporarily stop a machine from functioning. This is useful when you have two machines running and both are unable to keep going because of a lack of power... let one finish then turn the other one back on with a second hit from the mallet.", "globalshare:1": 0, "icon:10": { "Count:3": 1, - "Damage:2": 7, + "Damage:2": 0, "OreDict:8": "", - "id:8": "gregtech:meta_tool", + "id:8": "gregtech:mallet", "tag:10": { - "GT.ToolStats:10": { + "GT.Behaviours:10": {}, + "GT.Tool:10": { "AttackDamage:5": 1.0, - "DigSpeed:5": 4.0, + "AttackSpeed:5": -2.4, + "Durability:3": 0, "HarvestLevel:3": 1, "Material:8": "wood", - "MaxDurability:3": 48 - } + "MaxDurability:3": 48, + "ToolSpeed:5": 4.0 + }, + "HideFlags:3": 2 } }, "ignoresview:1": 0, "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Soft Hammer", + "name:8": "Soft Mallet", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -20702,17 +20793,21 @@ "requiredItems:9": { "0:10": { "Count:3": 1, - "Damage:2": 7, + "Damage:2": 0, "OreDict:8": "", - "id:8": "gregtech:meta_tool", + "id:8": "gregtech:mallet", "tag:10": { - "GT.ToolStats:10": { + "GT.Behaviours:10": {}, + "GT.Tool:10": { "AttackDamage:5": 1.0, - "DigSpeed:5": 4.0, + "AttackSpeed:5": -2.4, + "Durability:3": 0, "HarvestLevel:3": 1, "Material:8": "wood", - "MaxDurability:3": 48 - } + "MaxDurability:3": 48, + "ToolSpeed:5": 4.0 + }, + "HideFlags:3": 2 } } }, @@ -22191,7 +22286,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§bGregTech§r adds a very versatile way of augmenting machines with §aMachine Covers§r. Covers are \"upgrades\" that you can put on any GregTech machine, chest, or drum to expand its functionality. To work with covers, you\u0027ll need to make yourself a §aScrewdriver§r to configure covers, and a §aCrowbar§r to remove covers without having to break the machine.\n\nHere\u0027s a list of some covers there are in the game, and what they do:\n\n- §a§lConveyor§r: transfers items continuously to or from an adjacent inventory.\n\n- §a§lPump§r: is much like a §aConveyor§f, but for fluids.\n\n- §a§lRobotic Arm§r: is much like §aConveyor§r, but has two additional modes:\n * §eKeep Exact§r: moves items to keep a stock of at most the specified number of items\n * §eSupply Exact§r: transfers precisely the specified number of items per operation.\nThis cover is very useful for crafting automation.\n\n- §a§lFluid Regulator§r: is like a §aRobotic Arm§r, but works with fluids instead of items.\n\n- §a§lShutter§r: prevents automation from interacting with a specific side of a machine.\n\n- §2§lDetector§r: Available in Item, Fluid, Energy, Activity, and Advanced Activity flavours. Emits a Redstone signal depending on the status of whatever it\u0027s detecting.\n\n- §2§lDigital Interface§r: A graphical display for the machine\u0027s current status. Can display things like contained fluids, energy levels, etc.\n\nCovers that move items or fluids can have a §aFilter§r placed inside them. These modify the functionality of covers in ways explained in their own quests.\n", + "desc:8": "§bGregTech§r adds a very versatile way of augmenting machines with §aMachine Covers§r. Covers are \"upgrades\" that you can put on any GregTech machine, chest, or drum to expand its functionality. To work with covers, you\u0027ll need to make yourself a §aScrewdriver§r to configure covers, and a §aCrowbar§r to remove covers without having to break the machine.\n\nThis quest accepts a §aScrewdriver§r and a §aCrowbar§r made of any material.\n\nHere\u0027s a list of some covers there are in the game, and what they do:\n\n- §a§lConveyor§r: transfers items continuously to or from an adjacent inventory.\n\n- §a§lPump§r: is much like a §aConveyor§f, but for fluids.\n\n- §a§lRobotic Arm§r: is much like §aConveyor§r, but has two additional modes:\n * §eKeep Exact§r: moves items to keep a stock of at most the specified number of items\n * §eSupply Exact§r: transfers precisely the specified number of items per operation.\nThis cover is very useful for crafting automation.\n\n- §a§lFluid Regulator§r: is like a §aRobotic Arm§r, but works with fluids instead of items.\n\n- §a§lShutter§r: prevents automation from interacting with a specific side of a machine.\n\n- §2§lDetector§r: Available in Item, Fluid, Energy, Activity, and Advanced Activity flavours. Emits a Redstone signal depending on the status of whatever it\u0027s detecting.\n\n- §2§lDigital Interface§r: A graphical display for the machine\u0027s current status. Can display things like contained fluids, energy levels, etc.\n\nCovers that move items or fluids can have a §aFilter§r placed inside them. These modify the functionality of covers in ways explained in their own quests.\n", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -22222,30 +22317,46 @@ "autoConsume:1": 0, "consume:1": 0, "groupDetect:1": 0, - "ignoreNBT:1": 0, + "ignoreNBT:1": 1, "index:3": 0, "partialMatch:1": 1, "requiredItems:9": { "0:10": { "Count:3": 1, - "Damage:2": 11, + "Damage:2": 0, "OreDict:8": "", - "id:8": "gregtech:meta_tool", + "id:8": "gregtech:screwdriver", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "wrought_iron" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": {}, + "GT.Tool:10": { + "AttackDamage:5": 1.0, + "AttackSpeed:5": 3.0, + "Durability:3": 0, + "Material:8": "wrought_iron", + "MaxDurability:3": 256 + }, + "HideFlags:3": 2 } }, "1:10": { "Count:3": 1, - "Damage:2": 10, + "Damage:2": 0, "OreDict:8": "", - "id:8": "gregtech:meta_tool", + "id:8": "gregtech:crowbar", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "wrought_iron" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": {}, + "GT.Tool:10": { + "AttackDamage:5": 4.0, + "AttackSpeed:5": -2.4, + "Durability:3": 0, + "HarvestLevel:3": 2, + "Material:8": "wrought_iron", + "MaxDurability:3": 256, + "ToolSpeed:5": 6.0 + }, + "HideFlags:3": 2 } } }, @@ -22264,13 +22375,20 @@ "globalshare:1": 0, "icon:10": { "Count:3": 1, - "Damage:2": 11, + "Damage:2": 0, "OreDict:8": "", - "id:8": "gregtech:meta_tool", + "id:8": "gregtech:screwdriver", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "wrought_iron" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": {}, + "GT.Tool:10": { + "AttackDamage:5": 1.0, + "AttackSpeed:5": 3.0, + "Durability:3": 0, + "Material:8": "iron", + "MaxDurability:3": 256 + }, + "HideFlags:3": 2 } }, "ignoresview:1": 0, @@ -26019,17 +26137,29 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "No need for Lumberaxes anymore, §dGregTech Axes§r will cut down entire trees for you. They won\u0027t destroy your Storage Drawer networks, too.", + "desc:8": "No need for Lumberaxes anymore, §dGregTech Axes§r will cut down entire trees for you. They won\u0027t destroy your Storage Drawer networks, too.\n\nThis quest accepts a §dGregTech Axe§r made from any material.", "globalshare:1": 0, "icon:10": { "Count:3": 1, - "Damage:2": 3, + "Damage:2": 0, "OreDict:8": "", - "id:8": "gregtech:meta_tool", + "id:8": "gregtech:axe", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "iron" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": { + "DisableShields:1": 1, + "TreeFelling:1": 1 + }, + "GT.Tool:10": { + "AttackDamage:5": 7.0, + "AttackSpeed:5": -3.2, + "Durability:3": 0, + "HarvestLevel:3": 2, + "Material:8": "iron", + "MaxDurability:3": 256, + "ToolSpeed:5": 4.0 + }, + "HideFlags:3": 2 } }, "ignoresview:1": 0, @@ -26055,19 +26185,31 @@ "autoConsume:1": 0, "consume:1": 0, "groupDetect:1": 0, - "ignoreNBT:1": 0, + "ignoreNBT:1": 1, "index:3": 0, "partialMatch:1": 1, "requiredItems:9": { "0:10": { "Count:3": 1, - "Damage:2": 3, + "Damage:2": 0, "OreDict:8": "", - "id:8": "gregtech:meta_tool", + "id:8": "gregtech:axe", "tag:10": { - "GT.ToolStats:10": { - "Material:8": "iron" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": { + "DisableShields:1": 1, + "TreeFelling:1": 1 + }, + "GT.Tool:10": { + "AttackDamage:5": 7.0, + "AttackSpeed:5": -3.2, + "Durability:3": 0, + "HarvestLevel:3": 2, + "Material:8": "wrought_iron", + "MaxDurability:3": 256, + "ToolSpeed:5": 4.0 + }, + "HideFlags:3": 2 } } }, @@ -36793,13 +36935,22 @@ }, "2:10": { "Count:3": 1, - "Damage:2": 8, - "OreDict:8": "craftingToolWrench", - "id:8": "gregtech:meta_tool", + "Damage:2": 0, + "OreDict:8": "", + "id:8": "gregtech:wrench", "tag:10": { - "GT.ToolStats:10": { - "PrimaryMaterial:8": "darmstadtium" - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": {}, + "GT.Tool:10": { + "AttackDamage:5": 3.0, + "AttackSpeed:5": -2.8, + "Durability:3": 0, + "HarvestLevel:3": 2, + "Material:8": "wrought_iron", + "MaxDurability:3": 256, + "ToolSpeed:5": 6.0 + }, + "HideFlags:3": 2 } } }, @@ -42837,14 +42988,32 @@ "globalshare:1": 0, "icon:10": { "Count:3": 1, - "Damage:2": 21, + "Damage:2": 0, "OreDict:8": "", - "id:8": "gregtech:meta_tool", + "id:8": "gregtech:drill_mv", "tag:10": { - "Charge:4": 400000, - "GT.ToolStats:10": { - "Material:8": "neutronium" - } + "Charge:4": 2147483647, + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": { + "AoEColumn:3": 1, + "AoELayer:3": 2, + "AoERow:3": 1, + "MaxAoEColumn:3": 1, + "MaxAoELayer:3": 2, + "MaxAoERow:3": 1, + "TorchPlacing:1": 1 + }, + "GT.Tool:10": { + "AttackDamage:5": 3.0, + "AttackSpeed:5": -3.2, + "Durability:3": 0, + "HarvestLevel:3": 2, + "Material:8": "iron", + "MaxDurability:3": 256, + "ToolSpeed:5": 6.0 + }, + "HideFlags:3": 2, + "MaxCharge:4": 2147483647 } }, "ignoresview:1": 0, @@ -53814,7 +53983,7 @@ }, "questSettings:10": { "betterquesting:10": { - "editmode:1": 0, + "editmode:1": 1, "hardcore:1": 0, "home_anchor_x:5": 0.5, "home_anchor_y:5": 0.0, From 24cf0414f40e27a1926e5cc61fc472398c22c792 Mon Sep 17 00:00:00 2001 From: IntegerLimit <103940576+IntegerLimit@users.noreply.github.com> Date: Fri, 13 Jan 2023 10:53:40 +1100 Subject: [PATCH 18/36] More HM Fixes Fixes Genesis quest, and changes towards new early game progression --- .../expert/betterquesting/DefaultQuests.json | 43 ++++++++++++------- .../saved_quests/ExpertQuests.json | 43 ++++++++++++------- 2 files changed, 56 insertions(+), 30 deletions(-) diff --git a/overrides/config-overrides/expert/betterquesting/DefaultQuests.json b/overrides/config-overrides/expert/betterquesting/DefaultQuests.json index 0c2f5ad..5c6c889 100644 --- a/overrides/config-overrides/expert/betterquesting/DefaultQuests.json +++ b/overrides/config-overrides/expert/betterquesting/DefaultQuests.json @@ -268,17 +268,30 @@ "rewards:9": { "0:10": { "Count:3": 1, - "Damage:2": 19, + "Damage:2": 0, "OreDict:8": "", - "id:8": "betterquesting:placeholder", + "id:8": "gregtech:mining_hammer", "tag:10": { - "orig_id:8": "gregtech:meta_tool", - "orig_meta:3": 19, - "orig_tag:10": { - "GT.ToolStats:10": { - "Material:8": "diamond" - } - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": { + "AoEColumn:3": 1, + "AoELayer:3": 0, + "AoERow:3": 1, + "MaxAoEColumn:3": 1, + "MaxAoELayer:3": 0, + "MaxAoERow:3": 1, + "TorchPlacing:1": 1 + }, + "GT.Tool:10": { + "AttackDamage:5": 3.5, + "AttackSpeed:5": -3.2, + "Durability:3": 0, + "HarvestLevel:3": 3, + "Material:8": "diamond", + "MaxDurability:3": 768, + "ToolSpeed:5": 6.4 + }, + "HideFlags:3": 2 } }, "1:10": { @@ -5278,7 +5291,8 @@ "89:10": { "preRequisites:11": [ 87, - 236 + 236, + 130 ], "properties:10": { "betterquesting:10": { @@ -22049,8 +22063,7 @@ }, "398:10": { "preRequisites:11": [ - 89, - 130 + 89 ], "properties:10": { "betterquesting:10": { @@ -43062,7 +43075,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§2Diodes are a component in the next Circuit tiers. They are made from liquid Glass, Fine Copper Wire and Gallium Arsenide, which is made in a Mixer with Gallium and Arsenic.\n\nLater, you will unlock better recipes for this.", + "desc:8": "§2Diodes are a component in the next Circuit tiers. They are made from liquid Glass, Fine Copper Wire and Gallium Arsenide, which is made in a Mixer with Gallium and Arsenic. \n\nYou can also use Fine Annealed Copper Wire instead of Fine Copper Wire, which doubles your output. This is highly recommended.\n\nLater, you will unlock better recipes for this.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -48707,7 +48720,7 @@ "id:3": 130, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -576, + "x:3": -596, "y:3": 340 }, "47:10": { @@ -53983,7 +53996,7 @@ }, "questSettings:10": { "betterquesting:10": { - "editmode:1": 1, + "editmode:1": 0, "hardcore:1": 0, "home_anchor_x:5": 0.5, "home_anchor_y:5": 0.0, diff --git a/overrides/config/betterquesting/saved_quests/ExpertQuests.json b/overrides/config/betterquesting/saved_quests/ExpertQuests.json index 0c2f5ad..5c6c889 100644 --- a/overrides/config/betterquesting/saved_quests/ExpertQuests.json +++ b/overrides/config/betterquesting/saved_quests/ExpertQuests.json @@ -268,17 +268,30 @@ "rewards:9": { "0:10": { "Count:3": 1, - "Damage:2": 19, + "Damage:2": 0, "OreDict:8": "", - "id:8": "betterquesting:placeholder", + "id:8": "gregtech:mining_hammer", "tag:10": { - "orig_id:8": "gregtech:meta_tool", - "orig_meta:3": 19, - "orig_tag:10": { - "GT.ToolStats:10": { - "Material:8": "diamond" - } - } + "DisallowContainerItem:1": 0, + "GT.Behaviours:10": { + "AoEColumn:3": 1, + "AoELayer:3": 0, + "AoERow:3": 1, + "MaxAoEColumn:3": 1, + "MaxAoELayer:3": 0, + "MaxAoERow:3": 1, + "TorchPlacing:1": 1 + }, + "GT.Tool:10": { + "AttackDamage:5": 3.5, + "AttackSpeed:5": -3.2, + "Durability:3": 0, + "HarvestLevel:3": 3, + "Material:8": "diamond", + "MaxDurability:3": 768, + "ToolSpeed:5": 6.4 + }, + "HideFlags:3": 2 } }, "1:10": { @@ -5278,7 +5291,8 @@ "89:10": { "preRequisites:11": [ 87, - 236 + 236, + 130 ], "properties:10": { "betterquesting:10": { @@ -22049,8 +22063,7 @@ }, "398:10": { "preRequisites:11": [ - 89, - 130 + 89 ], "properties:10": { "betterquesting:10": { @@ -43062,7 +43075,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§2Diodes are a component in the next Circuit tiers. They are made from liquid Glass, Fine Copper Wire and Gallium Arsenide, which is made in a Mixer with Gallium and Arsenic.\n\nLater, you will unlock better recipes for this.", + "desc:8": "§2Diodes are a component in the next Circuit tiers. They are made from liquid Glass, Fine Copper Wire and Gallium Arsenide, which is made in a Mixer with Gallium and Arsenic. \n\nYou can also use Fine Annealed Copper Wire instead of Fine Copper Wire, which doubles your output. This is highly recommended.\n\nLater, you will unlock better recipes for this.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -48707,7 +48720,7 @@ "id:3": 130, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -576, + "x:3": -596, "y:3": 340 }, "47:10": { @@ -53983,7 +53996,7 @@ }, "questSettings:10": { "betterquesting:10": { - "editmode:1": 1, + "editmode:1": 0, "hardcore:1": 0, "home_anchor_x:5": 0.5, "home_anchor_y:5": 0.0, From 8291792d4c930acdcefbb8200c7bb7afacd15379 Mon Sep 17 00:00:00 2001 From: IntegerLimit <103940576+IntegerLimit@users.noreply.github.com> Date: Fri, 13 Jan 2023 11:06:44 +1100 Subject: [PATCH 19/36] Fix up Genesis quest, edit off --- .../normal/betterquesting/DefaultQuests.json | 10 +++++----- overrides/config/betterquesting/DefaultQuests.json | 10 +++++----- 2 files changed, 10 insertions(+), 10 deletions(-) diff --git a/overrides/config-overrides/normal/betterquesting/DefaultQuests.json b/overrides/config-overrides/normal/betterquesting/DefaultQuests.json index f420006..1d57f89 100644 --- a/overrides/config-overrides/normal/betterquesting/DefaultQuests.json +++ b/overrides/config-overrides/normal/betterquesting/DefaultQuests.json @@ -324,10 +324,10 @@ "AttackDamage:5": 3.5, "AttackSpeed:5": -3.2, "Durability:3": 0, - "HarvestLevel:3": 2, + "HarvestLevel:3": 3, "Material:8": "diamond", - "MaxDurability:3": 256, - "ToolSpeed:5": 4.8 + "MaxDurability:3": 768, + "ToolSpeed:5": 6.4 }, "HideFlags:3": 2 } @@ -10636,7 +10636,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "With tier three circuits in hand, it\u0027s time to make a §3Distillation Tower§r, which is the gatekeeper for more advanced plastics like §6Epoxy§r and doing petrochemistry.\n\nThe Distillation Tower is a highly flexible multiblock structure, able to be anywhere from §62 blocks high to up to 13 high§r (12 fluid outputs). The way that it works is that each level of the tower after the first will output an additional fluid from the recipe. §cAny output fluids in excess of available buses are voided§r. \n\nWhat you need the Distillation Tower for initially is to break down §9Oil§r and §9Fermented Biomass§r into useful resources.§9Oil§r distillation will require a §efive-block-high Distillation Tower§r (the quest materials are for such a tower; if you want to build it bigger, you will need §ean additional 7 casings and 1 fluid output per floor§r).\n\nAny recipe with more than two fluids (like §9Fermented Biomass§r) will need a larger tower. Make sure to increase the height of your tower to accommodate all of the outputs you want to keep. Also check the voltage requirements of the recipes, as many Distillation Tower recipes need higher voltages than MV. §eYou can swap out your Energy Input for a higher tier one when that time comes§r.\n\nThe tower we\u0027ll be building at first is 3x3x5 (LxWxH), with a hollow center. The §6Fluid Input Hatch§r §2can go anywhere on the bottom layer.§r. The §6controller§r goes in the middle of an outer edge of the bottom layer. The §6Output Bus§r and an §6Energy Input Hatch§r can go wherever you can fit them on the bottom layer. The rest of the 3x3 must be filled with §6Clean Stainless Steel Casings§r.§2You also need a Maintenance Hatch, which can go anywhere on the structure.§r Each level above that is a ring of 7 Clean Stainless Steel Casings, one §6Fluid Output§r and nothing in the center, except for the topmost layer which needs an eighth casing to fill in the center, capping off the top. \n\nFor distilling fluids which only have one useful output, like §9Biomass§r, it is recommended to use single-block Distilleries, due to their energy efficiency and generally lower costs.", + "desc:8": "With tier three circuits in hand, it\u0027s time to make a §3Distillation Tower§r, which is the gatekeeper for more advanced plastics like §6Epoxy§r and doing petrochemistry.\n\nThe Distillation Tower is a highly flexible multiblock structure, able to be anywhere from §62 blocks high to up to 13 high§r (12 fluid outputs). The way that it works is that each level of the tower after the first will output an additional fluid from the recipe. §cAny output fluids in excess of available buses are voided§r. \n\nWhat you need the Distillation Tower for initially is to break down §9Oil§r and §9Fermented Biomass§r into useful resources.§9 Oil§r distillation will require a §efive-block-high Distillation Tower§r (the quest materials are for such a tower; if you want to build it bigger, you will need §ean additional 7 casings and 1 fluid output per floor§r).\n\nAny recipe with more than five fluids (like §9Fermented Biomass§r) will need a larger tower. Make sure to increase the height of your tower to accommodate all of the outputs you want to keep. Also check the voltage requirements of the recipes, as many Distillation Tower recipes need higher voltages than MV. §eYou can swap out your Energy Input for a higher tier one when that time comes§r.\n\nThe tower we\u0027ll be building at first is 3x3x5 (LxWxH), with a hollow center. The §6Fluid Input Hatch§r §2can go anywhere on the bottom layer.§r. The §6controller§r goes in the middle of an outer edge of the bottom layer. The §6Output Bus§r and an §6Energy Input Hatch§r can go wherever you can fit them on the bottom layer. The rest of the 3x3 must be filled with §6Clean Stainless Steel Casings§r.§2 You also need a Maintenance Hatch, which can go anywhere on the structure.§r Each level above that is a ring of 7 Clean Stainless Steel Casings, one §6Fluid Output§r and nothing in the center, except for the topmost layer which needs an eighth casing to fill in the center, capping off the top. \n\nFor distilling fluids which only have one useful output, like §9Biomass§r, it is recommended to use single-block Distilleries, due to their energy efficiency and generally lower costs.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -66584,7 +66584,7 @@ }, "questSettings:10": { "betterquesting:10": { - "editmode:1": 1, + "editmode:1": 0, "hardcore:1": 0, "home_anchor_x:5": 0.5, "home_anchor_y:5": 0.0, diff --git a/overrides/config/betterquesting/DefaultQuests.json b/overrides/config/betterquesting/DefaultQuests.json index f420006..1d57f89 100644 --- a/overrides/config/betterquesting/DefaultQuests.json +++ b/overrides/config/betterquesting/DefaultQuests.json @@ -324,10 +324,10 @@ "AttackDamage:5": 3.5, "AttackSpeed:5": -3.2, "Durability:3": 0, - "HarvestLevel:3": 2, + "HarvestLevel:3": 3, "Material:8": "diamond", - "MaxDurability:3": 256, - "ToolSpeed:5": 4.8 + "MaxDurability:3": 768, + "ToolSpeed:5": 6.4 }, "HideFlags:3": 2 } @@ -10636,7 +10636,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "With tier three circuits in hand, it\u0027s time to make a §3Distillation Tower§r, which is the gatekeeper for more advanced plastics like §6Epoxy§r and doing petrochemistry.