# Configuration file ########################################################################################################## # advanced #--------------------------------------------------------------------------------------------------------# # Advanced Settings ########################################################################################################## advanced { # Whether to allow other pack modes, other than 'normal' and 'expert'. # If this is set to false, the game will crash if other modes are found. # Only set this to false if you are sure of what you are doing. # Beware: many mode specific behaviours will break if other pack modes are used! # [default: false] B:allowOtherPackModes=false # Whether to disable the Narrator. # Fixes Crashes in Arm Macs, in some very specific environments. # If your game is crashing, try enabling this! # [default: false] B:disableNarrator=false # Whether to disable Anvil XP Scaling. # [default: false] B:disableXpScaling=true # Whether to enable Nomi-CEu data fixes. # This is used for Nomi-CEu, for players coming from before core-mod. # If this mod is being used in other scenarios, leave this at false, as this may break worlds! # If this is in a Nomi-CEu environment, make sure it is true, and do not change it, or items/blocks may be lost! # [default: false] B:enableNomiCEuDataFixes=true # List of Regex Patterns to ignore if they are included in the BIOME missing registry list. # Do not change unless you know what you are doing! # This can be very inefficient with lots of patterns and lots of missing registries. Try to condense it into one pattern! # This is an OR, so if a biome matches ANY of the patterns, it is ignored. # A biome is only ignored if its ENTIRE Resource Location matches the pattern. # Example: `minecraft:.*` (Ignores all Minecraft Biomes) # [default: ] S:ignoreBiomes < > # List of Regex Patterns to ignore if they are included in the BLOCK missing registry list. # Do not change unless you know what you are doing! # This can be very inefficient with lots of patterns and lots of missing registries. Try to condense it into one pattern! # This is an OR, so if a block matches ANY of the patterns, it is ignored. # A block is only ignored if its ENTIRE Resource Location matches the pattern. # Example: `minecraft:.*` (Ignores all Minecraft Blocks) # [default: ] S:ignoreBlocks < gregtech:fluid\..* > # List of Regex Patterns to ignore if they are included in the ENTITY missing registry list. # Do not change unless you know what you are doing! # This can be very inefficient with lots of patterns and lots of missing registries. Try to condense it into one pattern! # This is an OR, so if an entity matches ANY of the patterns, it is ignored. # An entity is only ignored if its ENTIRE Resource Location matches the pattern. # Example: `minecraft:.*` (Ignores all Minecraft Entities) # [default: ] S:ignoreEntities < > # List of Regex Patterns to ignore if they are included in the ITEM missing registry list. # Do not change unless you know what you are doing! # This can be very inefficient with lots of patterns and lots of missing registries. Try to condense it into one pattern! # This is an OR, so if an item matches ANY of the patterns, it is ignored. # An item is only ignored if its ENTIRE Resource Location matches the pattern. # Example: `minecraft:.*` (Ignores all Minecraft Items) # [default: ] S:ignoreItems < advancedrocketry:.+fluid advancedrocketry:rocketfuel > ########################################################################################################## # fluid registry #--------------------------------------------------------------------------------------------------------# # Fluid Registry Settings ########################################################################################################## "fluid registry" { # List of Regex Patterns to be Default Fluids. # Fluids are picked based on a Hierarchy System. # For Example: If the config is set to ['gregtech:.*', 'advancedrocketry:.*'], and the candidates for Oxygen are 'gregtech:oxygen' and 'advancedrocketry:oxygen', the GregTech one will be picked. # This is only applied to conflicting fluids. # This can be very inefficient with lots of patterns and lots of conflicting fluids. Try to condense it into one pattern where possible! # [default: ] S:defaultFluids < gregtech:.