**Main Change:**
Use a patch of DE. The repo is https://github.com/IntegerLimit/Draconic-Evolution.
You can now use GT blocks, and Draconic Evolution Blocks, in the Energy Storage Core, and DE Reactor!
There's also a destruct button on the energy core! It will appear instead of the build guide button, when the core is valid. It destroys instantly (unlike the builder)!
Note: if players de-activate and then reactivate their old core twice, the Draconic Evolution blocks will turn into their GT counterparts. Also, DE Awakened Draconium put into the reactor automatically transforms into GT Awakened Draconium.
Epic video of DESTRUCT CORE: https://discord.com/channels/927050775073534012/954620685848825886/1082496907378704384
**Other Changes:**
Adds project intelligence to get rid of errors
Updates QB in accordance with change
Updates README.md with a cool MC 1.12.2 logo, and information about the Bansoukou patches
Adds gt awakened draconium to DE awakened draconium oreDicts, allowing their use in fusion and various crafting recipes.
Commits:
* Small modlist update + project intelligence
* Bansoukou in https://github.com/IntegerLimit/Draconic-Evolution
* Update NM qb
* Update HM qb, fix errors in qbs, update scripts
* Update README.md
* fix error in scripts
* Hide Draconic Evolution ores
* Update patch from v3.0 to v 3.0.1
* Fix Awakened Draconium Fusion Recipes
* Add missing binary from patch
* Create CustomWrench.zs
Comes from dev.
* Some changes
Add GTCEu wrenches to list of wrenches
Remove thermal creative blocks from the list of wrenchable items
Add Draconic Evolution Energy Source to list of wrenchable items
* Update Craft Tweaker
The version before was released on Jan 2
2022
* Add thermal and ae2 creative items
Re-adds Thermal Creative Items removed
Adds AE2 creative energy cell.
It can be removed without this using shift-right click with GTCEu wrench and cresent hammer, but not Yeta Wrench or the Redstone Arsenal Wrenches, so I'm adding it.
* Mention how it isn't complete
* Edit mode off
* Finish Cobbleworks Line
Also slightly rephrased Quests design.
* Fix Steam Grinder quest in HM
Was requesting Bronze Hulls instead of Machine Hulls.
* Hide Half Ships in NM
* Change Readme to Nomicoins
* Mention processing lines tab in README.md
* Change DML to DME
* Re-organise cobbleworks chain
Also deleted random blank quest
* Re-organise Cobbleworks again
Also made the last quest of each chain (exception, cobbleworks) not be silent, so that you can know that the whole chain is complete.
* Add new tier two missions to qb
* NM Stuff
State clearly if a quests' task logic is 'OR'
Rename GT Tools quest to GregTech Electric Tools
Explain AE2 autocrafting
Emphasize Hatch and Bus Mechanics
Redo Naq Proc again
Explain main features of JEI Utils
* Update TODO list
* Small Changes [Both HM and NM]
Remove mention of DML in Fish Oil Quest [HM]
Improve Pulsating Polymer Clay Processing Line [NM]
Remove excess colour changes in new 'Setting Up Autocrafting' quest [NM]
* Some changes
Get ready to add PE and PVC chain
Fix qb in accordance with CEu 2.5.0
Fixed some prerequisites
* Seem to fix CT errors
Will check again later.
* Update Mods (GTCEu, GCYM, AE2)
* try to fix ct scripts agan
* Finally fix all ct errors
Tested on both NM and HM.
* 1.5
* Revert "1.5"
This reverts commit 978cea98acc230dda35ca60ecfd59fe1ef2419cf.
* HM Fixes
Fixes HM tools quests with GTCEu 2.5
Fixes LV electrolyser description being misinformative
* HM fixes
fixes HM tool quests with GTCEU 2.5 and other
* More HM Fixes
Fixes Genesis quest, and changes towards new early game progression
* Fix up Genesis quest, edit off
* Ready for release
Remove traces of Ethylene chain, will get it for next update
* Remove final traces of PE and PVC chain
* remove extra wood pulp recipe
* ethylene and diode quest + minor
Co-authored-by: tracer4b <61507029+tracer4b@users.noreply.github.com>