\n\nThe Distillation Tower is a highly flexible multiblock structure, able to be anywhere from §62 blocks high to up to 13 high§r (12 fluid outputs). The way that it works is that each level of the tower after the first will output an additional fluid from the recipe. §cAny output fluids in excess of available buses are voided§r. \n\nWhat you need the Distillation Tower for initially is to break down §9Oil§r and §9Fermented Biomass§r into useful resources.§9Oil§r distillation will require a §efive-block-high Distillation Tower§r (the quest materials are for such a tower; if you want to build it bigger, you will need §ean additional 7 casings and 1 fluid output per floor§r).\n\nAny recipe with more than two fluids (like §9Fermented Biomass§r) will need a larger tower. Make sure to increase the height of your tower to accommodate all of the outputs you want to keep. Also check the voltage requirements of the recipes, as many Distillation Tower recipes need higher voltages than MV. §eYou can swap out your Energy Input for a higher tier one when that time comes§r.\n\nThe tower we\u0027ll be building at first is 3x3x5 (LxWxH), with a hollow center. The §6Fluid Input Hatch§r §2can go anywhere on the bottom layer.§r. The §6controller§r goes in the middle of an outer edge of the bottom layer. The §6Output Bus§r and an §6Energy Input Hatch§r can go wherever you can fit them on the bottom layer. The rest of the 3x3 must be filled with §6Clean Stainless Steel Casings§r.§2You also need a Maintenance Hatch, which can go anywhere on the structure.§r Each level above that is a ring of 7 Clean Stainless Steel Casings, one §6Fluid Output§r and nothing in the center, except for the topmost layer which needs an eighth casing to fill in the center, capping off the top. \n\nFor distilling fluids which only have one useful output, like §9Biomass§r, it is recommended to use single-block Distilleries, due to their energy efficiency and generally lower costs.", + "desc:8": "With tier three circuits in hand, it\u0027s time to make a §3Distillation Tower§r, which is the gatekeeper for more advanced plastics like §6Epoxy§r and doing petrochemistry.\n\nThe Distillation Tower is a highly flexible multiblock structure, able to be anywhere from §62 blocks high to up to 13 high§r (12 fluid outputs). The way that it works is that each level of the tower after the first will output an additional fluid from the recipe. §cAny output fluids in excess of available buses are voided§r. \n\nWhat you need the Distillation Tower for initially is to break down §9Oil§r and §9Fermented Biomass§r into useful resources.§9 Oil§r distillation will require a §efive-block-high Distillation Tower§r (the quest materials are for such a tower; if you want to build it bigger, you will need §ean additional 7 casings and 1 fluid output per floor§r).\n\nAny recipe with more than five fluids (like §9Fermented Biomass§r) will need a larger tower. Make sure to increase the height of your tower to accommodate all of the outputs you want to keep. Also check the voltage requirements of the recipes, as many Distillation Tower recipes need higher voltages than MV. §eYou can swap out your Energy Input for a higher tier one when that time comes§r.\n\nThe tower we\u0027ll be building at first is 3x3x5 (LxWxH), with a hollow center. The §6Fluid Input Hatch§r §2can go anywhere on the bottom layer.§r. The §6controller§r goes in the middle of an outer edge of the bottom layer. The §6Output Bus§r and an §6Energy Input Hatch§r can go wherever you can fit them on the bottom layer. The rest of the 3x3 must be filled with §6Clean Stainless Steel Casings§r.§2 You also need a Maintenance Hatch, which can go anywhere on the structure.§r Each level above that is a ring of 7 Clean Stainless Steel Casings, one §6Fluid Output§r and nothing in the center, except for the topmost layer which needs an eighth casing to fill in the center, capping off the top. \n\nFor distilling fluids which only have one useful output, like §9Biomass§r, it is recommended to use single-block Distilleries, due to their energy efficiency and generally lower costs.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -66584,7 +66584,7 @@ }, "questSettings:10": { "betterquesting:10": { - "editmode:1": 1, + "editmode:1": 0, "hardcore:1": 0, "home_anchor_x:5": 0.5, "home_anchor_y:5": 0.0, From 7784af7eb6f1cbfa2835a880655a87eb188de23d Mon Sep 17 00:00:00 2001 From: IntegerLimit <103940576+IntegerLimit@users.noreply.github.com> Date: Mon, 16 Jan 2023 18:56:09 +1100 Subject: [PATCH 20/36] Fix Rubber Plate Hand Crafting this was wrongly merged. --- overrides/scripts/normalmode.zs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/overrides/scripts/normalmode.zs b/overrides/scripts/normalmode.zs index 175686d..db59ece 100644 --- a/overrides/scripts/normalmode.zs +++ b/overrides/scripts/normalmode.zs @@ -304,7 +304,7 @@ makeShaped("of_nc_water_source", , //Rubber by hand -recipes.addShaped(,[[],[],[]]); +recipes.addShaped(,[[],[],[]]); //Rubber Sheet compressor.recipeBuilder().inputs().outputs().duration(20).EUt(8).buildAndRegister(); From 49ec4471dc1b472712afa1a982889560b8dfb57f Mon Sep 17 00:00:00 2001 From: IntegerLimit <103940576+IntegerLimit@users.noreply.github.com> Date: Mon, 16 Jan 2023 18:57:15 +1100 Subject: [PATCH 21/36] Fix again Fixed it wrongly --- overrides/scripts/normalmode.zs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/overrides/scripts/normalmode.zs b/overrides/scripts/normalmode.zs index db59ece..b17806c 100644 --- a/overrides/scripts/normalmode.zs +++ b/overrides/scripts/normalmode.zs @@ -304,7 +304,7 @@ makeShaped("of_nc_water_source", , //Rubber by hand -recipes.addShaped(,[[],[],[]]); +recipes.addShaped(,[[],[],[]]); //Rubber Sheet compressor.recipeBuilder().inputs().outputs().duration(20).EUt(8).buildAndRegister(); From 8ad5cc3eb5571c658473f36307750c7dd00ae76d Mon Sep 17 00:00:00 2001 From: Ben Montour <8712103+benmontour@users.noreply.github.com> Date: Tue, 17 Jan 2023 17:51:27 -0600 Subject: [PATCH 22/36] rough outline of ethylene quests --- .../config/betterquesting/DefaultQuests.json | 507 ++++++++++++++++++ 1 file changed, 507 insertions(+) diff --git a/overrides/config/betterquesting/DefaultQuests.json b/overrides/config/betterquesting/DefaultQuests.json index be8c6b9..e5014d6 100644 --- a/overrides/config/betterquesting/DefaultQuests.json +++ b/overrides/config/betterquesting/DefaultQuests.json @@ -60040,6 +60040,422 @@ "questID:3": 974, "rewards:9": {}, "tasks:9": {} + }, + "975:10": { + "preRequisites:11": [], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "No Description", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:nether_star" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Petrochem or Ethanol?", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 975, + "rewards:9": {}, + "tasks:9": {} + }, + "976:10": { + "preRequisites:11": [], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "No Description", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:nether_star" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Sulfuric Naphtha Distillery", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 976, + "rewards:9": {}, + "tasks:9": {} + }, + "977:10": { + "preRequisites:11": [], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "No Description", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:nether_star" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Naphtha Chemical Reactor", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 977, + "rewards:9": {}, + "tasks:9": {} + }, + "978:10": { + "preRequisites:11": [], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "No Description", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:nether_star" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Severely Steam-cracked Naphtha Chemical Reactor", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 978, + "rewards:9": {}, + "tasks:9": {} + }, + "979:10": { + "preRequisites:11": [], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "No Description", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:nether_star" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Ethylene Distillery", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 979, + "rewards:9": {}, + "tasks:9": {} + }, + "980:10": { + "preRequisites:11": [], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "No Description", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:nether_star" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Biomass Brewery", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 980, + "rewards:9": {}, + "tasks:9": {} + }, + "981:10": { + "preRequisites:11": [], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "No Description", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:nether_star" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Ethanol Distillery", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 981, + "rewards:9": {}, + "tasks:9": {} + }, + "982:10": { + "preRequisites:11": [], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "No Description", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:nether_star" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Ethylene Chemical Reactor", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 982, + "rewards:9": {}, + "tasks:9": {} + }, + "983:10": { + "preRequisites:11": [], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "No Description", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:nether_star" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Sulfur Dioxide Chemical Reactor", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 983, + "rewards:9": {}, + "tasks:9": {} + }, + "984:10": { + "preRequisites:11": [], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "No Description", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:nether_star" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Sulfur Trioxide Chemical Reactor", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 984, + "rewards:9": {}, + "tasks:9": {} + }, + "985:10": { + "preRequisites:11": [], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "No Description", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:nether_star" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Sulfuric Acid Chemical Reactor", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 985, + "rewards:9": {}, + "tasks:9": {} + }, + "986:10": { + "preRequisites:11": [], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "No Description", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:nether_star" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Plant Balls Compactor", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 986, + "rewards:9": {}, + "tasks:9": {} + }, + "987:10": { + "preRequisites:11": [], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "No Description", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:nether_star" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Bio Chaff Macerator", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 987, + "rewards:9": {}, + "tasks:9": {} } }, "questLines:9": { @@ -66578,6 +66994,97 @@ "sizeY:3": 48, "x:3": -120, "y:3": 132 + }, + "42:10": { + "id:3": 975, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -348, + "y:3": 48 + }, + "43:10": { + "id:3": 976, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -312, + "y:3": 12 + }, + "44:10": { + "id:3": 977, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -276, + "y:3": 12 + }, + "45:10": { + "id:3": 978, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -240, + "y:3": 12 + }, + "46:10": { + "id:3": 979, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -204, + "y:3": 12 + }, + "47:10": { + "id:3": 980, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -276, + "y:3": 72 + }, + "48:10": { + "id:3": 981, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -240, + "y:3": 72 + }, + "49:10": { + "id:3": 982, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -204, + "y:3": 72 + }, + "50:10": { + "id:3": 983, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -312, + "y:3": 108 + }, + "51:10": { + "id:3": 984, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -276, + "y:3": 108 + }, + "52:10": { + "id:3": 985, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -240, + "y:3": 108 + }, + "53:10": { + "id:3": 986, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -312, + "y:3": 144 + }, + "54:10": { + "id:3": 987, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -276, + "y:3": 144 } } } From 59eaf269525c22760146eccdb772850b8487f964 Mon Sep 17 00:00:00 2001 From: IntegerLimit <103940576+IntegerLimit@users.noreply.github.com> Date: Wed, 18 Jan 2023 11:22:52 +1100 Subject: [PATCH 23/36] Add few remaining quests, and cleanup --- .../normal/betterquesting/DefaultQuests.json | 912 +++++++++++++++++- .../config/betterquesting/DefaultQuests.json | 405 +++++++- 2 files changed, 1309 insertions(+), 8 deletions(-) diff --git a/overrides/config-overrides/normal/betterquesting/DefaultQuests.json b/overrides/config-overrides/normal/betterquesting/DefaultQuests.json index be8c6b9..d54e92f 100644 --- a/overrides/config-overrides/normal/betterquesting/DefaultQuests.json +++ b/overrides/config-overrides/normal/betterquesting/DefaultQuests.json @@ -1,5 +1,4 @@ { - "build:8": "4.1.0", "format:8": "2.0.0", "questDatabase:9": { "0:10": { @@ -57287,7 +57286,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 0, - "name:8": "Pulsating Polymer Clay", + "name:8": "Processing Lines: Pulsating Polymer Clay", "questlogic:8": "OR", "repeat_relative:1": 1, "repeattime:3": -1, @@ -59934,9 +59933,9 @@ }, "ignoresview:1": 0, "ismain:1": 1, - "issilent:1": 1, + "issilent:1": 0, "lockedprogress:1": 0, - "name:8": "Ethylene", + "name:8": "Processing Lines: Ethylene", "questlogic:8": "OR", "repeat_relative:1": 1, "repeattime:3": -1, @@ -60040,6 +60039,750 @@ "questID:3": 974, "rewards:9": {}, "tasks:9": {} + }, + "975:10": { + "preRequisites:11": [], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "No Description", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:nether_star" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Petrochem or Ethanol?", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 975, + "rewards:9": {}, + "tasks:9": {} + }, + "976:10": { + "preRequisites:11": [], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "No Description", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:nether_star" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Sulfuric Naphtha Distillery", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 976, + "rewards:9": {}, + "tasks:9": {} + }, + "977:10": { + "preRequisites:11": [], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "No Description", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:nether_star" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Naphtha Chemical Reactor", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 977, + "rewards:9": {}, + "tasks:9": {} + }, + "978:10": { + "preRequisites:11": [], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "No Description", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:nether_star" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Severely Steam-cracked Naphtha Chemical Reactor", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 978, + "rewards:9": {}, + "tasks:9": {} + }, + "979:10": { + "preRequisites:11": [], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "No Description", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:nether_star" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Ethylene Distillery", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 979, + "rewards:9": {}, + "tasks:9": {} + }, + "980:10": { + "preRequisites:11": [], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "No Description", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:nether_star" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Biomass Brewery", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 980, + "rewards:9": {}, + "tasks:9": {} + }, + "981:10": { + "preRequisites:11": [], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "No Description", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:nether_star" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Ethanol Distillery", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + 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"Damage:2": 1012, + "OreDict:8": "", + "id:8": "gregtech:meta_plate" + }, + "ignoresview:1": 0, + "ismain:1": 1, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Polyethylene Sheets", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 994, + "rewards:9": {}, + "tasks:9": {} + }, + "995:10": { + "preRequisites:11": [], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "No Description", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "forge:bucketfilled", + "tag:10": { + "Amount:3": 1000, + "FluidName:8": "polyvinyl_chloride" + } + }, + "ignoresview:1": 0, + "ismain:1": 1, + "issilent:1": 0, + "lockedprogress:1": 0, + "name:8": "Processing Lines: Polyvinyl Chloride", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 995, + "rewards:9": {}, + "tasks:9": {} + }, + "996:10": { + "preRequisites:11": [], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "No Description", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:nether_star" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "\u0027Ethylene\u0027 and \u0027Chlorine\u0027", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 996, + "rewards:9": {}, + "tasks:9": {} + }, + "997:10": { + "preRequisites:11": [], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "Mention how you don\u0027t need to keep the fluid, and how you can either pulverise sheets for dust to make pipes, or seperately solidify ingots", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 1007, + "OreDict:8": "", + "id:8": "gregtech:meta_plate" + }, + "ignoresview:1": 0, + "ismain:1": 1, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Polyvinyl Chloride Sheets", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 997, + "rewards:9": {}, + "tasks:9": {} } }, "questLines:9": { @@ -66578,6 +67321,167 @@ "sizeY:3": 48, "x:3": -120, "y:3": 132 + }, + "42:10": { + "id:3": 975, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -348, + "y:3": 48 + }, + "43:10": { + "id:3": 976, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -312, + "y:3": 12 + }, + "44:10": { + "id:3": 977, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -276, + "y:3": 12 + }, + "45:10": { + "id:3": 978, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -240, + "y:3": 12 + }, + "46:10": { + "id:3": 979, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -204, + "y:3": 12 + }, + "47:10": { + "id:3": 980, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -276, + "y:3": 72 + }, + "48:10": { + "id:3": 981, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -240, + "y:3": 72 + }, + "49:10": { + "id:3": 982, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -204, + "y:3": 72 + }, + "50:10": { + "id:3": 983, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -312, + "y:3": 108 + }, + "51:10": { + "id:3": 984, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -276, + "y:3": 108 + }, + "52:10": { + "id:3": 985, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": 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"sizeX:3": 24, + "sizeY:3": 24, + "x:3": -24, + "y:3": 192 + }, + "64:10": { + "id:3": 997, + "sizeX:3": 72, + "sizeY:3": 72, + "x:3": -48, + "y:3": 360 } } } diff --git a/overrides/config/betterquesting/DefaultQuests.json b/overrides/config/betterquesting/DefaultQuests.json index e5014d6..d54e92f 100644 --- a/overrides/config/betterquesting/DefaultQuests.json +++ b/overrides/config/betterquesting/DefaultQuests.json @@ -1,5 +1,4 @@ { - "build:8": "4.1.0", "format:8": "2.0.0", "questDatabase:9": { "0:10": { @@ -57287,7 +57286,7 @@ "ismain:1": 1, "issilent:1": 0, "lockedprogress:1": 0, - "name:8": "Pulsating Polymer Clay", + "name:8": "Processing Lines: Pulsating Polymer Clay", "questlogic:8": "OR", "repeat_relative:1": 1, "repeattime:3": -1, @@ -59934,9 +59933,9 @@ }, "ignoresview:1": 0, "ismain:1": 1, - "issilent:1": 1, + "issilent:1": 0, "lockedprogress:1": 0, - "name:8": "Ethylene", + "name:8": "Processing Lines: Ethylene", "questlogic:8": "OR", "repeat_relative:1": 1, "repeattime:3": -1, @@ -60456,6 +60455,334 @@ "questID:3": 987, "rewards:9": {}, "tasks:9": {} + }, + "988:10": { + "preRequisites:11": [], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "No Description", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:nether_star" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Steam?", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 988, + "rewards:9": {}, + "tasks:9": {} + }, + "989:10": { + "preRequisites:11": [], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "Mention SiO2, tell them to use cobbleworks chain nearby if they need help", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:nether_star" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Oxygen", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 989, + "rewards:9": {}, + "tasks:9": {} + }, + "990:10": { + "preRequisites:11": [], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "No Description", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:nether_star" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Sulfur", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 990, + "rewards:9": {}, + "tasks:9": {} + }, + "991:10": { + "preRequisites:11": [], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "No Description", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "forge:bucketfilled", + "tag:10": { + "Amount:3": 1000, + "FluidName:8": "plastic" + } + }, + "ignoresview:1": 0, + "ismain:1": 1, + "issilent:1": 0, + "lockedprogress:1": 0, + "name:8": "Processing Lines: Polyethylene", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 991, + "rewards:9": {}, + "tasks:9": {} + }, + "992:10": { + "preRequisites:11": [], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "No Description", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:nether_star" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Vinyl Chloride", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 992, + "rewards:9": {}, + "tasks:9": {} + }, + "993:10": { + "preRequisites:11": [], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "No Description", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:nether_star" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Chlorine", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 993, + "rewards:9": {}, + "tasks:9": {} + }, + "994:10": { + "preRequisites:11": [], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "Mention how you need both the fluid and plates, and you can either pulverise sheets for dust to make pipes, or seperately solidify ingots", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 1012, + "OreDict:8": "", + "id:8": "gregtech:meta_plate" + }, + "ignoresview:1": 0, + "ismain:1": 1, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Polyethylene Sheets", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 994, + "rewards:9": {}, + "tasks:9": {} + }, + "995:10": { + "preRequisites:11": [], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "No Description", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "forge:bucketfilled", + "tag:10": { + "Amount:3": 1000, + "FluidName:8": "polyvinyl_chloride" + } + }, + "ignoresview:1": 0, + "ismain:1": 1, + "issilent:1": 0, + "lockedprogress:1": 0, + "name:8": "Processing Lines: Polyvinyl Chloride", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 995, + "rewards:9": {}, + "tasks:9": {} + }, + "996:10": { + "preRequisites:11": [], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "No Description", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 0, + "OreDict:8": "", + "id:8": "minecraft:nether_star" + }, + "ignoresview:1": 0, + "ismain:1": 0, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "\u0027Ethylene\u0027 and \u0027Chlorine\u0027", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 996, + "rewards:9": {}, + "tasks:9": {} + }, + "997:10": { + "preRequisites:11": [], + "properties:10": { + "betterquesting:10": { + "autoclaim:1": 0, + "desc:8": "Mention how you don\u0027t need to keep the fluid, and how you can either pulverise sheets for dust to make pipes, or seperately solidify ingots", + "globalshare:1": 0, + "icon:10": { + "Count:3": 1, + "Damage:2": 1007, + "OreDict:8": "", + "id:8": "gregtech:meta_plate" + }, + "ignoresview:1": 0, + "ismain:1": 1, + "issilent:1": 1, + "lockedprogress:1": 0, + "name:8": "Polyvinyl Chloride Sheets", + "questlogic:8": "OR", + "repeat_relative:1": 1, + "repeattime:3": -1, + "simultaneous:1": 0, + "snd_complete:8": "minecraft:entity.player.levelup", + "snd_update:8": "minecraft:entity.player.levelup", + "tasklogic:8": "OR", + "visibility:8": "ALWAYS" + } + }, + "questID:3": 997, + "rewards:9": {}, + "tasks:9": {} } }, "questLines:9": { @@ -67085,6 +67412,76 @@ "sizeY:3": 24, "x:3": -276, "y:3": 144 + }, + "55:10": { + "id:3": 988, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -156, + "y:3": 36 + }, + "56:10": { + "id:3": 989, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -180, + "y:3": 96 + }, + "57:10": { + "id:3": 990, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -192, + "y:3": 144 + }, + "58:10": { + "id:3": 991, + "sizeX:3": 48, + "sizeY:3": 48, + "x:3": -168, + "y:3": 228 + }, + "59:10": { + "id:3": 992, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -60, + "y:3": 192 + }, + "60:10": { + "id:3": 993, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -36, + "y:3": 120 + }, + "61:10": { + "id:3": 994, + "sizeX:3": 72, + "sizeY:3": 72, + "x:3": -180, + "y:3": 336 + }, + "62:10": { + "id:3": 995, + "sizeX:3": 48, + "sizeY:3": 48, + "x:3": -60, + "y:3": 240 + }, + "63:10": { + "id:3": 996, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -24, + "y:3": 192 + }, + "64:10": { + "id:3": 997, + "sizeX:3": 72, + "sizeY:3": 72, + "x:3": -48, + "y:3": 360 } } } From f4da046bb1a68d8bd3175b6cb9925f3384a46a06 Mon Sep 17 00:00:00 2001 From: IntegerLimit <103940576+IntegerLimit@users.noreply.github.com> Date: Thu, 19 Jan 2023 18:59:49 +1100 Subject: [PATCH 24/36] Change multiple mentions of Omnicoins to Nomicoins --- .../normal/betterquesting/DefaultQuests.json | 16 ++++++++-------- .../config/betterquesting/DefaultQuests.json | 16 ++++++++-------- 2 files changed, 16 insertions(+), 16 deletions(-) diff --git a/overrides/config-overrides/normal/betterquesting/DefaultQuests.json b/overrides/config-overrides/normal/betterquesting/DefaultQuests.json index d54e92f..656ff67 100644 --- a/overrides/config-overrides/normal/betterquesting/DefaultQuests.json +++ b/overrides/config-overrides/normal/betterquesting/DefaultQuests.json @@ -753,7 +753,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "In most expert packs, you want to try to process as little ore as possible before you get access to ore doubling. It\u0027s a habit most of us pick up.\n\n§eYou shouldn\u0027t feel any pressure to do that in Nomifactory, though§f. Ore veins are massive, and mining is extremely fast with §aMining Hammers§f. What\u0027s more, even once you get access to §3Macerators§f, they initially process ore slowly and require power to operate.\n\nObvious exceptions would be rare materials or anything you buy with §dOmnicoins §fbecause you can\u0027t find it. Those are worth doubling, if possible.\n\nBut at least for now, you shouldn\u0027t feel any guilt about smelting the more common ores without doubling them! §eOre doubling can be safely ignored until you have the §2Steam Grinder§r§e, or Medium Voltage machines or even later.§r", + "desc:8": "In most expert packs, you want to try to process as little ore as possible before you get access to ore doubling. It\u0027s a habit most of us pick up.\n\n§eYou shouldn\u0027t feel any pressure to do that in Nomifactory, though§f. Ore veins are massive, and mining is extremely fast with §aMining Hammers§f. What\u0027s more, even once you get access to §3Macerators§f, they initially process ore slowly and require power to operate.\n\nObvious exceptions would be rare materials or anything you buy with §dNomicoins §fbecause you can\u0027t find it. Those are worth doubling, if possible.\n\nBut at least for now, you shouldn\u0027t feel any guilt about smelting the more common ores without doubling them! §eOre doubling can be safely ignored until you have the §2Steam Grinder§r§e, or Medium Voltage machines or even later.§r", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -1930,7 +1930,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Your first major crafting project!\n\nYou\u0027ll need a small bit of §6Silver§f for this dynamo. If you haven\u0027t found a §6Galena vein§f yet (which is where Silver is), then consider \"buying\" some §6Silver Ore§r using §dOmnicoins§r. You won\u0027t need a ton of silver and lead just yet, so it won\u0027t bankrupt you.\n\nKeep in mind that §eDynamos only output power when burning through fuel, and only the block attached directly to the coil will get provided with power§f.", + "desc:8": "Your first major crafting project!\n\nYou\u0027ll need a small bit of §6Silver§f for this dynamo. If you haven\u0027t found a §6Galena vein§f yet (which is where Silver is), then consider \"buying\" some §6Silver Ore§r using §Nomicoins§r. You won\u0027t need a ton of silver and lead just yet, so it won\u0027t bankrupt you.\n\nKeep in mind that §eDynamos only output power when burning through fuel, and only the block attached directly to the coil will get provided with power§f.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -4173,7 +4173,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§6Batteries§r are §bGregTech §rpower storage for §aEU§r energy.\n\nAlthough there are several types of rechargeable batteries you can make, §2Lithium Batteries§r are the best ones, and the only ones you should really consider making.\n\n§6Lithium§r is possible to find inside of §6Tungsten§r veins, however, they are fairly rare. Consider \"buying\" some Lithium with §dOmnicoins§r.", + "desc:8": "§6Batteries§r are §bGregTech §rpower storage for §aEU§r energy.\n\nAlthough there are several types of rechargeable batteries you can make, §2Lithium Batteries§r are the best ones, and the only ones you should really consider making.\n\n§6Lithium§r is possible to find inside of §6Tungsten§r veins, however, they are fairly rare. Consider \"buying\" some Lithium with §dNomicoins§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -8899,7 +8899,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§6Surface Mounted Devices§r, or §6SMD§rs for short, are §2more efficient ways to produce the Circuit components you\u0027ve been making. They will be used until the second-to-last theme of circuits.§r\n\nAll SMD components must be produced in at least a §2HV Assembling Machine§r, and they all will require liquid §9Polyethylene§r.\n\nStart off with the §6SMD Transistor§r. These are simply a §6Gallium §2Foil§r and §6Fine Annealed Copper Wire§r.\n\nNext up are §6SMD Resistors§r, which are also simple: §6Carbon Dust§r and §6Fine Electrum Wire§r.\n\nNext up are §6SMD Diodes§r, which are fairly simple. §2Gallium Arsenide Dust§r and §6Fine Platinum Wire§r net you half a stack. §2If you can\u0027t go to the End to mine Platinum there yet, buy some with Omnicoins.§r\n\nThen are §6SMD Capacitors§r. You\u0027ll need sheets of §6Polyvinyl Chloride§r to make these, or they can also be made more slowly with §6Silicone Rubber§r. §2Using Tantalum Foil in place of Aluminium doubles your yield.\n\nFinally, and new to CEu, SMD Inductors. Made with Nickel Zinc Ferrite and Fine Cupronickel Wire.§r\n\nInvest in a robust system of automation for SMD components and all of their ingredients, since you\u0027ll never stop needing them. They will also work in place of the non-SMD versions you\u0027ve been using in all but the simplest of recipes.", + "desc:8": "§6Surface Mounted Devices§r, or §6SMD§rs for short, are §2more efficient ways to produce the Circuit components you\u0027ve been making. They will be used until the second-to-last theme of circuits.§r\n\nAll SMD components must be produced in at least a §2HV Assembling Machine§r, and they all will require liquid §9Polyethylene§r.\n\nStart off with the §6SMD Transistor§r. These are simply a §6Gallium §2Foil§r and §6Fine Annealed Copper Wire§r.\n\nNext up are §6SMD Resistors§r, which are also simple: §6Carbon Dust§r and §6Fine Electrum Wire§r.\n\nNext up are §6SMD Diodes§r, which are fairly simple. §2Gallium Arsenide Dust§r and §6Fine Platinum Wire§r net you half a stack. §2If you can\u0027t go to the End to mine Platinum there yet, buy some with Nomicoins.§r\n\nThen are §6SMD Capacitors§r. You\u0027ll need sheets of §6Polyvinyl Chloride§r to make these, or they can also be made more slowly with §6Silicone Rubber§r. §2Using Tantalum Foil in place of Aluminium doubles your yield.\n\nFinally, and new to CEu, SMD Inductors. Made with Nickel Zinc Ferrite and Fine Cupronickel Wire.§r\n\nInvest in a robust system of automation for SMD components and all of their ingredients, since you\u0027ll never stop needing them. They will also work in place of the non-SMD versions you\u0027ve been using in all but the simplest of recipes.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -9860,7 +9860,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "While there are no types of veins that are extremely rare, you\u0027re likely to struggle with finding at least one of the less common vein types. This isn\u0027t really avoidable.\n\nYou will accumulate a lot of §dOmnicoins§f from quest turn-ins while playing Nomifactory. Do not be hesitant to spend them on things you need! \n\nSearch for various ores (generally the first one listed in §bJEI§f) to find the coin recipes for them. Alternatively, hover your cursor over a coin and press §6U§f to see what you can buy with it.\n\n§aDon\u0027t be a hoarder!", + "desc:8": "While there are no types of veins that are extremely rare, you\u0027re likely to struggle with finding at least one of the less common vein types. This isn\u0027t really avoidable.\n\nYou will accumulate a lot of §dNomicoins§f from quest turn-ins while playing Nomifactory. Do not be hesitant to spend them on things you need! \n\nSearch for various ores (generally the first one listed in §bJEI§f) to find the coin recipes for them. Alternatively, hover your cursor over a coin and press §6U§f to see what you can buy with it.\n\n§aDon\u0027t be a hoarder!", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -41965,7 +41965,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Take a peek at The §eEnd Game quest book tab§f. This might seem a bit premature to suggest, but it has a reason.\n\nThese are quests for a full stack of many of the materials in the game. Those are the materials you\u0027ll need to synthesize §5Omnium§r, the basic end game resource. It\u0027s the pack\u0027s way of letting you know what materials you should be prepared to mass produce as you approach the end.\n\nOf course, it\u0027s not necessary or even advisable to try to finish up all of these quests the moment they become available. Some will be incredibly easy (like §6Iron§f and §6Copper§f), others will be brutally grindy at early tech levels. The rewards are all the same: §d25 Omnicoins each§f, so use your best judgement on which ones to complete and which to ignore for later.", + "desc:8": "Take a peek at The §eEnd Game quest book tab§f. This might seem a bit premature to suggest, but it has a reason.\n\nThese are quests for a full stack of many of the materials in the game. Those are the materials you\u0027ll need to synthesize §5Omnium§r, the basic end game resource. It\u0027s the pack\u0027s way of letting you know what materials you should be prepared to mass produce as you approach the end.\n\nOf course, it\u0027s not necessary or even advisable to try to finish up all of these quests the moment they become available. Some will be incredibly easy (like §6Iron§f and §6Copper§f), others will be brutally grindy at early tech levels. The rewards are all the same: §d25 Nomicoins each§f, so use your best judgement on which ones to complete and which to ignore for later.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -50065,7 +50065,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 1, - "desc:8": "§6Sulfur Ore§r is the only source of §6Sulfur Dust§r that\u0027s currently available to you.\n\nYou may want to spend a few §dOmnicoins§r on the ore to jumpstart your power storage.\n\nOtherwise the ore is only available in §athe Nether§r, and the only way to get there is with a §6Nether Cake§r. Oh no!", + "desc:8": "§6Sulfur Ore§r is the only source of §6Sulfur Dust§r that\u0027s currently available to you.\n\nYou may want to spend a few §dNomicoins§r on the ore to jumpstart your power storage.\n\nOtherwise the ore is only available in §athe Nether§r, and the only way to get there is with a §6Nether Cake§r. Oh no!", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -50111,7 +50111,7 @@ } }, "display:10": { - "Name:8": "I bought ore with Omnicoins" + "Name:8": "I bought ore with Nomicoins" } } } diff --git a/overrides/config/betterquesting/DefaultQuests.json b/overrides/config/betterquesting/DefaultQuests.json index d54e92f..656ff67 100644 --- a/overrides/config/betterquesting/DefaultQuests.json +++ b/overrides/config/betterquesting/DefaultQuests.json @@ -753,7 +753,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "In most expert packs, you want to try to process as little ore as possible before you get access to ore doubling. It\u0027s a habit most of us pick up.\n\n§eYou shouldn\u0027t feel any pressure to do that in Nomifactory, though§f. Ore veins are massive, and mining is extremely fast with §aMining Hammers§f. What\u0027s more, even once you get access to §3Macerators§f, they initially process ore slowly and require power to operate.\n\nObvious exceptions would be rare materials or anything you buy with §dOmnicoins §fbecause you can\u0027t find it. Those are worth doubling, if possible.\n\nBut at least for now, you shouldn\u0027t feel any guilt about smelting the more common ores without doubling them! §eOre doubling can be safely ignored until you have the §2Steam Grinder§r§e, or Medium Voltage machines or even later.§r", + "desc:8": "In most expert packs, you want to try to process as little ore as possible before you get access to ore doubling. It\u0027s a habit most of us pick up.\n\n§eYou shouldn\u0027t feel any pressure to do that in Nomifactory, though§f. Ore veins are massive, and mining is extremely fast with §aMining Hammers§f. What\u0027s more, even once you get access to §3Macerators§f, they initially process ore slowly and require power to operate.\n\nObvious exceptions would be rare materials or anything you buy with §dNomicoins §fbecause you can\u0027t find it. Those are worth doubling, if possible.\n\nBut at least for now, you shouldn\u0027t feel any guilt about smelting the more common ores without doubling them! §eOre doubling can be safely ignored until you have the §2Steam Grinder§r§e, or Medium Voltage machines or even later.§r", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -1930,7 +1930,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Your first major crafting project!\n\nYou\u0027ll need a small bit of §6Silver§f for this dynamo. If you haven\u0027t found a §6Galena vein§f yet (which is where Silver is), then consider \"buying\" some §6Silver Ore§r using §dOmnicoins§r. You won\u0027t need a ton of silver and lead just yet, so it won\u0027t bankrupt you.\n\nKeep in mind that §eDynamos only output power when burning through fuel, and only the block attached directly to the coil will get provided with power§f.", + "desc:8": "Your first major crafting project!\n\nYou\u0027ll need a small bit of §6Silver§f for this dynamo. If you haven\u0027t found a §6Galena vein§f yet (which is where Silver is), then consider \"buying\" some §6Silver Ore§r using §Nomicoins§r. You won\u0027t need a ton of silver and lead just yet, so it won\u0027t bankrupt you.\n\nKeep in mind that §eDynamos only output power when burning through fuel, and only the block attached directly to the coil will get provided with power§f.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -4173,7 +4173,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§6Batteries§r are §bGregTech §rpower storage for §aEU§r energy.\n\nAlthough there are several types of rechargeable batteries you can make, §2Lithium Batteries§r are the best ones, and the only ones you should really consider making.