import mods.chisel.Carving; //Graciously adapted from Divine Journey 2 https://github.com/Divine-Journey-2/Divine-Journey-2/blob/main/overrides/scripts/ModSpecific/Chisel.zs // Add a number of colored items as chisel groups val colors as string[] = ["white", "orange", "magenta", "lightblue", "yellow", "lime", "pink", "gray", "light_gray", "cyan", "purple", "blue", "brown", "green", "red", "black"] as string[]; // AE2 Cable Carving.addGroup("ae2glasscable"); for i in 0 to 17 { Carving.addVariation("ae2glasscable", .withDamage(i)); } // AE2 Covered Cable Carving.addGroup("ae2coveredcable"); for i in 20 to 37 { Carving.addVariation("ae2coveredcable", .withDamage(i)); } // AE2 Smart Cable Carving.addGroup("ae2smartcable"); for i in 40 to 57 { Carving.addVariation("ae2smartcable", .withDamage(i)); } // AE2 Dense Smart Cable Carving.addGroup("ae2densesmartcable"); for i in 60 to 77 { Carving.addVariation("ae2densesmartcable", .withDamage(i)); } // AE2 Dense Cable Carving.addGroup("ae2densecable"); for i in 500 to 517 { Carving.addVariation("ae2densecable", .withDamage(i)); }