Can now separately change all aspects of range. Changes the default range distance to powers of 2. Also fixes Mode-Only Multiblock Structures showing up in the other mode. /* Git/Changelog Stuff */ [FIXUP] sha = "352cd2268722ef9240c41ff93fe89880ae9f28d1" newTitle = "Effortless Building Enhancements" newBody = ''' [FEATURE] [DETAILS] details = [ "Makes Reach, Placement Reach and Max Blocks Placed Powers of 2", "Clears Up Reach Upgrade Tooltips and Messages", ] [DETAILS] ''' changeFixes = false [FIXUP] [EXPAND] [[messages]] messageTitle = "Fixes Mode-Only Multiblock Structures Showing in Other Mode (#687)" messageBody = ''' [BUG] [IGNORE] checks = { compareNot = "1.7-alpha-3" } # Only apply this if the commit being compared against is 1.7-alpha-3 [IGNORE] ''' [[messages]] messageBody = ''' [IGNORE] checks = { compareAfter = "1.7-alpha-3" } # Only apply this if the commit being compared against is before 1.7-alpha-3 [IGNORE] [COMBINE] commit = "352cd2268722ef9240c41ff93fe89880ae9f28d1" [COMBINE] ''' [[messages]] messageTitle = "Effortless Building Enhancements" messageBody = ''' [IGNORE] checks = { compareBefore = "1.7-alpha-3" } # Only apply this if the commit being compared against 1.7-alpha-3 or older [IGNORE] [FEATURE] [DETAILS] details = [ "Makes Reach, Placement Reach and Max Blocks Placed Powers of 2", "Clears Up Reach Upgrade Tooltips and Messages", ] [DETAILS] ''' [EXPAND]
81 lines
2.7 KiB
INI
81 lines
2.7 KiB
INI
# Configuration file
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reach {
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# Reach: how far away the player can place blocks using mirror/array etc.
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# Enable the crafting of reach upgrades to increase reach.
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# If disabled, reach is set to level 3 for survival players.
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B:enableReachUpgrades=true
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# Maximum reach in creative
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# Keep in mind that chunks need to be loaded to be able to place blocks inside.
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I:maxReachCreative=256
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# Maximum reach in survival without upgrades
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# Reach upgrades are craftable consumables that permanently increase reach.
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# Set to 0 to disable Effortless Building until the player has consumed a reach upgrade.
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I:maxReachLevel0=32
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# Maximum reach in survival with one upgrade
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I:maxReachLevel1=64
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# Maximum reach in survival with two upgrades
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I:maxReachLevel2=128
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# Maximum reach in survival with three upgrades
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I:maxReachLevel3=256
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}
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survivalbalancers {
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# Allows a survival player to break blocks that are far away, in addition to placing blocks.
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# Note: this allows insta-breaking of blocks in survival.
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B:breakFar=false
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# Increases the time to mine a block when breaking multiple at once.
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# Mining time depends on how many blocks, what type of blocks, and the percentage below.
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# Example: breaking 1 dirt + 1 obsidian takes the time of breaking 1 dirt + 1 obsidian.
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B:increasedMiningTime=true
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# How much the mining time of each additional block counts towards an increased mining time.
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# A percentage between 0% and 100%, where 0% is the same as disabling it,
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# and 100% takes as much time as breaking each block individually.
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# The block in front of you always counts as 100%.
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# Min: 0
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# Max: 200
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I:miningTimePercentage=50
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# Determines what blocks can be replaced in survival.
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# -1: only blocks that can be harvested by hand (default)
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# 0: blocks that can be harvested with wooden or gold tools
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# 1: blocks that can be harvested with stone tools
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# 2: blocks that can be harvested with iron tools
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# 3: blocks that can be harvested with diamond tools
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# Min: -1
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# Max: 3
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I:quickReplaceMiningLevel=-1
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# How many placements are remembered for the undo functionality.
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I:undoStackSize=5
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}
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visuals {
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# Show a block preview if you have a block in hand on build mode NORMAL
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B:alwaysShowBlockPreview=false
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# How long the dissolve effect takes when placing blocks.
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# Default between 30 and 60 ticks, you can multiply that here.
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# Recommended values:
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# Snappy: 0.7
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# Relaxing: 1.5
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D:dissolveTimeMultiplier=1.0
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# Switch to using the simple performance shader when placing more than this many blocks.
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I:shaderTreshold=1500
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# Use fancy shaders while placing blocks
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B:useShaders=true
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}
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