* > # Whether to Log Conflicting Fluids, for use in setting default fluids correctly. # [default: false] B:logConflictingFluids=false } ########################################################################################################## # tier settings #--------------------------------------------------------------------------------------------------------# # Tier Detectors, which get the Tier a Player is On based on Quest Completion. # Currently only used in Nomi-CEu for Rich Presence. ########################################################################################################## "tier settings" { # Formatted Name for Default Tier (Before Any Quests are Completed). # [default: Before LV ] S:defaultFormatted=Before LV # Which Lists to default to if the mode is not Normal or Expert. # [default: NORMAL] # Valid values: # NORMAL # EXPERT S:defaultMode=EXPERT # Non-Formatted Name for Default Tier (Before Any Quests are Completed). # [default: pre-lv ] S:defaultSlug=pre-lv # Formatted Names for Expert Mode Tiers. # Each Tier must have the same index as the corresponding Quest ID! # [default: ] S:expertModeFormatted < LV MV HV EV IV LuV ZPM UV UHV Stabilized Miner Creative Source Completed the Game! > # Better Questing QB IDs for Expert Mode Tiers. # [default: ] I:expertModeQuestIds < 764 766 767 768 769 770 771 772 392 367 397 366 > # Non-Formatted Names for Expert Mode Tiers. # Each Tier must have the same index as the corresponding Quest ID! # [default: ] S:expertModeSlugs < lv mv hv ev iv luv zpm uv uhv stab source chest > # Formatted Names for Normal Mode Tiers. # Each Tier must have the same index as the corresponding Quest ID! # [default: ] S:normalModeFormatted < LV MV HV EV IV LuV ZPM UV UHV Creative Tank Creative Source Completed the Game! > # Better Questing QB IDs for Normal Mode Tiers. # These are checked in reverse, so later quests in the list, and in progression, have higher priority # [default: ] I:normalModeQuestIds < 764 766 767 768 769 770 771 772 392 367 397 366 > # Non-Formatted Names for Normal Mode Tiers. # Each Tier must have the same index as the corresponding Quest ID! # [default: ] S:normalModeSlugs < lv mv hv ev iv luv zpm uv uhv tank source chest > } } ########################################################################################################## # content #--------------------------------------------------------------------------------------------------------# # Content Settings ########################################################################################################## content { ########################################################################################################## # custom content #--------------------------------------------------------------------------------------------------------# # Custom Content Settings ########################################################################################################## "custom content" { # Enable Custom Blocks. # They will not have recipes. # [default: true] B:enableBlocks=true # Enable Custom Complex Recipes. # Currently Just Contains the Hand Framing Recipe. # [default: true] B:enableComplexRecipes=true # Enable Custom Fluids. # They will not have recipes. # [default: true] B:enableFluids=true # Enable Custom Items. # They will not have recipes. # [default: true] B:enableItems=true } ########################################################################################################## # gt content #--------------------------------------------------------------------------------------------------------# # GregTech Custom Content Settings ########################################################################################################## "gt content" { # Enable Custom GT Blocks. # In Beta. # [default: false] B:enableBlocks=false # Enable Custom Materials. # [default: true] B:enableMaterials=true # Enable New Multiblocks. # These are new to this Core Mod, as in they do not exist in pre-core-mod versions of Nomi-CEu. # Will not work properly if Custom GT Blocks is turned off. # In Beta. # [default: false] B:enableNewMultiblocks=false # Enable Old Multiblocks. # These are NOT new to this Core Mod. They exist in pre-core-mod versions of Nomi-CEu. # They have been improved. # [default: true] B:enableOldMultiblocks=true # Enable Perfect Gems. # They will have cutter recipes turning them into 2 Exquisite Gems. # [default: true] B:enablePerfectGems=true } } ########################################################################################################## # groovyscript settings #--------------------------------------------------------------------------------------------------------# # GroovyScript Extensions and Script Helper Settings ########################################################################################################## "groovyscript settings" { # Whether to enable GroovyScript Hand Additions. # [default: true] B:enableGroovyHandAdditions=true # Mode to Use for GT Recipe Output Searching. # 'LINEAR_SEARCH' browses each recipe sequentially, 'FAST_TREE' navigates a tree structure and stops at the first match, while 'TREE' explores the entire tree structure before concluding. # Because of the extra generated tree, if no removals occur, TREE and FAST_TREE have a slightly longer launch time. They also have slightly higher memory usage (around 20-50MB in limited testing) # If a small amount of removals occur, game launching is around the same for all three, but TREE or FAST_TREE has the lowest script reload time. # With a moderate-high amount of removals, game launching and script reloading is much faster