This PR allows the usage of any fluid container, such as GT cells and drums, or EIO portable tanks, or Thermal portable tanks, in crafting recipes involving buckets.
This is done through mass recipe replacing, replacing ingredients with a custom 'fluid bucket ingredient'. This ingredient also displays some options for containers in JEI, allowing for crafting auto-fill.
Some recipes have been changed:
- Cake + Cake Base + Chocolate Cake now supports dough or rice dough
- Cake + Cake Base no longer allow using unfilled buckets
- Concrete Bucket (for Firebricks Recipe) change:
- Now makes Concrete Cell (Iron)
- Takes a cell as input, and any fluid container (for water) as input
- New Recipe: Water + Lava = Obsidian
Reviewers:
- Anything else we should add to the display list? Should we remove something?
- Any recipes that are not replaced?
- Check for bugs involving crafting, e.g. crash, dupe, unexpected behaviours.
[EXPAND]
[[messages]]
messageBody = '''
[FEATURE]
[DETAILS]
details = [
"Allows using ANY Fluid Container (GT Drums/Cells, EIO Tanks, Thermal Tanks, etc.) in Crafting Recipes, Substituting Filled Buckets",
"Also adds Crafting Recipe for Obsidian (Water + Lava)"
]
[DETAILS]
'''
[[messages]]
messageTitle = "Revamp Concrete Bucket Crafting Recipe"
messageBody = '''
[BALANCING]
[HM]
[DETAILS]
detail = "Now takes an Empty Cell as Input, and outputs a Filled Cell"
[DETAILS]
'''
[EXPAND]
[EXPAND]
[[messages]]
messageTitle = "Port Tooltips to Groovy (#796)
messageBody = '''
[FEATURE]
[DETAILS]
detail = "Tooltips are now Localisable!"
[DETAILS]
'''
[[messages]]
messageTitle = "Fix Fluids in JEI (#796)"
messageBody = '''
[BUG]
[DETAILS]
details = [
"Fixes Some Fluids being Items in JEI",
"Adds Information about Temperature to all Fluids",
]
[DETAILS]
'''
[EXPAND]
Add Obsidian Dust variations to Dark Steel [Both]
Change ABS Dark Steel recipe to use obsidian dust [Both]
Change custom Red Alloy ABS recipe to be same duration as base GCYM [NM]
Adds Distilled Water recipe for black quartz and polished stone
Changes Black Quartz and polished stone to be like their counterparts
Relocates certain lines to their correct locations
Fixes https://github.com/tracer4b/nomi-ceu/issues/235
There is so much weird stuff in JetpacksAndEnergyStorage.zs!
* Mention how it isn't complete
* Edit mode off
* Finish Cobbleworks Line
Also slightly rephrased Quests design.
* Fix Steam Grinder quest in HM
Was requesting Bronze Hulls instead of Machine Hulls.
* Hide Half Ships in NM
* Change Readme to Nomicoins
* Mention processing lines tab in README.md
* Change DML to DME
* Re-organise cobbleworks chain
Also deleted random blank quest
* Re-organise Cobbleworks again
Also made the last quest of each chain (exception, cobbleworks) not be silent, so that you can know that the whole chain is complete.
* Add new tier two missions to qb
* NM Stuff
State clearly if a quests' task logic is 'OR'
Rename GT Tools quest to GregTech Electric Tools
Explain AE2 autocrafting
Emphasize Hatch and Bus Mechanics
Redo Naq Proc again
Explain main features of JEI Utils
* Update TODO list
* Small Changes [Both HM and NM]
Remove mention of DML in Fish Oil Quest [HM]
Improve Pulsating Polymer Clay Processing Line [NM]
Remove excess colour changes in new 'Setting Up Autocrafting' quest [NM]
* Some changes
Get ready to add PE and PVC chain
Fix qb in accordance with CEu 2.5.0
Fixed some prerequisites
* Seem to fix CT errors
Will check again later.
* Update Mods (GTCEu, GCYM, AE2)
* try to fix ct scripts agan
* Finally fix all ct errors
Tested on both NM and HM.
* 1.5
* Revert "1.5"
This reverts commit 978cea98acc230dda35ca60ecfd59fe1ef2419cf.
* HM Fixes
Fixes HM tools quests with GTCEu 2.5
Fixes LV electrolyser description being misinformative
* HM fixes
fixes HM tool quests with GTCEU 2.5 and other
* More HM Fixes
Fixes Genesis quest, and changes towards new early game progression
* Fix up Genesis quest, edit off
* Ready for release
Remove traces of Ethylene chain, will get it for next update
* Remove final traces of PE and PVC chain
* remove extra wood pulp recipe
* ethylene and diode quest + minor
Co-authored-by: tracer4b <61507029+tracer4b@users.noreply.github.com>
* Update Expert Quests
solves #92 and #89
* Replaced oredict with proper GT material
* Reworked "Early Game" questline
-transferred over Cleanroom quest from normal mode
-Microprocessor quest requirements reflect reworked balancing
-Redid integrated logic circuit quest's description to reflect it's new purpose in the hardmode configuration
* Fix cleanroom quest
Finished cleanroom quest migration with proper requirements and icon
* Revert "Reworked "Early Game" questline"
This reverts commit c31e816eb52ae5ba92e5306109fcf85b16fb5b91.
* Revert "Fix cleanroom quest"
This reverts commit 2f507db6744761804535102bc7fe4d4cd40ef391.
* Update Earlygame.zs
fixed the cleanroom being required for CPU recipes to fit with intended progression
* fixed oredict issue
* removed cleanroom requirement
It turns out that it wasnt needed in the first place
* Fixed CPU circuit outputs
- Nether Quartz dust fluid extraction (appears twice in same file:
extractor_solidifier.zs)
- Liquid XP <-> Solidified XP duplicate recipe (already present in
Microverse.zs)
- Ender Pearl Dust -> Pulsating Dust (conflicts with decomp recipe)
update ceu/gcym, update circuit oredicts, adjust for update, remove crystal matrix from hardmode exotic materials catalyst, add front overlays to multis