\n\n§6Lithium§r is possible to find inside of §6Tungsten§r veins, however, they are fairly rare. Consider \"buying\" some Lithium with §dOmnicoins§r.", + "desc:8": "§6Batteries§r are §bGregTech §rpower storage for §aEU§r energy.\n\nAlthough there are several types of rechargeable batteries you can make, §2Lithium Batteries§r are the best ones, and the only ones you should really consider making.\n\n§6Lithium§r is possible to find inside of §6Tungsten§r veins, however, they are fairly rare. Consider \"buying\" some Lithium with §dNomicoins§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -8899,7 +8899,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§6Surface Mounted Devices§r, or §6SMD§rs for short, are §2more efficient ways to produce the Circuit components you\u0027ve been making. They will be used until the second-to-last theme of circuits.§r\n\nAll SMD components must be produced in at least a §2HV Assembling Machine§r, and they all will require liquid §9Polyethylene§r.\n\nStart off with the §6SMD Transistor§r. These are simply a §6Gallium §2Foil§r and §6Fine Annealed Copper Wire§r.\n\nNext up are §6SMD Resistors§r, which are also simple: §6Carbon Dust§r and §6Fine Electrum Wire§r.\n\nNext up are §6SMD Diodes§r, which are fairly simple. §2Gallium Arsenide Dust§r and §6Fine Platinum Wire§r net you half a stack. §2If you can\u0027t go to the End to mine Platinum there yet, buy some with Omnicoins.§r\n\nThen are §6SMD Capacitors§r. You\u0027ll need sheets of §6Polyvinyl Chloride§r to make these, or they can also be made more slowly with §6Silicone Rubber§r. §2Using Tantalum Foil in place of Aluminium doubles your yield.\n\nFinally, and new to CEu, SMD Inductors. Made with Nickel Zinc Ferrite and Fine Cupronickel Wire.§r\n\nInvest in a robust system of automation for SMD components and all of their ingredients, since you\u0027ll never stop needing them. They will also work in place of the non-SMD versions you\u0027ve been using in all but the simplest of recipes.", + "desc:8": "§6Surface Mounted Devices§r, or §6SMD§rs for short, are §2more efficient ways to produce the Circuit components you\u0027ve been making. They will be used until the second-to-last theme of circuits.§r\n\nAll SMD components must be produced in at least a §2HV Assembling Machine§r, and they all will require liquid §9Polyethylene§r.\n\nStart off with the §6SMD Transistor§r. These are simply a §6Gallium §2Foil§r and §6Fine Annealed Copper Wire§r.\n\nNext up are §6SMD Resistors§r, which are also simple: §6Carbon Dust§r and §6Fine Electrum Wire§r.\n\nNext up are §6SMD Diodes§r, which are fairly simple. §2Gallium Arsenide Dust§r and §6Fine Platinum Wire§r net you half a stack. §2If you can\u0027t go to the End to mine Platinum there yet, buy some with Nomicoins.§r\n\nThen are §6SMD Capacitors§r. You\u0027ll need sheets of §6Polyvinyl Chloride§r to make these, or they can also be made more slowly with §6Silicone Rubber§r. §2Using Tantalum Foil in place of Aluminium doubles your yield.\n\nFinally, and new to CEu, SMD Inductors. Made with Nickel Zinc Ferrite and Fine Cupronickel Wire.§r\n\nInvest in a robust system of automation for SMD components and all of their ingredients, since you\u0027ll never stop needing them. They will also work in place of the non-SMD versions you\u0027ve been using in all but the simplest of recipes.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -9860,7 +9860,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "While there are no types of veins that are extremely rare, you\u0027re likely to struggle with finding at least one of the less common vein types. This isn\u0027t really avoidable.\n\nYou will accumulate a lot of §dOmnicoins§f from quest turn-ins while playing Nomifactory. Do not be hesitant to spend them on things you need! \n\nSearch for various ores (generally the first one listed in §bJEI§f) to find the coin recipes for them. Alternatively, hover your cursor over a coin and press §6U§f to see what you can buy with it.\n\n§aDon\u0027t be a hoarder!", + "desc:8": "While there are no types of veins that are extremely rare, you\u0027re likely to struggle with finding at least one of the less common vein types. This isn\u0027t really avoidable.\n\nYou will accumulate a lot of §dNomicoins§f from quest turn-ins while playing Nomifactory. Do not be hesitant to spend them on things you need! \n\nSearch for various ores (generally the first one listed in §bJEI§f) to find the coin recipes for them. Alternatively, hover your cursor over a coin and press §6U§f to see what you can buy with it.\n\n§aDon\u0027t be a hoarder!", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -41965,7 +41965,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Take a peek at The §eEnd Game quest book tab§f. This might seem a bit premature to suggest, but it has a reason.\n\nThese are quests for a full stack of many of the materials in the game. Those are the materials you\u0027ll need to synthesize §5Omnium§r, the basic end game resource. It\u0027s the pack\u0027s way of letting you know what materials you should be prepared to mass produce as you approach the end.\n\nOf course, it\u0027s not necessary or even advisable to try to finish up all of these quests the moment they become available. Some will be incredibly easy (like §6Iron§f and §6Copper§f), others will be brutally grindy at early tech levels. The rewards are all the same: §d25 Omnicoins each§f, so use your best judgement on which ones to complete and which to ignore for later.", + "desc:8": "Take a peek at The §eEnd Game quest book tab§f. This might seem a bit premature to suggest, but it has a reason.\n\nThese are quests for a full stack of many of the materials in the game. Those are the materials you\u0027ll need to synthesize §5Omnium§r, the basic end game resource. It\u0027s the pack\u0027s way of letting you know what materials you should be prepared to mass produce as you approach the end.\n\nOf course, it\u0027s not necessary or even advisable to try to finish up all of these quests the moment they become available. Some will be incredibly easy (like §6Iron§f and §6Copper§f), others will be brutally grindy at early tech levels. The rewards are all the same: §d25 Nomicoins each§f, so use your best judgement on which ones to complete and which to ignore for later.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -50065,7 +50065,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 1, - "desc:8": "§6Sulfur Ore§r is the only source of §6Sulfur Dust§r that\u0027s currently available to you.\n\nYou may want to spend a few §dOmnicoins§r on the ore to jumpstart your power storage.\n\nOtherwise the ore is only available in §athe Nether§r, and the only way to get there is with a §6Nether Cake§r. Oh no!", + "desc:8": "§6Sulfur Ore§r is the only source of §6Sulfur Dust§r that\u0027s currently available to you.\n\nYou may want to spend a few §dNomicoins§r on the ore to jumpstart your power storage.\n\nOtherwise the ore is only available in §athe Nether§r, and the only way to get there is with a §6Nether Cake§r. Oh no!", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -50111,7 +50111,7 @@ } }, "display:10": { - "Name:8": "I bought ore with Omnicoins" + "Name:8": "I bought ore with Nomicoins" } } } From 24bdd9c90c79cf6a185e6cc1c569eb364913f7fe Mon Sep 17 00:00:00 2001 From: IntegerLimit <103940576+IntegerLimit@users.noreply.github.com> Date: Thu, 19 Jan 2023 21:15:16 +1100 Subject: [PATCH 25/36] Small Changes Re-format some quests Fix error in previous commit Add questbookPowerUnit oredict Redo GT Electric tools quest Move GT Electric Tools quest to The Beginning, unlocking with LV Batteries instead of MV Move Inspector Gadget quest to Genesis Rename Inspector Gadget quest to Building Gadgets --- .../normal/betterquesting/DefaultQuests.json | 118 +++++++++--------- .../config/betterquesting/DefaultQuests.json | 118 +++++++++--------- overrides/scripts/_oreDict.zs | 7 ++ 3 files changed, 125 insertions(+), 118 deletions(-) diff --git a/overrides/config-overrides/normal/betterquesting/DefaultQuests.json b/overrides/config-overrides/normal/betterquesting/DefaultQuests.json index 656ff67..f796ba9 100644 --- a/overrides/config-overrides/normal/betterquesting/DefaultQuests.json +++ b/overrides/config-overrides/normal/betterquesting/DefaultQuests.json @@ -1,4 +1,5 @@ { + "build:8": "4.1.0", "format:8": "2.0.0", "questDatabase:9": { "0:10": { @@ -1930,7 +1931,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Your first major crafting project!\n\nYou\u0027ll need a small bit of §6Silver§f for this dynamo. If you haven\u0027t found a §6Galena vein§f yet (which is where Silver is), then consider \"buying\" some §6Silver Ore§r using §Nomicoins§r. You won\u0027t need a ton of silver and lead just yet, so it won\u0027t bankrupt you.\n\nKeep in mind that §eDynamos only output power when burning through fuel, and only the block attached directly to the coil will get provided with power§f.", + "desc:8": "Your first major crafting project!\n\nYou\u0027ll need a small bit of §6Silver§f for this dynamo. If you haven\u0027t found a §6Galena vein§f yet (which is where Silver is), then consider \"buying\" some §6Silver Ore§r using §dNomicoins§r. You won\u0027t need a ton of silver and lead just yet, so it won\u0027t bankrupt you.\n\nKeep in mind that §eDynamos only output power when burning through fuel, and only the block attached directly to the coil will get provided with power§f.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -46770,7 +46771,6 @@ }, "755:10": { "preRequisites:11": [ - 3, 394 ], "properties:10": { @@ -46794,7 +46794,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Inspector Gadget", + "name:8": "Building Gadgets", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -47845,7 +47845,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§2GregTechCEu§r adds an §einteractive in-world preview§r for all §bGregTech§r multiblocks! §6Shift-right-click§r a placed controller §2with an empty hand§r to activate a hologram depicting the default layout of the structure to help you with building. As you place blocks, the structure will be validated and the §efirst incorrect block§r it detects will be highlighted in red.\n\n§6Sneak-right-click§r to cycle from the full view through each layer. When on the final layer of the preview, this will remove the preview.\n\n§6Sneak-left-click§r to go back to the previous layer, or close the preview from the full view.\n\nIn the §eJEI previews§r for multiblocks, §6left-click§r and drag the mouse to rotate the preview.\n\nAdditionally, you can §6right-click§r and drag the mouse to pan the preview or §6shift-right-click§r and drag to zoom in or out.\n\nSome blocks in the multiblock preview have additional tooltips to provide more information on how the multiblock can form.", + "desc:8": "§2GregTech CEu§r adds an §einteractive in-world preview§r for all §bGregTech§r multiblocks! §6Shift-right-click§r a placed controller §2with an empty hand§r to activate a hologram depicting the default layout of the structure to help you with building. As you place blocks, the structure will be validated and the §efirst incorrect block§r it detects will be highlighted in red.\n\n§6Sneak-right-click§r to cycle from the full view through each layer. When on the final layer of the preview, this will remove the preview.\n\n§6Sneak-left-click§r to go back to the previous layer, or close the preview from the full view.\n\nIn the §eJEI previews§r for multiblocks, §6left-click§r and drag the mouse to rotate the preview.\n\nAdditionally, you can §6right-click§r and drag the mouse to pan the preview or §6shift-right-click§r and drag to zoom in or out.\n\nSome blocks in the multiblock preview have additional tooltips to provide more information on how the multiblock can form.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -50620,12 +50620,12 @@ }, "819:10": { "preRequisites:11": [ - 70 + 58 ], "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§2With MV Batteries unlocked, you can make Power Units for electric GT tools. Most notable among them is the Drill, which at MV tier can mine a 3x3x3 area of blocks.\n\nHigher tier drills can mine 5x5x5, 7x7x7 and 9x9x9 areas! Shift-right-click to change the breaking area.\n\nCharge these with a Battery of appropriate tier, or in an appropriately tiered machine.\n\nYou may want to look into Chainsaws for mass tree felling as well, or a Wrench, for breaking machines very quickly. The other electric tools are probably not worth making.", + "desc:8": "This quest accepts a §6Power Unit§r of any voltage. \n\nWith GT Batteries unlocked, you can make Power Units for electric GT tools. \n\n§2A new addition among them is the Drill, which at LV tier can mine a 3x3x1 area of blocks, and at MV tier can mine a 3x3x3 area of blocks.\n\nHigher tier drills can mine 5x5x5, 7x7x7 and 9x9x9 areas! Shift-right-click to change the breaking area.§r\n\nCharge these with a §6Battery§r of appropriate tier, or in an appropriately tiered machine. \n\nYou may want to look into §6Chainsaws§r for mass tree felling as well, or a §6Wrench§r, for breaking machines very quickly. The other electric tools are probably not worth making.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -50699,7 +50699,7 @@ "0:10": { "Count:3": 1, "Damage:2": 447, - "OreDict:8": "", + "OreDict:8": "questbookPowerUnit", "id:8": "gregtech:meta_item_1" } }, @@ -59381,7 +59381,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nSilicon Dioxide is an important part of a Processing Line. Visit the Processing Lines Tab to have more info, useful tips and a visual representation of how to passively automate this.§r\n\nAround this point, you will need large quantities of §6Hydrogen§r and §6Oxygen§r. The first way that comes to mind is electrolysing §9Water§r, but that is slow. Instead, the best way of making early game §6Oxygen§r is §6Silicon Dioxide§r. §6Hydrogen§r is a bit trickier, but you can put §6Methane§r and §6Water§r together in a §3Chemical Reactor§r. §6Methane§r can be achieved by centrifuging §6Food§r and §6Wood§r, processing §6Pyroluse Byproducts§r, or through §6Petroleum§r. \n\nRight now, for the small quantities you need, you can simply electrolyse §9Water§r. Just keep those other ways in mind.", + "desc:8": "§nSilicon Dioxide is an important part of a Processing Line. Visit the Processing Lines Tab to have more info, useful tips and a visual representation of how to passively automate this.§r\n\nAround this point, you will need large quantities of §6Hydrogen§r and §6Oxygen§r. \n\nThe first way that comes to mind is electrolysing §9Water§r, but that is slow. \n\nInstead, the best way of making early game §6Oxygen§r is §6Silicon Dioxide§r.\n\n§6Hydrogen§r is a bit trickier, but you can put §6Methane§r and §6Water§r together in a §3Chemical Reactor§r. §6Methane§r can be achieved by centrifuging §6Food§r and §6Wood§r, processing §6Pyroluse Byproducts§r, or through §6Petroleum§r. \n\nRight now, for the small quantities you need, you can simply electrolyse §9Water§r. Just keep those other ways in mind, for later in the game.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -61177,75 +61177,75 @@ "y:3": 220 }, "53:10": { - "id:3": 755, - "sizeX:3": 35, - "sizeY:3": 35, - "x:3": -516, - "y:3": 416 - }, - "54:10": { "id:3": 774, "sizeX:3": 24, "sizeY:3": 24, "x:3": -940, "y:3": 184 }, - "55:10": { + "54:10": { "id:3": 775, "sizeX:3": 36, "sizeY:3": 36, "x:3": -468, "y:3": 416 }, - "56:10": { + "55:10": { "id:3": 779, "sizeX:3": 24, "sizeY:3": 24, "x:3": -692, "y:3": 88 }, - "57:10": { + "56:10": { "id:3": 788, "sizeX:3": 36, "sizeY:3": 36, "x:3": -564, "y:3": 416 }, - "58:10": { + "57:10": { "id:3": 789, "sizeX:3": 36, "sizeY:3": 36, "x:3": -564, "y:3": 368 }, - "59:10": { + "58:10": { "id:3": 790, "sizeX:3": 24, "sizeY:3": 24, "x:3": -604, "y:3": 340 }, - "60:10": { + "59:10": { "id:3": 814, "sizeX:3": 24, "sizeY:3": 24, "x:3": -692, "y:3": 117 }, - "61:10": { + "60:10": { "id:3": 815, "sizeX:3": 24, "sizeY:3": 24, "x:3": -892, "y:3": 232 }, - "62:10": { + "61:10": { "id:3": 817, "sizeX:3": 24, "sizeY:3": 24, "x:3": -692, "y:3": 260 }, + "62:10": { + "id:3": 819, + "sizeX:3": 36, + "sizeY:3": 36, + "x:3": -516, + "y:3": 416 + }, "63:10": { "id:3": 829, "sizeX:3": 24, @@ -61884,139 +61884,132 @@ "y:3": 88 }, "82:10": { - "id:3": 819, - "sizeX:3": 24, - "sizeY:3": 24, - "x:3": -288, - "y:3": 40 - }, - "83:10": { "id:3": 820, "sizeX:3": 24, "sizeY:3": 24, "x:3": -602, "y:3": 40 }, - "84:10": { + "83:10": { "id:3": 821, "sizeX:3": 24, "sizeY:3": 24, "x:3": -462, "y:3": 3 }, - "85:10": { + "84:10": { "id:3": 822, "sizeX:3": 24, "sizeY:3": 24, "x:3": -528, "y:3": 88 }, - "86:10": { + "85:10": { "id:3": 823, "sizeX:3": 24, "sizeY:3": 24, "x:3": -364, "y:3": 72 }, - "87:10": { + "86:10": { "id:3": 824, "sizeX:3": 24, "sizeY:3": 24, "x:3": -404, "y:3": 476 }, - "88:10": { + "87:10": { "id:3": 830, "sizeX:3": 32, "sizeY:3": 32, "x:3": -156, "y:3": 292 }, - "89:10": { + "88:10": { "id:3": 831, "sizeX:3": 24, "sizeY:3": 24, "x:3": -200, "y:3": 296 }, - "90:10": { + "89:10": { "id:3": 832, "sizeX:3": 24, "sizeY:3": 24, "x:3": -104, "y:3": 296 }, - "91:10": { + "90:10": { "id:3": 833, "sizeX:3": 24, "sizeY:3": 24, "x:3": -104, "y:3": 340 }, - "92:10": { + "91:10": { "id:3": 834, "sizeX:3": 24, "sizeY:3": 24, "x:3": -288, "y:3": 400 }, - "93:10": { + "92:10": { "id:3": 835, "sizeX:3": 24, "sizeY:3": 24, "x:3": -284, "y:3": 296 }, - "94:10": { + "93:10": { "id:3": 836, "sizeX:3": 24, "sizeY:3": 24, "x:3": -290, "y:3": 160 }, - "95:10": { + "94:10": { "id:3": 837, "sizeX:3": 24, "sizeY:3": 24, "x:3": -290, "y:3": 124 }, - "96:10": { + "95:10": { "id:3": 886, "sizeX:3": 24, "sizeY:3": 24, "x:3": -564, "y:3": 300 }, - "97:10": { + "96:10": { "id:3": 894, "sizeX:3": 24, "sizeY:3": 24, "x:3": -472, "y:3": 340 }, - "98:10": { + "97:10": { "id:3": 895, "sizeX:3": 24, "sizeY:3": 24, "x:3": -472, "y:3": 216 }, - "99:10": { + "98:10": { "id:3": 896, "sizeX:3": 24, "sizeY:3": 24, "x:3": -104, "y:3": 256 }, - "100:10": { + "99:10": { "id:3": 897, "sizeX:3": 24, "sizeY:3": 24, "x:3": -152, "y:3": 256 }, - "101:10": { + "100:10": { "id:3": 973, "sizeX:3": 0, "sizeY:3": 0, @@ -65766,7 +65759,7 @@ "sizeX:3": 72, "sizeY:3": 72, "x:3": -36, - "y:3": 366 + "y:3": 402 }, "22:10": { "id:3": 58, @@ -65857,7 +65850,7 @@ "sizeX:3": 24, "sizeY:3": 24, "x:3": -12, - "y:3": 330 + "y:3": 366 }, "35:10": { "id:3": 415, @@ -65944,69 +65937,76 @@ "y:3": -12 }, "47:10": { + "id:3": 755, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -54, + "y:3": 366 + }, + "48:10": { "id:3": 786, "sizeX:3": 24, "sizeY:3": 24, "x:3": -228, "y:3": 60 }, - "48:10": { + "49:10": { "id:3": 803, "sizeX:3": 24, "sizeY:3": 24, "x:3": -228, "y:3": 96 }, - "49:10": { + "50:10": { "id:3": 808, "sizeX:3": 24, "sizeY:3": 24, "x:3": -192, "y:3": 96 }, - "50:10": { + "51:10": { "id:3": 811, "sizeX:3": 24, "sizeY:3": 24, "x:3": -90, "y:3": 294 }, - "51:10": { + "52:10": { "id:3": 813, "sizeX:3": 24, "sizeY:3": 24, "x:3": -108, "y:3": 60 }, - "52:10": { + "53:10": { "id:3": 902, "sizeX:3": 24, "sizeY:3": 24, "x:3": -228, "y:3": 132 }, - "53:10": { + "54:10": { "id:3": 909, "sizeX:3": 36, "sizeY:3": 36, "x:3": 67, "y:3": 288 }, - "54:10": { + "55:10": { "id:3": 911, "sizeX:3": 24, "sizeY:3": 24, "x:3": -54, "y:3": 294 }, - "55:10": { + "56:10": { "id:3": 921, "sizeX:3": 24, "sizeY:3": 24, "x:3": -192, "y:3": 132 }, - "56:10": { + "57:10": { "id:3": 923, "sizeX:3": 24, "sizeY:3": 24, diff --git a/overrides/config/betterquesting/DefaultQuests.json b/overrides/config/betterquesting/DefaultQuests.json index 656ff67..f796ba9 100644 --- a/overrides/config/betterquesting/DefaultQuests.json +++ b/overrides/config/betterquesting/DefaultQuests.json @@ -1,4 +1,5 @@ { + "build:8": "4.1.0", "format:8": "2.0.0", "questDatabase:9": { "0:10": { @@ -1930,7 +1931,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "Your first major crafting project!\n\nYou\u0027ll need a small bit of §6Silver§f for this dynamo. If you haven\u0027t found a §6Galena vein§f yet (which is where Silver is), then consider \"buying\" some §6Silver Ore§r using §Nomicoins§r. You won\u0027t need a ton of silver and lead just yet, so it won\u0027t bankrupt you.\n\nKeep in mind that §eDynamos only output power when burning through fuel, and only the block attached directly to the coil will get provided with power§f.", + "desc:8": "Your first major crafting project!