with FAST_TREE or TREE, and FAST_TREE does consistently out perform TREE in time. # TREE is a safer option if all recipes need to be grabbed, but FAST_TREE has not failed to grab any recipes in the limited testing. # If some recipes are left over, try using TREE mode. # Recipe Output Searching is used when replacing ABS recipes and Mixer Recipes in Composition Replacements, and in Recipe Output Searching or Removing. # [default: FAST_TREE] # Valid values: # LINEAR_SEARCH # FAST_TREE # TREE S:gtRecipeSearchMode=FAST_TREE } ########################################################################################################## # mod integration #--------------------------------------------------------------------------------------------------------# # Mod Integration Settings ########################################################################################################## "mod integration" { # Whether to enable Advanced Rocketry Integration, which fixes Advanced Rocketry registering items for Fluid Blocks. # [default: true] B:enableAdvancedRocketryIntegration=true # Whether to enable ArchitectureCraft Integration, which adds new slope variants, and improves the GUI of the Sawbench. # [default: true] B:enableArchitectureCraftIntegration=true # Whether to enable Ender IO Integration, which adds a tooltip beneath capacitors displaying their level. # [default: true] B:enableEnderIOIntegration=true # Whether to enable Ender Storage Integration, which allows data fixes to remap Ender Storage Chests' Contents. # If this is in a Nomi-CEu Environment, make sure this stays at true, or your world may break, and items be lost! # [default: true] B:enableEnderStorageIntegration=true # Whether to enable Extra Utilities 2 Integration, which removes frequencies. # [default: true] B:enableExtraUtils2Integration=true # Whether to enable NuclearCraft Integration, which fixes its crash with GTCEu. # [default: true] B:enableNuclearCraftIntegration=true # Whether to enable The One Probe Integration, which adds some messages to the TOP panel when hovering over certain blocks. # [default: true] B:enableTOPIntegration=true ########################################################################################################## # draconic evolution integration #--------------------------------------------------------------------------------------------------------# # Draconic Evolution Integration Settings ########################################################################################################## "draconic evolution integration" { # The speed of the Builder, in blocks per tick. # Set this to 0 to have the builder be instant. # [default: 1] # Min: 0 # Max: 2147483647 I:autoBuilderSpeed=10 # The speed of the Destructor, in blocks per tick. # Set this to 0 to have the destructor be instant. # [default: 1] # Min: 0 # Max: 2147483647 I:autoDestructorSpeed=10 # Whether to enable Draconic Evolution Integration, which adds many features, such as: # Allowing GregTech Draconium and Awakened Draconium in the reactor and energy core. # Modifying Energy Core Structure with improvements, such as allowing blocks surrounding the structure. # Adding a destructor to the energy core. # Allow changing the speed of the builder. # Allow disabling Fusion Recipes for Chaotic Upgrades, which are empty as none of the tools support it. # If this option is disabled, then energy cores made whilst this was enabled may break! # None of the below options work if this config is set to false. # [default: true] B:enableDraconicEvolutionIntegration=true } ########################################################################################################## # effortless building integration #--------------------------------------------------------------------------------------------------------# # Effortless Building Integration Settings ########################################################################################################## "effortless building integration" { # Max Reach Per Axis Without Upgrades. # [default: 8] I:axisReach0=8 # Max Reach Per Axis With 1 Upgrade. # [default: 16] I:axisReach1=16 # Max Reach Per Axis With 2 Upgrades. # [default: 32] I:axisReach2=32 # Max Reach Per Axis With 3 Upgrades. # [default: 64] I:axisReach3=64 # Max Reach Per Axis In Creative. # [default: 2048] I:axisReachCreative=2048 # Max Blocks Placed at Once Without Upgrades. # [default: 256] I:blocksPlaced0=256 # Max Blocks Placed at Once With 1 Upgrade. # [default: 2048] I:blocksPlaced1=2048 # Max Blocks Placed at Once With 2 Upgrades. # [default: 16384] I:blocksPlaced2=16384 # Max Blocks Placed at Once With 3 Upgrades. # [default: 131072] I:blocksPlaced3=131072 # Max Blocks Placed at Once In Creative. # [default: 1048576] I:blocksPlacedCreative=1048576 # Whether to enable Effortless Building Integration, which splits the parts of reach. # None of the below options work if this config is set to false. # [default: true] B:enableEffortlessBuildingIntegration=true } }