Integer Limit 9474cca4c5
Misc Thermal Expansion Improvements (#1127)
## Bug Fixes:
- Fixes Issues displaying JEI Creative Cell's recipes in JEI

## Features:
- Removes Creative Tank and Machines from JEI
- Cleans up Upgrade Recipes
  - Fixes Duplicated and Cluttered Upgrade Recipes
  - Adds Upgrade Recipes for Dynamos, Tanks, and Full Conversion Options for Cells

## Balancing:
- Changes Portable Tank Upgrade Recipes
  - Now takes Upgrade/Conversion Kits instead of Custom Materials
  - Portable Tanks could be upgraded with Kits as Placed Blocks Previously
  
## Internal:
- Cleans up Thermal JEI Hiding

[EXPAND]
[[messages]]
messageBody = '''
[BUG]
[DETAILS]
detail = "Fixes Issues displaying JEI Creative Cell's recipes in JEI"
[DETAILS]
'''

[[messages]]
messageBody = '''
[FEATURE]
[DETAILS]
details = [
"Removes Creative Tank and Machines from JEI",
"Cleans up Thermal Upgrade Crafting Recipes",
["Fixes Duplicated and Cluttered Upgrade Recipes",
"Adds Upgrade Crafting Recipes for Dynamos and Portable Tanks"],
]
[DETAILS]
'''

[[messages]]
messageBody = '''
[BALANCING]
[DETAILS]
details = [
"Streamlines Portable Tank Upgrade Recipes",
["Now takes Upgrade/Conversion Kits instead of Custom Materials",
"Portable Tanks could be Upgraded with Kits as Placed Blocks Previously"],
]
[DETAILS]
'''
[EXPAND]
2024-12-01 18:36:04 +11:00

107 lines
3.2 KiB
INI

# Configuration file
Coolant {
B:Plugins.JEI=true
}
Device {
Diffuser {
# If TRUE, the Decoctive Diffuser will display potion effect particles.
B:EnableParticles=true
}
}
Interface {
# If TRUE, Thermal Expansion Florbs appear under the general "Thermal Expansion" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
B:FlorbsInCommonTab=false
# If TRUE, Thermal Expansion Items and Tools appear under the general "Thermal Expansion" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
B:ItemsInCommonTab=false
# If TRUE, Thermal Expansion Morbs appear under the general "Thermal Expansion" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false]
B:MorbsInCommonTab=false
CreativeTabs {
# Set the default level for the Blocks shown in the Creative Tab, if all levels are not shown. [range: 0 ~ 4, default: 0]
I:DefaultLevel=0
# If TRUE, Florbs will be completely hidden from Creative Mode and JEI. [default: false]
B:HideFlorbs=true
# If TRUE, Morbs will be completely hidden from Creative Mode and JEI. [default: false]
B:HideMorbs=true
# If TRUE, all regular levels for a given Block will show in the Creative Tab. [default: false]
B:ShowAllBlockLevels=false
# If TRUE, Creative version of Blocks will show in the Creative Tab. [default: false]
B:ShowCreativeBlocks=false
}
GUI {
# If TRUE, alternate slot overlay textures will be used in GUIs which use them. Can be combined with Color Blind textures. [default: false]
B:AlternateSlotOverlayTextures=false
# If TRUE, color blind slot overlay textures will be used in GUIs which use them. Can be combined with Alternate textures. [default: false]
B:ColorBlindSlotOverlayTextures=false
}
}
Plugins {
JEI {
B:Device.Factorizer=false
B:Dynamo.Compression=true
B:Dynamo.Enervation=true
B:Dynamo.Magmatic=true
B:Dynamo.Numismatic=true
B:Dynamo.Reactant=true
B:Dynamo.Steam=true
B:Machine.Brewer=false
B:Machine.Centrifuge=false
B:Machine.Charger=true
B:Machine.Compactor=true
B:Machine.Crucible=false
B:Machine.Enchanter=true
B:Machine.Extruder=true
B:Machine.Furnace=false
B:Machine.Insolator=true
B:Machine.Precipitator=true
B:Machine.Pulverizer=false
B:Machine.Refinery=false
B:Machine.Sawmill=false
B:Machine.Smelter=false
B:Machine.Transposer=true
}
}
Render {
# If TRUE, Dynamos will have animated coil textures. [default: true]
B:AnimatedDynamoCoilTextures=true
# If TRUE, Dynamos will display overlay textures corresponding to their block level. [default: true]
B:RenderDynamoLevelOverlay=true
# If TRUE, Machines will display overlay textures corresponding to their block level. [default: true]
B:RenderMachineLevelOverlay=true
}
Sounds {
# If TRUE, various Thermal Expansion Blocks will play ambient sounds when active. [default: true]
B:EnableSounds=true
}
Version {
S:Identifier=5.5.7
}