Steel Heavy Plates -> Steel Double Plates [NM & HM]
Make Cleanroom Quest clearer [NM & HM]
Fix Vat quest's messed up dependencies [NM & HM]
Clean up `Into the Microverse` chapter [NM & HM]
Change `your're` to `your` in `Hot Titanium` quest [NM & HM]
Update Hot Titanium quest changes, made to NM previously, to HM
Update small Rocket Fuel quests changes, made to NM previously, to HM
Fix missing black steel quest dep for crystal growth chamber [HM]
Added a quest for the EIO Spawner (Written by @Brownbeltninja)
Added a quest for Programmed Circuits, redirecting to Wiremill instead of Bender
Updated Fusion descriptions
Fixed Distillation Tower quest requiring Iridium [HM]
Rearranged certain quests, mostly to make space for new quests
Co-Authored-By: Brownbeltninja <89230590+brownbeltninja@users.noreply.github.com>
Difficulty cannot be inforced by the difficulty locker mod. Meaning it's not only not required by the server, but the difficulty needs to be manually set by server.properties.
I added a second server.properties.expert that just sets difficulty to 0 initially. Obviously a user can change this but they should just know that expert is supposed to be peaceful at that point. I then updated the script to switch between the two configs, if and only if they exist, so it should still work on ssp just the same.
This was made to address #241 Since it is impossible for a mod to enforce server difficulty (Source: Trust me and dig through the code yourself I suggest starting with Forge's DedicatedServer object)
/* Commits: */
* Pack Mode Switcher changes to address 241 in the most roundabout way possible
* pack mode switcher updates and changing server.properties
* added the properties files
* made the readme's more friendly
* more readme-bility
* Made README more tutorial
* typofix/capitialization is my passion
* readme updates
* forced
* repalace
* expert mode, again
* script disclaimer
* Script disclaimer
* hopefully fixed jank formatting
* fixed jank formatting
* beautify
Completely change Early Game
Some fixed descriptions and prerequisites
Sorting quest
Fixed Matter Energy Icon
Some Storage Drawers changes
Secret Quest for Neeve
Remove invis Genesis quest [Both]
Update qb with UV machine hulls, and Hydrogen & Oxygen, as well as various missing prerequisites [HM]
Move EnderIO ingots -> GT Ingots in logos [Both]
Rearrange Early Game, and Late Game chapters (HM]
Changes:
HM:
Remove ferroboron quest
Both versions:
Enlarged GCYM quest
Rearrange quests around IV machine hull, to account for the GCYM quest change, and to remove line crossings
Re-arranged Fission Reactor quest to make it more readable
Changed each Fission quest's frame to be consistent
How the Nuclear Fission qb part was overhauled:
Renamed quest: Nuclear Fuel Infrastructure -> Uranium Fuel Infrastructure
TBU now needs Fission reactor as prerequisite, no longer needs Uranium Fuel Infrastructure
Add missing prerequisites, e.g. Plutonium can be made with Neptunium.
Rearrange quests
Thorium Fission now doesn't request depleted fuel, and requests Prepared Thorium instead of Thorium Dust
Uranium Fuel Infrastructure no longer requests oredict, oredict there was useless as the other oredict options were unobtainable
Uranium Fission now no longer requests depleted fuel
LEU-233 now requests a Uranium-233, but doesn't request depleted fuel
For other Fission quests:
No longer requests fuel
Now requests one of any obtainable isotope of that material
All quests updated to reflect these changes
Some quests have now added recommendations, and have information on the materials needed to make that fuel, due to removed specific isotope tasks and fuel tasks
Add T8 and Half Micro Miner to Progression Tab [HM]
Mention better red alloy ratios [NM], alloy smelter recipes and reduced time [HM&NM] in ABS quest
Allow any Super or Quantum Tank in Super Tanks quest, now renamed to Super and Quantum Tanks. [NM&HM]
GT Infinity Ingot -> Avaritia Infinity Ingot
Add notice of how to force exit terminal, addresses https://github.com/tracer4b/nomi-ceu/issues/274.
Add notice of how to connect Building Gadgets to an inventory, in Inspector Gadget quest and Interface quest
Add quest for Auto-Chisel, in Matter Energy and The Beginning
**Main Change:**
Use a patch of DE. The repo is https://github.com/IntegerLimit/Draconic-Evolution.
You can now use GT blocks, and Draconic Evolution Blocks, in the Energy Storage Core, and DE Reactor!
There's also a destruct button on the energy core! It will appear instead of the build guide button, when the core is valid. It destroys instantly (unlike the builder)!
Note: if players de-activate and then reactivate their old core twice, the Draconic Evolution blocks will turn into their GT counterparts. Also, DE Awakened Draconium put into the reactor automatically transforms into GT Awakened Draconium.
Epic video of DESTRUCT CORE: https://discord.com/channels/927050775073534012/954620685848825886/1082496907378704384
**Other Changes:**
Adds project intelligence to get rid of errors
Updates QB in accordance with change
Updates README.md with a cool MC 1.12.2 logo, and information about the Bansoukou patches
Adds gt awakened draconium to DE awakened draconium oreDicts, allowing their use in fusion and various crafting recipes.
Commits:
* Small modlist update + project intelligence
* Bansoukou in https://github.com/IntegerLimit/Draconic-Evolution
* Update NM qb
* Update HM qb, fix errors in qbs, update scripts
* Update README.md
* fix error in scripts
* Hide Draconic Evolution ores
* Update patch from v3.0 to v 3.0.1
* Fix Awakened Draconium Fusion Recipes
* Add missing binary from patch