\n\nYou\u0027ll need a small bit of §6Silver§f for this dynamo. If you haven\u0027t found a §6Galena vein§f yet (which is where Silver is), then consider \"buying\" some §6Silver Ore§r using §dNomicoins§r. You won\u0027t need a ton of silver and lead just yet, so it won\u0027t bankrupt you.\n\nKeep in mind that §eDynamos only output power when burning through fuel, and only the block attached directly to the coil will get provided with power§f.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -46770,7 +46771,6 @@ }, "755:10": { "preRequisites:11": [ - 3, 394 ], "properties:10": { @@ -46794,7 +46794,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Inspector Gadget", + "name:8": "Building Gadgets", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, @@ -47845,7 +47845,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§2GregTechCEu§r adds an §einteractive in-world preview§r for all §bGregTech§r multiblocks! §6Shift-right-click§r a placed controller §2with an empty hand§r to activate a hologram depicting the default layout of the structure to help you with building. As you place blocks, the structure will be validated and the §efirst incorrect block§r it detects will be highlighted in red.\n\n§6Sneak-right-click§r to cycle from the full view through each layer. When on the final layer of the preview, this will remove the preview.\n\n§6Sneak-left-click§r to go back to the previous layer, or close the preview from the full view.\n\nIn the §eJEI previews§r for multiblocks, §6left-click§r and drag the mouse to rotate the preview.\n\nAdditionally, you can §6right-click§r and drag the mouse to pan the preview or §6shift-right-click§r and drag to zoom in or out.\n\nSome blocks in the multiblock preview have additional tooltips to provide more information on how the multiblock can form.", + "desc:8": "§2GregTech CEu§r adds an §einteractive in-world preview§r for all §bGregTech§r multiblocks! §6Shift-right-click§r a placed controller §2with an empty hand§r to activate a hologram depicting the default layout of the structure to help you with building. As you place blocks, the structure will be validated and the §efirst incorrect block§r it detects will be highlighted in red.\n\n§6Sneak-right-click§r to cycle from the full view through each layer. When on the final layer of the preview, this will remove the preview.\n\n§6Sneak-left-click§r to go back to the previous layer, or close the preview from the full view.\n\nIn the §eJEI previews§r for multiblocks, §6left-click§r and drag the mouse to rotate the preview.\n\nAdditionally, you can §6right-click§r and drag the mouse to pan the preview or §6shift-right-click§r and drag to zoom in or out.\n\nSome blocks in the multiblock preview have additional tooltips to provide more information on how the multiblock can form.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -50620,12 +50620,12 @@ }, "819:10": { "preRequisites:11": [ - 70 + 58 ], "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§2With MV Batteries unlocked, you can make Power Units for electric GT tools. Most notable among them is the Drill, which at MV tier can mine a 3x3x3 area of blocks.\n\nHigher tier drills can mine 5x5x5, 7x7x7 and 9x9x9 areas! Shift-right-click to change the breaking area.\n\nCharge these with a Battery of appropriate tier, or in an appropriately tiered machine.\n\nYou may want to look into Chainsaws for mass tree felling as well, or a Wrench, for breaking machines very quickly. The other electric tools are probably not worth making.", + "desc:8": "This quest accepts a §6Power Unit§r of any voltage. \n\nWith GT Batteries unlocked, you can make Power Units for electric GT tools. \n\n§2A new addition among them is the Drill, which at LV tier can mine a 3x3x1 area of blocks, and at MV tier can mine a 3x3x3 area of blocks.\n\nHigher tier drills can mine 5x5x5, 7x7x7 and 9x9x9 areas! Shift-right-click to change the breaking area.§r\n\nCharge these with a §6Battery§r of appropriate tier, or in an appropriately tiered machine. \n\nYou may want to look into §6Chainsaws§r for mass tree felling as well, or a §6Wrench§r, for breaking machines very quickly. The other electric tools are probably not worth making.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -50699,7 +50699,7 @@ "0:10": { "Count:3": 1, "Damage:2": 447, - "OreDict:8": "", + "OreDict:8": "questbookPowerUnit", "id:8": "gregtech:meta_item_1" } }, @@ -59381,7 +59381,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§nSilicon Dioxide is an important part of a Processing Line. Visit the Processing Lines Tab to have more info, useful tips and a visual representation of how to passively automate this.§r\n\nAround this point, you will need large quantities of §6Hydrogen§r and §6Oxygen§r. The first way that comes to mind is electrolysing §9Water§r, but that is slow. Instead, the best way of making early game §6Oxygen§r is §6Silicon Dioxide§r. §6Hydrogen§r is a bit trickier, but you can put §6Methane§r and §6Water§r together in a §3Chemical Reactor§r. §6Methane§r can be achieved by centrifuging §6Food§r and §6Wood§r, processing §6Pyroluse Byproducts§r, or through §6Petroleum§r. \n\nRight now, for the small quantities you need, you can simply electrolyse §9Water§r. Just keep those other ways in mind.", + "desc:8": "§nSilicon Dioxide is an important part of a Processing Line. Visit the Processing Lines Tab to have more info, useful tips and a visual representation of how to passively automate this.§r\n\nAround this point, you will need large quantities of §6Hydrogen§r and §6Oxygen§r. \n\nThe first way that comes to mind is electrolysing §9Water§r, but that is slow. \n\nInstead, the best way of making early game §6Oxygen§r is §6Silicon Dioxide§r.\n\n§6Hydrogen§r is a bit trickier, but you can put §6Methane§r and §6Water§r together in a §3Chemical Reactor§r. §6Methane§r can be achieved by centrifuging §6Food§r and §6Wood§r, processing §6Pyroluse Byproducts§r, or through §6Petroleum§r. \n\nRight now, for the small quantities you need, you can simply electrolyse §9Water§r. Just keep those other ways in mind, for later in the game.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -61177,75 +61177,75 @@ "y:3": 220 }, "53:10": { - "id:3": 755, - "sizeX:3": 35, - "sizeY:3": 35, - "x:3": -516, - "y:3": 416 - }, - "54:10": { "id:3": 774, "sizeX:3": 24, "sizeY:3": 24, "x:3": -940, "y:3": 184 }, - "55:10": { + "54:10": { "id:3": 775, "sizeX:3": 36, "sizeY:3": 36, "x:3": -468, "y:3": 416 }, - "56:10": { + "55:10": { "id:3": 779, "sizeX:3": 24, "sizeY:3": 24, "x:3": -692, "y:3": 88 }, - "57:10": { + "56:10": { "id:3": 788, "sizeX:3": 36, "sizeY:3": 36, "x:3": -564, "y:3": 416 }, - "58:10": { + "57:10": { "id:3": 789, "sizeX:3": 36, "sizeY:3": 36, "x:3": -564, "y:3": 368 }, - "59:10": { + "58:10": { "id:3": 790, "sizeX:3": 24, "sizeY:3": 24, "x:3": -604, "y:3": 340 }, - "60:10": { + "59:10": { "id:3": 814, "sizeX:3": 24, "sizeY:3": 24, "x:3": -692, "y:3": 117 }, - "61:10": { + "60:10": { "id:3": 815, "sizeX:3": 24, "sizeY:3": 24, "x:3": -892, "y:3": 232 }, - "62:10": { + "61:10": { "id:3": 817, "sizeX:3": 24, "sizeY:3": 24, "x:3": -692, "y:3": 260 }, + "62:10": { + "id:3": 819, + "sizeX:3": 36, + "sizeY:3": 36, + "x:3": -516, + "y:3": 416 + }, "63:10": { "id:3": 829, "sizeX:3": 24, @@ -61884,139 +61884,132 @@ "y:3": 88 }, "82:10": { - "id:3": 819, - "sizeX:3": 24, - "sizeY:3": 24, - "x:3": -288, - "y:3": 40 - }, - "83:10": { "id:3": 820, "sizeX:3": 24, "sizeY:3": 24, "x:3": -602, "y:3": 40 }, - "84:10": { + "83:10": { "id:3": 821, "sizeX:3": 24, "sizeY:3": 24, "x:3": -462, "y:3": 3 }, - "85:10": { + "84:10": { "id:3": 822, "sizeX:3": 24, "sizeY:3": 24, "x:3": -528, "y:3": 88 }, - "86:10": { + "85:10": { "id:3": 823, "sizeX:3": 24, "sizeY:3": 24, "x:3": -364, "y:3": 72 }, - "87:10": { + "86:10": { "id:3": 824, "sizeX:3": 24, "sizeY:3": 24, "x:3": -404, "y:3": 476 }, - "88:10": { + "87:10": { "id:3": 830, "sizeX:3": 32, "sizeY:3": 32, "x:3": -156, "y:3": 292 }, - "89:10": { + "88:10": { "id:3": 831, "sizeX:3": 24, "sizeY:3": 24, "x:3": -200, "y:3": 296 }, - "90:10": { + "89:10": { "id:3": 832, "sizeX:3": 24, "sizeY:3": 24, "x:3": -104, "y:3": 296 }, - "91:10": { + "90:10": { "id:3": 833, "sizeX:3": 24, "sizeY:3": 24, "x:3": -104, "y:3": 340 }, - "92:10": { + "91:10": { "id:3": 834, "sizeX:3": 24, "sizeY:3": 24, "x:3": -288, "y:3": 400 }, - "93:10": { + "92:10": { "id:3": 835, "sizeX:3": 24, "sizeY:3": 24, "x:3": -284, "y:3": 296 }, - "94:10": { + "93:10": { "id:3": 836, "sizeX:3": 24, "sizeY:3": 24, "x:3": -290, "y:3": 160 }, - "95:10": { + "94:10": { "id:3": 837, "sizeX:3": 24, "sizeY:3": 24, "x:3": -290, "y:3": 124 }, - "96:10": { + "95:10": { "id:3": 886, "sizeX:3": 24, "sizeY:3": 24, "x:3": -564, "y:3": 300 }, - "97:10": { + "96:10": { "id:3": 894, "sizeX:3": 24, "sizeY:3": 24, "x:3": -472, "y:3": 340 }, - "98:10": { + "97:10": { "id:3": 895, "sizeX:3": 24, "sizeY:3": 24, "x:3": -472, "y:3": 216 }, - "99:10": { + "98:10": { "id:3": 896, "sizeX:3": 24, "sizeY:3": 24, "x:3": -104, "y:3": 256 }, - "100:10": { + "99:10": { "id:3": 897, "sizeX:3": 24, "sizeY:3": 24, "x:3": -152, "y:3": 256 }, - "101:10": { + "100:10": { "id:3": 973, "sizeX:3": 0, "sizeY:3": 0, @@ -65766,7 +65759,7 @@ "sizeX:3": 72, "sizeY:3": 72, "x:3": -36, - "y:3": 366 + "y:3": 402 }, "22:10": { "id:3": 58, @@ -65857,7 +65850,7 @@ "sizeX:3": 24, "sizeY:3": 24, "x:3": -12, - "y:3": 330 + "y:3": 366 }, "35:10": { "id:3": 415, @@ -65944,69 +65937,76 @@ "y:3": -12 }, "47:10": { + "id:3": 755, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -54, + "y:3": 366 + }, + "48:10": { "id:3": 786, "sizeX:3": 24, "sizeY:3": 24, "x:3": -228, "y:3": 60 }, - "48:10": { + "49:10": { "id:3": 803, "sizeX:3": 24, "sizeY:3": 24, "x:3": -228, "y:3": 96 }, - "49:10": { + "50:10": { "id:3": 808, "sizeX:3": 24, "sizeY:3": 24, "x:3": -192, "y:3": 96 }, - "50:10": { + "51:10": { "id:3": 811, "sizeX:3": 24, "sizeY:3": 24, "x:3": -90, "y:3": 294 }, - "51:10": { + "52:10": { "id:3": 813, "sizeX:3": 24, "sizeY:3": 24, "x:3": -108, "y:3": 60 }, - "52:10": { + "53:10": { "id:3": 902, "sizeX:3": 24, "sizeY:3": 24, "x:3": -228, "y:3": 132 }, - "53:10": { + "54:10": { "id:3": 909, "sizeX:3": 36, "sizeY:3": 36, "x:3": 67, "y:3": 288 }, - "54:10": { + "55:10": { "id:3": 911, "sizeX:3": 24, "sizeY:3": 24, "x:3": -54, "y:3": 294 }, - "55:10": { + "56:10": { "id:3": 921, "sizeX:3": 24, "sizeY:3": 24, "x:3": -192, "y:3": 132 }, - "56:10": { + "57:10": { "id:3": 923, "sizeX:3": 24, "sizeY:3": 24, diff --git a/overrides/scripts/_oreDict.zs b/overrides/scripts/_oreDict.zs index 03971aa..8bcc4d1 100644 --- a/overrides/scripts/_oreDict.zs +++ b/overrides/scripts/_oreDict.zs @@ -2567,6 +2567,13 @@ recipes.addShapeless(, []); //.add(); // MV Fluid Extractor //.add(); // HV Fluid Extractor +.add(); // LV Power Unit +.add(); // MV Power Unit +.add(); // HV Power Unit +.add(); // EV Power Unit +.add(); // IV Power Unit + + // GTCE Conductive Iron //mods.jei.JEI.removeAndHide(); //mods.jei.JEI.removeAndHide(); From 3215a26c2cb4b08943161f477638603cbd040e47 Mon Sep 17 00:00:00 2001 From: IntegerLimit <103940576+IntegerLimit@users.noreply.github.com> Date: Thu, 19 Jan 2023 21:25:47 +1100 Subject: [PATCH 26/36] Add note for extruder Adds a note, saying that the LV version can run basically no recipes. --- .../config-overrides/normal/betterquesting/DefaultQuests.json | 2 +- overrides/config/betterquesting/DefaultQuests.json | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/overrides/config-overrides/normal/betterquesting/DefaultQuests.json b/overrides/config-overrides/normal/betterquesting/DefaultQuests.json index f796ba9..06b6153 100644 --- a/overrides/config-overrides/normal/betterquesting/DefaultQuests.json +++ b/overrides/config-overrides/normal/betterquesting/DefaultQuests.json @@ -33926,7 +33926,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "The §3Extruder§r is a universal metalworking machine. §aExtruder Shapes§r are used for telling an Extruder which shape to make.\n\nExtruders are §2no longer strictly needed for Large Pipes.§r Extruders use ingots, but are as efficient for making §6Gears§r as melting and solidifying. They are also the most efficient way to make §6Bolts§r, §6Small Gears§r, and §6Rings§r.\n\nYou can also use Extruders to make things from other machines like plates and wires, but they are less efficient than using the dedicated machines for these purposes.", + "desc:8": "The §3Extruder§r is a universal metalworking machine. §aExtruder Shapes§r are used for telling an Extruder which shape to make.\n\nExtruders are §2no longer strictly needed for Large Pipes.§r Extruders use ingots, but are as efficient for making §6Gears§r as melting and solidifying. They are also the most efficient way to make §6Bolts§r, §6Small Gears§r, and §6Rings§r.\n\n§2An LV version does exist, but it can run basically no recipes.§r\n\nYou can also use Extruders to make things from other machines like plates and wires, but they are less efficient than using the dedicated machines for these purposes.", "globalshare:1": 0, "icon:10": { "Count:3": 1, diff --git a/overrides/config/betterquesting/DefaultQuests.json b/overrides/config/betterquesting/DefaultQuests.json index f796ba9..06b6153 100644 --- a/overrides/config/betterquesting/DefaultQuests.json +++ b/overrides/config/betterquesting/DefaultQuests.json @@ -33926,7 +33926,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "The §3Extruder§r is a universal metalworking machine. §aExtruder Shapes§r are used for telling an Extruder which shape to make.\n\nExtruders are §2no longer strictly needed for Large Pipes.§r Extruders use ingots, but are as efficient for making §6Gears§r as melting and solidifying. They are also the most efficient way to make §6Bolts§r, §6Small Gears§r, and §6Rings§r.\n\nYou can also use Extruders to make things from other machines like plates and wires, but they are less efficient than using the dedicated machines for these purposes.", + "desc:8": "The §3Extruder§r is a universal metalworking machine. §aExtruder Shapes§r are used for telling an Extruder which shape to make.\n\nExtruders are §2no longer strictly needed for Large Pipes.§r Extruders use ingots, but are as efficient for making §6Gears§r as melting and solidifying. They are also the most efficient way to make §6Bolts§r, §6Small Gears§r, and §6Rings§r.\n\n§2An LV version does exist, but it can run basically no recipes.§r\n\nYou can also use Extruders to make things from other machines like plates and wires, but they are less efficient than using the dedicated machines for these purposes.", "globalshare:1": 0, "icon:10": { "Count:3": 1, From 12583aab5db3f4b01593957f5d4dbc99f7a6a9df Mon Sep 17 00:00:00 2001 From: IntegerLimit <103940576+IntegerLimit@users.noreply.github.com> Date: Thu, 19 Jan 2023 21:31:52 +1100 Subject: [PATCH 27/36] Rename Building Gadgets quest Renames it back to Inspector Gadget --- .../config-overrides/normal/betterquesting/DefaultQuests.json | 2 +- overrides/config/betterquesting/DefaultQuests.json | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/overrides/config-overrides/normal/betterquesting/DefaultQuests.json b/overrides/config-overrides/normal/betterquesting/DefaultQuests.json index 06b6153..68ebeb0 100644 --- a/overrides/config-overrides/normal/betterquesting/DefaultQuests.json +++ b/overrides/config-overrides/normal/betterquesting/DefaultQuests.json @@ -46794,7 +46794,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Building Gadgets", + "name:8": "Inspector Gadget", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, diff --git a/overrides/config/betterquesting/DefaultQuests.json b/overrides/config/betterquesting/DefaultQuests.json index 06b6153..68ebeb0 100644 --- a/overrides/config/betterquesting/DefaultQuests.json +++ b/overrides/config/betterquesting/DefaultQuests.json @@ -46794,7 +46794,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 1, - "name:8": "Building Gadgets", + "name:8": "Inspector Gadget", "partysinglereward:1": 0, "questlogic:8": "AND", "repeat_relative:1": 1, From d06ce85a231051fae438a02a0652ea55e1c98a9d Mon Sep 17 00:00:00 2001 From: IntegerLimit <103940576+IntegerLimit@users.noreply.github.com> Date: Thu, 19 Jan 2023 21:35:09 +1100 Subject: [PATCH 28/36] Re-format Storage Drawers Quest --- .../config-overrides/normal/betterquesting/DefaultQuests.json | 2 +- overrides/config/betterquesting/DefaultQuests.json | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/overrides/config-overrides/normal/betterquesting/DefaultQuests.json b/overrides/config-overrides/normal/betterquesting/DefaultQuests.json index 68ebeb0..00639c8 100644 --- a/overrides/config-overrides/normal/betterquesting/DefaultQuests.json +++ b/overrides/config-overrides/normal/betterquesting/DefaultQuests.json @@ -31023,7 +31023,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§bStorage Drawers§f provide a huge amount of storage for a single item type. Use them for things you have a lot of, such as stone, dirt and ores.\n\nIf the wood-type appearances aren\u0027t your style, the §3Framing Table§f is useful for making custom drawers out of §6Framed Drawers§f, and up to three additional items which define how the resulting drawer will look. Please note that due to a glitch, items can\u0027t be put into non-framed §6Framed Drawers§r.\n\nIn addition, the §aHand Framing Tool§r has been implemented, allowing you to decorate your framed drawers in world, and convert default drawers into Framed Drawers§r in-world, with the cost of some sticks. In fact, once you consume the blocks you would like to decorate your framed drawers into, no more of those blocks will be consumed, decorating your drawers for free! See the uses of the framing tool in §eJEI§r for more information.", + "desc:8": "§bStorage Drawers§f provide a huge amount of storage for a single item type. Use them for things you have a lot of, such as stone, dirt and ores.\n\nIf the wood-type appearances aren\u0027t your style, the §3Framing Table§f is useful for making custom drawers out of §6Framed Drawers§f, and up to three additional items which define how the resulting drawer will look. Please note that due to a glitch, items can\u0027t be put into non-framed §6Framed Drawers§r.\n\nIn addition, the §aHand Framing Tool§r has been implemented, allowing you to decorate your framed drawers in world, and convert default drawers into Framed Drawers§r in-world, with the cost of some sticks. \n\nIn fact, once you consume the blocks you would like to decorate your framed drawers into, no more of those blocks will be consumed, decorating your drawers for free! \n\nSee the uses of the framing tool in §eJEI§r for more information.", "globalshare:1": 0, "icon:10": { "Count:3": 1, diff --git a/overrides/config/betterquesting/DefaultQuests.json b/overrides/config/betterquesting/DefaultQuests.json index 68ebeb0..00639c8 100644 --- a/overrides/config/betterquesting/DefaultQuests.json +++ b/overrides/config/betterquesting/DefaultQuests.json @@ -31023,7 +31023,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§bStorage Drawers§f provide a huge amount of storage for a single item type. Use them for things you have a lot of, such as stone, dirt and ores.\n\nIf the wood-type appearances aren\u0027t your style, the §3Framing Table§f is useful for making custom drawers out of §6Framed Drawers§f, and up to three additional items which define how the resulting drawer will look. Please note that due to a glitch, items can\u0027t be put into non-framed §6Framed Drawers§r.\n\nIn addition, the §aHand Framing Tool§r has been implemented, allowing you to decorate your framed drawers in world, and convert default drawers into Framed Drawers§r in-world, with the cost of some sticks. In fact, once you consume the blocks you would like to decorate your framed drawers into, no more of those blocks will be consumed, decorating your drawers for free! See the uses of the framing tool in §eJEI§r for more information.", + "desc:8": "§bStorage Drawers§f provide a huge amount of storage for a single item type. Use them for things you have a lot of, such as stone, dirt and ores.\n\nIf the wood-type appearances aren\u0027t your style, the §3Framing Table§f is useful for making custom drawers out of §6Framed Drawers§f, and up to three additional items which define how the resulting drawer will look. Please note that due to a glitch, items can\u0027t be put into non-framed §6Framed Drawers§r.