# Configuration file ########################################################################################################## # _features #--------------------------------------------------------------------------------------------------------# # Allows features to be completely disabled ########################################################################################################## _features { # Undo slime chunks [default: true] B:"Anti Slime Block"=true # A collection of charms which have unique effects [default: true] B:Charms=true # Material items used throughout DarkUtils [default: true] B:"Crafting Materials"=true # Colorful slime blocks! [default: true] B:"Dyed Slime Blocks"=true # A hopper which can pick up blocks within range [default: true] B:"Ender Hopper"=true # A block to redirect ender teleportation [default: true] B:"Ender Tether"=true # A safe TNT alternative [default: true] B:"Fake TNT"=true # A block that allows items through [default: true] B:"Item Grate"=true # Tags which can set the lore of items [default: true] B:"Lore Tag"=true # Blocks for filtering mobs [default: true] B:"Mob Filters"=true # Blocks with chunk based AOE effects. [default: true] B:Monolith=true # A block for timing redstone [default: true] B:"Redstone Timer"=true # Gives sheep armor when they have wool [default: true] B:"Sheep Armor"=true # Adds shulker pearls and related content [default: true] B:"Shulker Pearls"=true # Blocks that can hide as other blocks [default: true] B:"Sneaky Blocks"=true # Trap blocks that have certain effects when stepped on [default: true] B:"Trap Blocks"=true # A block for detecting block updates [default: true] B:"Update Detector"=true # A block that pushes entities around [default: true] B:"Vector Plate"=true } charms { # Should charms be restricted to the charm slot in baubles? [default: true] B:restrictBaubles=true } crafting_materials { # The weighting for Wither Skeletons dropping Wither Dust [range: 0 ~ 256, default: 1] I:"Dust Drop Weight"=1 # Should wither skeletons drop wither dust? [default: true] B:"WSkeleton Drop Dust"=true } ender_hopper { # The detection range of the ender hopper. Distance in blocks outwards, starting at the hopper position, but not including it. A range of 4 does a 9x9x9 area around the hopper. [range: 0 ~ 32, default: 4] I:Range=4 # Sneak clicking a hopper will render an outline of it's area of effect. This will render for all players. Allow this? [default: true] B:"Render Block Bounds"=true } ender_tether { # Should the Ender Tether catch players using ender teleportation? [default: true] B:"Affect Players"=true # The range of the effect given by the tether. Distance is measured in blocks. [range: 0.0 ~ 512.0, default: 32.0] S:"Tether Range"=32.0 } sheep_armor { # How many armor points should sheep have while they have wool? [range: 0.0 ~ 512.0, default: 1.0] S:"Armor Points"=1.0 } shulker_pearls { # Should pearls be harvestable from shulkers? [default: true] B:"Harvest Pearls"=true # The pearl harvest cooldown tile, in ticks [range: 0 ~ 2147483647, default: 6000] I:"Shulker Cooldown"=6000 } sneaky_blocks { # When true, all sneaky blocks will let no light through. When disabled, all light will be let through. [default: true] B:Opacity=true } vector_plate { # Speed modifier for the fast vector plate [range: 0.0 ~ 5.0, default: 0.3] S:"Fast Speed"=0.3 # Speed modifier for the hyper vector plate [range: 0.0 ~ 5.0, default: 1.5] S:"Hyper Speed"=1.5 # Speed modifier for the normal vector plate [range: 0.0 ~ 5.0, default: 0.06] S:"Normal Speed"=0.06 # Should vector plates prevent item despawn? [default: true] B:"Prevent Item Despawn"=true # Should vector plates prevent items from being picked up, while they are being pushed? [default: true] B:"Prevent Item Pickup"=true }