* Mention how it isn't complete
* Edit mode off
* Finish Cobbleworks Line
Also slightly rephrased Quests design.
* Fix Steam Grinder quest in HM
Was requesting Bronze Hulls instead of Machine Hulls.
* Hide Half Ships in NM
* Change Readme to Nomicoins
* Mention processing lines tab in README.md
* Change DML to DME
* Re-organise cobbleworks chain
Also deleted random blank quest
* Re-organise Cobbleworks again
Also made the last quest of each chain (exception, cobbleworks) not be silent, so that you can know that the whole chain is complete.
* Add new tier two missions to qb
* NM Stuff
State clearly if a quests' task logic is 'OR'
Rename GT Tools quest to GregTech Electric Tools
Explain AE2 autocrafting
Emphasize Hatch and Bus Mechanics
Redo Naq Proc again
Explain main features of JEI Utils
* Update TODO list
* Small Changes [Both HM and NM]
Remove mention of DML in Fish Oil Quest [HM]
Improve Pulsating Polymer Clay Processing Line [NM]
Remove excess colour changes in new 'Setting Up Autocrafting' quest [NM]
* Some changes
Get ready to add PE and PVC chain
Fix qb in accordance with CEu 2.5.0
Fixed some prerequisites
* Seem to fix CT errors
Will check again later.
* Update Mods (GTCEu, GCYM, AE2)
* try to fix ct scripts agan
* Finally fix all ct errors
Tested on both NM and HM.
* 1.5
* Revert "1.5"
This reverts commit 978cea98acc230dda35ca60ecfd59fe1ef2419cf.
* HM Fixes
Fixes HM tools quests with GTCEu 2.5
Fixes LV electrolyser description being misinformative
* HM fixes
fixes HM tool quests with GTCEU 2.5 and other
* More HM Fixes
Fixes Genesis quest, and changes towards new early game progression
* Fix up Genesis quest, edit off
* Ready for release
Remove traces of Ethylene chain, will get it for next update
* Remove final traces of PE and PVC chain
* remove extra wood pulp recipe
* ethylene and diode quest + minor
Co-authored-by: tracer4b <61507029+tracer4b@users.noreply.github.com>
* Update Expert Quests
solves #92 and #89
* Replaced oredict with proper GT material
* Reworked "Early Game" questline
-transferred over Cleanroom quest from normal mode
-Microprocessor quest requirements reflect reworked balancing
-Redid integrated logic circuit quest's description to reflect it's new purpose in the hardmode configuration
* Fix cleanroom quest
Finished cleanroom quest migration with proper requirements and icon
* Revert "Reworked "Early Game" questline"
This reverts commit c31e816eb52ae5ba92e5306109fcf85b16fb5b91.
* Revert "Fix cleanroom quest"
This reverts commit 2f507db6744761804535102bc7fe4d4cd40ef391.
* Update Earlygame.zs
fixed the cleanroom being required for CPU recipes to fit with intended progression
* fixed oredict issue
* removed cleanroom requirement
It turns out that it wasnt needed in the first place
* Fixed CPU circuit outputs
- Nether Quartz dust fluid extraction (appears twice in same file:
extractor_solidifier.zs)
- Liquid XP <-> Solidified XP duplicate recipe (already present in
Microverse.zs)
- Ender Pearl Dust -> Pulsating Dust (conflicts with decomp recipe)
update ceu/gcym, update circuit oredicts, adjust for update, remove crystal matrix from hardmode exotic materials catalyst, add front overlays to multis