\n\nIn addition, the §aHand Framing Tool§r has been implemented, allowing you to decorate your framed drawers in world, and convert default drawers into Framed Drawers§r in-world, with the cost of some sticks. \n\nIn fact, once you consume the blocks you would like to decorate your framed drawers into, no more of those blocks will be consumed, decorating your drawers for free! \n\nSee the uses of the framing tool in §eJEI§r for more information.", "globalshare:1": 0, "icon:10": { "Count:3": 1, From aa3cad79883c397a8ad1e462fb900bf9af97ca5b Mon Sep 17 00:00:00 2001 From: IntegerLimit <103940576+IntegerLimit@users.noreply.github.com> Date: Fri, 20 Jan 2023 19:42:17 +1100 Subject: [PATCH 29/36] Fix LV Electrolyser quest in HM Stated that SiO2 turned into Na. Stupid on my part. --- .../config-overrides/expert/betterquesting/DefaultQuests.json | 2 +- overrides/config/betterquesting/saved_quests/ExpertQuests.json | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/overrides/config-overrides/expert/betterquesting/DefaultQuests.json b/overrides/config-overrides/expert/betterquesting/DefaultQuests.json index 263fe00..514a64b 100644 --- a/overrides/config-overrides/expert/betterquesting/DefaultQuests.json +++ b/overrides/config-overrides/expert/betterquesting/DefaultQuests.json @@ -14693,7 +14693,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§3Electrolyzers§r use electricity to separate items into their more basic components.\n\nFor example, you can break down §9Water§r into §9Hydrogen Gas§r and §9Oxygen Gas§r, or break down §6Silicon Dioxide Dust§r, which you can get from processing §6Sand§r, into §6Sodium Dust§r and §9Oxygen Gas§r.", + "desc:8": "§3Electrolyzers§r use electricity to separate items into their more basic components.\n\nFor example, you can break down §9Water§r into §9Hydrogen Gas§r and §9Oxygen Gas§r, or break down §6Silicon Dioxide Dust§r, which you can get from processing §6Sand§r, into §6Silicon Dust§r and §9Oxygen Gas§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, diff --git a/overrides/config/betterquesting/saved_quests/ExpertQuests.json b/overrides/config/betterquesting/saved_quests/ExpertQuests.json index 263fe00..514a64b 100644 --- a/overrides/config/betterquesting/saved_quests/ExpertQuests.json +++ b/overrides/config/betterquesting/saved_quests/ExpertQuests.json @@ -14693,7 +14693,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§3Electrolyzers§r use electricity to separate items into their more basic components.\n\nFor example, you can break down §9Water§r into §9Hydrogen Gas§r and §9Oxygen Gas§r, or break down §6Silicon Dioxide Dust§r, which you can get from processing §6Sand§r, into §6Sodium Dust§r and §9Oxygen Gas§r.", + "desc:8": "§3Electrolyzers§r use electricity to separate items into their more basic components.\n\nFor example, you can break down §9Water§r into §9Hydrogen Gas§r and §9Oxygen Gas§r, or break down §6Silicon Dioxide Dust§r, which you can get from processing §6Sand§r, into §6Silicon Dust§r and §9Oxygen Gas§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, From 6f1b4a3bc9546a5f53a4716fa3b15b34537ca82e Mon Sep 17 00:00:00 2001 From: IntegerLimit <103940576+IntegerLimit@users.noreply.github.com> Date: Sat, 21 Jan 2023 20:09:51 +1100 Subject: [PATCH 30/36] Change GT Item pipes quest to tin --- .../normal/betterquesting/DefaultQuests.json | 8 ++++---- overrides/config/betterquesting/DefaultQuests.json | 8 ++++---- 2 files changed, 8 insertions(+), 8 deletions(-) diff --git a/overrides/config-overrides/normal/betterquesting/DefaultQuests.json b/overrides/config-overrides/normal/betterquesting/DefaultQuests.json index 00639c8..cd41be6 100644 --- a/overrides/config-overrides/normal/betterquesting/DefaultQuests.json +++ b/overrides/config-overrides/normal/betterquesting/DefaultQuests.json @@ -18262,11 +18262,11 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§2Item Pipes are back in GTCEu! They will transport items instantly through them.\n\n§rTheir advantage over §5EnderIO §3Item Conduits§r is their far higher §6throughput§r. An unupgraded EIO Item Conduit transports §d8 items per second§r, and up to §d128§r when upgraded. In comparison, small low-tier Item Pipes can transfer §d64 items per second§r, and those made from later materials can transfer §dmultiple stacks per second§r.\n\nThey don\u0027t auto-extract by themselves, so you have to use §3Conveyor covers§r etc. with them.\n\nThe priority mechanics are more complicated, so skip ahead if you are not interested:\nA Destination will have a Routing Value calculated, which is the sum of all Routing Values of the individual Pipes to that Destination. Whichever Destination has the lowest Routing Value will be the one selected for Insertion.\nRestrictive Pipes typically have the lowest Priority for insertion due to their higher Routing Value.", + "desc:8": "§2Item Pipes are back in GTCEu! They will transport items instantly through them.\n\n§rTheir advantage over §5EnderIO §3Item Conduits§r is their far higher §6throughput§r. An unupgraded EIO Item Conduit transports §d8 items per second§r, and up to §d128§r when upgraded. In comparison, small low-tier Item Pipes can transfer §d64 items per second§r, and those made from later materials can transfer §dmultiple stacks per second§r.\n\nThey don\u0027t auto-extract by themselves, so you have to use §3Conveyor covers§r etc. with them.\n\nThe best material to make these pipes out of in terms of throughput is §6Americium§r, but you don\u0027t have access to that yet, so you should probably use §6Tin§r.\n\nThe priority mechanics are more complicated, so skip ahead if you are not interested:\nA Destination will have a Routing Value calculated, which is the sum of all Routing Values of the individual Pipes to that Destination. Whichever Destination has the lowest Routing Value will be the one selected for Insertion.\nRestrictive Pipes typically have the lowest Priority for insertion due to their higher Routing Value.", "globalshare:1": 0, "icon:10": { "Count:3": 1, - "Damage:2": 23, + "Damage:2": 112, "OreDict:8": "", "id:8": "gregtech:item_pipe_small" }, @@ -18305,13 +18305,13 @@ "autoConsume:1": 0, "consume:1": 0, "groupDetect:1": 0, - "ignoreNBT:1": 0, + "ignoreNBT:1": 1, "index:3": 0, "partialMatch:1": 1, "requiredItems:9": { "0:10": { "Count:3": 1, - "Damage:2": 23, + "Damage:2": 112, "OreDict:8": "", "id:8": "gregtech:item_pipe_small" } diff --git a/overrides/config/betterquesting/DefaultQuests.json b/overrides/config/betterquesting/DefaultQuests.json index 00639c8..cd41be6 100644 --- a/overrides/config/betterquesting/DefaultQuests.json +++ b/overrides/config/betterquesting/DefaultQuests.json @@ -18262,11 +18262,11 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§2Item Pipes are back in GTCEu! They will transport items instantly through them.\n\n§rTheir advantage over §5EnderIO §3Item Conduits§r is their far higher §6throughput§r. An unupgraded EIO Item Conduit transports §d8 items per second§r, and up to §d128§r when upgraded. In comparison, small low-tier Item Pipes can transfer §d64 items per second§r, and those made from later materials can transfer §dmultiple stacks per second§r.\n\nThey don\u0027t auto-extract by themselves, so you have to use §3Conveyor covers§r etc. with them.\n\nThe priority mechanics are more complicated, so skip ahead if you are not interested:\nA Destination will have a Routing Value calculated, which is the sum of all Routing Values of the individual Pipes to that Destination. Whichever Destination has the lowest Routing Value will be the one selected for Insertion.\nRestrictive Pipes typically have the lowest Priority for insertion due to their higher Routing Value.", + "desc:8": "§2Item Pipes are back in GTCEu! They will transport items instantly through them.\n\n§rTheir advantage over §5EnderIO §3Item Conduits§r is their far higher §6throughput§r. An unupgraded EIO Item Conduit transports §d8 items per second§r, and up to §d128§r when upgraded. In comparison, small low-tier Item Pipes can transfer §d64 items per second§r, and those made from later materials can transfer §dmultiple stacks per second§r.\n\nThey don\u0027t auto-extract by themselves, so you have to use §3Conveyor covers§r etc. with them.\n\nThe best material to make these pipes out of in terms of throughput is §6Americium§r, but you don\u0027t have access to that yet, so you should probably use §6Tin§r.\n\nThe priority mechanics are more complicated, so skip ahead if you are not interested:\nA Destination will have a Routing Value calculated, which is the sum of all Routing Values of the individual Pipes to that Destination. Whichever Destination has the lowest Routing Value will be the one selected for Insertion.\nRestrictive Pipes typically have the lowest Priority for insertion due to their higher Routing Value.", "globalshare:1": 0, "icon:10": { "Count:3": 1, - "Damage:2": 23, + "Damage:2": 112, "OreDict:8": "", "id:8": "gregtech:item_pipe_small" }, @@ -18305,13 +18305,13 @@ "autoConsume:1": 0, "consume:1": 0, "groupDetect:1": 0, - "ignoreNBT:1": 0, + "ignoreNBT:1": 1, "index:3": 0, "partialMatch:1": 1, "requiredItems:9": { "0:10": { "Count:3": 1, - "Damage:2": 23, + "Damage:2": 112, "OreDict:8": "", "id:8": "gregtech:item_pipe_small" } From a9723dbae7d61556d13856b8c90d7998a8acb21d Mon Sep 17 00:00:00 2001 From: IntegerLimit <103940576+IntegerLimit@users.noreply.github.com> Date: Mon, 23 Jan 2023 13:20:11 +1100 Subject: [PATCH 31/36] Add questbookItemPipes oreDict Allows for any item pipe to be used to complete the quest Also fixed a typo --- .../normal/betterquesting/DefaultQuests.json | 9 ++++----- overrides/config/betterquesting/DefaultQuests.json | 9 ++++----- overrides/scripts/_oreDict.zs | 10 ++++++++++ 3 files changed, 18 insertions(+), 10 deletions(-) diff --git a/overrides/config-overrides/normal/betterquesting/DefaultQuests.json b/overrides/config-overrides/normal/betterquesting/DefaultQuests.json index cd41be6..95d36dc 100644 --- a/overrides/config-overrides/normal/betterquesting/DefaultQuests.json +++ b/overrides/config-overrides/normal/betterquesting/DefaultQuests.json @@ -1,5 +1,4 @@ { - "build:8": "4.1.0", "format:8": "2.0.0", "questDatabase:9": { "0:10": { @@ -18262,7 +18261,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§2Item Pipes are back in GTCEu! They will transport items instantly through them.\n\n§rTheir advantage over §5EnderIO §3Item Conduits§r is their far higher §6throughput§r. An unupgraded EIO Item Conduit transports §d8 items per second§r, and up to §d128§r when upgraded. In comparison, small low-tier Item Pipes can transfer §d64 items per second§r, and those made from later materials can transfer §dmultiple stacks per second§r.\n\nThey don\u0027t auto-extract by themselves, so you have to use §3Conveyor covers§r etc. with them.\n\nThe best material to make these pipes out of in terms of throughput is §6Americium§r, but you don\u0027t have access to that yet, so you should probably use §6Tin§r.\n\nThe priority mechanics are more complicated, so skip ahead if you are not interested:\nA Destination will have a Routing Value calculated, which is the sum of all Routing Values of the individual Pipes to that Destination. Whichever Destination has the lowest Routing Value will be the one selected for Insertion.\nRestrictive Pipes typically have the lowest Priority for insertion due to their higher Routing Value.", + "desc:8": "§2Item Pipes are back in GTCEu! They will transport items instantly through them.\n\n§rThis quest accepts a item pipe of any material, any size, whether restrictive or normal.\n\nFor now, the best material to make these pipes out of is probably §6Tin§r.\n\nTheir advantage over §5EnderIO §3Item Conduits§r is their far higher §6throughput§r. An unupgraded EIO Item Conduit transports §d8 items per second§r, and up to §d128§r when upgraded. In comparison, small low-tier Item Pipes can transfer §d64 items per second§r, and those made from later materials can transfer §dmultiple stacks per second§r.\n\nThey don\u0027t auto-extract by themselves, so you have to use §3Conveyor covers§r etc. with them.\n\nThe priority mechanics are more complicated, so skip ahead if you are not interested:\nA Destination will have a Routing Value calculated, which is the sum of all Routing Values of the individual Pipes to that Destination. Whichever Destination has the lowest Routing Value will be the one selected for Insertion.\nRestrictive Pipes typically have the lowest Priority for insertion due to their higher Routing Value.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -18312,7 +18311,7 @@ "0:10": { "Count:3": 1, "Damage:2": 112, - "OreDict:8": "", + "OreDict:8": "questbookItemPipes", "id:8": "gregtech:item_pipe_small" } }, @@ -52919,7 +52918,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "You can get Americium from NuclearCraft progression, but you can also fuse it. First combine Lanthanum with Silicon to make Lutetium, then combine it with Chrome to get Americium.\n\n§2Americium is used in larger quantities in CEu progression. You cannot convert this form of Americium to NuclearCraft Americium isotopes.", + "desc:8": "You can get Americium from NuclearCraft progression, but you can also fuse it. First combine Lanthanum with Silicon to make Lutetium, then combine it with Chrome to get Americium.\n\n§2Americium is used in larger quantities in CEu progression. You cannot convert this form of Americium to NuclearCraft Americium isotopes. These are also the best Item Pipe material, in terms of throughput.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -57615,7 +57614,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§n§nThis quest completes via checkbox or upon achieving Resonant Clathrate.§r\n\nYes, there\u0027s a quest for §9Water§r.\n\n§9Water§r can be achieved in many ways, but the most notable are: §bNuclearCraft §6Infinite Water Sources§r, which are very slow, but cheap, §bEIO §6Endervoirs§r, which are a bit more expensive but way faster, §bGregTech §6Infinite Water Covers§r, which is much more expensive, but is a cover, therefore saving space, and makes water 16x faster than §6Endervoirs§r, and §bThermal §6Aqueous Accumulators§r, which are more expensive, and are similar to §6Infinite Water Covers§r, but is a block, meaning you can use it for other mod\u0027s machines, not just §bGregTech§r.\n\nRight now, you should probably use the §6Endervoirs§r.\n\n\n\n§You might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", + "desc:8": "§n§nThis quest completes via checkbox or upon achieving Resonant Clathrate.§r\n\nYes, there\u0027s a quest for §9Water§r.\n\n§9Water§r can be achieved in many ways, but the most notable are: §bNuclearCraft §6Infinite Water Sources§r, which are very slow, but cheap, §bEIO §6Endervoirs§r, which are a bit more expensive but way faster, §bGregTech §6Infinite Water Covers§r, which is much more expensive, but is a cover, therefore saving space, and makes water 16x faster than §6Endervoirs§r, and §bThermal §6Aqueous Accumulators§r, which are more expensive, and are similar to §6Infinite Water Covers§r, but is a block, meaning you can use it for other mod\u0027s machines, not just §bGregTech§r.\n\nRight now, you should probably use the §6Endervoirs§r.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, diff --git a/overrides/config/betterquesting/DefaultQuests.json b/overrides/config/betterquesting/DefaultQuests.json index cd41be6..95d36dc 100644 --- a/overrides/config/betterquesting/DefaultQuests.json +++ b/overrides/config/betterquesting/DefaultQuests.json @@ -1,5 +1,4 @@ { - "build:8": "4.1.0", "format:8": "2.0.0", "questDatabase:9": { "0:10": { @@ -18262,7 +18261,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§2Item Pipes are back in GTCEu! They will transport items instantly through them.\n\n§rTheir advantage over §5EnderIO §3Item Conduits§r is their far higher §6throughput§r. An unupgraded EIO Item Conduit transports §d8 items per second§r, and up to §d128§r when upgraded. In comparison, small low-tier Item Pipes can transfer §d64 items per second§r, and those made from later materials can transfer §dmultiple stacks per second§r.\n\nThey don\u0027t auto-extract by themselves, so you have to use §3Conveyor covers§r etc. with them.\n\nThe best material to make these pipes out of in terms of throughput is §6Americium§r, but you don\u0027t have access to that yet, so you should probably use §6Tin§r.\n\nThe priority mechanics are more complicated, so skip ahead if you are not interested:\nA Destination will have a Routing Value calculated, which is the sum of all Routing Values of the individual Pipes to that Destination. Whichever Destination has the lowest Routing Value will be the one selected for Insertion.\nRestrictive Pipes typically have the lowest Priority for insertion due to their higher Routing Value.", + "desc:8": "§2Item Pipes are back in GTCEu! They will transport items instantly through them.\n\n§rThis quest accepts a item pipe of any material, any size, whether restrictive or normal.\n\nFor now, the best material to make these pipes out of is probably §6Tin§r.\n\nTheir advantage over §5EnderIO §3Item Conduits§r is their far higher §6throughput§r. An unupgraded EIO Item Conduit transports §d8 items per second§r, and up to §d128§r when upgraded. In comparison, small low-tier Item Pipes can transfer §d64 items per second§r, and those made from later materials can transfer §dmultiple stacks per second§r.\n\nThey don\u0027t auto-extract by themselves, so you have to use §3Conveyor covers§r etc. with them.\n\nThe priority mechanics are more complicated, so skip ahead if you are not interested:\nA Destination will have a Routing Value calculated, which is the sum of all Routing Values of the individual Pipes to that Destination. Whichever Destination has the lowest Routing Value will be the one selected for Insertion.\nRestrictive Pipes typically have the lowest Priority for insertion due to their higher Routing Value.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -18312,7 +18311,7 @@ "0:10": { "Count:3": 1, "Damage:2": 112, - "OreDict:8": "", + "OreDict:8": "questbookItemPipes", "id:8": "gregtech:item_pipe_small" } }, @@ -52919,7 +52918,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "You can get Americium from NuclearCraft progression, but you can also fuse it. First combine Lanthanum with Silicon to make Lutetium, then combine it with Chrome to get Americium.\n\n§2Americium is used in larger quantities in CEu progression. You cannot convert this form of Americium to NuclearCraft Americium isotopes.", + "desc:8": "You can get Americium from NuclearCraft progression, but you can also fuse it. First combine Lanthanum with Silicon to make Lutetium, then combine it with Chrome to get Americium.\n\n§2Americium is used in larger quantities in CEu progression. You cannot convert this form of Americium to NuclearCraft Americium isotopes. These are also the best Item Pipe material, in terms of throughput.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -57615,7 +57614,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§n§nThis quest completes via checkbox or upon achieving Resonant Clathrate.§r\n\nYes, there\u0027s a quest for §9Water§r.\n\n§9Water§r can be achieved in many ways, but the most notable are: §bNuclearCraft §6Infinite Water Sources§r, which are very slow, but cheap, §bEIO §6Endervoirs§r, which are a bit more expensive but way faster, §bGregTech §6Infinite Water Covers§r, which is much more expensive, but is a cover, therefore saving space, and makes water 16x faster than §6Endervoirs§r, and §bThermal §6Aqueous Accumulators§r, which are more expensive, and are similar to §6Infinite Water Covers§r, but is a block, meaning you can use it for other mod\u0027s machines, not just §bGregTech§r.\n\nRight now, you should probably use the §6Endervoirs§r.\n\n\n\n§You might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", + "desc:8": "§n§nThis quest completes via checkbox or upon achieving Resonant Clathrate.§r\n\nYes, there\u0027s a quest for §9Water§r.\n\n§9Water§r can be achieved in many ways, but the most notable are: §bNuclearCraft §6Infinite Water Sources§r, which are very slow, but cheap, §bEIO §6Endervoirs§r, which are a bit more expensive but way faster, §bGregTech §6Infinite Water Covers§r, which is much more expensive, but is a cover, therefore saving space, and makes water 16x faster than §6Endervoirs§r, and §bThermal §6Aqueous Accumulators§r, which are more expensive, and are similar to §6Infinite Water Covers§r, but is a block, meaning you can use it for other mod\u0027s machines, not just §bGregTech§r.\n\nRight now, you should probably use the §6Endervoirs§r.\n\n\n\n§YYou might have noticed that all quests in this line complete automatically via §6Resonant Clathrate§r instead of §6Pulsating Polymer Clay§r. This is the case as it follows the §oResonant Clathrate§r quest in §oSimulating Mobs§r, and you will probably make §6Pulsating Polymer Clay§r via §6Uraninite§r before making a passive setup via §6Resonant Clathrate§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, diff --git a/overrides/scripts/_oreDict.zs b/overrides/scripts/_oreDict.zs index 8bcc4d1..edb4851 100644 --- a/overrides/scripts/_oreDict.zs +++ b/overrides/scripts/_oreDict.zs @@ -2573,6 +2573,16 @@ recipes.addShapeless(, []); .add(); // EV Power Unit .add(); // IV Power Unit +// Add all GT Item Pipes +for pipe in { + .add(pipe.firstItem); + +} + +for restrictivePipe in { + .add(restrictivePipe.firstItem); + +} // GTCE Conductive Iron //mods.jei.JEI.removeAndHide(); From 4925a3f33d7cbdb8a2a6e154401365529cd72470 Mon Sep 17 00:00:00 2001 From: IntegerLimit <103940576+IntegerLimit@users.noreply.github.com> Date: Tue, 24 Jan 2023 09:57:50 +1100 Subject: [PATCH 32/36] Make Fluid Rig quest description clearer --- .../config-overrides/normal/betterquesting/DefaultQuests.json | 2 +- overrides/config/betterquesting/DefaultQuests.json | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/overrides/config-overrides/normal/betterquesting/DefaultQuests.json b/overrides/config-overrides/normal/betterquesting/DefaultQuests.json index 95d36dc..a57117f 100644 --- a/overrides/config-overrides/normal/betterquesting/DefaultQuests.json +++ b/overrides/config-overrides/normal/betterquesting/DefaultQuests.json @@ -34585,7 +34585,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§2Fluid Rigs will harvest fluids from underground fluid veins. Note that the fluid veins are simply simulated and don\u0027t exist in the world. §r\n\nShift-right-click to set your §3Prospector\u0027s Scanner§r to fluid mode, in order to see the type and amount of fluid underground and to check the depletion state of the vein. The first number represents the base amount of fluid extracted per second. \n\nIn the §eOverworld§r, it can harvest: §9Oil, Light Oil, Heavy Oil, Raw Oil, Natural Gas, Salt Water§r\n\nIn the §eNether§r: §eLava, Natural Gas§r\n\nOn the §eMoon§r: §9Deuterium, Helium-3§r\n\nThe first tier of Fluid Rig is good for §d100,000 operations§r. Higher tier Fluid Rigs harvest fluids far faster and deplete veins slower.", + "desc:8": "§2Fluid Rigs will harvest fluids from underground fluid veins. Note that the fluid veins are simply simulated and don\u0027t exist in the world. §r\n\nShift-right-click while holding §3Prospector\u0027s Scanner§r to set it to fluid mode, then right click it in order to see the type and amount of fluid underground and to check the depletion state of the vein. The first number represents the base amount of fluid extracted per second. \n\nIn the §eOverworld§r, it can harvest: §9Oil, Light Oil, Heavy Oil, Raw Oil, Natural Gas, Salt Water§r\n\nIn the §eNether§r: §eLava, Natural Gas§r\n\nOn the §eMoon§r: §9Deuterium, Helium-3§r\n\nThe first tier of Fluid Rig is good for §d100,000 operations§r. Higher tier Fluid Rigs harvest fluids far faster and deplete veins slower.", "globalshare:1": 0, "icon:10": { "Count:3": 1, diff --git a/overrides/config/betterquesting/DefaultQuests.json b/overrides/config/betterquesting/DefaultQuests.json index 95d36dc..a57117f 100644 --- a/overrides/config/betterquesting/DefaultQuests.json +++ b/overrides/config/betterquesting/DefaultQuests.json @@ -34585,7 +34585,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§2Fluid Rigs will harvest fluids from underground fluid veins. Note that the fluid veins are simply simulated and don\u0027t exist in the world. §r\n\nShift-right-click to set your §3Prospector\u0027s Scanner§r to fluid mode, in order to see the type and amount of fluid underground and to check the depletion state of the vein. The first number represents the base amount of fluid extracted per second. \n\nIn the §eOverworld§r, it can harvest: §9Oil, Light Oil, Heavy Oil, Raw Oil, Natural Gas, Salt Water§r\n\nIn the §eNether§r: §eLava, Natural Gas§r\n\nOn the §eMoon§r: §9Deuterium, Helium-3§r\n\nThe first tier of Fluid Rig is good for §d100,000 operations§r. Higher tier Fluid Rigs harvest fluids far faster and deplete veins slower.", + "desc:8": "§2Fluid Rigs will harvest fluids from underground fluid veins. Note that the fluid veins are simply simulated and don\u0027t exist in the world. §r\n\nShift-right-click while holding §3Prospector\u0027s Scanner§r to set it to fluid mode, then right click it in order to see the type and amount of fluid underground and to check the depletion state of the vein. The first number represents the base amount of fluid extracted per second. \n\nIn the §eOverworld§r, it can harvest: §9Oil, Light Oil, Heavy Oil, Raw Oil, Natural Gas, Salt Water§r\n\nIn the §eNether§r: §eLava, Natural Gas§r\n\nOn the §eMoon§r: §9Deuterium, Helium-3§r\n\nThe first tier of Fluid Rig is good for §d100,000 operations§r. Higher tier Fluid Rigs harvest fluids far faster and deplete veins slower.", "globalshare:1": 0, "icon:10": { "Count:3": 1, From c2312b8f58fd651dbad607d71e9cdf4a31fa1480 Mon Sep 17 00:00:00 2001 From: IntegerLimit <103940576+IntegerLimit@users.noreply.github.com> Date: Tue, 24 Jan 2023 10:00:46 +1100 Subject: [PATCH 33/36] Copy over to HM Copies over the better quest description of fluid rig quest to HM Adds a missing 'the' --- .../config-overrides/expert/betterquesting/DefaultQuests.json | 2 +- .../config-overrides/normal/betterquesting/DefaultQuests.json | 2 +- overrides/config/betterquesting/DefaultQuests.json | 2 +- overrides/config/betterquesting/saved_quests/ExpertQuests.json | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) diff --git a/overrides/config-overrides/expert/betterquesting/DefaultQuests.json b/overrides/config-overrides/expert/betterquesting/DefaultQuests.json index 514a64b..2cb46f9 100644 --- a/overrides/config-overrides/expert/betterquesting/DefaultQuests.json +++ b/overrides/config-overrides/expert/betterquesting/DefaultQuests.json @@ -29365,7 +29365,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§2Fluid Rigs will harvest fluids from underground fluid veins. Note that the fluid veins are simply simulated and don\u0027t exist in the world. §r\n\nUse your §3Prospector\u0027s Scanner§r to see the type and amount of fluid underground and to check the depletion state of the vein. The first number represents the base amount of fluid extracted per second. \n\nIn the §eOverworld§r, it can harvest: §9Oil, Light Oil, Heavy Oil, Raw Oil, Natural Gas, Salt Water§r\n\nIn the §eNether§r: §eLava, Natural Gas§r\n\nOn the §eMoon§r: §9Deuterium, Helium-3§r\n\nThe first tier of Fluid Rig is good for §d100,000 operations§r. Higher tier Fluid Rigs harvest fluids far faster and deplete veins slower.", + "desc:8": "§2Fluid Rigs will harvest fluids from underground fluid veins. Note that the fluid veins are simply simulated and don\u0027t exist in the world. §r\n\nShift-right-click while holding the §3Prospector\u0027s Scanner§r to set it to fluid mode, then right click it in order to see the type and amount of fluid underground and to check the depletion state of the vein. The first number represents the base amount of fluid extracted per second. \n\nIn the §eOverworld§r, it can harvest: §9Oil, Light Oil, Heavy Oil, Raw Oil, Natural Gas, Salt Water§r\n\nIn the §eNether§r: §eLava, Natural Gas§r\n\nOn the §eMoon§r: §9Deuterium, Helium-3§r\n\nThe first tier of Fluid Rig is good for §d100,000 operations§r. Higher tier Fluid Rigs harvest fluids far faster and deplete veins slower.", "globalshare:1": 0, "icon:10": { "Count:3": 1, diff --git a/overrides/config-overrides/normal/betterquesting/DefaultQuests.json b/overrides/config-overrides/normal/betterquesting/DefaultQuests.json index a57117f..6d15cb9 100644 --- a/overrides/config-overrides/normal/betterquesting/DefaultQuests.json +++ b/overrides/config-overrides/normal/betterquesting/DefaultQuests.json @@ -34585,7 +34585,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§2Fluid Rigs will harvest fluids from underground fluid veins. Note that the fluid veins are simply simulated and don\u0027t exist in the world. §r\n\nShift-right-click while holding §3Prospector\u0027s Scanner§r to set it to fluid mode, then right click it in order to see the type and amount of fluid underground and to check the depletion state of the vein. The first number represents the base amount of fluid extracted per second. \n\nIn the §eOverworld§r, it can harvest: §9Oil, Light Oil, Heavy Oil, Raw Oil, Natural Gas, Salt Water§r\n\nIn the §eNether§r: §eLava, Natural Gas§r\n\nOn the §eMoon§r: §9Deuterium, Helium-3§r\n\nThe first tier of Fluid Rig is good for §d100,000 operations§r. Higher tier Fluid Rigs harvest fluids far faster and deplete veins slower.", + "desc:8": "§2Fluid Rigs will harvest fluids from underground fluid veins. Note that the fluid veins are simply simulated and don\u0027t exist in the world. §r\n\nShift-right-click while holding the §3Prospector\u0027s Scanner§r to set it to fluid mode, then right click it in order to see the type and amount of fluid underground and to check the depletion state of the vein. The first number represents the base amount of fluid extracted per second. \n\nIn the §eOverworld§r, it can harvest: §9Oil, Light Oil, Heavy Oil, Raw Oil, Natural Gas, Salt Water§r\n\nIn the §eNether§r: §eLava, Natural Gas§r\n\nOn the §eMoon§r: §9Deuterium, Helium-3§r\n\nThe first tier of Fluid Rig is good for §d100,000 operations§r. Higher tier Fluid Rigs harvest fluids far faster and deplete veins slower.", "globalshare:1": 0, "icon:10": { "Count:3": 1, diff --git a/overrides/config/betterquesting/DefaultQuests.json b/overrides/config/betterquesting/DefaultQuests.json index a57117f..6d15cb9 100644 --- a/overrides/config/betterquesting/DefaultQuests.json +++ b/overrides/config/betterquesting/DefaultQuests.json @@ -34585,7 +34585,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§2Fluid Rigs will harvest fluids from underground fluid veins. Note that the fluid veins are simply simulated and don\u0027t exist in the world. §r\n\nShift-right-click while holding §3Prospector\u0027s Scanner§r to set it to fluid mode, then right click it in order to see the type and amount of fluid underground and to check the depletion state of the vein. The first number represents the base amount of fluid extracted per second. \n\nIn the §eOverworld§r, it can harvest: §9Oil, Light Oil, Heavy Oil, Raw Oil, Natural Gas, Salt Water§r\n\nIn the §eNether§r: §eLava, Natural Gas§r\n\nOn the §eMoon§r: §9Deuterium, Helium-3§r\n\nThe first tier of Fluid Rig is good for §d100,000 operations§r. Higher tier Fluid Rigs harvest fluids far faster and deplete veins slower.", + "desc:8": "§2Fluid Rigs will harvest fluids from underground fluid veins. Note that the fluid veins are simply simulated and don\u0027t exist in the world. §r\n\nShift-right-click while holding the §3Prospector\u0027s Scanner§r to set it to fluid mode, then right click it in order to see the type and amount of fluid underground and to check the depletion state of the vein. The first number represents the base amount of fluid extracted per second. \n\nIn the §eOverworld§r, it can harvest: §9Oil, Light Oil, Heavy Oil, Raw Oil, Natural Gas, Salt Water§r\n\nIn the §eNether§r: §eLava, Natural Gas§r\n\nOn the §eMoon§r: §9Deuterium, Helium-3§r\n\nThe first tier of Fluid Rig is good for §d100,000 operations§r. Higher tier Fluid Rigs harvest fluids far faster and deplete veins slower.", "globalshare:1": 0, "icon:10": { "Count:3": 1, diff --git a/overrides/config/betterquesting/saved_quests/ExpertQuests.json b/overrides/config/betterquesting/saved_quests/ExpertQuests.json index 514a64b..2cb46f9 100644 --- a/overrides/config/betterquesting/saved_quests/ExpertQuests.json +++ b/overrides/config/betterquesting/saved_quests/ExpertQuests.json @@ -29365,7 +29365,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§2Fluid Rigs will harvest fluids from underground fluid veins. Note that the fluid veins are simply simulated and don\u0027t exist in the world. §r\n\nUse your §3Prospector\u0027s Scanner§r to see the type and amount of fluid underground and to check the depletion state of the vein. The first number represents the base amount of fluid extracted per second. \n\nIn the §eOverworld§r, it can harvest: §9Oil, Light Oil, Heavy Oil, Raw Oil, Natural Gas, Salt Water§r\n\nIn the §eNether§r: §eLava, Natural Gas§r\n\nOn the §eMoon§r: §9Deuterium, Helium-3§r\n\nThe first tier of Fluid Rig is good for §d100,000 operations§r. Higher tier Fluid Rigs harvest fluids far faster and deplete veins slower.", + "desc:8": "§2Fluid Rigs will harvest fluids from underground fluid veins. Note that the fluid veins are simply simulated and don\u0027t exist in the world. §r\n\nShift-right-click while holding the §3Prospector\u0027s Scanner§r to set it to fluid mode, then right click it in order to see the type and amount of fluid underground and to check the depletion state of the vein. The first number represents the base amount of fluid extracted per second. \n\nIn the §eOverworld§r, it can harvest: §9Oil, Light Oil, Heavy Oil, Raw Oil, Natural Gas, Salt Water§r\n\nIn the §eNether§r: §eLava, Natural Gas§r\n\nOn the §eMoon§r: §9Deuterium, Helium-3§r\n\nThe first tier of Fluid Rig is good for §d100,000 operations§r. Higher tier Fluid Rigs harvest fluids far faster and deplete veins slower.", "globalshare:1": 0, "icon:10": { "Count:3": 1, From d405c6c237172a10900deab4e1720a59aaa51cca Mon Sep 17 00:00:00 2001 From: IntegerLimit <103940576+IntegerLimit@users.noreply.github.com> Date: Tue, 24 Jan 2023 10:39:17 +1100 Subject: [PATCH 34/36] Update HM qb --- .../expert/betterquesting/DefaultQuests.json | 152 +++++++++--------- .../saved_quests/ExpertQuests.json | 152 +++++++++--------- 2 files changed, 156 insertions(+), 148 deletions(-) diff --git a/overrides/config-overrides/expert/betterquesting/DefaultQuests.json b/overrides/config-overrides/expert/betterquesting/DefaultQuests.json index 2cb46f9..d6242d7 100644 --- a/overrides/config-overrides/expert/betterquesting/DefaultQuests.json +++ b/overrides/config-overrides/expert/betterquesting/DefaultQuests.json @@ -12936,7 +12936,8 @@ }, "228:10": { "preRequisites:11": [ - 490 + 490, + 29 ], "properties:10": { "betterquesting:10": { @@ -15017,11 +15018,11 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§2Item Pipes are back in GTCEu! They will transport items instantly through them.\n\nTheir advantage over EnderIO Item Conduits is their far higher throughput. An unupgraded EIO Item Conduit transports 8 items per second, and up to 128 when upgraded. In comparison, small low-tier Item Pipes can transfer 64 items per second, and those made from later materials can transfer multiple stacks per second.\n\nThey don\u0027t auto-extract by themselves, so you have to use Conveyor covers etc. with them.\n\nThe priority mechanics are more complicated, so skip ahead if you are not interested:\nA Destination will have a Routing Value calculated, which is the sum of all Routing Values of the individual Pipes to that Destination. Whichever Destination has the lowest Routing Value will be the one selected for Insertion.\nRestrictive Pipes typically have the lowest Priority for insertion due to their higher Routing Value.", + "desc:8": "§2Item Pipes are back in GTCEu! They will transport items instantly through them.§r\n\nThis quest accepts a §bGregTech §6Item Pipe§r of any material, and size and of both normal and restrictive variants.\n\nTheir advantage over §bEnderIO§r §6Item Conduits§r is their far higher §6throughput§r. An unupgraded EIO Item Conduit transports §2§r§38 items per second§r, and up to §3128§r when upgraded. In comparison, small low-tier Item Pipes can transfer §364 items per second§r, and those made from later materials can transfer multiple stacks per second.\n\nFurthermore, with a §6Robot Arm§r cover, these can do perfect §3Round-Robin§r, equally spliiting the items between the §eDestinations§r.\n\nFor now, the recommended material to use for these is §6Tin§r.\n\nThey don\u0027t §3auto-extract§r by themselves, so you have to use §6Conveyor§r covers etc. with them.\n\nThe priority mechanics are more complicated, so skip ahead if you are not interested:\nA §eDestination§r will have a §3Routing Value§r calculated, which is the sum of all §3Routing Values§r of the individual Pipes to that §eDestination§r. Whichever §eDestination§r has the lowest §3Routing Value§r will be the one selected for Insertion.\n§6Restrictive Pipes§r typically have the lowest §3Priority§r for insertion due to their higher §3Routing Value§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, - "Damage:2": 23, + "Damage:2": 112, "OreDict:8": "", "id:8": "gregtech:item_pipe_small" }, @@ -15053,8 +15054,8 @@ "requiredItems:9": { "0:10": { "Count:3": 1, - "Damage:2": 23, - "OreDict:8": "", + "Damage:2": 112, + "OreDict:8": "questbookItemPipes", "id:8": "gregtech:item_pipe_small" } }, @@ -28822,7 +28823,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "The §3Extruder§r is an alternative way to form shapes from metal. §aExtruder Shapes§r are used for telling an Extruder which shape to make.\n\nExtruders are §2no longer strictly needed for Large Pipes.§r Extruders use ingots, but are as efficient for making §6Gears§r as melting and solidifying. They are also the most efficient way to make §6Bolts§r, §6Small Gears§r, and §6Rings§r.\n\nYou can also use Extruders to make things from other machines like plates and wires, but they are less efficient than using the dedicated machines for these purposes.", + "desc:8": "The §3Extruder§r is an alternative way to form shapes from metal. §aExtruder Shapes§r are used for telling an Extruder which shape to make.\n\nExtruders are §2no longer strictly needed for Large Pipes.§r Extruders use ingots, but are as efficient for making §6Gears§r as melting and solidifying. They are also the most efficient way to make §6Bolts§r, §6Small Gears§r, and §6Rings§r.\n\nYou can also use Extruders to make things from other machines like plates and wires, but they are less efficient than using the dedicated machines for these purposes.\n\n§2There is also an LV version, but most of the Extruder\u0027s recipes must be run at MV or higher.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -29489,7 +29490,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "These are useful for extending the range of other \"Phantom\" machines and devices from §bActually Additions§r.", + "desc:8": "These are useful for extending the range of other \"Phantom\" machines and devices from §bActually Additions§r.\n\nPlace up to three on top of a Phantom machine.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -39819,7 +39820,7 @@ }, "755:10": { "preRequisites:11": [ - 3 + 394 ], "properties:10": { "betterquesting:10": { @@ -42992,12 +42993,12 @@ }, "817:10": { "preRequisites:11": [ - 70 + 58 ], "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§2With MV Batteries unlocked, you can make Power Units for electric GT tools. Most notable among them is the Drill, which at MV tier can mine a 3x3x3 area of blocks.\n\nHigher tier drills can mine 5x5x5, 7x7x7 and 9x9x9 areas! Shift-right-click to change the breaking area.\n\nCharge these with a Battery of appropriate tier, or in an appropriately tiered machine.\n\nYou may want to look into Chainsaws for mass tree felling as well. The other electric tools are probably not worth making.", + "desc:8": "This quest accepts a §6Power Unit§r of any tier.\n\nWith §bGregTech §6Power Storage§r unlocked, you can make §6Power Units§r for electric GT tools. \n\n§2The most notable among them is the Drill, which at LV tier can mine a 3x3x1 area of blocks.\n\nHigher tier drills can mine 3x3x3 (MV), 5x5x5 (HV), 7x7x7 (EV) and 9x9x9 (IV) areas! Shift-right-click to change the breaking area.§r\n\nCharge these with a §6Battery§r of appropriate tier, or in an appropriately tiered §3Machine§r, §3Battery Buffer§r or §3Turbo Charger§r.\n\nYou may want to look into §6Chainsaws§r for mass tree felling, as well as a §6Wrench§r for mass breaking GT machines. The other electric tools are probably not worth making.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -43033,7 +43034,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 0, - "name:8": "§2GregTech Drill", + "name:8": "§2GregTech Electric Tools", "questlogic:8": "AND", "repeat_relative:1": 1, "repeattime:3": -1, @@ -43057,9 +43058,12 @@ "requiredItems:9": { "0:10": { "Count:3": 1, - "Damage:2": 447, - "OreDict:8": "", - "id:8": "gregtech:meta_item_1" + "Damage:2": 446, + "OreDict:8": "questbookPowerUnit", + "id:8": "gregtech:meta_item_1", + "tag:10": { + "Charge:4": 100000 + } } }, "taskID:8": "bq_standard:retrieval" @@ -47978,15 +47982,15 @@ "id:3": 28, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -736, - "y:3": 40 + "x:3": -504, + "y:3": 44 }, "6:10": { "id:3": 29, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -792, - "y:3": 40 + "x:3": -560, + "y:3": 44 }, "7:10": { "id:3": 30, @@ -48279,79 +48283,79 @@ "id:3": 684, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -648, - "y:3": 40 + "x:3": -504, + "y:3": 88 }, "49:10": { - "id:3": 755, - "sizeX:3": 35, - "sizeY:3": 35, - "x:3": -516, - "y:3": 416 - }, - "50:10": { "id:3": 774, "sizeX:3": 24, "sizeY:3": 24, "x:3": -940, "y:3": 184 }, - "51:10": { + "50:10": { "id:3": 775, "sizeX:3": 36, "sizeY:3": 36, "x:3": -468, "y:3": 416 }, - "52:10": { + "51:10": { "id:3": 779, "sizeX:3": 28, "sizeY:3": 28, "x:3": -704, "y:3": 200 }, - "53:10": { + "52:10": { "id:3": 787, "sizeX:3": 24, "sizeY:3": 24, "x:3": -560, "y:3": 172 }, - "54:10": { + "53:10": { "id:3": 788, "sizeX:3": 36, "sizeY:3": 36, "x:3": -564, "y:3": 416 }, - "55:10": { + "54:10": { "id:3": 789, "sizeX:3": 36, "sizeY:3": 36, "x:3": -564, "y:3": 368 }, - "56:10": { + "55:10": { "id:3": 790, "sizeX:3": 24, "sizeY:3": 24, "x:3": -604, "y:3": 340 }, - "57:10": { + "56:10": { "id:3": 814, "sizeX:3": 24, "sizeY:3": 24, "x:3": -692, "y:3": 88 }, - "58:10": { + "57:10": { "id:3": 815, "sizeX:3": 24, "sizeY:3": 24, "x:3": -892, "y:3": 232 }, + "58:10": { + "id:3": 819, + "sizeX:3": 36, + "sizeY:3": 36, + "x:3": -516, + "y:3": 416 + }, "59:10": { "id:3": 890, "sizeX:3": 36, @@ -49011,139 +49015,132 @@ "y:3": 68 }, "88:10": { - "id:3": 819, - "sizeX:3": 24, - "sizeY:3": 24, - "x:3": -292, - "y:3": 20 - }, - "89:10": { "id:3": 820, "sizeX:3": 24, "sizeY:3": 24, "x:3": -604, "y:3": 20 }, - "90:10": { + "89:10": { "id:3": 821, "sizeX:3": 24, "sizeY:3": 24, "x:3": -464, "y:3": -17 }, - "91:10": { + "90:10": { "id:3": 822, "sizeX:3": 24, "sizeY:3": 24, "x:3": -528, "y:3": 68 }, - "92:10": { + "91:10": { "id:3": 823, "sizeX:3": 24, "sizeY:3": 24, "x:3": -384, "y:3": 48 }, - "93:10": { + "92:10": { "id:3": 824, "sizeX:3": 24, "sizeY:3": 24, "x:3": -404, "y:3": 464 }, - "94:10": { + "93:10": { "id:3": 830, "sizeX:3": 32, "sizeY:3": 32, "x:3": -156, "y:3": 292 }, - "95:10": { + "94:10": { "id:3": 831, "sizeX:3": 24, "sizeY:3": 24, "x:3": -200, "y:3": 296 }, - "96:10": { + "95:10": { "id:3": 832, "sizeX:3": 24, "sizeY:3": 24, "x:3": -104, "y:3": 296 }, - "97:10": { + "96:10": { "id:3": 833, "sizeX:3": 24, "sizeY:3": 24, "x:3": -104, "y:3": 340 }, - "98:10": { + "97:10": { "id:3": 834, "sizeX:3": 24, "sizeY:3": 24, "x:3": -360, "y:3": 388 }, - "99:10": { + "98:10": { "id:3": 835, "sizeX:3": 24, "sizeY:3": 24, "x:3": -288, "y:3": 288 }, - "100:10": { + "99:10": { "id:3": 836, "sizeX:3": 24, "sizeY:3": 24, "x:3": -336, "y:3": 104 }, - "101:10": { + "100:10": { "id:3": 837, "sizeX:3": 24, "sizeY:3": 24, "x:3": -292, "y:3": 104 }, - "102:10": { + "101:10": { "id:3": 886, "sizeX:3": 24, "sizeY:3": 24, "x:3": -552, "y:3": 268 }, - "103:10": { + "102:10": { "id:3": 887, "sizeX:3": 24, "sizeY:3": 24, "x:3": -364, "y:3": 264 }, - "104:10": { + "103:10": { "id:3": 894, "sizeX:3": 24, "sizeY:3": 24, "x:3": -472, "y:3": 340 }, - "105:10": { + "104:10": { "id:3": 895, "sizeX:3": 24, "sizeY:3": 24, "x:3": -472, "y:3": 188 }, - "106:10": { + "105:10": { "id:3": 896, "sizeX:3": 24, "sizeY:3": 24, "x:3": -104, "y:3": 256 }, - "107:10": { + "106:10": { "id:3": 897, "sizeX:3": 24, "sizeY:3": 24, @@ -52890,7 +52887,7 @@ "sizeX:3": 24, "sizeY:3": 24, "x:3": -12, - "y:3": 356 + "y:3": 354 }, "19:10": { "id:3": 40, @@ -52911,14 +52908,14 @@ "sizeX:3": 72, "sizeY:3": 72, "x:3": -36, - "y:3": 428 + "y:3": 468 }, "22:10": { "id:3": 58, "sizeX:3": 24, "sizeY:3": 24, "x:3": -90, - "y:3": 356 + "y:3": 354 }, "23:10": { "id:3": 66, @@ -53009,7 +53006,7 @@ "sizeX:3": 24, "sizeY:3": 24, "x:3": -90, - "y:3": 428 + "y:3": 432 }, "36:10": { "id:3": 488, @@ -53089,67 +53086,74 @@ "y:3": -12 }, "47:10": { + "id:3": 755, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -54, + "y:3": 432 + }, + "48:10": { "id:3": 780, "sizeX:3": 24, "sizeY:3": 24, "x:3": 120, "y:3": 200 }, - "48:10": { + "49:10": { "id:3": 786, "sizeX:3": 24, "sizeY:3": 24, "x:3": -228, "y:3": 60 }, - "49:10": { + "50:10": { "id:3": 803, "sizeX:3": 24, "sizeY:3": 24, "x:3": -228, "y:3": 96 }, - "50:10": { + "51:10": { "id:3": 808, "sizeX:3": 24, "sizeY:3": 24, "x:3": -192, "y:3": 96 }, - "51:10": { + "52:10": { "id:3": 813, "sizeX:3": 24, "sizeY:3": 24, "x:3": -108, "y:3": 60 }, - "52:10": { + "53:10": { "id:3": 817, "sizeX:3": 24, "sizeY:3": 24, "x:3": -108, "y:3": 200 }, - "53:10": { + "54:10": { "id:3": 902, "sizeX:3": 24, "sizeY:3": 24, "x:3": -192, "y:3": 24 }, - "54:10": { + "55:10": { "id:3": 909, "sizeX:3": 40, "sizeY:3": 40, "x:3": 64, "y:3": 192 }, - "55:10": { + "56:10": { "id:3": 911, "sizeX:3": 24, "sizeY:3": 24, "x:3": -54, - "y:3": 356 + "y:3": 354 } } }, @@ -53996,7 +54000,7 @@ }, "questSettings:10": { "betterquesting:10": { - "editmode:1": 1, + "editmode:1": 0, "hardcore:1": 0, "home_anchor_x:5": 0.5, "home_anchor_y:5": 0.0, diff --git a/overrides/config/betterquesting/saved_quests/ExpertQuests.json b/overrides/config/betterquesting/saved_quests/ExpertQuests.json index 2cb46f9..d6242d7 100644 --- a/overrides/config/betterquesting/saved_quests/ExpertQuests.json +++ b/overrides/config/betterquesting/saved_quests/ExpertQuests.json @@ -12936,7 +12936,8 @@ }, "228:10": { "preRequisites:11": [ - 490 + 490, + 29 ], "properties:10": { "betterquesting:10": { @@ -15017,11 +15018,11 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§2Item Pipes are back in GTCEu! They will transport items instantly through them.\n\nTheir advantage over EnderIO Item Conduits is their far higher throughput. An unupgraded EIO Item Conduit transports 8 items per second, and up to 128 when upgraded. In comparison, small low-tier Item Pipes can transfer 64 items per second, and those made from later materials can transfer multiple stacks per second.\n\nThey don\u0027t auto-extract by themselves, so you have to use Conveyor covers etc. with them.\n\nThe priority mechanics are more complicated, so skip ahead if you are not interested:\nA Destination will have a Routing Value calculated, which is the sum of all Routing Values of the individual Pipes to that Destination. Whichever Destination has the lowest Routing Value will be the one selected for Insertion.\nRestrictive Pipes typically have the lowest Priority for insertion due to their higher Routing Value.", + "desc:8": "§2Item Pipes are back in GTCEu! They will transport items instantly through them.§r\n\nThis quest accepts a §bGregTech §6Item Pipe§r of any material, and size and of both normal and restrictive variants.\n\nTheir advantage over §bEnderIO§r §6Item Conduits§r is their far higher §6throughput§r. An unupgraded EIO Item Conduit transports §2§r§38 items per second§r, and up to §3128§r when upgraded. In comparison, small low-tier Item Pipes can transfer §364 items per second§r, and those made from later materials can transfer multiple stacks per second.\n\nFurthermore, with a §6Robot Arm§r cover, these can do perfect §3Round-Robin§r, equally spliiting the items between the §eDestinations§r.\n\nFor now, the recommended material to use for these is §6Tin§r.\n\nThey don\u0027t §3auto-extract§r by themselves, so you have to use §6Conveyor§r covers etc. with them.\n\nThe priority mechanics are more complicated, so skip ahead if you are not interested:\nA §eDestination§r will have a §3Routing Value§r calculated, which is the sum of all §3Routing Values§r of the individual Pipes to that §eDestination§r. Whichever §eDestination§r has the lowest §3Routing Value§r will be the one selected for Insertion.\n§6Restrictive Pipes§r typically have the lowest §3Priority§r for insertion due to their higher §3Routing Value§r.", "globalshare:1": 0, "icon:10": { "Count:3": 1, - "Damage:2": 23, + "Damage:2": 112, "OreDict:8": "", "id:8": "gregtech:item_pipe_small" }, @@ -15053,8 +15054,8 @@ "requiredItems:9": { "0:10": { "Count:3": 1, - "Damage:2": 23, - "OreDict:8": "", + "Damage:2": 112, + "OreDict:8": "questbookItemPipes", "id:8": "gregtech:item_pipe_small" } }, @@ -28822,7 +28823,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "The §3Extruder§r is an alternative way to form shapes from metal. §aExtruder Shapes§r are used for telling an Extruder which shape to make.\n\nExtruders are §2no longer strictly needed for Large Pipes.§r Extruders use ingots, but are as efficient for making §6Gears§r as melting and solidifying. They are also the most efficient way to make §6Bolts§r, §6Small Gears§r, and §6Rings§r.\n\nYou can also use Extruders to make things from other machines like plates and wires, but they are less efficient than using the dedicated machines for these purposes.", + "desc:8": "The §3Extruder§r is an alternative way to form shapes from metal. §aExtruder Shapes§r are used for telling an Extruder which shape to make.\n\nExtruders are §2no longer strictly needed for Large Pipes.§r Extruders use ingots, but are as efficient for making §6Gears§r as melting and solidifying. They are also the most efficient way to make §6Bolts§r, §6Small Gears§r, and §6Rings§r.\n\nYou can also use Extruders to make things from other machines like plates and wires, but they are less efficient than using the dedicated machines for these purposes.\n\n§2There is also an LV version, but most of the Extruder\u0027s recipes must be run at MV or higher.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -29489,7 +29490,7 @@ "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "These are useful for extending the range of other \"Phantom\" machines and devices from §bActually Additions§r.", + "desc:8": "These are useful for extending the range of other \"Phantom\" machines and devices from §bActually Additions§r.\n\nPlace up to three on top of a Phantom machine.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -39819,7 +39820,7 @@ }, "755:10": { "preRequisites:11": [ - 3 + 394 ], "properties:10": { "betterquesting:10": { @@ -42992,12 +42993,12 @@ }, "817:10": { "preRequisites:11": [ - 70 + 58 ], "properties:10": { "betterquesting:10": { "autoclaim:1": 0, - "desc:8": "§2With MV Batteries unlocked, you can make Power Units for electric GT tools. Most notable among them is the Drill, which at MV tier can mine a 3x3x3 area of blocks.\n\nHigher tier drills can mine 5x5x5, 7x7x7 and 9x9x9 areas! Shift-right-click to change the breaking area.\n\nCharge these with a Battery of appropriate tier, or in an appropriately tiered machine.\n\nYou may want to look into Chainsaws for mass tree felling as well. The other electric tools are probably not worth making.", + "desc:8": "This quest accepts a §6Power Unit§r of any tier.\n\nWith §bGregTech §6Power Storage§r unlocked, you can make §6Power Units§r for electric GT tools. \n\n§2The most notable among them is the Drill, which at LV tier can mine a 3x3x1 area of blocks.\n\nHigher tier drills can mine 3x3x3 (MV), 5x5x5 (HV), 7x7x7 (EV) and 9x9x9 (IV) areas! Shift-right-click to change the breaking area.§r\n\nCharge these with a §6Battery§r of appropriate tier, or in an appropriately tiered §3Machine§r, §3Battery Buffer§r or §3Turbo Charger§r.\n\nYou may want to look into §6Chainsaws§r for mass tree felling, as well as a §6Wrench§r for mass breaking GT machines. The other electric tools are probably not worth making.", "globalshare:1": 0, "icon:10": { "Count:3": 1, @@ -43033,7 +43034,7 @@ "ismain:1": 0, "issilent:1": 0, "lockedprogress:1": 0, - "name:8": "§2GregTech Drill", + "name:8": "§2GregTech Electric Tools", "questlogic:8": "AND", "repeat_relative:1": 1, "repeattime:3": -1, @@ -43057,9 +43058,12 @@ "requiredItems:9": { "0:10": { "Count:3": 1, - "Damage:2": 447, - "OreDict:8": "", - "id:8": "gregtech:meta_item_1" + "Damage:2": 446, + "OreDict:8": "questbookPowerUnit", + "id:8": "gregtech:meta_item_1", + "tag:10": { + "Charge:4": 100000 + } } }, "taskID:8": "bq_standard:retrieval" @@ -47978,15 +47982,15 @@ "id:3": 28, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -736, - "y:3": 40 + "x:3": -504, + "y:3": 44 }, "6:10": { "id:3": 29, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -792, - "y:3": 40 + "x:3": -560, + "y:3": 44 }, "7:10": { "id:3": 30, @@ -48279,79 +48283,79 @@ "id:3": 684, "sizeX:3": 24, "sizeY:3": 24, - "x:3": -648, - "y:3": 40 + "x:3": -504, + "y:3": 88 }, "49:10": { - "id:3": 755, - "sizeX:3": 35, - "sizeY:3": 35, - "x:3": -516, - "y:3": 416 - }, - "50:10": { "id:3": 774, "sizeX:3": 24, "sizeY:3": 24, "x:3": -940, "y:3": 184 }, - "51:10": { + "50:10": { "id:3": 775, "sizeX:3": 36, "sizeY:3": 36, "x:3": -468, "y:3": 416 }, - "52:10": { + "51:10": { "id:3": 779, "sizeX:3": 28, "sizeY:3": 28, "x:3": -704, "y:3": 200 }, - "53:10": { + "52:10": { "id:3": 787, "sizeX:3": 24, "sizeY:3": 24, "x:3": -560, "y:3": 172 }, - "54:10": { + "53:10": { "id:3": 788, "sizeX:3": 36, "sizeY:3": 36, "x:3": -564, "y:3": 416 }, - "55:10": { + "54:10": { "id:3": 789, "sizeX:3": 36, "sizeY:3": 36, "x:3": -564, "y:3": 368 }, - "56:10": { + "55:10": { "id:3": 790, "sizeX:3": 24, "sizeY:3": 24, "x:3": -604, "y:3": 340 }, - "57:10": { + "56:10": { "id:3": 814, "sizeX:3": 24, "sizeY:3": 24, "x:3": -692, "y:3": 88 }, - "58:10": { + "57:10": { "id:3": 815, "sizeX:3": 24, "sizeY:3": 24, "x:3": -892, "y:3": 232 }, + "58:10": { + "id:3": 819, + "sizeX:3": 36, + "sizeY:3": 36, + "x:3": -516, + "y:3": 416 + }, "59:10": { "id:3": 890, "sizeX:3": 36, @@ -49011,139 +49015,132 @@ "y:3": 68 }, "88:10": { - "id:3": 819, - "sizeX:3": 24, - "sizeY:3": 24, - "x:3": -292, - "y:3": 20 - }, - "89:10": { "id:3": 820, "sizeX:3": 24, "sizeY:3": 24, "x:3": -604, "y:3": 20 }, - "90:10": { + "89:10": { "id:3": 821, "sizeX:3": 24, "sizeY:3": 24, "x:3": -464, "y:3": -17 }, - "91:10": { + "90:10": { "id:3": 822, "sizeX:3": 24, "sizeY:3": 24, "x:3": -528, "y:3": 68 }, - "92:10": { + "91:10": { "id:3": 823, "sizeX:3": 24, "sizeY:3": 24, "x:3": -384, "y:3": 48 }, - "93:10": { + "92:10": { "id:3": 824, "sizeX:3": 24, "sizeY:3": 24, "x:3": -404, "y:3": 464 }, - "94:10": { + "93:10": { "id:3": 830, "sizeX:3": 32, "sizeY:3": 32, "x:3": -156, "y:3": 292 }, - "95:10": { + "94:10": { "id:3": 831, "sizeX:3": 24, "sizeY:3": 24, "x:3": -200, "y:3": 296 }, - "96:10": { + "95:10": { "id:3": 832, "sizeX:3": 24, "sizeY:3": 24, "x:3": -104, "y:3": 296 }, - "97:10": { + "96:10": { "id:3": 833, "sizeX:3": 24, "sizeY:3": 24, "x:3": -104, "y:3": 340 }, - "98:10": { + "97:10": { "id:3": 834, "sizeX:3": 24, "sizeY:3": 24, "x:3": -360, "y:3": 388 }, - "99:10": { + "98:10": { "id:3": 835, "sizeX:3": 24, "sizeY:3": 24, "x:3": -288, "y:3": 288 }, - "100:10": { + "99:10": { "id:3": 836, "sizeX:3": 24, "sizeY:3": 24, "x:3": -336, "y:3": 104 }, - "101:10": { + "100:10": { "id:3": 837, "sizeX:3": 24, "sizeY:3": 24, "x:3": -292, "y:3": 104 }, - "102:10": { + "101:10": { "id:3": 886, "sizeX:3": 24, "sizeY:3": 24, "x:3": -552, "y:3": 268 }, - "103:10": { + "102:10": { "id:3": 887, "sizeX:3": 24, "sizeY:3": 24, "x:3": -364, "y:3": 264 }, - "104:10": { + "103:10": { "id:3": 894, "sizeX:3": 24, "sizeY:3": 24, "x:3": -472, "y:3": 340 }, - "105:10": { + "104:10": { "id:3": 895, "sizeX:3": 24, "sizeY:3": 24, "x:3": -472, "y:3": 188 }, - "106:10": { + "105:10": { "id:3": 896, "sizeX:3": 24, "sizeY:3": 24, "x:3": -104, "y:3": 256 }, - "107:10": { + "106:10": { "id:3": 897, "sizeX:3": 24, "sizeY:3": 24, @@ -52890,7 +52887,7 @@ "sizeX:3": 24, "sizeY:3": 24, "x:3": -12, - "y:3": 356 + "y:3": 354 }, "19:10": { "id:3": 40, @@ -52911,14 +52908,14 @@ "sizeX:3": 72, "sizeY:3": 72, "x:3": -36, - "y:3": 428 + "y:3": 468 }, "22:10": { "id:3": 58, "sizeX:3": 24, "sizeY:3": 24, "x:3": -90, - "y:3": 356 + "y:3": 354 }, "23:10": { "id:3": 66, @@ -53009,7 +53006,7 @@ "sizeX:3": 24, "sizeY:3": 24, "x:3": -90, - "y:3": 428 + "y:3": 432 }, "36:10": { "id:3": 488, @@ -53089,67 +53086,74 @@ "y:3": -12 }, "47:10": { + "id:3": 755, + "sizeX:3": 24, + "sizeY:3": 24, + "x:3": -54, + "y:3": 432 + }, + "48:10": { "id:3": 780, "sizeX:3": 24, "sizeY:3": 24, "x:3": 120, "y:3": 200 }, - "48:10": { + "49:10": { "id:3": 786, "sizeX:3": 24, "sizeY:3": 24, "x:3": -228, "y:3": 60 }, - "49:10": { + "50:10": { "id:3": 803, "sizeX:3": 24, "sizeY:3": 24, "x:3": -228, "y:3": 96 }, - "50:10": { + "51:10": { "id:3": 808, "sizeX:3": 24, "sizeY:3": 24, "x:3": -192, "y:3": 96 }, - "51:10": { + "52:10": { "id:3": 813, "sizeX:3": 24, "sizeY:3": 24, "x:3": -108, "y:3": 60 }, - "52:10": { + "53:10": { "id:3": 817, "sizeX:3": 24, "sizeY:3": 24, "x:3": -108, "y:3": 200 }, - "53:10": { + "54:10": { "id:3": 902, "sizeX:3": 24, "sizeY:3": 24, "x:3": -192, "y:3": 24 }, - "54:10": { + "55:10": { "id:3": 909, "sizeX:3": 40, "sizeY:3": 40, "x:3": 64, "y:3": 192 }, - "55:10": { + "56:10": { "id:3": 911, "sizeX:3": 24, "sizeY:3": 24, "x:3": -54, - "y:3": 356 + "y:3": 354 } } }, @@ -53996,7 +54000,7 @@ }, "questSettings:10": { "betterquesting:10": { - "editmode:1": 1, + "editmode:1": 0, "hardcore:1": 0, "home_anchor_x:5": 0.5, "home_anchor_y:5": 0.0, From 750a77114f650463518a96ebeb30d28ffedddda6 Mon Sep 17 00:00:00 2001 From: IntegerLimit <103940576+IntegerLimit@users.noreply.github.com> Date: Tue, 24 Jan 2023 17:37:22 +1100 Subject: [PATCH 35/36] Add Extractor Requirement to Autoclave --- .../config-overrides/normal/betterquesting/DefaultQuests.json | 3 ++- overrides/config/betterquesting/DefaultQuests.json | 3 ++- 2 files changed, 4 insertions(+), 2 deletions(-) diff --git a/overrides/config-overrides/normal/betterquesting/DefaultQuests.json b/overrides/config-overrides/normal/betterquesting/DefaultQuests.json index 6d15cb9..71c1239 100644 --- a/overrides/config-overrides/normal/betterquesting/DefaultQuests.json +++ b/overrides/config-overrides/normal/betterquesting/DefaultQuests.json @@ -30608,7 +30608,8 @@ }, "490:10": { "preRequisites:11": [ - 146 + 146, + 413 ], "properties:10": { "betterquesting:10": { diff --git a/overrides/config/betterquesting/DefaultQuests.json b/overrides/config/betterquesting/DefaultQuests.json index 6d15cb9..71c1239 100644 --- a/overrides/config/betterquesting/DefaultQuests.json +++ b/overrides/config/betterquesting/DefaultQuests.json @@ -30608,7 +30608,8 @@ }, "490:10": { "preRequisites:11": [ - 146 + 146, + 413 ], "properties:10": { "betterquesting:10": { From 6f6ce38ff3206806e288b98605012e1994e1dab1 Mon Sep 17 00:00:00 2001 From: IntegerLimit <103940576+IntegerLimit@users.noreply.github.com> Date: Tue, 24 Jan 2023 17:40:32 +1100 Subject: [PATCH 36/36] Do the same for HM Also remove pump requirement --- .../config-overrides/expert/betterquesting/DefaultQuests.json | 2 +- .../config-overrides/normal/betterquesting/DefaultQuests.json | 2 +- overrides/config/betterquesting/DefaultQuests.json | 2 +- overrides/config/betterquesting/saved_quests/ExpertQuests.json | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) diff --git a/overrides/config-overrides/expert/betterquesting/DefaultQuests.json b/overrides/config-overrides/expert/betterquesting/DefaultQuests.json index d6242d7..0af3b79 100644 --- a/overrides/config-overrides/expert/betterquesting/DefaultQuests.json +++ b/overrides/config-overrides/expert/betterquesting/DefaultQuests.json @@ -26093,7 +26093,7 @@ }, "490:10": { "preRequisites:11": [ - 146 + 413 ], "properties:10": { "betterquesting:10": { diff --git a/overrides/config-overrides/normal/betterquesting/DefaultQuests.json b/overrides/config-overrides/normal/betterquesting/DefaultQuests.json index 71c1239..903a171 100644 --- a/overrides/config-overrides/normal/betterquesting/DefaultQuests.json +++ b/overrides/config-overrides/normal/betterquesting/DefaultQuests.json @@ -1,4 +1,5 @@ { + "build:8": "4.1.0", "format:8": "2.0.0", "questDatabase:9": { "0:10": { @@ -30608,7 +30609,6 @@ }, "490:10": { "preRequisites:11": [ - 146, 413 ], "properties:10": { diff --git a/overrides/config/betterquesting/DefaultQuests.json b/overrides/config/betterquesting/DefaultQuests.json index 71c1239..903a171 100644 --- a/overrides/config/betterquesting/DefaultQuests.json +++ b/overrides/config/betterquesting/DefaultQuests.json @@ -1,4 +1,5 @@ { + "build:8": "4.1.0", "format:8": "2.0.0", "questDatabase:9": { "0:10": { @@ -30608,7 +30609,6 @@ }, "490:10": { "preRequisites:11": [ - 146, 413 ], "properties:10": { diff --git a/overrides/config/betterquesting/saved_quests/ExpertQuests.json b/overrides/config/betterquesting/saved_quests/ExpertQuests.json index d6242d7..0af3b79 100644 --- a/overrides/config/betterquesting/saved_quests/ExpertQuests.json +++ b/overrides/config/betterquesting/saved_quests/ExpertQuests.json @@ -26093,7 +26093,7 @@ }, "490:10": { "preRequisites:11": [ - 146 + 413 ], "properties:10": { "betterquesting:10": {